scene_tree_editor.cpp 55 KB

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  1. /**************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "scene_tree_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/object/script_language.h"
  33. #include "editor/editor_dock_manager.h"
  34. #include "editor/editor_file_system.h"
  35. #include "editor/editor_node.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/editor_string_names.h"
  38. #include "editor/editor_undo_redo_manager.h"
  39. #include "editor/node_dock.h"
  40. #include "editor/plugins/animation_player_editor_plugin.h"
  41. #include "editor/plugins/canvas_item_editor_plugin.h"
  42. #include "editor/plugins/script_editor_plugin.h"
  43. #include "editor/themes/editor_scale.h"
  44. #include "scene/gui/flow_container.h"
  45. #include "scene/gui/label.h"
  46. #include "scene/gui/texture_rect.h"
  47. #include "scene/main/window.h"
  48. #include "scene/resources/packed_scene.h"
  49. Node *SceneTreeEditor::get_scene_node() const {
  50. ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
  51. return get_tree()->get_edited_scene_root();
  52. }
  53. void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
  54. if (p_button != MouseButton::LEFT) {
  55. return;
  56. }
  57. if (connect_to_script_mode) {
  58. return; //don't do anything in this mode
  59. }
  60. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  61. ERR_FAIL_NULL(item);
  62. NodePath np = item->get_metadata(0);
  63. Node *n = get_node(np);
  64. ERR_FAIL_NULL(n);
  65. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  66. if (p_id == BUTTON_SUBSCENE) {
  67. if (n == get_scene_node()) {
  68. if (n && n->get_scene_inherited_state().is_valid()) {
  69. emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
  70. }
  71. } else {
  72. emit_signal(SNAME("open"), n->get_scene_file_path());
  73. }
  74. } else if (p_id == BUTTON_SCRIPT) {
  75. Ref<Script> script_typed = n->get_script();
  76. if (!script_typed.is_null()) {
  77. emit_signal(SNAME("open_script"), script_typed);
  78. }
  79. } else if (p_id == BUTTON_VISIBILITY) {
  80. undo_redo->create_action(TTR("Toggle Visible"));
  81. _toggle_visible(n);
  82. List<Node *> selection = editor_selection->get_selected_node_list();
  83. if (selection.size() > 1 && selection.find(n) != nullptr) {
  84. for (Node *nv : selection) {
  85. ERR_FAIL_NULL(nv);
  86. if (nv == n) {
  87. continue;
  88. }
  89. _toggle_visible(nv);
  90. }
  91. }
  92. undo_redo->commit_action();
  93. } else if (p_id == BUTTON_LOCK) {
  94. undo_redo->create_action(TTR("Unlock Node"));
  95. undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
  96. undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
  97. undo_redo->add_do_method(this, "_update_tree");
  98. undo_redo->add_undo_method(this, "_update_tree");
  99. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  100. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  101. undo_redo->commit_action();
  102. } else if (p_id == BUTTON_PIN) {
  103. if (n->is_class("AnimationMixer")) {
  104. AnimationPlayerEditor::get_singleton()->unpin();
  105. _update_tree();
  106. }
  107. } else if (p_id == BUTTON_GROUP) {
  108. undo_redo->create_action(TTR("Ungroup Children"));
  109. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  110. undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
  111. undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
  112. undo_redo->add_do_method(this, "_update_tree");
  113. undo_redo->add_undo_method(this, "_update_tree");
  114. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  115. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  116. }
  117. undo_redo->commit_action();
  118. } else if (p_id == BUTTON_WARNING) {
  119. const PackedStringArray warnings = n->get_configuration_warnings();
  120. if (warnings.is_empty()) {
  121. return;
  122. }
  123. // Improve looks on tooltip, extra spacing on non-bullet point newlines.
  124. const String bullet_point = U"• ";
  125. String all_warnings;
  126. for (const String &w : warnings) {
  127. all_warnings += "\n" + bullet_point + w;
  128. }
  129. // Limit the line width while keeping some padding.
  130. // It is not efficient, but it does not have to be.
  131. const PackedInt32Array boundaries = TS->string_get_word_breaks(all_warnings, "", 80);
  132. PackedStringArray lines;
  133. for (int i = 0; i < boundaries.size(); i += 2) {
  134. const int start = boundaries[i];
  135. const int end = boundaries[i + 1];
  136. const String line = all_warnings.substr(start, end - start);
  137. lines.append(line);
  138. }
  139. all_warnings = String("\n").join(lines).indent(" ").replace(U" •", U"\n•").substr(2); // We don't want the first two newlines.
  140. warning->set_text(all_warnings);
  141. warning->popup_centered();
  142. } else if (p_id == BUTTON_SIGNALS) {
  143. editor_selection->clear();
  144. editor_selection->add_node(n);
  145. set_selected(n);
  146. EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
  147. NodeDock::get_singleton()->show_connections();
  148. } else if (p_id == BUTTON_GROUPS) {
  149. editor_selection->clear();
  150. editor_selection->add_node(n);
  151. set_selected(n);
  152. EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
  153. NodeDock::get_singleton()->show_groups();
  154. } else if (p_id == BUTTON_UNIQUE) {
  155. undo_redo->create_action(TTR("Disable Scene Unique Name"));
  156. undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
  157. undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
  158. undo_redo->add_do_method(this, "_update_tree");
  159. undo_redo->add_undo_method(this, "_update_tree");
  160. undo_redo->commit_action();
  161. }
  162. }
  163. void SceneTreeEditor::_toggle_visible(Node *p_node) {
  164. if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
  165. bool v = bool(p_node->call("is_visible"));
  166. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  167. undo_redo->add_do_method(p_node, "set_visible", !v);
  168. undo_redo->add_undo_method(p_node, "set_visible", v);
  169. }
  170. }
  171. void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
  172. if (!p_node) {
  173. return;
  174. }
  175. // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  176. // which the editor needs not to know about.
