rendering_device_vulkan.cpp 310 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/hashfuncs.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/os.h"
  34. #include "core/project_settings.h"
  35. #include "drivers/vulkan/vulkan_context.h"
  36. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  37. //#define FORCE_FULL_BARRIER
  38. // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
  39. RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &stage_mask, VkAccessFlags &access_mask) {
  40. Buffer *buffer = nullptr;
  41. if (vertex_buffer_owner.owns(p_buffer)) {
  42. stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  43. access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  44. buffer = vertex_buffer_owner.getornull(p_buffer);
  45. } else if (index_buffer_owner.owns(p_buffer)) {
  46. stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  47. access_mask |= VK_ACCESS_INDEX_READ_BIT;
  48. buffer = index_buffer_owner.getornull(p_buffer);
  49. } else if (uniform_buffer_owner.owns(p_buffer)) {
  50. stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  51. access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
  52. buffer = uniform_buffer_owner.getornull(p_buffer);
  53. } else if (texture_buffer_owner.owns(p_buffer)) {
  54. stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  55. access_mask |= VK_ACCESS_SHADER_READ_BIT;
  56. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  57. } else if (storage_buffer_owner.owns(p_buffer)) {
  58. stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  59. access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  60. buffer = storage_buffer_owner.getornull(p_buffer);
  61. }
  62. return buffer;
  63. }
  64. static void update_external_dependency_for_store(VkSubpassDependency &dependency, bool is_sampled, bool is_storage, bool is_depth) {
  65. // Transitioning from write to read, protect the shaders that may use this next
  66. // Allow for copies/image layout transitions
  67. dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  68. dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  69. if (is_sampled) {
  70. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  71. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  72. } else if (is_storage) {
  73. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  74. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  75. } else {
  76. dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  77. dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  78. }
  79. if (is_depth) {
  80. // Depth resources have addtional stages that may be interested in them
  81. dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  82. dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  83. }
  84. }
  85. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  86. if (!dependency_map.has(p_depends_on)) {
  87. dependency_map[p_depends_on] = Set<RID>();
  88. }
  89. dependency_map[p_depends_on].insert(p_id);
  90. if (!reverse_dependency_map.has(p_id)) {
  91. reverse_dependency_map[p_id] = Set<RID>();
  92. }
  93. reverse_dependency_map[p_id].insert(p_depends_on);
  94. }
  95. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  96. //direct dependencies must be freed
  97. Map<RID, Set<RID>>::Element *E = dependency_map.find(p_id);
  98. if (E) {
  99. while (E->get().size()) {
  100. free(E->get().front()->get());
  101. }
  102. dependency_map.erase(E);
  103. }
  104. //reverse dependencies must be unreferenced
  105. E = reverse_dependency_map.find(p_id);
  106. if (E) {
  107. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  108. Map<RID, Set<RID>>::Element *G = dependency_map.find(F->get());
  109. ERR_CONTINUE(!G);
  110. ERR_CONTINUE(!G->get().has(p_id));
  111. G->get().erase(p_id);
  112. }
  113. reverse_dependency_map.erase(E);
  114. }
  115. }
  116. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  117. VK_FORMAT_R4G4_UNORM_PACK8,
  118. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  119. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  120. VK_FORMAT_R5G6B5_UNORM_PACK16,
  121. VK_FORMAT_B5G6R5_UNORM_PACK16,
  122. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  123. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  124. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  125. VK_FORMAT_R8_UNORM,
  126. VK_FORMAT_R8_SNORM,
  127. VK_FORMAT_R8_USCALED,
  128. VK_FORMAT_R8_SSCALED,
  129. VK_FORMAT_R8_UINT,
  130. VK_FORMAT_R8_SINT,
  131. VK_FORMAT_R8_SRGB,
  132. VK_FORMAT_R8G8_UNORM,
  133. VK_FORMAT_R8G8_SNORM,
  134. VK_FORMAT_R8G8_USCALED,
  135. VK_FORMAT_R8G8_SSCALED,
  136. VK_FORMAT_R8G8_UINT,
  137. VK_FORMAT_R8G8_SINT,
  138. VK_FORMAT_R8G8_SRGB,
  139. VK_FORMAT_R8G8B8_UNORM,
  140. VK_FORMAT_R8G8B8_SNORM,
  141. VK_FORMAT_R8G8B8_USCALED,
  142. VK_FORMAT_R8G8B8_SSCALED,
  143. VK_FORMAT_R8G8B8_UINT,
  144. VK_FORMAT_R8G8B8_SINT,
  145. VK_FORMAT_R8G8B8_SRGB,
  146. VK_FORMAT_B8G8R8_UNORM,
  147. VK_FORMAT_B8G8R8_SNORM,
  148. VK_FORMAT_B8G8R8_USCALED,
  149. VK_FORMAT_B8G8R8_SSCALED,
  150. VK_FORMAT_B8G8R8_UINT,
  151. VK_FORMAT_B8G8R8_SINT,
  152. VK_FORMAT_B8G8R8_SRGB,
  153. VK_FORMAT_R8G8B8A8_UNORM,
  154. VK_FORMAT_R8G8B8A8_SNORM,
  155. VK_FORMAT_R8G8B8A8_USCALED,
  156. VK_FORMAT_R8G8B8A8_SSCALED,
  157. VK_FORMAT_R8G8B8A8_UINT,
  158. VK_FORMAT_R8G8B8A8_SINT,
  159. VK_FORMAT_R8G8B8A8_SRGB,
  160. VK_FORMAT_B8G8R8A8_UNORM,
  161. VK_FORMAT_B8G8R8A8_SNORM,
  162. VK_FORMAT_B8G8R8A8_USCALED,
  163. VK_FORMAT_B8G8R8A8_SSCALED,
  164. VK_FORMAT_B8G8R8A8_UINT,
  165. VK_FORMAT_B8G8R8A8_SINT,
  166. VK_FORMAT_B8G8R8A8_SRGB,
  167. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  168. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  169. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  170. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  171. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  172. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  173. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  174. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  175. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  176. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  177. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  178. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  179. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  180. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  181. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  182. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  183. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  184. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  185. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  186. VK_FORMAT_R16_UNORM,
  187. VK_FORMAT_R16_SNORM,
  188. VK_FORMAT_R16_USCALED,
  189. VK_FORMAT_R16_SSCALED,
  190. VK_FORMAT_R16_UINT,
  191. VK_FORMAT_R16_SINT,
  192. VK_FORMAT_R16_SFLOAT,
  193. VK_FORMAT_R16G16_UNORM,
  194. VK_FORMAT_R16G16_SNORM,
  195. VK_FORMAT_R16G16_USCALED,
  196. VK_FORMAT_R16G16_SSCALED,
  197. VK_FORMAT_R16G16_UINT,
  198. VK_FORMAT_R16G16_SINT,
  199. VK_FORMAT_R16G16_SFLOAT,
  200. VK_FORMAT_R16G16B16_UNORM,
  201. VK_FORMAT_R16G16B16_SNORM,
  202. VK_FORMAT_R16G16B16_USCALED,
  203. VK_FORMAT_R16G16B16_SSCALED,
  204. VK_FORMAT_R16G16B16_UINT,
  205. VK_FORMAT_R16G16B16_SINT,
  206. VK_FORMAT_R16G16B16_SFLOAT,
  207. VK_FORMAT_R16G16B16A16_UNORM,
  208. VK_FORMAT_R16G16B16A16_SNORM,
  209. VK_FORMAT_R16G16B16A16_USCALED,
  210. VK_FORMAT_R16G16B16A16_SSCALED,
  211. VK_FORMAT_R16G16B16A16_UINT,
  212. VK_FORMAT_R16G16B16A16_SINT,
  213. VK_FORMAT_R16G16B16A16_SFLOAT,
  214. VK_FORMAT_R32_UINT,
  215. VK_FORMAT_R32_SINT,
  216. VK_FORMAT_R32_SFLOAT,
  217. VK_FORMAT_R32G32_UINT,
  218. VK_FORMAT_R32G32_SINT,
  219. VK_FORMAT_R32G32_SFLOAT,
  220. VK_FORMAT_R32G32B32_UINT,
  221. VK_FORMAT_R32G32B32_SINT,
  222. VK_FORMAT_R32G32B32_SFLOAT,
  223. VK_FORMAT_R32G32B32A32_UINT,
  224. VK_FORMAT_R32G32B32A32_SINT,
  225. VK_FORMAT_R32G32B32A32_SFLOAT,
  226. VK_FORMAT_R64_UINT,
  227. VK_FORMAT_R64_SINT,
  228. VK_FORMAT_R64_SFLOAT,
  229. VK_FORMAT_R64G64_UINT,
  230. VK_FORMAT_R64G64_SINT,
  231. VK_FORMAT_R64G64_SFLOAT,
  232. VK_FORMAT_R64G64B64_UINT,
  233. VK_FORMAT_R64G64B64_SINT,
  234. VK_FORMAT_R64G64B64_SFLOAT,
  235. VK_FORMAT_R64G64B64A64_UINT,
  236. VK_FORMAT_R64G64B64A64_SINT,
  237. VK_FORMAT_R64G64B64A64_SFLOAT,
  238. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  239. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  240. VK_FORMAT_D16_UNORM,
  241. VK_FORMAT_X8_D24_UNORM_PACK32,
  242. VK_FORMAT_D32_SFLOAT,
  243. VK_FORMAT_S8_UINT,
  244. VK_FORMAT_D16_UNORM_S8_UINT,
  245. VK_FORMAT_D24_UNORM_S8_UINT,
  246. VK_FORMAT_D32_SFLOAT_S8_UINT,
  247. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  248. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  249. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  250. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  251. VK_FORMAT_BC2_UNORM_BLOCK,
  252. VK_FORMAT_BC2_SRGB_BLOCK,
  253. VK_FORMAT_BC3_UNORM_BLOCK,
  254. VK_FORMAT_BC3_SRGB_BLOCK,
  255. VK_FORMAT_BC4_UNORM_BLOCK,
  256. VK_FORMAT_BC4_SNORM_BLOCK,
  257. VK_FORMAT_BC5_UNORM_BLOCK,
  258. VK_FORMAT_BC5_SNORM_BLOCK,
  259. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  260. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  261. VK_FORMAT_BC7_UNORM_BLOCK,
  262. VK_FORMAT_BC7_SRGB_BLOCK,
  263. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  264. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  265. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  266. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  267. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  268. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  269. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  270. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  271. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  272. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  273. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  274. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  275. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  276. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  277. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  278. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  279. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  280. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  281. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  282. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  283. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  284. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  285. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  286. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  287. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  288. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  289. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  290. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  291. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  292. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  293. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  294. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  295. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  296. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  297. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  298. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  299. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  300. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  301. VK_FORMAT_G8B8G8R8_422_UNORM,
  302. VK_FORMAT_B8G8R8G8_422_UNORM,
  303. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  304. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  305. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  306. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  307. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  308. VK_FORMAT_R10X6_UNORM_PACK16,
  309. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  310. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  311. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  312. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  313. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  314. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  315. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  316. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  317. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  318. VK_FORMAT_R12X4_UNORM_PACK16,
  319. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  320. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  321. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  322. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  323. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  324. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  325. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  326. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  327. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  328. VK_FORMAT_G16B16G16R16_422_UNORM,
  329. VK_FORMAT_B16G16R16G16_422_UNORM,
  330. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  331. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  332. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  333. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  334. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  335. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  336. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  337. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  338. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  339. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  340. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  341. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  342. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  343. };
  344. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  345. "R4G4_Unorm_Pack8",
  346. "R4G4B4A4_Unorm_Pack16",
  347. "B4G4R4A4_Unorm_Pack16",
  348. "R5G6B5_Unorm_Pack16",
  349. "B5G6R5_Unorm_Pack16",
  350. "R5G5B5A1_Unorm_Pack16",
  351. "B5G5R5A1_Unorm_Pack16",
  352. "A1R5G5B5_Unorm_Pack16",
  353. "R8_Unorm",
  354. "R8_Snorm",
  355. "R8_Uscaled",
  356. "R8_Sscaled",
  357. "R8_Uint",
  358. "R8_Sint",
  359. "R8_Srgb",
  360. "R8G8_Unorm",
  361. "R8G8_Snorm",
  362. "R8G8_Uscaled",
  363. "R8G8_Sscaled",
  364. "R8G8_Uint",
  365. "R8G8_Sint",
  366. "R8G8_Srgb",
  367. "R8G8B8_Unorm",
  368. "R8G8B8_Snorm",
  369. "R8G8B8_Uscaled",
  370. "R8G8B8_Sscaled",
  371. "R8G8B8_Uint",
  372. "R8G8B8_Sint",
  373. "R8G8B8_Srgb",
  374. "B8G8R8_Unorm",
  375. "B8G8R8_Snorm",
  376. "B8G8R8_Uscaled",
  377. "B8G8R8_Sscaled",
  378. "B8G8R8_Uint",
  379. "B8G8R8_Sint",
  380. "B8G8R8_Srgb",
  381. "R8G8B8A8_Unorm",
  382. "R8G8B8A8_Snorm",
  383. "R8G8B8A8_Uscaled",
  384. "R8G8B8A8_Sscaled",
  385. "R8G8B8A8_Uint",
  386. "R8G8B8A8_Sint",
  387. "R8G8B8A8_Srgb",
  388. "B8G8R8A8_Unorm",
  389. "B8G8R8A8_Snorm",
  390. "B8G8R8A8_Uscaled",
  391. "B8G8R8A8_Sscaled",
  392. "B8G8R8A8_Uint",
  393. "B8G8R8A8_Sint",
  394. "B8G8R8A8_Srgb",
  395. "A8B8G8R8_Unorm_Pack32",
  396. "A8B8G8R8_Snorm_Pack32",
  397. "A8B8G8R8_Uscaled_Pack32",
  398. "A8B8G8R8_Sscaled_Pack32",
  399. "A8B8G8R8_Uint_Pack32",
  400. "A8B8G8R8_Sint_Pack32",
  401. "A8B8G8R8_Srgb_Pack32",
  402. "A2R10G10B10_Unorm_Pack32",
  403. "A2R10G10B10_Snorm_Pack32",
  404. "A2R10G10B10_Uscaled_Pack32",
  405. "A2R10G10B10_Sscaled_Pack32",
  406. "A2R10G10B10_Uint_Pack32",
  407. "A2R10G10B10_Sint_Pack32",
  408. "A2B10G10R10_Unorm_Pack32",
  409. "A2B10G10R10_Snorm_Pack32",
  410. "A2B10G10R10_Uscaled_Pack32",
  411. "A2B10G10R10_Sscaled_Pack32",
  412. "A2B10G10R10_Uint_Pack32",
  413. "A2B10G10R10_Sint_Pack32",
  414. "R16_Unorm",
  415. "R16_Snorm",
  416. "R16_Uscaled",
  417. "R16_Sscaled",
  418. "R16_Uint",
  419. "R16_Sint",
  420. "R16_Sfloat",
  421. "R16G16_Unorm",
  422. "R16G16_Snorm",
  423. "R16G16_Uscaled",
  424. "R16G16_Sscaled",
  425. "R16G16_Uint",
  426. "R16G16_Sint",
  427. "R16G16_Sfloat",
  428. "R16G16B16_Unorm",
  429. "R16G16B16_Snorm",
  430. "R16G16B16_Uscaled",
  431. "R16G16B16_Sscaled",
  432. "R16G16B16_Uint",
  433. "R16G16B16_Sint",
  434. "R16G16B16_Sfloat",
  435. "R16G16B16A16_Unorm",
  436. "R16G16B16A16_Snorm",
  437. "R16G16B16A16_Uscaled",
  438. "R16G16B16A16_Sscaled",
  439. "R16G16B16A16_Uint",
  440. "R16G16B16A16_Sint",
  441. "R16G16B16A16_Sfloat",
  442. "R32_Uint",
  443. "R32_Sint",
  444. "R32_Sfloat",
  445. "R32G32_Uint",
  446. "R32G32_Sint",
  447. "R32G32_Sfloat",
  448. "R32G32B32_Uint",
  449. "R32G32B32_Sint",
  450. "R32G32B32_Sfloat",
  451. "R32G32B32A32_Uint",
  452. "R32G32B32A32_Sint",
  453. "R32G32B32A32_Sfloat",
  454. "R64_Uint",
  455. "R64_Sint",
  456. "R64_Sfloat",
  457. "R64G64_Uint",
  458. "R64G64_Sint",
  459. "R64G64_Sfloat",
  460. "R64G64B64_Uint",
  461. "R64G64B64_Sint",
  462. "R64G64B64_Sfloat",
  463. "R64G64B64A64_Uint",
  464. "R64G64B64A64_Sint",
  465. "R64G64B64A64_Sfloat",
  466. "B10G11R11_Ufloat_Pack32",
  467. "E5B9G9R9_Ufloat_Pack32",
  468. "D16_Unorm",
  469. "X8_D24_Unorm_Pack32",
  470. "D32_Sfloat",
  471. "S8_Uint",
  472. "D16_Unorm_S8_Uint",
  473. "D24_Unorm_S8_Uint",
  474. "D32_Sfloat_S8_Uint",
  475. "Bc1_Rgb_Unorm_Block",
  476. "Bc1_Rgb_Srgb_Block",
  477. "Bc1_Rgba_Unorm_Block",
  478. "Bc1_Rgba_Srgb_Block",
  479. "Bc2_Unorm_Block",
  480. "Bc2_Srgb_Block",
  481. "Bc3_Unorm_Block",
  482. "Bc3_Srgb_Block",
  483. "Bc4_Unorm_Block",
  484. "Bc4_Snorm_Block",
  485. "Bc5_Unorm_Block",
  486. "Bc5_Snorm_Block",
  487. "Bc6H_Ufloat_Block",
  488. "Bc6H_Sfloat_Block",
  489. "Bc7_Unorm_Block",
  490. "Bc7_Srgb_Block",
  491. "Etc2_R8G8B8_Unorm_Block",
  492. "Etc2_R8G8B8_Srgb_Block",
  493. "Etc2_R8G8B8A1_Unorm_Block",
  494. "Etc2_R8G8B8A1_Srgb_Block",
  495. "Etc2_R8G8B8A8_Unorm_Block",
  496. "Etc2_R8G8B8A8_Srgb_Block",
  497. "Eac_R11_Unorm_Block",
  498. "Eac_R11_Snorm_Block",
  499. "Eac_R11G11_Unorm_Block",
  500. "Eac_R11G11_Snorm_Block",
  501. "Astc_4X4_Unorm_Block",
  502. "Astc_4X4_Srgb_Block",
  503. "Astc_5X4_Unorm_Block",
  504. "Astc_5X4_Srgb_Block",
  505. "Astc_5X5_Unorm_Block",
  506. "Astc_5X5_Srgb_Block",
  507. "Astc_6X5_Unorm_Block",
  508. "Astc_6X5_Srgb_Block",
  509. "Astc_6X6_Unorm_Block",
  510. "Astc_6X6_Srgb_Block",
  511. "Astc_8X5_Unorm_Block",
  512. "Astc_8X5_Srgb_Block",
  513. "Astc_8X6_Unorm_Block",
  514. "Astc_8X6_Srgb_Block",
  515. "Astc_8X8_Unorm_Block",
  516. "Astc_8X8_Srgb_Block",
  517. "Astc_10X5_Unorm_Block",
  518. "Astc_10X5_Srgb_Block",
  519. "Astc_10X6_Unorm_Block",
  520. "Astc_10X6_Srgb_Block",
  521. "Astc_10X8_Unorm_Block",
  522. "Astc_10X8_Srgb_Block",
  523. "Astc_10X10_Unorm_Block",
  524. "Astc_10X10_Srgb_Block",
  525. "Astc_12X10_Unorm_Block",
  526. "Astc_12X10_Srgb_Block",
  527. "Astc_12X12_Unorm_Block",
  528. "Astc_12X12_Srgb_Block",
  529. "G8B8G8R8_422_Unorm",
  530. "B8G8R8G8_422_Unorm",
  531. "G8_B8_R8_3Plane_420_Unorm",
  532. "G8_B8R8_2Plane_420_Unorm",
  533. "G8_B8_R8_3Plane_422_Unorm",
  534. "G8_B8R8_2Plane_422_Unorm",
  535. "G8_B8_R8_3Plane_444_Unorm",
  536. "R10X6_Unorm_Pack16",
  537. "R10X6G10X6_Unorm_2Pack16",
  538. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  539. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  540. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  541. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  542. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  543. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  544. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  545. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  546. "R12X4_Unorm_Pack16",
  547. "R12X4G12X4_Unorm_2Pack16",
  548. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  549. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  550. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  551. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  552. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  553. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  554. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  555. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  556. "G16B16G16R16_422_Unorm",
  557. "B16G16R16G16_422_Unorm",
  558. "G16_B16_R16_3Plane_420_Unorm",
  559. "G16_B16R16_2Plane_420_Unorm",
  560. "G16_B16_R16_3Plane_422_Unorm",
  561. "G16_B16R16_2Plane_422_Unorm",
  562. "G16_B16_R16_3Plane_444_Unorm",
  563. "Pvrtc1_2Bpp_Unorm_Block_Img",
  564. "Pvrtc1_4Bpp_Unorm_Block_Img",
  565. "Pvrtc2_2Bpp_Unorm_Block_Img",
  566. "Pvrtc2_4Bpp_Unorm_Block_Img",
  567. "Pvrtc1_2Bpp_Srgb_Block_Img",
  568. "Pvrtc1_4Bpp_Srgb_Block_Img",
  569. "Pvrtc2_2Bpp_Srgb_Block_Img",
  570. "Pvrtc2_4Bpp_Srgb_Block_Img"
  571. };
  572. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  573. switch (p_format) {
  574. case DATA_FORMAT_R8_UNORM:
  575. case DATA_FORMAT_R8_SNORM:
  576. case DATA_FORMAT_R8_UINT:
  577. case DATA_FORMAT_R8_SINT:
  578. case DATA_FORMAT_R8G8_UNORM:
  579. case DATA_FORMAT_R8G8_SNORM:
  580. case DATA_FORMAT_R8G8_UINT:
  581. case DATA_FORMAT_R8G8_SINT:
  582. case DATA_FORMAT_R8G8B8_UNORM:
  583. case DATA_FORMAT_R8G8B8_SNORM:
  584. case DATA_FORMAT_R8G8B8_UINT:
  585. case DATA_FORMAT_R8G8B8_SINT:
  586. case DATA_FORMAT_B8G8R8_UNORM:
  587. case DATA_FORMAT_B8G8R8_SNORM:
  588. case DATA_FORMAT_B8G8R8_UINT:
  589. case DATA_FORMAT_B8G8R8_SINT:
  590. case DATA_FORMAT_R8G8B8A8_UNORM:
  591. case DATA_FORMAT_R8G8B8A8_SNORM:
  592. case DATA_FORMAT_R8G8B8A8_UINT:
  593. case DATA_FORMAT_R8G8B8A8_SINT:
  594. case DATA_FORMAT_B8G8R8A8_UNORM:
  595. case DATA_FORMAT_B8G8R8A8_SNORM:
  596. case DATA_FORMAT_B8G8R8A8_UINT:
  597. case DATA_FORMAT_B8G8R8A8_SINT:
  598. return 4;
  599. case DATA_FORMAT_R16_UNORM:
  600. case DATA_FORMAT_R16_SNORM:
  601. case DATA_FORMAT_R16_UINT:
  602. case DATA_FORMAT_R16_SINT:
  603. case DATA_FORMAT_R16_SFLOAT:
  604. return 4;
  605. case DATA_FORMAT_R16G16_UNORM:
  606. case DATA_FORMAT_R16G16_SNORM:
  607. case DATA_FORMAT_R16G16_UINT:
  608. case DATA_FORMAT_R16G16_SINT:
  609. case DATA_FORMAT_R16G16_SFLOAT:
  610. return 4;
  611. case DATA_FORMAT_R16G16B16_UNORM:
  612. case DATA_FORMAT_R16G16B16_SNORM:
  613. case DATA_FORMAT_R16G16B16_UINT:
  614. case DATA_FORMAT_R16G16B16_SINT:
  615. case DATA_FORMAT_R16G16B16_SFLOAT:
  616. return 8;
  617. case DATA_FORMAT_R16G16B16A16_UNORM:
  618. case DATA_FORMAT_R16G16B16A16_SNORM:
  619. case DATA_FORMAT_R16G16B16A16_UINT:
  620. case DATA_FORMAT_R16G16B16A16_SINT:
  621. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  622. return 8;
  623. case DATA_FORMAT_R32_UINT:
  624. case DATA_FORMAT_R32_SINT:
  625. case DATA_FORMAT_R32_SFLOAT:
  626. return 4;
  627. case DATA_FORMAT_R32G32_UINT:
  628. case DATA_FORMAT_R32G32_SINT:
  629. case DATA_FORMAT_R32G32_SFLOAT:
  630. return 8;
  631. case DATA_FORMAT_R32G32B32_UINT:
  632. case DATA_FORMAT_R32G32B32_SINT:
  633. case DATA_FORMAT_R32G32B32_SFLOAT:
  634. return 12;
  635. case DATA_FORMAT_R32G32B32A32_UINT:
  636. case DATA_FORMAT_R32G32B32A32_SINT:
  637. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  638. return 16;
  639. case DATA_FORMAT_R64_UINT:
  640. case DATA_FORMAT_R64_SINT:
  641. case DATA_FORMAT_R64_SFLOAT:
  642. return 8;
  643. case DATA_FORMAT_R64G64_UINT:
  644. case DATA_FORMAT_R64G64_SINT:
  645. case DATA_FORMAT_R64G64_SFLOAT:
  646. return 16;
  647. case DATA_FORMAT_R64G64B64_UINT:
  648. case DATA_FORMAT_R64G64B64_SINT:
  649. case DATA_FORMAT_R64G64B64_SFLOAT:
  650. return 24;
  651. case DATA_FORMAT_R64G64B64A64_UINT:
  652. case DATA_FORMAT_R64G64B64A64_SINT:
  653. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  654. return 32;
  655. default:
  656. return 0;
  657. }
  658. }
  659. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  660. switch (p_format) {
  661. case DATA_FORMAT_R4G4_UNORM_PACK8:
  662. return 1;
  663. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  664. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  665. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  666. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  667. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  668. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  669. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
  670. return 2;
  671. case DATA_FORMAT_R8_UNORM:
  672. case DATA_FORMAT_R8_SNORM:
  673. case DATA_FORMAT_R8_USCALED:
  674. case DATA_FORMAT_R8_SSCALED:
  675. case DATA_FORMAT_R8_UINT:
  676. case DATA_FORMAT_R8_SINT:
  677. case DATA_FORMAT_R8_SRGB:
  678. return 1;
  679. case DATA_FORMAT_R8G8_UNORM:
  680. case DATA_FORMAT_R8G8_SNORM:
  681. case DATA_FORMAT_R8G8_USCALED:
  682. case DATA_FORMAT_R8G8_SSCALED:
  683. case DATA_FORMAT_R8G8_UINT:
  684. case DATA_FORMAT_R8G8_SINT:
  685. case DATA_FORMAT_R8G8_SRGB:
  686. return 2;
  687. case DATA_FORMAT_R8G8B8_UNORM:
  688. case DATA_FORMAT_R8G8B8_SNORM:
  689. case DATA_FORMAT_R8G8B8_USCALED:
  690. case DATA_FORMAT_R8G8B8_SSCALED:
  691. case DATA_FORMAT_R8G8B8_UINT:
  692. case DATA_FORMAT_R8G8B8_SINT:
  693. case DATA_FORMAT_R8G8B8_SRGB:
  694. case DATA_FORMAT_B8G8R8_UNORM:
  695. case DATA_FORMAT_B8G8R8_SNORM:
  696. case DATA_FORMAT_B8G8R8_USCALED:
  697. case DATA_FORMAT_B8G8R8_SSCALED:
  698. case DATA_FORMAT_B8G8R8_UINT:
  699. case DATA_FORMAT_B8G8R8_SINT:
  700. case DATA_FORMAT_B8G8R8_SRGB:
  701. return 3;
  702. case DATA_FORMAT_R8G8B8A8_UNORM:
  703. case DATA_FORMAT_R8G8B8A8_SNORM:
  704. case DATA_FORMAT_R8G8B8A8_USCALED:
  705. case DATA_FORMAT_R8G8B8A8_SSCALED:
  706. case DATA_FORMAT_R8G8B8A8_UINT:
  707. case DATA_FORMAT_R8G8B8A8_SINT:
  708. case DATA_FORMAT_R8G8B8A8_SRGB:
  709. case DATA_FORMAT_B8G8R8A8_UNORM:
  710. case DATA_FORMAT_B8G8R8A8_SNORM:
  711. case DATA_FORMAT_B8G8R8A8_USCALED:
  712. case DATA_FORMAT_B8G8R8A8_SSCALED:
  713. case DATA_FORMAT_B8G8R8A8_UINT:
  714. case DATA_FORMAT_B8G8R8A8_SINT:
  715. case DATA_FORMAT_B8G8R8A8_SRGB:
  716. return 4;
  717. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  718. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  719. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  720. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  721. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  722. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  723. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  724. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  725. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  726. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  727. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  728. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  729. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  730. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  731. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  732. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  733. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  734. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  735. case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
  736. return 4;
  737. case DATA_FORMAT_R16_UNORM:
  738. case DATA_FORMAT_R16_SNORM:
  739. case DATA_FORMAT_R16_USCALED:
  740. case DATA_FORMAT_R16_SSCALED:
  741. case DATA_FORMAT_R16_UINT:
  742. case DATA_FORMAT_R16_SINT:
  743. case DATA_FORMAT_R16_SFLOAT:
  744. return 2;
  745. case DATA_FORMAT_R16G16_UNORM:
  746. case DATA_FORMAT_R16G16_SNORM:
  747. case DATA_FORMAT_R16G16_USCALED:
  748. case DATA_FORMAT_R16G16_SSCALED:
  749. case DATA_FORMAT_R16G16_UINT:
  750. case DATA_FORMAT_R16G16_SINT:
  751. case DATA_FORMAT_R16G16_SFLOAT:
  752. return 4;
  753. case DATA_FORMAT_R16G16B16_UNORM:
  754. case DATA_FORMAT_R16G16B16_SNORM:
  755. case DATA_FORMAT_R16G16B16_USCALED:
  756. case DATA_FORMAT_R16G16B16_SSCALED:
  757. case DATA_FORMAT_R16G16B16_UINT:
  758. case DATA_FORMAT_R16G16B16_SINT:
  759. case DATA_FORMAT_R16G16B16_SFLOAT:
  760. return 6;
  761. case DATA_FORMAT_R16G16B16A16_UNORM:
  762. case DATA_FORMAT_R16G16B16A16_SNORM:
  763. case DATA_FORMAT_R16G16B16A16_USCALED:
  764. case DATA_FORMAT_R16G16B16A16_SSCALED:
  765. case DATA_FORMAT_R16G16B16A16_UINT:
  766. case DATA_FORMAT_R16G16B16A16_SINT:
  767. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  768. return 8;
  769. case DATA_FORMAT_R32_UINT:
  770. case DATA_FORMAT_R32_SINT:
  771. case DATA_FORMAT_R32_SFLOAT:
  772. return 4;
  773. case DATA_FORMAT_R32G32_UINT:
  774. case DATA_FORMAT_R32G32_SINT:
  775. case DATA_FORMAT_R32G32_SFLOAT:
  776. return 8;
  777. case DATA_FORMAT_R32G32B32_UINT:
  778. case DATA_FORMAT_R32G32B32_SINT:
  779. case DATA_FORMAT_R32G32B32_SFLOAT:
  780. return 12;
  781. case DATA_FORMAT_R32G32B32A32_UINT:
  782. case DATA_FORMAT_R32G32B32A32_SINT:
  783. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  784. return 16;
  785. case DATA_FORMAT_R64_UINT:
  786. case DATA_FORMAT_R64_SINT:
  787. case DATA_FORMAT_R64_SFLOAT:
  788. return 8;
  789. case DATA_FORMAT_R64G64_UINT:
  790. case DATA_FORMAT_R64G64_SINT:
  791. case DATA_FORMAT_R64G64_SFLOAT:
  792. return 16;
  793. case DATA_FORMAT_R64G64B64_UINT:
  794. case DATA_FORMAT_R64G64B64_SINT:
  795. case DATA_FORMAT_R64G64B64_SFLOAT:
  796. return 24;
  797. case DATA_FORMAT_R64G64B64A64_UINT:
  798. case DATA_FORMAT_R64G64B64A64_SINT:
  799. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  800. return 32;
  801. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  802. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
  803. return 4;
  804. case DATA_FORMAT_D16_UNORM:
  805. return 2;
  806. case DATA_FORMAT_X8_D24_UNORM_PACK32:
  807. return 4;
  808. case DATA_FORMAT_D32_SFLOAT:
  809. return 4;
  810. case DATA_FORMAT_S8_UINT:
  811. return 1;
  812. case DATA_FORMAT_D16_UNORM_S8_UINT:
  813. return 4;
  814. case DATA_FORMAT_D24_UNORM_S8_UINT:
  815. return 4;
  816. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  817. return 5; //?
  818. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  819. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  820. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  821. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  822. case DATA_FORMAT_BC2_UNORM_BLOCK:
  823. case DATA_FORMAT_BC2_SRGB_BLOCK:
  824. case DATA_FORMAT_BC3_UNORM_BLOCK:
  825. case DATA_FORMAT_BC3_SRGB_BLOCK:
  826. case DATA_FORMAT_BC4_UNORM_BLOCK:
  827. case DATA_FORMAT_BC4_SNORM_BLOCK:
  828. case DATA_FORMAT_BC5_UNORM_BLOCK:
  829. case DATA_FORMAT_BC5_SNORM_BLOCK:
  830. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  831. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  832. case DATA_FORMAT_BC7_UNORM_BLOCK:
  833. case DATA_FORMAT_BC7_SRGB_BLOCK:
  834. return 1;
  835. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  836. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  837. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  838. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  839. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  840. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  841. return 1;
  842. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  843. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  844. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  845. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  846. return 1;
  847. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  848. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  849. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  850. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  851. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  852. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  853. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  854. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  855. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  856. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  857. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  858. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  859. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  860. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  861. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  862. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  863. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  864. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  865. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  866. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  867. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  868. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  869. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  870. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  871. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  872. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  873. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  874. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  875. return 1;
  876. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  877. case DATA_FORMAT_B8G8R8G8_422_UNORM:
  878. return 4;
  879. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  880. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  881. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  882. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  883. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
  884. return 4;
  885. case DATA_FORMAT_R10X6_UNORM_PACK16:
  886. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  887. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  888. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  889. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  890. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  891. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  892. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  893. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  894. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  895. case DATA_FORMAT_R12X4_UNORM_PACK16:
  896. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  897. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  898. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  899. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  900. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  901. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  902. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  903. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  904. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
  905. return 2;
  906. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  907. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  908. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  909. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  910. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  911. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  912. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
  913. return 8;
  914. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  915. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  916. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  917. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  918. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  919. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  920. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  921. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  922. return 1;
  923. default: {
  924. ERR_PRINT("Format not handled, bug");
  925. }
  926. }
  927. return 1;
  928. }
  929. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  930. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  931. switch (p_format) {
  932. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  933. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  934. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  935. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  936. case DATA_FORMAT_BC2_UNORM_BLOCK:
  937. case DATA_FORMAT_BC2_SRGB_BLOCK:
  938. case DATA_FORMAT_BC3_UNORM_BLOCK:
  939. case DATA_FORMAT_BC3_SRGB_BLOCK:
  940. case DATA_FORMAT_BC4_UNORM_BLOCK:
  941. case DATA_FORMAT_BC4_SNORM_BLOCK:
  942. case DATA_FORMAT_BC5_UNORM_BLOCK:
  943. case DATA_FORMAT_BC5_SNORM_BLOCK:
  944. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  945. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  946. case DATA_FORMAT_BC7_UNORM_BLOCK:
  947. case DATA_FORMAT_BC7_SRGB_BLOCK:
  948. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  949. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  950. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  951. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  952. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  953. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  954. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  955. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  956. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  957. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  958. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  959. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  960. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  961. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  962. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  963. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  964. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  965. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  966. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  967. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  968. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  969. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  970. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  971. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  972. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  973. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  974. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  975. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  976. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  977. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  978. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  979. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  980. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  981. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  982. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  983. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  984. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  985. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  986. r_w = 4;
  987. r_h = 4;
  988. return;
  989. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  990. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  991. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  992. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  993. r_w = 4;
  994. r_h = 4;
  995. return;
  996. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  997. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  998. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  999. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1000. r_w = 8;
  1001. r_h = 4;
  1002. return;
  1003. default: {
  1004. r_w = 1;
  1005. r_h = 1;
  1006. }
  1007. }
  1008. }
  1009. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  1010. switch (p_format) {
  1011. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  1012. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1013. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1014. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1015. return 8;
  1016. case DATA_FORMAT_BC2_UNORM_BLOCK:
  1017. case DATA_FORMAT_BC2_SRGB_BLOCK:
  1018. return 16;
  1019. case DATA_FORMAT_BC3_UNORM_BLOCK:
  1020. case DATA_FORMAT_BC3_SRGB_BLOCK:
  1021. return 16;
  1022. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1023. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1024. return 8;
  1025. case DATA_FORMAT_BC5_UNORM_BLOCK:
  1026. case DATA_FORMAT_BC5_SNORM_BLOCK:
  1027. return 16;
  1028. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  1029. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  1030. return 16;
  1031. case DATA_FORMAT_BC7_UNORM_BLOCK:
  1032. case DATA_FORMAT_BC7_SRGB_BLOCK:
  1033. return 16;
  1034. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1035. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1036. return 8;
  1037. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1038. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1039. return 8;
  1040. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  1041. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  1042. return 16;
  1043. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1044. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1045. return 8;
  1046. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  1047. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  1048. return 16;
  1049. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  1050. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  1051. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  1052. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  1053. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  1054. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  1055. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1056. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1057. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1058. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1059. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1060. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1061. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1062. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1063. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1064. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1065. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1066. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1067. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1068. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1069. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1070. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1071. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1072. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1073. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1074. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1075. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1076. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1077. return 8; //wrong
  1078. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1079. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1080. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1081. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1082. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  1083. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1084. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1085. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1086. return 8; //what varies is resolution
  1087. default: {
  1088. }
  1089. }
  1090. return 1;
  1091. }
  1092. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  1093. switch (p_format) {
  1094. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  1095. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1096. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1097. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1098. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1099. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1100. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1101. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1102. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1103. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1104. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1105. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1106. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1107. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1108. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1109. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1110. return 1;
  1111. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  1112. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1113. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1114. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1115. return 2;
  1116. default: {
  1117. }
  1118. }
  1119. return 0;
  1120. }
  1121. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1122. switch (p_format) {
  1123. case DATA_FORMAT_S8_UINT:
  1124. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1125. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1126. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1127. return true;
  1128. }
  1129. default: {
  1130. }
  1131. }
  1132. return false;
  1133. }
  1134. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1135. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1136. uint32_t w = p_width;
  1137. uint32_t h = p_height;
  1138. uint32_t d = p_depth;
  1139. uint32_t size = 0;
  1140. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1141. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1142. uint32_t blockw, blockh;
  1143. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1144. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1145. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1146. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1147. uint32_t s = bw * bh;
  1148. s *= pixel_size;
  1149. s >>= pixel_rshift;
  1150. size += s * d;
  1151. if (r_blockw) {
  1152. *r_blockw = bw;
  1153. }
  1154. if (r_blockh) {
  1155. *r_blockh = bh;
  1156. }
  1157. if (r_depth) {
  1158. *r_depth = d;
  1159. }
  1160. w = MAX(blockw, w >> 1);
  1161. h = MAX(blockh, h >> 1);
  1162. d = MAX(1, d >> 1);
  1163. }
  1164. return size;
  1165. }
  1166. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1167. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1168. int w = p_width;
  1169. int h = p_height;
  1170. int d = p_depth;
  1171. int mipmaps = 1;
  1172. while (true) {
  1173. if (w == 1 && h == 1 && d == 1) {
  1174. break;
  1175. }
  1176. w = MAX(1, w >> 1);
  1177. h = MAX(1, h >> 1);
  1178. d = MAX(1, d >> 1);
  1179. mipmaps++;
  1180. };
  1181. return mipmaps;
  1182. }
  1183. ///////////////////////
  1184. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1185. VK_COMPARE_OP_NEVER,
  1186. VK_COMPARE_OP_LESS,
  1187. VK_COMPARE_OP_EQUAL,
  1188. VK_COMPARE_OP_LESS_OR_EQUAL,
  1189. VK_COMPARE_OP_GREATER,
  1190. VK_COMPARE_OP_NOT_EQUAL,
  1191. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1192. VK_COMPARE_OP_ALWAYS
  1193. };
  1194. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1195. VK_STENCIL_OP_KEEP,
  1196. VK_STENCIL_OP_ZERO,
  1197. VK_STENCIL_OP_REPLACE,
  1198. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1199. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1200. VK_STENCIL_OP_INVERT,
  1201. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1202. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1203. };
  1204. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1205. VK_SAMPLE_COUNT_1_BIT,
  1206. VK_SAMPLE_COUNT_2_BIT,
  1207. VK_SAMPLE_COUNT_4_BIT,
  1208. VK_SAMPLE_COUNT_8_BIT,
  1209. VK_SAMPLE_COUNT_16_BIT,
  1210. VK_SAMPLE_COUNT_32_BIT,
  1211. VK_SAMPLE_COUNT_64_BIT,
  1212. };
  1213. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1214. VK_LOGIC_OP_CLEAR,
  1215. VK_LOGIC_OP_AND,
  1216. VK_LOGIC_OP_AND_REVERSE,
  1217. VK_LOGIC_OP_COPY,
  1218. VK_LOGIC_OP_AND_INVERTED,
  1219. VK_LOGIC_OP_NO_OP,
  1220. VK_LOGIC_OP_XOR,
  1221. VK_LOGIC_OP_OR,
  1222. VK_LOGIC_OP_NOR,
  1223. VK_LOGIC_OP_EQUIVALENT,
  1224. VK_LOGIC_OP_INVERT,
  1225. VK_LOGIC_OP_OR_REVERSE,
  1226. VK_LOGIC_OP_COPY_INVERTED,
  1227. VK_LOGIC_OP_OR_INVERTED,
  1228. VK_LOGIC_OP_NAND,
  1229. VK_LOGIC_OP_SET
  1230. };
  1231. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1232. VK_BLEND_FACTOR_ZERO,
  1233. VK_BLEND_FACTOR_ONE,
  1234. VK_BLEND_FACTOR_SRC_COLOR,
  1235. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1236. VK_BLEND_FACTOR_DST_COLOR,
  1237. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1238. VK_BLEND_FACTOR_SRC_ALPHA,
  1239. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1240. VK_BLEND_FACTOR_DST_ALPHA,
  1241. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1242. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1243. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1244. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1245. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1246. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1247. VK_BLEND_FACTOR_SRC1_COLOR,
  1248. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1249. VK_BLEND_FACTOR_SRC1_ALPHA,
  1250. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1251. };
  1252. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1253. VK_BLEND_OP_ADD,
  1254. VK_BLEND_OP_SUBTRACT,
  1255. VK_BLEND_OP_REVERSE_SUBTRACT,
  1256. VK_BLEND_OP_MIN,
  1257. VK_BLEND_OP_MAX
  1258. };
  1259. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1260. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1261. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1262. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1263. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1264. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1265. };
  1266. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1267. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1268. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1269. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1270. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1271. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1272. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1273. };
  1274. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1275. VK_IMAGE_TYPE_1D,
  1276. VK_IMAGE_TYPE_2D,
  1277. VK_IMAGE_TYPE_3D,
  1278. VK_IMAGE_TYPE_2D,
  1279. VK_IMAGE_TYPE_1D,
  1280. VK_IMAGE_TYPE_2D,
  1281. VK_IMAGE_TYPE_2D
  1282. };
  1283. /***************************/
  1284. /**** BUFFER MANAGEMENT ****/
  1285. /***************************/
  1286. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1287. VkBufferCreateInfo bufferInfo;
  1288. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1289. bufferInfo.pNext = nullptr;
  1290. bufferInfo.flags = 0;
  1291. bufferInfo.size = p_size;
  1292. bufferInfo.usage = p_usage;
  1293. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1294. bufferInfo.queueFamilyIndexCount = 0;
  1295. bufferInfo.pQueueFamilyIndices = nullptr;
  1296. VmaAllocationCreateInfo allocInfo;
  1297. allocInfo.flags = 0;
  1298. allocInfo.usage = p_mapping;
  1299. allocInfo.requiredFlags = 0;
  1300. allocInfo.preferredFlags = 0;
  1301. allocInfo.memoryTypeBits = 0;
  1302. allocInfo.pool = nullptr;
  1303. allocInfo.pUserData = nullptr;
  1304. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
  1305. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  1306. p_buffer->size = p_size;
  1307. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1308. p_buffer->buffer_info.offset = 0;
  1309. p_buffer->buffer_info.range = p_size;
  1310. return OK;
  1311. }
  1312. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1313. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1314. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1315. p_buffer->buffer = VK_NULL_HANDLE;
  1316. p_buffer->allocation = nullptr;
  1317. p_buffer->size = 0;
  1318. return OK;
  1319. }
  1320. Error RenderingDeviceVulkan::_insert_staging_block() {
  1321. VkBufferCreateInfo bufferInfo;
  1322. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1323. bufferInfo.pNext = nullptr;
  1324. bufferInfo.flags = 0;
  1325. bufferInfo.size = staging_buffer_block_size;
  1326. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1327. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1328. bufferInfo.queueFamilyIndexCount = 0;
  1329. bufferInfo.pQueueFamilyIndices = nullptr;
  1330. VmaAllocationCreateInfo allocInfo;
  1331. allocInfo.flags = 0;
  1332. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1333. allocInfo.requiredFlags = 0;
  1334. allocInfo.preferredFlags = 0;
  1335. allocInfo.memoryTypeBits = 0;
  1336. allocInfo.pool = nullptr;
  1337. allocInfo.pUserData = nullptr;
  1338. StagingBufferBlock block;
  1339. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
  1340. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
  1341. block.frame_used = 0;
  1342. block.fill_amount = 0;
  1343. staging_buffer_blocks.insert(staging_buffer_current, block);
  1344. return OK;
  1345. }
  1346. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1347. //determine a block to use
  1348. r_alloc_size = p_amount;
  1349. while (true) {
  1350. r_alloc_offset = 0;
  1351. //see if we can use current block
  1352. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1353. //we used this block this frame, let's see if there is still room
  1354. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1355. {
  1356. uint32_t align_remainder = write_from % p_required_align;
  1357. if (align_remainder != 0) {
  1358. write_from += p_required_align - align_remainder;
  1359. }
  1360. }
  1361. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1362. if ((int32_t)p_amount < available_bytes) {
  1363. //all is good, we should be ok, all will fit
  1364. r_alloc_offset = write_from;
  1365. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1366. //ok all won't fit but at least we can fit a chunkie
  1367. //all is good, update what needs to be written to
  1368. r_alloc_offset = write_from;
  1369. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1370. } else {
  1371. //can't fit it into this buffer.
  1372. //will need to try next buffer
  1373. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1374. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1375. // possible in a single frame
  1376. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1377. //guess we did.. ok, let's see if we can insert a new block..
  1378. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1379. //we can, so we are safe
  1380. Error err = _insert_staging_block();
  1381. if (err) {
  1382. return err;
  1383. }
  1384. //claim for this frame
  1385. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1386. } else {
  1387. // Ok, worst case scenario, all the staging buffers belong to this frame
  1388. // and this frame is not even done.
  1389. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1390. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1391. if (false) { //separate thread from render
  1392. //block_until_next_frame()
  1393. continue;
  1394. } else {
  1395. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1396. _flush(true);
  1397. //clear the whole staging buffer
  1398. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1399. staging_buffer_blocks.write[i].frame_used = 0;
  1400. staging_buffer_blocks.write[i].fill_amount = 0;
  1401. }
  1402. //claim current
  1403. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1404. }
  1405. }
  1406. } else {
  1407. //not from current frame, so continue and try again
  1408. continue;
  1409. }
  1410. }
  1411. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1412. //this is an old block, which was already processed, let's reuse
  1413. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1414. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1415. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1416. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1417. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1418. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1419. Error err = _insert_staging_block();
  1420. if (err) {
  1421. return err;
  1422. }
  1423. //claim for this frame
  1424. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1425. } else {
  1426. // oops, we are out of room and we can't create more.
  1427. // let's flush older frames.
