rendering_device_vulkan.cpp 375 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/compression.h"
  33. #include "core/io/file_access.h"
  34. #include "core/io/marshalls.h"
  35. #include "core/os/os.h"
  36. #include "core/templates/hashfuncs.h"
  37. #include "drivers/vulkan/vulkan_context.h"
  38. #include "thirdparty/misc/smolv.h"
  39. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  40. //#define FORCE_FULL_BARRIER
  41. // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
  42. RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, uint32_t p_post_barrier) {
  43. Buffer *buffer = nullptr;
  44. if (vertex_buffer_owner.owns(p_buffer)) {
  45. buffer = vertex_buffer_owner.getornull(p_buffer);
  46. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  47. r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  48. if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
  49. if (p_post_barrier & BARRIER_MASK_RASTER) {
  50. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  51. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  52. }
  53. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  54. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  55. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  56. }
  57. }
  58. } else if (index_buffer_owner.owns(p_buffer)) {
  59. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  60. r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
  61. buffer = index_buffer_owner.getornull(p_buffer);
  62. } else if (uniform_buffer_owner.owns(p_buffer)) {
  63. if (p_post_barrier & BARRIER_MASK_RASTER) {
  64. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  65. }
  66. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  67. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  68. }
  69. r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
  70. buffer = uniform_buffer_owner.getornull(p_buffer);
  71. } else if (texture_buffer_owner.owns(p_buffer)) {
  72. if (p_post_barrier & BARRIER_MASK_RASTER) {
  73. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  74. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  75. }
  76. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  77. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  78. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  79. }
  80. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  81. } else if (storage_buffer_owner.owns(p_buffer)) {
  82. buffer = storage_buffer_owner.getornull(p_buffer);
  83. if (p_post_barrier & BARRIER_MASK_RASTER) {
  84. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  85. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  86. }
  87. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  88. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  89. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  90. }
  91. if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
  92. r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  93. r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  94. }
  95. }
  96. return buffer;
  97. }
  98. static void update_external_dependency_for_store(VkSubpassDependency &dependency, bool is_sampled, bool is_storage, bool is_depth) {
  99. // Transitioning from write to read, protect the shaders that may use this next
  100. // Allow for copies/image layout transitions
  101. dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  102. dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  103. if (is_sampled) {
  104. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  105. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  106. } else if (is_storage) {
  107. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  108. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  109. } else {
  110. dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  111. dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  112. }
  113. if (is_depth) {
  114. // Depth resources have additional stages that may be interested in them
  115. dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  116. dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  117. }
  118. }
  119. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  120. if (!dependency_map.has(p_depends_on)) {
  121. dependency_map[p_depends_on] = Set<RID>();
  122. }
  123. dependency_map[p_depends_on].insert(p_id);
  124. if (!reverse_dependency_map.has(p_id)) {
  125. reverse_dependency_map[p_id] = Set<RID>();
  126. }
  127. reverse_dependency_map[p_id].insert(p_depends_on);
  128. }
  129. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  130. //direct dependencies must be freed
  131. Map<RID, Set<RID>>::Element *E = dependency_map.find(p_id);
  132. if (E) {
  133. while (E->get().size()) {
  134. free(E->get().front()->get());
  135. }
  136. dependency_map.erase(E);
  137. }
  138. //reverse dependencies must be unreferenced
  139. E = reverse_dependency_map.find(p_id);
  140. if (E) {
  141. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  142. Map<RID, Set<RID>>::Element *G = dependency_map.find(F->get());
  143. ERR_CONTINUE(!G);
  144. ERR_CONTINUE(!G->get().has(p_id));
  145. G->get().erase(p_id);
  146. }
  147. reverse_dependency_map.erase(E);
  148. }
  149. }
  150. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  151. VK_FORMAT_R4G4_UNORM_PACK8,
  152. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  153. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  154. VK_FORMAT_R5G6B5_UNORM_PACK16,
  155. VK_FORMAT_B5G6R5_UNORM_PACK16,
  156. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  157. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  158. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  159. VK_FORMAT_R8_UNORM,
  160. VK_FORMAT_R8_SNORM,
  161. VK_FORMAT_R8_USCALED,
  162. VK_FORMAT_R8_SSCALED,
  163. VK_FORMAT_R8_UINT,
  164. VK_FORMAT_R8_SINT,
  165. VK_FORMAT_R8_SRGB,
  166. VK_FORMAT_R8G8_UNORM,
  167. VK_FORMAT_R8G8_SNORM,
  168. VK_FORMAT_R8G8_USCALED,
  169. VK_FORMAT_R8G8_SSCALED,
  170. VK_FORMAT_R8G8_UINT,
  171. VK_FORMAT_R8G8_SINT,
  172. VK_FORMAT_R8G8_SRGB,
  173. VK_FORMAT_R8G8B8_UNORM,
  174. VK_FORMAT_R8G8B8_SNORM,
  175. VK_FORMAT_R8G8B8_USCALED,
  176. VK_FORMAT_R8G8B8_SSCALED,
  177. VK_FORMAT_R8G8B8_UINT,
  178. VK_FORMAT_R8G8B8_SINT,
  179. VK_FORMAT_R8G8B8_SRGB,
  180. VK_FORMAT_B8G8R8_UNORM,
  181. VK_FORMAT_B8G8R8_SNORM,
  182. VK_FORMAT_B8G8R8_USCALED,
  183. VK_FORMAT_B8G8R8_SSCALED,
  184. VK_FORMAT_B8G8R8_UINT,
  185. VK_FORMAT_B8G8R8_SINT,
  186. VK_FORMAT_B8G8R8_SRGB,
  187. VK_FORMAT_R8G8B8A8_UNORM,
  188. VK_FORMAT_R8G8B8A8_SNORM,
  189. VK_FORMAT_R8G8B8A8_USCALED,
  190. VK_FORMAT_R8G8B8A8_SSCALED,
  191. VK_FORMAT_R8G8B8A8_UINT,
  192. VK_FORMAT_R8G8B8A8_SINT,
  193. VK_FORMAT_R8G8B8A8_SRGB,
  194. VK_FORMAT_B8G8R8A8_UNORM,
  195. VK_FORMAT_B8G8R8A8_SNORM,
  196. VK_FORMAT_B8G8R8A8_USCALED,
  197. VK_FORMAT_B8G8R8A8_SSCALED,
  198. VK_FORMAT_B8G8R8A8_UINT,
  199. VK_FORMAT_B8G8R8A8_SINT,
  200. VK_FORMAT_B8G8R8A8_SRGB,
  201. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  202. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  203. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  204. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  205. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  206. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  207. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  208. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  209. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  210. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  211. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  212. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  213. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  214. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  215. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  216. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  217. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  218. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  219. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  220. VK_FORMAT_R16_UNORM,
  221. VK_FORMAT_R16_SNORM,
  222. VK_FORMAT_R16_USCALED,
  223. VK_FORMAT_R16_SSCALED,
  224. VK_FORMAT_R16_UINT,
  225. VK_FORMAT_R16_SINT,
  226. VK_FORMAT_R16_SFLOAT,
  227. VK_FORMAT_R16G16_UNORM,
  228. VK_FORMAT_R16G16_SNORM,
  229. VK_FORMAT_R16G16_USCALED,
  230. VK_FORMAT_R16G16_SSCALED,
  231. VK_FORMAT_R16G16_UINT,
  232. VK_FORMAT_R16G16_SINT,
  233. VK_FORMAT_R16G16_SFLOAT,
  234. VK_FORMAT_R16G16B16_UNORM,
  235. VK_FORMAT_R16G16B16_SNORM,
  236. VK_FORMAT_R16G16B16_USCALED,
  237. VK_FORMAT_R16G16B16_SSCALED,
  238. VK_FORMAT_R16G16B16_UINT,
  239. VK_FORMAT_R16G16B16_SINT,
  240. VK_FORMAT_R16G16B16_SFLOAT,
  241. VK_FORMAT_R16G16B16A16_UNORM,
  242. VK_FORMAT_R16G16B16A16_SNORM,
  243. VK_FORMAT_R16G16B16A16_USCALED,
  244. VK_FORMAT_R16G16B16A16_SSCALED,
  245. VK_FORMAT_R16G16B16A16_UINT,
  246. VK_FORMAT_R16G16B16A16_SINT,
  247. VK_FORMAT_R16G16B16A16_SFLOAT,
  248. VK_FORMAT_R32_UINT,
  249. VK_FORMAT_R32_SINT,
  250. VK_FORMAT_R32_SFLOAT,
  251. VK_FORMAT_R32G32_UINT,
  252. VK_FORMAT_R32G32_SINT,
  253. VK_FORMAT_R32G32_SFLOAT,
  254. VK_FORMAT_R32G32B32_UINT,
  255. VK_FORMAT_R32G32B32_SINT,
  256. VK_FORMAT_R32G32B32_SFLOAT,
  257. VK_FORMAT_R32G32B32A32_UINT,
  258. VK_FORMAT_R32G32B32A32_SINT,
  259. VK_FORMAT_R32G32B32A32_SFLOAT,
  260. VK_FORMAT_R64_UINT,
  261. VK_FORMAT_R64_SINT,
  262. VK_FORMAT_R64_SFLOAT,
  263. VK_FORMAT_R64G64_UINT,
  264. VK_FORMAT_R64G64_SINT,
  265. VK_FORMAT_R64G64_SFLOAT,
  266. VK_FORMAT_R64G64B64_UINT,
  267. VK_FORMAT_R64G64B64_SINT,
  268. VK_FORMAT_R64G64B64_SFLOAT,
  269. VK_FORMAT_R64G64B64A64_UINT,
  270. VK_FORMAT_R64G64B64A64_SINT,
  271. VK_FORMAT_R64G64B64A64_SFLOAT,
  272. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  273. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  274. VK_FORMAT_D16_UNORM,
  275. VK_FORMAT_X8_D24_UNORM_PACK32,
  276. VK_FORMAT_D32_SFLOAT,
  277. VK_FORMAT_S8_UINT,
  278. VK_FORMAT_D16_UNORM_S8_UINT,
  279. VK_FORMAT_D24_UNORM_S8_UINT,
  280. VK_FORMAT_D32_SFLOAT_S8_UINT,
  281. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  282. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  283. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  284. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  285. VK_FORMAT_BC2_UNORM_BLOCK,
  286. VK_FORMAT_BC2_SRGB_BLOCK,
  287. VK_FORMAT_BC3_UNORM_BLOCK,
  288. VK_FORMAT_BC3_SRGB_BLOCK,
  289. VK_FORMAT_BC4_UNORM_BLOCK,
