Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 5fcf938909 Travis: Add setup for Coverity Scan před 7 roky
core 1d9a3a9b1c iPhone X support and iOS-related fixes před 7 roky
doc 72aa87758a Update classref and docs, fix missing parameters' name před 7 roky
drivers 86e101ec82 Fix error detecting for PulseAudio pa_stream_new call před 7 roky
editor 24c2efc0f5 Merge pull request #16473 from ianb96/move_tab před 7 roky
main 4f05190fb0 Implement Input.set_default_cursor_shape to change the default shape před 7 roky
misc 1d9a3a9b1c iPhone X support and iOS-related fixes před 7 roky
modules f0abdf06ad Rigidbody wake up when hitten by a kinematic body před 7 roky
platform 1d9a3a9b1c iPhone X support and iOS-related fixes před 7 roky
scene fbc61374ca Use internal physics processing for Nodes' internal logic před 7 roky
servers 72aa87758a Update classref and docs, fix missing parameters' name před 7 roky
thirdparty 93f52813bf Update Hack font to v3.003 před 7 roky
.appveyor.yml e7965b0f8a Add GDnative wrapper lib on CI build před 8 roky
.clang-format 7cb6e6b723 Style: Apply clang-format to Java files před 8 roky
.editorconfig 6861886f70 Enforce insert_final_newline in the editorconfig. před 7 roky
.gitattributes 26a0cecdc7 Add .xml to .gitattributes před 8 roky
.gitignore 8af597847e Added Geany/geany_plugins files to the ".gitignore". před 8 roky
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY před 8 roky
.travis.yml 5fcf938909 Travis: Add setup for Coverity Scan před 7 roky
AUTHORS.md e6e911eb2b Update AUTHORS and DONORS list před 7 roky
CHANGELOG.md f00b2dfc55 Add a project changelog před 7 roky
CONTRIBUTING.md efe2558519 fix some typos před 8 roky
COPYRIGHT.txt 93f52813bf Update Hack font to v3.003 před 7 roky
DONORS.md e6e911eb2b Update AUTHORS and DONORS list před 7 roky
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments před 8 roky
LICENSE.txt b50a9114b1 Update copyright statements to 2018 před 8 roky
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets před 8 roky
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) před 7 roky
SConstruct d8d9eea722 Refactor JavaScript platform build script před 7 roky
compat.py a6d53effa5 Fix build with Python 3 on Windows před 8 roky
icon.png 519df0d34d Use new Godot icon consistently everywhere před 8 roky
icon.svg 519df0d34d Use new Godot icon consistently everywhere před 8 roky
logo.png 519df0d34d Use new Godot icon consistently everywhere před 8 roky
logo.svg 519df0d34d Use new Godot icon consistently everywhere před 8 roky
methods.py d8d9eea722 Refactor JavaScript platform build script před 7 roky
version.py 9f3138eea9 Bump version to 3.1-dev před 7 roky

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge