Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Fabio Alessandrelli 61d4b8045c [HTML5] Run Audio process in thread when available 5 年之前
.github e5a43e8549 CI: Re-enable sanitizers build 5 年之前
core 5766547e33 Make "function" a property of FuncRef 5 年之前
doc e35687a116 Merge pull request #42478 from bruvzg/macos_dpi_32 5 年之前
drivers 975637c60b Fix mod op (%) implementation in GLES2 5 年之前
editor 718f8e8344 Changes mention of Node3D back to Spatial 5 年之前
main 9da889ff29 Merge pull request #40555 from RandomShaper/fix_debugger_autofocus_3.2 5 年之前
misc 7ef6aa7342 Merge pull request #42266 from Faless/js/3.0_sync_fs_size_handlers 5 年之前
modules 3386fac02c iOS: fix deprecations 5 年之前
platform 61d4b8045c [HTML5] Run Audio process in thread when available 5 年之前
scene 10fa15a047 Better validate CollisionShape config. warning after #37226 5 年之前
servers 0845fbb51b Merge pull request #32475 from lawnjelly/hideshadow 5 年之前
thirdparty 64b0f5db40 zstd: Update to upstream version 1.4.5 5 年之前
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 年之前
.editorconfig c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk 5 年之前
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 年之前
.gitignore d38eb29f2e git: Ignore clangd cache folder 5 年之前
.mailmap 0eda951512 Update AUTHORS and DONORS list 5 年之前
AUTHORS.md 0eda951512 Update AUTHORS and DONORS list 5 年之前
CHANGELOG.md c8859f0463 Fix typos with codespell 5 年之前
CONTRIBUTING.md c3d04167a4 Document the requirement to update the class reference when contributing 5 年之前
COPYRIGHT.txt 64b0f5db40 zstd: Update to upstream version 1.4.5 5 年之前
DONORS.md ee5971a185 Donors: Add Gamblify, remove Interblock from splash screen 5 年之前
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 0429779835 Improve the project README 5 年之前
SConstruct 858bdbacfd Add all headers to VS Project 5 年之前
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 年之前
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
logo.svg eda03831d6 Style: Add missing newlines to SVGs 5 年之前
methods.py 858bdbacfd Add all headers to VS Project 5 年之前
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
version.py 2d52da7b8f Bump version to 3.2.4-beta 5 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs