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- /*************************************************************************/
- /* display_server_javascript.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "platform/javascript/display_server_javascript.h"
- #include "platform/javascript/os_javascript.h"
- #include "servers/rendering/rasterizer_dummy.h"
- #include <emscripten.h>
- #include <png.h>
- #include "dom_keys.inc"
- #include "godot_js.h"
- #define DOM_BUTTON_LEFT 0
- #define DOM_BUTTON_MIDDLE 1
- #define DOM_BUTTON_RIGHT 2
- #define DOM_BUTTON_XBUTTON1 3
- #define DOM_BUTTON_XBUTTON2 4
- DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() {
- return static_cast<DisplayServerJavaScript *>(DisplayServer::get_singleton());
- }
- // Window (canvas)
- void DisplayServerJavaScript::focus_canvas() {
- godot_js_display_canvas_focus();
- }
- bool DisplayServerJavaScript::is_canvas_focused() {
- return godot_js_display_canvas_is_focused() != 0;
- }
- bool DisplayServerJavaScript::check_size_force_redraw() {
- return godot_js_display_size_update() != 0;
- }
- Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
- int point[2];
- godot_js_display_compute_position(p_x, p_y, point, point + 1);
- return Point2(point[0], point[1]);
- }
- EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- // Empty ID is canvas.
- String target_id = String::utf8(p_event->id);
- if (target_id.is_empty() || target_id == String::utf8(&(display->canvas_id[1]))) {
- // This event property is the only reliable data on
- // browser fullscreen state.
- if (p_event->isFullscreen) {
- display->window_mode = WINDOW_MODE_FULLSCREEN;
- } else {
- display->window_mode = WINDOW_MODE_WINDOWED;
- }
- }
- return false;
- }
- // Drag and drop callback.
- void DisplayServerJavaScript::drop_files_js_callback(char **p_filev, int p_filec) {
- DisplayServerJavaScript *ds = get_singleton();
- if (!ds) {
- ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
- }
- if (ds->drop_files_callback.is_null()) {
- return;
- }
- Vector<String> files;
- for (int i = 0; i < p_filec; i++) {
- files.push_back(String::utf8(p_filev[i]));
- }
- Variant v = files;
- Variant *vp = &v;
- Variant ret;
- Callable::CallError ce;
- ds->drop_files_callback.call((const Variant **)&vp, 1, ret, ce);
- }
- // JavaScript quit request callback.
- void DisplayServerJavaScript::request_quit_callback() {
- DisplayServerJavaScript *ds = get_singleton();
- if (ds && !ds->window_event_callback.is_null()) {
- Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
- Variant *eventp = &event;
- Variant ret;
- Callable::CallError ce;
- ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
- }
- }
- // Keys
- template <typename T>
- void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
- godot_event->set_shift_pressed(emscripten_event_ptr->shiftKey);
- godot_event->set_alt_pressed(emscripten_event_ptr->altKey);
- godot_event->set_ctrl_pressed(emscripten_event_ptr->ctrlKey);
- godot_event->set_meta_pressed(emscripten_event_ptr->metaKey);
- }
- Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
- Ref<InputEventKey> ev;
- ev.instantiate();
- ev->set_echo(emscripten_event->repeat);
- dom2godot_mod(emscripten_event, ev);
- ev->set_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, false));
- ev->set_physical_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, true));
- String unicode = String::utf8(emscripten_event->key);
- // Check if empty or multi-character (e.g. `CapsLock`).
- if (unicode.length() != 1) {
- // Might be empty as well, but better than nonsense.
- unicode = String::utf8(emscripten_event->charValue);
- }
- if (unicode.length() == 1) {
- ev->set_unicode(unicode[0]);
- }
- return ev;
- }
- EM_BOOL DisplayServerJavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- Ref<InputEventKey> ev = setup_key_event(p_event);
- ev->set_pressed(true);
- if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_keycode())) {
- // Defer to keypress event for legacy unicode retrieval.
- display->deferred_key_event = ev;
- // Do not suppress keypress event.
