gdscript_function.h 20 KB

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  1. /**************************************************************************/
  2. /* gdscript_function.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GDSCRIPT_FUNCTION_H
  31. #define GDSCRIPT_FUNCTION_H
  32. #include "gdscript_utility_functions.h"
  33. #include "core/object/ref_counted.h"
  34. #include "core/object/script_language.h"
  35. #include "core/os/thread.h"
  36. #include "core/string/string_name.h"
  37. #include "core/templates/pair.h"
  38. #include "core/templates/self_list.h"
  39. #include "core/variant/variant.h"
  40. class GDScriptInstance;
  41. class GDScript;
  42. class GDScriptDataType {
  43. private:
  44. GDScriptDataType *container_element_type = nullptr;
  45. public:
  46. enum Kind {
  47. UNINITIALIZED,
  48. BUILTIN,
  49. NATIVE,
  50. SCRIPT,
  51. GDSCRIPT,
  52. };
  53. Kind kind = UNINITIALIZED;
  54. bool has_type = false;
  55. Variant::Type builtin_type = Variant::NIL;
  56. StringName native_type;
  57. Script *script_type = nullptr;
  58. Ref<Script> script_type_ref;
  59. bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {
  60. if (!has_type) {
  61. return true; // Can't type check
  62. }
  63. switch (kind) {
  64. case UNINITIALIZED:
  65. break;
  66. case BUILTIN: {
  67. Variant::Type var_type = p_variant.get_type();
  68. bool valid = builtin_type == var_type;
  69. if (valid && builtin_type == Variant::ARRAY && has_container_element_type()) {
  70. Array array = p_variant;
  71. if (array.is_typed()) {
  72. Variant::Type array_builtin_type = (Variant::Type)array.get_typed_builtin();
  73. StringName array_native_type = array.get_typed_class_name();
  74. Ref<Script> array_script_type_ref = array.get_typed_script();
  75. if (array_script_type_ref.is_valid()) {
  76. valid = (container_element_type->kind == SCRIPT || container_element_type->kind == GDSCRIPT) && container_element_type->script_type == array_script_type_ref.ptr();
  77. } else if (array_native_type != StringName()) {
  78. valid = container_element_type->kind == NATIVE && container_element_type->native_type == array_native_type;
  79. } else {
  80. valid = container_element_type->kind == BUILTIN && container_element_type->builtin_type == array_builtin_type;
  81. }
  82. } else {
  83. valid = false;
  84. }
  85. } else if (!valid && p_allow_implicit_conversion) {
  86. valid = Variant::can_convert_strict(var_type, builtin_type);
  87. }
  88. return valid;
  89. } break;
  90. case NATIVE: {
  91. if (p_variant.get_type() == Variant::NIL) {
  92. return true;
  93. }
  94. if (p_variant.get_type() != Variant::OBJECT) {
  95. return false;
  96. }
  97. bool was_freed = false;
  98. Object *obj = p_variant.get_validated_object_with_check(was_freed);
  99. if (!obj) {
  100. return !was_freed;
  101. }
  102. if (!ClassDB::is_parent_class(obj->get_class_name(), native_type)) {
  103. return false;
  104. }
  105. return true;
  106. } break;
  107. case SCRIPT:
  108. case GDSCRIPT: {
  109. if (p_variant.get_type() == Variant::NIL) {
  110. return true;
  111. }
  112. if (p_variant.get_type() != Variant::OBJECT) {
  113. return false;
  114. }
  115. bool was_freed = false;
  116. Object *obj = p_variant.get_validated_object_with_check(was_freed);
  117. if (!obj) {
  118. return !was_freed;
  119. }
  120. Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : nullptr;
  121. bool valid = false;
  122. while (base.is_valid()) {
  123. if (base == script_type) {
  124. valid = true;
  125. break;
  126. }
  127. base = base->get_base_script();
  128. }
  129. return valid;
  130. } break;
  131. }
  132. return false;
  133. }
  134. operator PropertyInfo() const {
  135. PropertyInfo info;
  136. info.usage = PROPERTY_USAGE_NONE;
  137. if (has_type) {
  138. switch (kind) {
  139. case UNINITIALIZED:
  140. break;
  141. case BUILTIN: {
  142. info.type = builtin_type;
  143. } break;
  144. case NATIVE: {
  145. info.type = Variant::OBJECT;
  146. info.class_name = native_type;
  147. } break;
  148. case SCRIPT:
  149. case GDSCRIPT: {
  150. info.type = Variant::OBJECT;
  151. info.class_name = script_type->get_instance_base_type();
  152. } break;
  153. }
  154. } else {
  155. info.type = Variant::NIL;
  156. info.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
  157. }
  158. return info;
  159. }
  160. void set_container_element_type(const GDScriptDataType &p_element_type) {
  161. container_element_type = memnew(GDScriptDataType(p_element_type));
  162. }
  163. GDScriptDataType get_container_element_type() const {
  164. ERR_FAIL_COND_V(container_element_type == nullptr, GDScriptDataType());
  165. return *container_element_type;
  166. }
  167. bool has_container_element_type() const {
  168. return container_element_type != nullptr;
  169. }
  170. void unset_container_element_type() {
  171. if (container_element_type) {
  172. memdelete(container_element_type);
  173. }
  174. container_element_type = nullptr;
  175. }
  176. GDScriptDataType() = default;
  177. void operator=(const GDScriptDataType &p_other) {
  178. kind = p_other.kind;
  179. has_type = p_other.has_type;
  180. builtin_type = p_other.builtin_type;
  181. native_type = p_other.native_type;
  182. script_type = p_other.script_type;
  183. script_type_ref = p_other.script_type_ref;
  184. unset_container_element_type();
  185. if (p_other.has_container_element_type()) {
  186. set_container_element_type(p_other.get_container_element_type());
  187. }
  188. }
  189. GDScriptDataType(const GDScriptDataType &p_other) {
  190. *this = p_other;
  191. }
  192. ~GDScriptDataType() {
  193. unset_container_element_type();
  194. }
  195. };
  196. class GDScriptFunction {
  197. public:
  198. enum Opcode {
  199. OPCODE_OPERATOR,
  200. OPCODE_OPERATOR_VALIDATED,
  201. OPCODE_TYPE_TEST_BUILTIN,
  202. OPCODE_TYPE_TEST_ARRAY,
  203. OPCODE_TYPE_TEST_NATIVE,
  204. OPCODE_TYPE_TEST_SCRIPT,
  205. OPCODE_SET_KEYED,
  206. OPCODE_SET_KEYED_VALIDATED,
  207. OPCODE_SET_INDEXED_VALIDATED,
  208. OPCODE_GET_KEYED,
  209. OPCODE_GET_KEYED_VALIDATED,
  210. OPCODE_GET_INDEXED_VALIDATED,
  211. OPCODE_SET_NAMED,
  212. OPCODE_SET_NAMED_VALIDATED,
  213. OPCODE_GET_NAMED,
  214. OPCODE_GET_NAMED_VALIDATED,
  215. OPCODE_SET_MEMBER,
  216. OPCODE_GET_MEMBER,
  217. OPCODE_SET_STATIC_VARIABLE, // Only for GDScript.
  218. OPCODE_GET_STATIC_VARIABLE, // Only for GDScript.
  219. OPCODE_ASSIGN,
  220. OPCODE_ASSIGN_TRUE,
  221. OPCODE_ASSIGN_FALSE,
  222. OPCODE_ASSIGN_TYPED_BUILTIN,
  223. OPCODE_ASSIGN_TYPED_ARRAY,
  224. OPCODE_ASSIGN_TYPED_NATIVE,
  225. OPCODE_ASSIGN_TYPED_SCRIPT,
  226. OPCODE_CAST_TO_BUILTIN,
  227. OPCODE_CAST_TO_NATIVE,
  228. OPCODE_CAST_TO_SCRIPT,
  229. OPCODE_CONSTRUCT, // Only for basic types!
  230. OPCODE_CONSTRUCT_VALIDATED, // Only for basic types!
  231. OPCODE_CONSTRUCT_ARRAY,
  232. OPCODE_CONSTRUCT_TYPED_ARRAY,
  233. OPCODE_CONSTRUCT_DICTIONARY,
  234. OPCODE_CALL,
  235. OPCODE_CALL_RETURN,
  236. OPCODE_CALL_ASYNC,
  237. OPCODE_CALL_UTILITY,
  238. OPCODE_CALL_UTILITY_VALIDATED,
  239. OPCODE_CALL_GDSCRIPT_UTILITY,
  240. OPCODE_CALL_BUILTIN_TYPE_VALIDATED,
  241. OPCODE_CALL_SELF_BASE,
  242. OPCODE_CALL_METHOD_BIND,
  243. OPCODE_CALL_METHOD_BIND_RET,
  244. OPCODE_CALL_BUILTIN_STATIC,
  245. OPCODE_CALL_NATIVE_STATIC,
  246. // ptrcall have one instruction per return type.
  247. OPCODE_CALL_PTRCALL_NO_RETURN,
  248. OPCODE_CALL_PTRCALL_BOOL,
  249. OPCODE_CALL_PTRCALL_INT,
  250. OPCODE_CALL_PTRCALL_FLOAT,
  251. OPCODE_CALL_PTRCALL_STRING,
  252. OPCODE_CALL_PTRCALL_VECTOR2,
  253. OPCODE_CALL_PTRCALL_VECTOR2I,
  254. OPCODE_CALL_PTRCALL_RECT2,
  255. OPCODE_CALL_PTRCALL_RECT2I,
  256. OPCODE_CALL_PTRCALL_VECTOR3,
  257. OPCODE_CALL_PTRCALL_VECTOR3I,
  258. OPCODE_CALL_PTRCALL_TRANSFORM2D,
  259. OPCODE_CALL_PTRCALL_VECTOR4,
  260. OPCODE_CALL_PTRCALL_VECTOR4I,
  261. OPCODE_CALL_PTRCALL_PLANE,
  262. OPCODE_CALL_PTRCALL_QUATERNION,
  263. OPCODE_CALL_PTRCALL_AABB,
  264. OPCODE_CALL_PTRCALL_BASIS,
  265. OPCODE_CALL_PTRCALL_TRANSFORM3D,
  266. OPCODE_CALL_PTRCALL_PROJECTION,
  267. OPCODE_CALL_PTRCALL_COLOR,
  268. OPCODE_CALL_PTRCALL_STRING_NAME,
