SpatialMaterial.xml 25 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="SpatialMaterial" inherits="Material" category="Core" version="3.1">
  3. <brief_description>
  4. Default 3D rendering material.
  5. </brief_description>
  6. <description>
  7. This provides a default material with a wide variety of rendering features and properties without the need to write shader code. See the tutorial below for details.
  8. </description>
  9. <tutorials>
  10. <link>https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html</link>
  11. </tutorials>
  12. <demos>
  13. </demos>
  14. <methods>
  15. </methods>
  16. <members>
  17. <member name="albedo_color" type="Color" setter="set_albedo" getter="get_albedo">
  18. The material's base color.
  19. </member>
  20. <member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture">
  21. </member>
  22. <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy">
  23. The strength of the anisotropy effect.
  24. </member>
  25. <member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature">
  26. If [code]true[/code] anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. Default value: [code]false[/code].
  27. </member>
  28. <member name="anisotropy_flowmap" type="Texture" setter="set_texture" getter="get_texture">
  29. </member>
  30. <member name="ao_enabled" type="bool" setter="set_feature" getter="get_feature">
  31. If [code]true[/code] ambient occlusion is enabled.
  32. </member>
  33. <member name="ao_light_affect" type="float" setter="set_ao_light_affect" getter="get_ao_light_affect">
  34. </member>
  35. <member name="ao_on_uv2" type="bool" setter="set_flag" getter="get_flag">
  36. </member>
  37. <member name="ao_texture" type="Texture" setter="set_texture" getter="get_texture">
  38. </member>
  39. <member name="ao_texture_channel" type="int" setter="set_ao_texture_channel" getter="get_ao_texture_channel" enum="SpatialMaterial.TextureChannel">
  40. </member>
  41. <member name="clearcoat" type="float" setter="set_clearcoat" getter="get_clearcoat">
  42. </member>
  43. <member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature">
  44. If [code]true[/code] clearcoat rendering is enabled. Adds a secondary transparent pass to the material. Default value: [code]false[/code].
  45. </member>
  46. <member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss">
  47. </member>
  48. <member name="clearcoat_texture" type="Texture" setter="set_texture" getter="get_texture">
  49. </member>
  50. <member name="depth_deep_parallax" type="bool" setter="set_depth_deep_parallax" getter="is_depth_deep_parallax_enabled">
  51. </member>
  52. <member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature">
  53. If [code]true[/code] Depth mapping is enabled. See also [member normal_enabled].
  54. </member>
  55. <member name="depth_max_layers" type="int" setter="set_depth_deep_parallax_max_layers" getter="get_depth_deep_parallax_max_layers">
  56. </member>
  57. <member name="depth_min_layers" type="int" setter="set_depth_deep_parallax_min_layers" getter="get_depth_deep_parallax_min_layers">
  58. </member>
  59. <member name="depth_scale" type="float" setter="set_depth_scale" getter="get_depth_scale">
  60. </member>
  61. <member name="depth_texture" type="Texture" setter="set_texture" getter="get_texture">
  62. </member>
  63. <member name="detail_albedo" type="Texture" setter="set_texture" getter="get_texture">
  64. </member>
  65. <member name="detail_blend_mode" type="int" setter="set_detail_blend_mode" getter="get_detail_blend_mode" enum="SpatialMaterial.BlendMode">
  66. </member>
  67. <member name="detail_enabled" type="bool" setter="set_feature" getter="get_feature">
  68. </member>
  69. <member name="detail_mask" type="Texture" setter="set_texture" getter="get_texture">
  70. </member>
  71. <member name="detail_normal" type="Texture" setter="set_texture" getter="get_texture">
  72. </member>
  73. <member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="SpatialMaterial.DetailUV">
  74. </member>
  75. <member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance">
  76. </member>
  77. <member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance">
  78. </member>
  79. <member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="SpatialMaterial.DistanceFadeMode">
  80. </member>
  81. <member name="emission" type="Color" setter="set_emission" getter="get_emission">
  82. The emitted light's color. See [member emission_enabled].
  83. </member>
  84. <member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature">
  85. If [code]true[/code] the body emits light.
  86. </member>
  87. <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy">
  88. The emitted light's strength. See [member emission_enabled].
  89. </member>
  90. <member name="emission_on_uv2" type="bool" setter="set_flag" getter="get_flag">
  91. </member>
  92. <member name="emission_operator" type="int" setter="set_emission_operator" getter="get_emission_operator" enum="SpatialMaterial.EmissionOperator">
  93. </member>
  94. <member name="emission_texture" type="Texture" setter="set_texture" getter="get_texture">
  95. </member>
  96. <member name="flags_albedo_tex_force_srgb" type="bool" setter="set_flag" getter="get_flag">
  97. </member>
  98. <member name="flags_disable_ambient_light" type="bool" setter="set_flag" getter="get_flag">
  99. If [code]true[/code] the object receives no ambient light. Default value: [code]false[/code].
  100. </member>
  101. <member name="flags_do_not_receive_shadows" type="bool" setter="set_flag" getter="get_flag">
  102. If [code]true[/code] the object receives no shadow that would otherwise be cast onto it. Default value: [code]false[/code].
  103. </member>
  104. <member name="flags_ensure_correct_normals" type="bool" setter="set_flag" getter="get_flag">
  105. </member>
  106. <member name="flags_fixed_size" type="bool" setter="set_flag" getter="get_flag">
  107. If [code]true[/code] the object is rendered at the same size regardless of distance. Default value: [code]false[/code].
  108. </member>
  109. <member name="flags_no_depth_test" type="bool" setter="set_flag" getter="get_flag">
  110. If [code]true[/code] depth testing is disabled and the object will be drawn in render order.
  111. </member>
  112. <member name="flags_transparent" type="bool" setter="set_feature" getter="get_feature">
  113. If [code]true[/code] transparency is enabled on the body. Default value: [code]false[/code]. See also [member params_blend_mode].
  114. </member>
  115. <member name="flags_unshaded" type="bool" setter="set_flag" getter="get_flag">
  116. If [code]true[/code] the object is unaffected by lighting. Default value: [code]false[/code].
  117. </member>
  118. <member name="flags_use_point_size" type="bool" setter="set_flag" getter="get_flag">
  119. If [code]true[/code] render point size can be changed. Note: this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size].
  120. </member>
  121. <member name="flags_vertex_lighting" type="bool" setter="set_flag" getter="get_flag">
  122. If [code]true[/code] lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. Default value: [code]false[/code].
  123. </member>
  124. <member name="flags_world_triplanar" type="bool" setter="set_flag" getter="get_flag">
  125. If [code]true[/code] triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. Default value: [code]false[/code].
  126. </member>
  127. <member name="metallic" type="float" setter="set_metallic" getter="get_metallic">
  128. The reflectivity of the object's surface. The higher the value the more light is reflected.
  129. </member>
  130. <member name="metallic_specular" type="float" setter="set_specular" getter="get_specular">
  131. General reflectivity amount. Note: unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness].
  132. </member>
  133. <member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture">
  134. </member>
  135. <member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel">
  136. </member>
  137. <member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature">
  138. If [code]true[/code] normal mapping is enabled.
  139. </member>
  140. <member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale">
  141. The strength of the normal map's effect.
  142. </member>
  143. <member name="normal_texture" type="Texture" setter="set_texture" getter="get_texture">
  144. </member>
  145. <member name="params_alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold">
  146. </member>
  147. <member name="params_billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag">
  148. </member>
  149. <member name="params_billboard_mode" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="SpatialMaterial.BillboardMode">
  150. Controls how the object faces the camera. See [enum BillboardMode].
  151. </member>
  152. <member name="params_blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="SpatialMaterial.BlendMode">
  153. The material's blend mode. Note that values other than [code]Mix[/code] force the object into the transparent pipeline. See [enum BlendMode].
