renderer_canvas_cull.cpp 78 KB

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  1. /**************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "renderer_viewport.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. #include "servers/rendering/storage/texture_storage.h"
  36. static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
  37. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask) {
  38. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  39. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  41. for (int i = 0; i < p_child_item_count; i++) {
  42. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, canvas_cull_mask);
  43. }
  44. if (p_canvas_item) {
  45. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, canvas_cull_mask);
  46. }
  47. RendererCanvasRender::Item *list = nullptr;
  48. RendererCanvasRender::Item *list_end = nullptr;
  49. for (int i = 0; i < z_range; i++) {
  50. if (!z_list[i]) {
  51. continue;
  52. }
  53. if (!list) {
  54. list = z_list[i];
  55. list_end = z_last_list[i];
  56. } else {
  57. list_end->next = z_list[i];
  58. list_end = z_last_list[i];
  59. }
  60. }
  61. RENDER_TIMESTAMP("Render CanvasItems");
  62. bool sdf_flag;
  63. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
  64. if (sdf_flag) {
  65. sdf_used = true;
  66. }
  67. }
  68. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
  69. int child_item_count = p_canvas_item->child_items.size();
  70. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  71. for (int i = 0; i < child_item_count; i++) {
  72. int abs_z = 0;
  73. if (child_items[i]->visible) {
  74. if (r_items) {
  75. r_items[r_index] = child_items[i];
  76. child_items[i]->ysort_xform = p_transform;
  77. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.columns[2]);
  78. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  79. child_items[i]->ysort_modulate = p_modulate;
  80. child_items[i]->ysort_index = r_index;
  81. child_items[i]->ysort_parent_abs_z_index = p_z;
  82. // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
  83. if (child_items[i]->z_relative) {
  84. abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  85. } else {
  86. abs_z = child_items[i]->z_index;
  87. }
  88. }
  89. r_index++;
  90. if (child_items[i]->sort_y) {
  91. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);
  92. }
  93. }
  94. }
  95. }
  96. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  97. do {
  98. ysort_owner->ysort_children_count = -1;
  99. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  100. } while (ysort_owner && ysort_owner->sort_y);
  101. }
  102. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
  103. if (ci->copy_back_buffer) {
  104. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  105. }
  106. if (p_use_canvas_group) {
  107. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  108. if (canvas_group_from == nullptr) {
  109. // no list before processing this item, means must put stuff in group from the beginning of list.
  110. canvas_group_from = r_z_list[zidx];
  111. } else {
  112. // there was a list before processing, so begin group from this one.
  113. canvas_group_from = canvas_group_from->next;
  114. }
  115. if (canvas_group_from) {
  116. // Has a place to begin the group from!
  117. //compute a global rect (in global coords) for children in the same z layer
  118. Rect2 rect_accum;
  119. RendererCanvasRender::Item *c = canvas_group_from;
  120. while (c) {
  121. if (c == canvas_group_from) {
  122. rect_accum = c->global_rect_cache;
  123. } else {
  124. rect_accum = rect_accum.merge(c->global_rect_cache);
  125. }
  126. c = c->next;
  127. }
  128. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  129. // If nothing has been drawn, we just take it over and draw it ourselves.
  130. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  131. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  132. ci->clear();
  133. if (rect_accum == Rect2()) {
  134. rect_accum.size = Size2(1, 1);
  135. }
  136. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  137. //draw it?
  138. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  139. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  140. crect->rect = xform.affine_inverse().xform(rect_accum);
  141. crect->modulate = Color(1, 1, 1, 1);
  142. //the global rect is used to do the copying, so update it
  143. global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  144. global_rect.position += p_clip_rect.position;
  145. } else {
  146. global_rect.position -= p_clip_rect.position;
  147. global_rect = global_rect.merge(rect_accum); //must use both rects for this
  148. global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  149. global_rect.position += p_clip_rect.position;
  150. }
  151. // Very important that this is cleared after used in RendererCanvasRender to avoid
  152. // potential crashes.
  153. canvas_group_from->canvas_group_owner = ci;
  154. }
  155. }
  156. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  157. //something to draw?
  158. if (ci->update_when_visible) {
  159. RenderingServerDefault::redraw_request();
  160. }
  161. if (ci->commands != nullptr || ci->copy_back_buffer) {
  162. ci->final_transform = xform;
  163. ci->final_modulate = modulate * ci->self_modulate;
  164. ci->global_rect_cache = global_rect;
  165. ci->global_rect_cache.position -= p_clip_rect.position;
  166. ci->light_masked = false;
  167. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  168. if (r_z_last_list[zidx]) {
  169. r_z_last_list[zidx]->next = ci;
  170. r_z_last_list[zidx] = ci;
  171. } else {
  172. r_z_list[zidx] = ci;
  173. r_z_last_list[zidx] = ci;
  174. }
  175. ci->z_final = p_z;
  176. ci->next = nullptr;
  177. }
  178. if (ci->visibility_notifier) {
  179. if (!ci->visibility_notifier->visible_element.in_list()) {
  180. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  181. ci->visibility_notifier->just_visible = true;
  182. }
  183. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  184. }
  185. }
  186. }
  187. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort, uint32_t canvas_cull_mask) {
  188. Item *ci = p_canvas_item;
  189. if (!ci->visible) {
  190. return;
  191. }
  192. if (!(ci->visibility_layer & canvas_cull_mask)) {
  193. return;
  194. }
  195. if (ci->children_order_dirty) {
  196. ci->child_items.sort_custom<ItemIndexSort>();
  197. ci->children_order_dirty = false;
  198. }
  199. Rect2 rect = ci->get_rect();
  200. if (ci->visibility_notifier) {
  201. if (ci->visibility_notifier->area.size != Vector2()) {
  202. rect = rect.merge(ci->visibility_notifier->area);
  203. }
  204. }
  205. Transform2D xform = ci->xform;
  206. if (snapping_2d_transforms_to_pixel) {
  207. xform.columns[2] = xform.columns[2].floor();
  208. }
  209. xform = p_transform * xform;
  210. Rect2 global_rect = xform.xform(rect);
  211. global_rect.position += p_clip_rect.position;
  212. if (ci->use_parent_material && p_material_owner) {
  213. ci->material_owner = p_material_owner;
  214. } else {
  215. p_material_owner = ci;
  216. ci->material_owner = nullptr;
  217. }
  218. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  219. if (modulate.a < 0.007) {
  220. return;
  221. }
  222. int child_item_count = ci->child_items.size();
  223. Item **child_items = ci->child_items.ptrw();
  224. if (ci->clip) {
  225. if (p_canvas_clip != nullptr) {
  226. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  227. } else {
  228. ci->final_clip_rect = p_clip_rect.intersection(global_rect);
  229. }
  230. if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {
  231. // The clip rect area is 0, so don't draw the item.
  232. return;
  233. }
  234. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  235. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  236. ci->final_clip_owner = ci;
  237. } else {
  238. ci->final_clip_owner = p_canvas_clip;
  239. }
  240. int parent_z = p_z;
  241. if (ci->z_relative) {
  242. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  243. } else {
  244. p_z = ci->z_index;
  245. }
  246. if (ci->sort_y) {
  247. if (allow_y_sort) {
  248. if (ci->ysort_children_count == -1) {
  249. ci->ysort_children_count = 0;
  250. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count, p_z);
  251. }
  252. child_item_count = ci->ysort_children_count + 1;
  253. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  254. ci->ysort_parent_abs_z_index = parent_z;
  255. child_items[0] = ci;
  256. int i = 1;
  257. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i, p_z);
  258. ci->ysort_xform = ci->xform.affine_inverse();
  259. SortArray<Item *, ItemPtrSort> sorter;
  260. sorter.sort(child_items, child_item_count);
  261. for (i = 0; i < child_item_count; i++) {
  262. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, canvas_cull_mask);
  263. }
  264. } else {
  265. RendererCanvasRender::Item *canvas_group_from = nullptr;
  266. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  267. if (use_canvas_group) {
  268. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  269. canvas_group_from = r_z_last_list[zidx];
  270. }
  271. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  272. }
  273. } else {
  274. RendererCanvasRender::Item *canvas_group_from = nullptr;
  275. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  276. if (use_canvas_group) {
  277. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  278. canvas_group_from = r_z_last_list[zidx];
  279. }
  280. for (int i = 0; i < child_item_count; i++) {
  281. if (!child_items[i]->behind && !use_canvas_group) {
  282. continue;
  283. }
  284. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, canvas_cull_mask);
  285. }
  286. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  287. for (int i = 0; i < child_item_count; i++) {
  288. if (child_items[i]->behind || use_canvas_group) {
  289. continue;
  290. }
  291. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, canvas_cull_mask);
  292. }
  293. }
  294. }
  295. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask) {
  296. RENDER_TIMESTAMP("> Render Canvas");
  297. sdf_used = false;
  298. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  299. if (p_canvas->children_order_dirty) {
  300. p_canvas->child_items.sort();
  301. p_canvas->children_order_dirty = false;
  302. }
  303. int l = p_canvas->child_items.size();
  304. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  305. bool has_mirror = false;
  306. for (int i = 0; i < l; i++) {
  307. if (ci[i].mirror.x || ci[i].mirror.y) {
  308. has_mirror = true;
  309. break;
  310. }
  311. }
  312. if (!has_mirror) {
  313. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  314. } else {
  315. //used for parallaxlayer mirroring
  316. for (int i = 0; i < l; i++) {
  317. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  318. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  319. //mirroring (useful for scrolling backgrounds)
  320. if (ci2.mirror.x != 0) {
  321. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  322. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  323. }
  324. if (ci2.mirror.y != 0) {
  325. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  326. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  327. }
  328. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  329. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  330. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  331. }
  332. }
  333. }
  334. RENDER_TIMESTAMP("< Render Canvas");
  335. }
  336. bool RendererCanvasCull::was_sdf_used() {
  337. return sdf_used;
  338. }
  339. RID RendererCanvasCull::canvas_allocate() {
  340. return canvas_owner.allocate_rid();
  341. }
  342. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  343. canvas_owner.initialize_rid(p_rid);
  344. }
  345. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  346. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  347. ERR_FAIL_COND(!canvas);
  348. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  349. ERR_FAIL_COND(!canvas_item);
  350. int idx = canvas->find_item(canvas_item);
  351. ERR_FAIL_COND(idx == -1);
  352. canvas->child_items.write[idx].mirror = p_mirroring;
  353. }
  354. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  355. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  356. ERR_FAIL_COND(!canvas);
  357. canvas->modulate = p_color;
  358. }
  359. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  360. disable_scale = p_disable;
  361. }
  362. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  363. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  364. ERR_FAIL_COND(!canvas);
  365. canvas->parent = p_parent;
  366. canvas->parent_scale = p_scale;
  367. }
  368. RID RendererCanvasCull::canvas_item_allocate() {
  369. return canvas_item_owner.allocate_rid();
  370. }
  371. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  372. canvas_item_owner.initialize_rid(p_rid);
  373. }
  374. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  375. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  376. ERR_FAIL_COND(!canvas_item);
  377. if (canvas_item->parent.is_valid()) {
  378. if (canvas_owner.owns(canvas_item->parent)) {
  379. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  380. canvas->erase_item(canvas_item);
  381. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  382. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  383. item_owner->child_items.erase(canvas_item);
  384. if (item_owner->sort_y) {
  385. _mark_ysort_dirty(item_owner, canvas_item_owner);
  386. }
  387. }
  388. canvas_item->parent = RID();
  389. }
  390. if (p_parent.is_valid()) {
  391. if (canvas_owner.owns(p_parent)) {
  392. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  393. Canvas::ChildItem ci;
  394. ci.item = canvas_item;
  395. canvas->child_items.push_back(ci);
  396. canvas->children_order_dirty = true;
  397. } else if (canvas_item_owner.owns(p_parent)) {
  398. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  399. item_owner->child_items.push_back(canvas_item);
  400. item_owner->children_order_dirty = true;
  401. if (item_owner->sort_y) {
  402. _mark_ysort_dirty(item_owner, canvas_item_owner);
  403. }
  404. } else {
  405. ERR_FAIL_MSG("Invalid parent.");
  406. }
  407. }
  408. canvas_item->parent = p_parent;
  409. }
  410. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  411. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  412. ERR_FAIL_COND(!canvas_item);
  413. canvas_item->visible = p_visible;
  414. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  415. }
  416. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  417. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  418. ERR_FAIL_COND(!canvas_item);
  419. canvas_item->light_mask = p_mask;
  420. }
  421. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  422. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  423. ERR_FAIL_COND(!canvas_item);
  424. canvas_item->xform = p_transform;
  425. }
  426. void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {
  427. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  428. ERR_FAIL_COND(!canvas_item);
  429. canvas_item->visibility_layer = p_visibility_layer;
  430. }
  431. uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) {
  432. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  433. if (!canvas_item)
  434. return 0;
  435. return canvas_item->visibility_layer;
  436. }
  437. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  438. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  439. ERR_FAIL_COND(!canvas_item);
  440. canvas_item->clip = p_clip;
  441. }
  442. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  443. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  444. ERR_FAIL_COND(!canvas_item);
  445. canvas_item->distance_field = p_enable;
  446. }
  447. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  448. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  449. ERR_FAIL_COND(!canvas_item);
  450. canvas_item->custom_rect = p_custom_rect;
  451. canvas_item->rect = p_rect;
  452. }
  453. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  454. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  455. ERR_FAIL_COND(!canvas_item);
  456. canvas_item->modulate = p_color;
  457. }
  458. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  459. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  460. ERR_FAIL_COND(!canvas_item);
  461. canvas_item->self_modulate = p_color;
  462. }
  463. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  464. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  465. ERR_FAIL_COND(!canvas_item);
  466. canvas_item->behind = p_enable;
  467. }
  468. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  469. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  470. ERR_FAIL_COND(!canvas_item);
  471. canvas_item->update_when_visible = p_update;
  472. }
  473. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  474. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  475. ERR_FAIL_COND(!canvas_item);
  476. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  477. ERR_FAIL_COND(!line);
  478. Vector2 diff = (p_from - p_to);
  479. Vector2 dir = diff.orthogonal().normalized();
  480. Vector2 t = dir * p_width * 0.5;
  481. Vector2 begin_left;
  482. Vector2 begin_right;
  483. Vector2 end_left;
  484. Vector2 end_right;
  485. if (p_width >= 0.0) {
  486. begin_left = p_from + t;
  487. begin_right = p_from - t;
  488. end_left = p_to + t;
  489. end_right = p_to - t;
  490. line->points[0] = begin_left;
  491. line->points[1] = begin_right;
  492. line->points[2] = end_right;
  493. line->points[3] = end_left;
  494. line->point_count = 4;
  495. } else {
  496. begin_left = p_from;
  497. begin_right = p_from;
  498. end_left = p_to;
  499. end_right = p_to;
  500. line->points[0] = p_from;
  501. line->points[1] = p_to;
  502. line->point_count = 2;
  503. }
  504. for (uint32_t i = 0; i < line->point_count; i++) {
  505. line->colors[i] = p_color;
  506. }
  507. if (p_antialiased) {
  508. // Use the same antialiasing feather size as StyleBoxFlat's default
  509. // (but doubled, as it's specified for both sides here).
  510. // This value is empirically determined to provide good antialiasing quality
  511. // while not making lines appear too soft.
