12345678910111213141516171819202122232425262728293031323334353637383940 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="OmniLight" inherits="Light" category="Core" version="3.1">
- <brief_description>
- Omnidirectional light, such as a light bulb or a candle.
- </brief_description>
- <description>
- An Omnidirectional light is a type of [Light] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="omni_attenuation" type="float" setter="set_param" getter="get_param">
- The light's attenuation (drop-off) curve. A number of presets are available in the Inspector.
- </member>
- <member name="omni_range" type="float" setter="set_param" getter="get_param">
- Maximum distance the light affects.
- </member>
- <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail">
- See [enum ShadowDetail].
- </member>
- <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode">
- See [enum ShadowMode].
- </member>
- </members>
- <constants>
- <constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode">
- </constant>
- <constant name="SHADOW_CUBE" value="1" enum="ShadowMode">
- </constant>
- <constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail">
- </constant>
- <constant name="SHADOW_DETAIL_HORIZONTAL" value="1" enum="ShadowDetail">
- </constant>
- </constants>
- </class>
|