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- /*************************************************************************/
- /* effects_rd.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "effects_rd.h"
- #include "core/config/project_settings.h"
- #include "core/math/math_defs.h"
- #include "core/os/os.h"
- #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
- #include "thirdparty/misc/cubemap_coeffs.h"
- bool EffectsRD::get_prefer_raster_effects() {
- return prefer_raster_effects;
- }
- static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- p_array[i * 4 + j] = p_mtx.matrix[i][j];
- }
- }
- }
- RID EffectsRD::_get_uniform_set_from_image(RID p_image) {
- if (image_to_uniform_set_cache.has(p_image)) {
- RID uniform_set = image_to_uniform_set_cache[p_image];
- if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- return uniform_set;
- }
- }
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 0;
- u.append_id(p_image);
- uniforms.push_back(u);
- //any thing with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1);
- image_to_uniform_set_cache[p_image] = uniform_set;
- return uniform_set;
- }
- RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
- if (texture_to_uniform_set_cache.has(p_texture)) {
- RID uniform_set = texture_to_uniform_set_cache[p_texture];
- if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- return uniform_set;
- }
- }
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 0;
- u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.append_id(p_texture);
- uniforms.push_back(u);
- // anything with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, specular_merge.shader.version_get_shader(specular_merge.shader_version, 0), 0);
- texture_to_uniform_set_cache[p_texture] = uniform_set;
- return uniform_set;
- }
- RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
- if (texture_to_compute_uniform_set_cache.has(p_texture)) {
- RID uniform_set = texture_to_compute_uniform_set_cache[p_texture];
- if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- return uniform_set;
- }
- }
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 0;
- u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.append_id(p_texture);
- uniforms.push_back(u);
- //any thing with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0);
- texture_to_compute_uniform_set_cache[p_texture] = uniform_set;
- return uniform_set;
- }
- RID EffectsRD::_get_compute_uniform_set_from_texture_and_sampler(RID p_texture, RID p_sampler) {
- TextureSamplerPair tsp;
- tsp.texture = p_texture;
- tsp.sampler = p_sampler;
- if (texture_sampler_to_compute_uniform_set_cache.has(tsp)) {
- RID uniform_set = texture_sampler_to_compute_uniform_set_cache[tsp];
- if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- return uniform_set;
- }
- }
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 0;
- u.append_id(p_sampler);
- u.append_id(p_texture);
- uniforms.push_back(u);
- //any thing with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.blur_shader.version_get_shader(ssao.blur_shader_version, 0), 0);
- texture_sampler_to_compute_uniform_set_cache[tsp] = uniform_set;
- return uniform_set;
- }
- RID EffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2, bool p_use_mipmaps) {
- TexturePair tp;
- tp.texture1 = p_texture1;
- tp.texture2 = p_texture2;
- if (texture_pair_to_compute_uniform_set_cache.has(tp)) {
- RID uniform_set = texture_pair_to_compute_uniform_set_cache[tp];
- if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- return uniform_set;
- }
- }
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 0;
- u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.append_id(p_texture1);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 1;
- u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.append_id(p_texture2);
- uniforms.push_back(u);
- }
- //any thing with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0), 1);
- texture_pair_to_compute_uniform_set_cache[tp] = uniform_set;
- return uniform_set;
- }
- RID EffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_texture2) {
- TexturePair tp;
- tp.texture1 = p_texture1;
- tp.texture2 = p_texture2;
- if (image_pair_to_compute_uniform_set_cache.has(tp)) {
- RID uniform_set = image_pair_to_compute_uniform_set_cache[tp];
- if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- return uniform_set;
- }
- }
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 0;
- u.append_id(p_texture1);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.append_id(p_texture2);
- uniforms.push_back(u);
- }
- //any thing with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0), 3);
- image_pair_to_compute_uniform_set_cache[tp] = uniform_set;
- return uniform_set;
- }
- void EffectsRD::fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness) {
- memset(&FSR_upscale.push_constant, 0, sizeof(FSRUpscalePushConstant));
- int dispatch_x = (p_size.x + 15) / 16;
- int dispatch_y = (p_size.y + 15) / 16;
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, FSR_upscale.pipeline);
- FSR_upscale.push_constant.resolution_width = p_internal_size.width;
- FSR_upscale.push_constant.resolution_height = p_internal_size.height;
- FSR_upscale.push_constant.upscaled_width = p_size.width;
- FSR_upscale.push_constant.upscaled_height = p_size.height;
- FSR_upscale.push_constant.sharpness = p_fsr_upscale_sharpness;
- //FSR Easc
- FSR_upscale.push_constant.pass = FSR_UPSCALE_PASS_EASU;
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_secondary_texture), 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &FSR_upscale.push_constant, sizeof(FSRUpscalePushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, dispatch_x, dispatch_y, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- //FSR Rcas
- FSR_upscale.push_constant.pass = FSR_UPSCALE_PASS_RCAS;
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_secondary_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_destination_texture), 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &FSR_upscale.push_constant, sizeof(FSRUpscalePushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, dispatch_x, dispatch_y, 1);
- RD::get_singleton()->compute_list_end(compute_list);
- }
- void EffectsRD::taa_resolve(RID p_frame, RID p_temp, RID p_depth, RID p_velocity, RID p_prev_velocity, RID p_history, Size2 p_resolution, float p_z_near, float p_z_far) {
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- RID shader = TAA_resolve.shader.version_get_shader(TAA_resolve.shader_version, 0);
- ERR_FAIL_COND(shader.is_null());
- memset(&TAA_resolve.push_constant, 0, sizeof(TAAResolvePushConstant));
- TAA_resolve.push_constant.resolution_width = p_resolution.width;
- TAA_resolve.push_constant.resolution_height = p_resolution.height;
- TAA_resolve.push_constant.disocclusion_threshold = 0.025f;
- TAA_resolve.push_constant.disocclusion_scale = 10.0f;
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, TAA_resolve.pipeline);
- RD::Uniform u_frame_source(RD::UNIFORM_TYPE_IMAGE, 0, { p_frame });
- RD::Uniform u_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, { default_sampler, p_depth });
- RD::Uniform u_velocity(RD::UNIFORM_TYPE_IMAGE, 2, { p_velocity });
- RD::Uniform u_prev_velocity(RD::UNIFORM_TYPE_IMAGE, 3, { p_prev_velocity });
- RD::Uniform u_history(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 4, { default_sampler, p_history });
- RD::Uniform u_frame_dest(RD::UNIFORM_TYPE_IMAGE, 5, { p_temp });
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_frame_source, u_depth, u_velocity, u_prev_velocity, u_history, u_frame_dest), 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &TAA_resolve.push_constant, sizeof(TAAResolvePushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_resolution.width, p_resolution.height, 1);
- RD::get_singleton()->compute_list_end();
- }
- void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera) {