  1428. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1429. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1430. if (false) {
  1431. //separate thread from render
  1432. //block_until_next_frame()
  1433. continue; //and try again
  1434. } else {
  1435. _flush(false);
  1436. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1437. //clear all blocks but the ones from this frame
  1438. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1439. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1440. break; //ok, we reached something from this frame, abort
  1441. }
  1442. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1443. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1444. }
  1445. //claim for current frame
  1446. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1447. }
  1448. }
  1449. }
  1450. //all was good, break
  1451. break;
  1452. }
  1453. staging_buffer_used = true;
  1454. return OK;
  1455. }
  1456. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1457. // Buffer update not valid during draw or compute lists
  1458. ERR_FAIL_COND_V_MSG(draw_list != nullptr, ERR_BUG, "Buffer update not valid when draw list is active.");
  1459. ERR_FAIL_COND_V_MSG(compute_list != nullptr, ERR_BUG, "Buffer update not valid when compute list is active.");
  1460. //submitting may get chunked for various reasons, so convert this to a task
  1461. size_t to_submit = p_data_size;
  1462. size_t submit_from = 0;
  1463. while (to_submit > 0) {
  1464. uint32_t block_write_offset;
  1465. uint32_t block_write_amount;
  1466. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1467. if (err) {
  1468. return err;
  1469. }
  1470. //map staging buffer (It's CPU and coherent)
  1471. void *data_ptr = nullptr;
  1472. {
  1473. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1474. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  1475. }
  1476. //copy to staging buffer
  1477. copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1478. //unmap
  1479. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1480. //insert a command to copy this
  1481. VkBufferCopy region;
  1482. region.srcOffset = block_write_offset;
  1483. region.dstOffset = submit_from + p_offset;
  1484. region.size = block_write_amount;
  1485. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1486. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1487. to_submit -= block_write_amount;
  1488. submit_from += block_write_amount;
  1489. }
  1490. return OK;
  1491. }
  1492. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1493. VkMemoryBarrier mem_barrier;
  1494. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1495. mem_barrier.pNext = nullptr;
  1496. mem_barrier.srcAccessMask = p_src_access;
  1497. mem_barrier.dstAccessMask = p_dst_sccess;
  1498. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
  1499. }
  1500. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1501. //used for debug
  1502. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1503. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1504. VK_ACCESS_INDEX_READ_BIT |
  1505. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1506. VK_ACCESS_UNIFORM_READ_BIT |
  1507. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1508. VK_ACCESS_SHADER_READ_BIT |
  1509. VK_ACCESS_SHADER_WRITE_BIT |
  1510. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1511. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1512. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1513. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1514. VK_ACCESS_TRANSFER_READ_BIT |
  1515. VK_ACCESS_TRANSFER_WRITE_BIT |
  1516. VK_ACCESS_HOST_READ_BIT |
  1517. VK_ACCESS_HOST_WRITE_BIT,
  1518. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1519. VK_ACCESS_INDEX_READ_BIT |
  1520. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1521. VK_ACCESS_UNIFORM_READ_BIT |
  1522. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1523. VK_ACCESS_SHADER_READ_BIT |
  1524. VK_ACCESS_SHADER_WRITE_BIT |
  1525. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1526. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1527. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1528. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1529. VK_ACCESS_TRANSFER_READ_BIT |
  1530. VK_ACCESS_TRANSFER_WRITE_BIT |
  1531. VK_ACCESS_HOST_READ_BIT |
  1532. VK_ACCESS_HOST_WRITE_BIT,
  1533. p_sync_with_draw);
  1534. }
  1535. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1536. VkBufferMemoryBarrier buffer_mem_barrier;
  1537. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1538. buffer_mem_barrier.pNext = nullptr;
  1539. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1540. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1541. buffer_mem_barrier.srcAccessMask = p_src_access;
  1542. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1543. buffer_mem_barrier.buffer = buffer;
  1544. buffer_mem_barrier.offset = p_from;
  1545. buffer_mem_barrier.size = p_size;
  1546. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
  1547. }
  1548. /*****************/
  1549. /**** TEXTURE ****/
  1550. /*****************/
  1551. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
  1552. _THREAD_SAFE_METHOD_
  1553. VkImageCreateInfo image_create_info;
  1554. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1555. image_create_info.pNext = nullptr;
  1556. image_create_info.flags = 0;
  1557. #ifndef _MSC_VER
  1558. #warning TODO check for support via RenderingDevice to enable on mobile when possible
  1559. #endif
  1560. #ifndef ANDROID_ENABLED
  1561. // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
  1562. VkImageFormatListCreateInfoKHR format_list_create_info; //keep out of the if, needed for creation
  1563. Vector<VkFormat> allowed_formats; //keep out of the if, needed for creation
  1564. #endif
  1565. if (p_format.shareable_formats.size()) {
  1566. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1567. #ifndef ANDROID_ENABLED
  1568. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1569. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1570. }
  1571. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1572. format_list_create_info.pNext = nullptr;
  1573. format_list_create_info.viewFormatCount = allowed_formats.size();
  1574. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1575. image_create_info.pNext = &format_list_create_info;
  1576. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1577. "If supplied a list of shareable formats, the current format must be present in the list");
  1578. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1579. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1580. #endif
  1581. }
  1582. if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
  1583. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1584. }
  1585. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1586. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1587. }*/
  1588. ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, RID());
  1589. image_create_info.imageType = vulkan_image_type[p_format.type];
  1590. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1591. image_create_info.format = vulkan_formats[p_format.format];
  1592. image_create_info.extent.width = p_format.width;
  1593. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1594. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1595. image_create_info.extent.height = p_format.height;
  1596. } else {
  1597. image_create_info.extent.height = 1;
  1598. }
  1599. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1600. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1601. image_create_info.extent.depth = p_format.depth;
  1602. } else {
  1603. image_create_info.extent.depth = 1;
  1604. }
  1605. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1606. image_create_info.mipLevels = p_format.mipmaps;
  1607. if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1608. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1609. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1610. ERR_FAIL_COND_V_MSG((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1611. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1612. image_create_info.arrayLayers = p_format.array_layers;
  1613. } else {
  1614. image_create_info.arrayLayers = 1;
  1615. }
  1616. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1617. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1618. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1619. //usage
  1620. image_create_info.usage = 0;
  1621. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1622. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1623. }
  1624. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1625. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1626. }
  1627. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1628. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1629. }
  1630. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1631. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1632. }
  1633. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1634. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1635. }
  1636. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1637. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1638. }
  1639. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1640. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1641. }
  1642. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1643. image_create_info.queueFamilyIndexCount = 0;
  1644. image_create_info.pQueueFamilyIndices = nullptr;
  1645. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1646. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1647. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1648. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1649. if (p_data.size()) {
  1650. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1651. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1652. int expected_images = image_create_info.arrayLayers;
  1653. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1654. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1655. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1656. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1657. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1658. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1659. }
  1660. }
  1661. {
  1662. //validate that this image is supported for the intended use
  1663. VkFormatProperties properties;
  1664. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1665. VkFormatFeatureFlags flags;
  1666. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1667. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1668. flags = properties.linearTilingFeatures;
  1669. format_text += " (with CPU read bit)";
  1670. } else {
  1671. flags = properties.optimalTilingFeatures;
  1672. }
  1673. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1674. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1675. }
  1676. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1677. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1678. }
  1679. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1680. printf("vkformat: %x\n", image_create_info.format);
  1681. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1682. }
  1683. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1684. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1685. }
  1686. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1687. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1688. }
  1689. }
  1690. //some view validation
  1691. if (p_view.format_override != DATA_FORMAT_MAX) {
  1692. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1693. }
  1694. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1695. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1696. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1697. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1698. //allocate memory
  1699. VmaAllocationCreateInfo allocInfo;
  1700. allocInfo.flags = 0;
  1701. allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
  1702. allocInfo.requiredFlags = 0;
  1703. allocInfo.preferredFlags = 0;
  1704. allocInfo.memoryTypeBits = 0;
  1705. allocInfo.pool = nullptr;
  1706. allocInfo.pUserData = nullptr;
  1707. Texture texture;
  1708. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1709. ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
  1710. texture.type = p_format.type;
  1711. texture.format = p_format.format;
  1712. texture.width = image_create_info.extent.width;
  1713. texture.height = image_create_info.extent.height;
  1714. texture.depth = image_create_info.extent.depth;
  1715. texture.layers = image_create_info.arrayLayers;
  1716. texture.mipmaps = image_create_info.mipLevels;
  1717. texture.base_mipmap = 0;
  1718. texture.base_layer = 0;
  1719. texture.usage_flags = p_format.usage_bits;
  1720. texture.samples = p_format.samples;
  1721. texture.allowed_shared_formats = p_format.shareable_formats;
  1722. //set base layout based on usage priority
  1723. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1724. //first priority, readable
  1725. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1726. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1727. //second priority, storage
  1728. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1729. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1730. //third priority, color or depth
  1731. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1732. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1733. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1734. } else {
  1735. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1736. }
  1737. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1738. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1739. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1740. if (format_has_stencil(p_format.format)) {
  1741. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1742. }
  1743. } else {
  1744. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1745. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1746. }
  1747. texture.bound = false;
  1748. //create view
  1749. VkImageViewCreateInfo image_view_create_info;
  1750. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1751. image_view_create_info.pNext = nullptr;
  1752. image_view_create_info.flags = 0;
  1753. image_view_create_info.image = texture.image;
  1754. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1755. VK_IMAGE_VIEW_TYPE_1D,
  1756. VK_IMAGE_VIEW_TYPE_2D,
  1757. VK_IMAGE_VIEW_TYPE_3D,
  1758. VK_IMAGE_VIEW_TYPE_CUBE,
  1759. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1760. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1761. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1762. };
  1763. image_view_create_info.viewType = view_types[p_format.type];
  1764. if (p_view.format_override == DATA_FORMAT_MAX) {
  1765. image_view_create_info.format = image_create_info.format;
  1766. } else {
  1767. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1768. }
  1769. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1770. VK_COMPONENT_SWIZZLE_IDENTITY,
  1771. VK_COMPONENT_SWIZZLE_ZERO,
  1772. VK_COMPONENT_SWIZZLE_ONE,
  1773. VK_COMPONENT_SWIZZLE_R,
  1774. VK_COMPONENT_SWIZZLE_G,
  1775. VK_COMPONENT_SWIZZLE_B,
  1776. VK_COMPONENT_SWIZZLE_A
  1777. };
  1778. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1779. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1780. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1781. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1782. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1783. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1784. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1785. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1786. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1787. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1788. } else {
  1789. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1790. }
  1791. err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1792. if (err) {
  1793. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1794. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1795. }
  1796. //barrier to set layout
  1797. {
  1798. VkImageMemoryBarrier image_memory_barrier;
  1799. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1800. image_memory_barrier.pNext = nullptr;
  1801. image_memory_barrier.srcAccessMask = 0;
  1802. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1803. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1804. image_memory_barrier.newLayout = texture.layout;
  1805. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1806. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1807. image_memory_barrier.image = texture.image;
  1808. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1809. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1810. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1811. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1812. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1813. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1814. }
  1815. RID id = texture_owner.make_rid(texture);
  1816. if (p_data.size()) {
  1817. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1818. texture_update(id, i, p_data[i]);
  1819. }
  1820. }
  1821. return id;
  1822. }
  1823. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1824. _THREAD_SAFE_METHOD_
  1825. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1826. ERR_FAIL_COND_V(!src_texture, RID());
  1827. if (src_texture->owner.is_valid()) { //ahh this is a share
  1828. p_with_texture = src_texture->owner;
  1829. src_texture = texture_owner.getornull(src_texture->owner);
  1830. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1831. }
  1832. //create view
  1833. Texture texture = *src_texture;
  1834. VkImageViewCreateInfo image_view_create_info;
  1835. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1836. image_view_create_info.pNext = nullptr;
  1837. image_view_create_info.flags = 0;
  1838. image_view_create_info.image = texture.image;
  1839. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1840. VK_IMAGE_VIEW_TYPE_1D,
  1841. VK_IMAGE_VIEW_TYPE_2D,
  1842. VK_IMAGE_VIEW_TYPE_3D,
  1843. VK_IMAGE_VIEW_TYPE_CUBE,
  1844. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1845. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1846. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1847. };
  1848. image_view_create_info.viewType = view_types[texture.type];
  1849. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1850. image_view_create_info.format = vulkan_formats[texture.format];
  1851. } else {
  1852. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1853. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1854. "Format override is not in the list of allowed shareable formats for original texture.");
  1855. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1856. }
  1857. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1858. VK_COMPONENT_SWIZZLE_IDENTITY,
  1859. VK_COMPONENT_SWIZZLE_ZERO,
  1860. VK_COMPONENT_SWIZZLE_ONE,
  1861. VK_COMPONENT_SWIZZLE_R,
  1862. VK_COMPONENT_SWIZZLE_G,
  1863. VK_COMPONENT_SWIZZLE_B,
  1864. VK_COMPONENT_SWIZZLE_A
  1865. };
  1866. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1867. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1868. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1869. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1870. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1871. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1872. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1873. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1874. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1875. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1876. } else {
  1877. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1878. }
  1879. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1880. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1881. texture.owner = p_with_texture;
  1882. RID id = texture_owner.make_rid(texture);
  1883. _add_dependency(id, p_with_texture);
  1884. return id;
  1885. }
  1886. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
  1887. _THREAD_SAFE_METHOD_
  1888. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1889. ERR_FAIL_COND_V(!src_texture, RID());
  1890. if (src_texture->owner.is_valid()) { //ahh this is a share
  1891. p_with_texture = src_texture->owner;
  1892. src_texture = texture_owner.getornull(src_texture->owner);
  1893. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1894. }
  1895. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  1896. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  1897. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  1898. "Can only create a 3D slice from a 3D texture");
  1899. //create view
  1900. ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  1901. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
  1902. Texture texture = *src_texture;
  1903. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  1904. texture.mipmaps = 1;
  1905. texture.layers = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1906. texture.base_mipmap = p_mipmap;
  1907. texture.base_layer = p_layer;
  1908. VkImageViewCreateInfo image_view_create_info;
  1909. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1910. image_view_create_info.pNext = nullptr;
  1911. image_view_create_info.flags = 0;
  1912. image_view_create_info.image = texture.image;
  1913. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1914. VK_IMAGE_VIEW_TYPE_1D,
  1915. VK_IMAGE_VIEW_TYPE_2D,
  1916. VK_IMAGE_VIEW_TYPE_2D,
  1917. VK_IMAGE_VIEW_TYPE_2D,
  1918. VK_IMAGE_VIEW_TYPE_1D,
  1919. VK_IMAGE_VIEW_TYPE_2D,
  1920. VK_IMAGE_VIEW_TYPE_2D,
  1921. };
  1922. image_view_create_info.viewType = p_slice_type == TEXTURE_SLICE_CUBEMAP ? VK_IMAGE_VIEW_TYPE_CUBE : (p_slice_type == TEXTURE_SLICE_3D ? VK_IMAGE_VIEW_TYPE_3D : view_types[texture.type]);
  1923. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1924. image_view_create_info.format = vulkan_formats[texture.format];
  1925. } else {
  1926. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1927. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1928. "Format override is not in the list of allowed shareable formats for original texture.");
  1929. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1930. }
  1931. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1932. VK_COMPONENT_SWIZZLE_IDENTITY,
  1933. VK_COMPONENT_SWIZZLE_ZERO,
  1934. VK_COMPONENT_SWIZZLE_ONE,
  1935. VK_COMPONENT_SWIZZLE_R,
  1936. VK_COMPONENT_SWIZZLE_G,
  1937. VK_COMPONENT_SWIZZLE_B,
  1938. VK_COMPONENT_SWIZZLE_A
  1939. };
  1940. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1941. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1942. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1943. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1944. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1945. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  1946. "Specified layer is invalid for cubemap");
  1947. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  1948. "Specified layer must be a multiple of 6.");
  1949. }
  1950. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  1951. image_view_create_info.subresourceRange.levelCount = 1;
  1952. image_view_create_info.subresourceRange.layerCount = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1953. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  1954. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1955. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1956. } else {
  1957. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1958. }
  1959. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1960. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1961. texture.owner = p_with_texture;
  1962. RID id = texture_owner.make_rid(texture);
  1963. _add_dependency(id, p_with_texture);
  1964. return id;
  1965. }
  1966. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, bool p_sync_with_draw) {
  1967. _THREAD_SAFE_METHOD_
  1968. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  1969. "Updating textures in 'sync to draw' mode is forbidden during creation of a draw list");
  1970. Texture *texture = texture_owner.getornull(p_texture);
  1971. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  1972. if (texture->owner != RID()) {
  1973. p_texture = texture->owner;
  1974. texture = texture_owner.getornull(texture->owner);
  1975. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  1976. }
  1977. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  1978. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1979. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  1980. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  1981. uint32_t layer_count = texture->layers;
  1982. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1983. layer_count *= 6;
  1984. }
  1985. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  1986. uint32_t width, height;
  1987. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  1988. uint32_t required_size = image_size;
  1989. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  1990. if (required_align == 1) {
  1991. required_align = get_image_format_pixel_size(texture->format);
  1992. }
  1993. if ((required_align % 4) != 0) { //alignment rules are really strange
  1994. required_align *= 4;
  1995. }
  1996. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  1997. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  1998. uint32_t region_size = texture_upload_region_size_px;
  1999. const uint8_t *r = p_data.ptr();
  2000. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2001. //barrier to transfer
  2002. {
  2003. VkImageMemoryBarrier image_memory_barrier;
  2004. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2005. image_memory_barrier.pNext = nullptr;
  2006. image_memory_barrier.srcAccessMask = 0;
  2007. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2008. image_memory_barrier.oldLayout = texture->layout;
  2009. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2010. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2011. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2012. image_memory_barrier.image = texture->image;
  2013. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2014. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2015. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2016. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2017. image_memory_barrier.subresourceRange.layerCount = 1;
  2018. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2019. }
  2020. uint32_t mipmap_offset = 0;
  2021. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  2022. uint32_t depth;
  2023. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  2024. const uint8_t *read_ptr_mipmap = r + mipmap_offset;
  2025. image_size = image_total - mipmap_offset;
  2026. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  2027. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  2028. for (uint32_t x = 0; x < width; x += region_size) {
  2029. for (uint32_t y = 0; y < height; y += region_size) {
  2030. uint32_t region_w = MIN(region_size, width - x);
  2031. uint32_t region_h = MIN(region_size, height - y);
  2032. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  2033. uint32_t to_allocate = region_w * region_h * pixel_size;
  2034. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  2035. uint32_t alloc_offset, alloc_size;
  2036. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw);
  2037. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  2038. uint8_t *write_ptr;
  2039. { //map
  2040. void *data_ptr = nullptr;
  2041. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  2042. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2043. write_ptr = (uint8_t *)data_ptr;
  2044. write_ptr += alloc_offset;
  2045. }
  2046. uint32_t block_w, block_h;
  2047. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  2048. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  2049. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  2050. if (block_w != 1 || block_h != 1) {
  2051. //compressed image (blocks)
  2052. //must copy a block region
  2053. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  2054. //re-create current variables in blocky format
  2055. uint32_t xb = x / block_w;
  2056. uint32_t yb = y / block_h;
  2057. uint32_t wb = width / block_w;
  2058. //uint32_t hb = height / block_h;
  2059. uint32_t region_wb = region_w / block_w;
  2060. uint32_t region_hb = region_h / block_h;
  2061. for (uint32_t xr = 0; xr < region_wb; xr++) {
  2062. for (uint32_t yr = 0; yr < region_hb; yr++) {
  2063. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  2064. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  2065. //copy block
  2066. for (uint32_t i = 0; i < block_size; i++) {
  2067. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2068. }
  2069. }
  2070. }
  2071. } else {
  2072. //regular image (pixels)
  2073. //must copy a pixel region
  2074. for (uint32_t xr = 0; xr < region_w; xr++) {
  2075. for (uint32_t yr = 0; yr < region_h; yr++) {
  2076. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  2077. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  2078. //copy block
  2079. for (uint32_t i = 0; i < pixel_size; i++) {
  2080. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2081. }
  2082. }
  2083. }
  2084. }
  2085. { //unmap
  2086. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  2087. }
  2088. VkBufferImageCopy buffer_image_copy;
  2089. buffer_image_copy.bufferOffset = alloc_offset;
  2090. buffer_image_copy.bufferRowLength = 0; //tightly packed
  2091. buffer_image_copy.bufferImageHeight = 0; //tightly packed
  2092. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  2093. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  2094. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2095. buffer_image_copy.imageSubresource.layerCount = 1;
  2096. buffer_image_copy.imageOffset.x = x;
  2097. buffer_image_copy.imageOffset.y = y;
  2098. buffer_image_copy.imageOffset.z = z;
  2099. buffer_image_copy.imageExtent.width = region_w;
  2100. buffer_image_copy.imageExtent.height = region_h;
  2101. buffer_image_copy.imageExtent.depth = 1;
  2102. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  2103. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  2104. }
  2105. }
  2106. }
  2107. mipmap_offset = image_total;
  2108. }
  2109. //barrier to restore layout
  2110. {
  2111. VkImageMemoryBarrier image_memory_barrier;
  2112. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2113. image_memory_barrier.pNext = nullptr;
  2114. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2115. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2116. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2117. image_memory_barrier.newLayout = texture->layout;
  2118. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2119. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2120. image_memory_barrier.image = texture->image;
  2121. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2122. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2123. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2124. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2125. image_memory_barrier.subresourceRange.layerCount = 1;
  2126. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2127. }
  2128. return OK;
  2129. }
  2130. Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2131. uint32_t width, height, depth;
  2132. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2133. Vector<uint8_t> image_data;
  2134. image_data.resize(image_size);
  2135. void *img_mem;
  2136. vmaMapMemory(allocator, p_allocation, &img_mem);
  2137. uint32_t blockw, blockh;
  2138. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2139. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2140. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2141. {
  2142. uint8_t *w = image_data.ptrw();
  2143. uint32_t mipmap_offset = 0;
  2144. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2145. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2146. uint8_t *write_ptr_mipmap = w + mipmap_offset;
  2147. image_size = image_total - mipmap_offset;
  2148. VkImageSubresource image_sub_resorce;
  2149. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2150. image_sub_resorce.arrayLayer = p_layer;
  2151. image_sub_resorce.mipLevel = mm_i;
  2152. VkSubresourceLayout layout;
  2153. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2154. for (uint32_t z = 0; z < depth; z++) {
  2155. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2156. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2157. if (block_size > 1) {
  2158. //compressed
  2159. uint32_t line_width = (block_size * (width / blockw));
  2160. for (uint32_t y = 0; y < height / blockh; y++) {
  2161. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2162. uint8_t *wptr = write_ptr + y * line_width;
  2163. copymem(wptr, rptr, line_width);
  2164. }
  2165. } else {
  2166. //uncompressed
  2167. for (uint32_t y = 0; y < height; y++) {
  2168. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2169. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2170. copymem(wptr, rptr, pixel_size * width);
  2171. }
  2172. }
  2173. }
  2174. mipmap_offset = image_total;
  2175. }
  2176. }
  2177. vmaUnmapMemory(allocator, p_allocation);
  2178. return image_data;
  2179. }
  2180. Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2181. _THREAD_SAFE_METHOD_
  2182. Texture *tex = texture_owner.getornull(p_texture);
  2183. ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
  2184. ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
  2185. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2186. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
  2187. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2188. uint32_t layer_count = tex->layers;
  2189. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2190. layer_count *= 6;
  2191. }
  2192. ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
  2193. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2194. //does not need anything fancy, map and read.
  2195. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2196. } else {
  2197. //compute total image size
  2198. uint32_t width, height, depth;
  2199. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2200. //allocate buffer
  2201. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; //makes more sense to retrieve
  2202. Buffer tmp_buffer;
  2203. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  2204. { //Source image barrier
  2205. VkImageMemoryBarrier image_memory_barrier;
  2206. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2207. image_memory_barrier.pNext = nullptr;
  2208. image_memory_barrier.srcAccessMask = 0;
  2209. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2210. image_memory_barrier.oldLayout = tex->layout;
  2211. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2212. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2213. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2214. image_memory_barrier.image = tex->image;
  2215. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2216. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2217. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2218. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2219. image_memory_barrier.subresourceRange.layerCount = 1;
  2220. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2221. }
  2222. uint32_t computed_w = tex->width;
  2223. uint32_t computed_h = tex->height;
  2224. uint32_t computed_d = tex->depth;
  2225. uint32_t prev_size = 0;
  2226. uint32_t offset = 0;
  2227. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2228. VkBufferImageCopy buffer_image_copy;
  2229. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2230. uint32_t size = image_size - prev_size;
  2231. prev_size = image_size;
  2232. buffer_image_copy.bufferOffset = offset;
  2233. buffer_image_copy.bufferImageHeight = 0;
  2234. buffer_image_copy.bufferRowLength = 0;
  2235. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2236. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2237. buffer_image_copy.imageSubresource.layerCount = 1;
  2238. buffer_image_copy.imageSubresource.mipLevel = i;
  2239. buffer_image_copy.imageOffset.x = 0;
  2240. buffer_image_copy.imageOffset.y = 0;
  2241. buffer_image_copy.imageOffset.z = 0;
  2242. buffer_image_copy.imageExtent.width = computed_w;
  2243. buffer_image_copy.imageExtent.height = computed_h;
  2244. buffer_image_copy.imageExtent.depth = computed_d;
  2245. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2246. computed_w = MAX(1, computed_w >> 1);
  2247. computed_h = MAX(1, computed_h >> 1);
  2248. computed_d = MAX(1, computed_d >> 1);
  2249. offset += size;
  2250. }
  2251. { //restore src
  2252. VkImageMemoryBarrier image_memory_barrier;
  2253. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2254. image_memory_barrier.pNext = nullptr;
  2255. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2256. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2257. if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  2258. image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
  2259. }
  2260. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2261. image_memory_barrier.newLayout = tex->layout;
  2262. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2263. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2264. image_memory_barrier.image = tex->image;
  2265. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2266. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2267. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2268. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2269. image_memory_barrier.subresourceRange.layerCount = 1;
  2270. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2271. }
  2272. _flush(true);
  2273. void *buffer_mem;
  2274. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2275. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2276. Vector<uint8_t> buffer_data;
  2277. {
  2278. buffer_data.resize(buffer_size);
  2279. uint8_t *w = buffer_data.ptrw();
  2280. copymem(w, buffer_mem, buffer_size);
  2281. }
  2282. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2283. _buffer_free(&tmp_buffer);
  2284. return buffer_data;
  2285. }
  2286. }
  2287. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2288. _THREAD_SAFE_METHOD_
  2289. Texture *tex = texture_owner.getornull(p_texture);
  2290. ERR_FAIL_COND_V(!tex, false);
  2291. return tex->owner.is_valid();
  2292. }
  2293. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2294. return texture_owner.owns(p_texture);
  2295. }
  2296. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) {
  2297. _THREAD_SAFE_METHOD_
  2298. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2299. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2300. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2301. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2302. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2303. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2304. uint32_t src_layer_count = src_tex->layers;
  2305. uint32_t src_width, src_height, src_depth;
  2306. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2307. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2308. src_layer_count *= 6;
  2309. }
  2310. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2311. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2312. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2313. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2314. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2315. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2316. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2317. ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
  2318. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2319. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2320. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2321. uint32_t dst_layer_count = dst_tex->layers;
  2322. uint32_t dst_width, dst_height, dst_depth;
  2323. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2324. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2325. dst_layer_count *= 6;
  2326. }
  2327. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2328. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2329. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2330. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2331. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2332. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2333. "Source and destination texture must be of the same type (color or depth).");
  2334. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2335. {
  2336. //PRE Copy the image
  2337. { //Source
  2338. VkImageMemoryBarrier image_memory_barrier;
  2339. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2340. image_memory_barrier.pNext = nullptr;
  2341. image_memory_barrier.srcAccessMask = 0;
  2342. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2343. image_memory_barrier.oldLayout = src_tex->layout;
  2344. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2345. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2346. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2347. image_memory_barrier.image = src_tex->image;
  2348. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2349. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2350. image_memory_barrier.subresourceRange.levelCount = 1;
  2351. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2352. image_memory_barrier.subresourceRange.layerCount = 1;
  2353. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2354. }
  2355. { //Dest
  2356. VkImageMemoryBarrier image_memory_barrier;
  2357. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2358. image_memory_barrier.pNext = nullptr;
  2359. image_memory_barrier.srcAccessMask = 0;
  2360. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2361. image_memory_barrier.oldLayout = dst_tex->layout;
  2362. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2363. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2364. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2365. image_memory_barrier.image = dst_tex->image;
  2366. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2367. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2368. image_memory_barrier.subresourceRange.levelCount = 1;
  2369. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2370. image_memory_barrier.subresourceRange.layerCount = 1;
  2371. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2372. }
  2373. //COPY
  2374. {
  2375. VkImageCopy image_copy_region;
  2376. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2377. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2378. image_copy_region.srcSubresource.layerCount = 1;
  2379. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2380. image_copy_region.srcOffset.x = p_from.x;
  2381. image_copy_region.srcOffset.y = p_from.y;
  2382. image_copy_region.srcOffset.z = p_from.z;
  2383. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2384. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2385. image_copy_region.dstSubresource.layerCount = 1;
  2386. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2387. image_copy_region.dstOffset.x = p_to.x;
  2388. image_copy_region.dstOffset.y = p_to.y;
  2389. image_copy_region.dstOffset.z = p_to.z;
  2390. image_copy_region.extent.width = p_size.x;
  2391. image_copy_region.extent.height = p_size.y;
  2392. image_copy_region.extent.depth = p_size.z;
  2393. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2394. }
  2395. // RESTORE LAYOUT for SRC and DST
  2396. { //restore src
  2397. VkImageMemoryBarrier image_memory_barrier;
  2398. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2399. image_memory_barrier.pNext = nullptr;
  2400. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2401. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2402. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2403. image_memory_barrier.newLayout = src_tex->layout;
  2404. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2405. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2406. image_memory_barrier.image = src_tex->image;
  2407. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2408. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2409. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2410. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2411. image_memory_barrier.subresourceRange.layerCount = 1;
  2412. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2413. }
  2414. { //make dst readable
  2415. VkImageMemoryBarrier image_memory_barrier;
  2416. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2417. image_memory_barrier.pNext = nullptr;
  2418. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2419. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2420. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2421. image_memory_barrier.newLayout = dst_tex->layout;
  2422. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2423. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2424. image_memory_barrier.image = dst_tex->image;
  2425. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2426. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2427. image_memory_barrier.subresourceRange.levelCount = 1;
  2428. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2429. image_memory_barrier.subresourceRange.layerCount = 1;
  2430. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2431. }
  2432. }
  2433. return OK;
  2434. }
  2435. Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw) {
  2436. _THREAD_SAFE_METHOD_
  2437. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2438. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2439. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2440. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2441. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2442. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2443. ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
  2444. ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
  2445. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2446. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2447. ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
  2448. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2449. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2450. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2451. ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
  2452. ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
  2453. ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
  2454. ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
  2455. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2456. "Source and destination texture must be of the same type (color or depth).");
  2457. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2458. {
  2459. //PRE Copy the image
  2460. { //Source
  2461. VkImageMemoryBarrier image_memory_barrier;
  2462. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2463. image_memory_barrier.pNext = nullptr;
  2464. image_memory_barrier.srcAccessMask = 0;
  2465. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2466. image_memory_barrier.oldLayout = src_tex->layout;
  2467. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2468. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2469. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2470. image_memory_barrier.image = src_tex->image;
  2471. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2472. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2473. image_memory_barrier.subresourceRange.levelCount = 1;
  2474. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2475. image_memory_barrier.subresourceRange.layerCount = 1;
  2476. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2477. }
  2478. { //Dest
  2479. VkImageMemoryBarrier image_memory_barrier;
  2480. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2481. image_memory_barrier.pNext = nullptr;
  2482. image_memory_barrier.srcAccessMask = 0;
  2483. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2484. image_memory_barrier.oldLayout = dst_tex->layout;
  2485. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2486. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2487. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2488. image_memory_barrier.image = dst_tex->image;
  2489. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2490. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2491. image_memory_barrier.subresourceRange.levelCount = 1;
  2492. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2493. image_memory_barrier.subresourceRange.layerCount = 1;
  2494. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2495. }
  2496. //COPY
  2497. {
  2498. VkImageResolve image_copy_region;
  2499. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2500. image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
  2501. image_copy_region.srcSubresource.layerCount = 1;
  2502. image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
  2503. image_copy_region.srcOffset.x = 0;
  2504. image_copy_region.srcOffset.y = 0;
  2505. image_copy_region.srcOffset.z = 0;
  2506. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2507. image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
  2508. image_copy_region.dstSubresource.layerCount = 1;
  2509. image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
  2510. image_copy_region.dstOffset.x = 0;
  2511. image_copy_region.dstOffset.y = 0;
  2512. image_copy_region.dstOffset.z = 0;
  2513. image_copy_region.extent.width = src_tex->width;
  2514. image_copy_region.extent.height = src_tex->height;
  2515. image_copy_region.extent.depth = src_tex->depth;
  2516. vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2517. }
  2518. // RESTORE LAYOUT for SRC and DST
  2519. { //restore src
  2520. VkImageMemoryBarrier image_memory_barrier;
  2521. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2522. image_memory_barrier.pNext = nullptr;
  2523. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2524. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2525. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2526. image_memory_barrier.newLayout = src_tex->layout;
  2527. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2528. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2529. image_memory_barrier.image = src_tex->image;
  2530. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2531. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2532. image_memory_barrier.subresourceRange.levelCount = 1;
  2533. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2534. image_memory_barrier.subresourceRange.layerCount = 1;
  2535. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2536. }
  2537. { //make dst readable
  2538. VkImageMemoryBarrier image_memory_barrier;
  2539. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2540. image_memory_barrier.pNext = nullptr;
  2541. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2542. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2543. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2544. image_memory_barrier.newLayout = dst_tex->layout;
  2545. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2546. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2547. image_memory_barrier.image = dst_tex->image;
  2548. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2549. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2550. image_memory_barrier.subresourceRange.levelCount = 1;
  2551. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2552. image_memory_barrier.subresourceRange.layerCount = 1;
  2553. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2554. }
  2555. }
  2556. return OK;
  2557. }
  2558. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) {
  2559. _THREAD_SAFE_METHOD_
  2560. Texture *src_tex = texture_owner.getornull(p_texture);
  2561. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2562. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2563. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2564. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2565. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2566. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2567. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2568. uint32_t src_layer_count = src_tex->layers;
  2569. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2570. src_layer_count *= 6;
  2571. }
  2572. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2573. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2574. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2575. VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2576. // NOTE: Perhaps the valid stages/accesses for a given onwner should be a property of the owner. (Here and places like _get_buffer_from_owner)
  2577. const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2578. constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
  2579. constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2580. const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
  2581. { // Barrier from previous access with optional layout change (see clear_layout logic above)
  2582. VkImageMemoryBarrier image_memory_barrier;
  2583. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2584. image_memory_barrier.pNext = nullptr;
  2585. image_memory_barrier.srcAccessMask = valid_texture_access;
  2586. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2587. image_memory_barrier.oldLayout = src_tex->layout;
  2588. image_memory_barrier.oldLayout = clear_layout;
  2589. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2590. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2591. image_memory_barrier.image = src_tex->image;
  2592. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2593. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2594. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2595. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2596. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2597. vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2598. }
  2599. VkClearColorValue clear_color;
  2600. clear_color.float32[0] = p_color.r;
  2601. clear_color.float32[1] = p_color.g;
  2602. clear_color.float32[2] = p_color.b;
  2603. clear_color.float32[3] = p_color.a;
  2604. VkImageSubresourceRange range;
  2605. range.aspectMask = src_tex->read_aspect_mask;
  2606. range.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2607. range.layerCount = p_layers;
  2608. range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2609. range.levelCount = p_mipmaps;
  2610. vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
  2611. { // Barrier to post clear accesses (changing back the layout if needed)
  2612. VkImageMemoryBarrier image_memory_barrier;
  2613. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2614. image_memory_barrier.pNext = nullptr;
  2615. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2616. image_memory_barrier.dstAccessMask = valid_texture_access;
  2617. image_memory_barrier.oldLayout = clear_layout;
  2618. image_memory_barrier.newLayout = src_tex->layout;
  2619. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2620. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2621. image_memory_barrier.image = src_tex->image;
  2622. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2623. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2624. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2625. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2626. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2627. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, valid_texture_stages, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2628. }
  2629. return OK;
  2630. }
  2631. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2632. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2633. _THREAD_SAFE_METHOD_
  2634. //validate that this image is supported for the intended use
  2635. VkFormatProperties properties;
  2636. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2637. VkFormatFeatureFlags flags;
  2638. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2639. flags = properties.linearTilingFeatures;
  2640. } else {
  2641. flags = properties.optimalTilingFeatures;
  2642. }
  2643. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2644. return false;
  2645. }
  2646. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2647. return false;
  2648. }
  2649. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2650. return false;
  2651. }
  2652. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2653. return false;
  2654. }
  2655. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2656. return false;
  2657. }
  2658. return true;
  2659. }
  2660. /********************/
  2661. /**** ATTACHMENT ****/
  2662. /********************/
  2663. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count) {
  2664. Vector<VkAttachmentDescription> attachments;
  2665. Vector<VkAttachmentReference> color_references;
  2666. Vector<VkAttachmentReference> depth_stencil_references;
  2667. Vector<VkAttachmentReference> resolve_references;
  2668. // Set up a dependencies from/to external equivalent to the default (implicit) one, and then amend them
  2669. const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  2670. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  2671. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  2672. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  2673. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
  2674. VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  2675. VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 },
  2676. { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } };
  2677. VkSubpassDependency &dependency_from_external = dependencies[0];
  2678. VkSubpassDependency &dependency_to_external = dependencies[1];
  2679. for (int i = 0; i < p_format.size(); i++) {
  2680. ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2681. ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2682. ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)),
  2683. VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
  2684. VkAttachmentDescription description = {};
  2685. description.flags = 0;
  2686. description.format = vulkan_formats[p_format[i].format];
  2687. description.samples = rasterization_sample_count[p_format[i].samples];
  2688. bool is_depth_stencil = p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2689. bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2690. bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2691. // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
  2692. // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution syncronization vs.
  2693. // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
  2694. // stage
  2695. switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
  2696. case INITIAL_ACTION_CLEAR: {
  2697. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2698. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2699. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2700. dependency_from_external.srcStageMask |= reading_stages;
  2701. } break;
  2702. case INITIAL_ACTION_KEEP: {
  2703. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2704. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2705. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2706. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2707. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2708. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2709. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2710. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2711. dependency_from_external.srcStageMask |= reading_stages;
  2712. } else {
  2713. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2714. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2715. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2716. dependency_from_external.srcStageMask |= reading_stages;
  2717. }
  2718. } break;
  2719. case INITIAL_ACTION_DROP: {
  2720. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2721. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2722. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2723. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2724. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2725. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2726. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2727. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2728. dependency_from_external.srcStageMask |= reading_stages;
  2729. } else {
  2730. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2731. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2732. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2733. dependency_from_external.srcStageMask |= reading_stages;
  2734. }
  2735. } break;
  2736. case INITIAL_ACTION_CONTINUE: {
  2737. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2738. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2739. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2740. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2741. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2742. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2743. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2744. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2745. } else {
  2746. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2747. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2748. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2749. dependency_from_external.srcStageMask |= reading_stages;
  2750. }
  2751. } break;
  2752. default: {
  2753. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2754. }
  2755. }
  2756. switch (is_depth_stencil ? p_final_depth_action : p_final_color_action) {
  2757. case FINAL_ACTION_READ: {
  2758. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2759. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2760. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2761. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2762. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  2763. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2764. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2765. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2766. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2767. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
  2768. } else {
  2769. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2770. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2771. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2772. // TODO: What does this mean about the next usage (and thus appropriate dependency masks
  2773. }
  2774. } break;
  2775. case FINAL_ACTION_DISCARD: {
  2776. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2777. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2778. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2779. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2780. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2781. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2782. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2783. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2784. } else {
  2785. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2786. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2787. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2788. }
  2789. } break;
  2790. case FINAL_ACTION_CONTINUE: {
  2791. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2792. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2793. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2794. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2795. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2796. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2797. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2798. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2799. } else {
  2800. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2801. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2802. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2803. }
  2804. } break;
  2805. default: {
  2806. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2807. }
  2808. }
  2809. attachments.push_back(description);
  2810. VkAttachmentReference reference;
  2811. reference.attachment = i;
  2812. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2813. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2814. color_references.push_back(reference);
  2815. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2816. reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2817. depth_stencil_references.push_back(reference);
  2818. } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
  2819. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2820. resolve_references.push_back(reference);
  2821. // if resolves are done, we need to ensure the copy is safe
  2822. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2823. dependency_to_external.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  2824. } else {
  2825. ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
  2826. }
  2827. // NOTE: Big Mallet Approach -- any layout transition causes a full barrier
  2828. if (reference.layout != description.initialLayout) {
  2829. // NOTE: this should be smarter based on the textures knowledge of it's previous role
  2830. dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  2831. dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  2832. }
  2833. if (reference.layout != description.finalLayout) {
  2834. // NOTE: this should be smarter based on the textures knowledge of it's subsequent role
  2835. dependency_from_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  2836. dependency_from_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  2837. }
  2838. }
  2839. ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
  2840. "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
  2841. ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
  2842. "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
  2843. VkSubpassDescription subpass;
  2844. subpass.flags = 0;
  2845. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2846. subpass.inputAttachmentCount = 0; //unsupported for now
  2847. subpass.pInputAttachments = nullptr;
  2848. subpass.colorAttachmentCount = color_references.size();
  2849. subpass.pColorAttachments = color_references.ptr();
  2850. subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
  2851. subpass.pResolveAttachments = resolve_references.ptr();
  2852. subpass.preserveAttachmentCount = 0;
  2853. subpass.pPreserveAttachments = nullptr;
  2854. VkRenderPassCreateInfo render_pass_create_info;
  2855. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2856. render_pass_create_info.pNext = nullptr;
  2857. render_pass_create_info.flags = 0;
  2858. render_pass_create_info.attachmentCount = attachments.size();
  2859. render_pass_create_info.pAttachments = attachments.ptr();
  2860. render_pass_create_info.subpassCount = 1;
  2861. render_pass_create_info.pSubpasses = &subpass;
  2862. render_pass_create_info.dependencyCount = 2;
  2863. render_pass_create_info.pDependencies = dependencies;
  2864. VkRenderPass render_pass;
  2865. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  2866. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass failed with error " + itos(res) + ".");
  2867. if (r_color_attachment_count) {
  2868. *r_color_attachment_count = color_references.size();
  2869. }
  2870. return render_pass;
  2871. }
  2872. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
  2873. _THREAD_SAFE_METHOD_
  2874. FramebufferFormatKey key;
  2875. key.attachments = p_format;
  2876. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2877. if (E) {
  2878. //exists, return
  2879. return E->get();
  2880. }
  2881. int color_references;
  2882. VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, &color_references); //actions don't matter for this use case
  2883. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2884. return INVALID_ID;
  2885. }
  2886. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2887. E = framebuffer_format_cache.insert(key, id);
  2888. FramebufferFormat fb_format;
  2889. fb_format.E = E;
  2890. fb_format.color_attachments = color_references;
  2891. fb_format.render_pass = render_pass;
  2892. fb_format.samples = p_format[0].samples;
  2893. framebuffer_formats[id] = fb_format;
  2894. return id;
  2895. }
  2896. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(const Size2i &p_size) {
  2897. ERR_FAIL_COND_V(p_size.width <= 0 || p_size.height <= 0, INVALID_FORMAT_ID);
  2898. FramebufferFormatKey key;
  2899. key.empty_size = p_size;
  2900. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2901. if (E) {
  2902. //exists, return
  2903. return E->get();
  2904. }
  2905. VkSubpassDescription subpass;
  2906. subpass.flags = 0;
  2907. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2908. subpass.inputAttachmentCount = 0; //unsupported for now
  2909. subpass.pInputAttachments = nullptr;
  2910. subpass.colorAttachmentCount = 0;
  2911. subpass.pColorAttachments = nullptr;
  2912. subpass.pDepthStencilAttachment = nullptr;
  2913. subpass.pResolveAttachments = nullptr;
  2914. subpass.preserveAttachmentCount = 0;
  2915. subpass.pPreserveAttachments = nullptr;
  2916. VkRenderPassCreateInfo render_pass_create_info;
  2917. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2918. render_pass_create_info.pNext = nullptr;
  2919. render_pass_create_info.flags = 0;
  2920. render_pass_create_info.attachmentCount = 0;
  2921. render_pass_create_info.pAttachments = nullptr;
  2922. render_pass_create_info.subpassCount = 1;
  2923. render_pass_create_info.pSubpasses = &subpass;
  2924. render_pass_create_info.dependencyCount = 0;
  2925. render_pass_create_info.pDependencies = nullptr;
  2926. VkRenderPass render_pass;
  2927. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  2928. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
  2929. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2930. return INVALID_ID;
  2931. }
  2932. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2933. E = framebuffer_format_cache.insert(key, id);
  2934. FramebufferFormat fb_format;
  2935. fb_format.E = E;
  2936. fb_format.color_attachments = 0;
  2937. fb_format.render_pass = render_pass;
  2938. fb_format.samples = TEXTURE_SAMPLES_1;
  2939. framebuffer_formats[id] = fb_format;
  2940. return id;
  2941. }
  2942. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format) {
  2943. Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
  2944. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  2945. return E->get().samples;
  2946. }
  2947. /***********************/
  2948. /**** RENDER TARGET ****/
  2949. /***********************/
  2950. RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, FramebufferFormatID p_format_check) {
  2951. _THREAD_SAFE_METHOD_
  2952. Framebuffer framebuffer;
  2953. framebuffer.format_id = framebuffer_format_create_empty(p_size);
  2954. ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
  2955. framebuffer.size = p_size;
  2956. return framebuffer_owner.make_rid(framebuffer);
  2957. }
  2958. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
  2959. _THREAD_SAFE_METHOD_
  2960. Vector<AttachmentFormat> attachments;
  2961. Size2i size;
  2962. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2963. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  2964. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  2965. if (i == 0) {
  2966. size.width = texture->width;
  2967. size.height = texture->height;
  2968. } else {
  2969. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  2970. "All textures in a framebuffer should be the same size.");
  2971. }
  2972. AttachmentFormat af;
  2973. af.format = texture->format;
  2974. af.samples = texture->samples;
  2975. af.usage_flags = texture->usage_flags;
  2976. attachments.push_back(af);
  2977. }
  2978. FramebufferFormatID format_id = framebuffer_format_create(attachments);
  2979. if (format_id == INVALID_ID) {
  2980. return RID();
  2981. }
  2982. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  2983. "The format used to check this framebuffer differs from the intended framebuffer format.");
  2984. Framebuffer framebuffer;
  2985. framebuffer.format_id = format_id;
  2986. framebuffer.texture_ids = p_texture_attachments;
  2987. framebuffer.size = size;
  2988. RID id = framebuffer_owner.make_rid(framebuffer);
  2989. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2990. _add_dependency(id, p_texture_attachments[i]);
  2991. }
  2992. return id;
  2993. }
  2994. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  2995. _THREAD_SAFE_METHOD_
  2996. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  2997. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  2998. return framebuffer->format_id;
  2999. }
  3000. /*****************/
  3001. /**** SAMPLER ****/
  3002. /*****************/
  3003. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  3004. _THREAD_SAFE_METHOD_
  3005. VkSamplerCreateInfo sampler_create_info;
  3006. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  3007. sampler_create_info.pNext = nullptr;
  3008. sampler_create_info.flags = 0;
  3009. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3010. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3011. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  3012. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  3013. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  3014. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  3015. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  3016. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  3017. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  3018. sampler_create_info.mipLodBias = p_state.lod_bias;
  3019. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  3020. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  3021. sampler_create_info.compareEnable = p_state.enable_compare;
  3022. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  3023. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  3024. sampler_create_info.minLod = p_state.min_lod;
  3025. sampler_create_info.maxLod = p_state.max_lod;
  3026. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  3027. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  3028. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  3029. VkSampler sampler;
  3030. VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
  3031. ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
  3032. return sampler_owner.make_rid(sampler);
  3033. }
  3034. /**********************/
  3035. /**** VERTEX ARRAY ****/
  3036. /**********************/
  3037. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  3038. _THREAD_SAFE_METHOD_
  3039. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3040. Buffer buffer;
  3041. _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3042. if (p_data.size()) {
  3043. uint64_t data_size = p_data.size();
  3044. const uint8_t *r = p_data.ptr();
  3045. _buffer_update(&buffer, 0, r, data_size);
  3046. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  3047. }
  3048. return vertex_buffer_owner.make_rid(buffer);
  3049. }
  3050. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  3051. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
  3052. _THREAD_SAFE_METHOD_
  3053. VertexDescriptionKey key;
  3054. key.vertex_formats = p_vertex_formats;
  3055. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  3056. if (idptr) {
  3057. return *idptr;
  3058. }
  3059. //does not exist, create one and cache it
  3060. VertexDescriptionCache vdcache;
  3061. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  3062. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  3063. Set<int> used_locations;
  3064. for (int i = 0; i < p_vertex_formats.size(); i++) {
  3065. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  3066. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  3067. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  3068. "Data format for attachment (" + itos(i) + ") is not valid for a vertex array.");
  3069. vdcache.bindings[i].binding = i;
  3070. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  3071. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  3072. vdcache.attributes[i].binding = i;
  3073. vdcache.attributes[i].location = p_vertex_formats[i].location;
  3074. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  3075. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  3076. used_locations.insert(p_vertex_formats[i].location);
  3077. }
  3078. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3079. vdcache.create_info.pNext = nullptr;
  3080. vdcache.create_info.flags = 0;
  3081. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  3082. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  3083. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  3084. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  3085. vdcache.vertex_formats = p_vertex_formats;
  3086. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  3087. vertex_format_cache[key] = id;
  3088. vertex_formats[id] = vdcache;
  3089. return id;
  3090. }
  3091. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  3092. _THREAD_SAFE_METHOD_
  3093. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3094. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3095. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  3096. for (int i = 0; i < p_src_buffers.size(); i++) {
  3097. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  3098. }
  3099. VertexArray vertex_array;
  3100. vertex_array.vertex_count = p_vertex_count;
  3101. vertex_array.description = p_vertex_format;
  3102. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  3103. for (int i = 0; i < p_src_buffers.size(); i++) {
  3104. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  3105. //validate with buffer
  3106. {
  3107. const VertexAttribute &atf = vd.vertex_formats[i];
  3108. uint32_t element_size = get_format_vertex_size(atf.format);
  3109. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  3110. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  3111. //validate size for regular drawing
  3112. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  3113. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  3114. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  3115. } else {
  3116. //validate size for instances drawing
  3117. uint64_t available = buffer->size - atf.offset;
  3118. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  3119. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  3120. uint32_t instances_allowed = available / atf.stride;
  3121. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  3122. }
  3123. }
  3124. vertex_array.buffers.push_back(buffer->buffer);
  3125. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  3126. }
  3127. RID id = vertex_array_owner.make_rid(vertex_array);
  3128. for (int i = 0; i < p_src_buffers.size(); i++) {
  3129. _add_dependency(id, p_src_buffers[i]);
  3130. }
  3131. return id;
  3132. }
  3133. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
  3134. _THREAD_SAFE_METHOD_
  3135. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3136. IndexBuffer index_buffer;
  3137. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  3138. index_buffer.supports_restart_indices = p_use_restart_indices;
  3139. index_buffer.index_count = p_index_count;
  3140. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  3141. #ifdef DEBUG_ENABLED
  3142. if (p_data.size()) {
  3143. index_buffer.max_index = 0;
  3144. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  3145. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  3146. const uint8_t *r = p_data.ptr();
  3147. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  3148. const uint16_t *index16 = (const uint16_t *)r;
  3149. for (uint32_t i = 0; i < p_index_count; i++) {
  3150. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  3151. continue; //restart index, ignore
  3152. }
  3153. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  3154. }
  3155. } else {
  3156. const uint32_t *index32 = (const uint32_t *)r;
  3157. for (uint32_t i = 0; i < p_index_count; i++) {
  3158. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  3159. continue; //restart index, ignore
  3160. }
  3161. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  3162. }
  3163. }
  3164. } else {
  3165. index_buffer.max_index = 0xFFFFFFFF;
  3166. }
  3167. #else
  3168. index_buffer.max_index = 0xFFFFFFFF;
  3169. #endif
  3170. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3171. if (p_data.size()) {
  3172. uint64_t data_size = p_data.size();
  3173. const uint8_t *r = p_data.ptr();
  3174. _buffer_update(&index_buffer, 0, r, data_size);
  3175. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  3176. }
  3177. return index_buffer_owner.make_rid(index_buffer);
  3178. }
  3179. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  3180. _THREAD_SAFE_METHOD_
  3181. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  3182. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  3183. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3184. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  3185. IndexArray index_array;
  3186. index_array.max_index = index_buffer->max_index;
  3187. index_array.buffer = index_buffer->buffer;
  3188. index_array.offset = p_index_offset;
  3189. index_array.indices = p_index_count;
  3190. index_array.index_type = index_buffer->index_type;
  3191. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  3192. RID id = index_array_owner.make_rid(index_array);
  3193. _add_dependency(id, p_index_buffer);
  3194. return id;
  3195. }
  3196. /****************/
  3197. /**** SHADER ****/
  3198. /****************/
  3199. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  3200. "Vertex",
  3201. "Fragment",
  3202. "TesselationControl",
  3203. "TesselationEvaluation",
  3204. "Compute"
  3205. };
  3206. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  3207. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  3208. };
  3209. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  3210. VK_SHADER_STAGE_VERTEX_BIT,
  3211. VK_SHADER_STAGE_FRAGMENT_BIT,
  3212. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3213. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3214. VK_SHADER_STAGE_COMPUTE_BIT,
  3215. };
  3216. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  3217. String ret;
  3218. const Shader *shader = shader_owner.getornull(p_shader);
  3219. ERR_FAIL_COND_V(!shader, String());
  3220. for (int i = 0; i < shader->sets.size(); i++) {
  3221. if (p_set >= 0 && i != p_set) {
  3222. continue;
  3223. }
  3224. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  3225. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  3226. if (ret != String()) {
  3227. ret += "\n";
  3228. }
  3229. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
  3230. }
  3231. }
  3232. return ret;
  3233. }
  3234. #if 0
  3235. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  3236. VkDescriptorSetLayoutBinding layout_binding;
  3237. UniformInfo info;
  3238. switch (reflection.getType()->getBasicType()) {
  3239. case glslang::EbtSampler: {
  3240. //print_line("DEBUG: IsSampler");
  3241. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  3242. //texture buffers
  3243. if (reflection.getType()->getSampler().isCombined()) {
  3244. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3245. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  3246. //print_line("DEBUG: SAMPLER: texel combined");
  3247. } else if (reflection.getType()->getSampler().isTexture()) {
  3248. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3249. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3250. //print_line("DEBUG: SAMPLER: texel alone");
  3251. } else if (reflection.getType()->getSampler().isImage()) {
  3252. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3253. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3254. //print_line("DEBUG: SAMPLER: texel buffer");
  3255. } else {
  3256. if (r_error) {
  3257. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
  3258. }
  3259. return false;
  3260. }
  3261. } else if (reflection.getType()->getSampler().isCombined()) {
  3262. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3263. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3264. //print_line("DEBUG: SAMPLER: combined");
  3265. } else if (reflection.getType()->getSampler().isPureSampler()) {
  3266. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3267. info.type = UNIFORM_TYPE_SAMPLER;
  3268. //print_line("DEBUG: SAMPLER: sampler");
  3269. } else if (reflection.getType()->getSampler().isTexture()) {
  3270. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3271. info.type = UNIFORM_TYPE_TEXTURE;
  3272. //print_line("DEBUG: SAMPLER: image");
  3273. } else if (reflection.getType()->getSampler().isImage()) {
  3274. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3275. info.type = UNIFORM_TYPE_IMAGE;
  3276. //print_line("DEBUG: SAMPLER: storage image");
  3277. } else {
  3278. //print_line("DEBUG: sampler unknown");
  3279. if (r_error) {
  3280. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
  3281. }
  3282. return false;
  3283. }
  3284. if (reflection.getType()->isArray()) {
  3285. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3286. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3287. } else {
  3288. layout_binding.descriptorCount = 1;
  3289. }
  3290. info.length = layout_binding.descriptorCount;
  3291. } break;
  3292. /*case glslang::EbtStruct: {
  3293. print_line("DEBUG: Struct");
  3294. } break;*/
  3295. case glslang::EbtBlock: {
  3296. //print_line("DEBUG: Block");
  3297. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  3298. if (reflection.getType()->getQualifier().layoutPushConstant) {
  3299. uint32_t len = reflection.size;
  3300. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  3301. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
  3302. return false;
  3303. }
  3304. push_constant.push_constant_size = len;
  3305. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  3306. return true;
  3307. }
  3308. //print_line("DEBUG: Uniform buffer");
  3309. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3310. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3311. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  3312. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3313. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3314. //print_line("DEBUG: Storage buffer");
  3315. } else {
  3316. if (r_error) {
  3317. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  3318. }
  3319. return false;
  3320. }
  3321. if (reflection.getType()->isArray()) {
  3322. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3323. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3324. } else {
  3325. layout_binding.descriptorCount = 1;
  3326. }
  3327. info.length = reflection.size;
  3328. } break;
  3329. /*case glslang::EbtReference: {
  3330. } break;*/
  3331. /*case glslang::EbtAtomicUint: {
  3332. } break;*/
  3333. default: {
  3334. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  3335. //member of uniform block?
  3336. return true;
  3337. }
  3338. if (r_error) {
  3339. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
  3340. }
  3341. return false;
  3342. }
  3343. }
  3344. if (!reflection.getType()->getQualifier().hasBinding()) {
  3345. if (r_error) {
  3346. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
  3347. }
  3348. return false;
  3349. }
  3350. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  3351. if (set >= MAX_UNIFORM_SETS) {
  3352. if (r_error) {
  3353. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  3354. }
  3355. return false;
  3356. }
  3357. if (set >= limits.maxBoundDescriptorSets) {
  3358. if (r_error) {
  3359. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  3360. }
  3361. return false;
  3362. }
  3363. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  3364. if (set < (uint32_t)bindings.size()) {
  3365. //check if this already exists
  3366. for (int i = 0; i < bindings[set].size(); i++) {
  3367. if (bindings[set][i].binding == binding) {
  3368. //already exists, verify that it's the same type
  3369. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  3370. if (r_error) {
  3371. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  3372. }
  3373. return false;
  3374. }
  3375. //also, verify that it's the same size
  3376. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  3377. if (r_error) {
  3378. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  3379. }
  3380. return false;
  3381. }
  3382. //just append stage mask and return
  3383. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  3384. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  3385. return true;
  3386. }
  3387. }
  3388. }
  3389. layout_binding.binding = binding;
  3390. layout_binding.stageFlags = shader_stage_masks[p_stage];
  3391. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  3392. info.stages = 1 << p_stage;
  3393. info.binding = binding;
  3394. if (set >= (uint32_t)bindings.size()) {
  3395. bindings.resize(set + 1);
  3396. uniform_infos.resize(set + 1);
  3397. }
  3398. #if 0
  3399. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  3400. #endif
  3401. bindings.write[set].push_back(layout_binding);
  3402. uniform_infos.write[set].push_back(info);
  3403. return true;
  3404. }
  3405. #endif
  3406. RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
  3407. //descriptor layouts
  3408. Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
  3409. Vector<Vector<UniformInfo>> uniform_info;
  3410. Shader::PushConstant push_constant;
  3411. push_constant.push_constant_size = 0;
  3412. push_constant.push_constants_vk_stage = 0;
  3413. uint32_t vertex_input_mask = 0;
  3414. uint32_t fragment_outputs = 0;
  3415. uint32_t stages_processed = 0;
  3416. bool is_compute = false;
  3417. for (int i = 0; i < p_stages.size(); i++) {
  3418. if (p_stages[i].shader_stage == SHADER_STAGE_COMPUTE) {
  3419. is_compute = true;
  3420. ERR_FAIL_COND_V_MSG(p_stages.size() != 1, RID(),
  3421. "Compute shaders can only receive one stage, dedicated to compute.");
  3422. }
  3423. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_stages[i].shader_stage), RID(),
  3424. "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.");
  3425. {
  3426. SpvReflectShaderModule module;
  3427. const uint8_t *spirv = p_stages[i].spir_v.ptr();
  3428. SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv, &module);
  3429. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3430. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader.");
  3431. uint32_t binding_count = 0;
  3432. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
  3433. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3434. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  3435. uint32_t stage = p_stages[i].shader_stage;
  3436. if (binding_count > 0) {
  3437. //Parse bindings
  3438. Vector<SpvReflectDescriptorBinding *> bindings;
  3439. bindings.resize(binding_count);
  3440. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  3441. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3442. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed getting descriptor bindings.");
  3443. for (uint32_t j = 0; j < binding_count; j++) {
  3444. const SpvReflectDescriptorBinding &binding = *bindings[j];
  3445. VkDescriptorSetLayoutBinding layout_binding;
  3446. UniformInfo info;
  3447. bool need_array_dimensions = false;
  3448. bool need_block_size = false;
  3449. switch (binding.descriptor_type) {
  3450. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  3451. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3452. info.type = UNIFORM_TYPE_SAMPLER;
  3453. need_array_dimensions = true;
  3454. } break;
  3455. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  3456. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3457. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3458. need_array_dimensions = true;
  3459. } break;
  3460. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  3461. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3462. info.type = UNIFORM_TYPE_TEXTURE;
  3463. need_array_dimensions = true;
  3464. } break;
  3465. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  3466. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3467. info.type = UNIFORM_TYPE_IMAGE;
  3468. need_array_dimensions = true;
  3469. } break;
  3470. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  3471. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3472. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3473. need_array_dimensions = true;
  3474. } break;
  3475. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  3476. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3477. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3478. need_array_dimensions = true;
  3479. } break;
  3480. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  3481. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3482. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3483. need_block_size = true;
  3484. } break;
  3485. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  3486. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3487. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3488. need_block_size = true;
  3489. } break;
  3490. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  3491. ERR_PRINT("Dynamic uniform buffer not supported.");
  3492. continue;
  3493. } break;
  3494. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  3495. ERR_PRINT("Dynamic storage buffer not supported.");
  3496. continue;
  3497. } break;
  3498. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  3499. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3500. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  3501. } break;
  3502. }
  3503. if (need_array_dimensions) {
  3504. if (binding.array.dims_count == 0) {
  3505. info.length = 1;
  3506. } else {
  3507. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  3508. if (k == 0) {
  3509. info.length = binding.array.dims[0];
  3510. } else {
  3511. info.length *= binding.array.dims[k];
  3512. }
  3513. }
  3514. }
  3515. layout_binding.descriptorCount = info.length;
  3516. } else if (need_block_size) {
  3517. info.length = binding.block.size;
  3518. layout_binding.descriptorCount = 1;
  3519. } else {
  3520. info.length = 0;
  3521. layout_binding.descriptorCount = 1;
  3522. }
  3523. info.binding = binding.binding;
  3524. uint32_t set = binding.set;
  3525. //print_line("Stage: " + String(shader_stage_names[stage]) + " set=" + itos(set) + " binding=" + itos(info.binding) + " type=" + shader_uniform_names[info.type] + " length=" + itos(info.length));
  3526. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, RID(),
  3527. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  3528. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, RID(),
  3529. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  3530. if (set < (uint32_t)set_bindings.size()) {
  3531. //check if this already exists
  3532. bool exists = false;
  3533. for (int k = 0; k < set_bindings[set].size(); k++) {
  3534. if (set_bindings[set][k].binding == (uint32_t)info.binding) {
  3535. //already exists, verify that it's the same type
  3536. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorType != layout_binding.descriptorType, RID(),
  3537. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  3538. //also, verify that it's the same size
  3539. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorCount != layout_binding.descriptorCount || uniform_info[set][k].length != info.length, RID(),
  3540. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  3541. //just append stage mask and return
  3542. set_bindings.write[set].write[k].stageFlags |= shader_stage_masks[stage];
  3543. uniform_info.write[set].write[k].stages |= 1 << stage;
  3544. exists = true;
  3545. }
  3546. }
  3547. if (exists) {
  3548. continue; //merged
  3549. }
  3550. }
  3551. layout_binding.binding = info.binding;
  3552. layout_binding.stageFlags = shader_stage_masks[stage];
  3553. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  3554. info.stages = 1 << stage;
  3555. info.binding = info.binding;
  3556. if (set >= (uint32_t)set_bindings.size()) {
  3557. set_bindings.resize(set + 1);
  3558. uniform_info.resize(set + 1);
  3559. }
  3560. set_bindings.write[set].push_back(layout_binding);
  3561. uniform_info.write[set].push_back(info);
  3562. }
  3563. }
  3564. if (stage == SHADER_STAGE_VERTEX) {
  3565. uint32_t iv_count = 0;
  3566. result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
  3567. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3568. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating input variables.");
  3569. if (iv_count) {
  3570. Vector<SpvReflectInterfaceVariable *> input_vars;
  3571. input_vars.resize(iv_count);
  3572. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  3573. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3574. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining input variables.");
  3575. for (uint32_t j = 0; j < iv_count; j++) {
  3576. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  3577. vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  3578. }
  3579. }
  3580. }
  3581. }
  3582. if (stage == SHADER_STAGE_FRAGMENT) {
  3583. uint32_t ov_count = 0;
  3584. result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
  3585. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3586. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating output variables.");
  3587. if (ov_count) {
  3588. Vector<SpvReflectInterfaceVariable *> output_vars;
  3589. output_vars.resize(ov_count);
  3590. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  3591. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3592. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining output variables.");
  3593. for (uint32_t j = 0; j < ov_count; j++) {
  3594. if (output_vars[j]) {
  3595. fragment_outputs = MAX(fragment_outputs, output_vars[j]->location + 1);
  3596. }
  3597. }
  3598. }
  3599. }
  3600. uint32_t pc_count = 0;
  3601. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
  3602. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3603. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating push constants.");
  3604. if (pc_count) {
  3605. ERR_FAIL_COND_V_MSG(pc_count > 1, RID(),
  3606. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  3607. Vector<SpvReflectBlockVariable *> pconstants;
  3608. pconstants.resize(pc_count);
  3609. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  3610. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3611. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining push constants.");
  3612. #if 0
  3613. if (pconstants[0] == nullptr) {
  3614. FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  3615. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  3616. memdelete(f);
  3617. }
  3618. #endif
  3619. ERR_FAIL_COND_V_MSG(push_constant.push_constant_size && push_constant.push_constant_size != pconstants[0]->size, RID(),
  3620. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  3621. push_constant.push_constant_size = pconstants[0]->size;
  3622. push_constant.push_constants_vk_stage |= shader_stage_masks[stage];
  3623. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  3624. }
  3625. // Destroy the reflection data when no longer required.
  3626. spvReflectDestroyShaderModule(&module);
  3627. }
  3628. stages_processed |= (1 << p_stages[i].shader_stage);
  3629. }
  3630. //all good, let's create modules
  3631. _THREAD_SAFE_METHOD_
  3632. Shader shader;
  3633. shader.vertex_input_mask = vertex_input_mask;
  3634. shader.fragment_outputs = fragment_outputs;
  3635. shader.push_constant = push_constant;
  3636. shader.is_compute = is_compute;
  3637. String error_text;
  3638. bool success = true;
  3639. for (int i = 0; i < p_stages.size(); i++) {
  3640. VkShaderModuleCreateInfo shader_module_create_info;
  3641. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3642. shader_module_create_info.pNext = nullptr;
  3643. shader_module_create_info.flags = 0;
  3644. shader_module_create_info.codeSize = p_stages[i].spir_v.size();
  3645. const uint8_t *r = p_stages[i].spir_v.ptr();
  3646. shader_module_create_info.pCode = (const uint32_t *)r;
  3647. VkShaderModule module;
  3648. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
  3649. if (res) {
  3650. success = false;
  3651. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]);
  3652. break;
  3653. }
  3654. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  3655. VK_SHADER_STAGE_VERTEX_BIT,
  3656. VK_SHADER_STAGE_FRAGMENT_BIT,
  3657. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3658. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3659. VK_SHADER_STAGE_COMPUTE_BIT,
  3660. };
  3661. VkPipelineShaderStageCreateInfo shader_stage;
  3662. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3663. shader_stage.pNext = nullptr;
  3664. shader_stage.flags = 0;
  3665. shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
  3666. shader_stage.module = module;
  3667. shader_stage.pName = "main";
  3668. shader_stage.pSpecializationInfo = nullptr;
  3669. shader.pipeline_stages.push_back(shader_stage);
  3670. }
  3671. //proceed to create descriptor sets
  3672. if (success) {
  3673. for (int i = 0; i < set_bindings.size(); i++) {
  3674. //empty ones are fine if they were not used according to spec (binding count will be 0)
  3675. VkDescriptorSetLayoutCreateInfo layout_create_info;
  3676. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  3677. layout_create_info.pNext = nullptr;
  3678. layout_create_info.flags = 0;
  3679. layout_create_info.bindingCount = set_bindings[i].size();
  3680. layout_create_info.pBindings = set_bindings[i].ptr();
  3681. VkDescriptorSetLayout layout;
  3682. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
  3683. if (res) {
  3684. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  3685. success = false;
  3686. break;
  3687. }
  3688. Shader::Set set;
  3689. set.descriptor_set_layout = layout;
  3690. set.uniform_info = uniform_info[i];
  3691. //sort and hash
  3692. set.uniform_info.sort();
  3693. uint32_t format = 0; //no format, default
  3694. if (set.uniform_info.size()) {
  3695. //has data, needs an actual format;
  3696. UniformSetFormat usformat;
  3697. usformat.uniform_info = set.uniform_info;
  3698. Map<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  3699. if (E) {
  3700. format = E->get();
  3701. } else {
  3702. format = uniform_set_format_cache.size() + 1;
  3703. uniform_set_format_cache.insert(usformat, format);
  3704. }
  3705. }
  3706. shader.sets.push_back(set);
  3707. shader.set_formats.push_back(format);
  3708. }
  3709. }
  3710. if (success) {
  3711. //create pipeline layout
  3712. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  3713. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  3714. pipeline_layout_create_info.pNext = nullptr;
  3715. pipeline_layout_create_info.flags = 0;
  3716. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  3717. Vector<VkDescriptorSetLayout> layouts;
  3718. layouts.resize(shader.sets.size());
  3719. for (int i = 0; i < layouts.size(); i++) {
  3720. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  3721. }
  3722. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  3723. if (push_constant.push_constant_size) {
  3724. VkPushConstantRange push_constant_range;
  3725. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  3726. push_constant_range.offset = 0;
  3727. push_constant_range.size = push_constant.push_constant_size;
  3728. pipeline_layout_create_info.pushConstantRangeCount = 1;
  3729. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  3730. } else {
  3731. pipeline_layout_create_info.pushConstantRangeCount = 0;
  3732. pipeline_layout_create_info.pPushConstantRanges = nullptr;
  3733. }
  3734. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
  3735. if (err) {
  3736. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  3737. success = false;
  3738. }
  3739. }
  3740. if (!success) {
  3741. //clean up if failed
  3742. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  3743. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
  3744. }
  3745. for (int i = 0; i < shader.sets.size(); i++) {
  3746. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
  3747. }
  3748. ERR_FAIL_V_MSG(RID(), error_text);
  3749. }
  3750. return shader_owner.make_rid(shader);
  3751. }
  3752. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  3753. _THREAD_SAFE_METHOD_
  3754. const Shader *shader = shader_owner.getornull(p_shader);
  3755. ERR_FAIL_COND_V(!shader, 0);
  3756. return shader->vertex_input_mask;
  3757. }
  3758. /******************/
  3759. /**** UNIFORMS ****/
  3760. /******************/
  3761. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  3762. _THREAD_SAFE_METHOD_
  3763. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3764. Buffer buffer;
  3765. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3766. ERR_FAIL_COND_V(err != OK, RID());
  3767. if (p_data.size()) {
  3768. uint64_t data_size = p_data.size();
  3769. const uint8_t *r = p_data.ptr();
  3770. _buffer_update(&buffer, 0, r, data_size);
  3771. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  3772. }
  3773. return uniform_buffer_owner.make_rid(buffer);
  3774. }
  3775. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
  3776. _THREAD_SAFE_METHOD_
  3777. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3778. Buffer buffer;
  3779. buffer.usage = p_usage;
  3780. uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3781. if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
  3782. flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  3783. }
  3784. Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_GPU_ONLY);
  3785. ERR_FAIL_COND_V(err != OK, RID());
  3786. if (p_data.size()) {
  3787. uint64_t data_size = p_data.size();
  3788. const uint8_t *r = p_data.ptr();
  3789. _buffer_update(&buffer, 0, r, data_size);
  3790. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  3791. }
  3792. return storage_buffer_owner.make_rid(buffer);
  3793. }
  3794. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
  3795. _THREAD_SAFE_METHOD_
  3796. uint32_t element_size = get_format_vertex_size(p_format);
  3797. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  3798. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  3799. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  3800. TextureBuffer texture_buffer;
  3801. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3802. ERR_FAIL_COND_V(err != OK, RID());
  3803. if (p_data.size()) {
  3804. uint64_t data_size = p_data.size();
  3805. const uint8_t *r = p_data.ptr();
  3806. _buffer_update(&texture_buffer.buffer, 0, r, data_size);
  3807. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  3808. }
  3809. VkBufferViewCreateInfo view_create_info;
  3810. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  3811. view_create_info.pNext = nullptr;
  3812. view_create_info.flags = 0;
  3813. view_create_info.buffer = texture_buffer.buffer.buffer;
  3814. view_create_info.format = vulkan_formats[p_format];
  3815. view_create_info.offset = 0;
  3816. view_create_info.range = size_bytes;
  3817. texture_buffer.view = VK_NULL_HANDLE;
  3818. VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
  3819. if (res) {
  3820. _buffer_free(&texture_buffer.buffer);
  3821. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
  3822. }
  3823. //allocate the view
  3824. return texture_buffer_owner.make_rid(texture_buffer);
  3825. }
  3826. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  3827. if (!descriptor_pools.has(p_key)) {
  3828. descriptor_pools[p_key] = Set<DescriptorPool *>();
  3829. }
  3830. DescriptorPool *pool = nullptr;
  3831. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  3832. if (E->get()->usage < max_descriptors_per_pool) {
  3833. pool = E->get();
  3834. break;
  3835. }
  3836. }
  3837. if (!pool) {
  3838. //create a new one
  3839. pool = memnew(DescriptorPool);
  3840. pool->usage = 0;
  3841. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  3842. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  3843. descriptor_pool_create_info.pNext = nullptr;
  3844. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  3845. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  3846. Vector<VkDescriptorPoolSize> sizes;
  3847. //here comes more vulkan API strangeness
  3848. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  3849. VkDescriptorPoolSize s;
  3850. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  3851. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  3852. sizes.push_back(s);
  3853. }
  3854. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  3855. VkDescriptorPoolSize s;
  3856. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3857. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  3858. sizes.push_back(s);
  3859. }
  3860. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  3861. VkDescriptorPoolSize s;
  3862. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3863. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  3864. sizes.push_back(s);
  3865. }
  3866. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  3867. VkDescriptorPoolSize s;
  3868. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3869. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  3870. sizes.push_back(s);
  3871. }
  3872. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  3873. VkDescriptorPoolSize s;
  3874. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3875. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  3876. sizes.push_back(s);
  3877. }
  3878. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  3879. VkDescriptorPoolSize s;
  3880. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3881. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  3882. sizes.push_back(s);
  3883. }
  3884. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  3885. VkDescriptorPoolSize s;
  3886. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3887. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  3888. sizes.push_back(s);
  3889. }
  3890. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  3891. VkDescriptorPoolSize s;
  3892. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3893. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  3894. sizes.push_back(s);
  3895. }
  3896. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  3897. VkDescriptorPoolSize s;
  3898. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3899. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  3900. sizes.push_back(s);
  3901. }
  3902. descriptor_pool_create_info.poolSizeCount = sizes.size();
  3903. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  3904. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
  3905. if (res) {
  3906. memdelete(pool);
  3907. ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  3908. }
  3909. descriptor_pools[p_key].insert(pool);
  3910. }
  3911. pool->usage++;
  3912. return pool;
  3913. }
  3914. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  3915. #ifdef DEBUG_ENABLED
  3916. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  3917. #endif
  3918. ERR_FAIL_COND(p_pool->usage == 0);
  3919. p_pool->usage--;
  3920. if (p_pool->usage == 0) {
  3921. vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
  3922. descriptor_pools[p_key].erase(p_pool);
  3923. memdelete(p_pool);
  3924. if (descriptor_pools[p_key].empty()) {
  3925. descriptor_pools.erase(p_key);
  3926. }
  3927. }
  3928. }
  3929. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  3930. _THREAD_SAFE_METHOD_
  3931. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  3932. Shader *shader = shader_owner.getornull(p_shader);
  3933. ERR_FAIL_COND_V(!shader, RID());
  3934. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  3935. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  3936. //see that all sets in shader are satisfied
  3937. const Shader::Set &set = shader->sets[p_shader_set];
  3938. uint32_t uniform_count = p_uniforms.size();
  3939. const Uniform *uniforms = p_uniforms.ptr();
  3940. uint32_t set_uniform_count = set.uniform_info.size();
  3941. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  3942. Vector<VkWriteDescriptorSet> writes;
  3943. DescriptorPoolKey pool_key;
  3944. //to keep them alive until update call
  3945. List<Vector<VkDescriptorBufferInfo>> buffer_infos;
  3946. List<Vector<VkBufferView>> buffer_views;
  3947. List<Vector<VkDescriptorImageInfo>> image_infos;
  3948. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  3949. Vector<RID> attachable_textures;
  3950. Vector<Texture *> mutable_sampled_textures;
  3951. Vector<Texture *> mutable_storage_textures;
  3952. for (uint32_t i = 0; i < set_uniform_count; i++) {
  3953. const UniformInfo &set_uniform = set_uniforms[i];
  3954. int uniform_idx = -1;
  3955. for (int j = 0; j < (int)uniform_count; j++) {
  3956. if (uniforms[j].binding == set_uniform.binding) {
  3957. uniform_idx = j;
  3958. }
  3959. }
  3960. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  3961. "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + ") was not provided.");
  3962. const Uniform &uniform = uniforms[uniform_idx];
  3963. ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
  3964. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
  3965. VkWriteDescriptorSet write; //common header
  3966. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3967. write.pNext = nullptr;
  3968. write.dstSet = VK_NULL_HANDLE; //will assign afterwards when everything is valid
  3969. write.dstBinding = set_uniform.binding;
  3970. write.dstArrayElement = 0;
  3971. write.descriptorCount = 0;
  3972. write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; //Invalid value.
