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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" version="4.0">
- <brief_description>
- A [Transform3D] constant for use within the visual shader graph.
- </brief_description>
- <description>
- A constant [Transform3D], which can be used as an input node.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="constant" type="Transform3D" setter="set_constant" getter="get_constant" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
- A [Transform3D] constant which represents the state of this node.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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