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- { //scale color and depth to half
- ssr_scale.push_constant.camera_z_far = p_camera.get_z_far();
- ssr_scale.push_constant.camera_z_near = p_camera.get_z_near();
- ssr_scale.push_constant.orthogonal = p_camera.is_orthogonal();
- ssr_scale.push_constant.filter = false; //enabling causes arctifacts
- ssr_scale.push_constant.screen_size[0] = p_screen_size.x;
- ssr_scale.push_constant.screen_size[1] = p_screen_size.y;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_scale.pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_depth, p_normal_roughness), 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output_blur), 2);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_scale_depth, p_scale_normal), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_scale.push_constant, sizeof(ScreenSpaceReflectionScalePushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- }
- {
- ssr.push_constant.camera_z_far = p_camera.get_z_far();
- ssr.push_constant.camera_z_near = p_camera.get_z_near();
- ssr.push_constant.orthogonal = p_camera.is_orthogonal();
- ssr.push_constant.screen_size[0] = p_screen_size.x;
- ssr.push_constant.screen_size[1] = p_screen_size.y;
- ssr.push_constant.curve_fade_in = p_fade_in;
- ssr.push_constant.distance_fade = p_fade_out;
- ssr.push_constant.num_steps = p_max_steps;
- ssr.push_constant.depth_tolerance = p_tolerance;
- ssr.push_constant.use_half_res = true;
- ssr.push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_camera.matrix[0][0]);
- ssr.push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_camera.matrix[1][1]);
- ssr.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0];
- ssr.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1];
- ssr.push_constant.metallic_mask[0] = CLAMP(p_metallic_mask.r * 255.0, 0, 255);
- ssr.push_constant.metallic_mask[1] = CLAMP(p_metallic_mask.g * 255.0, 0, 255);
- ssr.push_constant.metallic_mask[2] = CLAMP(p_metallic_mask.b * 255.0, 0, 255);
- ssr.push_constant.metallic_mask[3] = CLAMP(p_metallic_mask.a * 255.0, 0, 255);
- store_camera(p_camera, ssr.push_constant.projection);
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[(p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL]);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr.push_constant, sizeof(ScreenSpaceReflectionPushConstant));
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_scale_depth), 0);
- if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 1);
- } else {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 1);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_metallic), 3);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 2);
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1);
- }
- if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) {
- //blur
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- ssr_filter.push_constant.orthogonal = p_camera.is_orthogonal();
- ssr_filter.push_constant.edge_tolerance = Math::sin(Math::deg2rad(15.0));
- ssr_filter.push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_camera.matrix[0][0]);
- ssr_filter.push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_camera.matrix[1][1]);
- ssr_filter.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0];
- ssr_filter.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1];
- ssr_filter.push_constant.vertical = 0;
- if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_LOW) {
- ssr_filter.push_constant.steps = p_max_steps / 3;
- ssr_filter.push_constant.increment = 3;
- } else if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_MEDIUM) {
- ssr_filter.push_constant.steps = p_max_steps / 2;
- ssr_filter.push_constant.increment = 2;
- } else {
- ssr_filter.push_constant.steps = p_max_steps;
- ssr_filter.push_constant.increment = 1;
- }
- ssr_filter.push_constant.screen_size[0] = p_screen_size.width;
- ssr_filter.push_constant.screen_size[1] = p_screen_size.height;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_filter.pipelines[SCREEN_SPACE_REFLECTION_FILTER_HORIZONTAL]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_blur_radius2), 2);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_depth), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_filter.pipelines[SCREEN_SPACE_REFLECTION_FILTER_VERTICAL]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_blur_radius2), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 2);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_depth), 3);
- ssr_filter.push_constant.vertical = 1;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1);
- }
- RD::get_singleton()->compute_list_end();
- }
- void EffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) {
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- Plane p = p_camera.xform4(Plane(1, 0, -1, 1));
- p.normal /= p.d;
- float unit_size = p.normal.x;
- { //scale color and depth to half
- sss.push_constant.camera_z_far = p_camera.get_z_far();
- sss.push_constant.camera_z_near = p_camera.get_z_near();
- sss.push_constant.orthogonal = p_camera.is_orthogonal();
- sss.push_constant.unit_size = unit_size;
- sss.push_constant.screen_size[0] = p_screen_size.x;
- sss.push_constant.screen_size[1] = p_screen_size.y;
- sss.push_constant.vertical = false;
- sss.push_constant.scale = p_scale;
- sss.push_constant.depth_scale = p_depth_scale;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sss.pipelines[p_quality - 1]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_diffuse2), 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth), 2);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse2), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_diffuse), 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth), 2);
- sss.push_constant.vertical = true;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1);
- RD::get_singleton()->compute_list_end();
- }
- }
- void EffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection) {
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, Vector<Color>());
- if (p_reflection.is_valid()) {
- if (p_base.is_valid()) {
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_SSR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_base), 2);
- } else {
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADDITIVE_SSR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- }
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_specular), 0);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_reflection), 1);
- } else {
- if (p_base.is_valid()) {
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADD].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_base), 2);
- } else {
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADDITIVE_ADD].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- }
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_specular), 0);
- }
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
- }
- void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
- ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute version of luminance reduction with the mobile renderer.");
- luminance_reduce.push_constant.source_size[0] = p_source_size.x;
- luminance_reduce.push_constant.source_size[1] = p_source_size.y;
- luminance_reduce.push_constant.max_luminance = p_max_luminance;
- luminance_reduce.push_constant.min_luminance = p_min_luminance;
- luminance_reduce.push_constant.exposure_adjust = p_adjust;
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- for (int i = 0; i < p_reduce.size(); i++) {
- if (i == 0) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_texture), 0);
- } else {
- RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done
- if (i == p_reduce.size() - 1 && !p_set) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_prev_luminance), 2);
- } else {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i - 1]), 0);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i]), 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, luminance_reduce.push_constant.source_size[0], luminance_reduce.push_constant.source_size[1], 1);
- luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1);
- luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1);
- }
- RD::get_singleton()->compute_list_end();
- }
- void EffectsRD::luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
- ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster version of luminance reduction with the clustered renderer.");
- ERR_FAIL_COND_MSG(p_reduce.size() != p_fb.size(), "Incorrect frame buffer account for luminance reduction.");
- luminance_reduce_raster.push_constant.max_luminance = p_max_luminance;
- luminance_reduce_raster.push_constant.min_luminance = p_min_luminance;
- luminance_reduce_raster.push_constant.exposure_adjust = p_adjust;
- for (int i = 0; i < p_reduce.size(); i++) {
- luminance_reduce_raster.push_constant.source_size[0] = i == 0 ? p_source_size.x : luminance_reduce_raster.push_constant.dest_size[0];
- luminance_reduce_raster.push_constant.source_size[1] = i == 0 ? p_source_size.y : luminance_reduce_raster.push_constant.dest_size[1];
- luminance_reduce_raster.push_constant.dest_size[0] = MAX(luminance_reduce_raster.push_constant.source_size[0] / 8, 1);
- luminance_reduce_raster.push_constant.dest_size[1] = MAX(luminance_reduce_raster.push_constant.source_size[1] / 8, 1);
- bool final = !p_set && (luminance_reduce_raster.push_constant.dest_size[0] == 1) && (luminance_reduce_raster.push_constant.dest_size[1] == 1);
- LuminanceReduceRasterMode mode = final ? LUMINANCE_REDUCE_FRAGMENT_FINAL : (i == 0 ? LUMINANCE_REDUCE_FRAGMENT_FIRST : LUMINANCE_REDUCE_FRAGMENT);
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, luminance_reduce_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_fb[i])));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(i == 0 ? p_source_texture : p_reduce[i - 1]), 0);
- if (final) {
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_prev_luminance), 1);
- }
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &luminance_reduce_raster.push_constant, sizeof(LuminanceReduceRasterPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
- }
- }
- void EffectsRD::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const CameraMatrix &p_projection) {
- // Downsample and deinterleave the depth buffer for SSAO and SSIL
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- int downsample_pipeline = SS_EFFECTS_DOWNSAMPLE;
- bool use_mips = p_ssao_quality > RS::ENV_SSAO_QUALITY_MEDIUM || p_ssil_quality > RS::ENV_SSIL_QUALITY_MEDIUM;
- if (p_ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW && p_ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) {
- downsample_pipeline = SS_EFFECTS_DOWNSAMPLE_HALF;
- } else if (use_mips) {
- downsample_pipeline = SS_EFFECTS_DOWNSAMPLE_MIPMAP;
- }
- bool use_half_size = false;
- bool use_full_mips = false;
- if (p_ssao_half_size && p_ssil_half_size) {
- downsample_pipeline++;
- use_half_size = true;
- } else if (p_ssao_half_size != p_ssil_half_size) {
- if (use_mips) {
- downsample_pipeline = SS_EFFECTS_DOWNSAMPLE_FULL_MIPS;
- use_full_mips = true;
- } else {
- // Only need the first two mipmaps, but the cost to generate the next two is trivial
- // TODO investigate the benefit of a shader version to generate only 2 mips
- downsample_pipeline = SS_EFFECTS_DOWNSAMPLE_MIPMAP;
- use_mips = true;
- }
- }
- int depth_index = use_half_size ? 1 : 0;
- RD::get_singleton()->draw_command_begin_label("Downsample Depth");
- if (p_invalidate_uniform_set || use_full_mips != ss_effects.used_full_mips_last_frame || use_half_size != ss_effects.used_half_size_last_frame || use_mips != ss_effects.used_mips_last_frame) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 0;
- u.append_id(p_depth_mipmaps[depth_index + 1]);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.append_id(p_depth_mipmaps[depth_index + 2]);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 2;
- u.append_id(p_depth_mipmaps[depth_index + 3]);
- uniforms.push_back(u);
- }
- if (use_full_mips) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 3;
- u.append_id(p_depth_mipmaps[4]);
- uniforms.push_back(u);
- }
- ss_effects.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ss_effects.downsample_shader.version_get_shader(ss_effects.downsample_shader_version, use_full_mips ? 6 : 2), 2);
- }
- float depth_linearize_mul = -p_projection.matrix[3][2];
- float depth_linearize_add = p_projection.matrix[2][2];
- if (depth_linearize_mul * depth_linearize_add < 0) {
- depth_linearize_add = -depth_linearize_add;
- }
- ss_effects.downsample_push_constant.orthogonal = p_projection.is_orthogonal();
- ss_effects.downsample_push_constant.z_near = depth_linearize_mul;
- ss_effects.downsample_push_constant.z_far = depth_linearize_add;
- if (ss_effects.downsample_push_constant.orthogonal) {
- ss_effects.downsample_push_constant.z_near = p_projection.get_z_near();
- ss_effects.downsample_push_constant.z_far = p_projection.get_z_far();
- }
- ss_effects.downsample_push_constant.pixel_size[0] = 1.0 / p_full_screen_size.x;
- ss_effects.downsample_push_constant.pixel_size[1] = 1.0 / p_full_screen_size.y;
- ss_effects.downsample_push_constant.radius_sq = 1.0;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ss_effects.pipelines[downsample_pipeline]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_depth_mipmaps[depth_index + 0]), 1);
- if (use_mips) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ss_effects.downsample_uniform_set, 2);
- }
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ss_effects.downsample_push_constant, sizeof(SSEffectsDownsamplePushConstant));
- Size2i size(MAX(1, p_full_screen_size.x >> (use_half_size ? 2 : 1)), MAX(1, p_full_screen_size.y >> (use_half_size ? 2 : 1)));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- RD::get_singleton()->draw_command_end_label();
- RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_COMPUTE);
- ss_effects.used_full_mips_last_frame = use_full_mips;
- ss_effects.used_half_size_last_frame = use_half_size;
- }
- void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set) {
- RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0);
- if ((p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) && !p_adaptive_base_pass) {
- RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_importance_map_uniform_set, 1);
- }
- for (int i = 0; i < 4; i++) {
- if ((p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) {
- continue;
- }
- ssao.gather_push_constant.pass_coord_offset[0] = i % 2;
- ssao.gather_push_constant.pass_coord_offset[1] = i / 2;
- ssao.gather_push_constant.pass_uv_offset[0] = ((i % 2) - 0.0) / p_settings.full_screen_size.x;
- ssao.gather_push_constant.pass_uv_offset[1] = ((i / 2) - 0.0) / p_settings.full_screen_size.y;
- ssao.gather_push_constant.pass = i;
- RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, _get_uniform_set_from_image(p_ao_slices[i]), 2);
- RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant));
- Size2i size = Size2i(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1));
- RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1);
- }
- RD::get_singleton()->compute_list_add_barrier(p_compute_list);
- }
- void EffectsRD::generate_ssao(RID p_normal_buffer, RID p_depth_mipmaps_texture, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set) {
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- memset(&ssao.gather_push_constant, 0, sizeof(SSAOGatherPushConstant));
- /* FIRST PASS */
- RD::get_singleton()->draw_command_begin_label("Process Screen Space Ambient Occlusion");
- /* SECOND PASS */
- // Sample SSAO
- {
- RD::get_singleton()->draw_command_begin_label("Gather Samples");
- ssao.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x;
- ssao.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y;