  154. </member>
  155. <member name="params_cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="SpatialMaterial.CullMode">
  156. Which side of the object is not drawn when backfaces are rendered. See [enum CullMode].
  157. </member>
  158. <member name="params_depth_draw_mode" type="int" setter="set_depth_draw_mode" getter="get_depth_draw_mode" enum="SpatialMaterial.DepthDrawMode">
  159. Determines when depth rendering takes place. See [enum DepthDrawMode]. See also [member flags_transparent].
  160. </member>
  161. <member name="params_diffuse_mode" type="int" setter="set_diffuse_mode" getter="get_diffuse_mode" enum="SpatialMaterial.DiffuseMode">
  162. The algorithm used for diffuse light scattering. See [enum DiffuseMode].
  163. </member>
  164. <member name="params_grow" type="bool" setter="set_grow_enabled" getter="is_grow_enabled">
  165. If [code]true[/code] enables the vertex grow setting. See [member params_grow_amount].
  166. </member>
  167. <member name="params_grow_amount" type="float" setter="set_grow" getter="get_grow">
  168. Grows object vertices in the direction of their normals.
  169. </member>
  170. <member name="params_line_width" type="float" setter="set_line_width" getter="get_line_width">
  171. </member>
  172. <member name="params_point_size" type="float" setter="set_point_size" getter="get_point_size">
  173. The point size in pixels. See [member flags_use_point_size].
  174. </member>
  175. <member name="params_specular_mode" type="int" setter="set_specular_mode" getter="get_specular_mode" enum="SpatialMaterial.SpecularMode">
  176. The method for rendering the specular blob. See [enum SpecularMode].
  177. </member>
  178. <member name="params_use_alpha_scissor" type="bool" setter="set_flag" getter="get_flag">
  179. </member>
  180. <member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames">
  181. The number of horizontal frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
  182. </member>
  183. <member name="particles_anim_loop" type="int" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
  184. If [code]true[/code] particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
  185. </member>
  186. <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames">
  187. The number of vertical frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
  188. </member>
  189. <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance">
  190. </member>
  191. <member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled">
  192. If [code]true[/code] the proximity and distance fade effect is enabled. Default value: [code]false[/code].
  193. </member>
  194. <member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature">
  195. If [code]true[/code] the refraction effect is enabled. Distorts transparency based on light from behind the object. Default value: [code]false[/code].
  196. </member>
  197. <member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction">
  198. The strength of the refraction effect.
  199. </member>
  200. <member name="refraction_texture" type="Texture" setter="set_texture" getter="get_texture">
  201. </member>
  202. <member name="refraction_texture_channel" type="int" setter="set_refraction_texture_channel" getter="get_refraction_texture_channel" enum="SpatialMaterial.TextureChannel">
  203. </member>
  204. <member name="rim" type="float" setter="set_rim" getter="get_rim">
  205. </member>
  206. <member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature">
  207. If [code]true[/code] rim effect is enabled. Default value: [code]false[/code].
  208. </member>
  209. <member name="rim_texture" type="Texture" setter="set_texture" getter="get_texture">
  210. </member>
  211. <member name="rim_tint" type="float" setter="set_rim_tint" getter="get_rim_tint">
  212. The amount of to blend light and albedo color when rendering rim effect. If [code]0[/code] the light color is used, while [code]1[/code] means albedo color is used. An intermediate value generally works best.
  213. </member>
  214. <member name="roughness" type="float" setter="set_roughness" getter="get_roughness">
  215. Surface reflection. A value of [code]0[/code] represents a perfect mirror while a value of [code]1[/code] completely blurs the reflection. See also [member metallic].
  216. </member>
  217. <member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture">
  218. </member>
  219. <member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel">
  220. </member>
  221. <member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature">
  222. If [code]true[/code] subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.
  223. </member>
  224. <member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength">
  225. The strength of the subsurface scattering effect.
  226. </member>
  227. <member name="subsurf_scatter_texture" type="Texture" setter="set_texture" getter="get_texture">
  228. </member>
  229. <member name="transmission" type="Color" setter="set_transmission" getter="get_transmission">
  230. The color used by the transmission effect. Represents the light passing through an object.
  231. </member>
  232. <member name="transmission_enabled" type="bool" setter="set_feature" getter="get_feature">