  512. float border_size = 1.25f;
  513. if (0.0f <= p_width && p_width < 1.0f) {
  514. border_size *= p_width;
  515. }
  516. Vector2 dir2 = diff.normalized();
  517. Vector2 border = dir * border_size;
  518. Vector2 border2 = dir2 * border_size;
  519. Color transparent = Color(p_color.r, p_color.g, p_color.b, 0.0);
  520. {
  521. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  522. ERR_FAIL_COND(!left_border);
  523. left_border->points[0] = begin_left;
  524. left_border->points[1] = begin_left + border;
  525. left_border->points[2] = end_left + border;
  526. left_border->points[3] = end_left;
  527. left_border->colors[0] = p_color;
  528. left_border->colors[1] = transparent;
  529. left_border->colors[2] = transparent;
  530. left_border->colors[3] = p_color;
  531. left_border->point_count = 4;
  532. }
  533. {
  534. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  535. ERR_FAIL_COND(!right_border);
  536. right_border->points[0] = begin_right;
  537. right_border->points[1] = begin_right - border;
  538. right_border->points[2] = end_right - border;
  539. right_border->points[3] = end_right;
  540. right_border->colors[0] = p_color;
  541. right_border->colors[1] = transparent;
  542. right_border->colors[2] = transparent;
  543. right_border->colors[3] = p_color;
  544. right_border->point_count = 4;
  545. }
  546. {
  547. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  548. ERR_FAIL_COND(!top_border);
  549. top_border->points[0] = begin_left;
  550. top_border->points[1] = begin_left + border2;
  551. top_border->points[2] = begin_right + border2;
  552. top_border->points[3] = begin_right;
  553. top_border->colors[0] = p_color;
  554. top_border->colors[1] = transparent;
  555. top_border->colors[2] = transparent;
  556. top_border->colors[3] = p_color;
  557. top_border->point_count = 4;
  558. }
  559. {
  560. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  561. ERR_FAIL_COND(!bottom_border);
  562. bottom_border->points[0] = end_left;
  563. bottom_border->points[1] = end_left - border2;
  564. bottom_border->points[2] = end_right - border2;
  565. bottom_border->points[3] = end_right;
  566. bottom_border->colors[0] = p_color;
  567. bottom_border->colors[1] = transparent;
  568. bottom_border->colors[2] = transparent;
  569. bottom_border->colors[3] = p_color;
  570. bottom_border->point_count = 4;
  571. }
  572. {
  573. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  574. ERR_FAIL_COND(!top_left_corner);
  575. top_left_corner->points[0] = begin_left;
  576. top_left_corner->points[1] = begin_left + border2;
  577. top_left_corner->points[2] = begin_left + border + border2;
  578. top_left_corner->points[3] = begin_left + border;
  579. top_left_corner->colors[0] = p_color;
  580. top_left_corner->colors[1] = transparent;
  581. top_left_corner->colors[2] = transparent;
  582. top_left_corner->colors[3] = transparent;
  583. top_left_corner->point_count = 4;
  584. }
  585. {
  586. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  587. ERR_FAIL_COND(!top_right_corner);
  588. top_right_corner->points[0] = begin_right;
  589. top_right_corner->points[1] = begin_right + border2;
  590. top_right_corner->points[2] = begin_right - border + border2;
  591. top_right_corner->points[3] = begin_right - border;
  592. top_right_corner->colors[0] = p_color;
  593. top_right_corner->colors[1] = transparent;
  594. top_right_corner->colors[2] = transparent;
  595. top_right_corner->colors[3] = transparent;
  596. top_right_corner->point_count = 4;
  597. }
  598. {
  599. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  600. ERR_FAIL_COND(!bottom_left_corner);
  601. bottom_left_corner->points[0] = end_left;
  602. bottom_left_corner->points[1] = end_left - border2;
  603. bottom_left_corner->points[2] = end_left + border - border2;
  604. bottom_left_corner->points[3] = end_left + border;
  605. bottom_left_corner->colors[0] = p_color;
  606. bottom_left_corner->colors[1] = transparent;
  607. bottom_left_corner->colors[2] = transparent;
  608. bottom_left_corner->colors[3] = transparent;
  609. bottom_left_corner->point_count = 4;
  610. }
  611. {
  612. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  613. ERR_FAIL_COND(!bottom_right_corner);
  614. bottom_right_corner->points[0] = end_right;
  615. bottom_right_corner->points[1] = end_right - border2;
  616. bottom_right_corner->points[2] = end_right - border - border2;
  617. bottom_right_corner->points[3] = end_right - border;
  618. bottom_right_corner->colors[0] = p_color;
  619. bottom_right_corner->colors[1] = transparent;
  620. bottom_right_corner->colors[2] = transparent;
  621. bottom_right_corner->colors[3] = transparent;
  622. bottom_right_corner->point_count = 4;
  623. }
  624. }
  625. }
  626. static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
  627. int point_count = p_points.size();
  628. bool is_last_point = (p_index == point_count - 1);
  629. Vector2 segment_dir;
  630. if (is_last_point) {
  631. segment_dir = p_prev_segment_dir;
  632. } else {
  633. segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
  634. if (segment_dir.is_zero_approx()) {
  635. segment_dir = p_prev_segment_dir;
  636. }
  637. }
  638. return segment_dir;
  639. }
  640. static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
  641. Vector2 bisector;
  642. float length = 1.0f;
  643. bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
  644. float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
  645. float sin_angle = sinf(angle);
  646. if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
  647. length = 1.0f / sin_angle;
  648. length = CLAMP(length, -3.0f, 3.0f);
  649. } else {
  650. bisector = p_segment_dir.orthogonal();
  651. }
  652. if (bisector.is_zero_approx()) {
  653. bisector = p_segment_dir.orthogonal();
  654. }
  655. return bisector * length;
  656. }
  657. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  658. ERR_FAIL_COND(p_points.size() < 2);
  659. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  660. ERR_FAIL_COND(!canvas_item);
  661. Color color = Color(1, 1, 1, 1);
  662. Vector<int> indices;
  663. int point_count = p_points.size();
  664. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  665. ERR_FAIL_COND(!pline);
  666. if (p_width < 0) {
  667. if (p_antialiased) {
  668. WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`).");
  669. }
  670. pline->primitive = RS::PRIMITIVE_LINE_STRIP;
  671. if (p_colors.size() == 1 || p_colors.size() == point_count) {
  672. pline->polygon.create(indices, p_points, p_colors);
  673. } else {
  674. Vector<Color> colors;
  675. if (p_colors.is_empty()) {
  676. colors.push_back(color);
  677. } else {
  678. colors.resize(point_count);
  679. Color *colors_ptr = colors.ptrw();
  680. for (int i = 0; i < point_count; i++) {
  681. if (i < p_colors.size()) {
  682. color = p_colors[i];
  683. }
  684. colors_ptr[i] = color;
  685. }
  686. }
  687. pline->polygon.create(indices, p_points, colors);
  688. }
  689. return;
  690. }
  691. int polyline_point_count = point_count * 2;
  692. bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
  693. Vector2 first_segment_dir;
  694. Vector2 last_segment_dir;
  695. // Search for first non-zero vector between two segments.
  696. for (int i = 1; i < point_count; i++) {
  697. first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  698. if (!first_segment_dir.is_zero_approx()) {
  699. break;
  700. }
  701. }
  702. // Search for last non-zero vector between two segments.
  703. for (int i = point_count - 1; i >= 1; i--) {
  704. last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  705. if (!last_segment_dir.is_zero_approx()) {
  706. break;
  707. }
  708. }
  709. PackedColorArray colors;
  710. PackedVector2Array points;
  711. colors.resize(polyline_point_count);
  712. points.resize(polyline_point_count);
  713. Vector2 *points_ptr = points.ptrw();
  714. Color *colors_ptr = colors.ptrw();
  715. if (p_antialiased) {
  716. // Use the same antialiasing feather size as StyleBoxFlat's default
  717. // (but doubled, as it's specified for both sides here).