  269. OPCODE_CALL_PTRCALL_NODE_PATH,
  270. OPCODE_CALL_PTRCALL_RID,
  271. OPCODE_CALL_PTRCALL_OBJECT,
  272. OPCODE_CALL_PTRCALL_CALLABLE,
  273. OPCODE_CALL_PTRCALL_SIGNAL,
  274. OPCODE_CALL_PTRCALL_DICTIONARY,
  275. OPCODE_CALL_PTRCALL_ARRAY,
  276. OPCODE_CALL_PTRCALL_PACKED_BYTE_ARRAY,
  277. OPCODE_CALL_PTRCALL_PACKED_INT32_ARRAY,
  278. OPCODE_CALL_PTRCALL_PACKED_INT64_ARRAY,
  279. OPCODE_CALL_PTRCALL_PACKED_FLOAT32_ARRAY,
  280. OPCODE_CALL_PTRCALL_PACKED_FLOAT64_ARRAY,
  281. OPCODE_CALL_PTRCALL_PACKED_STRING_ARRAY,
  282. OPCODE_CALL_PTRCALL_PACKED_VECTOR2_ARRAY,
  283. OPCODE_CALL_PTRCALL_PACKED_VECTOR3_ARRAY,
  284. OPCODE_CALL_PTRCALL_PACKED_COLOR_ARRAY,
  285. OPCODE_AWAIT,
  286. OPCODE_AWAIT_RESUME,
  287. OPCODE_CREATE_LAMBDA,
  288. OPCODE_CREATE_SELF_LAMBDA,
  289. OPCODE_JUMP,
  290. OPCODE_JUMP_IF,
  291. OPCODE_JUMP_IF_NOT,
  292. OPCODE_JUMP_TO_DEF_ARGUMENT,
  293. OPCODE_JUMP_IF_SHARED,
  294. OPCODE_RETURN,
  295. OPCODE_RETURN_TYPED_BUILTIN,
  296. OPCODE_RETURN_TYPED_ARRAY,
  297. OPCODE_RETURN_TYPED_NATIVE,
  298. OPCODE_RETURN_TYPED_SCRIPT,
  299. OPCODE_ITERATE_BEGIN,
  300. OPCODE_ITERATE_BEGIN_INT,
  301. OPCODE_ITERATE_BEGIN_FLOAT,
  302. OPCODE_ITERATE_BEGIN_VECTOR2,
  303. OPCODE_ITERATE_BEGIN_VECTOR2I,
  304. OPCODE_ITERATE_BEGIN_VECTOR3,
  305. OPCODE_ITERATE_BEGIN_VECTOR3I,
  306. OPCODE_ITERATE_BEGIN_STRING,
  307. OPCODE_ITERATE_BEGIN_DICTIONARY,
  308. OPCODE_ITERATE_BEGIN_ARRAY,
  309. OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY,
  310. OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY,
  311. OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY,
  312. OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY,
  313. OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY,
  314. OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY,
  315. OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY,
  316. OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY,
  317. OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY,
  318. OPCODE_ITERATE_BEGIN_OBJECT,
  319. OPCODE_ITERATE,
  320. OPCODE_ITERATE_INT,
  321. OPCODE_ITERATE_FLOAT,
  322. OPCODE_ITERATE_VECTOR2,
  323. OPCODE_ITERATE_VECTOR2I,
  324. OPCODE_ITERATE_VECTOR3,
  325. OPCODE_ITERATE_VECTOR3I,
  326. OPCODE_ITERATE_STRING,
  327. OPCODE_ITERATE_DICTIONARY,
  328. OPCODE_ITERATE_ARRAY,
  329. OPCODE_ITERATE_PACKED_BYTE_ARRAY,
  330. OPCODE_ITERATE_PACKED_INT32_ARRAY,