- ssao.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
- ssao.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
- float tan_half_fov_x = 1.0 / p_projection.matrix[0][0];
- float tan_half_fov_y = 1.0 / p_projection.matrix[1][1];
- ssao.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0;
- ssao.gather_push_constant.NDC_to_view_mul[1] = tan_half_fov_y * -2.0;
- ssao.gather_push_constant.NDC_to_view_add[0] = tan_half_fov_x * -1.0;
- ssao.gather_push_constant.NDC_to_view_add[1] = tan_half_fov_y;
- ssao.gather_push_constant.is_orthogonal = p_projection.is_orthogonal();
- ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.25;
- ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.25;
- ssao.gather_push_constant.radius = p_settings.radius;
- float radius_near_limit = (p_settings.radius * 1.2f);
- if (p_settings.quality <= RS::ENV_SSAO_QUALITY_LOW) {
- radius_near_limit *= 1.50f;
- if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
- ssao.gather_push_constant.radius *= 0.8f;
- }
- }
- radius_near_limit /= tan_half_fov_y;
- ssao.gather_push_constant.intensity = p_settings.intensity;
- ssao.gather_push_constant.shadow_power = p_settings.power;
- ssao.gather_push_constant.shadow_clamp = 0.98;
- ssao.gather_push_constant.fade_out_mul = -1.0 / (p_settings.fadeout_to - p_settings.fadeout_from);
- ssao.gather_push_constant.fade_out_add = p_settings.fadeout_from / (p_settings.fadeout_to - p_settings.fadeout_from) + 1.0;
- ssao.gather_push_constant.horizon_angle_threshold = p_settings.horizon;
- ssao.gather_push_constant.inv_radius_near_limit = 1.0f / radius_near_limit;
- ssao.gather_push_constant.neg_inv_radius = -1.0 / ssao.gather_push_constant.radius;
- ssao.gather_push_constant.load_counter_avg_div = 9.0 / float((p_settings.quarter_screen_size.x) * (p_settings.quarter_screen_size.y) * 255);
- ssao.gather_push_constant.adaptive_sample_limit = p_settings.adaptive_target;
- ssao.gather_push_constant.detail_intensity = p_settings.detail;
- ssao.gather_push_constant.quality = MAX(0, p_settings.quality - 1);
- ssao.gather_push_constant.size_multiplier = p_settings.half_size ? 2 : 1;
- if (p_invalidate_uniform_sets) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 0;
- u.append_id(default_sampler);
- u.append_id(p_depth_mipmaps_texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.append_id(p_normal_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 2;
- u.append_id(ss_effects.gather_constants_buffer);
- uniforms.push_back(u);
- }
- r_gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 0), 0);
- }
- if (p_invalidate_uniform_sets) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 0;
- u.append_id(p_ao_pong);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 1;
- u.append_id(default_sampler);
- u.append_id(p_importance_map);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- u.append_id(ssao.importance_map_load_counter);
- uniforms.push_back(u);
- }
- r_importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 2), 1);
- }
- if (p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) {
- RD::get_singleton()->draw_command_begin_label("Generate Importance Map");
- ssao.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
- ssao.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
- ssao.importance_map_push_constant.intensity = p_settings.intensity;
- ssao.importance_map_push_constant.power = p_settings.power;
- //base pass
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_BASE]);
- gather_ssao(compute_list, p_ao_pong_slices, p_settings, true, r_gather_uniform_set, RID());
- //generate importance map
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GENERATE_IMPORTANCE_MAP]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- //process importance map A
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_PROCESS_IMPORTANCE_MAPA]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_importance_map), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map_pong), 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- //process Importance Map B
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_PROCESS_IMPORTANCE_MAPB]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_importance_map_pong), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssao.counter_uniform_set, 2);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_ADAPTIVE]);
- RD::get_singleton()->draw_command_end_label(); // Importance Map
- } else {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER]);
- }
- gather_ssao(compute_list, p_ao_slices, p_settings, false, r_gather_uniform_set, r_importance_map_uniform_set);
- RD::get_singleton()->draw_command_end_label(); // Gather SSAO
- }
- // /* THIRD PASS */
- // // Blur
- //
- {
- RD::get_singleton()->draw_command_begin_label("Edge Aware Blur");
- ssao.blur_push_constant.edge_sharpness = 1.0 - p_settings.sharpness;
- ssao.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
- ssao.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
- int blur_passes = p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW ? p_settings.blur_passes : 1;
- for (int pass = 0; pass < blur_passes; pass++) {
- int blur_pipeline = SSAO_BLUR_PASS;
- if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW) {
- blur_pipeline = SSAO_BLUR_PASS_SMART;
- if (pass < blur_passes - 2) {
- blur_pipeline = SSAO_BLUR_PASS_WIDE;
- } else {
- blur_pipeline = SSAO_BLUR_PASS_SMART;
- }
- }
- for (int i = 0; i < 4; i++) {
- if ((p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) {
- continue;
- }
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[blur_pipeline]);
- if (pass % 2 == 0) {
- if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_slices[i]), 0);
- } else {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ao_slices[i], ss_effects.mirror_sampler), 0);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao_pong_slices[i]), 1);
- } else {
- if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong_slices[i]), 0);
- } else {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ao_pong_slices[i], ss_effects.mirror_sampler), 0);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao_slices[i]), 1);
- }
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant));
- Size2i size(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1);
- }
- if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW) {
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- }
- }
- RD::get_singleton()->draw_command_end_label(); // Blur
- }
- /* FOURTH PASS */
- // Interleave buffers
- // back to full size
- {
- RD::get_singleton()->draw_command_begin_label("Interleave Buffers");
- ssao.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness;
- ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x;
- ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y;
- ssao.interleave_push_constant.size_modifier = uint32_t(p_settings.half_size ? 4 : 2);
- int interleave_pipeline = SSAO_INTERLEAVE_HALF;
- if (p_settings.quality == RS::ENV_SSAO_QUALITY_LOW) {
- interleave_pipeline = SSAO_INTERLEAVE;
- } else if (p_settings.quality >= RS::ENV_SSAO_QUALITY_MEDIUM) {
- interleave_pipeline = SSAO_INTERLEAVE_SMART;
- }
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[interleave_pipeline]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_upscale_buffer), 0);
- if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW && p_settings.blur_passes % 2 == 0) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao), 1);
- } else {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong), 1);
- }
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.interleave_push_constant, sizeof(SSAOInterleavePushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.full_screen_size.x, p_settings.full_screen_size.y, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- RD::get_singleton()->draw_command_end_label(); // Interleave
- }
- RD::get_singleton()->draw_command_end_label(); //SSAO
- RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //wait for upcoming transfer
- int zero[1] = { 0 };
- RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero, 0); //no barrier
- }
- void EffectsRD::gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> p_ssil_slices, const Vector<RID> p_edges_slices, const SSILSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set, RID p_projection_uniform_set) {
- RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0);
- if ((p_settings.quality == RS::ENV_SSIL_QUALITY_ULTRA) && !p_adaptive_base_pass) {
- RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_importance_map_uniform_set, 1);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_projection_uniform_set, 3);
- for (int i = 0; i < 4; i++) {
- if ((p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) {
- continue;
- }
- ssil.gather_push_constant.pass_coord_offset[0] = i % 2;
- ssil.gather_push_constant.pass_coord_offset[1] = i / 2;
- ssil.gather_push_constant.pass_uv_offset[0] = ((i % 2) - 0.0) / p_settings.full_screen_size.x;
- ssil.gather_push_constant.pass_uv_offset[1] = ((i / 2) - 0.0) / p_settings.full_screen_size.y;
- ssil.gather_push_constant.pass = i;
- RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, _get_compute_uniform_set_from_image_pair(p_ssil_slices[i], p_edges_slices[i]), 2);
- RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssil.gather_push_constant, sizeof(SSILGatherPushConstant));
- Size2i size = Size2i(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1));
- RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1);
- }
- RD::get_singleton()->compute_list_add_barrier(p_compute_list);
- }
- void EffectsRD::screen_space_indirect_lighting(RID p_diffuse, RID p_destination, RID p_normal_buffer, RID p_depth_mipmaps_texture, RID p_ssil, const Vector<RID> p_ssil_slices, RID p_ssil_pong, const Vector<RID> p_ssil_pong_slices, RID p_importance_map, RID p_importance_map_pong, RID p_edges, const Vector<RID> p_edges_slices, const CameraMatrix &p_projection, const CameraMatrix &p_last_projection, const SSILSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set, RID &r_projection_uniform_set) {
- RD::get_singleton()->draw_command_begin_label("Process Screen Space Indirect Lighting");
- //Store projection info before starting the compute list
- SSILProjectionUniforms projection_uniforms;
- store_camera(p_last_projection, projection_uniforms.inv_last_frame_projection_matrix);
- RD::get_singleton()->buffer_update(ssil.projection_uniform_buffer, 0, sizeof(SSILProjectionUniforms), &projection_uniforms);
- memset(&ssil.gather_push_constant, 0, sizeof(SSILGatherPushConstant));
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- {
- RD::get_singleton()->draw_command_begin_label("Gather Samples");
- ssil.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x;
- ssil.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y;
- ssil.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
- ssil.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
- float tan_half_fov_x = 1.0 / p_projection.matrix[0][0];
- float tan_half_fov_y = 1.0 / p_projection.matrix[1][1];
- ssil.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0;
- ssil.gather_push_constant.NDC_to_view_mul[1] = tan_half_fov_y * -2.0;
- ssil.gather_push_constant.NDC_to_view_add[0] = tan_half_fov_x * -1.0;
- ssil.gather_push_constant.NDC_to_view_add[1] = tan_half_fov_y;
- ssil.gather_push_constant.z_near = p_projection.get_z_near();
- ssil.gather_push_constant.z_far = p_projection.get_z_far();
- ssil.gather_push_constant.is_orthogonal = p_projection.is_orthogonal();
- ssil.gather_push_constant.half_screen_pixel_size_x025[0] = ssil.gather_push_constant.half_screen_pixel_size[0] * 0.25;
- ssil.gather_push_constant.half_screen_pixel_size_x025[1] = ssil.gather_push_constant.half_screen_pixel_size[1] * 0.25;
- ssil.gather_push_constant.radius = p_settings.radius;
- float radius_near_limit = (p_settings.radius * 1.2f);
- if (p_settings.quality <= RS::ENV_SSIL_QUALITY_LOW) {
- radius_near_limit *= 1.50f;
- if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) {
- ssil.gather_push_constant.radius *= 0.8f;
- }
- }
- radius_near_limit /= tan_half_fov_y;
- ssil.gather_push_constant.intensity = p_settings.intensity * Math_PI;
- ssil.gather_push_constant.fade_out_mul = -1.0 / (p_settings.fadeout_to - p_settings.fadeout_from);
- ssil.gather_push_constant.fade_out_add = p_settings.fadeout_from / (p_settings.fadeout_to - p_settings.fadeout_from) + 1.0;
- ssil.gather_push_constant.inv_radius_near_limit = 1.0f / radius_near_limit;
- ssil.gather_push_constant.neg_inv_radius = -1.0 / ssil.gather_push_constant.radius;
- ssil.gather_push_constant.normal_rejection_amount = p_settings.normal_rejection;
- ssil.gather_push_constant.load_counter_avg_div = 9.0 / float((p_settings.quarter_screen_size.x) * (p_settings.quarter_screen_size.y) * 255);
- ssil.gather_push_constant.adaptive_sample_limit = p_settings.adaptive_target;
- ssil.gather_push_constant.quality = MAX(0, p_settings.quality - 1);
- ssil.gather_push_constant.size_multiplier = p_settings.half_size ? 2 : 1;
- if (p_invalidate_uniform_sets) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 0;
- u.append_id(default_mipmap_sampler);
- u.append_id(p_diffuse);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 1;
- u.append_id(ssil.projection_uniform_buffer);
- uniforms.push_back(u);
- }
- r_projection_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0), 3);
- }
- if (p_invalidate_uniform_sets) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 0;
- u.append_id(default_sampler);
- u.append_id(p_depth_mipmaps_texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.append_id(p_normal_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 2;
- u.append_id(ss_effects.gather_constants_buffer);
- uniforms.push_back(u);
- }
- r_gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0), 0);
- }
- if (p_invalidate_uniform_sets) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 0;
- u.append_id(p_ssil_pong);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 1;
- u.append_id(default_sampler);
- u.append_id(p_importance_map);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- u.append_id(ssil.importance_map_load_counter);
- uniforms.push_back(u);
- }
- r_importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 2), 1);
- }
- if (p_settings.quality == RS::ENV_SSIL_QUALITY_ULTRA) {
- RD::get_singleton()->draw_command_begin_label("Generate Importance Map");
- ssil.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
- ssil.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
- ssil.importance_map_push_constant.intensity = p_settings.intensity * Math_PI;
- //base pass
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GATHER_BASE]);
- gather_ssil(compute_list, p_ssil_pong_slices, p_edges_slices, p_settings, true, r_gather_uniform_set, r_importance_map_uniform_set, r_projection_uniform_set);
- //generate importance map
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GENERATE_IMPORTANCE_MAP]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil_pong), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.importance_map_push_constant, sizeof(SSILImportanceMapPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- // process Importance Map A
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_PROCESS_IMPORTANCE_MAPA]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_importance_map), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map_pong), 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.importance_map_push_constant, sizeof(SSILImportanceMapPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- // process Importance Map B
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_PROCESS_IMPORTANCE_MAPB]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_importance_map_pong), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssil.counter_uniform_set, 2);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.importance_map_push_constant, sizeof(SSILImportanceMapPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- RD::get_singleton()->draw_command_end_label(); // Importance Map
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GATHER_ADAPTIVE]);
- } else {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GATHER]);
- }
- gather_ssil(compute_list, p_ssil_slices, p_edges_slices, p_settings, false, r_gather_uniform_set, r_importance_map_uniform_set, r_projection_uniform_set);
- RD::get_singleton()->draw_command_end_label(); //Gather
- }
- {
- RD::get_singleton()->draw_command_begin_label("Edge Aware Blur");
- ssil.blur_push_constant.edge_sharpness = 1.0 - p_settings.sharpness;
- ssil.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
- ssil.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
- int blur_passes = p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW ? p_settings.blur_passes : 1;
- for (int pass = 0; pass < blur_passes; pass++) {
- int blur_pipeline = SSIL_BLUR_PASS;
- if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW) {
- blur_pipeline = SSIL_BLUR_PASS_SMART;
- if (pass < blur_passes - 2) {
- blur_pipeline = SSIL_BLUR_PASS_WIDE;
- }
- }
- for (int i = 0; i < 4; i++) {
- if ((p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) {
- continue;
- }
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[blur_pipeline]);
- if (pass % 2 == 0) {
- if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil_slices[i]), 0);
- } else {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ssil_slices[i], ss_effects.mirror_sampler), 0);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ssil_pong_slices[i]), 1);
- } else {
- if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil_pong_slices[i]), 0);
- } else {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ssil_pong_slices[i], ss_effects.mirror_sampler), 0);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ssil_slices[i]), 1);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_edges_slices[i]), 2);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.blur_push_constant, sizeof(SSILBlurPushConstant));
- int x_groups = (p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1));
- int y_groups = (p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, x_groups, y_groups, 1);
- if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW) {
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- }
- }
- }
- RD::get_singleton()->draw_command_end_label(); // Blur
- }
- {
- RD::get_singleton()->draw_command_begin_label("Interleave Buffers");
- ssil.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness;
- ssil.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x;
- ssil.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y;
- ssil.interleave_push_constant.size_modifier = uint32_t(p_settings.half_size ? 4 : 2);
- int interleave_pipeline = SSIL_INTERLEAVE_HALF;
- if (p_settings.quality == RS::ENV_SSIL_QUALITY_LOW) {
- interleave_pipeline = SSIL_INTERLEAVE;
- } else if (p_settings.quality >= RS::ENV_SSIL_QUALITY_MEDIUM) {
- interleave_pipeline = SSIL_INTERLEAVE_SMART;
- }
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[interleave_pipeline]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_destination), 0);
- if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW && p_settings.blur_passes % 2 == 0) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil), 1);
- } else {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil_pong), 1);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_edges), 2);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.interleave_push_constant, sizeof(SSILInterleavePushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.full_screen_size.x, p_settings.full_screen_size.y, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- RD::get_singleton()->draw_command_end_label(); // Interleave
- }
- RD::get_singleton()->draw_command_end_label(); // SSIL
- RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER);
- int zero[1] = { 0 };
- RD::get_singleton()->buffer_update(ssil.importance_map_load_counter, 0, sizeof(uint32_t), &zero, 0); //no barrier
- }
- void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) {
- roughness_limiter.push_constant.screen_size[0] = p_size.x;
- roughness_limiter.push_constant.screen_size[1] = p_size.y;
- roughness_limiter.push_constant.curve = p_curve;
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness_limiter.pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_normal), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_roughness), 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness_limiter.push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.x, p_size.y, 1);
- RD::get_singleton()->compute_list_end();
- }
- void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {
- Sort::PushConstant push_constant;
- push_constant.total_elements = p_size;
- bool done = true;
- int numThreadGroups = ((p_size - 1) >> 9) + 1;
- if (numThreadGroups > 1) {
- done = false;
- }
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_BLOCK]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
- int presorted = 512;
- while (!done) {
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- done = true;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_STEP]);
- numThreadGroups = 0;
- if (p_size > presorted) {
- if (p_size > presorted * 2) {
- done = false;
- }
- int pow2 = presorted;
- while (pow2 < p_size) {
- pow2 *= 2;
- }
- numThreadGroups = pow2 >> 9;
- }
- unsigned int nMergeSize = presorted * 2;
- for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) {
- push_constant.job_params[0] = nMergeSubSize;
- if (nMergeSubSize == nMergeSize >> 1) {
- push_constant.job_params[1] = (2 * nMergeSubSize - 1);
- push_constant.job_params[2] = -1;
- } else {
- push_constant.job_params[1] = nMergeSubSize;
- push_constant.job_params[2] = 1;
- }
- push_constant.job_params[3] = 0;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- }
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_INNER]);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
- presorted *= 2;
- }
- RD::get_singleton()->compute_list_end();
- }
- EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
- {
- Vector<String> FSR_upscale_modes;
- #if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
- // MoltenVK does not support some of the operations used by the normal mode of FSR. Fallback works just fine though.
- FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_FALLBACK\n");
- #else
- // Everyone else can use normal mode when available.
- if (RD::get_singleton()->get_device_capabilities()->supports_fsr_half_float) {
- FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_NORMAL\n");
- } else {
- FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_FALLBACK\n");
- }
- #endif
- FSR_upscale.shader.initialize(FSR_upscale_modes);
- FSR_upscale.shader_version = FSR_upscale.shader.version_create();
- FSR_upscale.pipeline = RD::get_singleton()->compute_pipeline_create(FSR_upscale.shader.version_get_shader(FSR_upscale.shader_version, 0));
- }
- prefer_raster_effects = p_prefer_raster_effects;
- if (prefer_raster_effects) {
- Vector<String> luminance_reduce_modes;
- luminance_reduce_modes.push_back("\n#define FIRST_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FIRST
- luminance_reduce_modes.push_back("\n"); // LUMINANCE_REDUCE_FRAGMENT
- luminance_reduce_modes.push_back("\n#define FINAL_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FINAL
- luminance_reduce_raster.shader.initialize(luminance_reduce_modes);
- memset(&luminance_reduce_raster.push_constant, 0, sizeof(LuminanceReduceRasterPushConstant));
- luminance_reduce_raster.shader_version = luminance_reduce_raster.shader.version_create();