  177. bool part_of_subscene = false;
  178. if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
  179. if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
  180. part_of_subscene = true;
  181. //allow
  182. } else {
  183. return;
  184. }
  185. } else {
  186. part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
  187. }
  188. TreeItem *item = tree->create_item(p_parent);
  189. item->set_text(0, p_node->get_name());
  190. if (can_rename && !part_of_subscene) {
  191. item->set_editable(0, true);
  192. }
  193. item->set_selectable(0, true);
  194. if (can_rename) {
  195. bool collapsed = p_node->is_displayed_folded();
  196. if (collapsed) {
  197. item->set_collapsed(true);
  198. }
  199. }
  200. Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
  201. item->set_icon(0, icon);
  202. item->set_metadata(0, p_node->get_path());
  203. if (connect_to_script_mode) {
  204. Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
  205. Ref<Script> scr = p_node->get_script();
  206. if (!scr.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != scr) {
  207. //has script
  208. item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
  209. } else {
  210. //has no script (or script is a custom type)
  211. _set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  212. item->set_selectable(0, false);
  213. if (!scr.is_null()) { // make sure to mark the script if a custom type
  214. item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
  215. item->set_button_disabled(0, item->get_button_count(0) - 1, true);
  216. }
  217. accent.a *= 0.7;
  218. }
  219. if (marked.has(p_node)) {
  220. String node_name = p_node->get_name();
  221. if (connecting_signal) {
  222. node_name += " " + TTR("(Connecting From)");
  223. }
  224. item->set_text(0, node_name);
  225. _set_item_custom_color(item, accent);
  226. }
  227. } else if (part_of_subscene) {
  228. if (valid_types.size() == 0) {
  229. _set_item_custom_color(item, get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
  230. }
  231. } else if (marked.has(p_node)) {
  232. String node_name = p_node->get_name();
  233. if (connecting_signal) {
  234. node_name += " " + TTR("(Connecting From)");
  235. }
  236. item->set_text(0, node_name);
  237. item->set_selectable(0, marked_selectable);
  238. _set_item_custom_color(item, get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
  239. } else if (!p_node->can_process()) {
  240. _set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  241. } else if (!marked_selectable && !marked_children_selectable) {
  242. Node *node = p_node;
  243. while (node) {
  244. if (marked.has(node)) {
  245. item->set_selectable(0, false);
  246. _set_item_custom_color(item, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
  247. break;
  248. }
  249. node = node->get_parent();
  250. }
  251. }
  252. if (can_rename) { //should be can edit..
  253. const PackedStringArray warnings = p_node->get_configuration_warnings();
  254. const int num_warnings = warnings.size();
  255. if (num_warnings > 0) {
  256. StringName warning_icon;
  257. if (num_warnings == 1) {
  258. warning_icon = SNAME("NodeWarning");
  259. } else if (num_warnings <= 3) {
  260. warning_icon = vformat("NodeWarnings%d", num_warnings);
  261. } else {
  262. warning_icon = SNAME("NodeWarnings4Plus");
  263. }
  264. // Improve looks on tooltip, extra spacing on non-bullet point newlines.
  265. const String bullet_point = U"• ";
  266. String all_warnings;
  267. for (const String &w : warnings) {
  268. all_warnings += "\n\n" + bullet_point + w.replace("\n", "\n ");
  269. }
  270. if (num_warnings == 1) {
  271. all_warnings.remove_at(0); // With only one warning, two newlines do not look great.
  272. }
  273. item->add_button(0, get_editor_theme_icon(warning_icon), BUTTON_WARNING, false, TTR("Node configuration warning:") + all_warnings);
  274. }
  275. if (p_node->is_unique_name_in_owner()) {
  276. item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene(), vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
  277. }
  278. int num_connections = p_node->get_persistent_signal_connection_count();
  279. int num_groups = p_node->get_persistent_group_count();
  280. String msg_temp;
  281. if (num_connections >= 1) {
  282. Array arr;
  283. arr.push_back(num_connections);
  284. msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
  285. if (num_groups >= 1) {
  286. msg_temp += "\n";
  287. }
  288. }
  289. if (num_groups >= 1) {
  290. msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
  291. List<GroupInfo> groups;
  292. p_node->get_groups(&groups);
  293. for (const GroupInfo &E : groups) {
  294. if (E.persistent) {
  295. msg_temp += String::utf8("• ") + String(E.name) + "\n";
  296. }
  297. }
  298. }
  299. if (num_connections >= 1 || num_groups >= 1) {
  300. if (num_groups < 1) {
  301. msg_temp += "\n";
  302. }
  303. msg_temp += TTR("Click to show signals dock.");
  304. }
  305. Ref<Texture2D> icon_temp;
  306. SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
  307. if (num_connections >= 1 && num_groups >= 1) {
  308. icon_temp = get_editor_theme_icon(SNAME("SignalsAndGroups"));
  309. } else if (num_connections >= 1) {
  310. icon_temp = get_editor_theme_icon(SNAME("Signals"));
  311. } else if (num_groups >= 1) {
  312. icon_temp = get_editor_theme_icon(SNAME("Groups"));
  313. signal_temp = BUTTON_GROUPS;
  314. }
  315. if (num_connections >= 1 || num_groups >= 1) {
  316. item->add_button(0, icon_temp, signal_temp, false, msg_temp);
  317. }
  318. }
  319. {
  320. _update_node_tooltip(p_node, item);
  321. Callable delay_update_tooltip = callable_mp(this, &SceneTreeEditor::_queue_update_node_tooltip);
  322. if (p_node->is_connected("editor_description_changed", delay_update_tooltip)) {
  323. p_node->disconnect("editor_description_changed", delay_update_tooltip);
  324. }
  325. p_node->connect("editor_description_changed", delay_update_tooltip.bind(item));
  326. }
  327. if (can_open_instance && is_scene_tree_dock) { // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
  328. if (!p_node->is_connected(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  329. p_node->connect(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
  330. }
  331. Ref<Script> scr = p_node->get_script();
  332. if (!scr.is_null()) {
  333. String additional_notes;
  334. Color button_color = Color(1, 1, 1);
  335. // Can't set tooltip after adding button, need to do it before.
  336. if (scr->is_tool()) {
  337. additional_notes += "\n" + TTR("This script is currently running in the editor.");
  338. button_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
  339. }
  340. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
  341. additional_notes += "\n" + TTR("This script is a custom type.");
  342. button_color.a = 0.5;
  343. }
  344. item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes);
  345. item->set_button_color(0, item->get_button_count(0) - 1, button_color);
  346. }
  347. if (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal(SceneStringName(visibility_changed))) {
  348. bool is_visible = p_node->call("is_visible");
  349. if (is_visible) {
  350. item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  351. } else {
  352. item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  353. }
  354. const Callable vis_changed = callable_mp(this, &SceneTreeEditor::_node_visibility_changed);
  355. if (!p_node->is_connected(SceneStringName(visibility_changed), vis_changed)) {
  356. p_node->connect(SceneStringName(visibility_changed), vis_changed.bind(p_node));
  357. }
  358. _update_visibility_color(p_node, item);
  359. }
  360. if (p_node->has_meta("_edit_lock_")) {
  361. item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  362. }
  363. if (p_node->has_meta("_edit_group_")) {
  364. item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
  365. }
  366. if (p_node->is_class("AnimationMixer")) {
  367. bool is_pinned = AnimationPlayerEditor::get_singleton()->get_editing_node() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
  368. if (is_pinned) {
  369. item->add_button(0, get_editor_theme_icon(SNAME("Pin")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
  370. }
  371. }
  372. }
  373. if (editor_selection) {
  374. if (editor_selection->is_selected(p_node)) {
  375. item->select(0);
  376. }
  377. }
  378. if (selected == p_node) {
  379. if (!editor_selection) {
  380. item->select(0);
  381. }
  382. item->set_as_cursor(0);
  383. }
  384. for (int i = 0; i < p_node->get_child_count(); i++) {
  385. _add_nodes(p_node->get_child(i), item);
  386. }
  387. if (valid_types.size()) {
  388. bool valid = false;
  389. for (const StringName &E : valid_types) {
  390. if (p_node->is_class(E) ||
  391. EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) {
  392. valid = true;
  393. break;
  394. } else {
  395. Ref<Script> node_script = p_node->get_script();
  396. while (node_script.is_valid()) {
  397. if (node_script->get_path() == E) {
  398. valid = true;
  399. break;
  400. }
  401. node_script = node_script->get_base_script();
  402. }
  403. if (valid) {
  404. break;
  405. }
  406. }
  407. }
  408. if (!valid) {
  409. _set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  410. item->set_selectable(0, false);
  411. }
  412. }
  413. }
  414. void SceneTreeEditor::_queue_update_node_tooltip(Node *p_node, TreeItem *p_item) {
  415. Callable update_tooltip = callable_mp(this, &SceneTreeEditor::_update_node_tooltip);
  416. if (update_node_tooltip_delay->is_connected("timeout", update_tooltip)) {
  417. update_node_tooltip_delay->disconnect("timeout", update_tooltip);
  418. }
  419. update_node_tooltip_delay->connect("timeout", update_tooltip.bind(p_node, p_item));
  420. update_node_tooltip_delay->start();
  421. }
  422. void SceneTreeEditor::_update_node_tooltip(Node *p_node, TreeItem *p_item) {
  423. // Display the node name in all tooltips so that long node names can be previewed
  424. // without having to rename them.
  425. String tooltip = p_node->get_name();
  426. if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
  427. p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  428. tooltip += String("\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path());
  429. } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
  430. p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  431. tooltip += String("\n" + TTR("Instance:") + " " + p_node->get_scene_file_path());
  432. }
  433. StringName custom_type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
  434. tooltip += "\n" + TTR("Type:") + " " + (custom_type != StringName() ? String(custom_type) : p_node->get_class());
  435. if (!p_node->get_editor_description().is_empty()) {
  436. const PackedInt32Array boundaries = TS->string_get_word_breaks(p_node->get_editor_description(), "", 80);
  437. tooltip += "\n";
  438. for (int i = 0; i < boundaries.size(); i += 2) {
  439. const int start = boundaries[i];
  440. const int end = boundaries[i + 1];
  441. tooltip += "\n" + p_node->get_editor_description().substr(start, end - start + 1).rstrip("\n");
  442. }
  443. }
  444. p_item->set_tooltip_text(0, tooltip);
  445. }
  446. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  447. if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
  448. return;
  449. }
  450. TreeItem *item = _find(tree->get_root(), p_node->get_path());
  451. if (!item) {
  452. return;
  453. }
  454. int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
  455. ERR_FAIL_COND(idx == -1);
  456. bool node_visible = false;
  457. if (p_node->has_method("is_visible")) {
  458. node_visible = p_node->call("is_visible");
  459. if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
  460. CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
  461. }
  462. }
  463. if (node_visible) {
  464. item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
  465. } else {
  466. item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityHidden")));
  467. }
  468. _update_visibility_color(p_node, item);
  469. }
  470. void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
  471. if (p_node->has_method("is_visible_in_tree")) {
  472. Color color(1, 1, 1, 1);
  473. bool visible_on_screen = p_node->call("is_visible_in_tree");
  474. if (!visible_on_screen) {
  475. color.a = 0.6;
  476. }
  477. int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
  478. p_item->set_button_color(0, idx, color);
  479. }
  480. }
  481. void SceneTreeEditor::_set_item_custom_color(TreeItem *p_item, Color p_color) {
  482. p_item->set_custom_color(0, p_color);
  483. p_item->set_meta(SNAME("custom_color"), p_color);
  484. }
  485. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  486. if (tree_dirty) {
  487. return;
  488. }
  489. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  490. tree_dirty = true;
  491. }
  492. void SceneTreeEditor::_node_removed(Node *p_node) {
  493. if (EditorNode::get_singleton()->is_exiting()) {
  494. return; //speed up exit
  495. }
  496. if (p_node->is_connected(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  497. p_node->disconnect(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed));
  498. }
  499. if (p_node->has_signal(SceneStringName(visibility_changed))) {
  500. if (p_node->is_connected(SceneStringName(visibility_changed), callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  501. p_node->disconnect(SceneStringName(visibility_changed), callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
  502. }
  503. }
  504. if (p_node == selected) {
  505. selected = nullptr;
  506. emit_signal(SNAME("node_selected"));
  507. }
  508. }
  509. void SceneTreeEditor::_node_renamed(Node *p_node) {
  510. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  511. return;
  512. }
  513. emit_signal(SNAME("node_renamed"));
  514. if (!tree_dirty) {
  515. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  516. tree_dirty = true;
  517. }
  518. }
  519. void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
  520. if (!is_inside_tree()) {
  521. tree_dirty = false;
  522. return;
  523. }
  524. if (tree->is_editing()) {
  525. return;
  526. }
  527. updating_tree = true;
  528. tree->clear();
  529. last_hash = hash_djb2_one_64(0);
  530. if (get_scene_node()) {
  531. _add_nodes(get_scene_node(), nullptr);
  532. _compute_hash(get_scene_node(), last_hash);
  533. }
  534. updating_tree = false;
  535. tree_dirty = false;
  536. if (!filter.strip_edges().is_empty() || !show_all_nodes) {
  537. _update_filter(nullptr, p_scroll_to_selected);
  538. }
  539. }
  540. bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
  541. if (!p_parent) {
  542. p_parent = tree->get_root();
  543. filter_term_warning.clear();
  544. }
  545. if (!p_parent) {
  546. // Tree is empty, nothing to do here.
  547. return false;
  548. }
  549. bool keep_for_children = false;
  550. for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
  551. // Always keep if at least one of the children are kept.
  552. keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children;
  553. }
  554. // Now find other reasons to keep this Node, too.
  555. PackedStringArray terms = filter.to_lower().split_spaces();
  556. bool keep = _item_matches_all_terms(p_parent, terms);
  557. bool selectable = keep;
  558. if (keep && !valid_types.is_empty()) {
  559. selectable = false;
  560. Node *n = get_node(p_parent->get_metadata(0));
  561. for (const StringName &E : valid_types) {
  562. if (n->is_class(E) ||
  563. EditorNode::get_singleton()->is_object_of_custom_type(n, E)) {
  564. selectable = true;
  565. break;
  566. } else {
  567. Ref<Script> node_script = n->get_script();
  568. while (node_script.is_valid()) {
  569. if (node_script->get_path() == E) {
  570. selectable = true;
  571. break;
  572. }
  573. node_script = node_script->get_base_script();
  574. }
  575. if (selectable) {
  576. break;
  577. }
  578. }
  579. }
  580. }
  581. if (show_all_nodes) {
  582. p_parent->set_visible(keep_for_children || keep);
  583. } else {
  584. // Show only selectable nodes, or parents of selectable.
  585. p_parent->set_visible(keep_for_children || selectable);
  586. }
  587. if (selectable) {
  588. Color custom_color = p_parent->get_meta(SNAME("custom_color"), Color(0, 0, 0, 0));
  589. if (custom_color == Color(0, 0, 0, 0)) {
  590. p_parent->clear_custom_color(0);
  591. } else {
  592. p_parent->set_custom_color(0, custom_color);
  593. }
  594. p_parent->set_selectable(0, true);
  595. } else if (keep_for_children) {
  596. p_parent->set_custom_color(0, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  597. p_parent->set_selectable(0, false);
  598. p_parent->deselect(0);
  599. }
  600. if (editor_selection) {
  601. Node *n = get_node(p_parent->get_metadata(0));
  602. if (selectable) {
  603. if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
  604. tree->scroll_to_item(p_parent);
  605. }
  606. } else {
  607. if (n && p_parent->is_selected(0)) {
  608. editor_selection->remove_node(n);
  609. p_parent->deselect(0);
  610. }
  611. }
  612. }
  613. return p_parent->is_visible();
  614. }
  615. bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, const PackedStringArray &p_terms) {
  616. if (p_terms.is_empty()) {
  617. return true;
  618. }
  619. for (int i = 0; i < p_terms.size(); i++) {
  620. const String &term = p_terms[i];
  621. // Recognize special filter.
  622. if (term.contains(":") && !term.get_slicec(':', 0).is_empty()) {
  623. String parameter = term.get_slicec(':', 0);
  624. String argument = term.get_slicec(':', 1);
  625. if (parameter == "type" || parameter == "t") {
  626. // Filter by Type.
  627. String type = get_node(p_item->get_metadata(0))->get_class();
  628. bool term_in_inherited_class = false;
  629. // Every Node is a Node, duh!
  630. while (type != "Node") {
  631. if (type.to_lower().contains(argument)) {
  632. term_in_inherited_class = true;
  633. break;
  634. }
  635. type = ClassDB::get_parent_class(type);
  636. }
  637. if (!term_in_inherited_class) {
  638. return false;
  639. }
  640. } else if (parameter == "group" || parameter == "g") {
  641. // Filter by Group.
  642. Node *node = get_node(p_item->get_metadata(0));
  643. if (argument.is_empty()) {
  644. // When argument is empty, match all Nodes belonging to any exposed group.
  645. if (node->get_persistent_group_count() == 0) {
  646. return false;
  647. }
  648. } else {
  649. List<Node::GroupInfo> group_info_list;
  650. node->get_groups(&group_info_list);
  651. bool term_in_groups = false;
  652. for (const Node::GroupInfo &group_info : group_info_list) {
  653. if (!group_info.persistent) {
  654. continue; // Ignore internal groups.
  655. }
  656. if (String(group_info.name).to_lower().contains(argument)) {
  657. term_in_groups = true;
  658. break;
  659. }
  660. }
  661. if (!term_in_groups) {
  662. return false;
  663. }
  664. }
  665. } else if (filter_term_warning.is_empty()) {
  666. filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter);
  667. continue;
  668. }
  669. } else {
  670. // Default.
  671. if (!p_item->get_text(0).to_lower().contains(term)) {
  672. return false;
  673. }
  674. }
  675. }
  676. return true;
  677. }
  678. void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
  679. hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
  680. if (p_node->get_parent()) {
  681. hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
  682. }
  683. for (int i = 0; i < p_node->get_child_count(); i++) {
  684. _compute_hash(p_node->get_child(i), hash);
  685. }
  686. }
  687. void SceneTreeEditor::_test_update_tree() {
  688. pending_test_update = false;
  689. if (!is_inside_tree()) {
  690. return;
  691. }
  692. if (tree_dirty) {
  693. return; // don't even bother
  694. }
  695. uint64_t hash = hash_djb2_one_64(0);
  696. if (get_scene_node()) {
  697. _compute_hash(get_scene_node(), hash);
  698. }
  699. //test hash
  700. if (hash == last_hash) {
  701. return; // did not change
  702. }
  703. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  704. tree_dirty = true;
  705. }
  706. void SceneTreeEditor::_tree_process_mode_changed() {
  707. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  708. tree_dirty = true;
  709. }
  710. void SceneTreeEditor::_tree_changed() {
  711. if (EditorNode::get_singleton()->is_exiting()) {
  712. return; //speed up exit
  713. }
  714. if (pending_test_update) {
  715. return;
  716. }
  717. if (tree_dirty) {
  718. return;
  719. }
  720. callable_mp(this, &SceneTreeEditor::_test_update_tree).call_deferred();
  721. pending_test_update = true;
  722. }
  723. void SceneTreeEditor::_selected_changed() {
  724. TreeItem *s = tree->get_selected();
  725. ERR_FAIL_NULL(s);
  726. NodePath np = s->get_metadata(0);
  727. Node *n = get_node(np);
  728. if (n == selected) {
  729. return;
  730. }
  731. selected = get_node(np);
  732. blocked++;
  733. emit_signal(SNAME("node_selected"));
  734. blocked--;
  735. }
  736. void SceneTreeEditor::_deselect_items() {
  737. // Clear currently selected items in scene tree dock.