  3973. write.pImageInfo = nullptr;
  3974. write.pBufferInfo = nullptr;
  3975. write.pTexelBufferView = nullptr;
  3976. uint32_t type_size = 1;
  3977. switch (uniform.type) {
  3978. case UNIFORM_TYPE_SAMPLER: {
  3979. if (uniform.ids.size() != set_uniform.length) {
  3980. if (set_uniform.length > 1) {
  3981. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3982. } else {
  3983. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  3984. }
  3985. }
  3986. Vector<VkDescriptorImageInfo> image_info;
  3987. for (int j = 0; j < uniform.ids.size(); j++) {
  3988. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  3989. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  3990. VkDescriptorImageInfo img_info;
  3991. img_info.sampler = *sampler;
  3992. img_info.imageView = VK_NULL_HANDLE;
  3993. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3994. image_info.push_back(img_info);
  3995. }
  3996. write.dstArrayElement = 0;
  3997. write.descriptorCount = uniform.ids.size();
  3998. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3999. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4000. write.pBufferInfo = nullptr;
  4001. write.pTexelBufferView = nullptr;
  4002. type_size = uniform.ids.size();
  4003. } break;
  4004. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4005. if (uniform.ids.size() != set_uniform.length * 2) {
  4006. if (set_uniform.length > 1) {
  4007. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4008. } else {
  4009. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4010. }
  4011. }
  4012. Vector<VkDescriptorImageInfo> image_info;
  4013. for (int j = 0; j < uniform.ids.size(); j += 2) {
  4014. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  4015. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4016. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  4017. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4018. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4019. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4020. VkDescriptorImageInfo img_info;
  4021. img_info.sampler = *sampler;
  4022. img_info.imageView = texture->view;
  4023. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  4024. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
  4025. }
  4026. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4027. //can also be used as storage, add to mutable sampled
  4028. mutable_sampled_textures.push_back(texture);
  4029. }
  4030. if (texture->owner.is_valid()) {
  4031. texture = texture_owner.getornull(texture->owner);
  4032. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4033. }
  4034. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4035. image_info.push_back(img_info);
  4036. }
  4037. write.dstArrayElement = 0;
  4038. write.descriptorCount = uniform.ids.size() / 2;
  4039. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4040. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4041. write.pBufferInfo = nullptr;
  4042. write.pTexelBufferView = nullptr;
  4043. type_size = uniform.ids.size() / 2;
  4044. } break;
  4045. case UNIFORM_TYPE_TEXTURE: {
  4046. if (uniform.ids.size() != set_uniform.length) {
  4047. if (set_uniform.length > 1) {
  4048. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4049. } else {
  4050. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4051. }
  4052. }
  4053. Vector<VkDescriptorImageInfo> image_info;
  4054. for (int j = 0; j < uniform.ids.size(); j++) {
  4055. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  4056. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4057. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4058. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4059. VkDescriptorImageInfo img_info;
  4060. img_info.sampler = VK_NULL_HANDLE;
  4061. img_info.imageView = texture->view;
  4062. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  4063. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
  4064. }
  4065. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4066. //can also be used as storage, add to mutable sampled
  4067. mutable_sampled_textures.push_back(texture);
  4068. }
  4069. if (texture->owner.is_valid()) {
  4070. texture = texture_owner.getornull(texture->owner);
  4071. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4072. }
  4073. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4074. image_info.push_back(img_info);
  4075. }
  4076. write.dstArrayElement = 0;
  4077. write.descriptorCount = uniform.ids.size();
  4078. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4079. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4080. write.pBufferInfo = nullptr;
  4081. write.pTexelBufferView = nullptr;
  4082. type_size = uniform.ids.size();
  4083. } break;
  4084. case UNIFORM_TYPE_IMAGE: {
  4085. if (uniform.ids.size() != set_uniform.length) {
  4086. if (set_uniform.length > 1) {
  4087. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4088. } else {
  4089. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4090. }
  4091. }
  4092. Vector<VkDescriptorImageInfo> image_info;
  4093. for (int j = 0; j < uniform.ids.size(); j++) {
  4094. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  4095. ERR_FAIL_COND_V_MSG(!texture, RID(),
  4096. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4097. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  4098. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  4099. VkDescriptorImageInfo img_info;
  4100. img_info.sampler = VK_NULL_HANDLE;
  4101. img_info.imageView = texture->view;
  4102. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4103. //can also be used as storage, add to mutable sampled
  4104. mutable_storage_textures.push_back(texture);
  4105. }
  4106. if (texture->owner.is_valid()) {
  4107. texture = texture_owner.getornull(texture->owner);
  4108. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4109. }
  4110. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  4111. image_info.push_back(img_info);
  4112. }
  4113. write.dstArrayElement = 0;
  4114. write.descriptorCount = uniform.ids.size();
  4115. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4116. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4117. write.pBufferInfo = nullptr;
  4118. write.pTexelBufferView = nullptr;
  4119. type_size = uniform.ids.size();
  4120. } break;
  4121. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4122. if (uniform.ids.size() != set_uniform.length) {
  4123. if (set_uniform.length > 1) {
  4124. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4125. } else {
  4126. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4127. }
  4128. }
  4129. Vector<VkDescriptorBufferInfo> buffer_info;
  4130. Vector<VkBufferView> buffer_view;
  4131. for (int j = 0; j < uniform.ids.size(); j++) {
  4132. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  4133. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  4134. buffer_info.push_back(buffer->buffer.buffer_info);
  4135. buffer_view.push_back(buffer->view);
  4136. }
  4137. write.dstArrayElement = 0;
  4138. write.descriptorCount = uniform.ids.size();
  4139. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4140. write.pImageInfo = nullptr;
  4141. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4142. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4143. type_size = uniform.ids.size();
  4144. } break;
  4145. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  4146. if (uniform.ids.size() != set_uniform.length * 2) {
  4147. if (set_uniform.length > 1) {
  4148. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4149. } else {
  4150. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4151. }
  4152. }
  4153. Vector<VkDescriptorImageInfo> image_info;
  4154. Vector<VkDescriptorBufferInfo> buffer_info;
  4155. Vector<VkBufferView> buffer_view;
  4156. for (int j = 0; j < uniform.ids.size(); j += 2) {
  4157. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  4158. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4159. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  4160. VkDescriptorImageInfo img_info;
  4161. img_info.sampler = *sampler;
  4162. img_info.imageView = VK_NULL_HANDLE;
  4163. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4164. image_info.push_back(img_info);
  4165. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  4166. buffer_info.push_back(buffer->buffer.buffer_info);
  4167. buffer_view.push_back(buffer->view);
  4168. }
  4169. write.dstArrayElement = 0;
  4170. write.descriptorCount = uniform.ids.size() / 2;
  4171. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4172. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4173. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4174. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4175. type_size = uniform.ids.size() / 2;
  4176. } break;
  4177. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4178. //todo
  4179. } break;
  4180. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4181. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4182. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4183. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  4184. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4185. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  4186. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4187. write.dstArrayElement = 0;
  4188. write.descriptorCount = 1;
  4189. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4190. write.pImageInfo = nullptr;
  4191. write.pBufferInfo = &buffer->buffer_info;
  4192. write.pTexelBufferView = nullptr;
  4193. } break;
  4194. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4195. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4196. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4197. Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  4198. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4199. //if 0, then its sized on link time
  4200. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  4201. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4202. write.dstArrayElement = 0;
  4203. write.descriptorCount = 1;
  4204. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4205. write.pImageInfo = nullptr;
  4206. write.pBufferInfo = &buffer->buffer_info;
  4207. write.pTexelBufferView = nullptr;
  4208. } break;
  4209. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4210. } break;
  4211. default: {
  4212. }
  4213. }
  4214. writes.push_back(write);
  4215. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  4216. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  4217. pool_key.uniform_type[set_uniform.type] += type_size;
  4218. }
  4219. //need a descriptor pool
  4220. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  4221. ERR_FAIL_COND_V(!pool, RID());
  4222. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  4223. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  4224. descriptor_set_allocate_info.pNext = nullptr;
  4225. descriptor_set_allocate_info.descriptorPool = pool->pool;
  4226. descriptor_set_allocate_info.descriptorSetCount = 1;
  4227. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  4228. VkDescriptorSet descriptor_set;
  4229. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  4230. if (res) {
  4231. _descriptor_pool_free(pool_key, pool); // meh
  4232. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  4233. }
  4234. UniformSet uniform_set;
  4235. uniform_set.pool = pool;
  4236. uniform_set.pool_key = pool_key;
  4237. uniform_set.descriptor_set = descriptor_set;
  4238. uniform_set.format = shader->set_formats[p_shader_set];
  4239. uniform_set.attachable_textures = attachable_textures;
  4240. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  4241. uniform_set.mutable_storage_textures = mutable_storage_textures;
  4242. uniform_set.shader_set = p_shader_set;
  4243. uniform_set.shader_id = p_shader;
  4244. RID id = uniform_set_owner.make_rid(uniform_set);
  4245. //add dependencies
  4246. _add_dependency(id, p_shader);
  4247. for (uint32_t i = 0; i < uniform_count; i++) {
  4248. const Uniform &uniform = uniforms[i];
  4249. int id_count = uniform.ids.size();
  4250. const RID *ids = uniform.ids.ptr();
  4251. for (int j = 0; j < id_count; j++) {
  4252. _add_dependency(id, ids[j]);
  4253. }
  4254. }
  4255. //write the contents
  4256. if (writes.size()) {
  4257. for (int i = 0; i < writes.size(); i++) {
  4258. writes.write[i].dstSet = descriptor_set;
  4259. }
  4260. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
  4261. }
  4262. return id;
  4263. }
  4264. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  4265. return uniform_set_owner.owns(p_uniform_set);
  4266. }
  4267. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw) {
  4268. _THREAD_SAFE_METHOD_
  4269. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  4270. "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
  4271. // Protect subsequent updates...
  4272. VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  4273. VkAccessFlags dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  4274. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access);
  4275. if (!buffer) {
  4276. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  4277. }
  4278. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  4279. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  4280. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_sync_with_draw);
  4281. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
  4282. if (err) {
  4283. return err;
  4284. }
  4285. #ifdef FORCE_FULL_BARRIER
  4286. _full_barrier(p_sync_with_draw);
  4287. #else
  4288. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
  4289. #endif
  4290. return err;
  4291. }
  4292. Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  4293. _THREAD_SAFE_METHOD_
  4294. // It could be this buffer was just created
  4295. VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  4296. VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
  4297. // Get the vulkan buffer and the potential stage/access possible
  4298. Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask);
  4299. if (!buffer) {
  4300. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  4301. }
  4302. // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
  4303. _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
  4304. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  4305. Buffer tmp_buffer;
  4306. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  4307. VkBufferCopy region;
  4308. region.srcOffset = 0;
  4309. region.dstOffset = 0;
  4310. region.size = buffer->size;
  4311. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  4312. //flush everything so memory can be safely mapped
  4313. _flush(true);
  4314. void *buffer_mem;
  4315. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  4316. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  4317. Vector<uint8_t> buffer_data;
  4318. {
  4319. buffer_data.resize(buffer->size);
  4320. uint8_t *w = buffer_data.ptrw();
  4321. copymem(w, buffer_mem, buffer->size);
  4322. }
  4323. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  4324. _buffer_free(&tmp_buffer);
  4325. return buffer_data;
  4326. }
  4327. /*************************/
  4328. /**** RENDER PIPELINE ****/
  4329. /*************************/
  4330. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
  4331. _THREAD_SAFE_METHOD_
  4332. //needs a shader
  4333. Shader *shader = shader_owner.getornull(p_shader);
  4334. ERR_FAIL_COND_V(!shader, RID());
  4335. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  4336. "Compute shaders can't be used in render pipelines");
  4337. if (p_framebuffer_format == INVALID_ID) {
  4338. //if nothing provided, use an empty one (no attachments)
  4339. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  4340. }
  4341. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  4342. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  4343. { //validate shader vs framebuffer
  4344. ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(),
  4345. "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
  4346. }
  4347. //vertex
  4348. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  4349. if (p_vertex_format != INVALID_ID) {
  4350. //uses vertices, else it does not
  4351. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  4352. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  4353. pipeline_vertex_input_state_create_info = vd.create_info;
  4354. //validate with inputs
  4355. for (uint32_t i = 0; i < 32; i++) {
  4356. if (!(shader->vertex_input_mask & (1 << i))) {
  4357. continue;
  4358. }
  4359. bool found = false;
  4360. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  4361. if (vd.vertex_formats[j].location == i) {
  4362. found = true;
  4363. }
  4364. }
  4365. ERR_FAIL_COND_V_MSG(!found, RID(),
  4366. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  4367. }
  4368. } else {
  4369. //does not use vertices
  4370. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  4371. pipeline_vertex_input_state_create_info.pNext = nullptr;
  4372. pipeline_vertex_input_state_create_info.flags = 0;
  4373. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  4374. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
  4375. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  4376. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
  4377. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  4378. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  4379. }
  4380. //input assembly
  4381. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  4382. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  4383. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  4384. input_assembly_create_info.pNext = nullptr;
  4385. input_assembly_create_info.flags = 0;
  4386. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  4387. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  4388. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  4389. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  4390. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  4391. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  4392. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  4393. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  4394. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4395. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  4396. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4397. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  4398. };
  4399. input_assembly_create_info.topology = topology_list[p_render_primitive];
  4400. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  4401. //tessellation
  4402. VkPipelineTessellationStateCreateInfo tessellation_create_info;
  4403. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  4404. tessellation_create_info.pNext = nullptr;
  4405. tessellation_create_info.flags = 0;
  4406. ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID());
  4407. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  4408. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  4409. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  4410. viewport_state_create_info.pNext = nullptr;
  4411. viewport_state_create_info.flags = 0;
  4412. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  4413. viewport_state_create_info.pViewports = nullptr;
  4414. viewport_state_create_info.scissorCount = 1;
  4415. viewport_state_create_info.pScissors = nullptr;
  4416. //rasterization
  4417. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  4418. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  4419. rasterization_state_create_info.pNext = nullptr;
  4420. rasterization_state_create_info.flags = 0;
  4421. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  4422. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  4423. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  4424. static VkCullModeFlags cull_mode[3] = {
  4425. VK_CULL_MODE_NONE,
  4426. VK_CULL_MODE_FRONT_BIT,
  4427. VK_CULL_MODE_BACK_BIT
  4428. };
  4429. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  4430. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  4431. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  4432. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  4433. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  4434. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  4435. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  4436. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  4437. //multisample
  4438. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  4439. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  4440. multisample_state_create_info.pNext = nullptr;
  4441. multisample_state_create_info.flags = 0;
  4442. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  4443. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  4444. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  4445. Vector<VkSampleMask> sample_mask;
  4446. if (p_multisample_state.sample_mask.size()) {
  4447. //use sample mask
  4448. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  4449. 1, 2, 4, 8, 16, 32, 64
  4450. };
  4451. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  4452. sample_mask.resize(p_multisample_state.sample_mask.size());
  4453. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  4454. VkSampleMask mask = p_multisample_state.sample_mask[i];
  4455. sample_mask.push_back(mask);
  4456. }
  4457. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  4458. } else {
  4459. multisample_state_create_info.pSampleMask = nullptr;
  4460. }
  4461. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  4462. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  4463. //depth stencil
  4464. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  4465. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  4466. depth_stencil_state_create_info.pNext = nullptr;
  4467. depth_stencil_state_create_info.flags = 0;
  4468. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  4469. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  4470. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  4471. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  4472. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  4473. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  4474. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
  4475. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
  4476. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
  4477. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
  4478. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
  4479. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
  4480. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
  4481. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
  4482. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  4483. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  4484. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  4485. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
  4486. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
  4487. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
  4488. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
  4489. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
  4490. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
  4491. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
  4492. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
  4493. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  4494. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  4495. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  4496. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  4497. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  4498. //blend state
  4499. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  4500. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  4501. color_blend_state_create_info.pNext = nullptr;
  4502. color_blend_state_create_info.flags = 0;
  4503. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  4504. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  4505. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  4506. ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID());
  4507. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  4508. for (int i = 0; i < p_blend_state.attachments.size(); i++) {
  4509. VkPipelineColorBlendAttachmentState state;
  4510. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  4511. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4512. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  4513. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4514. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  4515. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  4516. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  4517. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4518. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  4519. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4520. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  4521. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  4522. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  4523. state.colorWriteMask = 0;
  4524. if (p_blend_state.attachments[i].write_r) {
  4525. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  4526. }
  4527. if (p_blend_state.attachments[i].write_g) {
  4528. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  4529. }
  4530. if (p_blend_state.attachments[i].write_b) {
  4531. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  4532. }
  4533. if (p_blend_state.attachments[i].write_a) {
  4534. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  4535. }
  4536. attachment_states.push_back(state);
  4537. };
  4538. color_blend_state_create_info.attachmentCount = attachment_states.size();
  4539. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  4540. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  4541. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  4542. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  4543. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  4544. //dynamic state
  4545. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  4546. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  4547. dynamic_state_create_info.pNext = nullptr;
  4548. dynamic_state_create_info.flags = 0;
  4549. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  4550. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  4551. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  4552. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  4553. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  4554. }
  4555. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  4556. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  4557. }
  4558. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  4559. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  4560. }
  4561. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  4562. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  4563. }
  4564. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  4565. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  4566. }
  4567. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  4568. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  4569. }
  4570. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  4571. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  4572. }
  4573. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  4574. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  4575. //finally, pipeline create info
  4576. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  4577. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  4578. graphics_pipeline_create_info.pNext = nullptr;
  4579. graphics_pipeline_create_info.flags = 0;
  4580. graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
  4581. graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
  4582. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  4583. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  4584. graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
  4585. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  4586. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  4587. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  4588. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  4589. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  4590. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  4591. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  4592. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  4593. graphics_pipeline_create_info.subpass = 0;
  4594. graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  4595. graphics_pipeline_create_info.basePipelineIndex = 0;
  4596. RenderPipeline pipeline;
  4597. VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
  4598. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + ".");
  4599. pipeline.set_formats = shader->set_formats;
  4600. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4601. pipeline.pipeline_layout = shader->pipeline_layout;
  4602. pipeline.shader = p_shader;
  4603. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4604. #ifdef DEBUG_ENABLED
  4605. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  4606. pipeline.validation.framebuffer_format = p_framebuffer_format;
  4607. pipeline.validation.vertex_format = p_vertex_format;
  4608. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  4609. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  4610. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  4611. };
  4612. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  4613. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  4614. 1,
  4615. 2,
  4616. 2,
  4617. 2,
  4618. 2,
  4619. 3,
  4620. 3,
  4621. 3,
  4622. 3,
  4623. 3,
  4624. 1,
  4625. };
  4626. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  4627. #endif
  4628. //create ID to associate with this pipeline
  4629. RID id = render_pipeline_owner.make_rid(pipeline);
  4630. //now add aall the dependencies
  4631. _add_dependency(id, p_shader);
  4632. return id;
  4633. }
  4634. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  4635. _THREAD_SAFE_METHOD_
  4636. return render_pipeline_owner.owns(p_pipeline);
  4637. }
  4638. /**************************/
  4639. /**** COMPUTE PIPELINE ****/
  4640. /**************************/
  4641. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
  4642. _THREAD_SAFE_METHOD_
  4643. //needs a shader
  4644. Shader *shader = shader_owner.getornull(p_shader);
  4645. ERR_FAIL_COND_V(!shader, RID());
  4646. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  4647. "Non-compute shaders can't be used in compute pipelines");
  4648. //finally, pipeline create info
  4649. VkComputePipelineCreateInfo compute_pipeline_create_info;
  4650. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  4651. compute_pipeline_create_info.pNext = nullptr;
  4652. compute_pipeline_create_info.flags = 0;
  4653. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  4654. compute_pipeline_create_info.layout = shader->pipeline_layout;
  4655. compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  4656. compute_pipeline_create_info.basePipelineIndex = 0;
  4657. ComputePipeline pipeline;
  4658. VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
  4659. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  4660. pipeline.set_formats = shader->set_formats;
  4661. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4662. pipeline.pipeline_layout = shader->pipeline_layout;
  4663. pipeline.shader = p_shader;
  4664. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4665. //create ID to associate with this pipeline
  4666. RID id = compute_pipeline_owner.make_rid(pipeline);
  4667. //now add aall the dependencies
  4668. _add_dependency(id, p_shader);
  4669. return id;
  4670. }
  4671. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  4672. return compute_pipeline_owner.owns(p_pipeline);
  4673. }
  4674. /****************/
  4675. /**** SCREEN ****/
  4676. /****************/
  4677. int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
  4678. _THREAD_SAFE_METHOD_
  4679. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  4680. return context->window_get_width(p_screen);
  4681. }
  4682. int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
  4683. _THREAD_SAFE_METHOD_
  4684. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  4685. return context->window_get_height(p_screen);
  4686. }
  4687. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  4688. _THREAD_SAFE_METHOD_
  4689. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  4690. //very hacky, but not used often per frame so I guess ok
  4691. VkFormat vkformat = context->get_screen_format();
  4692. DataFormat format = DATA_FORMAT_MAX;
  4693. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  4694. if (vkformat == vulkan_formats[i]) {
  4695. format = DataFormat(i);
  4696. break;
  4697. }
  4698. }
  4699. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  4700. AttachmentFormat attachment;
  4701. attachment.format = format;
  4702. attachment.samples = TEXTURE_SAMPLES_1;
  4703. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  4704. Vector<AttachmentFormat> screen_attachment;
  4705. screen_attachment.push_back(attachment);
  4706. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  4707. }
  4708. /*******************/
  4709. /**** DRAW LIST ****/
  4710. /*******************/
  4711. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
  4712. _THREAD_SAFE_METHOD_
  4713. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  4714. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  4715. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4716. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4717. draw_list = memnew(DrawList);
  4718. draw_list->command_buffer = command_buffer;
  4719. #ifdef DEBUG_ENABLED
  4720. draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
  4721. #endif
  4722. draw_list_count = 0;
  4723. draw_list_split = false;
  4724. VkRenderPassBeginInfo render_pass_begin;
  4725. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4726. render_pass_begin.pNext = nullptr;
  4727. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  4728. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  4729. render_pass_begin.renderArea.extent.width = context->window_get_width(p_screen);
  4730. render_pass_begin.renderArea.extent.height = context->window_get_height(p_screen);
  4731. render_pass_begin.renderArea.offset.x = 0;
  4732. render_pass_begin.renderArea.offset.y = 0;
  4733. render_pass_begin.clearValueCount = 1;
  4734. VkClearValue clear_value;
  4735. clear_value.color.float32[0] = p_clear_color.r;
  4736. clear_value.color.float32[1] = p_clear_color.g;
  4737. clear_value.color.float32[2] = p_clear_color.b;
  4738. clear_value.color.float32[3] = p_clear_color.a;
  4739. render_pass_begin.pClearValues = &clear_value;
  4740. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  4741. uint32_t size_x = screen_get_width(p_screen);
  4742. uint32_t size_y = screen_get_height(p_screen);
  4743. VkViewport viewport;
  4744. viewport.x = 0;
  4745. viewport.y = 0;
  4746. viewport.width = size_x;
  4747. viewport.height = size_y;
  4748. viewport.minDepth = 0;
  4749. viewport.maxDepth = 1.0;
  4750. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4751. VkRect2D scissor;
  4752. scissor.offset.x = 0;
  4753. scissor.offset.y = 0;
  4754. scissor.extent.width = size_x;
  4755. scissor.extent.height = size_y;
  4756. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4757. return ID_TYPE_DRAW_LIST;
  4758. }
  4759. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
  4760. Framebuffer::VersionKey vk;
  4761. vk.initial_color_action = p_initial_color_action;
  4762. vk.final_color_action = p_final_color_action;
  4763. vk.initial_depth_action = p_initial_depth_action;
  4764. vk.final_depth_action = p_final_depth_action;
  4765. if (!p_framebuffer->framebuffers.has(vk)) {
  4766. //need to create this version
  4767. Framebuffer::Version version;
  4768. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action);
  4769. VkFramebufferCreateInfo framebuffer_create_info;
  4770. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4771. framebuffer_create_info.pNext = nullptr;
  4772. framebuffer_create_info.flags = 0;
  4773. framebuffer_create_info.renderPass = version.render_pass;
  4774. Vector<VkImageView> attachments;
  4775. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  4776. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  4777. ERR_FAIL_COND_V(!texture, ERR_BUG);
  4778. attachments.push_back(texture->view);
  4779. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  4780. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  4781. }
  4782. framebuffer_create_info.attachmentCount = attachments.size();
  4783. framebuffer_create_info.pAttachments = attachments.ptr();
  4784. framebuffer_create_info.width = p_framebuffer->size.width;
  4785. framebuffer_create_info.height = p_framebuffer->size.height;
  4786. framebuffer_create_info.layers = 1;
  4787. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
  4788. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
  4789. p_framebuffer->framebuffers.insert(vk, version);
  4790. }
  4791. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  4792. *r_framebuffer = version.framebuffer;
  4793. *r_render_pass = version.render_pass;
  4794. return OK;
  4795. }
  4796. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
  4797. VkRenderPassBeginInfo render_pass_begin;
  4798. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4799. render_pass_begin.pNext = nullptr;
  4800. render_pass_begin.renderPass = render_pass;
  4801. render_pass_begin.framebuffer = vkframebuffer;
  4802. render_pass_begin.renderArea.extent.width = viewport_size.width;
  4803. render_pass_begin.renderArea.extent.height = viewport_size.height;
  4804. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  4805. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  4806. Vector<VkClearValue> clear_values;
  4807. clear_values.resize(framebuffer->texture_ids.size());
  4808. {
  4809. int color_index = 0;
  4810. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4811. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4812. VkClearValue clear_value;
  4813. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4814. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  4815. Color clear_color = p_clear_colors[color_index];
  4816. clear_value.color.float32[0] = clear_color.r;
  4817. clear_value.color.float32[1] = clear_color.g;
  4818. clear_value.color.float32[2] = clear_color.b;
  4819. clear_value.color.float32[3] = clear_color.a;
  4820. color_index++;
  4821. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4822. clear_value.depthStencil.depth = p_clear_depth;
  4823. clear_value.depthStencil.stencil = p_clear_stencil;
  4824. } else {
  4825. clear_value.color.float32[0] = 0;
  4826. clear_value.color.float32[1] = 0;
  4827. clear_value.color.float32[2] = 0;
  4828. clear_value.color.float32[3] = 0;
  4829. }
  4830. clear_values.write[i] = clear_value;
  4831. }
  4832. }
  4833. render_pass_begin.clearValueCount = clear_values.size();
  4834. render_pass_begin.pClearValues = clear_values.ptr();
  4835. for (int i = 0; i < p_storage_textures.size(); i++) {
  4836. Texture *texture = texture_owner.getornull(p_storage_textures[i]);
  4837. ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
  4838. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4839. //must change layout to general
  4840. VkImageMemoryBarrier image_memory_barrier;
  4841. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  4842. image_memory_barrier.pNext = nullptr;
  4843. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  4844. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  4845. image_memory_barrier.oldLayout = texture->layout;
  4846. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  4847. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  4848. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  4849. image_memory_barrier.image = texture->image;
  4850. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  4851. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  4852. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  4853. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  4854. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  4855. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  4856. texture->layout = VK_IMAGE_LAYOUT_GENERAL;
  4857. draw_list_storage_textures.push_back(p_storage_textures[i]);
  4858. }
  4859. }
  4860. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  4861. //mark textures as bound
  4862. draw_list_bound_textures.clear();
  4863. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  4864. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  4865. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4866. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4867. texture->bound = true;
  4868. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  4869. }
  4870. return OK;
  4871. }
  4872. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  4873. Vector<VkClearAttachment> clear_attachments;
  4874. int color_index = 0;
  4875. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4876. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4877. VkClearAttachment clear_at = {};
  4878. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4879. ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug
  4880. Color clear_color = p_clear_colors[color_index];
  4881. clear_at.clearValue.color.float32[0] = clear_color.r;
  4882. clear_at.clearValue.color.float32[1] = clear_color.g;
  4883. clear_at.clearValue.color.float32[2] = clear_color.b;
  4884. clear_at.clearValue.color.float32[3] = clear_color.a;
  4885. clear_at.colorAttachment = color_index++;
  4886. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  4887. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4888. clear_at.clearValue.depthStencil.depth = p_depth;
  4889. clear_at.clearValue.depthStencil.stencil = p_stencil;
  4890. clear_at.colorAttachment = 0;
  4891. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  4892. if (format_has_stencil(texture->format)) {
  4893. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  4894. }
  4895. } else {
  4896. ERR_CONTINUE(true);
  4897. }
  4898. clear_attachments.push_back(clear_at);
  4899. }
  4900. VkClearRect cr;
  4901. cr.baseArrayLayer = 0;
  4902. cr.layerCount = 1;
  4903. cr.rect.offset.x = viewport_offset.x;
  4904. cr.rect.offset.y = viewport_offset.y;
  4905. cr.rect.extent.width = viewport_size.width;
  4906. cr.rect.extent.height = viewport_size.height;
  4907. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  4908. }
  4909. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  4910. _THREAD_SAFE_METHOD_
  4911. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  4912. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4913. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4914. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  4915. Point2i viewport_offset;
  4916. Point2i viewport_size = framebuffer->size;
  4917. bool needs_clear_color = false;
  4918. bool needs_clear_depth = false;
  4919. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4920. Rect2i viewport(viewport_offset, viewport_size);
  4921. Rect2i regioni = p_region;
  4922. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4923. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4924. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4925. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4926. }
  4927. viewport_offset = regioni.position;
  4928. viewport_size = regioni.size;
  4929. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  4930. needs_clear_color = true;
  4931. p_initial_color_action = INITIAL_ACTION_KEEP;
  4932. }
  4933. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  4934. needs_clear_depth = true;
  4935. p_initial_depth_action = INITIAL_ACTION_KEEP;
  4936. }
  4937. }
  4938. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  4939. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4940. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, INVALID_ID,
  4941. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4942. }
  4943. VkFramebuffer vkframebuffer;
  4944. VkRenderPass render_pass;
  4945. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  4946. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  4947. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4948. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
  4949. if (err != OK) {
  4950. return INVALID_ID;
  4951. }
  4952. draw_list = memnew(DrawList);
  4953. draw_list->command_buffer = command_buffer;
  4954. #ifdef DEBUG_ENABLED
  4955. draw_list->validation.framebuffer_format = framebuffer->format_id;
  4956. #endif
  4957. draw_list_count = 0;
  4958. draw_list_split = false;
  4959. if (needs_clear_color || needs_clear_depth) {
  4960. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  4961. }
  4962. VkViewport viewport;
  4963. viewport.x = viewport_offset.x;
  4964. viewport.y = viewport_offset.y;
  4965. viewport.width = viewport_size.width;
  4966. viewport.height = viewport_size.height;
  4967. viewport.minDepth = 0;
  4968. viewport.maxDepth = 1.0;
  4969. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4970. VkRect2D scissor;
  4971. scissor.offset.x = viewport_offset.x;
  4972. scissor.offset.y = viewport_offset.y;
  4973. scissor.extent.width = viewport_size.width;
  4974. scissor.extent.height = viewport_size.height;
  4975. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4976. draw_list->viewport = Rect2i(viewport_offset, viewport_size);
  4977. return ID_TYPE_DRAW_LIST;
  4978. }
  4979. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  4980. _THREAD_SAFE_METHOD_
  4981. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  4982. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4983. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  4984. Point2i viewport_offset;
  4985. Point2i viewport_size = framebuffer->size;
  4986. bool needs_clear_color = false;
  4987. bool needs_clear_depth = false;
  4988. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4989. Rect2i viewport(viewport_offset, viewport_size);
  4990. Rect2i regioni = p_region;
  4991. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4992. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4993. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4994. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4995. }
  4996. viewport_offset = regioni.position;
  4997. viewport_size = regioni.size;
  4998. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  4999. needs_clear_color = true;
  5000. p_initial_color_action = INITIAL_ACTION_KEEP;
  5001. }
  5002. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  5003. needs_clear_depth = true;
  5004. p_initial_depth_action = INITIAL_ACTION_KEEP;
  5005. }
  5006. }
  5007. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  5008. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  5009. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, ERR_INVALID_PARAMETER,
  5010. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  5011. }
  5012. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  5013. uint32_t from = split_draw_list_allocators.size();
  5014. split_draw_list_allocators.resize(p_splits);
  5015. for (uint32_t i = from; i < p_splits; i++) {
  5016. VkCommandPoolCreateInfo cmd_pool_info;
  5017. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  5018. cmd_pool_info.pNext = nullptr;
  5019. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  5020. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  5021. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
  5022. ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
  5023. for (int j = 0; j < frame_count; j++) {
  5024. VkCommandBuffer command_buffer;
  5025. VkCommandBufferAllocateInfo cmdbuf;
  5026. //no command buffer exists, create it.