  290. VK_FORMAT_BC4_SNORM_BLOCK,
  291. VK_FORMAT_BC5_UNORM_BLOCK,
  292. VK_FORMAT_BC5_SNORM_BLOCK,
  293. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  294. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  295. VK_FORMAT_BC7_UNORM_BLOCK,
  296. VK_FORMAT_BC7_SRGB_BLOCK,
  297. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  298. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  299. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  300. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  301. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  302. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  303. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  304. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  305. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  306. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  307. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  308. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  309. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  310. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  311. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  312. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  313. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  314. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  315. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  316. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  317. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  318. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  319. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  320. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  321. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  322. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  323. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  324. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  325. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  326. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  327. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  328. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  329. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  330. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  331. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  332. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  333. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  334. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  335. VK_FORMAT_G8B8G8R8_422_UNORM,
  336. VK_FORMAT_B8G8R8G8_422_UNORM,
  337. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  338. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  339. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  340. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  341. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  342. VK_FORMAT_R10X6_UNORM_PACK16,
  343. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  344. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  345. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  346. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  347. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  348. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  349. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  350. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  351. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  352. VK_FORMAT_R12X4_UNORM_PACK16,
  353. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  354. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  355. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  356. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  357. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  358. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  359. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  360. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  361. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  362. VK_FORMAT_G16B16G16R16_422_UNORM,
  363. VK_FORMAT_B16G16R16G16_422_UNORM,
  364. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  365. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  366. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  367. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  368. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  369. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  370. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  371. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  372. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  373. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  374. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  375. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  376. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  377. };
  378. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  379. "R4G4_Unorm_Pack8",
  380. "R4G4B4A4_Unorm_Pack16",
  381. "B4G4R4A4_Unorm_Pack16",
  382. "R5G6B5_Unorm_Pack16",
  383. "B5G6R5_Unorm_Pack16",
  384. "R5G5B5A1_Unorm_Pack16",
  385. "B5G5R5A1_Unorm_Pack16",
  386. "A1R5G5B5_Unorm_Pack16",
  387. "R8_Unorm",
  388. "R8_Snorm",
  389. "R8_Uscaled",
  390. "R8_Sscaled",
  391. "R8_Uint",
  392. "R8_Sint",
  393. "R8_Srgb",
  394. "R8G8_Unorm",
  395. "R8G8_Snorm",
  396. "R8G8_Uscaled",
  397. "R8G8_Sscaled",
  398. "R8G8_Uint",
  399. "R8G8_Sint",
  400. "R8G8_Srgb",
  401. "R8G8B8_Unorm",
  402. "R8G8B8_Snorm",
  403. "R8G8B8_Uscaled",
  404. "R8G8B8_Sscaled",
  405. "R8G8B8_Uint",
  406. "R8G8B8_Sint",
  407. "R8G8B8_Srgb",
  408. "B8G8R8_Unorm",
  409. "B8G8R8_Snorm",
  410. "B8G8R8_Uscaled",
  411. "B8G8R8_Sscaled",
  412. "B8G8R8_Uint",
  413. "B8G8R8_Sint",
  414. "B8G8R8_Srgb",
  415. "R8G8B8A8_Unorm",
  416. "R8G8B8A8_Snorm",
  417. "R8G8B8A8_Uscaled",
  418. "R8G8B8A8_Sscaled",
  419. "R8G8B8A8_Uint",
  420. "R8G8B8A8_Sint",
  421. "R8G8B8A8_Srgb",
  422. "B8G8R8A8_Unorm",
  423. "B8G8R8A8_Snorm",
  424. "B8G8R8A8_Uscaled",
  425. "B8G8R8A8_Sscaled",
  426. "B8G8R8A8_Uint",
  427. "B8G8R8A8_Sint",
  428. "B8G8R8A8_Srgb",
  429. "A8B8G8R8_Unorm_Pack32",
  430. "A8B8G8R8_Snorm_Pack32",
  431. "A8B8G8R8_Uscaled_Pack32",
  432. "A8B8G8R8_Sscaled_Pack32",
  433. "A8B8G8R8_Uint_Pack32",
  434. "A8B8G8R8_Sint_Pack32",
  435. "A8B8G8R8_Srgb_Pack32",
  436. "A2R10G10B10_Unorm_Pack32",
  437. "A2R10G10B10_Snorm_Pack32",
  438. "A2R10G10B10_Uscaled_Pack32",
  439. "A2R10G10B10_Sscaled_Pack32",
  440. "A2R10G10B10_Uint_Pack32",
  441. "A2R10G10B10_Sint_Pack32",
  442. "A2B10G10R10_Unorm_Pack32",
  443. "A2B10G10R10_Snorm_Pack32",
  444. "A2B10G10R10_Uscaled_Pack32",
  445. "A2B10G10R10_Sscaled_Pack32",
  446. "A2B10G10R10_Uint_Pack32",
  447. "A2B10G10R10_Sint_Pack32",
  448. "R16_Unorm",
  449. "R16_Snorm",
  450. "R16_Uscaled",
  451. "R16_Sscaled",
  452. "R16_Uint",
  453. "R16_Sint",
  454. "R16_Sfloat",
  455. "R16G16_Unorm",
  456. "R16G16_Snorm",
  457. "R16G16_Uscaled",
  458. "R16G16_Sscaled",
  459. "R16G16_Uint",
  460. "R16G16_Sint",
  461. "R16G16_Sfloat",
  462. "R16G16B16_Unorm",
  463. "R16G16B16_Snorm",
  464. "R16G16B16_Uscaled",
  465. "R16G16B16_Sscaled",
  466. "R16G16B16_Uint",
  467. "R16G16B16_Sint",
  468. "R16G16B16_Sfloat",
  469. "R16G16B16A16_Unorm",
  470. "R16G16B16A16_Snorm",
  471. "R16G16B16A16_Uscaled",
  472. "R16G16B16A16_Sscaled",
  473. "R16G16B16A16_Uint",
  474. "R16G16B16A16_Sint",
  475. "R16G16B16A16_Sfloat",
  476. "R32_Uint",
  477. "R32_Sint",
  478. "R32_Sfloat",
  479. "R32G32_Uint",
  480. "R32G32_Sint",
  481. "R32G32_Sfloat",
  482. "R32G32B32_Uint",
  483. "R32G32B32_Sint",
  484. "R32G32B32_Sfloat",
  485. "R32G32B32A32_Uint",
  486. "R32G32B32A32_Sint",
  487. "R32G32B32A32_Sfloat",
  488. "R64_Uint",
  489. "R64_Sint",
  490. "R64_Sfloat",
  491. "R64G64_Uint",
  492. "R64G64_Sint",
  493. "R64G64_Sfloat",
  494. "R64G64B64_Uint",
  495. "R64G64B64_Sint",
  496. "R64G64B64_Sfloat",
  497. "R64G64B64A64_Uint",
  498. "R64G64B64A64_Sint",
  499. "R64G64B64A64_Sfloat",
  500. "B10G11R11_Ufloat_Pack32",
  501. "E5B9G9R9_Ufloat_Pack32",
  502. "D16_Unorm",
  503. "X8_D24_Unorm_Pack32",
  504. "D32_Sfloat",
  505. "S8_Uint",
  506. "D16_Unorm_S8_Uint",
  507. "D24_Unorm_S8_Uint",
  508. "D32_Sfloat_S8_Uint",
  509. "Bc1_Rgb_Unorm_Block",
  510. "Bc1_Rgb_Srgb_Block",
  511. "Bc1_Rgba_Unorm_Block",
  512. "Bc1_Rgba_Srgb_Block",
  513. "Bc2_Unorm_Block",
  514. "Bc2_Srgb_Block",
  515. "Bc3_Unorm_Block",
  516. "Bc3_Srgb_Block",
  517. "Bc4_Unorm_Block",
  518. "Bc4_Snorm_Block",
  519. "Bc5_Unorm_Block",
  520. "Bc5_Snorm_Block",
  521. "Bc6H_Ufloat_Block",
  522. "Bc6H_Sfloat_Block",
  523. "Bc7_Unorm_Block",
  524. "Bc7_Srgb_Block",
  525. "Etc2_R8G8B8_Unorm_Block",
  526. "Etc2_R8G8B8_Srgb_Block",
  527. "Etc2_R8G8B8A1_Unorm_Block",
  528. "Etc2_R8G8B8A1_Srgb_Block",
  529. "Etc2_R8G8B8A8_Unorm_Block",
  530. "Etc2_R8G8B8A8_Srgb_Block",
  531. "Eac_R11_Unorm_Block",
  532. "Eac_R11_Snorm_Block",
  533. "Eac_R11G11_Unorm_Block",
  534. "Eac_R11G11_Snorm_Block",
  535. "Astc_4X4_Unorm_Block",
  536. "Astc_4X4_Srgb_Block",
  537. "Astc_5X4_Unorm_Block",
  538. "Astc_5X4_Srgb_Block",
  539. "Astc_5X5_Unorm_Block",
  540. "Astc_5X5_Srgb_Block",
  541. "Astc_6X5_Unorm_Block",
  542. "Astc_6X5_Srgb_Block",
  543. "Astc_6X6_Unorm_Block",
  544. "Astc_6X6_Srgb_Block",
  545. "Astc_8X5_Unorm_Block",
  546. "Astc_8X5_Srgb_Block",
  547. "Astc_8X6_Unorm_Block",
  548. "Astc_8X6_Srgb_Block",
  549. "Astc_8X8_Unorm_Block",
  550. "Astc_8X8_Srgb_Block",
  551. "Astc_10X5_Unorm_Block",
  552. "Astc_10X5_Srgb_Block",
  553. "Astc_10X6_Unorm_Block",
  554. "Astc_10X6_Srgb_Block",
  555. "Astc_10X8_Unorm_Block",
  556. "Astc_10X8_Srgb_Block",
  557. "Astc_10X10_Unorm_Block",
  558. "Astc_10X10_Srgb_Block",
  559. "Astc_12X10_Unorm_Block",
  560. "Astc_12X10_Srgb_Block",
  561. "Astc_12X12_Unorm_Block",
  562. "Astc_12X12_Srgb_Block",
  563. "G8B8G8R8_422_Unorm",
  564. "B8G8R8G8_422_Unorm",
  565. "G8_B8_R8_3Plane_420_Unorm",
  566. "G8_B8R8_2Plane_420_Unorm",
  567. "G8_B8_R8_3Plane_422_Unorm",
  568. "G8_B8R8_2Plane_422_Unorm",
  569. "G8_B8_R8_3Plane_444_Unorm",
  570. "R10X6_Unorm_Pack16",
  571. "R10X6G10X6_Unorm_2Pack16",
  572. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  573. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  574. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  575. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  576. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  577. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  578. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  579. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  580. "R12X4_Unorm_Pack16",
  581. "R12X4G12X4_Unorm_2Pack16",
  582. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  583. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  584. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  585. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  586. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  587. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  588. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  589. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  590. "G16B16G16R16_422_Unorm",
  591. "B16G16R16G16_422_Unorm",
  592. "G16_B16_R16_3Plane_420_Unorm",
  593. "G16_B16R16_2Plane_420_Unorm",
  594. "G16_B16_R16_3Plane_422_Unorm",
  595. "G16_B16R16_2Plane_422_Unorm",
  596. "G16_B16_R16_3Plane_444_Unorm",
  597. "Pvrtc1_2Bpp_Unorm_Block_Img",
  598. "Pvrtc1_4Bpp_Unorm_Block_Img",
  599. "Pvrtc2_2Bpp_Unorm_Block_Img",
  600. "Pvrtc2_4Bpp_Unorm_Block_Img",
  601. "Pvrtc1_2Bpp_Srgb_Block_Img",
  602. "Pvrtc1_4Bpp_Srgb_Block_Img",
  603. "Pvrtc2_2Bpp_Srgb_Block_Img",
  604. "Pvrtc2_4Bpp_Srgb_Block_Img"
  605. };
  606. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  607. switch (p_format) {
  608. case DATA_FORMAT_R8_UNORM:
  609. case DATA_FORMAT_R8_SNORM:
  610. case DATA_FORMAT_R8_UINT:
  611. case DATA_FORMAT_R8_SINT:
  612. case DATA_FORMAT_R8G8_UNORM:
  613. case DATA_FORMAT_R8G8_SNORM:
  614. case DATA_FORMAT_R8G8_UINT:
  615. case DATA_FORMAT_R8G8_SINT:
  616. case DATA_FORMAT_R8G8B8_UNORM:
  617. case DATA_FORMAT_R8G8B8_SNORM:
  618. case DATA_FORMAT_R8G8B8_UINT:
  619. case DATA_FORMAT_R8G8B8_SINT:
  620. case DATA_FORMAT_B8G8R8_UNORM:
  621. case DATA_FORMAT_B8G8R8_SNORM:
  622. case DATA_FORMAT_B8G8R8_UINT:
  623. case DATA_FORMAT_B8G8R8_SINT:
  624. case DATA_FORMAT_R8G8B8A8_UNORM:
  625. case DATA_FORMAT_R8G8B8A8_SNORM:
  626. case DATA_FORMAT_R8G8B8A8_UINT:
  627. case DATA_FORMAT_R8G8B8A8_SINT:
  628. case DATA_FORMAT_B8G8R8A8_UNORM:
  629. case DATA_FORMAT_B8G8R8A8_SNORM:
  630. case DATA_FORMAT_B8G8R8A8_UINT:
  631. case DATA_FORMAT_B8G8R8A8_SINT:
  632. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  633. return 4;
  634. case DATA_FORMAT_R16_UNORM:
  635. case DATA_FORMAT_R16_SNORM:
  636. case DATA_FORMAT_R16_UINT:
  637. case DATA_FORMAT_R16_SINT:
  638. case DATA_FORMAT_R16_SFLOAT:
  639. return 4;
  640. case DATA_FORMAT_R16G16_UNORM:
  641. case DATA_FORMAT_R16G16_SNORM:
  642. case DATA_FORMAT_R16G16_UINT:
  643. case DATA_FORMAT_R16G16_SINT:
  644. case DATA_FORMAT_R16G16_SFLOAT:
  645. return 4;
  646. case DATA_FORMAT_R16G16B16_UNORM:
  647. case DATA_FORMAT_R16G16B16_SNORM:
  648. case DATA_FORMAT_R16G16B16_UINT:
  649. case DATA_FORMAT_R16G16B16_SINT:
  650. case DATA_FORMAT_R16G16B16_SFLOAT:
  651. return 8;
  652. case DATA_FORMAT_R16G16B16A16_UNORM:
  653. case DATA_FORMAT_R16G16B16A16_SNORM:
  654. case DATA_FORMAT_R16G16B16A16_UINT:
  655. case DATA_FORMAT_R16G16B16A16_SINT:
  656. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  657. return 8;
  658. case DATA_FORMAT_R32_UINT:
  659. case DATA_FORMAT_R32_SINT:
  660. case DATA_FORMAT_R32_SFLOAT:
  661. return 4;
  662. case DATA_FORMAT_R32G32_UINT:
  663. case DATA_FORMAT_R32G32_SINT:
  664. case DATA_FORMAT_R32G32_SFLOAT:
  665. return 8;
  666. case DATA_FORMAT_R32G32B32_UINT:
  667. case DATA_FORMAT_R32G32B32_SINT:
  668. case DATA_FORMAT_R32G32B32_SFLOAT:
  669. return 12;
  670. case DATA_FORMAT_R32G32B32A32_UINT:
  671. case DATA_FORMAT_R32G32B32A32_SINT:
  672. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  673. return 16;
  674. case DATA_FORMAT_R64_UINT:
  675. case DATA_FORMAT_R64_SINT:
  676. case DATA_FORMAT_R64_SFLOAT:
  677. return 8;
  678. case DATA_FORMAT_R64G64_UINT:
  679. case DATA_FORMAT_R64G64_SINT:
  680. case DATA_FORMAT_R64G64_SFLOAT:
  681. return 16;
  682. case DATA_FORMAT_R64G64B64_UINT:
  683. case DATA_FORMAT_R64G64B64_SINT:
  684. case DATA_FORMAT_R64G64B64_SFLOAT:
  685. return 24;
  686. case DATA_FORMAT_R64G64B64A64_UINT:
  687. case DATA_FORMAT_R64G64B64A64_SINT:
  688. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  689. return 32;
  690. default:
  691. return 0;
  692. }
  693. }
  694. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  695. switch (p_format) {
  696. case DATA_FORMAT_R4G4_UNORM_PACK8:
  697. return 1;
  698. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  699. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  700. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  701. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  702. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  703. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  704. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
  705. return 2;
  706. case DATA_FORMAT_R8_UNORM:
  707. case DATA_FORMAT_R8_SNORM:
  708. case DATA_FORMAT_R8_USCALED:
  709. case DATA_FORMAT_R8_SSCALED:
  710. case DATA_FORMAT_R8_UINT:
  711. case DATA_FORMAT_R8_SINT:
  712. case DATA_FORMAT_R8_SRGB:
  713. return 1;
  714. case DATA_FORMAT_R8G8_UNORM:
  715. case DATA_FORMAT_R8G8_SNORM:
  716. case DATA_FORMAT_R8G8_USCALED:
  717. case DATA_FORMAT_R8G8_SSCALED:
  718. case DATA_FORMAT_R8G8_UINT:
  719. case DATA_FORMAT_R8G8_SINT:
  720. case DATA_FORMAT_R8G8_SRGB:
  721. return 2;
  722. case DATA_FORMAT_R8G8B8_UNORM:
  723. case DATA_FORMAT_R8G8B8_SNORM:
  724. case DATA_FORMAT_R8G8B8_USCALED:
  725. case DATA_FORMAT_R8G8B8_SSCALED:
  726. case DATA_FORMAT_R8G8B8_UINT:
  727. case DATA_FORMAT_R8G8B8_SINT:
  728. case DATA_FORMAT_R8G8B8_SRGB:
  729. case DATA_FORMAT_B8G8R8_UNORM:
  730. case DATA_FORMAT_B8G8R8_SNORM:
  731. case DATA_FORMAT_B8G8R8_USCALED:
  732. case DATA_FORMAT_B8G8R8_SSCALED:
  733. case DATA_FORMAT_B8G8R8_UINT:
  734. case DATA_FORMAT_B8G8R8_SINT:
  735. case DATA_FORMAT_B8G8R8_SRGB:
  736. return 3;
  737. case DATA_FORMAT_R8G8B8A8_UNORM:
  738. case DATA_FORMAT_R8G8B8A8_SNORM:
  739. case DATA_FORMAT_R8G8B8A8_USCALED:
  740. case DATA_FORMAT_R8G8B8A8_SSCALED:
  741. case DATA_FORMAT_R8G8B8A8_UINT:
  742. case DATA_FORMAT_R8G8B8A8_SINT:
  743. case DATA_FORMAT_R8G8B8A8_SRGB:
  744. case DATA_FORMAT_B8G8R8A8_UNORM:
  745. case DATA_FORMAT_B8G8R8A8_SNORM:
  746. case DATA_FORMAT_B8G8R8A8_USCALED:
  747. case DATA_FORMAT_B8G8R8A8_SSCALED:
  748. case DATA_FORMAT_B8G8R8A8_UINT:
  749. case DATA_FORMAT_B8G8R8A8_SINT:
  750. case DATA_FORMAT_B8G8R8A8_SRGB:
  751. return 4;
  752. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  753. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  754. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  755. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  756. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  757. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  758. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  759. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  760. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  761. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  762. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  763. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  764. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  765. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  766. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  767. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  768. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  769. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  770. case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
  771. return 4;
  772. case DATA_FORMAT_R16_UNORM:
  773. case DATA_FORMAT_R16_SNORM:
  774. case DATA_FORMAT_R16_USCALED:
  775. case DATA_FORMAT_R16_SSCALED:
  776. case DATA_FORMAT_R16_UINT:
  777. case DATA_FORMAT_R16_SINT:
  778. case DATA_FORMAT_R16_SFLOAT:
  779. return 2;
  780. case DATA_FORMAT_R16G16_UNORM:
  781. case DATA_FORMAT_R16G16_SNORM:
  782. case DATA_FORMAT_R16G16_USCALED:
  783. case DATA_FORMAT_R16G16_SSCALED:
  784. case DATA_FORMAT_R16G16_UINT:
  785. case DATA_FORMAT_R16G16_SINT:
  786. case DATA_FORMAT_R16G16_SFLOAT:
  787. return 4;
  788. case DATA_FORMAT_R16G16B16_UNORM:
  789. case DATA_FORMAT_R16G16B16_SNORM:
  790. case DATA_FORMAT_R16G16B16_USCALED:
  791. case DATA_FORMAT_R16G16B16_SSCALED:
  792. case DATA_FORMAT_R16G16B16_UINT:
  793. case DATA_FORMAT_R16G16B16_SINT:
  794. case DATA_FORMAT_R16G16B16_SFLOAT:
  795. return 6;
  796. case DATA_FORMAT_R16G16B16A16_UNORM:
  797. case DATA_FORMAT_R16G16B16A16_SNORM:
  798. case DATA_FORMAT_R16G16B16A16_USCALED:
  799. case DATA_FORMAT_R16G16B16A16_SSCALED:
  800. case DATA_FORMAT_R16G16B16A16_UINT:
  801. case DATA_FORMAT_R16G16B16A16_SINT:
  802. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  803. return 8;
  804. case DATA_FORMAT_R32_UINT:
  805. case DATA_FORMAT_R32_SINT:
  806. case DATA_FORMAT_R32_SFLOAT:
  807. return 4;
  808. case DATA_FORMAT_R32G32_UINT:
  809. case DATA_FORMAT_R32G32_SINT:
  810. case DATA_FORMAT_R32G32_SFLOAT:
  811. return 8;
  812. case DATA_FORMAT_R32G32B32_UINT:
  813. case DATA_FORMAT_R32G32B32_SINT:
  814. case DATA_FORMAT_R32G32B32_SFLOAT:
  815. return 12;
  816. case DATA_FORMAT_R32G32B32A32_UINT:
  817. case DATA_FORMAT_R32G32B32A32_SINT:
  818. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  819. return 16;
  820. case DATA_FORMAT_R64_UINT:
  821. case DATA_FORMAT_R64_SINT:
  822. case DATA_FORMAT_R64_SFLOAT:
  823. return 8;
  824. case DATA_FORMAT_R64G64_UINT:
  825. case DATA_FORMAT_R64G64_SINT:
  826. case DATA_FORMAT_R64G64_SFLOAT:
  827. return 16;
  828. case DATA_FORMAT_R64G64B64_UINT:
  829. case DATA_FORMAT_R64G64B64_SINT:
  830. case DATA_FORMAT_R64G64B64_SFLOAT:
  831. return 24;
  832. case DATA_FORMAT_R64G64B64A64_UINT:
  833. case DATA_FORMAT_R64G64B64A64_SINT:
  834. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  835. return 32;
  836. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  837. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
  838. return 4;
  839. case DATA_FORMAT_D16_UNORM:
  840. return 2;
  841. case DATA_FORMAT_X8_D24_UNORM_PACK32:
  842. return 4;
  843. case DATA_FORMAT_D32_SFLOAT:
  844. return 4;
  845. case DATA_FORMAT_S8_UINT:
  846. return 1;
  847. case DATA_FORMAT_D16_UNORM_S8_UINT:
  848. return 4;
  849. case DATA_FORMAT_D24_UNORM_S8_UINT:
  850. return 4;
  851. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  852. return 5; //?