  331. OPCODE_ITERATE_PACKED_INT64_ARRAY,
  332. OPCODE_ITERATE_PACKED_FLOAT32_ARRAY,
  333. OPCODE_ITERATE_PACKED_FLOAT64_ARRAY,
  334. OPCODE_ITERATE_PACKED_STRING_ARRAY,
  335. OPCODE_ITERATE_PACKED_VECTOR2_ARRAY,
  336. OPCODE_ITERATE_PACKED_VECTOR3_ARRAY,
  337. OPCODE_ITERATE_PACKED_COLOR_ARRAY,
  338. OPCODE_ITERATE_OBJECT,
  339. OPCODE_STORE_GLOBAL,
  340. OPCODE_STORE_NAMED_GLOBAL,
  341. OPCODE_TYPE_ADJUST_BOOL,
  342. OPCODE_TYPE_ADJUST_INT,
  343. OPCODE_TYPE_ADJUST_FLOAT,
  344. OPCODE_TYPE_ADJUST_STRING,
  345. OPCODE_TYPE_ADJUST_VECTOR2,
  346. OPCODE_TYPE_ADJUST_VECTOR2I,
  347. OPCODE_TYPE_ADJUST_RECT2,
  348. OPCODE_TYPE_ADJUST_RECT2I,
  349. OPCODE_TYPE_ADJUST_VECTOR3,
  350. OPCODE_TYPE_ADJUST_VECTOR3I,
  351. OPCODE_TYPE_ADJUST_TRANSFORM2D,
  352. OPCODE_TYPE_ADJUST_VECTOR4,
  353. OPCODE_TYPE_ADJUST_VECTOR4I,
  354. OPCODE_TYPE_ADJUST_PLANE,
  355. OPCODE_TYPE_ADJUST_QUATERNION,
  356. OPCODE_TYPE_ADJUST_AABB,
  357. OPCODE_TYPE_ADJUST_BASIS,
  358. OPCODE_TYPE_ADJUST_TRANSFORM3D,
  359. OPCODE_TYPE_ADJUST_PROJECTION,
  360. OPCODE_TYPE_ADJUST_COLOR,
  361. OPCODE_TYPE_ADJUST_STRING_NAME,
  362. OPCODE_TYPE_ADJUST_NODE_PATH,
  363. OPCODE_TYPE_ADJUST_RID,
  364. OPCODE_TYPE_ADJUST_OBJECT,
  365. OPCODE_TYPE_ADJUST_CALLABLE,
  366. OPCODE_TYPE_ADJUST_SIGNAL,
  367. OPCODE_TYPE_ADJUST_DICTIONARY,
  368. OPCODE_TYPE_ADJUST_ARRAY,
  369. OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY,
  370. OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY,
  371. OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY,
  372. OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY,
  373. OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY,
  374. OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY,
  375. OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY,
  376. OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY,
  377. OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY,
  378. OPCODE_ASSERT,
  379. OPCODE_BREAKPOINT,
  380. OPCODE_LINE,
  381. OPCODE_END
  382. };
  383. enum Address {
  384. ADDR_BITS = 24,
  385. ADDR_MASK = ((1 << ADDR_BITS) - 1),
  386. ADDR_TYPE_MASK = ~ADDR_MASK,
  387. ADDR_TYPE_STACK = 0,
  388. ADDR_TYPE_CONSTANT = 1,
  389. ADDR_TYPE_MEMBER = 2,
  390. ADDR_TYPE_MAX = 3,
  391. };
  392. enum FixedAddresses {
  393. ADDR_STACK_SELF = 0,
  394. ADDR_STACK_CLASS = 1,
  395. ADDR_STACK_NIL = 2,
  396. FIXED_ADDRESSES_MAX = 3,
  397. ADDR_SELF = ADDR_STACK_SELF | (ADDR_TYPE_STACK << ADDR_BITS),
