123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- /*************************************************************************/
- /* random_pcg.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RANDOM_PCG_H
- #define RANDOM_PCG_H
- #include "core/math/math_defs.h"
- #include "thirdparty/misc/pcg.h"
- class RandomPCG {
- pcg32_random_t pcg;
- uint64_t current_seed; // seed with this to get the same state
- uint64_t current_inc;
- public:
- static const uint64_t DEFAULT_SEED = 12047754176567800795U;
- static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
- static const uint64_t RANDOM_MAX = 0xFFFFFFFF;
- RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = DEFAULT_INC);
- _FORCE_INLINE_ void seed(uint64_t p_seed) {
- current_seed = p_seed;
- pcg32_srandom_r(&pcg, current_seed, current_inc);
- }
- _FORCE_INLINE_ uint64_t get_seed() { return current_seed; }
- void randomize();
- _FORCE_INLINE_ uint32_t rand() {
- current_seed = pcg.state;
- return pcg32_random_r(&pcg);
- }
- _FORCE_INLINE_ double randd() { return (double)rand() / (double)RANDOM_MAX; }
- _FORCE_INLINE_ float randf() { return (float)rand() / (float)RANDOM_MAX; }
- double random(double p_from, double p_to);
- float random(float p_from, float p_to);
- real_t random(int p_from, int p_to) { return (real_t)random((real_t)p_from, (real_t)p_to); }
- };
- #endif // RANDOM_PCG_H
|