  233. If [code]true[/code] the transmission effect is enabled. Default value: [code]false[/code].
  234. </member>
  235. <member name="transmission_texture" type="Texture" setter="set_texture" getter="get_texture">
  236. </member>
  237. <member name="uv1_offset" type="Vector3" setter="set_uv1_offset" getter="get_uv1_offset">
  238. </member>
  239. <member name="uv1_scale" type="Vector3" setter="set_uv1_scale" getter="get_uv1_scale">
  240. </member>
  241. <member name="uv1_triplanar" type="bool" setter="set_flag" getter="get_flag">
  242. </member>
  243. <member name="uv1_triplanar_sharpness" type="float" setter="set_uv1_triplanar_blend_sharpness" getter="get_uv1_triplanar_blend_sharpness">
  244. </member>
  245. <member name="uv2_offset" type="Vector3" setter="set_uv2_offset" getter="get_uv2_offset">
  246. </member>
  247. <member name="uv2_scale" type="Vector3" setter="set_uv2_scale" getter="get_uv2_scale">
  248. </member>
  249. <member name="uv2_triplanar" type="bool" setter="set_flag" getter="get_flag">
  250. </member>
  251. <member name="uv2_triplanar_sharpness" type="float" setter="set_uv2_triplanar_blend_sharpness" getter="get_uv2_triplanar_blend_sharpness">
  252. </member>
  253. <member name="vertex_color_is_srgb" type="bool" setter="set_flag" getter="get_flag">
  254. If [code]true[/code] the model's vertex colors are processed as sRGB mode. Default value: [code]false[/code].
  255. </member>
  256. <member name="vertex_color_use_as_albedo" type="bool" setter="set_flag" getter="get_flag">
  257. If [code]true[/code] the vertex color is used as albedo color. Default value: [code]false[/code].
  258. </member>
  259. </members>
  260. <constants>
  261. <constant name="TEXTURE_ALBEDO" value="0" enum="TextureParam">
  262. </constant>
  263. <constant name="TEXTURE_METALLIC" value="1" enum="TextureParam">
  264. </constant>
  265. <constant name="TEXTURE_ROUGHNESS" value="2" enum="TextureParam">
  266. </constant>
  267. <constant name="TEXTURE_EMISSION" value="3" enum="TextureParam">
  268. </constant>
  269. <constant name="TEXTURE_NORMAL" value="4" enum="TextureParam">
  270. </constant>
  271. <constant name="TEXTURE_RIM" value="5" enum="TextureParam">
  272. </constant>
  273. <constant name="TEXTURE_CLEARCOAT" value="6" enum="TextureParam">
  274. </constant>
  275. <constant name="TEXTURE_FLOWMAP" value="7" enum="TextureParam">
  276. </constant>
  277. <constant name="TEXTURE_AMBIENT_OCCLUSION" value="8" enum="TextureParam">
  278. </constant>
  279. <constant name="TEXTURE_DEPTH" value="9" enum="TextureParam">
  280. </constant>
  281. <constant name="TEXTURE_SUBSURFACE_SCATTERING" value="10" enum="TextureParam">
  282. </constant>
  283. <constant name="TEXTURE_TRANSMISSION" value="11" enum="TextureParam">
  284. </constant>
  285. <constant name="TEXTURE_REFRACTION" value="12" enum="TextureParam">
  286. </constant>
  287. <constant name="TEXTURE_DETAIL_MASK" value="13" enum="TextureParam">
  288. </constant>
  289. <constant name="TEXTURE_DETAIL_ALBEDO" value="14" enum="TextureParam">
  290. </constant>
  291. <constant name="TEXTURE_DETAIL_NORMAL" value="15" enum="TextureParam">
  292. </constant>
  293. <constant name="TEXTURE_MAX" value="16" enum="TextureParam">
  294. </constant>
  295. <constant name="DETAIL_UV_1" value="0" enum="DetailUV">
  296. </constant>
  297. <constant name="DETAIL_UV_2" value="1" enum="DetailUV">
  298. </constant>
  299. <constant name="FEATURE_TRANSPARENT" value="0" enum="Feature">
  300. </constant>
  301. <constant name="FEATURE_EMISSION" value="1" enum="Feature">
  302. </constant>
  303. <constant name="FEATURE_NORMAL_MAPPING" value="2" enum="Feature">
  304. </constant>
  305. <constant name="FEATURE_RIM" value="3" enum="Feature">
  306. </constant>
  307. <constant name="FEATURE_CLEARCOAT" value="4" enum="Feature">
  308. </constant>
  309. <constant name="FEATURE_ANISOTROPY" value="5" enum="Feature">
  310. </constant>
  311. <constant name="FEATURE_AMBIENT_OCCLUSION" value="6" enum="Feature">
  312. </constant>
  313. <constant name="FEATURE_DEPTH_MAPPING" value="7" enum="Feature">
  314. </constant>
  315. <constant name="FEATURE_SUBSURACE_SCATTERING" value="8" enum="Feature">
  316. </constant>
  317. <constant name="FEATURE_TRANSMISSION" value="9" enum="Feature">
  318. </constant>
  319. <constant name="FEATURE_REFRACTION" value="10" enum="Feature">
  320. </constant>
  321. <constant name="FEATURE_DETAIL" value="11" enum="Feature">
  322. </constant>
  323. <constant name="FEATURE_MAX" value="12" enum="Feature">
  324. </constant>
  325. <constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">
  326. Default blend mode.
  327. </constant>
  328. <constant name="BLEND_MODE_ADD" value="1" enum="BlendMode">
  329. </constant>
  330. <constant name="BLEND_MODE_SUB" value="2" enum="BlendMode">
  331. </constant>
  332. <constant name="BLEND_MODE_MUL" value="3" enum="BlendMode">
  333. </constant>
  334. <constant name="DEPTH_DRAW_OPAQUE_ONLY" value="0" enum="DepthDrawMode">
  335. Default depth draw mode. Depth is drawn only for opaque objects.
  336. </constant>
  337. <constant name="DEPTH_DRAW_ALWAYS" value="1" enum="DepthDrawMode">
  338. Depth draw is calculated for both opaque and transparent objects.
  339. </constant>
  340. <constant name="DEPTH_DRAW_DISABLED" value="2" enum="DepthDrawMode">
  341. No depth draw.
  342. </constant>
  343. <constant name="DEPTH_DRAW_ALPHA_OPAQUE_PREPASS" value="3" enum="DepthDrawMode">
  344. For transparent objects, an opaque pass is made first with the opaque parts, then transparency is drawn.
  345. </constant>
  346. <constant name="CULL_BACK" value="0" enum="CullMode">
  347. Default cull mode. The back of the object is culled when not visible.
  348. </constant>
  349. <constant name="CULL_FRONT" value="1" enum="CullMode">
  350. The front of the object is culled when not visible.
  351. </constant>
  352. <constant name="CULL_DISABLED" value="2" enum="CullMode">
  353. No culling is performed.
  354. </constant>
  355. <constant name="FLAG_UNSHADED" value="0" enum="Flags">
  356. </constant>
  357. <constant name="FLAG_USE_VERTEX_LIGHTING" value="1" enum="Flags">
  358. </constant>
  359. <constant name="FLAG_DISABLE_DEPTH_TEST" value="2" enum="Flags">
  360. </constant>
  361. <constant name="FLAG_ALBEDO_FROM_VERTEX_COLOR" value="3" enum="Flags">
  362. </constant>
  363. <constant name="FLAG_SRGB_VERTEX_COLOR" value="4" enum="Flags">
  364. </constant>
  365. <constant name="FLAG_USE_POINT_SIZE" value="5" enum="Flags">
  366. </constant>
  367. <constant name="FLAG_FIXED_SIZE" value="6" enum="Flags">
  368. </constant>
  369. <constant name="FLAG_BILLBOARD_KEEP_SCALE" value="7" enum="Flags">
  370. </constant>
  371. <constant name="FLAG_UV1_USE_TRIPLANAR" value="8" enum="Flags">
  372. </constant>
  373. <constant name="FLAG_UV2_USE_TRIPLANAR" value="9" enum="Flags">
  374. </constant>
  375. <constant name="FLAG_AO_ON_UV2" value="11" enum="Flags">
  376. </constant>
  377. <constant name="FLAG_EMISSION_ON_UV2" value="12" enum="Flags">
  378. </constant>
  379. <constant name="FLAG_USE_ALPHA_SCISSOR" value="13" enum="Flags">
  380. </constant>
  381. <constant name="FLAG_TRIPLANAR_USE_WORLD" value="10" enum="Flags">
  382. </constant>
  383. <constant name="FLAG_ALBEDO_TEXTURE_FORCE_SRGB" value="14" enum="Flags">
  384. </constant>
  385. <constant name="FLAG_DONT_RECEIVE_SHADOWS" value="15" enum="Flags">
  386. </constant>
  387. <constant name="FLAG_DISABLE_AMBIENT_LIGHT" value="17" enum="Flags">
  388. </constant>
  389. <constant name="FLAG_ENSURE_CORRECT_NORMALS" value="16" enum="Flags">
  390. </constant>
  391. <constant name="FLAG_MAX" value="18" enum="Flags">
  392. </constant>
  393. <constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode">
  394. Default diffuse scattering algorithm.
  395. </constant>
  396. <constant name="DIFFUSE_LAMBERT" value="1" enum="DiffuseMode">
  397. Diffuse scattering ignores roughness.
  398. </constant>
  399. <constant name="DIFFUSE_LAMBERT_WRAP" value="2" enum="DiffuseMode">
  400. Extends Lambert to cover more than 90 degrees when roughness increases.
  401. </constant>
  402. <constant name="DIFFUSE_OREN_NAYAR" value="3" enum="DiffuseMode">
  403. Attempts to use roughness to emulate microsurfacing.
  404. </constant>
  405. <constant name="DIFFUSE_TOON" value="4" enum="DiffuseMode">
  406. Uses a hard cut for lighting, with smoothing affected by roughness.
  407. </constant>
  408. <constant name="SPECULAR_SCHLICK_GGX" value="0" enum="SpecularMode">
  409. Default specular blob.
  410. </constant>
  411. <constant name="SPECULAR_BLINN" value="1" enum="SpecularMode">
  412. Older specular algorithm, included for compatibility.
  413. </constant>
  414. <constant name="SPECULAR_PHONG" value="2" enum="SpecularMode">
  415. Older specular algorithm, included for compatibility.
  416. </constant>
  417. <constant name="SPECULAR_TOON" value="3" enum="SpecularMode">
  418. Toon blob which changes size based on roughness.
  419. </constant>
  420. <constant name="SPECULAR_DISABLED" value="4" enum="SpecularMode">
  421. No specular blob.
  422. </constant>
  423. <constant name="BILLBOARD_DISABLED" value="0" enum="BillboardMode">
  424. Default value.
  425. </constant>
  426. <constant name="BILLBOARD_ENABLED" value="1" enum="BillboardMode">
  427. The object's z-axis will always face the camera.
  428. </constant>
  429. <constant name="BILLBOARD_FIXED_Y" value="2" enum="BillboardMode">
  430. The object's x-axis will always face the camera.
  431. </constant>
  432. <constant name="BILLBOARD_PARTICLES" value="3" enum="BillboardMode">
  433. Used for particle systems. Enables particle animation options.
  434. </constant>
  435. <constant name="TEXTURE_CHANNEL_RED" value="0" enum="TextureChannel">
  436. </constant>
  437. <constant name="TEXTURE_CHANNEL_GREEN" value="1" enum="TextureChannel">
  438. </constant>
  439. <constant name="TEXTURE_CHANNEL_BLUE" value="2" enum="TextureChannel">
  440. </constant>
  441. <constant name="TEXTURE_CHANNEL_ALPHA" value="3" enum="TextureChannel">
  442. </constant>
  443. <constant name="TEXTURE_CHANNEL_GRAYSCALE" value="4" enum="TextureChannel">
  444. </constant>
  445. <constant name="EMISSION_OP_ADD" value="0" enum="EmissionOperator">
  446. </constant>
  447. <constant name="EMISSION_OP_MULTIPLY" value="1" enum="EmissionOperator">
  448. </constant>
  449. <constant name="DISTANCE_FADE_DISABLED" value="0" enum="DistanceFadeMode">
  450. </constant>
  451. <constant name="DISTANCE_FADE_PIXEL_ALPHA" value="1" enum="DistanceFadeMode">
  452. </constant>
  453. <constant name="DISTANCE_FADE_PIXEL_DITHER" value="2" enum="DistanceFadeMode">
  454. </constant>
  455. <constant name="DISTANCE_FADE_OBJECT_DITHER" value="3" enum="DistanceFadeMode">
  456. </constant>
  457. </constants>
  458. </class>