  398. ADDR_CLASS = ADDR_STACK_CLASS | (ADDR_TYPE_STACK << ADDR_BITS),
  399. ADDR_NIL = ADDR_STACK_NIL | (ADDR_TYPE_STACK << ADDR_BITS),
  400. };
  401. struct StackDebug {
  402. int line;
  403. int pos;
  404. bool added;
  405. StringName identifier;
  406. };
  407. private:
  408. friend class GDScript;
  409. friend class GDScriptCompiler;
  410. friend class GDScriptByteCodeGenerator;
  411. StringName source;
  412. mutable Variant nil;
  413. mutable Variant *_constants_ptr = nullptr;
  414. int _constant_count = 0;
  415. const StringName *_global_names_ptr = nullptr;
  416. int _global_names_count = 0;
  417. const int *_default_arg_ptr = nullptr;
  418. int _default_arg_count = 0;
  419. int _operator_funcs_count = 0;
  420. const Variant::ValidatedOperatorEvaluator *_operator_funcs_ptr = nullptr;
  421. int _setters_count = 0;
  422. const Variant::ValidatedSetter *_setters_ptr = nullptr;
  423. int _getters_count = 0;
  424. const Variant::ValidatedGetter *_getters_ptr = nullptr;
  425. int _keyed_setters_count = 0;
  426. const Variant::ValidatedKeyedSetter *_keyed_setters_ptr = nullptr;
  427. int _keyed_getters_count = 0;
  428. const Variant::ValidatedKeyedGetter *_keyed_getters_ptr = nullptr;
  429. int _indexed_setters_count = 0;
  430. const Variant::ValidatedIndexedSetter *_indexed_setters_ptr = nullptr;
  431. int _indexed_getters_count = 0;
  432. const Variant::ValidatedIndexedGetter *_indexed_getters_ptr = nullptr;
  433. int _builtin_methods_count = 0;
  434. const Variant::ValidatedBuiltInMethod *_builtin_methods_ptr = nullptr;
  435. int _constructors_count = 0;
  436. const Variant::ValidatedConstructor *_constructors_ptr = nullptr;
  437. int _utilities_count = 0;
  438. const Variant::ValidatedUtilityFunction *_utilities_ptr = nullptr;
  439. int _gds_utilities_count = 0;
  440. const GDScriptUtilityFunctions::FunctionPtr *_gds_utilities_ptr = nullptr;
  441. int _methods_count = 0;
  442. MethodBind **_methods_ptr = nullptr;
  443. int _lambdas_count = 0;
  444. GDScriptFunction **_lambdas_ptr = nullptr;
  445. const int *_code_ptr = nullptr;
  446. int _code_size = 0;
  447. int _argument_count = 0;
  448. int _stack_size = 0;
  449. int _instruction_args_size = 0;
  450. int _ptrcall_args_size = 0;
  451. int _initial_line = 0;
  452. bool _static = false;
  453. Variant rpc_config;
  454. GDScript *_script = nullptr;
  455. StringName name;
  456. Vector<Variant> constants;
  457. Vector<StringName> global_names;
  458. Vector<int> default_arguments;
  459. Vector<Variant::ValidatedOperatorEvaluator> operator_funcs;
  460. Vector<Variant::ValidatedSetter> setters;
  461. Vector<Variant::ValidatedGetter> getters;
  462. Vector<Variant::ValidatedKeyedSetter> keyed_setters;
  463. Vector<Variant::ValidatedKeyedGetter> keyed_getters;
  464. Vector<Variant::ValidatedIndexedSetter> indexed_setters;
  465. Vector<Variant::ValidatedIndexedGetter> indexed_getters;
  466. Vector<Variant::ValidatedBuiltInMethod> builtin_methods;
  467. Vector<Variant::ValidatedConstructor> constructors;
  468. Vector<Variant::ValidatedUtilityFunction> utilities;
  469. Vector<GDScriptUtilityFunctions::FunctionPtr> gds_utilities;
  470. Vector<MethodBind *> methods;
  471. Vector<GDScriptFunction *> lambdas;
  472. Vector<int> code;
  473. Vector<GDScriptDataType> argument_types;
  474. GDScriptDataType return_type;
  475. HashMap<int, Variant::Type> temporary_slots;
  476. #ifdef TOOLS_ENABLED
  477. Vector<StringName> arg_names;
  478. Vector<Variant> default_arg_values;
  479. #endif
  480. #ifdef DEBUG_ENABLED
  481. Vector<String> operator_names;
  482. Vector<String> setter_names;
  483. Vector<String> getter_names;
  484. Vector<String> builtin_methods_names;
  485. Vector<String> constructors_names;
  486. Vector<String> utilities_names;
  487. Vector<String> gds_utilities_names;
  488. #endif
  489. List<StackDebug> stack_debug;
  490. Variant _get_default_variant_for_data_type(const GDScriptDataType &p_data_type);
  491. _FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const;
  492. friend class GDScriptLanguage;
  493. SelfList<GDScriptFunction> function_list{ this };
  494. #ifdef DEBUG_ENABLED
  495. CharString func_cname;
  496. const char *_func_cname = nullptr;
  497. struct Profile {
  498. StringName signature;
  499. SafeNumeric<uint64_t> call_count;
  500. SafeNumeric<uint64_t> self_time;
  501. SafeNumeric<uint64_t> total_time;
  502. SafeNumeric<uint64_t> frame_call_count;
  503. SafeNumeric<uint64_t> frame_self_time;
  504. SafeNumeric<uint64_t> frame_total_time;
  505. uint64_t last_frame_call_count = 0;
  506. uint64_t last_frame_self_time = 0;
  507. uint64_t last_frame_total_time = 0;
  508. } profile;
  509. #endif
  510. public:
  511. static constexpr int MAX_CALL_DEPTH = 2048; // Limit to try to avoid crash because of a stack overflow.