- for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) {
- luminance_reduce_raster.pipelines[i].setup(luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- }
- } else {
- // Initialize luminance_reduce
- Vector<String> luminance_reduce_modes;
- luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n");
- luminance_reduce_modes.push_back("\n");
- luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n");
- luminance_reduce.shader.initialize(luminance_reduce_modes);
- luminance_reduce.shader_version = luminance_reduce.shader.version_create();
- for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) {
- luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i));
- }
- for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) {
- luminance_reduce_raster.pipelines[i].clear();
- }
- }
- if (!prefer_raster_effects) {
- {
- // Initialize depth buffer for screen space effects
- Vector<String> downsampler_modes;
- downsampler_modes.push_back("\n");
- downsampler_modes.push_back("\n#define USE_HALF_SIZE\n");
- downsampler_modes.push_back("\n#define GENERATE_MIPS\n");
- downsampler_modes.push_back("\n#define GENERATE_MIPS\n#define USE_HALF_SIZE\n");
- downsampler_modes.push_back("\n#define USE_HALF_BUFFERS\n");
- downsampler_modes.push_back("\n#define USE_HALF_BUFFERS\n#define USE_HALF_SIZE\n");
- downsampler_modes.push_back("\n#define GENERATE_MIPS\n#define GENERATE_FULL_MIPS");
- ss_effects.downsample_shader.initialize(downsampler_modes);
- ss_effects.downsample_shader_version = ss_effects.downsample_shader.version_create();
- for (int i = 0; i < SS_EFFECTS_MAX; i++) {
- ss_effects.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ss_effects.downsample_shader.version_get_shader(ss_effects.downsample_shader_version, i));
- }
- ss_effects.gather_constants_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SSEffectsGatherConstants));
- SSEffectsGatherConstants gather_constants;
- const int sub_pass_count = 5;
- for (int pass = 0; pass < 4; pass++) {
- for (int subPass = 0; subPass < sub_pass_count; subPass++) {
- int a = pass;
- int b = subPass;
- int spmap[5]{ 0, 1, 4, 3, 2 };
- b = spmap[subPass];
- float ca, sa;
- float angle0 = (float(a) + float(b) / float(sub_pass_count)) * Math_PI * 0.5f;
- ca = Math::cos(angle0);
- sa = Math::sin(angle0);
- float scale = 1.0f + (a - 1.5f + (b - (sub_pass_count - 1.0f) * 0.5f) / float(sub_pass_count)) * 0.07f;
- gather_constants.rotation_matrices[pass * 20 + subPass * 4 + 0] = scale * ca;
- gather_constants.rotation_matrices[pass * 20 + subPass * 4 + 1] = scale * -sa;
- gather_constants.rotation_matrices[pass * 20 + subPass * 4 + 2] = -scale * sa;
- gather_constants.rotation_matrices[pass * 20 + subPass * 4 + 3] = -scale * ca;
- }
- }
- RD::get_singleton()->buffer_update(ss_effects.gather_constants_buffer, 0, sizeof(SSEffectsGatherConstants), &gather_constants);
- }
- {
- // Initialize ssao
- RD::SamplerState sampler;
- sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler.min_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- sampler.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- sampler.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- sampler.max_lod = 4;
- ss_effects.mirror_sampler = RD::get_singleton()->sampler_create(sampler);
- uint32_t pipeline = 0;
- {
- Vector<String> ssao_modes;
- ssao_modes.push_back("\n");
- ssao_modes.push_back("\n#define SSAO_BASE\n");
- ssao_modes.push_back("\n#define ADAPTIVE\n");
- ssao.gather_shader.initialize(ssao_modes);
- ssao.gather_shader_version = ssao.gather_shader.version_create();
- for (int i = 0; i <= SSAO_GATHER_ADAPTIVE; i++) {
- ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.gather_shader.version_get_shader(ssao.gather_shader_version, i));
- pipeline++;
- }
- }
- {
- Vector<String> ssao_modes;
- ssao_modes.push_back("\n#define GENERATE_MAP\n");
- ssao_modes.push_back("\n#define PROCESS_MAPA\n");
- ssao_modes.push_back("\n#define PROCESS_MAPB\n");
- ssao.importance_map_shader.initialize(ssao_modes);
- ssao.importance_map_shader_version = ssao.importance_map_shader.version_create();
- for (int i = SSAO_GENERATE_IMPORTANCE_MAP; i <= SSAO_PROCESS_IMPORTANCE_MAPB; i++) {
- ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, i - SSAO_GENERATE_IMPORTANCE_MAP));
- pipeline++;
- }
- ssao.importance_map_load_counter = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t));
- int zero[1] = { 0 };
- RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero);
- RD::get_singleton()->set_resource_name(ssao.importance_map_load_counter, "Importance Map Load Counter");
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(ssao.importance_map_load_counter);
- uniforms.push_back(u);
- }
- ssao.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, 2), 2);
- RD::get_singleton()->set_resource_name(ssao.counter_uniform_set, "Load Counter Uniform Set");
- }
- {
- Vector<String> ssao_modes;
- ssao_modes.push_back("\n#define MODE_NON_SMART\n");
- ssao_modes.push_back("\n#define MODE_SMART\n");
- ssao_modes.push_back("\n#define MODE_WIDE\n");
- ssao.blur_shader.initialize(ssao_modes);
- ssao.blur_shader_version = ssao.blur_shader.version_create();
- for (int i = SSAO_BLUR_PASS; i <= SSAO_BLUR_PASS_WIDE; i++) {
- ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.blur_shader.version_get_shader(ssao.blur_shader_version, i - SSAO_BLUR_PASS));
- pipeline++;
- }
- }
- {
- Vector<String> ssao_modes;
- ssao_modes.push_back("\n#define MODE_NON_SMART\n");
- ssao_modes.push_back("\n#define MODE_SMART\n");
- ssao_modes.push_back("\n#define MODE_HALF\n");
- ssao.interleave_shader.initialize(ssao_modes);
- ssao.interleave_shader_version = ssao.interleave_shader.version_create();
- for (int i = SSAO_INTERLEAVE; i <= SSAO_INTERLEAVE_HALF; i++) {
- ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.interleave_shader.version_get_shader(ssao.interleave_shader_version, i - SSAO_INTERLEAVE));
- RD::get_singleton()->set_resource_name(ssao.pipelines[pipeline], "Interleave Pipeline " + itos(i));
- pipeline++;
- }
- }
- ERR_FAIL_COND(pipeline != SSAO_MAX);
- }
- }
- if (!prefer_raster_effects) {
- // Initialize roughness limiter
- Vector<String> shader_modes;
- shader_modes.push_back("");
- roughness_limiter.shader.initialize(shader_modes);
- roughness_limiter.shader_version = roughness_limiter.shader.version_create();
- roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0));
- }
- if (!prefer_raster_effects) {
- Vector<String> specular_modes;
- specular_modes.push_back("\n#define MODE_MERGE\n");
- specular_modes.push_back("\n#define MODE_MERGE\n#define MODE_SSR\n");
- specular_modes.push_back("\n");
- specular_modes.push_back("\n#define MODE_SSR\n");
- specular_merge.shader.initialize(specular_modes);
- specular_merge.shader_version = specular_merge.shader.version_create();
- //use additive
- RD::PipelineColorBlendState::Attachment ba;
- ba.enable_blend = true;
- ba.src_color_blend_factor = RD::BLEND_FACTOR_ONE;
- ba.dst_color_blend_factor = RD::BLEND_FACTOR_ONE;
- ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
- ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
- ba.color_blend_op = RD::BLEND_OP_ADD;
- ba.alpha_blend_op = RD::BLEND_OP_ADD;
- RD::PipelineColorBlendState blend_additive;
- blend_additive.attachments.push_back(ba);
- for (int i = 0; i < SPECULAR_MERGE_MAX; i++) {
- RD::PipelineColorBlendState blend_state;
- if (i == SPECULAR_MERGE_ADDITIVE_ADD || i == SPECULAR_MERGE_ADDITIVE_SSR) {
- blend_state = blend_additive;
- } else {
- blend_state = RD::PipelineColorBlendState::create_disabled();
- }
- specular_merge.pipelines[i].setup(specular_merge.shader.version_get_shader(specular_merge.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);
- }
- }
- if (!prefer_raster_effects) {
- {
- Vector<String> ssr_modes;
- ssr_modes.push_back("\n");
- ssr_modes.push_back("\n#define MODE_ROUGH\n");
- ssr.shader.initialize(ssr_modes);
- ssr.shader_version = ssr.shader.version_create();