  738. if (editor_selection) {
  739. editor_selection->clear();
  740. emit_signal(SNAME("node_changed"));
  741. }
  742. }
  743. void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
  744. TreeItem *item = Object::cast_to<TreeItem>(p_object);
  745. ERR_FAIL_NULL(item);
  746. if (!item->is_visible()) {
  747. return;
  748. }
  749. NodePath np = item->get_metadata(0);
  750. Node *n = get_node(np);
  751. if (!n) {
  752. return;
  753. }
  754. if (!editor_selection) {
  755. return;
  756. }
  757. if (p_selected) {
  758. editor_selection->add_node(n);
  759. } else {
  760. editor_selection->remove_node(n);
  761. }
  762. // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed"
  763. if (editor_selection->get_selected_nodes().size() > 1) {
  764. emit_signal(SNAME("node_changed"));
  765. }
  766. }
  767. void SceneTreeEditor::_tree_scroll_to_item(ObjectID p_item_id) {
  768. ERR_FAIL_NULL(tree);
  769. TreeItem *item = Object::cast_to<TreeItem>(ObjectDB::get_instance(p_item_id));
  770. if (item) {
  771. tree->scroll_to_item(item, true);
  772. }
  773. }
  774. void SceneTreeEditor::_notification(int p_what) {
  775. switch (p_what) {
  776. case NOTIFICATION_ENTER_TREE: {
  777. get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  778. get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  779. get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  780. get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  781. get_tree()->connect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
  782. tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  783. _update_tree();
  784. } break;
  785. case NOTIFICATION_EXIT_TREE: {
  786. get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  787. get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  788. get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  789. get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  790. tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  791. get_tree()->disconnect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
  792. } break;
  793. case NOTIFICATION_THEME_CHANGED: {
  794. tree->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)));
  795. _update_tree();
  796. } break;
  797. case NOTIFICATION_VISIBILITY_CHANGED: {
  798. if (is_visible()) {
  799. TreeItem *item = nullptr;
  800. if (selected) {
  801. // Scroll to selected node.
  802. item = _find(tree->get_root(), selected->get_path());
  803. } else if (marked.size() == 1) {
  804. // Scroll to a single marked node.
  805. Node *marked_node = *marked.begin();
  806. if (marked_node) {
  807. item = _find(tree->get_root(), marked_node->get_path());
  808. }
  809. }
  810. if (item) {
  811. // Must wait until tree is properly sized before scrolling.
  812. ObjectID item_id = item->get_instance_id();
  813. callable_mp(this, &SceneTreeEditor::_tree_scroll_to_item).call_deferred(item_id);
  814. }
  815. }
  816. } break;
  817. }
  818. }
  819. TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
  820. if (!p_node) {
  821. return nullptr;
  822. }
  823. NodePath np = p_node->get_metadata(0);
  824. if (np == p_path) {
  825. return p_node;
  826. }
  827. TreeItem *children = p_node->get_first_child();
  828. while (children) {
  829. TreeItem *n = _find(children, p_path);
  830. if (n) {
  831. return n;
  832. }
  833. children = children->get_next();
  834. }
  835. return nullptr;
  836. }
  837. void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
  838. ERR_FAIL_COND(blocked > 0);
  839. if (pending_test_update) {
  840. _test_update_tree();
  841. }
  842. if (tree_dirty) {
  843. _update_tree();
  844. }
  845. if (selected == p_node) {
  846. return;
  847. }
  848. TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
  849. if (item) {
  850. if (auto_expand_selected) {
  851. // Make visible when it's collapsed.
  852. TreeItem *node = item->get_parent();
  853. while (node && node != tree->get_root()) {
  854. node->set_collapsed(false);
  855. node = node->get_parent();
  856. }
  857. item->select(0);
  858. item->set_as_cursor(0);
  859. selected = p_node;
  860. tree->ensure_cursor_is_visible();
  861. }
  862. } else {
  863. if (!p_node) {
  864. selected = nullptr;
  865. }
  866. selected = p_node;
  867. }
  868. if (p_emit_selected) {
  869. emit_signal(SNAME("node_selected"));
  870. }
  871. }
  872. void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *p_item) {
  873. TreeItem *item;
  874. if (p_item) {
  875. item = p_item; // During batch rename the paths may change, so using _find() is unreliable.
  876. } else {
  877. item = _find(tree->get_root(), p_node->get_path());
  878. }
  879. ERR_FAIL_NULL(item);
  880. String new_name = p_name.validate_node_name();
  881. if (new_name != p_name) {
  882. String text = TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters();
  883. if (error->is_visible()) {
  884. if (!error->get_meta("invalid_character", false)) {
  885. error->set_text(error->get_text() + "\n\n" + text);
  886. error->set_meta("invalid_character", true);
  887. }
  888. } else {
  889. error->set_text(text);
  890. error->set_meta("invalid_character", true);
  891. error->set_meta("same_unique_name", false);
  892. error->popup_centered();
  893. }
  894. }
  895. // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
  896. new_name = new_name.strip_edges();
  897. if (new_name.is_empty()) {
  898. // If name is empty, fallback to class name.
  899. if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
  900. new_name = Node::adjust_name_casing(p_node->get_class());
  901. } else {
  902. new_name = p_node->get_class();
  903. }
  904. }
  905. new_name = p_node->get_parent()->prevalidate_child_name(p_node, new_name);
  906. if (new_name == p_node->get_name()) {
  907. item->set_text(0, new_name);
  908. return;
  909. }
  910. // We previously made sure name is not the same as current name so that it won't complain about already used unique name when not changing name.
  911. if (p_node->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) {
  912. String text = vformat(TTR("A node with the unique name %s already exists in this scene."), new_name);
  913. if (error->is_visible()) {
  914. if (!error->get_meta("same_unique_name", false)) {
  915. error->set_text(error->get_text() + "\n\n" + text);
  916. error->set_meta("same_unique_name", true);
  917. }
  918. } else {
  919. error->set_text(text);
  920. error->set_meta("same_unique_name", true);
  921. error->set_meta("invalid_character", false);
  922. error->popup_centered();
  923. }
  924. item->set_text(0, p_node->get_name());
  925. return;
  926. }
  927. if (!is_scene_tree_dock) {
  928. p_node->set_name(new_name);
  929. item->set_metadata(0, p_node->get_path());
  930. emit_signal(SNAME("node_renamed"));
  931. } else {
  932. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  933. undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, p_node);
  934. emit_signal(SNAME("node_prerename"), p_node, new_name);
  935. undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
  936. undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
  937. undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
  938. p_node->set_name(new_name);
  939. undo_redo->add_do_method(p_node, "set_name", new_name);
  940. undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
  941. undo_redo->add_do_method(item, "set_text", 0, new_name);
  942. undo_redo->commit_action();
  943. }
  944. }
  945. void SceneTreeEditor::_edited() {
  946. TreeItem *which = tree->get_next_selected(nullptr);
  947. ERR_FAIL_NULL(which);
  948. TreeItem *edited = tree->get_edited();
  949. ERR_FAIL_NULL(edited);
  950. if (is_scene_tree_dock && tree->get_next_selected(which)) {
  951. List<Node *> nodes_to_rename;
  952. for (TreeItem *item = which; item; item = tree->get_next_selected(item)) {
  953. Node *n = get_node(item->get_metadata(0));
  954. ERR_FAIL_NULL(n);
  955. nodes_to_rename.push_back(n);
  956. }
  957. ERR_FAIL_COND(nodes_to_rename.is_empty());
  958. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  959. undo_redo->create_action(TTR("Rename Nodes"), UndoRedo::MERGE_DISABLE, nodes_to_rename.front()->get(), true);
  960. TreeItem *item = which;
  961. String new_name = edited->get_text(0);
  962. for (Node *n : nodes_to_rename) {
  963. rename_node(n, new_name, item);
  964. item = tree->get_next_selected(item);
  965. }
  966. undo_redo->commit_action();
  967. } else {
  968. Node *n = get_node(which->get_metadata(0));
  969. ERR_FAIL_NULL(n);
  970. rename_node(n, which->get_text(0));
  971. }
  972. }
  973. Node *SceneTreeEditor::get_selected() {
  974. return selected;
  975. }
  976. void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
  977. if (tree_dirty) {
  978. _update_tree();
  979. }
  980. marked = p_marked;
  981. marked_selectable = p_selectable;
  982. marked_children_selectable = p_children_selectable;
  983. _update_tree();
  984. }
  985. void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
  986. HashSet<Node *> s;
  987. if (p_marked) {
  988. s.insert(p_marked);
  989. }
  990. set_marked(s, p_selectable, p_children_selectable);
  991. }
  992. void SceneTreeEditor::set_filter(const String &p_filter) {
  993. filter = p_filter;
  994. _update_filter(nullptr, true);
  995. }
  996. String SceneTreeEditor::get_filter() const {
  997. return filter;
  998. }
  999. String SceneTreeEditor::get_filter_term_warning() {
  1000. return filter_term_warning;
  1001. }
  1002. void SceneTreeEditor::set_show_all_nodes(bool p_show_all_nodes) {
  1003. show_all_nodes = p_show_all_nodes;
  1004. _update_filter(nullptr, true);
  1005. }
  1006. void SceneTreeEditor::set_as_scene_tree_dock() {
  1007. is_scene_tree_dock = true;
  1008. }
  1009. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  1010. display_foreign = p_display;
  1011. _update_tree();
  1012. }
  1013. void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
  1014. valid_types = p_valid;
  1015. }
  1016. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  1017. editor_selection = p_selection;
  1018. tree->set_select_mode(Tree::SELECT_MULTI);
  1019. tree->set_cursor_can_exit_tree(false);
  1020. editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
  1021. }
  1022. void SceneTreeEditor::_update_selection(TreeItem *item) {
  1023. ERR_FAIL_NULL(item);
  1024. NodePath np = item->get_metadata(0);
  1025. if (!has_node(np)) {
  1026. return;
  1027. }
  1028. Node *n = get_node(np);
  1029. if (!n) {
  1030. return;
  1031. }
  1032. if (editor_selection->is_selected(n)) {
  1033. if (!item->is_selected(0)) {
  1034. item->select(0);
  1035. }
  1036. } else {
  1037. if (item->is_selected(0)) {
  1038. TreeItem *previous_cursor_item = tree->get_selected();
  1039. item->deselect(0);
  1040. previous_cursor_item->set_as_cursor(0);
  1041. }
  1042. }
  1043. TreeItem *c = item->get_first_child();
  1044. while (c) {
  1045. _update_selection(c);
  1046. c = c->get_next();
  1047. }
  1048. }
  1049. void SceneTreeEditor::_selection_changed() {
  1050. if (!editor_selection) {
  1051. return;
  1052. }
  1053. TreeItem *root = tree->get_root();
  1054. if (!root) {
  1055. return;
  1056. }
  1057. _update_selection(root);
  1058. }
  1059. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  1060. if (updating_tree) {
  1061. return;
  1062. }
  1063. if (!can_rename) {
  1064. return;
  1065. }
  1066. TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
  1067. if (!ti) {
  1068. return;
  1069. }
  1070. bool collapsed = ti->is_collapsed();
  1071. NodePath np = ti->get_metadata(0);
  1072. Node *n = get_node(np);
  1073. ERR_FAIL_NULL(n);
  1074. n->set_display_folded(collapsed);
  1075. }
  1076. Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
  1077. if (!can_rename) {
  1078. return Variant(); //not editable tree
  1079. }
  1080. if (tree->get_button_id_at_position(p_point) != -1) {
  1081. return Variant(); //dragging from button
  1082. }
  1083. Vector<Node *> selected_nodes;
  1084. Vector<Ref<Texture2D>> icons;
  1085. TreeItem *next = tree->get_next_selected(nullptr);
  1086. while (next) {
  1087. NodePath np = next->get_metadata(0);
  1088. Node *n = get_node(np);
  1089. if (n) {
  1090. selected_nodes.push_back(n);
  1091. icons.push_back(next->get_icon(0));
  1092. }
  1093. next = tree->get_next_selected(next);
  1094. }
  1095. if (selected_nodes.is_empty()) {
  1096. return Variant();
  1097. }
  1098. VBoxContainer *vb = memnew(VBoxContainer);
  1099. Array objs;
  1100. int list_max = 10;
  1101. float opacity_step = 1.0f / list_max;
  1102. float opacity_item = 1.0f;
  1103. for (int i = 0; i < selected_nodes.size(); i++) {
  1104. if (i < list_max) {
  1105. HBoxContainer *hb = memnew(HBoxContainer);
  1106. TextureRect *tf = memnew(TextureRect);
  1107. int icon_size = get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor));
  1108. tf->set_custom_minimum_size(Size2(icon_size, icon_size));
  1109. tf->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
  1110. tf->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
  1111. tf->set_texture(icons[i]);
  1112. hb->add_child(tf);
  1113. Label *label = memnew(Label(selected_nodes[i]->get_name()));
  1114. hb->add_child(label);
  1115. vb->add_child(hb);
  1116. hb->set_modulate(Color(1, 1, 1, opacity_item));
  1117. opacity_item -= opacity_step;
  1118. }
  1119. NodePath p = selected_nodes[i]->get_path();
  1120. objs.push_back(p);
  1121. }
  1122. set_drag_preview(vb);
  1123. Dictionary drag_data;
  1124. drag_data["type"] = "nodes";
  1125. drag_data["nodes"] = objs;
  1126. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1127. emit_signal(SNAME("nodes_dragged"));
  1128. return drag_data;
  1129. }
  1130. bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
  1131. return (script_types->find(p_type));
  1132. }
  1133. bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
  1134. if (!can_rename) {
  1135. return false; //not editable tree
  1136. }
  1137. Dictionary d = p_data;
  1138. if (!d.has("type")) {
  1139. return false;
  1140. }
  1141. TreeItem *item = tree->get_item_at_position(p_point);
  1142. if (!item) {
  1143. return false;
  1144. }
  1145. int section = tree->get_drop_section_at_position(p_point);
  1146. if (section < -1 || (section == -1 && !item->get_parent())) {
  1147. return false;
  1148. }
  1149. if (String(d["type"]) == "files") {
  1150. Vector<String> files = d["files"];
  1151. if (files.size() == 0) {
  1152. return false; //weird
  1153. }
  1154. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
  1155. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1156. return true;
  1157. }
  1158. bool scene_drop = true;
  1159. bool audio_drop = true;
  1160. for (int i = 0; i < files.size(); i++) {
  1161. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
  1162. if (ftype != "PackedScene") {
  1163. scene_drop = false;
  1164. }
  1165. if (audio_drop && !ClassDB::is_parent_class(ftype, "AudioStream")) {
  1166. audio_drop = false;
  1167. }
  1168. }
  1169. if (scene_drop) {
  1170. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1171. return true;
  1172. }
  1173. if (audio_drop) {
  1174. if (files.size() > 1) {
  1175. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN);
  1176. } else {
  1177. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1178. }
  1179. return true;
  1180. }
  1181. if (files.size() > 1) {
  1182. return false;
  1183. }
  1184. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1185. return true;
  1186. }
  1187. if (String(d["type"]) == "script_list_element") {
  1188. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  1189. if (se) {
  1190. String sp = se->get_edited_resource()->get_path();
  1191. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  1192. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1193. return true;
  1194. }
  1195. }
  1196. }
  1197. if (filter.is_empty() && String(d["type"]) == "nodes") {
  1198. Array nodes = d["nodes"];
  1199. for (int i = 0; i < nodes.size(); i++) {
  1200. Node *n = get_node(nodes[i]);
  1201. // Nodes from an instantiated scene can't be rearranged.
