123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209 |
- /*************************************************************************/
- /* audio_driver_javascript.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "audio_driver_javascript.h"
- #include "core/project_settings.h"
- #include <emscripten.h>
- #include "godot_audio.h"
- AudioDriverJavaScript *AudioDriverJavaScript::singleton = NULL;
- bool AudioDriverJavaScript::is_available() {
- return godot_audio_is_available() != 0;
- }
- const char *AudioDriverJavaScript::get_name() const {
- return "JavaScript";
- }
- #ifndef NO_THREADS
- void AudioDriverJavaScript::_audio_thread_func(void *p_data) {
- AudioDriverJavaScript *obj = static_cast<AudioDriverJavaScript *>(p_data);
- while (!obj->quit) {
- obj->lock();
- if (!obj->needs_process) {
- obj->unlock();
- OS::get_singleton()->delay_usec(1000); // Give the browser some slack.
- continue;
- }
- obj->_js_driver_process();
- obj->needs_process = false;
- obj->unlock();
- }
- }
- #endif
- extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_start() {
- #ifndef NO_THREADS
- AudioDriverJavaScript::singleton->lock();
- #else
- AudioDriverJavaScript::singleton->_js_driver_process();
- #endif
- }
- extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_end() {
- #ifndef NO_THREADS
- AudioDriverJavaScript::singleton->needs_process = true;
- AudioDriverJavaScript::singleton->unlock();
- #endif
- }
- extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_capture(float sample) {
- AudioDriverJavaScript::singleton->process_capture(sample);
- }
- void AudioDriverJavaScript::_js_driver_process() {
- int sample_count = memarr_len(internal_buffer) / channel_count;
- int32_t *stream_buffer = reinterpret_cast<int32_t *>(internal_buffer);
- audio_server_process(sample_count, stream_buffer);
- for (int i = 0; i < sample_count * channel_count; i++) {
- internal_buffer[i] = float(stream_buffer[i] >> 16) / 32768.f;
- }
- }
- void AudioDriverJavaScript::process_capture(float sample) {
- int32_t sample32 = int32_t(sample * 32768.f) * (1U << 16);
- input_buffer_write(sample32);
- }
- Error AudioDriverJavaScript::init() {
- mix_rate = GLOBAL_GET("audio/mix_rate");
- int latency = GLOBAL_GET("audio/output_latency");
- channel_count = godot_audio_init(mix_rate, latency);
- buffer_length = closest_power_of_2((latency * mix_rate / 1000) * channel_count);
- buffer_length = godot_audio_create_processor(buffer_length, channel_count);
- if (!buffer_length) {
- return FAILED;
- }
- if (!internal_buffer || (int)memarr_len(internal_buffer) != buffer_length * channel_count) {
- if (internal_buffer)
- memdelete_arr(internal_buffer);
- internal_buffer = memnew_arr(float, buffer_length *channel_count);
- }
- if (!internal_buffer) {
- return ERR_OUT_OF_MEMORY;
- }
- return OK;
- }
- void AudioDriverJavaScript::start() {
- #ifndef NO_THREADS
- mutex = Mutex::create();
- thread = Thread::create(_audio_thread_func, this);
- #endif
- godot_audio_start(internal_buffer);
- }
- void AudioDriverJavaScript::resume() {
- godot_audio_resume();
- }
- float AudioDriverJavaScript::get_latency() {
- return godot_audio_get_latency();
- }
- int AudioDriverJavaScript::get_mix_rate() const {
- return mix_rate;
- }
- AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
- return get_speaker_mode_by_total_channels(channel_count);
- }
- void AudioDriverJavaScript::lock() {
- #ifndef NO_THREADS
- if (mutex) {
- mutex->lock();
- }
- #endif
- }
- void AudioDriverJavaScript::unlock() {
- #ifndef NO_THREADS
- if (mutex) {
- mutex->unlock();
- }
- #endif
- }
- void AudioDriverJavaScript::finish_async() {
- #ifndef NO_THREADS
- quit = true; // Ask thread to quit.
- #endif
- godot_audio_finish_async();
- }
- void AudioDriverJavaScript::finish() {
- #ifndef NO_THREADS
- Thread::wait_to_finish(thread);
- memdelete(thread);
- thread = NULL;
- memdelete(mutex);
- mutex = NULL;
- #endif
- if (internal_buffer) {
- memdelete_arr(internal_buffer);
- internal_buffer = NULL;
- }
- }
- Error AudioDriverJavaScript::capture_start() {
- input_buffer_init(buffer_length);
- godot_audio_capture_start();
- return OK;
- }
- Error AudioDriverJavaScript::capture_stop() {
- godot_audio_capture_stop();
- input_buffer.clear();
- return OK;
- }
- AudioDriverJavaScript::AudioDriverJavaScript() {
- internal_buffer = NULL;
- buffer_length = 0;
- mix_rate = 0;
- channel_count = 0;
- #ifndef NO_THREADS
- mutex = NULL;
- thread = NULL;
- quit = false;
- needs_process = true;
- #endif
- singleton = this;
- }
|