input_map.h 3.5 KB

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  1. /*************************************************************************/
  2. /* input_map.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef INPUT_MAP_H
  30. #define INPUT_MAP_H
  31. #include "object.h"
  32. class InputMap : public Object {
  33. GDCLASS(InputMap, Object);
  34. public:
  35. struct Action {
  36. int id;
  37. List<InputEvent> inputs;
  38. };
  39. private:
  40. static InputMap *singleton;
  41. mutable Map<StringName, Action> input_map;
  42. mutable Map<int, StringName> input_id_map;
  43. List<InputEvent>::Element *_find_event(List<InputEvent> &p_list, const InputEvent &p_event, bool p_action_test = false) const;
  44. Array _get_action_list(const StringName &p_action);
  45. Array _get_actions();
  46. protected:
  47. static void _bind_methods();
  48. public:
  49. static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; }
  50. bool has_action(const StringName &p_action) const;
  51. int get_action_id(const StringName &p_action) const;
  52. StringName get_action_from_id(int p_id) const;
  53. List<StringName> get_actions() const;
  54. void add_action(const StringName &p_action);
  55. void erase_action(const StringName &p_action);
  56. void action_add_event(const StringName &p_action, const InputEvent &p_event);
  57. bool action_has_event(const StringName &p_action, const InputEvent &p_event);
  58. void action_erase_event(const StringName &p_action, const InputEvent &p_event);
  59. const List<InputEvent> *get_action_list(const StringName &p_action);
  60. bool event_is_action(const InputEvent &p_event, const StringName &p_action) const;
  61. const Map<StringName, Action> &get_action_map() const;
  62. void load_from_globals();
  63. void load_default();
  64. InputMap();
  65. };
  66. #endif // INPUT_MAP_H