  853. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  854. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  855. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  856. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  857. case DATA_FORMAT_BC2_UNORM_BLOCK:
  858. case DATA_FORMAT_BC2_SRGB_BLOCK:
  859. case DATA_FORMAT_BC3_UNORM_BLOCK:
  860. case DATA_FORMAT_BC3_SRGB_BLOCK:
  861. case DATA_FORMAT_BC4_UNORM_BLOCK:
  862. case DATA_FORMAT_BC4_SNORM_BLOCK:
  863. case DATA_FORMAT_BC5_UNORM_BLOCK:
  864. case DATA_FORMAT_BC5_SNORM_BLOCK:
  865. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  866. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  867. case DATA_FORMAT_BC7_UNORM_BLOCK:
  868. case DATA_FORMAT_BC7_SRGB_BLOCK:
  869. return 1;
  870. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  871. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  872. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  873. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  874. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  875. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  876. return 1;
  877. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  878. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  879. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  880. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  881. return 1;
  882. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  883. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  884. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  885. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  886. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  887. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  888. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  889. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  890. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  891. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  892. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  893. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  894. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  895. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  896. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  897. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  898. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  899. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  900. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  901. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  902. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  903. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  904. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  905. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  906. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  907. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  908. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  909. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  910. return 1;
  911. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  912. case DATA_FORMAT_B8G8R8G8_422_UNORM:
  913. return 4;
  914. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  915. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  916. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  917. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  918. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
  919. return 4;
  920. case DATA_FORMAT_R10X6_UNORM_PACK16:
  921. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  922. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  923. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  924. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  925. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  926. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  927. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  928. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  929. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  930. case DATA_FORMAT_R12X4_UNORM_PACK16:
  931. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  932. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  933. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  934. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  935. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  936. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  937. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  938. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  939. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
  940. return 2;
  941. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  942. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  943. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  944. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  945. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  946. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  947. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
  948. return 8;
  949. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  950. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  951. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  952. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  953. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  954. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  955. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  956. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  957. return 1;
  958. default: {
  959. ERR_PRINT("Format not handled, bug");
  960. }
  961. }
  962. return 1;
  963. }
  964. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  965. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  966. switch (p_format) {
  967. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  968. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  969. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  970. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  971. case DATA_FORMAT_BC2_UNORM_BLOCK:
  972. case DATA_FORMAT_BC2_SRGB_BLOCK:
  973. case DATA_FORMAT_BC3_UNORM_BLOCK:
  974. case DATA_FORMAT_BC3_SRGB_BLOCK:
  975. case DATA_FORMAT_BC4_UNORM_BLOCK:
  976. case DATA_FORMAT_BC4_SNORM_BLOCK:
  977. case DATA_FORMAT_BC5_UNORM_BLOCK:
  978. case DATA_FORMAT_BC5_SNORM_BLOCK:
  979. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  980. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  981. case DATA_FORMAT_BC7_UNORM_BLOCK:
  982. case DATA_FORMAT_BC7_SRGB_BLOCK:
  983. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  984. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  985. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  986. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  987. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  988. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  989. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  990. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  991. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  992. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  993. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  994. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  995. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  996. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  997. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  998. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  999. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1000. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1001. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1002. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1003. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1004. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1005. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1006. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1007. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1008. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1009. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1010. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1011. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1012. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1013. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1014. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1015. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1016. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1017. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1018. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1019. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1020. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1021. r_w = 4;
  1022. r_h = 4;
  1023. return;
  1024. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1025. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1026. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1027. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1028. r_w = 4;
  1029. r_h = 4;
  1030. return;
  1031. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  1032. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1033. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1034. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1035. r_w = 8;
  1036. r_h = 4;
  1037. return;
  1038. default: {
  1039. r_w = 1;
  1040. r_h = 1;
  1041. }
  1042. }
  1043. }
  1044. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  1045. switch (p_format) {
  1046. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  1047. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1048. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1049. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1050. return 8;
  1051. case DATA_FORMAT_BC2_UNORM_BLOCK:
  1052. case DATA_FORMAT_BC2_SRGB_BLOCK:
  1053. return 16;
  1054. case DATA_FORMAT_BC3_UNORM_BLOCK:
  1055. case DATA_FORMAT_BC3_SRGB_BLOCK:
  1056. return 16;
  1057. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1058. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1059. return 8;
  1060. case DATA_FORMAT_BC5_UNORM_BLOCK:
  1061. case DATA_FORMAT_BC5_SNORM_BLOCK:
  1062. return 16;
  1063. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  1064. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  1065. return 16;
  1066. case DATA_FORMAT_BC7_UNORM_BLOCK:
  1067. case DATA_FORMAT_BC7_SRGB_BLOCK:
  1068. return 16;
  1069. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1070. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1071. return 8;
  1072. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1073. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1074. return 8;
  1075. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  1076. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  1077. return 16;
  1078. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1079. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1080. return 8;
  1081. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  1082. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  1083. return 16;
  1084. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  1085. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  1086. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  1087. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  1088. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  1089. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  1090. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1091. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1092. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1093. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1094. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1095. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1096. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1097. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1098. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1099. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1100. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1101. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1102. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1103. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1104. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1105. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1106. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1107. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1108. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1109. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1110. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1111. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1112. return 8; //wrong
  1113. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1114. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1115. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1116. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1117. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  1118. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1119. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1120. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1121. return 8; //what varies is resolution
  1122. default: {
  1123. }
  1124. }
  1125. return 1;
  1126. }
  1127. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  1128. switch (p_format) {
  1129. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  1130. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1131. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1132. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1133. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1134. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1135. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1136. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1137. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1138. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1139. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1140. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1141. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1142. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1143. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1144. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1145. return 1;
  1146. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  1147. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1148. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1149. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1150. return 2;
  1151. default: {
  1152. }
  1153. }
  1154. return 0;
  1155. }
  1156. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1157. switch (p_format) {
  1158. case DATA_FORMAT_S8_UINT:
  1159. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1160. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1161. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1162. return true;
  1163. }
  1164. default: {
  1165. }
  1166. }
  1167. return false;
  1168. }
  1169. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1170. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1171. uint32_t w = p_width;
  1172. uint32_t h = p_height;
  1173. uint32_t d = p_depth;
  1174. uint32_t size = 0;
  1175. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1176. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1177. uint32_t blockw, blockh;
  1178. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1179. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1180. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1181. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1182. uint32_t s = bw * bh;
  1183. s *= pixel_size;
  1184. s >>= pixel_rshift;
  1185. size += s * d;
  1186. if (r_blockw) {
  1187. *r_blockw = bw;
  1188. }
  1189. if (r_blockh) {
  1190. *r_blockh = bh;
  1191. }
  1192. if (r_depth) {
  1193. *r_depth = d;
  1194. }
  1195. w = MAX(blockw, w >> 1);
  1196. h = MAX(blockh, h >> 1);
  1197. d = MAX(1, d >> 1);
  1198. }
  1199. return size;
  1200. }