- return false;
- }
- Input::get_singleton()->parse_input_event(ev);
- return true;
- }
- EM_BOOL DisplayServerJavaScript::keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- display->deferred_key_event->set_unicode(p_event->charCode);
- Input::get_singleton()->parse_input_event(display->deferred_key_event);
- return true;
- }
- EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
- Ref<InputEventKey> ev = setup_key_event(p_event);
- ev->set_pressed(false);
- Input::get_singleton()->parse_input_event(ev);
- return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != 0;
- }
- // Mouse
- EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- Ref<InputEventMouseButton> ev;
- ev.instantiate();
- ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
- ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY));
- ev->set_global_position(ev->get_position());
- dom2godot_mod(p_event, ev);
- switch (p_event->button) {
- case DOM_BUTTON_LEFT:
- ev->set_button_index(MOUSE_BUTTON_LEFT);
- break;
- case DOM_BUTTON_MIDDLE:
- ev->set_button_index(MOUSE_BUTTON_MIDDLE);
- break;
- case DOM_BUTTON_RIGHT:
- ev->set_button_index(MOUSE_BUTTON_RIGHT);
- break;
- case DOM_BUTTON_XBUTTON1:
- ev->set_button_index(MOUSE_BUTTON_XBUTTON1);
- break;
- case DOM_BUTTON_XBUTTON2:
- ev->set_button_index(MOUSE_BUTTON_XBUTTON2);
- break;
- default:
- return false;
- }
- if (ev->is_pressed()) {
- double diff = emscripten_get_now() - display->last_click_ms;
- if (ev->get_button_index() == display->last_click_button_index) {
- if (diff < 400 && Point2(display->last_click_pos).distance_to(ev->get_position()) < 5) {
- display->last_click_ms = 0;
- display->last_click_pos = Point2(-100, -100);
- display->last_click_button_index = -1;
- ev->set_double_click(true);
- }
- } else {
- display->last_click_button_index = ev->get_button_index();
- }
- if (!ev->is_double_click()) {
- display->last_click_ms += diff;
- display->last_click_pos = ev->get_position();
- }
- }
- Input *input = Input::get_singleton();
- int mask = input->get_mouse_button_mask();
- MouseButton button_flag = MouseButton(1 << (ev->get_button_index() - 1));
- if (ev->is_pressed()) {
- // Since the event is consumed, focus manually. The containing iframe,
- // if exists, may not have focus yet, so focus even if already focused.
- focus_canvas();
- mask |= button_flag;
- } else if (mask & button_flag) {
- mask &= ~button_flag;
- } else {
- // Received release event, but press was outside the canvas, so ignore.
- return false;
- }
- ev->set_button_mask(mask);
- input->parse_input_event(ev);
- // Prevent multi-click text selection and wheel-click scrolling anchor.
- // Context menu is prevented through contextmenu event.
- return true;
- }
- EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *ds = get_singleton();
- Input *input = Input::get_singleton();
- int input_mask = input->get_mouse_button_mask();
- Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY);
- // For motion outside the canvas, only read mouse movement if dragging
- // started inside the canvas; imitating desktop app behaviour.
- if (!ds->cursor_inside_canvas && !input_mask)
- return false;
- Ref<InputEventMouseMotion> ev;
- ev.instantiate();
- dom2godot_mod(p_event, ev);
- ev->set_button_mask(input_mask);
- ev->set_position(pos);
- ev->set_global_position(ev->get_position());
- ev->set_relative(Vector2(p_event->movementX, p_event->movementY));
- input->set_mouse_position(ev->get_position());
- ev->set_speed(input->get_last_mouse_speed());
- input->parse_input_event(ev);
- // Don't suppress mouseover/-leave events.
