rendering_server_default.cpp 14 KB

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  1. /**************************************************************************/
  2. /* rendering_server_default.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "rendering_server_default.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/marshalls.h"
  33. #include "core/os/os.h"
  34. #include "core/templates/sort_array.h"
  35. #include "renderer_canvas_cull.h"
  36. #include "renderer_scene_cull.h"
  37. #include "rendering_server_globals.h"
  38. // careful, these may run in different threads than the rendering server
  39. int RenderingServerDefault::changes = 0;
  40. /* FREE */
  41. void RenderingServerDefault::_free(RID p_rid) {
  42. if (unlikely(p_rid.is_null())) {
  43. return;
  44. }
  45. if (RSG::utilities->free(p_rid)) {
  46. return;
  47. }
  48. if (RSG::canvas->free(p_rid)) {
  49. return;
  50. }
  51. if (RSG::viewport->free(p_rid)) {
  52. return;
  53. }
  54. if (RSG::scene->free(p_rid)) {
  55. return;
  56. }
  57. }
  58. /* EVENT QUEUING */
  59. void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_callable) {
  60. frame_drawn_callbacks.push_back(p_callable);
  61. }
  62. void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
  63. //needs to be done before changes is reset to 0, to not force the editor to redraw
  64. RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
  65. changes = 0;
  66. RSG::rasterizer->begin_frame(frame_step);
  67. TIMESTAMP_BEGIN()
  68. uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
  69. RSG::scene->update(); //update scenes stuff before updating instances
  70. frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
  71. RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
  72. RSG::scene->render_probes();
  73. RSG::viewport->draw_viewports(p_swap_buffers);
  74. RSG::canvas_render->update();
  75. RSG::rasterizer->end_frame(p_swap_buffers);
  76. XRServer *xr_server = XRServer::get_singleton();
  77. if (xr_server != nullptr) {
  78. // let our XR server know we're done so we can get our frame timing
  79. xr_server->end_frame();
  80. }
  81. RSG::canvas->update_visibility_notifiers();
  82. RSG::scene->update_visibility_notifiers();
  83. while (frame_drawn_callbacks.front()) {
  84. Callable c = frame_drawn_callbacks.front()->get();
  85. Variant result;
  86. Callable::CallError ce;
  87. c.callp(nullptr, 0, result, ce);
  88. if (ce.error != Callable::CallError::CALL_OK) {
  89. String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
  90. ERR_PRINT("Error calling frame drawn function: " + err);
  91. }
  92. frame_drawn_callbacks.pop_front();
  93. }
  94. RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
  95. if (RSG::utilities->get_captured_timestamps_count()) {
  96. Vector<FrameProfileArea> new_profile;
  97. if (RSG::utilities->capturing_timestamps) {
  98. new_profile.resize(RSG::utilities->get_captured_timestamps_count());
  99. }
  100. uint64_t base_cpu = RSG::utilities->get_captured_timestamp_cpu_time(0);
  101. uint64_t base_gpu = RSG::utilities->get_captured_timestamp_gpu_time(0);
  102. for (uint32_t i = 0; i < RSG::utilities->get_captured_timestamps_count(); i++) {
  103. uint64_t time_cpu = RSG::utilities->get_captured_timestamp_cpu_time(i);
  104. uint64_t time_gpu = RSG::utilities->get_captured_timestamp_gpu_time(i);
  105. String name = RSG::utilities->get_captured_timestamp_name(i);
  106. if (name.begins_with("vp_")) {
  107. RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
  108. }
  109. if (RSG::utilities->capturing_timestamps) {
  110. new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0;
  111. new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0;
  112. new_profile.write[i].name = RSG::utilities->get_captured_timestamp_name(i);
  113. }
  114. }
  115. frame_profile = new_profile;
  116. }
  117. frame_profile_frame = RSG::utilities->get_captured_timestamps_frame();
  118. if (print_gpu_profile) {
  119. if (print_frame_profile_ticks_from == 0) {
  120. print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
  121. }
  122. double total_time = 0.0;
  123. for (int i = 0; i < frame_profile.size() - 1; i++) {
  124. String name = frame_profile[i].name;
  125. if (name[0] == '<' || name[0] == '>') {
  126. continue;
  127. }
  128. double time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
  129. if (name[0] != '<' && name[0] != '>') {
  130. if (print_gpu_profile_task_time.has(name)) {
  131. print_gpu_profile_task_time[name] += time;
  132. } else {
  133. print_gpu_profile_task_time[name] = time;
  134. }
  135. }
  136. }
  137. if (frame_profile.size()) {
  138. total_time = frame_profile[frame_profile.size() - 1].gpu_msec;
  139. }
  140. uint64_t ticks_elapsed = OS::get_singleton()->get_ticks_usec() - print_frame_profile_ticks_from;
  141. print_frame_profile_frame_count++;
  142. if (ticks_elapsed > 1000000) {
  143. print_line("GPU PROFILE (total " + rtos(total_time) + "ms): ");
  144. float print_threshold = 0.01;
  145. for (const KeyValue<String, float> &E : print_gpu_profile_task_time) {
  146. double time = E.value / double(print_frame_profile_frame_count);
  147. if (time > print_threshold) {
  148. print_line("\t-" + E.key + ": " + rtos(time) + "ms");
  149. }
  150. }
  151. print_gpu_profile_task_time.clear();
  152. print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
  153. print_frame_profile_frame_count = 0;
  154. }
  155. }
  156. RSG::utilities->update_memory_info();
  157. }
  158. double RenderingServerDefault::get_frame_setup_time_cpu() const {
  159. return frame_setup_time;
  160. }
  161. bool RenderingServerDefault::has_changed() const {
  162. return changes > 0;
  163. }
  164. void RenderingServerDefault::_init() {
  165. RSG::rasterizer->initialize();
  166. }
  167. void RenderingServerDefault::_finish() {
  168. if (test_cube.is_valid()) {
  169. free(test_cube);
  170. }
  171. RSG::canvas->finalize();
  172. RSG::rasterizer->finalize();
  173. }
  174. void RenderingServerDefault::init() {
  175. if (create_thread) {
  176. print_verbose("RenderingServerWrapMT: Creating render thread");
  177. DisplayServer::get_singleton()->release_rendering_thread();
  178. if (create_thread) {
  179. thread.start(_thread_callback, this);
  180. print_verbose("RenderingServerWrapMT: Starting render thread");
  181. }
  182. while (!draw_thread_up.is_set()) {
  183. OS::get_singleton()->delay_usec(1000);
  184. }
  185. print_verbose("RenderingServerWrapMT: Finished render thread");
  186. } else {
  187. _init();
  188. }
  189. }
  190. void RenderingServerDefault::finish() {
  191. if (create_thread) {
  192. command_queue.push(this, &RenderingServerDefault::_thread_exit);
  193. if (thread.is_started()) {
  194. thread.wait_to_finish();
  195. }
  196. } else {
  197. _finish();
  198. }
  199. }
  200. /* STATUS INFORMATION */
  201. uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {
  202. if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) {
  203. return RSG::viewport->get_total_objects_drawn();
  204. } else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) {
  205. return RSG::viewport->get_total_primitives_drawn();
  206. } else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) {
  207. return RSG::viewport->get_total_draw_calls_used();
  208. }
  209. return RSG::utilities->get_rendering_info(p_info);
  210. }
  211. RenderingDevice::DeviceType RenderingServerDefault::get_video_adapter_type() const {
  212. return RSG::utilities->get_video_adapter_type();
  213. }
  214. void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {
  215. RSG::utilities->capturing_timestamps = p_enable;
  216. }
  217. uint64_t RenderingServerDefault::get_frame_profile_frame() {
  218. return frame_profile_frame;
  219. }
  220. Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() {
  221. return frame_profile;
  222. }
  223. /* TESTING */
  224. void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
  225. redraw_request();
  226. RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
  227. }
  228. Color RenderingServerDefault::get_default_clear_color() {
  229. return RSG::texture_storage->get_default_clear_color();
  230. }
  231. void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
  232. RSG::viewport->set_default_clear_color(p_color);
  233. }
  234. #ifndef DISABLE_DEPRECATED
  235. bool RenderingServerDefault::has_feature(Features p_feature) const {
  236. return false;
  237. }
  238. #endif
  239. void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
  240. RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir);
  241. }
  242. void RenderingServerDefault::set_print_gpu_profile(bool p_enable) {
  243. RSG::utilities->capturing_timestamps = p_enable;
  244. print_gpu_profile = p_enable;
  245. }
  246. RID RenderingServerDefault::get_test_cube() {
  247. if (!test_cube.is_valid()) {
  248. test_cube = _make_test_cube();
  249. }
  250. return test_cube;
  251. }
  252. bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
  253. if (RSG::utilities) {
  254. return RSG::utilities->has_os_feature(p_feature);
  255. } else {
  256. return false;
  257. }
  258. }
  259. void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
  260. RSG::utilities->set_debug_generate_wireframes(p_generate);
  261. }
  262. bool RenderingServerDefault::is_low_end() const {
  263. return RendererCompositor::is_low_end();
  264. }
  265. Size2i RenderingServerDefault::get_maximum_viewport_size() const {
  266. if (RSG::utilities) {
  267. return RSG::utilities->get_maximum_viewport_size();
  268. } else {
  269. return Size2i();
  270. }
  271. }
  272. void RenderingServerDefault::_thread_exit() {
  273. exit.set();
  274. }
  275. void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
  276. _draw(p_swap_buffers, frame_step);
  277. }
  278. void RenderingServerDefault::_thread_flush() {
  279. }
  280. void RenderingServerDefault::_thread_callback(void *_instance) {
  281. RenderingServerDefault *vsmt = reinterpret_cast<RenderingServerDefault *>(_instance);
  282. vsmt->_thread_loop();
  283. }
  284. void RenderingServerDefault::_thread_loop() {
  285. server_thread = Thread::get_caller_id();
  286. DisplayServer::get_singleton()->make_rendering_thread();
  287. _init();
  288. draw_thread_up.set();
  289. while (!exit.is_set()) {
  290. // flush commands one by one, until exit is requested
  291. command_queue.wait_and_flush();
  292. }
  293. command_queue.flush_all(); // flush all
  294. _finish();
  295. }
  296. /* EVENT QUEUING */
  297. void RenderingServerDefault::sync() {
  298. if (create_thread) {
  299. command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush);
  300. } else {
  301. command_queue.flush_all(); //flush all pending from other threads
  302. }
  303. }
  304. void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
  305. ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Manually triggering the draw function from the RenderingServer can only be done on the main thread. Call this function from the main thread or use call_deferred().");
  306. if (create_thread) {
  307. command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
  308. } else {
  309. _draw(p_swap_buffers, frame_step);
  310. }
  311. }
  312. void RenderingServerDefault::_call_on_render_thread(const Callable &p_callable) {
  313. p_callable.call();
  314. }
  315. RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
  316. command_queue(p_create_thread) {
  317. RenderingServer::init();
  318. create_thread = p_create_thread;
  319. if (!p_create_thread) {
  320. server_thread = Thread::get_caller_id();
  321. } else {
  322. server_thread = 0;
  323. }
  324. RSG::threaded = p_create_thread;
  325. RSG::canvas = memnew(RendererCanvasCull);
  326. RSG::viewport = memnew(RendererViewport);
  327. RendererSceneCull *sr = memnew(RendererSceneCull);
  328. RSG::camera_attributes = memnew(RendererCameraAttributes);
  329. RSG::scene = sr;
  330. RSG::rasterizer = RendererCompositor::create();
  331. RSG::utilities = RSG::rasterizer->get_utilities();
  332. RSG::light_storage = RSG::rasterizer->get_light_storage();
  333. RSG::material_storage = RSG::rasterizer->get_material_storage();
  334. RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
  335. RSG::particles_storage = RSG::rasterizer->get_particles_storage();
  336. RSG::texture_storage = RSG::rasterizer->get_texture_storage();
  337. RSG::gi = RSG::rasterizer->get_gi();
  338. RSG::fog = RSG::rasterizer->get_fog();
  339. RSG::canvas_render = RSG::rasterizer->get_canvas();
  340. sr->set_scene_render(RSG::rasterizer->get_scene());
  341. frame_profile_frame = 0;
  342. }
  343. RenderingServerDefault::~RenderingServerDefault() {
  344. memdelete(RSG::canvas);
  345. memdelete(RSG::viewport);
  346. memdelete(RSG::rasterizer);
  347. memdelete(RSG::scene);
  348. memdelete(RSG::camera_attributes);
  349. }