register_types.cpp 6.6 KB

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  1. /*************************************************************************/
  2. /* register_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "register_types.h"
  31. #include "core/io/file_access_encrypted.h"
  32. #include "core/io/resource_loader.h"
  33. #include "core/os/dir_access.h"
  34. #include "core/os/file_access.h"
  35. #include "gdscript.h"
  36. #include "gdscript_analyzer.h"
  37. #include "gdscript_cache.h"
  38. #include "gdscript_tokenizer.h"
  39. #include "gdscript_utility_functions.h"
  40. #ifdef TESTS_ENABLED
  41. #include "tests/test_gdscript.h"
  42. #include "tests/test_macros.h"
  43. #endif
  44. GDScriptLanguage *script_language_gd = nullptr;
  45. Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
  46. Ref<ResourceFormatSaverGDScript> resource_saver_gd;
  47. GDScriptCache *gdscript_cache = nullptr;
  48. #ifdef TOOLS_ENABLED
  49. #include "editor/editor_export.h"
  50. #include "editor/editor_node.h"
  51. #include "editor/editor_settings.h"
  52. #include "editor/editor_translation_parser.h"
  53. #include "editor/gdscript_highlighter.h"
  54. #include "editor/gdscript_translation_parser_plugin.h"
  55. #ifndef GDSCRIPT_NO_LSP
  56. #include "core/config/engine.h"
  57. #include "language_server/gdscript_language_server.h"
  58. #endif // !GDSCRIPT_NO_LSP
  59. Ref<GDScriptEditorTranslationParserPlugin> gdscript_translation_parser_plugin;
  60. class EditorExportGDScript : public EditorExportPlugin {
  61. GDCLASS(EditorExportGDScript, EditorExportPlugin);
  62. public:
  63. virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) override {
  64. int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED;
  65. String script_key;
  66. const Ref<EditorExportPreset> &preset = get_export_preset();
  67. if (preset.is_valid()) {
  68. script_mode = preset->get_script_export_mode();
  69. script_key = preset->get_script_encryption_key().to_lower();
  70. }
  71. if (!p_path.ends_with(".gd") || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT) {
  72. return;
  73. }
  74. // TODO: Re-add compiled GDScript on export.
  75. return;
  76. }
  77. };
  78. static void _editor_init() {
  79. Ref<EditorExportGDScript> gd_export;
  80. gd_export.instance();
  81. EditorExport::get_singleton()->add_export_plugin(gd_export);
  82. #ifdef TOOLS_ENABLED
  83. Ref<GDScriptSyntaxHighlighter> gdscript_syntax_highlighter;
  84. gdscript_syntax_highlighter.instance();
  85. ScriptEditor::get_singleton()->register_syntax_highlighter(gdscript_syntax_highlighter);
  86. #endif
  87. #ifndef GDSCRIPT_NO_LSP
  88. register_lsp_types();
  89. GDScriptLanguageServer *lsp_plugin = memnew(GDScriptLanguageServer);
  90. EditorNode::get_singleton()->add_editor_plugin(lsp_plugin);
  91. Engine::get_singleton()->add_singleton(Engine::Singleton("GDScriptLanguageProtocol", GDScriptLanguageProtocol::get_singleton()));
  92. #endif // !GDSCRIPT_NO_LSP
  93. }
  94. #endif // TOOLS_ENABLED
  95. void register_gdscript_types() {
  96. ClassDB::register_class<GDScript>();
  97. script_language_gd = memnew(GDScriptLanguage);
  98. ScriptServer::register_language(script_language_gd);
  99. resource_loader_gd.instance();
  100. ResourceLoader::add_resource_format_loader(resource_loader_gd);
  101. resource_saver_gd.instance();
  102. ResourceSaver::add_resource_format_saver(resource_saver_gd);
  103. gdscript_cache = memnew(GDScriptCache);
  104. #ifdef TOOLS_ENABLED
  105. EditorNode::add_init_callback(_editor_init);
  106. gdscript_translation_parser_plugin.instance();
  107. EditorTranslationParser::get_singleton()->add_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
  108. #endif // TOOLS_ENABLED
  109. GDScriptUtilityFunctions::register_functions();
  110. }
  111. void unregister_gdscript_types() {
  112. ScriptServer::unregister_language(script_language_gd);
  113. if (gdscript_cache) {
  114. memdelete(gdscript_cache);
  115. }
  116. if (script_language_gd) {
  117. memdelete(script_language_gd);
  118. }
  119. ResourceLoader::remove_resource_format_loader(resource_loader_gd);
  120. resource_loader_gd.unref();
  121. ResourceSaver::remove_resource_format_saver(resource_saver_gd);
  122. resource_saver_gd.unref();
  123. #ifdef TOOLS_ENABLED
  124. EditorTranslationParser::get_singleton()->remove_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
  125. gdscript_translation_parser_plugin.unref();
  126. #endif // TOOLS_ENABLED
  127. GDScriptParser::cleanup();
  128. GDScriptUtilityFunctions::unregister_functions();
  129. }
  130. #ifdef TESTS_ENABLED
  131. void test_tokenizer() {
  132. GDScriptTests::test(GDScriptTests::TestType::TEST_TOKENIZER);
  133. }
  134. void test_parser() {
  135. GDScriptTests::test(GDScriptTests::TestType::TEST_PARSER);
  136. }
  137. void test_compiler() {
  138. GDScriptTests::test(GDScriptTests::TestType::TEST_COMPILER);
  139. }
  140. void test_bytecode() {
  141. GDScriptTests::test(GDScriptTests::TestType::TEST_BYTECODE);
  142. }
  143. REGISTER_TEST_COMMAND("gdscript-tokenizer", &test_tokenizer);
  144. REGISTER_TEST_COMMAND("gdscript-parser", &test_parser);
  145. REGISTER_TEST_COMMAND("gdscript-compiler", &test_compiler);
  146. REGISTER_TEST_COMMAND("gdscript-bytecode", &test_bytecode);
  147. #endif