random_pcg.h 3.3 KB

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  1. /*************************************************************************/
  2. /* random_pcg.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RANDOM_PCG_H
  31. #define RANDOM_PCG_H
  32. #include "core/math/math_defs.h"
  33. #include "thirdparty/misc/pcg.h"
  34. class RandomPCG {
  35. pcg32_random_t pcg;
  36. uint64_t current_seed; // seed with this to get the same state
  37. uint64_t current_inc;
  38. public:
  39. static const uint64_t DEFAULT_SEED = 12047754176567800795U;
  40. static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
  41. static const uint64_t RANDOM_MAX = 0xFFFFFFFF;
  42. RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = DEFAULT_INC);
  43. _FORCE_INLINE_ void seed(uint64_t p_seed) {
  44. current_seed = p_seed;
  45. pcg32_srandom_r(&pcg, current_seed, current_inc);
  46. }
  47. _FORCE_INLINE_ uint64_t get_seed() { return current_seed; }
  48. void randomize();
  49. _FORCE_INLINE_ uint32_t rand() {
  50. current_seed = pcg.state;
  51. return pcg32_random_r(&pcg);
  52. }
  53. _FORCE_INLINE_ double randd() { return (double)rand() / (double)RANDOM_MAX; }
  54. _FORCE_INLINE_ float randf() { return (float)rand() / (float)RANDOM_MAX; }
  55. double random(double p_from, double p_to);
  56. float random(float p_from, float p_to);
  57. real_t random(int p_from, int p_to) { return (real_t)random((real_t)p_from, (real_t)p_to); }
  58. };
  59. #endif // RANDOM_PCG_H