  1202. if (n && n->get_owner() && n->get_owner() != get_scene_node() && !n->get_owner()->get_scene_file_path().is_empty()) {
  1203. return false;
  1204. }
  1205. }
  1206. return true;
  1207. }
  1208. return false;
  1209. }
  1210. void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  1211. if (!can_drop_data_fw(p_point, p_data, p_from)) {
  1212. return;
  1213. }
  1214. TreeItem *item = tree->get_item_at_position(p_point);
  1215. if (!item) {
  1216. return;
  1217. }
  1218. int section = tree->get_drop_section_at_position(p_point);
  1219. if (section < -1) {
  1220. return;
  1221. }
  1222. NodePath np = item->get_metadata(0);
  1223. Node *n = get_node(np);
  1224. if (!n) {
  1225. return;
  1226. }
  1227. Dictionary d = p_data;
  1228. if (String(d["type"]) == "nodes") {
  1229. Array nodes = d["nodes"];
  1230. emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
  1231. }
  1232. if (String(d["type"]) == "files") {
  1233. Vector<String> files = d["files"];
  1234. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
  1235. if (_is_script_type(ftype)) {
  1236. emit_signal(SNAME("script_dropped"), files[0], np);
  1237. } else {
  1238. emit_signal(SNAME("files_dropped"), files, np, section);
  1239. }
  1240. }
  1241. if (String(d["type"]) == "script_list_element") {
  1242. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  1243. if (se) {
  1244. String sp = se->get_edited_resource()->get_path();
  1245. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  1246. emit_signal(SNAME("script_dropped"), sp, np);
  1247. }
  1248. }
  1249. }
  1250. }
  1251. void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) {
  1252. if (p_button != MouseButton::RIGHT) {
  1253. return;
  1254. }
  1255. _rmb_select(p_pos);
  1256. }
  1257. void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
  1258. if (p_button != MouseButton::RIGHT) {
  1259. return;
  1260. }
  1261. emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
  1262. }
  1263. void SceneTreeEditor::update_warning() {
  1264. _warning_changed(nullptr);
  1265. }
  1266. void SceneTreeEditor::_warning_changed(Node *p_for_node) {
  1267. //should use a timer
  1268. update_timer->start();
  1269. }
  1270. void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
  1271. if (p_update_settings) {
  1272. EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
  1273. }
  1274. auto_expand_selected = p_auto;
  1275. }
  1276. void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
  1277. connect_to_script_mode = p_enable;
  1278. update_tree();
  1279. }
  1280. void SceneTreeEditor::set_connecting_signal(bool p_enable) {
  1281. connecting_signal = p_enable;
  1282. update_tree();
  1283. }
  1284. void SceneTreeEditor::_bind_methods() {
  1285. ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
  1286. ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
  1287. ADD_SIGNAL(MethodInfo("node_selected"));
  1288. ADD_SIGNAL(MethodInfo("node_renamed"));
  1289. ADD_SIGNAL(MethodInfo("node_prerename"));
  1290. ADD_SIGNAL(MethodInfo("node_changed"));
  1291. ADD_SIGNAL(MethodInfo("nodes_dragged"));
  1292. ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1293. ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1294. ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
  1295. ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
  1296. ADD_SIGNAL(MethodInfo("open"));
  1297. ADD_SIGNAL(MethodInfo("open_script"));
  1298. }
  1299. SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
  1300. selected = nullptr;
  1301. can_rename = p_can_rename;
  1302. can_open_instance = p_can_open_instance;
  1303. editor_selection = nullptr;
  1304. if (p_label) {
  1305. Label *label = memnew(Label);
  1306. label->set_theme_type_variation("HeaderSmall");
  1307. label->set_position(Point2(10, 0));
  1308. label->set_text(TTR("Scene Tree (Nodes):"));
  1309. add_child(label);
  1310. }
  1311. tree = memnew(Tree);
  1312. tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1313. tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
  1314. tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
  1315. tree->set_begin(Point2(0, p_label ? 18 : 0));
  1316. tree->set_end(Point2(0, 0));
  1317. tree->set_allow_reselect(true);
  1318. tree->add_theme_constant_override("button_margin", 0);
  1319. add_child(tree);
  1320. SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor);
  1321. if (p_can_rename) {
  1322. tree->set_allow_rmb_select(true);
  1323. tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  1324. tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked));
  1325. }
  1326. tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
  1327. tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_edited));
  1328. tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
  1329. tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
  1330. tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
  1331. error = memnew(AcceptDialog);
  1332. add_child(error);
  1333. warning = memnew(AcceptDialog);
  1334. add_child(warning);
  1335. warning->set_title(TTR("Node Configuration Warning!"));
  1336. warning->set_flag(Window::FLAG_POPUP, true);
  1337. last_hash = 0;
  1338. blocked = 0;
  1339. update_timer = memnew(Timer);
  1340. update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
  1341. update_timer->set_one_shot(true);
  1342. update_timer->set_wait_time(0.5);
  1343. add_child(update_timer);
  1344. update_node_tooltip_delay = memnew(Timer);
  1345. update_node_tooltip_delay->set_wait_time(0.5);
  1346. update_node_tooltip_delay->set_one_shot(true);
  1347. add_child(update_node_tooltip_delay);
  1348. script_types = memnew(List<StringName>);
  1349. ClassDB::get_inheriters_from_class("Script", script_types);
  1350. }
  1351. SceneTreeEditor::~SceneTreeEditor() {
  1352. memdelete(script_types);
  1353. }
  1354. /******** DIALOG *********/