- return false;
- }
- // Cursor
- const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
- switch (p_shape) {
- case DisplayServer::CURSOR_ARROW:
- return "auto";
- case DisplayServer::CURSOR_IBEAM:
- return "text";
- case DisplayServer::CURSOR_POINTING_HAND:
- return "pointer";
- case DisplayServer::CURSOR_CROSS:
- return "crosshair";
- case DisplayServer::CURSOR_WAIT:
- return "progress";
- case DisplayServer::CURSOR_BUSY:
- return "wait";
- case DisplayServer::CURSOR_DRAG:
- return "grab";
- case DisplayServer::CURSOR_CAN_DROP:
- return "grabbing";
- case DisplayServer::CURSOR_FORBIDDEN:
- return "no-drop";
- case DisplayServer::CURSOR_VSIZE:
- return "ns-resize";
- case DisplayServer::CURSOR_HSIZE:
- return "ew-resize";
- case DisplayServer::CURSOR_BDIAGSIZE:
- return "nesw-resize";
- case DisplayServer::CURSOR_FDIAGSIZE:
- return "nwse-resize";
- case DisplayServer::CURSOR_MOVE:
- return "move";
- case DisplayServer::CURSOR_VSPLIT:
- return "row-resize";
- case DisplayServer::CURSOR_HSPLIT:
- return "col-resize";
- case DisplayServer::CURSOR_HELP:
- return "help";
- default:
- return "auto";
- }
- }
- void DisplayServerJavaScript::cursor_set_shape(CursorShape p_shape) {
- ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
- if (cursor_shape == p_shape) {
- return;
- }
- cursor_shape = p_shape;
- godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
- }
- DisplayServer::CursorShape DisplayServerJavaScript::cursor_get_shape() const {
- return cursor_shape;
- }
- void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
- if (p_cursor.is_valid()) {
- Ref<Texture2D> texture = p_cursor;
- Ref<AtlasTexture> atlas_texture = p_cursor;
- Ref<Image> image;
- Size2 texture_size;
- Rect2 atlas_rect;
- if (texture.is_valid()) {
- image = texture->get_image();
- }
- if (!image.is_valid() && atlas_texture.is_valid()) {
- texture = atlas_texture->get_atlas();
- atlas_rect.size.width = texture->get_width();
- atlas_rect.size.height = texture->get_height();
- atlas_rect.position.x = atlas_texture->get_region().position.x;
- atlas_rect.position.y = atlas_texture->get_region().position.y;
- texture_size.width = atlas_texture->get_region().size.x;
- texture_size.height = atlas_texture->get_region().size.y;
- } else if (image.is_valid()) {
- texture_size.width = texture->get_width();
- texture_size.height = texture->get_height();
- }
- ERR_FAIL_COND(!texture.is_valid());
- ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
- ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
- ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
- image = texture->get_image();
- ERR_FAIL_COND(!image.is_valid());
- image = image->duplicate();
- if (atlas_texture.is_valid())
- image->crop_from_point(
- atlas_rect.position.x,
- atlas_rect.position.y,
- texture_size.width,
- texture_size.height);
- if (image->get_format() != Image::FORMAT_RGBA8) {
- image->convert(Image::FORMAT_RGBA8);
- }
- png_image png_meta;
- memset(&png_meta, 0, sizeof png_meta);
- png_meta.version = PNG_IMAGE_VERSION;
- png_meta.width = texture_size.width;
- png_meta.height = texture_size.height;
- png_meta.format = PNG_FORMAT_RGBA;
- PackedByteArray png;
- size_t len;
- PackedByteArray data = image->get_data();
- ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
- png.resize(len);
- ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
- godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
- } else {
- godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
- }
- cursor_set_shape(cursor_shape);
- }
- // Mouse mode
- void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) {
- ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
- if (p_mode == mouse_get_mode()) {
- return;
- }
- if (p_mode == MOUSE_MODE_VISIBLE) {
- godot_js_display_cursor_set_visible(1);
- emscripten_exit_pointerlock();
- } else if (p_mode == MOUSE_MODE_HIDDEN) {
- godot_js_display_cursor_set_visible(0);
- emscripten_exit_pointerlock();
- } else if (p_mode == MOUSE_MODE_CAPTURED) {
- godot_js_display_cursor_set_visible(1);
- EMSCRIPTEN_RESULT result = emscripten_request_pointerlock(canvas_id, false);
- ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
- ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
- }
- }
- DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
- if (godot_js_display_cursor_is_hidden()) {
- return MOUSE_MODE_HIDDEN;
- }
- EmscriptenPointerlockChangeEvent ev;
- emscripten_get_pointerlock_status(&ev);
- return (ev.isActive && String::utf8(ev.id) == String::utf8(&canvas_id[1])) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
- }
- // Wheel
- EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data) {
- ERR_FAIL_COND_V(p_event_type != EMSCRIPTEN_EVENT_WHEEL, false);
- DisplayServerJavaScript *ds = get_singleton();
- if (!is_canvas_focused()) {
- if (ds->cursor_inside_canvas) {
- focus_canvas();
- } else {
- return false;
- }
- }
- Input *input = Input::get_singleton();
- Ref<InputEventMouseButton> ev;
- ev.instantiate();
- ev->set_position(input->get_mouse_position());
- ev->set_global_position(ev->get_position());
- ev->set_shift_pressed(input->is_key_pressed(KEY_SHIFT));
- ev->set_alt_pressed(input->is_key_pressed(KEY_ALT));
- ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL));
- ev->set_meta_pressed(input->is_key_pressed(KEY_META));
- if (p_event->deltaY < 0)
- ev->set_button_index(MOUSE_BUTTON_WHEEL_UP);
- else if (p_event->deltaY > 0)
- ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
- else if (p_event->deltaX > 0)
- ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
- else if (p_event->deltaX < 0)
- ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
- else
- return false;
- // Different browsers give wildly different delta values, and we can't
- // interpret deltaMode, so use default value for wheel events' factor.
