install_d3d12_sdk_windows.py 5.3 KB

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  1. #!/usr/bin/env python
  2. import os
  3. import urllib.request
  4. import shutil
  5. import subprocess
  6. # Base Godot dependencies path
  7. # If cross-compiling (no LOCALAPPDATA), we install in `bin`
  8. deps_folder = os.getenv("LOCALAPPDATA")
  9. if deps_folder:
  10. deps_folder = os.path.join(deps_folder, "Godot", "build_deps")
  11. else:
  12. deps_folder = os.path.join("bin", "build_deps")
  13. # DirectX Shader Compiler
  14. dxc_version = "v1.7.2308"
  15. dxc_filename = "dxc_2023_08_14.zip"
  16. dxc_archive = os.path.join(deps_folder, dxc_filename)
  17. dxc_folder = os.path.join(deps_folder, "dxc")
  18. # Mesa NIR
  19. mesa_version = "23.1.9"
  20. mesa_filename = "godot-nir-23.1.9.zip"
  21. mesa_archive = os.path.join(deps_folder, mesa_filename)
  22. mesa_folder = os.path.join(deps_folder, "mesa")
  23. # WinPixEventRuntime
  24. pix_version = "1.0.231030001"
  25. pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
  26. pix_folder = os.path.join(deps_folder, "pix")
  27. # DirectX 12 Agility SDK
  28. agility_sdk_version = "1.610.4"
  29. agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
  30. agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
  31. # Create dependencies folder
  32. if not os.path.exists(deps_folder):
  33. os.makedirs(deps_folder)
  34. # DirectX Shader Compiler
  35. print("[1/4] DirectX Shader Compiler")
  36. if os.path.isfile(dxc_archive):
  37. os.remove(dxc_archive)
  38. print(f"Downloading DirectX Shader Compiler {dxc_filename} ...")
  39. urllib.request.urlretrieve(
  40. f"https://github.com/microsoft/DirectXShaderCompiler/releases/download/{dxc_version}/{dxc_filename}",
  41. dxc_archive,
  42. )
  43. if os.path.exists(dxc_folder):
  44. print(f"Removing existing local DirectX Shader Compiler installation in {dxc_folder} ...")
  45. shutil.rmtree(dxc_folder)
  46. print(f"Extracting DirectX Shader Compiler {dxc_filename} to {dxc_folder} ...")
  47. shutil.unpack_archive(dxc_archive, dxc_folder)
  48. os.remove(dxc_archive)
  49. print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n")
  50. # Mesa NIR
  51. print("[2/4] Mesa NIR")
  52. if os.path.isfile(mesa_archive):
  53. os.remove(mesa_archive)
  54. print(f"Downloading Mesa NIR {mesa_filename} ...")
  55. urllib.request.urlretrieve(
  56. f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}",
  57. mesa_archive,
  58. )
  59. if os.path.exists(mesa_folder):
  60. print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...")
  61. shutil.rmtree(mesa_folder)
  62. print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...")
  63. shutil.unpack_archive(mesa_archive, mesa_folder)
  64. os.remove(mesa_archive)
  65. print(f"Mesa NIR {mesa_filename} installed successfully.\n")
  66. # WinPixEventRuntime
  67. # MinGW needs DLLs converted with dlltool.
  68. # We rely on finding gendef/dlltool to detect if we have MinGW.
  69. # Check existence of needed tools for generating mingw library.
  70. gendef = shutil.which("gendef") or ""
  71. dlltool = shutil.which("dlltool") or ""
  72. if dlltool == "":
  73. dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
  74. has_mingw = gendef != "" and dlltool != ""
  75. print("[3/4] WinPixEventRuntime")
  76. if os.path.isfile(pix_archive):
  77. os.remove(pix_archive)
  78. print(f"Downloading WinPixEventRuntime {pix_version} ...")
  79. urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive)
  80. if os.path.exists(pix_folder):
  81. print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...")
  82. shutil.rmtree(pix_folder)
  83. print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
  84. shutil.unpack_archive(pix_archive, pix_folder, "zip")
  85. os.remove(pix_archive)
  86. if has_mingw:
  87. print("Adapting WinPixEventRuntime to also support MinGW alongside MSVC.")
  88. cwd = os.getcwd()
  89. os.chdir(pix_folder)
  90. subprocess.run([gendef, "./bin/x64/WinPixEventRuntime.dll"])
  91. subprocess.run(
  92. [dlltool]
  93. + "--machine i386:x86-64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/x64/libWinPixEventRuntime.a".split()
  94. )
  95. subprocess.run([gendef, "./bin/ARM64/WinPixEventRuntime.dll"])
  96. subprocess.run(
  97. [dlltool]
  98. + "--machine arm64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/ARM64/libWinPixEventRuntime.a".split()
  99. )
  100. os.chdir(cwd)
  101. else:
  102. print("MinGW wasn't found, so only MSVC support is provided for WinPixEventRuntime.")
  103. print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
  104. # DirectX 12 Agility SDK
  105. print("[4/4] DirectX 12 Agility SDK")
  106. if os.path.isfile(agility_sdk_archive):
  107. os.remove(agility_sdk_archive)
  108. print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
  109. urllib.request.urlretrieve(
  110. f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive
  111. )
  112. if os.path.exists(agility_sdk_folder):
  113. print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...")
  114. shutil.rmtree(agility_sdk_folder)
  115. print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...")
  116. shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip")
  117. os.remove(agility_sdk_archive)
  118. print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
  119. # Complete message
  120. print(f'All Direct3D 12 SDK components were installed to "{deps_folder}" successfully!')
  121. print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')