scene_tree_editor.cpp 25 KB

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  1. /*************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "scene_tree_editor.h"
  30. #include "scene/gui/label.h"
  31. #include "editor_node.h"
  32. #include "print_string.h"
  33. #include "message_queue.h"
  34. #include "scene/main/viewport.h"
  35. #include "tools/editor/plugins/canvas_item_editor_plugin.h"
  36. #include "scene/resources/packed_scene.h"
  37. Node *SceneTreeEditor::get_scene_node() {
  38. ERR_FAIL_COND_V(!is_inside_tree(),NULL);
  39. if (get_tree()->get_root()->get_child_count() && get_tree()->get_root()->get_child(0)->cast_to<EditorNode>())
  40. return get_tree()->get_root()->get_child(0)->cast_to<EditorNode>()->get_edited_scene();
  41. else
  42. return get_tree()->get_root();
  43. return NULL;
  44. }
  45. void SceneTreeEditor::_subscene_option(int p_idx) {
  46. Object *obj = ObjectDB::get_instance(instance_node);
  47. if (!obj)
  48. return;
  49. Node *node = obj->cast_to<Node>();
  50. if (!node)
  51. return;
  52. switch(p_idx) {
  53. case SCENE_MENU_EDITABLE_CHILDREN: {
  54. bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
  55. editable = !editable;
  56. //node->set_instance_children_editable(editable);
  57. EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node,editable);
  58. instance_menu->set_item_checked(0,editable);
  59. if (editable) {
  60. node->set_scene_instance_load_placeholder(false);
  61. instance_menu->set_item_checked(1,false);
  62. }
  63. _update_tree();
  64. } break;
  65. case SCENE_MENU_USE_PLACEHOLDER: {
  66. bool placeholder = node->get_scene_instance_load_placeholder();
  67. placeholder = !placeholder;
  68. //node->set_instance_children_editable(editable);
  69. if (placeholder) {
  70. EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node,false);
  71. }
  72. node->set_scene_instance_load_placeholder(placeholder);
  73. instance_menu->set_item_checked(0,false);
  74. instance_menu->set_item_checked(1,placeholder);
  75. _update_tree();
  76. } break;
  77. case SCENE_MENU_OPEN: {
  78. emit_signal("open",node->get_filename());
  79. } break;
  80. case SCENE_MENU_CLEAR_INHERITANCE: {
  81. clear_inherit_confirm->popup_centered_minsize();
  82. } break;
  83. case SCENE_MENU_OPEN_INHERITED: {
  84. if (node && node->get_scene_inherited_state().is_valid()) {
  85. emit_signal("open",node->get_scene_inherited_state()->get_path());
  86. }
  87. } break;
  88. case SCENE_MENU_CLEAR_INHERITANCE_CONFIRM: {
  89. if (node && node->get_scene_inherited_state().is_valid()) {
  90. node->set_scene_inherited_state(Ref<SceneState>());
  91. update_tree();
  92. EditorNode::get_singleton()->get_property_editor()->update_tree();
  93. }
  94. } break;
  95. }
  96. }
  97. void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) {
  98. TreeItem *item=p_item->cast_to<TreeItem>();
  99. ERR_FAIL_COND(!item);
  100. NodePath np = item->get_metadata(0);
  101. Node *n=get_node(np);
  102. ERR_FAIL_COND(!n);
  103. if (p_id==BUTTON_SUBSCENE) {
  104. //open scene request
  105. Rect2 item_rect = tree->get_item_rect(item,0);
  106. item_rect.pos.y-=tree->get_scroll().y;
  107. item_rect.pos+=tree->get_global_pos();
  108. if (n==get_scene_node()) {
  109. inheritance_menu->set_pos(item_rect.pos+Vector2(0,item_rect.size.y));
  110. inheritance_menu->set_size(Vector2(item_rect.size.x,0));
  111. inheritance_menu->popup();
  112. instance_node=n->get_instance_ID();
  113. } else {
  114. instance_menu->set_pos(item_rect.pos+Vector2(0,item_rect.size.y));
  115. instance_menu->set_size(Vector2(item_rect.size.x,0));
  116. if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(n))
  117. instance_menu->set_item_checked(0,true);
  118. else
  119. instance_menu->set_item_checked(0,false);
  120. if (n->get_owner()==get_scene_node()) {
  121. instance_menu->set_item_checked(1,n->get_scene_instance_load_placeholder());
  122. instance_menu->set_item_disabled(1,false);
  123. } else {
  124. instance_menu->set_item_checked(1,false);
  125. instance_menu->set_item_disabled(1,true);
  126. }
  127. instance_menu->popup();
  128. instance_node=n->get_instance_ID();
  129. }
  130. //emit_signal("open",n->get_filename());
  131. } else if (p_id==BUTTON_SCRIPT) {
  132. RefPtr script=n->get_script();
  133. if (!script.is_null())
  134. emit_signal("open_script",script);
  135. } else if (p_id==BUTTON_VISIBILITY) {
  136. if (n->is_type("Spatial")) {
  137. Spatial *ci = n->cast_to<Spatial>();
  138. if (!ci->is_visible() && ci->get_parent_spatial() && !ci->get_parent_spatial()->is_visible()) {
  139. error->set_text("This item cannot be made visible because the parent is hidden. Unhide the parent first.");
  140. error->popup_centered_minsize();
  141. return;
  142. }
  143. bool v = !bool(n->call("is_hidden"));
  144. undo_redo->create_action("Toggle Spatial Visible");
  145. undo_redo->add_do_method(n,"_set_visible_",!v);
  146. undo_redo->add_undo_method(n,"_set_visible_",v);
  147. undo_redo->commit_action();
  148. } else if (n->is_type("CanvasItem")) {
  149. CanvasItem *ci = n->cast_to<CanvasItem>();
  150. if (!ci->is_visible() && ci->get_parent_item() && !ci->get_parent_item()->is_visible()) {
  151. error->set_text("This item cannot be made visible because the parent is hidden. Unhide the parent first.");
  152. error->popup_centered_minsize();
  153. return;
  154. }
  155. bool v = !bool(n->call("is_hidden"));
  156. undo_redo->create_action("Toggle CanvasItem Visible");
  157. undo_redo->add_do_method(n,v?"hide":"show");
  158. undo_redo->add_undo_method(n,v?"show":"hide");
  159. undo_redo->commit_action();
  160. }
  161. } else if (p_id==BUTTON_LOCK) {
  162. if (n->is_type("CanvasItem")) {
  163. n->set_meta("_edit_lock_", Variant());
  164. _update_tree();
  165. emit_signal("node_changed");
  166. }
  167. } else if (p_id==BUTTON_GROUP) {
  168. if (n->is_type("CanvasItem")) {
  169. n->set_meta("_edit_group_", Variant());
  170. _update_tree();
  171. emit_signal("node_changed");
  172. }
  173. }
  174. }
  175. void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
  176. if (!p_node)
  177. return;
  178. // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  179. // which the editor needs not to know about.
  180. bool part_of_subscene=false;
  181. if (!display_foreign && p_node->get_owner()!=get_scene_node() && p_node!=get_scene_node()) {
  182. if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
  183. part_of_subscene=true;
  184. //allow
  185. } else {
  186. return;
  187. }
  188. } else {
  189. part_of_subscene = get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node))>=0;
  190. }
  191. TreeItem *item = tree->create_item(p_parent);
  192. item->set_text(0, p_node->get_name() );
  193. if (can_rename && (p_node->get_owner() == get_scene_node() || p_node==get_scene_node()))
  194. item->set_editable(0, true);
  195. item->set_selectable(0,true);
  196. if (can_rename) {
  197. bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;
  198. if (collapsed)
  199. item->set_collapsed(true);
  200. }
  201. Ref<Texture> icon;
  202. if (p_node->has_meta("_editor_icon"))
  203. icon=p_node->get_meta("_editor_icon");
  204. else
  205. icon=get_icon( (has_icon(p_node->get_type(),"EditorIcons")?p_node->get_type():String("Object")),"EditorIcons");
  206. item->set_icon(0, icon );
  207. item->set_metadata( 0,p_node->get_path() );
  208. if (part_of_subscene) {
  209. //item->set_selectable(0,marked_selectable);
  210. item->set_custom_color(0,Color(0.8,0.4,0.20));
  211. } else if (marked.has(p_node)) {
  212. item->set_selectable(0,marked_selectable);
  213. item->set_custom_color(0,Color(0.8,0.1,0.10));
  214. } else if (!marked_selectable && !marked_children_selectable) {
  215. Node *node=p_node;
  216. while(node) {
  217. if (marked.has(node)) {
  218. item->set_selectable(0,false);
  219. item->set_custom_color(0,Color(0.8,0.1,0.10));
  220. break;
  221. }
  222. node=node->get_parent();
  223. }
  224. }
  225. if (p_node==get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
  226. item->add_button(0,get_icon("InstanceOptions","EditorIcons"),BUTTON_SUBSCENE);
  227. item->set_tooltip(0,"Inherits: "+p_node->get_scene_inherited_state()->get_path()+"\nType: "+p_node->get_type());
  228. } else if (p_node!=get_scene_node() && p_node->get_filename()!="" && can_open_instance) {
  229. item->add_button(0,get_icon("InstanceOptions","EditorIcons"),BUTTON_SUBSCENE);
  230. item->set_tooltip(0,"Instance: "+p_node->get_filename()+"\nType: "+p_node->get_type());
  231. } else {
  232. item->set_tooltip(0,String(p_node->get_name())+"\nType: "+p_node->get_type());
  233. }
  234. if (can_open_instance) {
  235. if (!p_node->is_connected("script_changed",this,"_node_script_changed"))
  236. p_node->connect("script_changed",this,"_node_script_changed",varray(p_node));
  237. if (!p_node->get_script().is_null()) {
  238. item->add_button(0,get_icon("Script","EditorIcons"),BUTTON_SCRIPT);
  239. }
  240. if (p_node->is_type("CanvasItem")) {
  241. bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_
  242. if (is_locked)
  243. item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK);
  244. bool is_grouped = p_node->has_meta("_edit_group_");
  245. if (is_grouped)
  246. item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP);
  247. bool h = p_node->call("is_hidden");
  248. if (h)
  249. item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
  250. else
  251. item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
  252. if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
  253. p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
  254. } else if (p_node->is_type("Spatial")) {
  255. bool h = p_node->call("is_hidden");
  256. if (h)
  257. item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
  258. else
  259. item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
  260. if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
  261. p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
  262. }
  263. }
  264. if (editor_selection) {
  265. if (editor_selection->is_selected(p_node)) {
  266. item->select(0);
  267. }
  268. }
  269. if (selected==p_node) {
  270. if (!editor_selection)
  271. item->select(0);
  272. item->set_as_cursor(0);
  273. }
  274. for (int i=0;i<p_node->get_child_count();i++) {
  275. _add_nodes(p_node->get_child(i),item);
  276. }
  277. }
  278. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  279. if (p_node!=get_scene_node() && !p_node->get_owner()) {
  280. return;
  281. }
  282. TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
  283. if (!item) {
  284. return;
  285. }
  286. int idx=item->get_button_by_id(0,BUTTON_VISIBILITY);
  287. ERR_FAIL_COND(idx==-1);
  288. bool visible=false;
  289. if (p_node->is_type("CanvasItem")) {
  290. visible = !p_node->call("is_hidden");
  291. } else if (p_node->is_type("Spatial")) {
  292. visible = !p_node->call("is_hidden");
  293. }
  294. if (!visible)
  295. item->set_button(0,idx,get_icon("Hidden","EditorIcons"));
  296. else
  297. item->set_button(0,idx,get_icon("Visible","EditorIcons"));
  298. }
  299. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  300. _update_tree();
  301. /*
  302. changes the order :|
  303. TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
  304. if (p_node->get_script().is_null()) {
  305. int idx=item->get_button_by_id(0,2);
  306. if (idx>=0)
  307. item->erase_button(0,idx);
  308. } else {
  309. int idx=item->get_button_by_id(0,2);
  310. if (idx<0)
  311. item->add_button(0,get_icon("Script","EditorIcons"),2);
  312. }*/
  313. }
  314. void SceneTreeEditor::_node_removed(Node *p_node) {
  315. if (p_node->is_connected("script_changed",this,"_node_script_changed"))
  316. p_node->disconnect("script_changed",this,"_node_script_changed");
  317. if (p_node->is_type("Spatial") || p_node->is_type("CanvasItem")) {
  318. if (p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
  319. p_node->disconnect("visibility_changed",this,"_node_visibility_changed");
  320. }
  321. if (p_node==selected) {
  322. selected=NULL;
  323. emit_signal("node_selected");
  324. }
  325. }
  326. void SceneTreeEditor::_update_tree() {
  327. if (!is_inside_tree()) {
  328. tree_dirty=false;
  329. return;
  330. }
  331. updating_tree=true;
  332. tree->clear();
  333. if (get_scene_node()) {
  334. _add_nodes( get_scene_node(), NULL );
  335. last_hash = hash_djb2_one_64(0);
  336. _compute_hash(get_scene_node(),last_hash);
  337. }
  338. updating_tree=false;
  339. tree_dirty=false;
  340. }
  341. void SceneTreeEditor::_compute_hash(Node *p_node,uint64_t &hash) {
  342. hash=hash_djb2_one_64(p_node->get_instance_ID(),hash);
  343. if (p_node->get_parent())
  344. hash=hash_djb2_one_64(p_node->get_parent()->get_instance_ID(),hash); //so a reparent still produces a different hash
  345. for(int i=0;i<p_node->get_child_count();i++) {
  346. _compute_hash(p_node->get_child(i),hash);
  347. }
  348. }
  349. void SceneTreeEditor::_test_update_tree() {
  350. pending_test_update=false;
  351. if (!is_inside_tree())
  352. return;
  353. if(tree_dirty)
  354. return; // don't even bother
  355. uint64_t hash = hash_djb2_one_64(0);
  356. if (get_scene_node())
  357. _compute_hash(get_scene_node(),hash);
  358. //test hash
  359. if (hash==last_hash)
  360. return; // did not change
  361. MessageQueue::get_singleton()->push_call(this,"_update_tree");
  362. tree_dirty=true;
  363. }
  364. void SceneTreeEditor::_tree_changed() {
  365. if (pending_test_update)
  366. return;
  367. if (tree_dirty)
  368. return;
  369. MessageQueue::get_singleton()->push_call(this,"_test_update_tree");
  370. pending_test_update=true;
  371. }
  372. void SceneTreeEditor::_selected_changed() {
  373. TreeItem *s = tree->get_selected();
  374. ERR_FAIL_COND(!s);
  375. NodePath np = s->get_metadata(0);
  376. Node *n=get_node(np);
  377. if (n==selected)
  378. return;
  379. selected = get_node(np);