  1355. void SceneTreeDialog::popup_scenetree_dialog(Node *p_selected_node, Node *p_marked_node, bool p_marked_node_selectable, bool p_marked_node_children_selectable) {
  1356. get_scene_tree()->set_marked(p_marked_node, p_marked_node_selectable, p_marked_node_children_selectable);
  1357. get_scene_tree()->set_selected(p_selected_node);
  1358. popup_centered_clamped(Size2(350, 700) * EDSCALE);
  1359. }
  1360. void SceneTreeDialog::_show_all_nodes_changed(bool p_button_pressed) {
  1361. EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", p_button_pressed);
  1362. tree->set_show_all_nodes(p_button_pressed);
  1363. }
  1364. void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) {
  1365. if (p_valid.is_empty()) {
  1366. return;
  1367. }
  1368. tree->set_valid_types(p_valid);
  1369. HBoxContainer *hbox = memnew(HBoxContainer);
  1370. content->add_child(hbox);
  1371. content->move_child(hbox, 0);
  1372. {
  1373. Label *label = memnew(Label);
  1374. hbox->add_child(label);
  1375. label->set_text(TTR("Allowed:"));
  1376. }
  1377. HFlowContainer *hflow = memnew(HFlowContainer);
  1378. hbox->add_child(hflow);
  1379. hflow->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1380. for (const StringName &type : p_valid) {
  1381. HBoxContainer *hb = memnew(HBoxContainer);
  1382. hflow->add_child(hb);
  1383. // Attempt to get the correct name and icon for script path types.
  1384. String name = type;
  1385. Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(type);
  1386. // If we can't find a global class icon, try to find one for the script.
  1387. if (icon.is_null() && ResourceLoader::exists(type, "Script")) {
  1388. Ref<Script> node_script = ResourceLoader::load(type);
  1389. if (node_script.is_valid()) {
  1390. name = name.get_file();
  1391. icon = EditorNode::get_singleton()->get_object_icon(node_script.ptr());
  1392. }
  1393. }
  1394. TextureRect *trect = memnew(TextureRect);
  1395. hb->add_child(trect);
  1396. trect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
  1397. trect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
  1398. trect->set_meta("icon", icon);
  1399. valid_type_icons.push_back(trect);
  1400. Label *label = memnew(Label);
  1401. hb->add_child(label);
  1402. label->set_text(name);
  1403. label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1404. }
  1405. show_all_nodes->show();
  1406. }
  1407. void SceneTreeDialog::_notification(int p_what) {
  1408. switch (p_what) {
  1409. case NOTIFICATION_VISIBILITY_CHANGED: {
  1410. if (is_visible()) {
  1411. tree->update_tree();
  1412. // Select the search bar by default.
  1413. callable_mp((Control *)filter, &Control::grab_focus).call_deferred();
  1414. }
  1415. } break;
  1416. case NOTIFICATION_ENTER_TREE: {
  1417. connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
  1418. } break;
  1419. case NOTIFICATION_THEME_CHANGED: {
  1420. filter->set_right_icon(get_editor_theme_icon(SNAME("Search")));
  1421. for (TextureRect *trect : valid_type_icons) {
  1422. trect->set_custom_minimum_size(Vector2(get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)), 0));
  1423. trect->set_texture(trect->get_meta("icon"));
  1424. }
  1425. } break;
  1426. case NOTIFICATION_EXIT_TREE: {
  1427. disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
  1428. } break;
  1429. }
  1430. }
  1431. void SceneTreeDialog::_cancel() {
  1432. hide();
  1433. }
  1434. void SceneTreeDialog::_select() {
  1435. if (tree->get_selected()) {
  1436. // The signal may cause another dialog to be displayed, so be sure to hide this one first.
  1437. hide();
  1438. emit_signal(SNAME("selected"), tree->get_selected()->get_path());
  1439. }
  1440. }
  1441. void SceneTreeDialog::_selected_changed() {
  1442. get_ok_button()->set_disabled(!tree->get_selected());
  1443. }
  1444. void SceneTreeDialog::_filter_changed(const String &p_filter) {
  1445. tree->set_filter(p_filter);
  1446. }
  1447. void SceneTreeDialog::_bind_methods() {
  1448. ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
  1449. ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
  1450. }
  1451. SceneTreeDialog::SceneTreeDialog() {
  1452. set_title(TTR("Select a Node"));
  1453. content = memnew(VBoxContainer);
  1454. add_child(content);
  1455. HBoxContainer *filter_hbc = memnew(HBoxContainer);
  1456. content->add_child(filter_hbc);
  1457. filter = memnew(LineEdit);
  1458. filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1459. filter->set_placeholder(TTR("Filter Nodes"));
  1460. filter->set_clear_button_enabled(true);
  1461. filter->add_theme_constant_override("minimum_character_width", 0);
  1462. filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
  1463. filter_hbc->add_child(filter);
  1464. // Add 'Show All' button to HBoxContainer next to the filter, visible only when valid_types is defined.
  1465. show_all_nodes = memnew(CheckButton);
  1466. show_all_nodes->set_text(TTR("Show All"));
  1467. show_all_nodes->connect("toggled", callable_mp(this, &SceneTreeDialog::_show_all_nodes_changed));
  1468. show_all_nodes->set_h_size_flags(Control::SIZE_SHRINK_BEGIN);
  1469. show_all_nodes->hide();
  1470. filter_hbc->add_child(show_all_nodes);
  1471. tree = memnew(SceneTreeEditor(false, false, true));
  1472. tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  1473. tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
  1474. // Initialize button state, must be done after the tree has been created to update its 'show_all_nodes' flag.
  1475. // This is also done before adding the tree to the content to avoid triggering unnecessary tree filtering.
  1476. show_all_nodes->set_pressed(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", false));
  1477. content->add_child(tree);
  1478. // Disable the OK button when no node is selected.
  1479. get_ok_button()->set_disabled(!tree->get_selected());
  1480. tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
  1481. }
  1482. SceneTreeDialog::~SceneTreeDialog() {
  1483. }