- int button_flag = 1 << (ev->get_button_index() - 1);
- ev->set_pressed(true);
- ev->set_button_mask(MouseButton(input->get_mouse_button_mask() | button_flag));
- input->parse_input_event(ev);
- ev->set_pressed(false);
- ev->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
- input->parse_input_event(ev);
- return true;
- }
- // Touch
- EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
- int lowest_id_index = -1;
- for (int i = 0; i < p_event->numTouches; ++i) {
- const EmscriptenTouchPoint &touch = p_event->touches[i];
- if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
- lowest_id_index = i;
- if (!touch.isChanged)
- continue;
- ev->set_index(touch.identifier);
- ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
- display->touches[i] = ev->get_position();
- ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
- Input::get_singleton()->parse_input_event(ev);
- }
- // Resume audio context after input in case autoplay was denied.
- return true;
- }
- EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- Ref<InputEventScreenDrag> ev;
- ev.instantiate();
- int lowest_id_index = -1;
- for (int i = 0; i < p_event->numTouches; ++i) {
- const EmscriptenTouchPoint &touch = p_event->touches[i];
- if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
- lowest_id_index = i;
- if (!touch.isChanged)
- continue;
- ev->set_index(touch.identifier);
- ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
- Point2 &prev = display->touches[i];
- ev->set_relative(ev->get_position() - prev);
- prev = ev->get_position();
- Input::get_singleton()->parse_input_event(ev);
- }
- return true;
- }
- bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
- return godot_js_display_touchscreen_is_available();
- }
- // Virtual Keyboard
- void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) {
- DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
- if (!ds || ds->input_text_callback.is_null()) {
- return;
- }
- // Call input_text
- Variant event = String(p_text);
- Variant *eventp = &event;
- Variant ret;
- Callable::CallError ce;
- ds->input_text_callback.call((const Variant **)&eventp, 1, ret, ce);
- // Insert key right to reach position.
- Input *input = Input::get_singleton();
- Ref<InputEventKey> k;
- for (int i = 0; i < p_cursor; i++) {
- k.instantiate();
- k->set_pressed(true);
- k->set_echo(false);
- k->set_keycode(KEY_RIGHT);
- input->parse_input_event(k);
- k.instantiate();
- k->set_pressed(false);
- k->set_echo(false);
- k->set_keycode(KEY_RIGHT);
- input->parse_input_event(k);
- }
- }
- void DisplayServerJavaScript::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
- godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end);
- }
- void DisplayServerJavaScript::virtual_keyboard_hide() {
- godot_js_display_vk_hide();
- }
- // Gamepad
- void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
- Input *input = Input::get_singleton();
- if (p_connected) {
- input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
- } else {
- input->joy_connection_changed(p_index, false, "");
- }
- }
- void DisplayServerJavaScript::process_joypads() {
- Input *input = Input::get_singleton();
- int32_t pads = godot_js_display_gamepad_sample_count();
- int32_t s_btns_num = 0;
- int32_t s_axes_num = 0;
- int32_t s_standard = 0;
- float s_btns[16];
- float s_axes[10];
- for (int idx = 0; idx < pads; idx++) {
- int err = godot_js_display_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
- if (err) {
- continue;
- }
- for (int b = 0; b < s_btns_num; b++) {
- float value = s_btns[b];
- // Buttons 6 and 7 in the standard mapping need to be
- // axis to be handled as JOY_AXIS_TRIGGER by Godot.
- if (s_standard && (b == 6 || b == 7)) {
- Input::JoyAxisValue joy_axis;
- joy_axis.min = 0;
- joy_axis.value = value;
- JoyAxis a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT;
- input->joy_axis(idx, a, joy_axis);
- } else {
- input->joy_button(idx, (JoyButton)b, value);
- }
- }
- for (int a = 0; a < s_axes_num; a++) {
- Input::JoyAxisValue joy_axis;
- joy_axis.min = -1;
- joy_axis.value = s_axes[a];
- input->joy_axis(idx, (JoyAxis)a, joy_axis);
- }
- }
- }
- Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() {
- Vector<String> drivers;
- drivers.push_back("dummy");
- return drivers;
- }
- // Clipboard
- void DisplayServerJavaScript::update_clipboard_callback(const char *p_text) {
- get_singleton()->clipboard = p_text;
- }
- void DisplayServerJavaScript::clipboard_set(const String &p_text) {
- clipboard = p_text;
- int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
- ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
- }
- String DisplayServerJavaScript::clipboard_get() const {
- godot_js_display_clipboard_get(update_clipboard_callback);
- return clipboard;
- }
- void DisplayServerJavaScript::send_window_event_callback(int p_notification) {
- DisplayServerJavaScript *ds = get_singleton();
- if (!ds) {
- return;
- }
- if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
- ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
- }
- if (!ds->window_event_callback.is_null()) {
- Variant event = int(p_notification);
- Variant *eventp = &event;
- Variant ret;
- Callable::CallError ce;
- ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
- }
- }
- void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
- ERR_FAIL_COND(p_icon.is_null());
- Ref<Image> icon = p_icon;
- if (icon->is_compressed()) {
- icon = icon->duplicate();
- ERR_FAIL_COND(icon->decompress() != OK);
- }
- if (icon->get_format() != Image::FORMAT_RGBA8) {
- if (icon == p_icon)
- icon = icon->duplicate();
- icon->convert(Image::FORMAT_RGBA8);
- }
- png_image png_meta;
- memset(&png_meta, 0, sizeof png_meta);
- png_meta.version = PNG_IMAGE_VERSION;
- png_meta.width = icon->get_width();
- png_meta.height = icon->get_height();
- png_meta.format = PNG_FORMAT_RGBA;
- PackedByteArray png;
- size_t len;
- PackedByteArray data = icon->get_data();
- ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
- png.resize(len);
- ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
- godot_js_display_window_icon_set(png.ptr(), len);
- }
- void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_event) {
- OS_JavaScript *os = OS_JavaScript::get_singleton();
- // Resume audio context after input in case autoplay was denied.
- os->resume_audio();
- Callable cb = get_singleton()->input_event_callback;
- if (!cb.is_null()) {
- Variant ev = p_event;
- Variant *evp = &ev;
- Variant ret;
- Callable::CallError ce;
- cb.call((const Variant **)&evp, 1, ret, ce);
- }
- }
- DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) {
- return memnew(DisplayServerJavaScript(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_resolution, r_error));
- }
- DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) {
- r_error = OK; // Always succeeds for now.
- // Ensure the canvas ID.
- godot_js_config_canvas_id_get(canvas_id, 256);
- // Handle contextmenu, webglcontextlost
- godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_window_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
- // Check if it's windows.
- swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
- // Expose method for requesting quit.
- godot_js_os_request_quit_cb(request_quit_callback);
- RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu?
- #if 0
- EmscriptenWebGLContextAttributes attributes;
- emscripten_webgl_init_context_attributes(&attributes);
- attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
- attributes.antialias = false;
- ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
- if (p_desired.layered) {
- set_window_per_pixel_transparency_enabled(true);
- }
- bool gl_initialization_error = false;
- if (RasterizerGLES2::is_viable() == OK) {
- attributes.majorVersion = 1;
- RasterizerGLES2::register_config();
- RasterizerGLES2::make_current();
- } else {
- gl_initialization_error = true;
- }
- EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(canvas_id, &attributes);
- if (emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
- gl_initialization_error = true;
- }
- if (gl_initialization_error) {
- OS::get_singleton()->alert("Your browser does not seem to support WebGL. Please update your browser version.",
- "Unable to initialize video driver");
- return ERR_UNAVAILABLE;
- }
- video_driver_index = p_video_driver;
- #endif
- EMSCRIPTEN_RESULT result;
- #define EM_CHECK(ev) \
- if (result != EMSCRIPTEN_RESULT_SUCCESS) \
- ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result));
- #define SET_EM_CALLBACK(target, ev, cb) \
- result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \
- EM_CHECK(ev)
- #define SET_EM_WINDOW_CALLBACK(ev, cb) \
- result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, &cb); \
- EM_CHECK(ev)
- // These callbacks from Emscripten's html5.h suffice to access most
- // JavaScript APIs.
- SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
- SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
- SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
- SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
- SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
- SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
- SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback)
- SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback)
- SET_EM_CALLBACK(canvas_id, keydown, keydown_callback)
- SET_EM_CALLBACK(canvas_id, keypress, keypress_callback)
- SET_EM_CALLBACK(canvas_id, keyup, keyup_callback)
- SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
- #undef SET_EM_CALLBACK
- #undef EM_CHECK
- // For APIs that are not (sufficiently) exposed, a
- // library is used below (implemented in library_godot_display.js).
- godot_js_display_notification_cb(&send_window_event_callback,
- WINDOW_EVENT_MOUSE_ENTER,
- WINDOW_EVENT_MOUSE_EXIT,
- WINDOW_EVENT_FOCUS_IN,
- WINDOW_EVENT_FOCUS_OUT);
- godot_js_display_paste_cb(update_clipboard_callback);
- godot_js_display_drop_files_cb(drop_files_js_callback);
- godot_js_display_gamepad_cb(&DisplayServerJavaScript::gamepad_callback);
- godot_js_display_vk_cb(&vk_input_text_callback);
- Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
- }
- DisplayServerJavaScript::~DisplayServerJavaScript() {
- //emscripten_webgl_commit_frame();
- //emscripten_webgl_destroy_context(webgl_ctx);
- }
- bool DisplayServerJavaScript::has_feature(Feature p_feature) const {
- switch (p_feature) {
- //case FEATURE_CONSOLE_WINDOW:
- //case FEATURE_GLOBAL_MENU:
- //case FEATURE_HIDPI:
- //case FEATURE_IME:
- case FEATURE_ICON:
- case FEATURE_CLIPBOARD:
- case FEATURE_CURSOR_SHAPE:
- case FEATURE_CUSTOM_CURSOR_SHAPE:
- case FEATURE_MOUSE:
- case FEATURE_TOUCHSCREEN:
- return true;
- //case FEATURE_MOUSE_WARP:
- //case FEATURE_NATIVE_DIALOG:
- //case FEATURE_NATIVE_ICON:
- //case FEATURE_WINDOW_TRANSPARENCY:
- //case FEATURE_KEEP_SCREEN_ON:
- //case FEATURE_ORIENTATION:
- case FEATURE_VIRTUAL_KEYBOARD:
- return godot_js_display_vk_available() != 0;
- default:
- return false;
- }
- }
- void DisplayServerJavaScript::register_javascript_driver() {
- register_create_function("javascript", create_func, get_rendering_drivers_func);
- }
- String DisplayServerJavaScript::get_name() const {
- return "javascript";
- }
- int DisplayServerJavaScript::get_screen_count() const {
- return 1;
- }
- Point2i DisplayServerJavaScript::screen_get_position(int p_screen) const {
- return Point2i(); // TODO offsetX/Y?
- }
- Size2i DisplayServerJavaScript::screen_get_size(int p_screen) const {
- int size[2];
- godot_js_display_screen_size_get(size, size + 1);
- return Size2(size[0], size[1]);
- }
- Rect2i DisplayServerJavaScript::screen_get_usable_rect(int p_screen) const {
- int size[2];
- godot_js_display_window_size_get(size, size + 1);
- return Rect2i(0, 0, size[0], size[1]);
- }
- int DisplayServerJavaScript::screen_get_dpi(int p_screen) const {
- return godot_js_display_screen_dpi_get();
- }
- float DisplayServerJavaScript::screen_get_scale(int p_screen) const {
- return godot_js_display_pixel_ratio_get();
- }
- Vector<DisplayServer::WindowID> DisplayServerJavaScript::get_window_list() const {
- Vector<WindowID> ret;
- ret.push_back(MAIN_WINDOW_ID);
- return ret;
- }
- DisplayServerJavaScript::WindowID DisplayServerJavaScript::get_window_at_screen_position(const Point2i &p_position) const {
- return MAIN_WINDOW_ID;
- }
- void DisplayServerJavaScript::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
- window_attached_instance_id = p_instance;
- }
- ObjectID DisplayServerJavaScript::window_get_attached_instance_id(WindowID p_window) const {
- return window_attached_instance_id;
- }
- void DisplayServerJavaScript::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
- // Not supported.
- }
- void DisplayServerJavaScript::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
- window_event_callback = p_callable;
- }
- void DisplayServerJavaScript::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
- input_event_callback = p_callable;
- }
- void DisplayServerJavaScript::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
- input_text_callback = p_callable;
- }
- void DisplayServerJavaScript::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
- drop_files_callback = p_callable;
- }
- void DisplayServerJavaScript::window_set_title(const String &p_title, WindowID p_window) {
- godot_js_display_window_title_set(p_title.utf8().get_data());
- }
- int DisplayServerJavaScript::window_get_current_screen(WindowID p_window) const {
- return 1;
- }
- void DisplayServerJavaScript::window_set_current_screen(int p_screen, WindowID p_window) {
- // Not implemented.
- }
- Point2i DisplayServerJavaScript::window_get_position(WindowID p_window) const {
- return Point2i(); // TODO Does this need implementation?
- }
- void DisplayServerJavaScript::window_set_position(const Point2i &p_position, WindowID p_window) {
- // Not supported.
- }
- void DisplayServerJavaScript::window_set_transient(WindowID p_window, WindowID p_parent) {
- // Not supported.
- }
- void DisplayServerJavaScript::window_set_max_size(const Size2i p_size, WindowID p_window) {
- // Not supported.
- }
- Size2i DisplayServerJavaScript::window_get_max_size(WindowID p_window) const {
- return Size2i();
- }
- void DisplayServerJavaScript::window_set_min_size(const Size2i p_size, WindowID p_window) {
- // Not supported.
- }
- Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const {
- return Size2i();
- }
- void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) {
- godot_js_display_desired_size_set(p_size.x, p_size.y);
- }
- Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const {
- int size[2];
- godot_js_display_window_size_get(size, size + 1);
- return Size2i(size[0], size[1]);
- }
- Size2i DisplayServerJavaScript::window_get_real_size(WindowID p_window) const {
- return window_get_size(p_window);
- }
- void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_window) {
- if (window_mode == p_mode)
- return;
- switch (p_mode) {
- case WINDOW_MODE_WINDOWED: {
- if (window_mode == WINDOW_MODE_FULLSCREEN) {
- godot_js_display_fullscreen_exit();
- }
- window_mode = WINDOW_MODE_WINDOWED;
- } break;
- case WINDOW_MODE_FULLSCREEN: {
- int result = godot_js_display_fullscreen_request();
- ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
- } break;
- case WINDOW_MODE_MAXIMIZED:
- case WINDOW_MODE_MINIMIZED:
- WARN_PRINT("WindowMode MAXIMIZED and MINIMIZED are not supported in HTML5 platform.");
- break;
- default:
- break;
- }
- }
- DisplayServerJavaScript::WindowMode DisplayServerJavaScript::window_get_mode(WindowID p_window) const {
- return window_mode;
- }
- bool DisplayServerJavaScript::window_is_maximize_allowed(WindowID p_window) const {
- return false;
- }
- void DisplayServerJavaScript::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
- // Not supported.
- }
- bool DisplayServerJavaScript::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
- return false;
- }
- void DisplayServerJavaScript::window_request_attention(WindowID p_window) {
- // Not supported.
- }
- void DisplayServerJavaScript::window_move_to_foreground(WindowID p_window) {
- // Not supported.
- }
- bool DisplayServerJavaScript::window_can_draw(WindowID p_window) const {
- return true;
- }
- bool DisplayServerJavaScript::can_any_window_draw() const {
- return true;
- }
- void DisplayServerJavaScript::process_events() {
- if (godot_js_display_gamepad_sample() == OK) {
- process_joypads();
- }
- }
- int DisplayServerJavaScript::get_current_video_driver() const {
- return 1;
- }
- bool DisplayServerJavaScript::get_swap_cancel_ok() {
- return swap_cancel_ok;
- }
- void DisplayServerJavaScript::swap_buffers() {
- //emscripten_webgl_commit_frame();
- }
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