  380. blocked++;
  381. emit_signal("node_selected");
  382. blocked--;
  383. }
  384. void SceneTreeEditor::_cell_multi_selected(Object *p_object,int p_cell,bool p_selected) {
  385. TreeItem *item = p_object->cast_to<TreeItem>();
  386. ERR_FAIL_COND(!item);
  387. NodePath np = item->get_metadata(0);
  388. Node *n=get_node(np);
  389. if (!n)
  390. return;
  391. if (!editor_selection)
  392. return;
  393. if (p_selected) {
  394. editor_selection->add_node(n);
  395. } else {
  396. editor_selection->remove_node(n);
  397. }
  398. }
  399. void SceneTreeEditor::_notification(int p_what) {
  400. if (p_what==NOTIFICATION_ENTER_TREE) {
  401. get_tree()->connect("tree_changed",this,"_tree_changed");
  402. get_tree()->connect("node_removed",this,"_node_removed");
  403. instance_menu->set_item_icon(3,get_icon("Load","EditorIcons"));
  404. tree->connect("item_collapsed",this,"_cell_collapsed");
  405. inheritance_menu->set_item_icon(2,get_icon("Load","EditorIcons"));
  406. clear_inherit_confirm->connect("confirmed",this,"_subscene_option",varray(SCENE_MENU_CLEAR_INHERITANCE_CONFIRM));
  407. // get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);
  408. // get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED);
  409. _update_tree();
  410. }
  411. if (p_what==NOTIFICATION_EXIT_TREE) {
  412. get_tree()->disconnect("tree_changed",this,"_tree_changed");
  413. get_tree()->disconnect("node_removed",this,"_node_removed");
  414. tree->disconnect("item_collapsed",this,"_cell_collapsed");
  415. clear_inherit_confirm->disconnect("confirmed",this,"_subscene_option");
  416. _update_tree();
  417. }
  418. }
  419. TreeItem* SceneTreeEditor::_find(TreeItem *p_node,const NodePath& p_path) {
  420. if (!p_node)
  421. return NULL;
  422. NodePath np=p_node->get_metadata(0);
  423. if (np==p_path)
  424. return p_node;
  425. TreeItem *children=p_node->get_children();
  426. while(children) {
  427. TreeItem *n=_find(children,p_path);
  428. if (n)
  429. return n;
  430. children=children->get_next();
  431. }
  432. return NULL;
  433. }
  434. void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) {
  435. ERR_FAIL_COND(blocked>0);
  436. if (pending_test_update)
  437. _test_update_tree();
  438. if (tree_dirty)
  439. _update_tree();
  440. if (selected==p_node)
  441. return;
  442. TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
  443. if (item) {
  444. item->select(0);
  445. item->set_as_cursor(0);
  446. selected=p_node;
  447. tree->ensure_cursor_is_visible();
  448. } else {
  449. if (!p_node)
  450. selected=NULL;
  451. _update_tree();
  452. selected=p_node;
  453. if (p_emit_selected)
  454. emit_signal("node_selected");
  455. }
  456. }
  457. void SceneTreeEditor::_rename_node(ObjectID p_node,const String& p_name) {
  458. Object *o = ObjectDB::get_instance(p_node);
  459. ERR_FAIL_COND(!o);
  460. Node *n = o->cast_to<Node>();
  461. ERR_FAIL_COND(!n);
  462. TreeItem* item=_find(tree->get_root(),n->get_path());
  463. ERR_FAIL_COND(!item);
  464. n->set_name( p_name );
  465. item->set_metadata(0,n->get_path());
  466. item->set_text(0,p_name);
  467. emit_signal("node_renamed");
  468. if (!tree_dirty) {
  469. MessageQueue::get_singleton()->push_call(this,"_update_tree");
  470. tree_dirty=true;
  471. }
  472. }
  473. void SceneTreeEditor::_renamed() {
  474. TreeItem *which=tree->get_edited();
  475. ERR_FAIL_COND(!which);
  476. NodePath np = which->get_metadata(0);
  477. Node *n=get_node(np);
  478. ERR_FAIL_COND(!n);
  479. if (!undo_redo) {
  480. n->set_name( which->get_text(0) );
  481. which->set_metadata(0,n->get_path());
  482. emit_signal("node_renamed");
  483. } else {
  484. undo_redo->create_action("Rename Node");
  485. emit_signal("node_prerename",n,which->get_text(0));
  486. undo_redo->add_do_method(this,"_rename_node",n->get_instance_ID(),which->get_text(0));