  718. // This value is empirically determined to provide good antialiasing quality
  719. // while not making lines appear too soft.
  720. float border_size = 1.25f;
  721. if (p_width < 1.0f) {
  722. border_size *= p_width;
  723. }
  724. Color color2 = Color(1, 1, 1, 0);
  725. PackedColorArray colors_begin;
  726. PackedVector2Array points_begin;
  727. colors_begin.resize(4);
  728. points_begin.resize(4);
  729. PackedColorArray colors_begin_left_corner;
  730. PackedVector2Array points_begin_left_corner;
  731. colors_begin_left_corner.resize(4);
  732. points_begin_left_corner.resize(4);
  733. PackedColorArray colors_begin_right_corner;
  734. PackedVector2Array points_begin_right_corner;
  735. colors_begin_right_corner.resize(4);
  736. points_begin_right_corner.resize(4);
  737. PackedColorArray colors_end;
  738. PackedVector2Array points_end;
  739. colors_end.resize(4);
  740. points_end.resize(4);
  741. PackedColorArray colors_end_left_corner;
  742. PackedVector2Array points_end_left_corner;
  743. colors_end_left_corner.resize(4);
  744. points_end_left_corner.resize(4);
  745. PackedColorArray colors_end_right_corner;
  746. PackedVector2Array points_end_right_corner;
  747. colors_end_right_corner.resize(4);
  748. points_end_right_corner.resize(4);
  749. PackedColorArray colors_left;
  750. PackedVector2Array points_left;
  751. colors_left.resize(polyline_point_count);
  752. points_left.resize(polyline_point_count);
  753. PackedColorArray colors_right;
  754. PackedVector2Array points_right;
  755. colors_right.resize(polyline_point_count);
  756. points_right.resize(polyline_point_count);
  757. Item::CommandPolygon *pline_begin = canvas_item->alloc_command<Item::CommandPolygon>();
  758. ERR_FAIL_COND(!pline_begin);
  759. Item::CommandPolygon *pline_begin_left_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  760. ERR_FAIL_COND(!pline_begin_left_corner);
  761. Item::CommandPolygon *pline_begin_right_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  762. ERR_FAIL_COND(!pline_begin_right_corner);
  763. Item::CommandPolygon *pline_end = canvas_item->alloc_command<Item::CommandPolygon>();
  764. ERR_FAIL_COND(!pline_end);
  765. Item::CommandPolygon *pline_end_left_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  766. ERR_FAIL_COND(!pline_end_left_corner);
  767. Item::CommandPolygon *pline_end_right_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  768. ERR_FAIL_COND(!pline_end_right_corner);
  769. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  770. ERR_FAIL_COND(!pline_left);
  771. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  772. ERR_FAIL_COND(!pline_right);
  773. // Makes nine triangle strips for drawing the antialiased line.
  774. Vector2 *points_begin_ptr = points_begin.ptrw();
  775. Vector2 *points_begin_left_corner_ptr = points_begin_left_corner.ptrw();
  776. Vector2 *points_begin_right_corner_ptr = points_begin_right_corner.ptrw();
  777. Vector2 *points_end_ptr = points_end.ptrw();
  778. Vector2 *points_end_left_corner_ptr = points_end_left_corner.ptrw();
  779. Vector2 *points_end_right_corner_ptr = points_end_right_corner.ptrw();
  780. Vector2 *points_left_ptr = points_left.ptrw();
  781. Vector2 *points_right_ptr = points_right.ptrw();
  782. Color *colors_begin_ptr = colors_begin.ptrw();
  783. Color *colors_begin_left_corner_ptr = colors_begin_left_corner.ptrw();
  784. Color *colors_begin_right_corner_ptr = colors_begin_right_corner.ptrw();
  785. Color *colors_end_ptr = colors_end.ptrw();
  786. Color *colors_end_left_corner_ptr = colors_end_left_corner.ptrw();
  787. Color *colors_end_right_corner_ptr = colors_end_right_corner.ptrw();
  788. Color *colors_left_ptr = colors_left.ptrw();
  789. Color *colors_right_ptr = colors_right.ptrw();
  790. Vector2 prev_segment_dir;
  791. for (int i = 0; i < point_count; i++) {
  792. bool is_first_point = (i == 0);
  793. bool is_last_point = (i == point_count - 1);
  794. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  795. if (is_first_point && loop) {
  796. prev_segment_dir = last_segment_dir;
  797. } else if (is_last_point && loop) {
  798. prev_segment_dir = first_segment_dir;
  799. }
  800. Vector2 base_edge_offset;
  801. if (is_first_point && !loop) {
  802. base_edge_offset = first_segment_dir.orthogonal();
  803. } else if (is_last_point && !loop) {
  804. base_edge_offset = last_segment_dir.orthogonal();
  805. } else {
  806. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  807. }
  808. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  809. Vector2 border = base_edge_offset * border_size;
  810. Vector2 pos = p_points[i];
  811. points_ptr[i * 2 + 0] = pos + edge_offset;
  812. points_ptr[i * 2 + 1] = pos - edge_offset;
  813. points_left_ptr[i * 2 + 0] = pos + edge_offset + border;
  814. points_left_ptr[i * 2 + 1] = pos + edge_offset;
  815. points_right_ptr[i * 2 + 0] = pos - edge_offset;
  816. points_right_ptr[i * 2 + 1] = pos - edge_offset - border;
  817. if (i < p_colors.size()) {
  818. color = p_colors[i];
  819. color2 = Color(color.r, color.g, color.b, 0);
  820. }
  821. colors_ptr[i * 2 + 0] = color;
  822. colors_ptr[i * 2 + 1] = color;
  823. colors_left_ptr[i * 2 + 0] = color2;
  824. colors_left_ptr[i * 2 + 1] = color;
  825. colors_right_ptr[i * 2 + 0] = color;
  826. colors_right_ptr[i * 2 + 1] = color2;
  827. if (is_first_point) {
  828. Vector2 begin_border = loop ? Vector2() : -segment_dir * border_size;
  829. points_begin_ptr[0] = pos + edge_offset + begin_border;
  830. points_begin_ptr[1] = pos - edge_offset + begin_border;
  831. points_begin_ptr[2] = pos + edge_offset;
  832. points_begin_ptr[3] = pos - edge_offset;
  833. colors_begin_ptr[0] = color2;
  834. colors_begin_ptr[1] = color2;
  835. colors_begin_ptr[2] = color;
  836. colors_begin_ptr[3] = color;
  837. points_begin_left_corner_ptr[0] = pos - edge_offset - border;
  838. points_begin_left_corner_ptr[1] = pos - edge_offset + begin_border - border;
  839. points_begin_left_corner_ptr[2] = pos - edge_offset;
  840. points_begin_left_corner_ptr[3] = pos - edge_offset + begin_border;
  841. colors_begin_left_corner_ptr[0] = color2;
  842. colors_begin_left_corner_ptr[1] = color2;
  843. colors_begin_left_corner_ptr[2] = color;
  844. colors_begin_left_corner_ptr[3] = color2;
  845. points_begin_right_corner_ptr[0] = pos + edge_offset + begin_border;
  846. points_begin_right_corner_ptr[1] = pos + edge_offset + begin_border + border;
  847. points_begin_right_corner_ptr[2] = pos + edge_offset;
  848. points_begin_right_corner_ptr[3] = pos + edge_offset + border;
  849. colors_begin_right_corner_ptr[0] = color2;
  850. colors_begin_right_corner_ptr[1] = color2;
  851. colors_begin_right_corner_ptr[2] = color;
  852. colors_begin_right_corner_ptr[3] = color2;
  853. }
  854. if (is_last_point) {
  855. Vector2 end_border = loop ? Vector2() : prev_segment_dir * border_size;
  856. points_end_ptr[0] = pos + edge_offset + end_border;
  857. points_end_ptr[1] = pos - edge_offset + end_border;
  858. points_end_ptr[2] = pos + edge_offset;
  859. points_end_ptr[3] = pos - edge_offset;
  860. colors_end_ptr[0] = color2;
  861. colors_end_ptr[1] = color2;
  862. colors_end_ptr[2] = color;
  863. colors_end_ptr[3] = color;
  864. points_end_left_corner_ptr[0] = pos - edge_offset - border;
  865. points_end_left_corner_ptr[1] = pos - edge_offset + end_border - border;
  866. points_end_left_corner_ptr[2] = pos - edge_offset;
  867. points_end_left_corner_ptr[3] = pos - edge_offset + end_border;
  868. colors_end_left_corner_ptr[0] = color2;
  869. colors_end_left_corner_ptr[1] = color2;
  870. colors_end_left_corner_ptr[2] = color;
  871. colors_end_left_corner_ptr[3] = color2;
  872. points_end_right_corner_ptr[0] = pos + edge_offset + end_border;
  873. points_end_right_corner_ptr[1] = pos + edge_offset + end_border + border;
  874. points_end_right_corner_ptr[2] = pos + edge_offset;
  875. points_end_right_corner_ptr[3] = pos + edge_offset + border;
  876. colors_end_right_corner_ptr[0] = color2;
  877. colors_end_right_corner_ptr[1] = color2;
  878. colors_end_right_corner_ptr[2] = color;
  879. colors_end_right_corner_ptr[3] = color2;
  880. }
  881. prev_segment_dir = segment_dir;
  882. }
  883. pline_begin->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  884. pline_begin->polygon.create(indices, points_begin, colors_begin);
  885. pline_begin_left_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  886. pline_begin_left_corner->polygon.create(indices, points_begin_left_corner, colors_begin_left_corner);
  887. pline_begin_right_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  888. pline_begin_right_corner->polygon.create(indices, points_begin_right_corner, colors_begin_right_corner);
  889. pline_end->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  890. pline_end->polygon.create(indices, points_end, colors_end);
  891. pline_end_left_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  892. pline_end_left_corner->polygon.create(indices, points_end_left_corner, colors_end_left_corner);
  893. pline_end_right_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  894. pline_end_right_corner->polygon.create(indices, points_end_right_corner, colors_end_right_corner);
  895. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  896. pline_left->polygon.create(indices, points_left, colors_left);
  897. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  898. pline_right->polygon.create(indices, points_right, colors_right);
  899. } else {
  900. // Makes a single triangle strip for drawing the line.
  901. Vector2 prev_segment_dir;
  902. for (int i = 0; i < point_count; i++) {
  903. bool is_first_point = (i == 0);
  904. bool is_last_point = (i == point_count - 1);
  905. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  906. if (is_first_point && loop) {
  907. prev_segment_dir = last_segment_dir;
  908. } else if (is_last_point && loop) {
  909. prev_segment_dir = first_segment_dir;
  910. }
  911. Vector2 base_edge_offset;
  912. if (is_first_point && !loop) {
  913. base_edge_offset = first_segment_dir.orthogonal();
  914. } else if (is_last_point && !loop) {
  915. base_edge_offset = last_segment_dir.orthogonal();
  916. } else {
  917. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  918. }
  919. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  920. Vector2 pos = p_points[i];
  921. points_ptr[i * 2 + 0] = pos + edge_offset;
  922. points_ptr[i * 2 + 1] = pos - edge_offset;
  923. if (i < p_colors.size()) {
  924. color = p_colors[i];
  925. }
  926. colors_ptr[i * 2 + 0] = color;
  927. colors_ptr[i * 2 + 1] = color;
  928. prev_segment_dir = segment_dir;
  929. }
  930. }
  931. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  932. pline->polygon.create(indices, points, colors);
  933. }
  934. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  935. ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
  936. ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
  937. // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
  938. if (p_width < 0) {
  939. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  940. ERR_FAIL_COND(!canvas_item);
  941. Vector<Color> colors;
  942. if (p_colors.size() == 1) {
  943. colors = p_colors;
  944. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  945. colors.resize(p_points.size());
  946. Color *colors_ptr = colors.ptrw();
  947. for (int i = 0; i < p_colors.size(); i++) {
  948. Color color = p_colors[i];
  949. colors_ptr[i * 2 + 0] = color;
  950. colors_ptr[i * 2 + 1] = color;
  951. }
  952. }
  953. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  954. ERR_FAIL_COND(!pline);
  955. pline->primitive = RS::PRIMITIVE_LINES;
  956. pline->polygon.create(Vector<int>(), p_points, colors);
  957. } else {
  958. if (p_colors.size() == 1) {
  959. Color color = p_colors[0];
  960. for (int i = 0; i < p_points.size() >> 1; i++) {
  961. Vector2 from = p_points[i * 2 + 0];
  962. Vector2 to = p_points[i * 2 + 1];
  963. canvas_item_add_line(p_item, from, to, color, p_width);
  964. }
  965. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  966. for (int i = 0; i < p_colors.size(); i++) {
  967. Color color = p_colors[i];
  968. Vector2 from = p_points[i * 2 + 0];
  969. Vector2 to = p_points[i * 2 + 1];
  970. canvas_item_add_line(p_item, from, to, color, p_width);
  971. }
  972. }
  973. }
  974. }
  975. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  976. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  977. ERR_FAIL_COND(!canvas_item);
  978. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  979. ERR_FAIL_COND(!rect);
  980. rect->modulate = p_color;
  981. rect->rect = p_rect;
  982. }
  983. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  984. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  985. ERR_FAIL_COND(!canvas_item);
  986. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  987. ERR_FAIL_COND(!circle);
  988. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  989. Vector<int> indices;
  990. Vector<Vector2> points;
  991. static const int circle_points = 64;
  992. points.resize(circle_points);
  993. Vector2 *points_ptr = points.ptrw();
  994. const real_t circle_point_step = Math_TAU / circle_points;
  995. for (int i = 0; i < circle_points; i++) {
  996. float angle = i * circle_point_step;
  997. points_ptr[i].x = Math::cos(angle) * p_radius;
  998. points_ptr[i].y = Math::sin(angle) * p_radius;
  999. points_ptr[i] += p_pos;
  1000. }
  1001. indices.resize((circle_points - 2) * 3);
  1002. int *indices_ptr = indices.ptrw();
  1003. for (int i = 0; i < circle_points - 2; i++) {
  1004. indices_ptr[i * 3 + 0] = 0;
  1005. indices_ptr[i * 3 + 1] = i + 1;
  1006. indices_ptr[i * 3 + 2] = i + 2;
  1007. }
  1008. Vector<Color> color;
  1009. color.push_back(p_color);
  1010. circle->polygon.create(indices, points, color);
  1011. }
  1012. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  1013. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1014. ERR_FAIL_COND(!canvas_item);
  1015. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1016. ERR_FAIL_COND(!rect);
  1017. rect->modulate = p_modulate;
  1018. rect->rect = p_rect;
  1019. rect->flags = 0;
  1020. if (p_tile) {
  1021. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  1022. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  1023. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  1024. }
  1025. if (p_rect.size.x < 0) {
  1026. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1027. rect->rect.size.x = -rect->rect.size.x;
  1028. }
  1029. if (p_rect.size.y < 0) {
  1030. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1031. rect->rect.size.y = -rect->rect.size.y;
  1032. }
  1033. if (p_transpose) {
  1034. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1035. SWAP(rect->rect.size.x, rect->rect.size.y);
  1036. }
  1037. rect->texture = p_texture;
  1038. }
  1039. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {
  1040. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1041. ERR_FAIL_COND(!canvas_item);
  1042. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1043. ERR_FAIL_COND(!rect);
  1044. rect->modulate = p_modulate;
  1045. rect->rect = p_rect;
  1046. rect->texture = p_texture;
  1047. rect->source = p_src_rect;
  1048. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  1049. if (p_rect.size.x < 0) {
  1050. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1051. rect->rect.size.x = -rect->rect.size.x;
  1052. }
  1053. if (p_src_rect.size.x < 0) {
  1054. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1055. rect->source.size.x = -rect->source.size.x;
  1056. }
  1057. if (p_rect.size.y < 0) {
  1058. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1059. rect->rect.size.y = -rect->rect.size.y;
  1060. }
  1061. if (p_src_rect.size.y < 0) {
  1062. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1063. rect->source.size.y = -rect->source.size.y;
  1064. }
  1065. rect->outline = (float)p_outline_size / p_scale / 4.0;
  1066. rect->px_range = p_px_range;
  1067. }
  1068. void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) {
  1069. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1070. ERR_FAIL_COND(!canvas_item);
  1071. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1072. ERR_FAIL_COND(!rect);
  1073. rect->modulate = p_modulate;
  1074. rect->rect = p_rect;
  1075. rect->texture = p_texture;
  1076. rect->source = p_src_rect;
  1077. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD;
  1078. if (p_rect.size.x < 0) {
  1079. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1080. rect->rect.size.x = -rect->rect.size.x;
  1081. }
  1082. if (p_src_rect.size.x < 0) {
  1083. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1084. rect->source.size.x = -rect->source.size.x;
  1085. }
  1086. if (p_rect.size.y < 0) {
  1087. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1088. rect->rect.size.y = -rect->rect.size.y;
  1089. }
  1090. if (p_src_rect.size.y < 0) {
  1091. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1092. rect->source.size.y = -rect->source.size.y;
  1093. }
  1094. }
  1095. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  1096. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1097. ERR_FAIL_COND(!canvas_item);
  1098. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1099. ERR_FAIL_COND(!rect);
  1100. rect->modulate = p_modulate;
  1101. rect->rect = p_rect;
  1102. rect->texture = p_texture;
  1103. rect->source = p_src_rect;
  1104. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  1105. if (p_rect.size.x < 0) {
  1106. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1107. rect->rect.size.x = -rect->rect.size.x;
  1108. }
  1109. if (p_src_rect.size.x < 0) {
  1110. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1111. rect->source.size.x = -rect->source.size.x;
  1112. }
  1113. if (p_rect.size.y < 0) {
  1114. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1115. rect->rect.size.y = -rect->rect.size.y;
  1116. }
  1117. if (p_src_rect.size.y < 0) {
  1118. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1119. rect->source.size.y = -rect->source.size.y;
  1120. }
  1121. if (p_transpose) {
  1122. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1123. SWAP(rect->rect.size.x, rect->rect.size.y);
  1124. }
  1125. if (p_clip_uv) {
  1126. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  1127. }
  1128. }
  1129. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  1130. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1131. ERR_FAIL_COND(!canvas_item);
  1132. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  1133. ERR_FAIL_COND(!style);
  1134. style->texture = p_texture;
  1135. style->rect = p_rect;
  1136. style->source = p_source;
  1137. style->draw_center = p_draw_center;
  1138. style->color = p_modulate;
  1139. style->margin[SIDE_LEFT] = p_topleft.x;
  1140. style->margin[SIDE_TOP] = p_topleft.y;
  1141. style->margin[SIDE_RIGHT] = p_bottomright.x;
  1142. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  1143. style->axis_x = p_x_axis_mode;
  1144. style->axis_y = p_y_axis_mode;
  1145. }
  1146. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1147. uint32_t pc = p_points.size();
  1148. ERR_FAIL_COND(pc == 0 || pc > 4);
  1149. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1150. ERR_FAIL_COND(!canvas_item);
  1151. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  1152. ERR_FAIL_COND(!prim);
  1153. for (int i = 0; i < p_points.size(); i++) {
  1154. prim->points[i] = p_points[i];
  1155. if (i < p_uvs.size()) {
  1156. prim->uvs[i] = p_uvs[i];
  1157. }
  1158. if (i < p_colors.size()) {
  1159. prim->colors[i] = p_colors[i];
  1160. } else if (p_colors.size()) {
  1161. prim->colors[i] = p_colors[0];
  1162. } else {
  1163. prim->colors[i] = Color(1, 1, 1, 1);
  1164. }
  1165. }
  1166. prim->point_count = p_points.size();
  1167. prim->texture = p_texture;
  1168. }
  1169. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1170. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1171. ERR_FAIL_COND(!canvas_item);
  1172. #ifdef DEBUG_ENABLED
  1173. int pointcount = p_points.size();
  1174. ERR_FAIL_COND(pointcount < 3);
  1175. int color_size = p_colors.size();
  1176. int uv_size = p_uvs.size();
  1177. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  1178. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  1179. #endif
  1180. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  1181. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  1182. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1183. ERR_FAIL_COND(!polygon);
  1184. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1185. polygon->texture = p_texture;
  1186. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  1187. }
  1188. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  1189. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1190. ERR_FAIL_COND(!canvas_item);
  1191. int vertex_count = p_points.size();
  1192. ERR_FAIL_COND(vertex_count == 0);
  1193. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  1194. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  1195. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  1196. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  1197. Vector<int> indices = p_indices;
  1198. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1199. ERR_FAIL_COND(!polygon);
  1200. polygon->texture = p_texture;
  1201. polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  1202. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1203. }
  1204. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  1205. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1206. ERR_FAIL_COND(!canvas_item);
  1207. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  1208. ERR_FAIL_COND(!tr);
  1209. tr->xform = p_transform;
  1210. }
  1211. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  1212. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1213. ERR_FAIL_COND(!canvas_item);
  1214. ERR_FAIL_COND(!p_mesh.is_valid());
  1215. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  1216. ERR_FAIL_COND(!m);
  1217. m->mesh = p_mesh;
  1218. if (canvas_item->skeleton.is_valid()) {
  1219. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  1220. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  1221. }
  1222. m->texture = p_texture;
  1223. m->transform = p_transform;
  1224. m->modulate = p_modulate;
  1225. }
  1226. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  1227. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1228. ERR_FAIL_COND(!canvas_item);
  1229. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  1230. ERR_FAIL_COND(!part);
  1231. part->particles = p_particles;
  1232. part->texture = p_texture;
  1233. //take the chance and request processing for them, at least once until they become visible again
  1234. RSG::particles_storage->particles_request_process(p_particles);
  1235. }
  1236. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  1237. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1238. ERR_FAIL_COND(!canvas_item);
  1239. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  1240. ERR_FAIL_COND(!mm);
  1241. mm->multimesh = p_mesh;
  1242. mm->texture = p_texture;
  1243. }
  1244. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  1245. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1246. ERR_FAIL_COND(!canvas_item);
  1247. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  1248. ERR_FAIL_COND(!ci);
  1249. ci->ignore = p_ignore;
  1250. }
  1251. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  1252. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1253. ERR_FAIL_COND(!canvas_item);
  1254. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  1255. ERR_FAIL_COND(!as);
  1256. as->animation_length = p_animation_length;
  1257. as->slice_begin = p_slice_begin;
  1258. as->slice_end = p_slice_end;
  1259. as->offset = p_offset;
  1260. }
  1261. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  1262. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1263. ERR_FAIL_COND(!canvas_item);
  1264. canvas_item->sort_y = p_enable;
  1265. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  1266. }
  1267. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  1268. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  1269. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1270. ERR_FAIL_COND(!canvas_item);
  1271. canvas_item->z_index = p_z;
  1272. }
  1273. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  1274. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1275. ERR_FAIL_COND(!canvas_item);
  1276. canvas_item->z_relative = p_enable;
  1277. }
  1278. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  1279. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1280. ERR_FAIL_COND(!canvas_item);
  1281. if (canvas_item->skeleton == p_skeleton) {
  1282. return;
  1283. }
  1284. canvas_item->skeleton = p_skeleton;
  1285. Item::Command *c = canvas_item->commands;
  1286. while (c) {
  1287. if (c->type == Item::Command::TYPE_MESH) {
  1288. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  1289. if (canvas_item->skeleton.is_valid()) {
  1290. if (cm->mesh_instance.is_null()) {
  1291. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  1292. }
  1293. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  1294. } else {
  1295. if (cm->mesh_instance.is_valid()) {
  1296. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  1297. cm->mesh_instance = RID();
  1298. }
  1299. }
  1300. }
  1301. c = c->next;
  1302. }
  1303. }
  1304. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1305. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1306. ERR_FAIL_COND(!canvas_item);
  1307. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1308. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1309. }
  1310. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1311. memdelete(canvas_item->copy_back_buffer);
  1312. canvas_item->copy_back_buffer = nullptr;
  1313. }
  1314. if (p_enable) {
  1315. canvas_item->copy_back_buffer->rect = p_rect;
  1316. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1317. }
  1318. }
  1319. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1320. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1321. ERR_FAIL_COND(!canvas_item);
  1322. canvas_item->clear();
  1323. }
  1324. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1325. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1326. ERR_FAIL_COND(!canvas_item);
  1327. canvas_item->index = p_index;
  1328. if (canvas_item_owner.owns(canvas_item->parent)) {
  1329. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1330. canvas_item_parent->children_order_dirty = true;
  1331. return;
  1332. }