  5027. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  5028. cmdbuf.pNext = nullptr;
  5029. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  5030. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  5031. cmdbuf.commandBufferCount = 1;
  5032. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  5033. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  5034. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  5035. }
  5036. }
  5037. }
  5038. VkFramebuffer vkframebuffer;
  5039. VkRenderPass render_pass;
  5040. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  5041. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  5042. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  5043. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
  5044. if (err != OK) {
  5045. return ERR_CANT_CREATE;
  5046. }
  5047. draw_list = memnew_arr(DrawList, p_splits);
  5048. draw_list_count = p_splits;
  5049. draw_list_split = true;
  5050. for (uint32_t i = 0; i < p_splits; i++) {
  5051. //take a command buffer and initialize it
  5052. VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame];
  5053. VkCommandBufferInheritanceInfo inheritance_info;
  5054. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  5055. inheritance_info.pNext = nullptr;
  5056. inheritance_info.renderPass = render_pass;
  5057. inheritance_info.subpass = 0;
  5058. inheritance_info.framebuffer = vkframebuffer;
  5059. inheritance_info.occlusionQueryEnable = false;
  5060. inheritance_info.queryFlags = 0; //?
  5061. inheritance_info.pipelineStatistics = 0;
  5062. VkCommandBufferBeginInfo cmdbuf_begin;
  5063. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5064. cmdbuf_begin.pNext = nullptr;
  5065. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  5066. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  5067. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  5068. if (res) {
  5069. memdelete_arr(draw_list);
  5070. draw_list = nullptr;
  5071. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
  5072. }
  5073. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  5074. if (res) {
  5075. memdelete_arr(draw_list);
  5076. draw_list = nullptr;
  5077. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
  5078. }
  5079. draw_list[i].command_buffer = command_buffer;
  5080. #ifdef DEBUG_ENABLED
  5081. draw_list[i].validation.framebuffer_format = framebuffer->format_id;
  5082. #endif
  5083. if (i == 0 && (needs_clear_color || needs_clear_depth)) {
  5084. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  5085. }
  5086. VkViewport viewport;
  5087. viewport.x = viewport_offset.x;
  5088. viewport.y = viewport_offset.y;
  5089. viewport.width = viewport_size.width;
  5090. viewport.height = viewport_size.height;
  5091. viewport.minDepth = 0;
  5092. viewport.maxDepth = 1.0;
  5093. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5094. VkRect2D scissor;
  5095. scissor.offset.x = viewport_offset.x;
  5096. scissor.offset.y = viewport_offset.y;
  5097. scissor.extent.width = viewport_size.width;
  5098. scissor.extent.height = viewport_size.height;
  5099. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5100. r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i;
  5101. draw_list[i].viewport = Rect2i(viewport_offset, viewport_size);
  5102. }
  5103. return OK;
  5104. }
  5105. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  5106. if (p_id < 0) {
  5107. return nullptr;
  5108. }
  5109. if (!draw_list) {
  5110. return nullptr;
  5111. } else if (p_id == ID_TYPE_DRAW_LIST) {
  5112. if (draw_list_split) {
  5113. return nullptr;
  5114. }
  5115. return draw_list;
  5116. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  5117. if (!draw_list_split) {
  5118. return nullptr;
  5119. }
  5120. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  5121. if (index >= draw_list_count) {
  5122. return nullptr;
  5123. }
  5124. return &draw_list[index];
  5125. } else {
  5126. return nullptr;
  5127. }
  5128. }
  5129. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  5130. DrawList *dl = _get_draw_list_ptr(p_list);
  5131. ERR_FAIL_COND(!dl);
  5132. #ifdef DEBUG_ENABLED
  5133. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5134. #endif
  5135. const RenderPipeline *pipeline = render_pipeline_owner.getornull(p_render_pipeline);
  5136. ERR_FAIL_COND(!pipeline);
  5137. #ifdef DEBUG_ENABLED
  5138. ERR_FAIL_COND(pipeline->validation.framebuffer_format != dl->validation.framebuffer_format);
  5139. #endif
  5140. if (p_render_pipeline == dl->state.pipeline) {
  5141. return; //redundant state, return.
  5142. }
  5143. dl->state.pipeline = p_render_pipeline;
  5144. dl->state.pipeline_layout = pipeline->pipeline_layout;
  5145. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  5146. if (dl->state.pipeline_shader != pipeline->shader) {
  5147. // shader changed, so descriptor sets may become incompatible.
  5148. //go through ALL sets, and unbind them (and all those above) if the format is different
  5149. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  5150. dl->state.set_count = MAX(dl->state.set_count, pcount);
  5151. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  5152. bool sets_valid = true; //once invalid, all above become invalid
  5153. for (uint32_t i = 0; i < pcount; i++) {
  5154. //if a part of the format is different, invalidate it (and the rest)
  5155. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  5156. dl->state.sets[i].bound = false;
  5157. dl->state.sets[i].pipeline_expected_format = pformats[i];
  5158. sets_valid = false;
  5159. }
  5160. }
  5161. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  5162. //unbind the ones above (not used) if exist
  5163. dl->state.sets[i].bound = false;
  5164. }
  5165. dl->state.set_count = pcount; //update set count
  5166. if (pipeline->push_constant_size) {
  5167. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  5168. #ifdef DEBUG_ENABLED
  5169. dl->validation.pipeline_push_constant_supplied = false;
  5170. #endif
  5171. }
  5172. dl->state.pipeline_shader = pipeline->shader;
  5173. }
  5174. #ifdef DEBUG_ENABLED
  5175. //update render pass pipeline info
  5176. dl->validation.pipeline_active = true;
  5177. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  5178. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  5179. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  5180. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  5181. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  5182. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  5183. #endif
  5184. }
  5185. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  5186. #ifdef DEBUG_ENABLED
  5187. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  5188. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  5189. #endif
  5190. DrawList *dl = _get_draw_list_ptr(p_list);
  5191. ERR_FAIL_COND(!dl);
  5192. #ifdef DEBUG_ENABLED
  5193. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5194. #endif
  5195. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  5196. ERR_FAIL_COND(!uniform_set);
  5197. if (p_index > dl->state.set_count) {
  5198. dl->state.set_count = p_index;
  5199. }
  5200. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  5201. dl->state.sets[p_index].bound = false; //needs rebind
  5202. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  5203. dl->state.sets[p_index].uniform_set = p_uniform_set;
  5204. #ifdef DEBUG_ENABLED
  5205. { //validate that textures bound are not attached as framebuffer bindings
  5206. uint32_t attachable_count = uniform_set->attachable_textures.size();
  5207. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  5208. uint32_t bound_count = draw_list_bound_textures.size();
  5209. const RID *bound_ptr = draw_list_bound_textures.ptr();
  5210. for (uint32_t i = 0; i < attachable_count; i++) {
  5211. for (uint32_t j = 0; j < bound_count; j++) {
  5212. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  5213. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  5214. }
  5215. }
  5216. }
  5217. #endif
  5218. }
  5219. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  5220. DrawList *dl = _get_draw_list_ptr(p_list);
  5221. ERR_FAIL_COND(!dl);
  5222. #ifdef DEBUG_ENABLED
  5223. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5224. #endif
  5225. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  5226. ERR_FAIL_COND(!vertex_array);
  5227. if (dl->state.vertex_array == p_vertex_array) {
  5228. return; //already set
  5229. }
  5230. dl->state.vertex_array = p_vertex_array;
  5231. #ifdef DEBUG_ENABLED
  5232. dl->validation.vertex_format = vertex_array->description;
  5233. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  5234. #endif
  5235. dl->validation.vertex_array_size = vertex_array->vertex_count;
  5236. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  5237. }
  5238. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  5239. DrawList *dl = _get_draw_list_ptr(p_list);
  5240. ERR_FAIL_COND(!dl);
  5241. #ifdef DEBUG_ENABLED
  5242. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5243. #endif
  5244. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  5245. ERR_FAIL_COND(!index_array);
  5246. if (dl->state.index_array == p_index_array) {
  5247. return; //already set
  5248. }
  5249. dl->state.index_array = p_index_array;
  5250. #ifdef DEBUG_ENABLED
  5251. dl->validation.index_array_max_index = index_array->max_index;
  5252. #endif
  5253. dl->validation.index_array_size = index_array->indices;
  5254. dl->validation.index_array_offset = index_array->offset;
  5255. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  5256. }
  5257. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  5258. DrawList *dl = _get_draw_list_ptr(p_list);
  5259. ERR_FAIL_COND(!dl);
  5260. #ifdef DEBUG_ENABLED
  5261. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5262. #endif
  5263. vkCmdSetLineWidth(dl->command_buffer, p_width);
  5264. }
  5265. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
  5266. DrawList *dl = _get_draw_list_ptr(p_list);
  5267. ERR_FAIL_COND(!dl);
  5268. #ifdef DEBUG_ENABLED
  5269. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5270. #endif
  5271. #ifdef DEBUG_ENABLED
  5272. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  5273. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  5274. #endif
  5275. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  5276. #ifdef DEBUG_ENABLED
  5277. dl->validation.pipeline_push_constant_supplied = true;
  5278. #endif
  5279. }
  5280. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  5281. DrawList *dl = _get_draw_list_ptr(p_list);
  5282. ERR_FAIL_COND(!dl);
  5283. #ifdef DEBUG_ENABLED
  5284. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5285. #endif
  5286. #ifdef DEBUG_ENABLED
  5287. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  5288. "No render pipeline was set before attempting to draw.");
  5289. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  5290. //pipeline uses vertices, validate format
  5291. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  5292. "No vertex array was bound, and render pipeline expects vertices.");
  5293. //make sure format is right
  5294. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  5295. "The vertex format used to create the pipeline does not match the vertex format bound.");
  5296. //make sure number of instances is valid
  5297. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  5298. "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  5299. }
  5300. if (dl->validation.pipeline_push_constant_size > 0) {
  5301. //using push constants, check that they were supplied
  5302. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
  5303. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5304. }
  5305. #endif
  5306. //Bind descriptor sets
  5307. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  5308. if (dl->state.sets[i].pipeline_expected_format == 0) {
  5309. continue; //nothing expected by this pipeline
  5310. }
  5311. #ifdef DEBUG_ENABLED
  5312. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  5313. if (dl->state.sets[i].uniform_set_format == 0) {
  5314. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5315. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  5316. UniformSet *us = uniform_set_owner.getornull(dl->state.sets[i].uniform_set);
  5317. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  5318. } else {
  5319. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  5320. }
  5321. }
  5322. #endif
  5323. if (!dl->state.sets[i].bound) {
  5324. //All good, see if this requires re-binding
  5325. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
  5326. dl->state.sets[i].bound = true;
  5327. }
  5328. }
  5329. if (p_use_indices) {
  5330. #ifdef DEBUG_ENABLED
  5331. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  5332. "Procedural vertices can't be used together with indices.");
  5333. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  5334. "Draw command requested indices, but no index buffer was set.");
  5335. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  5336. //uses vertices, do some vertex validations
  5337. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  5338. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  5339. }
  5340. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  5341. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  5342. #endif
  5343. uint32_t to_draw = dl->validation.index_array_size;
  5344. #ifdef DEBUG_ENABLED
  5345. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  5346. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  5347. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  5348. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5349. #endif
  5350. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  5351. } else {
  5352. uint32_t to_draw;
  5353. if (p_procedural_vertices > 0) {
  5354. #ifdef DEBUG_ENABLED
  5355. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
  5356. "Procedural vertices requested, but pipeline expects a vertex array.");
  5357. #endif
  5358. to_draw = p_procedural_vertices;
  5359. } else {
  5360. #ifdef DEBUG_ENABLED
  5361. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  5362. "Draw command lacks indices, but pipeline format does not use vertices.");
  5363. #endif
  5364. to_draw = dl->validation.vertex_array_size;
  5365. }
  5366. #ifdef DEBUG_ENABLED
  5367. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  5368. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  5369. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  5370. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5371. #endif
  5372. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  5373. }
  5374. }
  5375. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  5376. DrawList *dl = _get_draw_list_ptr(p_list);
  5377. ERR_FAIL_COND(!dl);
  5378. #ifdef DEBUG_ENABLED
  5379. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5380. #endif
  5381. Rect2i rect = p_rect;
  5382. rect.position += dl->viewport.position;
  5383. rect = dl->viewport.clip(rect);
  5384. if (rect.get_area() == 0) {
  5385. return;
  5386. }
  5387. VkRect2D scissor;
  5388. scissor.offset.x = rect.position.x;
  5389. scissor.offset.y = rect.position.y;
  5390. scissor.extent.width = rect.size.width;
  5391. scissor.extent.height = rect.size.height;
  5392. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5393. }
  5394. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  5395. DrawList *dl = _get_draw_list_ptr(p_list);
  5396. ERR_FAIL_COND(!dl);
  5397. #ifdef DEBUG_ENABLED
  5398. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5399. #endif
  5400. VkRect2D scissor;
  5401. scissor.offset.x = dl->viewport.position.x;
  5402. scissor.offset.y = dl->viewport.position.y;
  5403. scissor.extent.width = dl->viewport.size.width;
  5404. scissor.extent.height = dl->viewport.size.height;
  5405. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5406. }
  5407. void RenderingDeviceVulkan::draw_list_end() {
  5408. _THREAD_SAFE_METHOD_
  5409. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  5410. if (draw_list_split) {
  5411. //send all command buffers
  5412. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  5413. for (uint32_t i = 0; i < draw_list_count; i++) {
  5414. vkEndCommandBuffer(draw_list->command_buffer);
  5415. command_buffers[i] = draw_list->command_buffer;
  5416. }
  5417. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  5418. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  5419. memdelete_arr(draw_list);
  5420. draw_list = nullptr;
  5421. } else {
  5422. //just end the list
  5423. vkCmdEndRenderPass(draw_list->command_buffer);
  5424. memdelete(draw_list);
  5425. draw_list = nullptr;
  5426. }
  5427. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  5428. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  5429. ERR_CONTINUE(!texture); //wtf
  5430. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  5431. texture->bound = false;
  5432. }
  5433. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  5434. texture->bound = false;
  5435. }
  5436. }
  5437. draw_list_bound_textures.clear();
  5438. for (int i = 0; i < draw_list_storage_textures.size(); i++) {
  5439. Texture *texture = texture_owner.getornull(draw_list_storage_textures[i]);
  5440. VkImageMemoryBarrier image_memory_barrier;
  5441. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5442. image_memory_barrier.pNext = nullptr;
  5443. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5444. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  5445. image_memory_barrier.oldLayout = texture->layout;
  5446. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5447. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5448. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5449. image_memory_barrier.image = texture->image;
  5450. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  5451. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  5452. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  5453. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  5454. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  5455. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5456. texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5457. }
  5458. draw_list_storage_textures.clear();
  5459. // To ensure proper synchronization, we must make sure rendering is done before:
  5460. // * Some buffer is copied
  5461. // * Another render pass happens (since we may be done
  5462. #ifdef FORCE_FULL_BARRIER
  5463. _full_barrier(true);
  5464. #else
  5465. _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, true);
  5466. #endif
  5467. }
  5468. /***********************/
  5469. /**** COMPUTE LISTS ****/
  5470. /***********************/
  5471. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin() {
  5472. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5473. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5474. compute_list = memnew(ComputeList);
  5475. compute_list->command_buffer = frames[frame].draw_command_buffer;
  5476. return ID_TYPE_COMPUTE_LIST;
  5477. }
  5478. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  5479. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5480. ERR_FAIL_COND(!compute_list);
  5481. ComputeList *cl = compute_list;
  5482. const ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_compute_pipeline);
  5483. ERR_FAIL_COND(!pipeline);
  5484. if (p_compute_pipeline == cl->state.pipeline) {
  5485. return; //redundant state, return.
  5486. }
  5487. cl->state.pipeline = p_compute_pipeline;
  5488. cl->state.pipeline_layout = pipeline->pipeline_layout;
  5489. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  5490. if (cl->state.pipeline_shader != pipeline->shader) {
  5491. // shader changed, so descriptor sets may become incompatible.
  5492. //go through ALL sets, and unbind them (and all those above) if the format is different
  5493. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  5494. cl->state.set_count = MAX(cl->state.set_count, pcount);
  5495. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  5496. bool sets_valid = true; //once invalid, all above become invalid
  5497. for (uint32_t i = 0; i < pcount; i++) {
  5498. //if a part of the format is different, invalidate it (and the rest)
  5499. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  5500. cl->state.sets[i].bound = false;
  5501. cl->state.sets[i].pipeline_expected_format = pformats[i];
  5502. sets_valid = false;
  5503. }
  5504. }
  5505. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  5506. //unbind the ones above (not used) if exist
  5507. cl->state.sets[i].bound = false;
  5508. }
  5509. cl->state.set_count = pcount; //update set count
  5510. if (pipeline->push_constant_size) {
  5511. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  5512. #ifdef DEBUG_ENABLED
  5513. cl->validation.pipeline_push_constant_supplied = false;
  5514. #endif
  5515. }
  5516. cl->state.pipeline_shader = pipeline->shader;
  5517. }
  5518. #ifdef DEBUG_ENABLED
  5519. //update compute pass pipeline info
  5520. cl->validation.pipeline_active = true;
  5521. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  5522. #endif
  5523. }
  5524. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  5525. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5526. ERR_FAIL_COND(!compute_list);
  5527. ComputeList *cl = compute_list;
  5528. #ifdef DEBUG_ENABLED
  5529. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  5530. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  5531. #endif
  5532. #ifdef DEBUG_ENABLED
  5533. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5534. #endif
  5535. UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  5536. ERR_FAIL_COND(!uniform_set);
  5537. if (p_index > cl->state.set_count) {
  5538. cl->state.set_count = p_index;
  5539. }
  5540. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  5541. cl->state.sets[p_index].bound = false; //needs rebind
  5542. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  5543. cl->state.sets[p_index].uniform_set = p_uniform_set;
  5544. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  5545. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  5546. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  5547. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  5548. VkImageMemoryBarrier image_memory_barrier;
  5549. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5550. image_memory_barrier.pNext = nullptr;
  5551. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5552. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5553. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  5554. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5555. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5556. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5557. image_memory_barrier.image = textures_to_sampled[i]->image;
  5558. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  5559. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
  5560. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  5561. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
  5562. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  5563. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5564. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5565. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  5566. }
  5567. }
  5568. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  5569. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  5570. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  5571. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  5572. VkImageMemoryBarrier image_memory_barrier;
  5573. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5574. image_memory_barrier.pNext = nullptr;
  5575. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5576. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5577. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  5578. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5579. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5580. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5581. image_memory_barrier.image = textures_to_storage[i]->image;
  5582. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  5583. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
  5584. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  5585. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
  5586. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  5587. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5588. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  5589. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
  5590. }
  5591. }
  5592. #if 0
  5593. { //validate that textures bound are not attached as framebuffer bindings
  5594. uint32_t attachable_count = uniform_set->attachable_textures.size();
  5595. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  5596. uint32_t bound_count = draw_list_bound_textures.size();
  5597. const RID *bound_ptr = draw_list_bound_textures.ptr();
  5598. for (uint32_t i = 0; i < attachable_count; i++) {
  5599. for (uint32_t j = 0; j < bound_count; j++) {
  5600. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  5601. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  5602. }
  5603. }
  5604. }
  5605. #endif
  5606. }
  5607. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
  5608. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5609. ERR_FAIL_COND(!compute_list);
  5610. ComputeList *cl = compute_list;
  5611. #ifdef DEBUG_ENABLED
  5612. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5613. #endif
  5614. #ifdef DEBUG_ENABLED
  5615. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  5616. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  5617. #endif
  5618. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  5619. #ifdef DEBUG_ENABLED
  5620. cl->validation.pipeline_push_constant_supplied = true;
  5621. #endif
  5622. }
  5623. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  5624. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5625. ERR_FAIL_COND(!compute_list);
  5626. ComputeList *cl = compute_list;
  5627. #ifdef DEBUG_ENABLED
  5628. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  5629. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5630. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  5631. "Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5632. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  5633. "Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5634. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5635. #endif
  5636. #ifdef DEBUG_ENABLED
  5637. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  5638. if (cl->validation.pipeline_push_constant_size > 0) {
  5639. //using push constants, check that they were supplied
  5640. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  5641. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5642. }
  5643. #endif
  5644. //Bind descriptor sets
  5645. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  5646. if (cl->state.sets[i].pipeline_expected_format == 0) {
  5647. continue; //nothing expected by this pipeline
  5648. }
  5649. #ifdef DEBUG_ENABLED
  5650. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  5651. if (cl->state.sets[i].uniform_set_format == 0) {
  5652. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5653. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  5654. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  5655. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5656. } else {
  5657. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5658. }
  5659. }
  5660. #endif
  5661. if (!cl->state.sets[i].bound) {
  5662. //All good, see if this requires re-binding
  5663. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  5664. cl->state.sets[i].bound = true;
  5665. }
  5666. }
  5667. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  5668. }
  5669. void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
  5670. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5671. ERR_FAIL_COND(!compute_list);
  5672. ComputeList *cl = compute_list;
  5673. Buffer *buffer = storage_buffer_owner.getornull(p_buffer);
  5674. ERR_FAIL_COND(!buffer);
  5675. ERR_FAIL_COND_MSG(!(buffer->usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT), "Buffer provided was not created to do indirect dispatch.");
  5676. ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
  5677. #ifdef DEBUG_ENABLED
  5678. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5679. #endif
  5680. #ifdef DEBUG_ENABLED
  5681. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  5682. if (cl->validation.pipeline_push_constant_size > 0) {
  5683. //using push constants, check that they were supplied
  5684. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  5685. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5686. }
  5687. #endif
  5688. //Bind descriptor sets
  5689. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  5690. if (cl->state.sets[i].pipeline_expected_format == 0) {
  5691. continue; //nothing expected by this pipeline
  5692. }
  5693. #ifdef DEBUG_ENABLED
  5694. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  5695. if (cl->state.sets[i].uniform_set_format == 0) {
  5696. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5697. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  5698. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  5699. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5700. } else {
  5701. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5702. }
  5703. }
  5704. #endif
  5705. if (!cl->state.sets[i].bound) {
  5706. //All good, see if this requires re-binding
  5707. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  5708. cl->state.sets[i].bound = true;
  5709. }
  5710. }
  5711. vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
  5712. }
  5713. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  5714. #ifdef FORCE_FULL_BARRIER
  5715. _full_barrier(true);
  5716. #else
  5717. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  5718. #endif
  5719. }
  5720. void RenderingDeviceVulkan::compute_list_end() {
  5721. ERR_FAIL_COND(!compute_list);
  5722. const VkPipelineStageFlags dest_stage_mask = VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  5723. for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
  5724. VkImageMemoryBarrier image_memory_barrier;
  5725. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5726. image_memory_barrier.pNext = nullptr;
  5727. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5728. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  5729. image_memory_barrier.oldLayout = E->get()->layout;
  5730. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5731. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5732. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5733. image_memory_barrier.image = E->get()->image;
  5734. image_memory_barrier.subresourceRange.aspectMask = E->get()->read_aspect_mask;
  5735. image_memory_barrier.subresourceRange.baseMipLevel = E->get()->base_mipmap;
  5736. image_memory_barrier.subresourceRange.levelCount = E->get()->mipmaps;
  5737. image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer;
  5738. image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
  5739. // TODO: Look at the usages in the compute list and determine tighter dst stage and access masks based on some "final" usage equivalent
  5740. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, dest_stage_mask, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5741. E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5742. }
  5743. memdelete(compute_list);
  5744. compute_list = nullptr;
  5745. #ifdef FORCE_FULL_BARRIER
  5746. _full_barrier(true);
  5747. #else
  5748. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, dest_stage_mask, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
  5749. #endif
  5750. }
  5751. void RenderingDeviceVulkan::full_barrier() {
  5752. #ifndef DEBUG_ENABLED
  5753. ERR_PRINT("Full barrier is debug-only, should not be used in production");
  5754. #endif
  5755. _full_barrier(true);
  5756. }
  5757. #if 0
  5758. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  5759. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  5760. ERR_FAIL_COND(!frame_cmdbuf);
  5761. VkRenderPassBeginInfo render_pass_begin;
  5762. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5763. render_pass_begin.pNext = nullptr;
  5764. render_pass_begin.renderPass = context->get_render_pass();
  5765. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  5766. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  5767. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  5768. render_pass_begin.renderArea.offset.x = 0;
  5769. render_pass_begin.renderArea.offset.y = 0;
  5770. render_pass_begin.clearValueCount = 1;
  5771. VkClearValue clear_value;
  5772. clear_value.color.float32[0] = p_clear_color.r;
  5773. clear_value.color.float32[1] = p_clear_color.g;
  5774. clear_value.color.float32[2] = p_clear_color.b;
  5775. clear_value.color.float32[3] = p_clear_color.a;
  5776. render_pass_begin.pClearValues = &clear_value;
  5777. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  5778. ID screen_format = screen_get_framebuffer_format();
  5779. {
  5780. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  5781. uint32_t command_buffer_count = 0;
  5782. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  5783. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  5784. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  5785. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  5786. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  5787. if (dl->validation.active) {
  5788. //needs to be closed, so close it.