  487. undo_redo->add_undo_method(this,"_rename_node",n->get_instance_ID(),n->get_name());
  488. undo_redo->commit_action();
  489. }
  490. }
  491. Node *SceneTreeEditor::get_selected() {
  492. return selected;
  493. }
  494. void SceneTreeEditor::set_marked(const Set<Node*>& p_marked,bool p_selectable,bool p_children_selectable) {
  495. if (tree_dirty)
  496. _update_tree();
  497. marked=p_marked;
  498. marked_selectable=p_selectable;
  499. marked_children_selectable=p_children_selectable;
  500. _update_tree();
  501. }
  502. void SceneTreeEditor::set_marked(Node *p_marked,bool p_selectable,bool p_children_selectable) {
  503. Set<Node*> s;
  504. if (p_marked)
  505. s.insert(p_marked);
  506. set_marked(s,p_selectable,p_children_selectable);
  507. }
  508. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  509. display_foreign=p_display;
  510. _update_tree();
  511. }
  512. bool SceneTreeEditor::get_display_foreign_nodes() const {
  513. return display_foreign;
  514. }
  515. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  516. editor_selection=p_selection;
  517. tree->set_select_mode(Tree::SELECT_MULTI);
  518. tree->set_cursor_can_exit_tree(false);
  519. editor_selection->connect("selection_changed",this,"_selection_changed");
  520. }
  521. void SceneTreeEditor::_update_selection(TreeItem *item) {
  522. ERR_FAIL_COND(!item);
  523. NodePath np = item->get_metadata(0);
  524. Node *n=get_node(np);
  525. if (!n)
  526. return;
  527. if (editor_selection->is_selected(n))
  528. item->select(0);
  529. else
  530. item->deselect(0);
  531. TreeItem *c=item->get_children();
  532. while(c) {
  533. _update_selection(c);
  534. c=c->get_next();
  535. }
  536. }
  537. void SceneTreeEditor::_selection_changed() {
  538. if (!editor_selection)
  539. return;
  540. TreeItem *root=tree->get_root();
  541. if (!root)
  542. return;
  543. _update_selection(root);
  544. }
  545. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  546. if (updating_tree)
  547. return;
  548. if (!can_rename)
  549. return;
  550. TreeItem *ti=p_obj->cast_to<TreeItem>();
  551. if (!ti)
  552. return;
  553. bool collapsed=ti->is_collapsed();
  554. NodePath np = ti->get_metadata(0);
  555. Node *n=get_node(np);
  556. ERR_FAIL_COND(!n);
  557. if (collapsed)
  558. n->set_meta("_editor_collapsed",true);
  559. else
  560. n->set_meta("_editor_collapsed",Variant());
  561. }
  562. void SceneTreeEditor::_bind_methods() {
  563. ObjectTypeDB::bind_method("_tree_changed",&SceneTreeEditor::_tree_changed);
  564. ObjectTypeDB::bind_method("_update_tree",&SceneTreeEditor::_update_tree);
  565. ObjectTypeDB::bind_method("_node_removed",&SceneTreeEditor::_node_removed);
  566. ObjectTypeDB::bind_method("_selected_changed",&SceneTreeEditor::_selected_changed);
  567. ObjectTypeDB::bind_method("_renamed",&SceneTreeEditor::_renamed);
  568. ObjectTypeDB::bind_method("_rename_node",&SceneTreeEditor::_rename_node);
  569. ObjectTypeDB::bind_method("_test_update_tree",&SceneTreeEditor::_test_update_tree);
  570. ObjectTypeDB::bind_method("_cell_multi_selected",&SceneTreeEditor::_cell_multi_selected);
  571. ObjectTypeDB::bind_method("_selection_changed",&SceneTreeEditor::_selection_changed);
  572. ObjectTypeDB::bind_method("_cell_button_pressed",&SceneTreeEditor::_cell_button_pressed);
  573. ObjectTypeDB::bind_method("_cell_collapsed",&SceneTreeEditor::_cell_collapsed);
  574. ObjectTypeDB::bind_method("_subscene_option",&SceneTreeEditor::_subscene_option);
  575. ObjectTypeDB::bind_method("_node_script_changed",&SceneTreeEditor::_node_script_changed);
  576. ObjectTypeDB::bind_method("_node_visibility_changed",&SceneTreeEditor::_node_visibility_changed);
  577. ADD_SIGNAL( MethodInfo("node_selected") );
  578. ADD_SIGNAL( MethodInfo("node_renamed") );
  579. ADD_SIGNAL( MethodInfo("node_prerename") );