- for (int i = 0; i < SCREEN_SPACE_REFLECTION_MAX; i++) {
- ssr.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr.shader.version_get_shader(ssr.shader_version, i));
- }
- }
- {
- Vector<String> ssr_filter_modes;
- ssr_filter_modes.push_back("\n");
- ssr_filter_modes.push_back("\n#define VERTICAL_PASS\n");
- ssr_filter.shader.initialize(ssr_filter_modes);
- ssr_filter.shader_version = ssr_filter.shader.version_create();
- for (int i = 0; i < SCREEN_SPACE_REFLECTION_FILTER_MAX; i++) {
- ssr_filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr_filter.shader.version_get_shader(ssr_filter.shader_version, i));
- }
- }
- {
- Vector<String> ssr_scale_modes;
- ssr_scale_modes.push_back("\n");
- ssr_scale.shader.initialize(ssr_scale_modes);
- ssr_scale.shader_version = ssr_scale.shader.version_create();
- ssr_scale.pipeline = RD::get_singleton()->compute_pipeline_create(ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0));
- }
- {
- Vector<String> sss_modes;
- sss_modes.push_back("\n#define USE_11_SAMPLES\n");
- sss_modes.push_back("\n#define USE_17_SAMPLES\n");
- sss_modes.push_back("\n#define USE_25_SAMPLES\n");
- sss.shader.initialize(sss_modes);
- sss.shader_version = sss.shader.version_create();
- for (int i = 0; i < sss_modes.size(); i++) {
- sss.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sss.shader.version_get_shader(sss.shader_version, i));
- }
- }
- {
- Vector<String> ssil_modes;
- ssil_modes.push_back("\n");
- ssil_modes.push_back("\n#define SSIL_BASE\n");
- ssil_modes.push_back("\n#define ADAPTIVE\n");
- ssil.gather_shader.initialize(ssil_modes);
- ssil.gather_shader_version = ssil.gather_shader.version_create();
- for (int i = SSIL_GATHER; i <= SSIL_GATHER_ADAPTIVE; i++) {
- ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.gather_shader.version_get_shader(ssil.gather_shader_version, i));
- }
- ssil.projection_uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SSILProjectionUniforms));
- }
- {
- Vector<String> ssil_modes;
- ssil_modes.push_back("\n#define GENERATE_MAP\n");
- ssil_modes.push_back("\n#define PROCESS_MAPA\n");
- ssil_modes.push_back("\n#define PROCESS_MAPB\n");
- ssil.importance_map_shader.initialize(ssil_modes);
- ssil.importance_map_shader_version = ssil.importance_map_shader.version_create();
- for (int i = SSIL_GENERATE_IMPORTANCE_MAP; i <= SSIL_PROCESS_IMPORTANCE_MAPB; i++) {
- ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.importance_map_shader.version_get_shader(ssil.importance_map_shader_version, i - SSIL_GENERATE_IMPORTANCE_MAP));
- }
- ssil.importance_map_load_counter = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t));
- int zero[1] = { 0 };
- RD::get_singleton()->buffer_update(ssil.importance_map_load_counter, 0, sizeof(uint32_t), &zero);
- RD::get_singleton()->set_resource_name(ssil.importance_map_load_counter, "Importance Map Load Counter");
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(ssil.importance_map_load_counter);
- uniforms.push_back(u);
- }
- ssil.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.importance_map_shader.version_get_shader(ssil.importance_map_shader_version, 2), 2);
- RD::get_singleton()->set_resource_name(ssil.counter_uniform_set, "Load Counter Uniform Set");
- }
- {
- Vector<String> ssil_modes;
- ssil_modes.push_back("\n#define MODE_NON_SMART\n");
- ssil_modes.push_back("\n#define MODE_SMART\n");
- ssil_modes.push_back("\n#define MODE_WIDE\n");
- ssil.blur_shader.initialize(ssil_modes);
- ssil.blur_shader_version = ssil.blur_shader.version_create();
- for (int i = SSIL_BLUR_PASS; i <= SSIL_BLUR_PASS_WIDE; i++) {
- ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.blur_shader.version_get_shader(ssil.blur_shader_version, i - SSIL_BLUR_PASS));
- }
- }
- {
- Vector<String> ssil_modes;
- ssil_modes.push_back("\n#define MODE_NON_SMART\n");
- ssil_modes.push_back("\n#define MODE_SMART\n");
- ssil_modes.push_back("\n#define MODE_HALF\n");
- ssil.interleave_shader.initialize(ssil_modes);
- ssil.interleave_shader_version = ssil.interleave_shader.version_create();
- for (int i = SSIL_INTERLEAVE; i <= SSIL_INTERLEAVE_HALF; i++) {
- ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.interleave_shader.version_get_shader(ssil.interleave_shader_version, i - SSIL_INTERLEAVE));
- }
- }
- }
- {
- Vector<String> sort_modes;
- sort_modes.push_back("\n#define MODE_SORT_BLOCK\n");
- sort_modes.push_back("\n#define MODE_SORT_STEP\n");
- sort_modes.push_back("\n#define MODE_SORT_INNER\n");
- sort.shader.initialize(sort_modes);
- sort.shader_version = sort.shader.version_create();
- for (int i = 0; i < SORT_MODE_MAX; i++) {
- sort.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sort.shader.version_get_shader(sort.shader_version, i));
- }
- }
- {
- Vector<String> taa_modes;
- taa_modes.push_back("\n#define MODE_TAA_RESOLVE");
- TAA_resolve.shader.initialize(taa_modes);
- TAA_resolve.shader_version = TAA_resolve.shader.version_create();
- TAA_resolve.pipeline = RD::get_singleton()->compute_pipeline_create(TAA_resolve.shader.version_get_shader(TAA_resolve.shader_version, 0));
- }
- RD::SamplerState sampler;
- sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler.max_lod = 0;
- default_sampler = RD::get_singleton()->sampler_create(sampler);
- RD::get_singleton()->set_resource_name(default_sampler, "Default Linear Sampler");
- sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler.max_lod = 1e20;
- default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler);
- RD::get_singleton()->set_resource_name(default_mipmap_sampler, "Default MipMap Sampler");
- { //create index array for copy shaders
- Vector<uint8_t> pv;
- pv.resize(6 * 4);
- {
- uint8_t *w = pv.ptrw();
- int *p32 = (int *)w;
- p32[0] = 0;
- p32[1] = 1;
- p32[2] = 2;
- p32[3] = 0;
- p32[4] = 2;
- p32[5] = 3;
- }
- index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
- index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6);
- }
- }
- EffectsRD::~EffectsRD() {
- RD::get_singleton()->free(default_sampler);
- RD::get_singleton()->free(default_mipmap_sampler);
- RD::get_singleton()->free(index_buffer); //array gets freed as dependency
- FSR_upscale.shader.version_free(FSR_upscale.shader_version);
- TAA_resolve.shader.version_free(TAA_resolve.shader_version);
- if (prefer_raster_effects) {
- luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version);
- } else {
- luminance_reduce.shader.version_free(luminance_reduce.shader_version);
- }
- if (!prefer_raster_effects) {
- specular_merge.shader.version_free(specular_merge.shader_version);
- ss_effects.downsample_shader.version_free(ss_effects.downsample_shader_version);
- ssao.blur_shader.version_free(ssao.blur_shader_version);
- ssao.gather_shader.version_free(ssao.gather_shader_version);
- ssao.interleave_shader.version_free(ssao.interleave_shader_version);
- ssao.importance_map_shader.version_free(ssao.importance_map_shader_version);
- ssil.blur_shader.version_free(ssil.blur_shader_version);
- ssil.gather_shader.version_free(ssil.gather_shader_version);
- ssil.interleave_shader.version_free(ssil.interleave_shader_version);
- ssil.importance_map_shader.version_free(ssil.importance_map_shader_version);
- roughness_limiter.shader.version_free(roughness_limiter.shader_version);
- ssr.shader.version_free(ssr.shader_version);
- ssr_filter.shader.version_free(ssr_filter.shader_version);
- ssr_scale.shader.version_free(ssr_scale.shader_version);
- sss.shader.version_free(sss.shader_version);
- RD::get_singleton()->free(ss_effects.mirror_sampler);
- RD::get_singleton()->free(ss_effects.gather_constants_buffer);
- RD::get_singleton()->free(ssao.importance_map_load_counter);
- RD::get_singleton()->free(ssil.importance_map_load_counter);
- RD::get_singleton()->free(ssil.projection_uniform_buffer);
- }
- sort.shader.version_free(sort.shader_version);
- }
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