  5789. vkEndCommandBuffer(dl->command_buffer);
  5790. dl->validation.active = false;
  5791. }
  5792. command_buffers[command_buffer_count++] = dl->command_buffer;
  5793. }
  5794. print_line("to draw: " + itos(command_buffer_count));
  5795. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  5796. }
  5797. vkCmdEndRenderPass(frame_cmdbuf);
  5798. }
  5799. #endif
  5800. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  5801. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  5802. if (texture_owner.owns(p_id)) {
  5803. Texture *texture = texture_owner.getornull(p_id);
  5804. frames[frame].textures_to_dispose_of.push_back(*texture);
  5805. texture_owner.free(p_id);
  5806. } else if (framebuffer_owner.owns(p_id)) {
  5807. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  5808. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  5809. framebuffer_owner.free(p_id);
  5810. } else if (sampler_owner.owns(p_id)) {
  5811. VkSampler *sampler = sampler_owner.getornull(p_id);
  5812. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  5813. sampler_owner.free(p_id);
  5814. } else if (vertex_buffer_owner.owns(p_id)) {
  5815. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  5816. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  5817. vertex_buffer_owner.free(p_id);
  5818. } else if (vertex_array_owner.owns(p_id)) {
  5819. vertex_array_owner.free(p_id);
  5820. } else if (index_buffer_owner.owns(p_id)) {
  5821. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  5822. Buffer b;
  5823. b.allocation = index_buffer->allocation;
  5824. b.buffer = index_buffer->buffer;
  5825. b.size = index_buffer->size;
  5826. frames[frame].buffers_to_dispose_of.push_back(b);
  5827. index_buffer_owner.free(p_id);
  5828. } else if (index_array_owner.owns(p_id)) {
  5829. index_array_owner.free(p_id);
  5830. } else if (shader_owner.owns(p_id)) {
  5831. Shader *shader = shader_owner.getornull(p_id);
  5832. frames[frame].shaders_to_dispose_of.push_back(*shader);
  5833. shader_owner.free(p_id);
  5834. } else if (uniform_buffer_owner.owns(p_id)) {
  5835. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  5836. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  5837. uniform_buffer_owner.free(p_id);
  5838. } else if (texture_buffer_owner.owns(p_id)) {
  5839. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  5840. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  5841. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  5842. texture_buffer_owner.free(p_id);
  5843. } else if (storage_buffer_owner.owns(p_id)) {
  5844. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  5845. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  5846. storage_buffer_owner.free(p_id);
  5847. } else if (uniform_set_owner.owns(p_id)) {
  5848. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  5849. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  5850. uniform_set_owner.free(p_id);
  5851. } else if (render_pipeline_owner.owns(p_id)) {
  5852. RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
  5853. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  5854. render_pipeline_owner.free(p_id);
  5855. } else if (compute_pipeline_owner.owns(p_id)) {
  5856. ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
  5857. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  5858. compute_pipeline_owner.free(p_id);
  5859. } else {
  5860. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  5861. }
  5862. }
  5863. void RenderingDeviceVulkan::free(RID p_id) {
  5864. _THREAD_SAFE_METHOD_
  5865. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  5866. _free_internal(p_id);
  5867. }
  5868. void RenderingDeviceVulkan::_finalize_command_bufers() {
  5869. if (draw_list) {
  5870. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  5871. }
  5872. if (compute_list) {
  5873. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  5874. }
  5875. { //complete the setup buffer (that needs to be processed before anything else)
  5876. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  5877. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  5878. }
  5879. }
  5880. void RenderingDeviceVulkan::_begin_frame() {
  5881. //erase pending resources
  5882. _free_pending_resources(frame);
  5883. //create setup command buffer and set as the setup buffer
  5884. {
  5885. VkCommandBufferBeginInfo cmdbuf_begin;
  5886. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5887. cmdbuf_begin.pNext = nullptr;
  5888. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5889. cmdbuf_begin.pInheritanceInfo = nullptr;
  5890. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  5891. ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
  5892. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5893. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  5894. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  5895. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  5896. if (local_device.is_null()) {
  5897. context->append_command_buffer(frames[frame].draw_command_buffer);
  5898. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  5899. }
  5900. }
  5901. //advance current frame
  5902. frames_drawn++;
  5903. //advance staging buffer if used
  5904. if (staging_buffer_used) {
  5905. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  5906. staging_buffer_used = false;
  5907. }
  5908. if (frames[frame].timestamp_count) {
  5909. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  5910. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  5911. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  5912. }
  5913. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  5914. frames[frame].timestamp_count = 0;
  5915. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  5916. }
  5917. void RenderingDeviceVulkan::swap_buffers() {
  5918. ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
  5919. _THREAD_SAFE_METHOD_
  5920. _finalize_command_bufers();
  5921. screen_prepared = false;
  5922. //swap buffers
  5923. context->swap_buffers();
  5924. frame = (frame + 1) % frame_count;
  5925. _begin_frame();
  5926. }
  5927. void RenderingDeviceVulkan::submit() {
  5928. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  5929. ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
  5930. _finalize_command_bufers();
  5931. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  5932. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  5933. local_device_processing = true;
  5934. }
  5935. void RenderingDeviceVulkan::sync() {
  5936. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  5937. ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
  5938. context->local_device_sync(local_device);
  5939. _begin_frame();
  5940. local_device_processing = false;
  5941. }
  5942. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  5943. //free in dependency usage order, so nothing weird happens
  5944. //pipelines
  5945. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  5946. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  5947. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  5948. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  5949. }
  5950. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  5951. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  5952. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  5953. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  5954. }
  5955. //uniform sets
  5956. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  5957. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  5958. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  5959. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  5960. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  5961. }
  5962. //buffer views
  5963. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  5964. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  5965. vkDestroyBufferView(device, buffer_view, nullptr);
  5966. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  5967. }
  5968. //shaders
  5969. while (frames[p_frame].shaders_to_dispose_of.front()) {
  5970. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  5971. //descriptor set layout for each set
  5972. for (int i = 0; i < shader->sets.size(); i++) {
  5973. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  5974. }
  5975. //pipeline layout
  5976. vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
  5977. //shaders themselves
  5978. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  5979. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  5980. }
  5981. frames[p_frame].shaders_to_dispose_of.pop_front();
  5982. }
  5983. //samplers
  5984. while (frames[p_frame].samplers_to_dispose_of.front()) {
  5985. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  5986. vkDestroySampler(device, sampler, nullptr);
  5987. frames[p_frame].samplers_to_dispose_of.pop_front();
  5988. }
  5989. //framebuffers
  5990. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  5991. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  5992. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  5993. //first framebuffer, then render pass because it depends on it
  5994. vkDestroyFramebuffer(device, E->get().framebuffer, nullptr);
  5995. vkDestroyRenderPass(device, E->get().render_pass, nullptr);
  5996. }
  5997. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  5998. }
  5999. //textures
  6000. while (frames[p_frame].textures_to_dispose_of.front()) {
  6001. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  6002. if (texture->bound) {
  6003. WARN_PRINT("Deleted a texture while it was bound..");
  6004. }
  6005. vkDestroyImageView(device, texture->view, nullptr);
  6006. if (texture->owner.is_null()) {
  6007. //actually owns the image and the allocation too
  6008. vmaDestroyImage(allocator, texture->image, texture->allocation);
  6009. }
  6010. frames[p_frame].textures_to_dispose_of.pop_front();
  6011. }
  6012. //buffers
  6013. while (frames[p_frame].buffers_to_dispose_of.front()) {
  6014. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  6015. frames[p_frame].buffers_to_dispose_of.pop_front();
  6016. }
  6017. }
  6018. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  6019. _THREAD_SAFE_METHOD_
  6020. context->prepare_buffers();
  6021. screen_prepared = true;
  6022. }
  6023. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  6024. return frame_count;
  6025. }
  6026. uint64_t RenderingDeviceVulkan::get_memory_usage() const {
  6027. VmaStats stats;
  6028. vmaCalculateStats(allocator, &stats);
  6029. return stats.total.usedBytes;
  6030. }
  6031. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  6032. if (local_device.is_valid() && !p_current_frame) {
  6033. return; //flushign previous frames has no effect with local device
  6034. }
  6035. //not doing this crashes RADV (undefined behavior)
  6036. if (p_current_frame) {
  6037. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  6038. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  6039. }
  6040. if (local_device.is_valid()) {
  6041. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  6042. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  6043. context->local_device_sync(local_device);
  6044. VkCommandBufferBeginInfo cmdbuf_begin;
  6045. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6046. cmdbuf_begin.pNext = nullptr;
  6047. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6048. cmdbuf_begin.pInheritanceInfo = nullptr;
  6049. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  6050. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6051. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  6052. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6053. } else {
  6054. context->flush(p_current_frame, p_current_frame);
  6055. //re-create the setup command
  6056. if (p_current_frame) {
  6057. VkCommandBufferBeginInfo cmdbuf_begin;
  6058. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6059. cmdbuf_begin.pNext = nullptr;
  6060. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6061. cmdbuf_begin.pInheritanceInfo = nullptr;
  6062. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  6063. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6064. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  6065. }
  6066. if (p_current_frame) {
  6067. VkCommandBufferBeginInfo cmdbuf_begin;
  6068. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6069. cmdbuf_begin.pNext = nullptr;
  6070. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6071. cmdbuf_begin.pInheritanceInfo = nullptr;
  6072. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  6073. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6074. context->append_command_buffer(frames[frame].draw_command_buffer);
  6075. }
  6076. }
  6077. }
  6078. void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
  6079. context = p_context;
  6080. device = p_context->get_device();
  6081. if (p_local_device) {
  6082. frame_count = 1;
  6083. local_device = p_context->local_device_create();
  6084. device = p_context->local_device_get_vk_device(local_device);
  6085. } else {
  6086. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  6087. }
  6088. limits = p_context->get_device_limits();
  6089. max_timestamp_query_elements = 256;
  6090. { //initialize allocator
  6091. VmaAllocatorCreateInfo allocatorInfo;
  6092. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  6093. allocatorInfo.physicalDevice = p_context->get_physical_device();
  6094. allocatorInfo.device = device;
  6095. vmaCreateAllocator(&allocatorInfo, &allocator);
  6096. }
  6097. frames = memnew_arr(Frame, frame_count);
  6098. frame = 0;
  6099. //create setup and frame buffers
  6100. for (int i = 0; i < frame_count; i++) {
  6101. frames[i].index = 0;
  6102. { //create command pool, one per frame is recommended
  6103. VkCommandPoolCreateInfo cmd_pool_info;
  6104. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  6105. cmd_pool_info.pNext = nullptr;
  6106. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  6107. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  6108. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
  6109. ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
  6110. }
  6111. { //create command buffers
  6112. VkCommandBufferAllocateInfo cmdbuf;
  6113. //no command buffer exists, create it.
  6114. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  6115. cmdbuf.pNext = nullptr;
  6116. cmdbuf.commandPool = frames[i].command_pool;
  6117. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  6118. cmdbuf.commandBufferCount = 1;
  6119. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  6120. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6121. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  6122. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6123. }
  6124. {
  6125. //create query pool
  6126. VkQueryPoolCreateInfo query_pool_create_info;
  6127. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  6128. query_pool_create_info.flags = 0;
  6129. query_pool_create_info.pNext = nullptr;
  6130. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  6131. query_pool_create_info.queryCount = max_timestamp_query_elements;
  6132. query_pool_create_info.pipelineStatistics = 0;
  6133. vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
  6134. frames[i].timestamp_names = memnew_arr(String, max_timestamp_query_elements);
  6135. frames[i].timestamp_cpu_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6136. frames[i].timestamp_count = 0;
  6137. frames[i].timestamp_result_names = memnew_arr(String, max_timestamp_query_elements);
  6138. frames[i].timestamp_cpu_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6139. frames[i].timestamp_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6140. frames[i].timestamp_result_count = 0;
  6141. }
  6142. }
  6143. {
  6144. //begin the first command buffer for the first frame, so
  6145. //setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  6146. VkCommandBufferBeginInfo cmdbuf_begin;
  6147. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6148. cmdbuf_begin.pNext = nullptr;
  6149. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6150. cmdbuf_begin.pInheritanceInfo = nullptr;
  6151. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  6152. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6153. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  6154. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6155. if (local_device.is_null()) {
  6156. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  6157. context->append_command_buffer(frames[0].draw_command_buffer);
  6158. }
  6159. }
  6160. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  6161. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  6162. staging_buffer_block_size *= 1024; //kb -> bytes
  6163. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  6164. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  6165. staging_buffer_max_size *= 1024 * 1024;
  6166. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  6167. //validate enough blocks
  6168. staging_buffer_max_size = staging_buffer_block_size * 4;
  6169. }
  6170. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  6171. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  6172. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  6173. //ensure current staging block is valid and at least one per frame exists
  6174. staging_buffer_current = 0;
  6175. staging_buffer_used = false;
  6176. for (int i = 0; i < frame_count; i++) {
  6177. //staging was never used, create a block
  6178. Error err = _insert_staging_block();
  6179. ERR_CONTINUE(err != OK);
  6180. }
  6181. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  6182. //check to make sure DescriptorPoolKey is good
  6183. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
  6184. draw_list = nullptr;
  6185. draw_list_count = 0;
  6186. draw_list_split = false;
  6187. compute_list = nullptr;
  6188. }
  6189. template <class T>
  6190. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  6191. List<RID> owned;
  6192. p_owner.get_owned_list(&owned);
  6193. if (owned.size()) {
  6194. WARN_PRINT(itos(owned.size()) + " RIDs of type '" + p_type + "' were leaked.");
  6195. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  6196. free(E->get());
  6197. }
  6198. }
  6199. }
  6200. void RenderingDeviceVulkan::capture_timestamp(const String &p_name, bool p_sync_to_draw) {
  6201. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  6202. {
  6203. VkMemoryBarrier memoryBarrier;
  6204. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6205. memoryBarrier.pNext = nullptr;
  6206. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  6207. VK_ACCESS_INDEX_READ_BIT |
  6208. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  6209. VK_ACCESS_UNIFORM_READ_BIT |
  6210. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  6211. VK_ACCESS_SHADER_READ_BIT |
  6212. VK_ACCESS_SHADER_WRITE_BIT |
  6213. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  6214. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  6215. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  6216. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  6217. VK_ACCESS_TRANSFER_READ_BIT |
  6218. VK_ACCESS_TRANSFER_WRITE_BIT |
  6219. VK_ACCESS_HOST_READ_BIT |
  6220. VK_ACCESS_HOST_WRITE_BIT;
  6221. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  6222. VK_ACCESS_INDEX_READ_BIT |
  6223. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  6224. VK_ACCESS_UNIFORM_READ_BIT |
  6225. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  6226. VK_ACCESS_SHADER_READ_BIT |
  6227. VK_ACCESS_SHADER_WRITE_BIT |
  6228. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  6229. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  6230. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  6231. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  6232. VK_ACCESS_TRANSFER_READ_BIT |
  6233. VK_ACCESS_TRANSFER_WRITE_BIT |
  6234. VK_ACCESS_HOST_READ_BIT |
  6235. VK_ACCESS_HOST_WRITE_BIT;
  6236. vkCmdPipelineBarrier(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
  6237. }
  6238. vkCmdWriteTimestamp(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  6239. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  6240. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  6241. frames[frame].timestamp_count++;
  6242. }
  6243. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  6244. return frames[frame].timestamp_result_count;
  6245. }
  6246. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  6247. return frames[frame].index;
  6248. }
  6249. static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  6250. uint64_t u1 = (u & 0xffffffff);
  6251. uint64_t v1 = (v & 0xffffffff);
  6252. uint64_t t = (u1 * v1);
  6253. uint64_t w3 = (t & 0xffffffff);
  6254. uint64_t k = (t >> 32);
  6255. u >>= 32;
  6256. t = (u * v1) + k;
  6257. k = (t & 0xffffffff);
  6258. uint64_t w1 = (t >> 32);
  6259. v >>= 32;
  6260. t = (u1 * v) + k;
  6261. k = (t >> 32);
  6262. h = (u * v) + w1 + k;
  6263. l = (t << 32) + w3;
  6264. }
  6265. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  6266. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  6267. // this sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  6268. // so, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible
  6269. // need to do 128 bits fixed point multiplication to get the right value
  6270. uint64_t shift_bits = 16;
  6271. uint64_t h, l;
  6272. mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
  6273. l >>= shift_bits;
  6274. l |= h << (64 - shift_bits);
  6275. return l;
  6276. }
  6277. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  6278. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  6279. return frames[frame].timestamp_cpu_result_values[p_index];
  6280. }
  6281. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  6282. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  6283. return frames[frame].timestamp_result_names[p_index];
  6284. }
  6285. int RenderingDeviceVulkan::limit_get(Limit p_limit) {
  6286. switch (p_limit) {
  6287. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  6288. return limits.maxBoundDescriptorSets;
  6289. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  6290. return limits.maxColorAttachments;
  6291. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  6292. return limits.maxDescriptorSetSampledImages;
  6293. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  6294. return limits.maxDescriptorSetSamplers;
  6295. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  6296. return limits.maxDescriptorSetStorageBuffers;
  6297. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  6298. return limits.maxDescriptorSetStorageImages;
  6299. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  6300. return limits.maxDescriptorSetUniformBuffers;
  6301. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  6302. return limits.maxDrawIndexedIndexValue;
  6303. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  6304. return limits.maxFramebufferHeight;
  6305. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  6306. return limits.maxFramebufferWidth;
  6307. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  6308. return limits.maxImageArrayLayers;
  6309. case LIMIT_MAX_TEXTURE_SIZE_1D:
  6310. return limits.maxImageDimension1D;
  6311. case LIMIT_MAX_TEXTURE_SIZE_2D:
  6312. return limits.maxImageDimension2D;
  6313. case LIMIT_MAX_TEXTURE_SIZE_3D:
  6314. return limits.maxImageDimension3D;
  6315. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  6316. return limits.maxImageDimensionCube;
  6317. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  6318. return limits.maxPerStageDescriptorSampledImages;
  6319. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  6320. return limits.maxPerStageDescriptorSamplers;
  6321. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  6322. return limits.maxPerStageDescriptorStorageBuffers;
  6323. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  6324. return limits.maxPerStageDescriptorStorageImages;
  6325. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  6326. return limits.maxPerStageDescriptorUniformBuffers;
  6327. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  6328. return limits.maxPushConstantsSize;
  6329. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  6330. return limits.maxUniformBufferRange;
  6331. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  6332. return limits.maxVertexInputAttributeOffset;
  6333. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  6334. return limits.maxVertexInputAttributes;
  6335. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  6336. return limits.maxVertexInputBindings;
  6337. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  6338. return limits.maxVertexInputBindingStride;
  6339. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  6340. return limits.minUniformBufferOffsetAlignment;
  6341. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  6342. return limits.maxComputeWorkGroupCount[0];
  6343. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  6344. return limits.maxComputeWorkGroupCount[1];
  6345. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  6346. return limits.maxComputeWorkGroupCount[2];
  6347. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  6348. return limits.maxComputeWorkGroupInvocations;
  6349. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  6350. return limits.maxComputeWorkGroupSize[0];
  6351. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  6352. return limits.maxComputeWorkGroupSize[1];
  6353. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  6354. return limits.maxComputeWorkGroupSize[2];
  6355. default:
  6356. ERR_FAIL_V(0);
  6357. }
  6358. return 0;
  6359. }
  6360. void RenderingDeviceVulkan::finalize() {
  6361. //free all resources
  6362. _flush(false);
  6363. _free_rids(render_pipeline_owner, "Pipeline");
  6364. _free_rids(compute_pipeline_owner, "Compute");
  6365. _free_rids(uniform_set_owner, "UniformSet");
  6366. _free_rids(texture_buffer_owner, "TextureBuffer");
  6367. _free_rids(storage_buffer_owner, "StorageBuffer");
  6368. _free_rids(uniform_buffer_owner, "UniformBuffer");
  6369. _free_rids(shader_owner, "Shader");
  6370. _free_rids(index_array_owner, "IndexArray");
  6371. _free_rids(index_buffer_owner, "IndexBuffer");
  6372. _free_rids(vertex_array_owner, "VertexArray");
  6373. _free_rids(vertex_buffer_owner, "VertexBuffer");
  6374. _free_rids(framebuffer_owner, "Framebuffer");
  6375. _free_rids(sampler_owner, "Sampler");
  6376. {
  6377. //for textures it's a bit more difficult because they may be shared
  6378. List<RID> owned;
  6379. texture_owner.get_owned_list(&owned);
  6380. if (owned.size()) {
  6381. WARN_PRINT(itos(owned.size()) + " RIDs of type 'Texture' were leaked.");
  6382. //free shared first
  6383. for (List<RID>::Element *E = owned.front(); E;) {
  6384. List<RID>::Element *N = E->next();
  6385. if (texture_is_shared(E->get())) {
  6386. free(E->get());
  6387. owned.erase(E->get());
  6388. }
  6389. E = N;
  6390. }
  6391. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  6392. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  6393. free(E->get());
  6394. }
  6395. }
  6396. }
  6397. //free everything pending
  6398. for (int i = 0; i < frame_count; i++) {
  6399. int f = (frame + i) % frame_count;
  6400. _free_pending_resources(f);
  6401. vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
  6402. vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
  6403. memdelete_arr(frames[i].timestamp_names);
  6404. memdelete_arr(frames[i].timestamp_cpu_values);
  6405. memdelete_arr(frames[i].timestamp_result_names);
  6406. memdelete_arr(frames[i].timestamp_result_values);
  6407. memdelete_arr(frames[i].timestamp_cpu_result_values);
  6408. }
  6409. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  6410. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
  6411. }
  6412. memdelete_arr(frames);
  6413. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  6414. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  6415. }
  6416. vmaDestroyAllocator(allocator);
  6417. while (vertex_formats.size()) {
  6418. Map<VertexFormatID, VertexDescriptionCache>::Element *temp = vertex_formats.front();
  6419. memdelete_arr(temp->get().bindings);
  6420. memdelete_arr(temp->get().attributes);
  6421. vertex_formats.erase(temp);
  6422. }
  6423. for (int i = 0; i < framebuffer_formats.size(); i++) {
  6424. vkDestroyRenderPass(device, framebuffer_formats[i].render_pass, nullptr);
  6425. }
  6426. framebuffer_formats.clear();
  6427. //all these should be clear at this point
  6428. ERR_FAIL_COND(descriptor_pools.size());
  6429. ERR_FAIL_COND(dependency_map.size());
  6430. ERR_FAIL_COND(reverse_dependency_map.size());
  6431. }
  6432. RenderingDevice *RenderingDeviceVulkan::create_local_device() {
  6433. RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
  6434. rd->initialize(context, true);
  6435. return rd;
  6436. }
  6437. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  6438. screen_prepared = false;
  6439. }
  6440. RenderingDeviceVulkan::~RenderingDeviceVulkan() {
  6441. if (local_device.is_valid()) {
  6442. finalize();
  6443. context->local_device_free(local_device);
  6444. }
  6445. }