  580. ADD_SIGNAL( MethodInfo("node_changed") );
  581. ADD_SIGNAL( MethodInfo("open") );
  582. ADD_SIGNAL( MethodInfo("open_script") );
  583. }
  584. SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open_instance) {
  585. undo_redo=NULL;
  586. tree_dirty=true;
  587. selected=NULL;
  588. marked_selectable=false;
  589. marked_children_selectable=false;
  590. can_rename=p_can_rename;
  591. can_open_instance=p_can_open_instance;
  592. display_foreign=false;
  593. editor_selection=NULL;
  594. if (p_label) {
  595. Label *label = memnew( Label );
  596. label->set_pos( Point2(10, 0));
  597. label->set_text("Scene Tree (Nodes):");
  598. add_child(label);
  599. }
  600. tree = memnew( Tree );
  601. tree->set_anchor( MARGIN_RIGHT, ANCHOR_END );
  602. tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
  603. tree->set_begin( Point2(0,p_label?18:0 ));
  604. tree->set_end( Point2(0,0 ));
  605. add_child( tree );
  606. tree->connect("cell_selected", this,"_selected_changed");
  607. tree->connect("item_edited", this,"_renamed");
  608. tree->connect("multi_selected",this,"_cell_multi_selected");
  609. tree->connect("button_pressed",this,"_cell_button_pressed");
  610. // tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
  611. error = memnew( AcceptDialog );
  612. add_child(error);
  613. show_enabled_subscene=false;
  614. last_hash=0;
  615. pending_test_update=false;
  616. updating_tree=false;
  617. blocked=0;
  618. instance_menu = memnew( PopupMenu );
  619. instance_menu->add_check_item("Editable Children",SCENE_MENU_EDITABLE_CHILDREN);
  620. instance_menu->add_check_item("Load As Placeholder",SCENE_MENU_USE_PLACEHOLDER);
  621. instance_menu->add_separator();
  622. instance_menu->add_item("Open in Editor",SCENE_MENU_OPEN);
  623. instance_menu->connect("item_pressed",this,"_subscene_option");
  624. add_child(instance_menu);
  625. inheritance_menu = memnew( PopupMenu );
  626. inheritance_menu->add_item("Clear Inheritance",SCENE_MENU_CLEAR_INHERITANCE);
  627. inheritance_menu->add_separator();
  628. inheritance_menu->add_item("Open in Editor",SCENE_MENU_OPEN_INHERITED);
  629. inheritance_menu->connect("item_pressed",this,"_subscene_option");
  630. add_child(inheritance_menu);
  631. clear_inherit_confirm = memnew( ConfirmationDialog );
  632. clear_inherit_confirm->set_text("Clear Inheritance? (No Undo!)");
  633. clear_inherit_confirm->get_ok()->set_text("Clear!");
  634. add_child(clear_inherit_confirm);
  635. }
  636. SceneTreeEditor::~SceneTreeEditor() {
  637. }
  638. /******** DIALOG *********/
  639. void SceneTreeDialog::_notification(int p_what) {
  640. if (p_what==NOTIFICATION_ENTER_TREE) {
  641. connect("confirmed", this,"_select");
  642. }
  643. if (p_what==NOTIFICATION_EXIT_TREE) {
  644. disconnect("confirmed", this,"_select");
  645. }
  646. if (p_what==NOTIFICATION_DRAW) {
  647. RID ci = get_canvas_item();
  648. get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
  649. }
  650. if (p_what==NOTIFICATION_VISIBILITY_CHANGED && is_visible()) {
  651. tree->update_tree();
  652. }
  653. }
  654. void SceneTreeDialog::_cancel() {
  655. hide();
  656. }
  657. void SceneTreeDialog::_select() {
  658. if (tree->get_selected()) {
  659. emit_signal("selected",tree->get_selected()->get_path());
  660. hide();
  661. }
  662. }
  663. void SceneTreeDialog::_bind_methods() {
  664. ObjectTypeDB::bind_method("_select",&SceneTreeDialog::_select);
  665. ObjectTypeDB::bind_method("_cancel",&SceneTreeDialog::_cancel);
  666. ADD_SIGNAL( MethodInfo("selected",PropertyInfo(Variant::NODE_PATH,"path")));
  667. }
  668. SceneTreeDialog::SceneTreeDialog() {
  669. set_title("Select a Node");
  670. tree = memnew( SceneTreeEditor(false,false) );
  671. add_child(tree);
  672. set_child_rect(tree);
  673. }
  674. SceneTreeDialog::~SceneTreeDialog()
  675. {
  676. }