  1201. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1202. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1203. int w = p_width;
  1204. int h = p_height;
  1205. int d = p_depth;
  1206. int mipmaps = 1;
  1207. while (true) {
  1208. if (w == 1 && h == 1 && d == 1) {
  1209. break;
  1210. }
  1211. w = MAX(1, w >> 1);
  1212. h = MAX(1, h >> 1);
  1213. d = MAX(1, d >> 1);
  1214. mipmaps++;
  1215. };
  1216. return mipmaps;
  1217. }
  1218. ///////////////////////
  1219. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1220. VK_COMPARE_OP_NEVER,
  1221. VK_COMPARE_OP_LESS,
  1222. VK_COMPARE_OP_EQUAL,
  1223. VK_COMPARE_OP_LESS_OR_EQUAL,
  1224. VK_COMPARE_OP_GREATER,
  1225. VK_COMPARE_OP_NOT_EQUAL,
  1226. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1227. VK_COMPARE_OP_ALWAYS
  1228. };
  1229. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1230. VK_STENCIL_OP_KEEP,
  1231. VK_STENCIL_OP_ZERO,
  1232. VK_STENCIL_OP_REPLACE,
  1233. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1234. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1235. VK_STENCIL_OP_INVERT,
  1236. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1237. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1238. };
  1239. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1240. VK_SAMPLE_COUNT_1_BIT,
  1241. VK_SAMPLE_COUNT_2_BIT,
  1242. VK_SAMPLE_COUNT_4_BIT,
  1243. VK_SAMPLE_COUNT_8_BIT,
  1244. VK_SAMPLE_COUNT_16_BIT,
  1245. VK_SAMPLE_COUNT_32_BIT,
  1246. VK_SAMPLE_COUNT_64_BIT,
  1247. };
  1248. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1249. VK_LOGIC_OP_CLEAR,
  1250. VK_LOGIC_OP_AND,
  1251. VK_LOGIC_OP_AND_REVERSE,
  1252. VK_LOGIC_OP_COPY,
  1253. VK_LOGIC_OP_AND_INVERTED,
  1254. VK_LOGIC_OP_NO_OP,
  1255. VK_LOGIC_OP_XOR,
  1256. VK_LOGIC_OP_OR,
  1257. VK_LOGIC_OP_NOR,
  1258. VK_LOGIC_OP_EQUIVALENT,
  1259. VK_LOGIC_OP_INVERT,
  1260. VK_LOGIC_OP_OR_REVERSE,
  1261. VK_LOGIC_OP_COPY_INVERTED,
  1262. VK_LOGIC_OP_OR_INVERTED,
  1263. VK_LOGIC_OP_NAND,
  1264. VK_LOGIC_OP_SET
  1265. };
  1266. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1267. VK_BLEND_FACTOR_ZERO,
  1268. VK_BLEND_FACTOR_ONE,
  1269. VK_BLEND_FACTOR_SRC_COLOR,
  1270. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1271. VK_BLEND_FACTOR_DST_COLOR,
  1272. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1273. VK_BLEND_FACTOR_SRC_ALPHA,
  1274. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1275. VK_BLEND_FACTOR_DST_ALPHA,
  1276. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1277. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1278. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1279. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1280. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1281. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1282. VK_BLEND_FACTOR_SRC1_COLOR,
  1283. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1284. VK_BLEND_FACTOR_SRC1_ALPHA,
  1285. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1286. };
  1287. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1288. VK_BLEND_OP_ADD,
  1289. VK_BLEND_OP_SUBTRACT,
  1290. VK_BLEND_OP_REVERSE_SUBTRACT,
  1291. VK_BLEND_OP_MIN,
  1292. VK_BLEND_OP_MAX
  1293. };
  1294. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1295. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1296. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1297. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1298. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1299. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1300. };
  1301. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1302. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1303. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1304. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1305. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1306. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1307. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1308. };
  1309. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1310. VK_IMAGE_TYPE_1D,
  1311. VK_IMAGE_TYPE_2D,
  1312. VK_IMAGE_TYPE_3D,
  1313. VK_IMAGE_TYPE_2D,
  1314. VK_IMAGE_TYPE_1D,
  1315. VK_IMAGE_TYPE_2D,
  1316. VK_IMAGE_TYPE_2D
  1317. };
  1318. /***************************/
  1319. /**** BUFFER MANAGEMENT ****/
  1320. /***************************/
  1321. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1322. VkBufferCreateInfo bufferInfo;
  1323. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1324. bufferInfo.pNext = nullptr;
  1325. bufferInfo.flags = 0;
  1326. bufferInfo.size = p_size;
  1327. bufferInfo.usage = p_usage;
  1328. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1329. bufferInfo.queueFamilyIndexCount = 0;
  1330. bufferInfo.pQueueFamilyIndices = nullptr;
  1331. VmaAllocationCreateInfo allocInfo;
  1332. allocInfo.flags = 0;
  1333. allocInfo.usage = p_mapping;
  1334. allocInfo.requiredFlags = 0;
  1335. allocInfo.preferredFlags = 0;
  1336. allocInfo.memoryTypeBits = 0;
  1337. allocInfo.pool = nullptr;
  1338. allocInfo.pUserData = nullptr;
  1339. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
  1340. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  1341. p_buffer->size = p_size;
  1342. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1343. p_buffer->buffer_info.offset = 0;
  1344. p_buffer->buffer_info.range = p_size;
  1345. p_buffer->usage = p_usage;
  1346. buffer_memory += p_size;
  1347. return OK;
  1348. }
  1349. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1350. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1351. buffer_memory -= p_buffer->size;
  1352. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1353. p_buffer->buffer = VK_NULL_HANDLE;
  1354. p_buffer->allocation = nullptr;
  1355. p_buffer->size = 0;
  1356. return OK;
  1357. }
  1358. Error RenderingDeviceVulkan::_insert_staging_block() {
  1359. VkBufferCreateInfo bufferInfo;
  1360. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1361. bufferInfo.pNext = nullptr;
  1362. bufferInfo.flags = 0;
  1363. bufferInfo.size = staging_buffer_block_size;
  1364. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1365. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1366. bufferInfo.queueFamilyIndexCount = 0;
  1367. bufferInfo.pQueueFamilyIndices = nullptr;
  1368. VmaAllocationCreateInfo allocInfo;
  1369. allocInfo.flags = 0;
  1370. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1371. allocInfo.requiredFlags = 0;
  1372. allocInfo.preferredFlags = 0;
  1373. allocInfo.memoryTypeBits = 0;
  1374. allocInfo.pool = nullptr;
  1375. allocInfo.pUserData = nullptr;
  1376. StagingBufferBlock block;
  1377. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
  1378. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
  1379. block.frame_used = 0;
  1380. block.fill_amount = 0;
  1381. staging_buffer_blocks.insert(staging_buffer_current, block);
  1382. return OK;
  1383. }
  1384. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1385. //determine a block to use
  1386. r_alloc_size = p_amount;
  1387. while (true) {
  1388. r_alloc_offset = 0;
  1389. //see if we can use current block
  1390. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1391. //we used this block this frame, let's see if there is still room
  1392. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1393. {
  1394. uint32_t align_remainder = write_from % p_required_align;
  1395. if (align_remainder != 0) {
  1396. write_from += p_required_align - align_remainder;
  1397. }
  1398. }
  1399. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1400. if ((int32_t)p_amount < available_bytes) {
  1401. //all is good, we should be ok, all will fit
  1402. r_alloc_offset = write_from;
  1403. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1404. //ok all won't fit but at least we can fit a chunkie
  1405. //all is good, update what needs to be written to
  1406. r_alloc_offset = write_from;
  1407. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1408. } else {
  1409. //can't fit it into this buffer.
  1410. //will need to try next buffer
  1411. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1412. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1413. // possible in a single frame
  1414. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1415. //guess we did.. ok, let's see if we can insert a new block..
  1416. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1417. //we can, so we are safe
  1418. Error err = _insert_staging_block();
  1419. if (err) {
  1420. return err;
  1421. }
  1422. //claim for this frame
  1423. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1424. } else {
  1425. // Ok, worst case scenario, all the staging buffers belong to this frame
  1426. // and this frame is not even done.
  1427. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1428. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1429. if (false) { //separate thread from render
  1430. //block_until_next_frame()
  1431. continue;
  1432. } else {
  1433. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1434. _flush(true);
  1435. //clear the whole staging buffer
  1436. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1437. staging_buffer_blocks.write[i].frame_used = 0;
  1438. staging_buffer_blocks.write[i].fill_amount = 0;
  1439. }
  1440. //claim current
  1441. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1442. }
  1443. }
  1444. } else {
  1445. //not from current frame, so continue and try again
  1446. continue;
  1447. }
  1448. }
  1449. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1450. //this is an old block, which was already processed, let's reuse
  1451. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1452. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1453. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1454. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1455. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1456. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1457. Error err = _insert_staging_block();
  1458. if (err) {
  1459. return err;
  1460. }
  1461. //claim for this frame
  1462. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1463. } else {
  1464. // oops, we are out of room and we can't create more.
  1465. // let's flush older frames.
  1466. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1467. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1468. if (false) {
  1469. //separate thread from render
  1470. //block_until_next_frame()
  1471. continue; //and try again
  1472. } else {
  1473. _flush(false);
  1474. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1475. //clear all blocks but the ones from this frame
  1476. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1477. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1478. break; //ok, we reached something from this frame, abort
  1479. }
  1480. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1481. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1482. }
  1483. //claim for current frame
  1484. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1485. }
  1486. }
  1487. }
  1488. //all was good, break
  1489. break;
  1490. }
  1491. staging_buffer_used = true;
  1492. return OK;
  1493. }
  1494. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1495. //submitting may get chunked for various reasons, so convert this to a task
  1496. size_t to_submit = p_data_size;
  1497. size_t submit_from = 0;
  1498. while (to_submit > 0) {
  1499. uint32_t block_write_offset;
  1500. uint32_t block_write_amount;
  1501. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1502. if (err) {
  1503. return err;
  1504. }
  1505. //map staging buffer (It's CPU and coherent)
  1506. void *data_ptr = nullptr;
  1507. {
  1508. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1509. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  1510. }
  1511. //copy to staging buffer
  1512. memcpy(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1513. //unmap
  1514. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1515. //insert a command to copy this
  1516. VkBufferCopy region;
  1517. region.srcOffset = block_write_offset;
  1518. region.dstOffset = submit_from + p_offset;
  1519. region.size = block_write_amount;
  1520. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1521. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1522. to_submit -= block_write_amount;
  1523. submit_from += block_write_amount;
  1524. }
  1525. return OK;
  1526. }
  1527. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1528. VkMemoryBarrier mem_barrier;
  1529. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1530. mem_barrier.pNext = nullptr;
  1531. mem_barrier.srcAccessMask = p_src_access;
  1532. mem_barrier.dstAccessMask = p_dst_sccess;
  1533. if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
  1534. return; //no barrier, since this is invalid
  1535. }
  1536. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
  1537. }
  1538. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1539. //used for debug
  1540. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1541. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1542. VK_ACCESS_INDEX_READ_BIT |
  1543. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1544. VK_ACCESS_UNIFORM_READ_BIT |
  1545. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1546. VK_ACCESS_SHADER_READ_BIT |
  1547. VK_ACCESS_SHADER_WRITE_BIT |
  1548. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1549. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1550. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1551. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1552. VK_ACCESS_TRANSFER_READ_BIT |
  1553. VK_ACCESS_TRANSFER_WRITE_BIT |
  1554. VK_ACCESS_HOST_READ_BIT |
  1555. VK_ACCESS_HOST_WRITE_BIT,
  1556. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1557. VK_ACCESS_INDEX_READ_BIT |
  1558. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1559. VK_ACCESS_UNIFORM_READ_BIT |
  1560. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1561. VK_ACCESS_SHADER_READ_BIT |
  1562. VK_ACCESS_SHADER_WRITE_BIT |
  1563. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1564. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1565. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1566. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1567. VK_ACCESS_TRANSFER_READ_BIT |
  1568. VK_ACCESS_TRANSFER_WRITE_BIT |
  1569. VK_ACCESS_HOST_READ_BIT |
  1570. VK_ACCESS_HOST_WRITE_BIT,
  1571. p_sync_with_draw);
  1572. }
  1573. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1574. VkBufferMemoryBarrier buffer_mem_barrier;
  1575. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1576. buffer_mem_barrier.pNext = nullptr;
  1577. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1578. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1579. buffer_mem_barrier.srcAccessMask = p_src_access;
  1580. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1581. buffer_mem_barrier.buffer = buffer;
  1582. buffer_mem_barrier.offset = p_from;
  1583. buffer_mem_barrier.size = p_size;
  1584. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
  1585. }
  1586. /*****************/
  1587. /**** TEXTURE ****/
  1588. /*****************/
  1589. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
  1590. _THREAD_SAFE_METHOD_
  1591. VkImageCreateInfo image_create_info;
  1592. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1593. image_create_info.pNext = nullptr;
  1594. image_create_info.flags = 0;
  1595. #ifndef _MSC_VER
  1596. #warning TODO check for support via RenderingDevice to enable on mobile when possible
  1597. #endif
  1598. #ifndef ANDROID_ENABLED
  1599. // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
  1600. VkImageFormatListCreateInfoKHR format_list_create_info; //keep out of the if, needed for creation
  1601. Vector<VkFormat> allowed_formats; //keep out of the if, needed for creation
  1602. #endif
  1603. if (p_format.shareable_formats.size()) {
  1604. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1605. #ifndef ANDROID_ENABLED