  1333. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1334. if (canvas) {
  1335. canvas->children_order_dirty = true;
  1336. return;
  1337. }
  1338. }
  1339. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1340. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1341. ERR_FAIL_COND(!canvas_item);
  1342. canvas_item->material = p_material;
  1343. }
  1344. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1345. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1346. ERR_FAIL_COND(!canvas_item);
  1347. canvas_item->use_parent_material = p_enable;
  1348. }
  1349. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1350. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1351. ERR_FAIL_COND(!canvas_item);
  1352. if (p_enable) {
  1353. if (!canvas_item->visibility_notifier) {
  1354. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1355. }
  1356. canvas_item->visibility_notifier->area = p_area;
  1357. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1358. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1359. } else {
  1360. if (canvas_item->visibility_notifier) {
  1361. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1362. canvas_item->visibility_notifier = nullptr;
  1363. }
  1364. }
  1365. }
  1366. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1367. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1368. ERR_FAIL_COND(!canvas_item);
  1369. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1370. if (canvas_item->canvas_group != nullptr) {
  1371. memdelete(canvas_item->canvas_group);
  1372. canvas_item->canvas_group = nullptr;
  1373. }
  1374. } else {
  1375. if (canvas_item->canvas_group == nullptr) {
  1376. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1377. }
  1378. canvas_item->canvas_group->mode = p_mode;
  1379. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1380. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1381. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1382. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1383. }
  1384. }
  1385. RID RendererCanvasCull::canvas_light_allocate() {
  1386. return canvas_light_owner.allocate_rid();
  1387. }
  1388. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1389. canvas_light_owner.initialize_rid(p_rid);
  1390. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1391. clight->light_internal = RSG::canvas_render->light_create();
  1392. }
  1393. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1394. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1395. ERR_FAIL_COND(!clight);
  1396. if (clight->mode == p_mode) {
  1397. return;
  1398. }
  1399. RID canvas = clight->canvas;
  1400. if (canvas.is_valid()) {
  1401. canvas_light_attach_to_canvas(p_light, RID());
  1402. }
  1403. clight->mode = p_mode;
  1404. if (canvas.is_valid()) {
  1405. canvas_light_attach_to_canvas(p_light, canvas);
  1406. }
  1407. }
  1408. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1409. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1410. ERR_FAIL_COND(!clight);
  1411. if (clight->canvas.is_valid()) {
  1412. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1413. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1414. canvas->lights.erase(clight);
  1415. } else {
  1416. canvas->directional_lights.erase(clight);
  1417. }
  1418. }
  1419. if (!canvas_owner.owns(p_canvas)) {
  1420. p_canvas = RID();
  1421. }
  1422. clight->canvas = p_canvas;
  1423. if (clight->canvas.is_valid()) {
  1424. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1425. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1426. canvas->lights.insert(clight);
  1427. } else {
  1428. canvas->directional_lights.insert(clight);
  1429. }
  1430. }
  1431. }
  1432. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1433. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1434. ERR_FAIL_COND(!clight);
  1435. clight->enabled = p_enabled;
  1436. }
  1437. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1438. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1439. ERR_FAIL_COND(!clight);
  1440. clight->scale = p_scale;
  1441. }
  1442. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1443. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1444. ERR_FAIL_COND(!clight);
  1445. clight->xform = p_transform;
  1446. }
  1447. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1448. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1449. ERR_FAIL_COND(!clight);
  1450. if (clight->texture == p_texture) {
  1451. return;
  1452. }
  1453. clight->texture = p_texture;
  1454. clight->version++;
  1455. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1456. }
  1457. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1458. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1459. ERR_FAIL_COND(!clight);
  1460. clight->texture_offset = p_offset;
  1461. }
  1462. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1463. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1464. ERR_FAIL_COND(!clight);
  1465. clight->color = p_color;
  1466. }
  1467. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1468. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1469. ERR_FAIL_COND(!clight);
  1470. clight->height = p_height;
  1471. }
  1472. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1473. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1474. ERR_FAIL_COND(!clight);
  1475. clight->energy = p_energy;
  1476. }
  1477. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1478. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1479. ERR_FAIL_COND(!clight);
  1480. clight->z_min = p_min_z;
  1481. clight->z_max = p_max_z;
  1482. }
  1483. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1484. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1485. ERR_FAIL_COND(!clight);
  1486. clight->layer_max = p_max_layer;
  1487. clight->layer_min = p_min_layer;
  1488. }
  1489. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1490. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1491. ERR_FAIL_COND(!clight);
  1492. clight->item_mask = p_mask;
  1493. }
  1494. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1495. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1496. ERR_FAIL_COND(!clight);
  1497. clight->item_shadow_mask = p_mask;
  1498. }
  1499. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1500. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1501. ERR_FAIL_COND(!clight);
  1502. clight->directional_distance = p_distance;
  1503. }
  1504. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1505. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1506. ERR_FAIL_COND(!clight);
  1507. clight->blend_mode = p_mode;
  1508. }
  1509. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1510. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1511. ERR_FAIL_COND(!clight);
  1512. if (clight->use_shadow == p_enabled) {
  1513. return;
  1514. }
  1515. clight->use_shadow = p_enabled;
  1516. clight->version++;
  1517. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1518. }
  1519. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1520. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1521. ERR_FAIL_COND(!clight);
  1522. clight->shadow_filter = p_filter;
  1523. }
  1524. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1525. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1526. ERR_FAIL_COND(!clight);
  1527. clight->shadow_color = p_color;
  1528. }
  1529. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1530. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1531. ERR_FAIL_COND(!clight);
  1532. clight->shadow_smooth = p_smooth;
  1533. }
  1534. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1535. return canvas_light_occluder_owner.allocate_rid();
  1536. }
  1537. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1538. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1539. }
  1540. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1541. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1542. ERR_FAIL_COND(!occluder);
  1543. if (occluder->canvas.is_valid()) {
  1544. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1545. canvas->occluders.erase(occluder);
  1546. }
  1547. if (!canvas_owner.owns(p_canvas)) {
  1548. p_canvas = RID();
  1549. }
  1550. occluder->canvas = p_canvas;
  1551. if (occluder->canvas.is_valid()) {
  1552. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1553. canvas->occluders.insert(occluder);
  1554. }
  1555. }
  1556. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1557. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1558. ERR_FAIL_COND(!occluder);
  1559. occluder->enabled = p_enabled;
  1560. }
  1561. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1562. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1563. ERR_FAIL_COND(!occluder);
  1564. if (occluder->polygon.is_valid()) {
  1565. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1566. if (occluder_poly) {
  1567. occluder_poly->owners.erase(occluder);
  1568. }
  1569. }
  1570. occluder->polygon = p_polygon;
  1571. occluder->occluder = RID();
  1572. if (occluder->polygon.is_valid()) {
  1573. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1574. if (!occluder_poly) {
  1575. occluder->polygon = RID();
  1576. ERR_FAIL_COND(!occluder_poly);
  1577. } else {
  1578. occluder_poly->owners.insert(occluder);
  1579. occluder->occluder = occluder_poly->occluder;
  1580. occluder->aabb_cache = occluder_poly->aabb;
  1581. occluder->cull_cache = occluder_poly->cull_mode;
  1582. }
  1583. }
  1584. }
  1585. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1586. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1587. ERR_FAIL_COND(!occluder);
  1588. }
  1589. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1590. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1591. ERR_FAIL_COND(!occluder);
  1592. occluder->xform = p_xform;
  1593. }
  1594. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1595. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1596. ERR_FAIL_COND(!occluder);
  1597. occluder->light_mask = p_mask;
  1598. }
  1599. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1600. return canvas_light_occluder_polygon_owner.allocate_rid();
  1601. }
  1602. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1603. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1604. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1605. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1606. }
  1607. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1608. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1609. ERR_FAIL_COND(!occluder_poly);
  1610. uint32_t pc = p_shape.size();
  1611. ERR_FAIL_COND(pc < 2);
  1612. occluder_poly->aabb = Rect2();
  1613. const Vector2 *r = p_shape.ptr();
  1614. for (uint32_t i = 0; i < pc; i++) {
  1615. if (i == 0) {
  1616. occluder_poly->aabb.position = r[i];
  1617. } else {
  1618. occluder_poly->aabb.expand_to(r[i]);
  1619. }
  1620. }
  1621. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1622. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1623. E->aabb_cache = occluder_poly->aabb;
  1624. }
  1625. }
  1626. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1627. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1628. ERR_FAIL_COND(!occluder_poly);
  1629. occluder_poly->cull_mode = p_mode;
  1630. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1631. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1632. E->cull_cache = p_mode;
  1633. }
  1634. }
  1635. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1636. RSG::canvas_render->set_shadow_texture_size(p_size);
  1637. }
  1638. RID RendererCanvasCull::canvas_texture_allocate() {
  1639. return RSG::texture_storage->canvas_texture_allocate();
  1640. }
  1641. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1642. RSG::texture_storage->canvas_texture_initialize(p_rid);
  1643. }
  1644. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1645. RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1646. }
  1647. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1648. RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1649. }
  1650. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1651. RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1652. }
  1653. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1654. RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1655. }
  1656. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1657. Item *ci = canvas_item_owner.get_or_null(p_item);
  1658. ERR_FAIL_COND(!ci);
  1659. ci->texture_filter = p_filter;
  1660. }
  1661. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1662. Item *ci = canvas_item_owner.get_or_null(p_item);
  1663. ERR_FAIL_COND(!ci);
  1664. ci->texture_repeat = p_repeat;
  1665. }
  1666. void RendererCanvasCull::update_visibility_notifiers() {
  1667. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1668. while (E) {
  1669. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1670. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1671. if (visibility_notifier->just_visible) {
  1672. visibility_notifier->just_visible = false;
  1673. if (!visibility_notifier->enter_callable.is_null()) {
  1674. if (RSG::threaded) {
  1675. visibility_notifier->enter_callable.call_deferred();
  1676. } else {
  1677. Callable::CallError ce;
  1678. Variant ret;
  1679. visibility_notifier->enter_callable.callp(nullptr, 0, ret, ce);
  1680. }
  1681. }
  1682. } else {
  1683. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1684. visibility_notifier_list.remove(E);
  1685. if (!visibility_notifier->exit_callable.is_null()) {
  1686. if (RSG::threaded) {
  1687. visibility_notifier->exit_callable.call_deferred();
  1688. } else {
  1689. Callable::CallError ce;
  1690. Variant ret;
  1691. visibility_notifier->exit_callable.callp(nullptr, 0, ret, ce);
  1692. }
  1693. }
  1694. }
  1695. }
  1696. E = N;
  1697. }
  1698. }
  1699. bool RendererCanvasCull::free(RID p_rid) {
  1700. if (canvas_owner.owns(p_rid)) {
  1701. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1702. ERR_FAIL_COND_V(!canvas, false);
  1703. while (canvas->viewports.size()) {
  1704. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
  1705. ERR_FAIL_COND_V(!vp, true);
  1706. HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
  1707. ERR_FAIL_COND_V(!E, true);
  1708. vp->canvas_map.erase(p_rid);
  1709. canvas->viewports.erase(*canvas->viewports.begin());
  1710. }
  1711. for (int i = 0; i < canvas->child_items.size(); i++) {
  1712. canvas->child_items[i].item->parent = RID();
  1713. }
  1714. for (RendererCanvasRender::Light *E : canvas->lights) {
  1715. E->canvas = RID();
  1716. }
  1717. for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
  1718. E->canvas = RID();
  1719. }
  1720. canvas_owner.free(p_rid);
  1721. } else if (canvas_item_owner.owns(p_rid)) {
  1722. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1723. ERR_FAIL_COND_V(!canvas_item, true);
  1724. if (canvas_item->parent.is_valid()) {
  1725. if (canvas_owner.owns(canvas_item->parent)) {
  1726. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1727. canvas->erase_item(canvas_item);
  1728. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1729. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1730. item_owner->child_items.erase(canvas_item);
  1731. if (item_owner->sort_y) {
  1732. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1733. }
  1734. }
  1735. }
  1736. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1737. canvas_item->child_items[i]->parent = RID();
  1738. }
  1739. if (canvas_item->visibility_notifier != nullptr) {
  1740. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1741. }
  1742. /*
  1743. if (canvas_item->material) {
  1744. canvas_item->material->owners.erase(canvas_item);
  1745. }
  1746. */
  1747. if (canvas_item->canvas_group != nullptr) {
  1748. memdelete(canvas_item->canvas_group);
  1749. canvas_item->canvas_group = nullptr;
  1750. }
  1751. canvas_item_owner.free(p_rid);
  1752. } else if (canvas_light_owner.owns(p_rid)) {
  1753. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1754. ERR_FAIL_COND_V(!canvas_light, true);
  1755. if (canvas_light->canvas.is_valid()) {
  1756. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1757. if (canvas) {
  1758. canvas->lights.erase(canvas_light);
  1759. }
  1760. }
  1761. RSG::canvas_render->free(canvas_light->light_internal);
  1762. canvas_light_owner.free(p_rid);
  1763. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1764. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1765. ERR_FAIL_COND_V(!occluder, true);
  1766. if (occluder->polygon.is_valid()) {
  1767. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1768. if (occluder_poly) {
  1769. occluder_poly->owners.erase(occluder);
  1770. }
  1771. }
  1772. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1773. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1774. canvas->occluders.erase(occluder);
  1775. }
  1776. canvas_light_occluder_owner.free(p_rid);
  1777. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1778. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1779. ERR_FAIL_COND_V(!occluder_poly, true);
  1780. RSG::canvas_render->free(occluder_poly->occluder);
  1781. while (occluder_poly->owners.size()) {
  1782. (*occluder_poly->owners.begin())->polygon = RID();
  1783. occluder_poly->owners.remove(occluder_poly->owners.begin());
  1784. }
  1785. canvas_light_occluder_polygon_owner.free(p_rid);
  1786. } else {
  1787. return false;
  1788. }
  1789. return true;
  1790. }
  1791. RendererCanvasCull::RendererCanvasCull() {
  1792. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1793. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1794. disable_scale = false;
  1795. }
  1796. RendererCanvasCull::~RendererCanvasCull() {
  1797. memfree(z_list);
  1798. memfree(z_last_list);
  1799. }