  512. struct CallState {
  513. GDScript *script = nullptr;
  514. GDScriptInstance *instance = nullptr;
  515. #ifdef DEBUG_ENABLED
  516. StringName function_name;
  517. String script_path;
  518. #endif
  519. Vector<uint8_t> stack;
  520. int stack_size = 0;
  521. uint32_t alloca_size = 0;
  522. int ip = 0;
  523. int line = 0;
  524. int defarg = 0;
  525. Variant result;
  526. };
  527. _FORCE_INLINE_ bool is_static() const { return _static; }
  528. const int *get_code() const; //used for debug
  529. int get_code_size() const;
  530. Variant get_constant(int p_idx) const;
  531. StringName get_global_name(int p_idx) const;
  532. StringName get_name() const;
  533. int get_max_stack_size() const;
  534. int get_default_argument_count() const;
  535. int get_default_argument_addr(int p_idx) const;
  536. GDScriptDataType get_return_type() const;
  537. GDScriptDataType get_argument_type(int p_idx) const;
  538. GDScript *get_script() const { return _script; }
  539. StringName get_source() const { return source; }
  540. void debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const;
  541. _FORCE_INLINE_ bool is_empty() const { return _code_size == 0; }
  542. int get_argument_count() const { return _argument_count; }
  543. StringName get_argument_name(int p_idx) const {
  544. #ifdef TOOLS_ENABLED
  545. ERR_FAIL_INDEX_V(p_idx, arg_names.size(), StringName());
  546. return arg_names[p_idx];
  547. #else
  548. return StringName();
  549. #endif
  550. }
  551. Variant get_default_argument(int p_idx) const {
  552. ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), Variant());
  553. return default_arguments[p_idx];
  554. }
  555. #ifdef TOOLS_ENABLED
  556. const Vector<Variant> &get_default_arg_values() const {
  557. return default_arg_values;
  558. }
  559. #endif // TOOLS_ENABLED
  560. Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr);
  561. #ifdef DEBUG_ENABLED
  562. void disassemble(const Vector<String> &p_code_lines) const;
  563. #endif
  564. _FORCE_INLINE_ const Variant get_rpc_config() const { return rpc_config; }
  565. GDScriptFunction();
  566. ~GDScriptFunction();
  567. };
  568. class GDScriptFunctionState : public RefCounted {
  569. GDCLASS(GDScriptFunctionState, RefCounted);
  570. friend class GDScriptFunction;
  571. GDScriptFunction *function = nullptr;
  572. GDScriptFunction::CallState state;
  573. Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  574. Ref<GDScriptFunctionState> first_state;
  575. SelfList<GDScriptFunctionState> scripts_list;
  576. SelfList<GDScriptFunctionState> instances_list;
  577. protected:
  578. static void _bind_methods();
  579. public:
  580. bool is_valid(bool p_extended_check = false) const;
  581. Variant resume(const Variant &p_arg = Variant());
  582. void _clear_stack();
  583. void _clear_connections();
  584. GDScriptFunctionState();
  585. ~GDScriptFunctionState();
  586. };
  587. #endif // GDSCRIPT_FUNCTION_H