  1606. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1607. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1608. }
  1609. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1610. format_list_create_info.pNext = nullptr;
  1611. format_list_create_info.viewFormatCount = allowed_formats.size();
  1612. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1613. image_create_info.pNext = &format_list_create_info;
  1614. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1615. "If supplied a list of shareable formats, the current format must be present in the list");
  1616. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1617. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1618. #endif
  1619. }
  1620. if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
  1621. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1622. }
  1623. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1624. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1625. }*/
  1626. ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
  1627. image_create_info.imageType = vulkan_image_type[p_format.texture_type];
  1628. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1629. image_create_info.format = vulkan_formats[p_format.format];
  1630. image_create_info.extent.width = p_format.width;
  1631. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1632. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1633. image_create_info.extent.height = p_format.height;
  1634. } else {
  1635. image_create_info.extent.height = 1;
  1636. }
  1637. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1638. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1639. image_create_info.extent.depth = p_format.depth;
  1640. } else {
  1641. image_create_info.extent.depth = 1;
  1642. }
  1643. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1644. image_create_info.mipLevels = p_format.mipmaps;
  1645. if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
  1646. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1647. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1648. ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1649. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1650. image_create_info.arrayLayers = p_format.array_layers;
  1651. } else {
  1652. image_create_info.arrayLayers = 1;
  1653. }
  1654. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1655. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1656. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1657. //usage
  1658. image_create_info.usage = 0;
  1659. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1660. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1661. }
  1662. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1663. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1664. }
  1665. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1666. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1667. }
  1668. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1669. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1670. }
  1671. if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1672. image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1673. }
  1674. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1675. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1676. }
  1677. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1678. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1679. }
  1680. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1681. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1682. }
  1683. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1684. image_create_info.queueFamilyIndexCount = 0;
  1685. image_create_info.pQueueFamilyIndices = nullptr;
  1686. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1687. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1688. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1689. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1690. if (p_data.size()) {
  1691. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1692. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1693. int expected_images = image_create_info.arrayLayers;
  1694. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1695. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1696. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1697. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1698. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1699. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1700. }
  1701. }
  1702. {
  1703. //validate that this image is supported for the intended use
  1704. VkFormatProperties properties;
  1705. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1706. VkFormatFeatureFlags flags;
  1707. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1708. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1709. flags = properties.linearTilingFeatures;
  1710. format_text += " (with CPU read bit)";
  1711. } else {
  1712. flags = properties.optimalTilingFeatures;
  1713. }
  1714. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1715. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1716. }
  1717. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1718. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1719. }
  1720. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1721. printf("vkformat: %x\n", image_create_info.format);
  1722. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1723. }
  1724. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1725. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1726. }
  1727. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1728. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1729. }
  1730. }
  1731. //some view validation
  1732. if (p_view.format_override != DATA_FORMAT_MAX) {
  1733. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1734. }
  1735. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1736. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1737. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1738. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1739. //allocate memory
  1740. VmaAllocationCreateInfo allocInfo;
  1741. allocInfo.flags = 0;
  1742. allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
  1743. allocInfo.requiredFlags = 0;
  1744. allocInfo.preferredFlags = 0;
  1745. allocInfo.memoryTypeBits = 0;
  1746. allocInfo.pool = nullptr;
  1747. allocInfo.pUserData = nullptr;
  1748. Texture texture;
  1749. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1750. ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
  1751. image_memory += texture.allocation_info.size;
  1752. texture.type = p_format.texture_type;
  1753. texture.format = p_format.format;
  1754. texture.width = image_create_info.extent.width;
  1755. texture.height = image_create_info.extent.height;
  1756. texture.depth = image_create_info.extent.depth;
  1757. texture.layers = image_create_info.arrayLayers;
  1758. texture.mipmaps = image_create_info.mipLevels;
  1759. texture.base_mipmap = 0;
  1760. texture.base_layer = 0;
  1761. texture.usage_flags = p_format.usage_bits;
  1762. texture.samples = p_format.samples;
  1763. texture.allowed_shared_formats = p_format.shareable_formats;
  1764. //set base layout based on usage priority
  1765. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1766. //first priority, readable
  1767. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1768. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1769. //second priority, storage
  1770. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1771. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1772. //third priority, color or depth
  1773. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1774. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1775. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1776. } else {
  1777. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1778. }
  1779. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1780. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1781. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1782. if (format_has_stencil(p_format.format)) {
  1783. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1784. }
  1785. } else {
  1786. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1787. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1788. }
  1789. texture.bound = false;
  1790. //create view
  1791. VkImageViewCreateInfo image_view_create_info;
  1792. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1793. image_view_create_info.pNext = nullptr;
  1794. image_view_create_info.flags = 0;
  1795. image_view_create_info.image = texture.image;
  1796. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1797. VK_IMAGE_VIEW_TYPE_1D,
  1798. VK_IMAGE_VIEW_TYPE_2D,
  1799. VK_IMAGE_VIEW_TYPE_3D,
  1800. VK_IMAGE_VIEW_TYPE_CUBE,
  1801. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1802. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1803. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1804. };
  1805. image_view_create_info.viewType = view_types[p_format.texture_type];
  1806. if (p_view.format_override == DATA_FORMAT_MAX) {
  1807. image_view_create_info.format = image_create_info.format;
  1808. } else {
  1809. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1810. }
  1811. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1812. VK_COMPONENT_SWIZZLE_IDENTITY,
  1813. VK_COMPONENT_SWIZZLE_ZERO,
  1814. VK_COMPONENT_SWIZZLE_ONE,
  1815. VK_COMPONENT_SWIZZLE_R,
  1816. VK_COMPONENT_SWIZZLE_G,
  1817. VK_COMPONENT_SWIZZLE_B,
  1818. VK_COMPONENT_SWIZZLE_A
  1819. };
  1820. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1821. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1822. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1823. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1824. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1825. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1826. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1827. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1828. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1829. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1830. } else {
  1831. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1832. }
  1833. err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1834. if (err) {
  1835. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1836. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1837. }
  1838. //barrier to set layout
  1839. {
  1840. VkImageMemoryBarrier image_memory_barrier;
  1841. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1842. image_memory_barrier.pNext = nullptr;
  1843. image_memory_barrier.srcAccessMask = 0;
  1844. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1845. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1846. image_memory_barrier.newLayout = texture.layout;
  1847. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1848. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1849. image_memory_barrier.image = texture.image;
  1850. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1851. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1852. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1853. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1854. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1855. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1856. }
  1857. RID id = texture_owner.make_rid(texture);
  1858. if (p_data.size()) {
  1859. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1860. _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL, true);
  1861. }
  1862. }
  1863. return id;
  1864. }
  1865. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1866. _THREAD_SAFE_METHOD_
  1867. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1868. ERR_FAIL_COND_V(!src_texture, RID());
  1869. if (src_texture->owner.is_valid()) { //ahh this is a share
  1870. p_with_texture = src_texture->owner;
  1871. src_texture = texture_owner.getornull(src_texture->owner);
  1872. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1873. }
  1874. //create view
  1875. Texture texture = *src_texture;
  1876. VkImageViewCreateInfo image_view_create_info;
  1877. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1878. image_view_create_info.pNext = nullptr;
  1879. image_view_create_info.flags = 0;
  1880. image_view_create_info.image = texture.image;
  1881. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1882. VK_IMAGE_VIEW_TYPE_1D,
  1883. VK_IMAGE_VIEW_TYPE_2D,
  1884. VK_IMAGE_VIEW_TYPE_3D,
  1885. VK_IMAGE_VIEW_TYPE_CUBE,
  1886. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1887. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1888. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1889. };
  1890. image_view_create_info.viewType = view_types[texture.type];
  1891. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1892. image_view_create_info.format = vulkan_formats[texture.format];
  1893. } else {
  1894. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1895. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1896. "Format override is not in the list of allowed shareable formats for original texture.");
  1897. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1898. }
  1899. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1900. VK_COMPONENT_SWIZZLE_IDENTITY,
  1901. VK_COMPONENT_SWIZZLE_ZERO,
  1902. VK_COMPONENT_SWIZZLE_ONE,
  1903. VK_COMPONENT_SWIZZLE_R,
  1904. VK_COMPONENT_SWIZZLE_G,
  1905. VK_COMPONENT_SWIZZLE_B,
  1906. VK_COMPONENT_SWIZZLE_A
  1907. };
  1908. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1909. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1910. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1911. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1912. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1913. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1914. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1915. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1916. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1917. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1918. } else {
  1919. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1920. }
  1921. VkImageViewUsageCreateInfo usage_info;
  1922. usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
  1923. usage_info.pNext = nullptr;
  1924. if (p_view.format_override != DATA_FORMAT_MAX) {
  1925. //need to validate usage with vulkan
  1926. usage_info.usage = 0;
  1927. if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  1928. usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1929. }
  1930. if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  1931. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
  1932. usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1933. }
  1934. }
  1935. if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1936. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  1937. usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1938. }
  1939. }
  1940. if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1941. usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1942. }
  1943. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1944. usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1945. }
  1946. if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1947. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1948. }
  1949. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1950. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1951. }
  1952. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1953. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1954. }
  1955. image_view_create_info.pNext = &usage_info;
  1956. }
  1957. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1958. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1959. texture.owner = p_with_texture;
  1960. RID id = texture_owner.make_rid(texture);
  1961. _add_dependency(id, p_with_texture);
  1962. return id;
  1963. }
  1964. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
  1965. _THREAD_SAFE_METHOD_
  1966. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1967. ERR_FAIL_COND_V(!src_texture, RID());
  1968. if (src_texture->owner.is_valid()) { //ahh this is a share
  1969. p_with_texture = src_texture->owner;
  1970. src_texture = texture_owner.getornull(src_texture->owner);
  1971. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1972. }
  1973. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  1974. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  1975. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  1976. "Can only create a 3D slice from a 3D texture");
  1977. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
  1978. "Can only create an array slice from a 2D array mipmap");
  1979. //create view
  1980. ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  1981. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
  1982. int slice_layers = 1;
  1983. if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  1984. ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
  1985. slice_layers = src_texture->layers;
  1986. } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1987. slice_layers = 6;
  1988. }
  1989. Texture texture = *src_texture;
  1990. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  1991. texture.mipmaps = 1;
  1992. texture.layers = slice_layers;
  1993. texture.base_mipmap = p_mipmap;
  1994. texture.base_layer = p_layer;
  1995. VkImageViewCreateInfo image_view_create_info;
  1996. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1997. image_view_create_info.pNext = nullptr;
  1998. image_view_create_info.flags = 0;
  1999. image_view_create_info.image = texture.image;
  2000. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  2001. VK_IMAGE_VIEW_TYPE_1D,
  2002. VK_IMAGE_VIEW_TYPE_2D,
  2003. VK_IMAGE_VIEW_TYPE_2D,
  2004. VK_IMAGE_VIEW_TYPE_2D,
  2005. VK_IMAGE_VIEW_TYPE_1D,
  2006. VK_IMAGE_VIEW_TYPE_2D,
  2007. VK_IMAGE_VIEW_TYPE_2D,
  2008. };
  2009. image_view_create_info.viewType = view_types[texture.type];
  2010. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2011. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  2012. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  2013. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
  2014. } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  2015. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  2016. }
  2017. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  2018. image_view_create_info.format = vulkan_formats[texture.format];
  2019. } else {
  2020. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  2021. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  2022. "Format override is not in the list of allowed shareable formats for original texture.");
  2023. image_view_create_info.format = vulkan_formats[p_view.format_override];
  2024. }
  2025. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  2026. VK_COMPONENT_SWIZZLE_IDENTITY,
  2027. VK_COMPONENT_SWIZZLE_ZERO,
  2028. VK_COMPONENT_SWIZZLE_ONE,
  2029. VK_COMPONENT_SWIZZLE_R,
  2030. VK_COMPONENT_SWIZZLE_G,
  2031. VK_COMPONENT_SWIZZLE_B,
  2032. VK_COMPONENT_SWIZZLE_A
  2033. };
  2034. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  2035. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  2036. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  2037. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  2038. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2039. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  2040. "Specified layer is invalid for cubemap");
  2041. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  2042. "Specified layer must be a multiple of 6.");
  2043. }
  2044. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  2045. image_view_create_info.subresourceRange.levelCount = 1;
  2046. image_view_create_info.subresourceRange.layerCount = slice_layers;
  2047. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  2048. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2049. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2050. } else {
  2051. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2052. }
  2053. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  2054. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2055. texture.owner = p_with_texture;
  2056. RID id = texture_owner.make_rid(texture);
  2057. _add_dependency(id, p_with_texture);
  2058. return id;
  2059. }
  2060. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
  2061. return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
  2062. }
  2063. Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue) {
  2064. _THREAD_SAFE_METHOD_
  2065. ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
  2066. "Updating textures is forbidden during creation of a draw or compute list");
  2067. Texture *texture = texture_owner.getornull(p_texture);
  2068. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  2069. if (texture->owner != RID()) {
  2070. p_texture = texture->owner;
  2071. texture = texture_owner.getornull(texture->owner);
  2072. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  2073. }
  2074. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  2075. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2076. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  2077. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  2078. uint32_t layer_count = texture->layers;
  2079. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2080. layer_count *= 6;
  2081. }
  2082. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  2083. uint32_t width, height;
  2084. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  2085. uint32_t required_size = image_size;
  2086. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  2087. if (required_align == 1) {
  2088. required_align = get_image_format_pixel_size(texture->format);
  2089. }
  2090. if ((required_align % 4) != 0) { //alignment rules are really strange
  2091. required_align *= 4;
  2092. }
  2093. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  2094. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  2095. uint32_t region_size = texture_upload_region_size_px;
  2096. const uint8_t *r = p_data.ptr();
  2097. VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer;
  2098. //barrier to transfer
  2099. {
  2100. VkImageMemoryBarrier image_memory_barrier;
  2101. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2102. image_memory_barrier.pNext = nullptr;
  2103. image_memory_barrier.srcAccessMask = 0;
  2104. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2105. image_memory_barrier.oldLayout = texture->layout;
  2106. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2107. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2108. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2109. image_memory_barrier.image = texture->image;
  2110. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2111. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2112. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2113. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2114. image_memory_barrier.subresourceRange.layerCount = 1;
  2115. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2116. }
  2117. uint32_t mipmap_offset = 0;
  2118. uint32_t logic_width = texture->width;
  2119. uint32_t logic_height = texture->height;
  2120. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  2121. uint32_t depth;
  2122. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  2123. const uint8_t *read_ptr_mipmap = r + mipmap_offset;
  2124. image_size = image_total - mipmap_offset;
  2125. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  2126. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  2127. for (uint32_t x = 0; x < width; x += region_size) {
  2128. for (uint32_t y = 0; y < height; y += region_size) {
  2129. uint32_t region_w = MIN(region_size, width - x);
  2130. uint32_t region_h = MIN(region_size, height - y);
  2131. uint32_t region_logic_w = MIN(region_size, logic_width - x);
  2132. uint32_t region_logic_h = MIN(region_size, logic_height - y);
  2133. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  2134. uint32_t to_allocate = region_w * region_h * pixel_size;
  2135. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  2136. uint32_t alloc_offset, alloc_size;
  2137. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, !p_use_setup_queue);
  2138. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  2139. uint8_t *write_ptr;
  2140. { //map
  2141. void *data_ptr = nullptr;
  2142. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  2143. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2144. write_ptr = (uint8_t *)data_ptr;
  2145. write_ptr += alloc_offset;
  2146. }
  2147. uint32_t block_w, block_h;
  2148. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  2149. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  2150. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  2151. if (block_w != 1 || block_h != 1) {
  2152. //compressed image (blocks)
  2153. //must copy a block region
  2154. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  2155. //re-create current variables in blocky format
  2156. uint32_t xb = x / block_w;
  2157. uint32_t yb = y / block_h;
  2158. uint32_t wb = width / block_w;
  2159. //uint32_t hb = height / block_h;
  2160. uint32_t region_wb = region_w / block_w;
  2161. uint32_t region_hb = region_h / block_h;
  2162. for (uint32_t xr = 0; xr < region_wb; xr++) {
  2163. for (uint32_t yr = 0; yr < region_hb; yr++) {
  2164. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  2165. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  2166. //copy block
  2167. for (uint32_t i = 0; i < block_size; i++) {
  2168. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2169. }
  2170. }
  2171. }
  2172. } else {
  2173. //regular image (pixels)
  2174. //must copy a pixel region
  2175. for (uint32_t xr = 0; xr < region_w; xr++) {
  2176. for (uint32_t yr = 0; yr < region_h; yr++) {
  2177. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  2178. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  2179. //copy block
  2180. for (uint32_t i = 0; i < pixel_size; i++) {
  2181. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2182. }
  2183. }
  2184. }
  2185. }
  2186. { //unmap
  2187. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  2188. }
  2189. VkBufferImageCopy buffer_image_copy;
  2190. buffer_image_copy.bufferOffset = alloc_offset;
  2191. buffer_image_copy.bufferRowLength = 0; //tightly packed
  2192. buffer_image_copy.bufferImageHeight = 0; //tightly packed
  2193. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  2194. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  2195. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2196. buffer_image_copy.imageSubresource.layerCount = 1;
  2197. buffer_image_copy.imageOffset.x = x;
  2198. buffer_image_copy.imageOffset.y = y;
  2199. buffer_image_copy.imageOffset.z = z;
  2200. buffer_image_copy.imageExtent.width = region_logic_w;
  2201. buffer_image_copy.imageExtent.height = region_logic_h;
  2202. buffer_image_copy.imageExtent.depth = 1;
  2203. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  2204. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  2205. }
  2206. }
  2207. }
  2208. mipmap_offset = image_total;
  2209. logic_width = MAX(1, logic_width >> 1);
  2210. logic_height = MAX(1, logic_height >> 1);
  2211. }
  2212. //barrier to restore layout
  2213. {
  2214. uint32_t barrier_flags = 0;
  2215. uint32_t access_flags = 0;
  2216. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2217. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2218. access_flags |= VK_ACCESS_SHADER_READ_BIT;
  2219. }
  2220. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2221. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2222. access_flags |= VK_ACCESS_SHADER_READ_BIT;
  2223. }
  2224. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2225. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2226. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2227. }
  2228. if (barrier_flags == 0) {
  2229. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2230. }
  2231. VkImageMemoryBarrier image_memory_barrier;
  2232. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2233. image_memory_barrier.pNext = nullptr;
  2234. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2235. image_memory_barrier.dstAccessMask = access_flags;
  2236. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2237. image_memory_barrier.newLayout = texture->layout;
  2238. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2239. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2240. image_memory_barrier.image = texture->image;
  2241. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2242. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2243. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2244. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2245. image_memory_barrier.subresourceRange.layerCount = 1;
  2246. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2247. }
  2248. if (texture->used_in_frame != frames_drawn) {
  2249. texture->used_in_raster = false;
  2250. texture->used_in_compute = false;
  2251. texture->used_in_frame = frames_drawn;
  2252. }
  2253. texture->used_in_transfer = true;
  2254. return OK;
  2255. }
  2256. Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2257. uint32_t width, height, depth;
  2258. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2259. Vector<uint8_t> image_data;
  2260. image_data.resize(image_size);
  2261. void *img_mem;
  2262. vmaMapMemory(allocator, p_allocation, &img_mem);
  2263. uint32_t blockw, blockh;
  2264. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2265. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2266. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2267. {
  2268. uint8_t *w = image_data.ptrw();
  2269. uint32_t mipmap_offset = 0;
  2270. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2271. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2272. uint8_t *write_ptr_mipmap = w + mipmap_offset;
  2273. image_size = image_total - mipmap_offset;
  2274. VkImageSubresource image_sub_resorce;
  2275. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2276. image_sub_resorce.arrayLayer = p_layer;
  2277. image_sub_resorce.mipLevel = mm_i;
  2278. VkSubresourceLayout layout;
  2279. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2280. for (uint32_t z = 0; z < depth; z++) {
  2281. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2282. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2283. if (block_size > 1) {
  2284. //compressed
  2285. uint32_t line_width = (block_size * (width / blockw));
  2286. for (uint32_t y = 0; y < height / blockh; y++) {
  2287. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2288. uint8_t *wptr = write_ptr + y * line_width;
  2289. memcpy(wptr, rptr, line_width);
  2290. }
  2291. } else {
  2292. //uncompressed
  2293. for (uint32_t y = 0; y < height; y++) {
  2294. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2295. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2296. memcpy(wptr, rptr, (uint64_t)pixel_size * width);
  2297. }
  2298. }
  2299. }
  2300. mipmap_offset = image_total;
  2301. }
  2302. }
  2303. vmaUnmapMemory(allocator, p_allocation);
  2304. return image_data;
  2305. }
  2306. Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2307. _THREAD_SAFE_METHOD_
  2308. Texture *tex = texture_owner.getornull(p_texture);
  2309. ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
  2310. ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
  2311. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2312. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
  2313. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2314. uint32_t layer_count = tex->layers;
  2315. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2316. layer_count *= 6;
  2317. }
  2318. ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
  2319. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2320. //does not need anything fancy, map and read.
  2321. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2322. } else {
  2323. //compute total image size
  2324. uint32_t width, height, depth;
  2325. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2326. //allocate buffer
  2327. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; //makes more sense to retrieve
  2328. Buffer tmp_buffer;
  2329. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  2330. { //Source image barrier
  2331. VkImageMemoryBarrier image_memory_barrier;
  2332. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2333. image_memory_barrier.pNext = nullptr;
  2334. image_memory_barrier.srcAccessMask = 0;
  2335. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2336. image_memory_barrier.oldLayout = tex->layout;
  2337. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2338. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2339. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2340. image_memory_barrier.image = tex->image;
  2341. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2342. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2343. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2344. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2345. image_memory_barrier.subresourceRange.layerCount = 1;
  2346. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2347. }
  2348. uint32_t computed_w = tex->width;
  2349. uint32_t computed_h = tex->height;
  2350. uint32_t computed_d = tex->depth;
  2351. uint32_t prev_size = 0;
  2352. uint32_t offset = 0;
  2353. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2354. VkBufferImageCopy buffer_image_copy;
  2355. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2356. uint32_t size = image_size - prev_size;
  2357. prev_size = image_size;
  2358. buffer_image_copy.bufferOffset = offset;
  2359. buffer_image_copy.bufferImageHeight = 0;
  2360. buffer_image_copy.bufferRowLength = 0;
  2361. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2362. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2363. buffer_image_copy.imageSubresource.layerCount = 1;
  2364. buffer_image_copy.imageSubresource.mipLevel = i;
  2365. buffer_image_copy.imageOffset.x = 0;
  2366. buffer_image_copy.imageOffset.y = 0;
  2367. buffer_image_copy.imageOffset.z = 0;
  2368. buffer_image_copy.imageExtent.width = computed_w;
  2369. buffer_image_copy.imageExtent.height = computed_h;
  2370. buffer_image_copy.imageExtent.depth = computed_d;
  2371. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2372. computed_w = MAX(1, computed_w >> 1);
  2373. computed_h = MAX(1, computed_h >> 1);
  2374. computed_d = MAX(1, computed_d >> 1);
  2375. offset += size;
  2376. }
  2377. { //restore src
  2378. VkImageMemoryBarrier image_memory_barrier;
  2379. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2380. image_memory_barrier.pNext = nullptr;
  2381. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2382. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2383. if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  2384. image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
  2385. }
  2386. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2387. image_memory_barrier.newLayout = tex->layout;
  2388. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2389. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2390. image_memory_barrier.image = tex->image;
  2391. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2392. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2393. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2394. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2395. image_memory_barrier.subresourceRange.layerCount = 1;
  2396. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2397. }
  2398. _flush(true);
  2399. void *buffer_mem;
  2400. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2401. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2402. Vector<uint8_t> buffer_data;
  2403. {
  2404. buffer_data.resize(buffer_size);
  2405. uint8_t *w = buffer_data.ptrw();
  2406. memcpy(w, buffer_mem, buffer_size);
  2407. }
  2408. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2409. _buffer_free(&tmp_buffer);
  2410. return buffer_data;
  2411. }
  2412. }
  2413. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2414. _THREAD_SAFE_METHOD_
  2415. Texture *tex = texture_owner.getornull(p_texture);
  2416. ERR_FAIL_COND_V(!tex, false);
  2417. return tex->owner.is_valid();
  2418. }
  2419. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2420. return texture_owner.owns(p_texture);
  2421. }
  2422. Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
  2423. _THREAD_SAFE_METHOD_
  2424. Texture *tex = texture_owner.getornull(p_texture);
  2425. ERR_FAIL_COND_V(!tex, Size2i());
  2426. return Size2i(tex->width, tex->height);
  2427. }
  2428. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier) {
  2429. _THREAD_SAFE_METHOD_
  2430. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2431. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2432. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2433. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2434. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2435. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2436. uint32_t src_layer_count = src_tex->layers;
  2437. uint32_t src_width, src_height, src_depth;
  2438. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2439. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2440. src_layer_count *= 6;
  2441. }
  2442. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2443. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2444. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2445. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2446. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2447. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2448. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2449. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2450. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2451. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2452. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2453. uint32_t dst_layer_count = dst_tex->layers;
  2454. uint32_t dst_width, dst_height, dst_depth;
  2455. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2456. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2457. dst_layer_count *= 6;
  2458. }
  2459. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2460. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2461. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2462. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2463. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2464. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2465. "Source and destination texture must be of the same type (color or depth).");
  2466. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2467. {
  2468. //PRE Copy the image
  2469. { //Source
  2470. VkImageMemoryBarrier image_memory_barrier;
  2471. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2472. image_memory_barrier.pNext = nullptr;
  2473. image_memory_barrier.srcAccessMask = 0;
  2474. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2475. image_memory_barrier.oldLayout = src_tex->layout;
  2476. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2477. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2478. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2479. image_memory_barrier.image = src_tex->image;
  2480. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2481. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2482. image_memory_barrier.subresourceRange.levelCount = 1;
  2483. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2484. image_memory_barrier.subresourceRange.layerCount = 1;
  2485. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2486. }
  2487. { //Dest
  2488. VkImageMemoryBarrier image_memory_barrier;
  2489. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2490. image_memory_barrier.pNext = nullptr;
  2491. image_memory_barrier.srcAccessMask = 0;
  2492. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2493. image_memory_barrier.oldLayout = dst_tex->layout;
  2494. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2495. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2496. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2497. image_memory_barrier.image = dst_tex->image;
  2498. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2499. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2500. image_memory_barrier.subresourceRange.levelCount = 1;
  2501. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2502. image_memory_barrier.subresourceRange.layerCount = 1;
  2503. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2504. }
  2505. //COPY
  2506. {
  2507. VkImageCopy image_copy_region;
  2508. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2509. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2510. image_copy_region.srcSubresource.layerCount = 1;
  2511. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2512. image_copy_region.srcOffset.x = p_from.x;
  2513. image_copy_region.srcOffset.y = p_from.y;
  2514. image_copy_region.srcOffset.z = p_from.z;
  2515. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2516. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2517. image_copy_region.dstSubresource.layerCount = 1;
  2518. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2519. image_copy_region.dstOffset.x = p_to.x;
  2520. image_copy_region.dstOffset.y = p_to.y;
  2521. image_copy_region.dstOffset.z = p_to.z;
  2522. image_copy_region.extent.width = p_size.x;
  2523. image_copy_region.extent.height = p_size.y;
  2524. image_copy_region.extent.depth = p_size.z;
  2525. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2526. }
  2527. // RESTORE LAYOUT for SRC and DST
  2528. uint32_t barrier_flags = 0;
  2529. uint32_t access_flags = 0;
  2530. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2531. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2532. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2533. }
  2534. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2535. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2536. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2537. }
  2538. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2539. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2540. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2541. }
  2542. if (barrier_flags == 0) {
  2543. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2544. }
  2545. { //restore src
  2546. VkImageMemoryBarrier image_memory_barrier;
  2547. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2548. image_memory_barrier.pNext = nullptr;
  2549. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2550. image_memory_barrier.dstAccessMask = access_flags;
  2551. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2552. image_memory_barrier.newLayout = src_tex->layout;
  2553. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2554. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2555. image_memory_barrier.image = src_tex->image;
  2556. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2557. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2558. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2559. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2560. image_memory_barrier.subresourceRange.layerCount = 1;
  2561. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2562. }
  2563. { //make dst readable
  2564. VkImageMemoryBarrier image_memory_barrier;
  2565. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2566. image_memory_barrier.pNext = nullptr;
  2567. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2568. image_memory_barrier.dstAccessMask = access_flags;
  2569. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2570. image_memory_barrier.newLayout = dst_tex->layout;
  2571. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2572. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2573. image_memory_barrier.image = dst_tex->image;
  2574. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2575. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2576. image_memory_barrier.subresourceRange.levelCount = 1;
  2577. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2578. image_memory_barrier.subresourceRange.layerCount = 1;
  2579. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2580. }
  2581. }
  2582. return OK;
  2583. }
  2584. Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier) {
  2585. _THREAD_SAFE_METHOD_
  2586. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2587. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2588. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2589. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2590. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2591. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2592. ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
  2593. ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
  2594. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2595. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2596. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2597. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2598. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2599. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2600. ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
  2601. ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
  2602. ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
  2603. ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
  2604. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2605. "Source and destination texture must be of the same type (color or depth).");
  2606. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2607. {
  2608. //PRE Copy the image
  2609. { //Source
  2610. VkImageMemoryBarrier image_memory_barrier;
  2611. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2612. image_memory_barrier.pNext = nullptr;
  2613. image_memory_barrier.srcAccessMask = 0;
  2614. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2615. image_memory_barrier.oldLayout = src_tex->layout;
  2616. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2617. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2618. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2619. image_memory_barrier.image = src_tex->image;
  2620. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2621. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2622. image_memory_barrier.subresourceRange.levelCount = 1;
  2623. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2624. image_memory_barrier.subresourceRange.layerCount = 1;
  2625. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2626. }
  2627. { //Dest
  2628. VkImageMemoryBarrier image_memory_barrier;
  2629. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2630. image_memory_barrier.pNext = nullptr;
  2631. image_memory_barrier.srcAccessMask = 0;
  2632. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2633. image_memory_barrier.oldLayout = dst_tex->layout;
  2634. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2635. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2636. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2637. image_memory_barrier.image = dst_tex->image;
  2638. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2639. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2640. image_memory_barrier.subresourceRange.levelCount = 1;
  2641. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2642. image_memory_barrier.subresourceRange.layerCount = 1;
  2643. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2644. }
  2645. //COPY
  2646. {
  2647. VkImageResolve image_copy_region;
  2648. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2649. image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
  2650. image_copy_region.srcSubresource.layerCount = 1;
  2651. image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
  2652. image_copy_region.srcOffset.x = 0;
  2653. image_copy_region.srcOffset.y = 0;
  2654. image_copy_region.srcOffset.z = 0;
  2655. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2656. image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
  2657. image_copy_region.dstSubresource.layerCount = 1;
  2658. image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
  2659. image_copy_region.dstOffset.x = 0;
  2660. image_copy_region.dstOffset.y = 0;
  2661. image_copy_region.dstOffset.z = 0;
  2662. image_copy_region.extent.width = src_tex->width;
  2663. image_copy_region.extent.height = src_tex->height;
  2664. image_copy_region.extent.depth = src_tex->depth;
  2665. vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2666. }
  2667. // RESTORE LAYOUT for SRC and DST
  2668. uint32_t barrier_flags = 0;
  2669. uint32_t access_flags = 0;
  2670. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2671. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2672. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2673. }
  2674. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2675. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2676. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2677. }
  2678. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2679. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2680. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2681. }
  2682. if (barrier_flags == 0) {
  2683. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2684. }
  2685. { //restore src
  2686. VkImageMemoryBarrier image_memory_barrier;
  2687. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2688. image_memory_barrier.pNext = nullptr;
  2689. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2690. image_memory_barrier.dstAccessMask = access_flags;
  2691. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2692. image_memory_barrier.newLayout = src_tex->layout;
  2693. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2694. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2695. image_memory_barrier.image = src_tex->image;
  2696. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2697. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2698. image_memory_barrier.subresourceRange.levelCount = 1;
  2699. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2700. image_memory_barrier.subresourceRange.layerCount = 1;
  2701. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2702. }
  2703. { //make dst readable
  2704. VkImageMemoryBarrier image_memory_barrier;
  2705. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2706. image_memory_barrier.pNext = nullptr;
  2707. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2708. image_memory_barrier.dstAccessMask = access_flags;
  2709. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2710. image_memory_barrier.newLayout = dst_tex->layout;
  2711. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2712. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2713. image_memory_barrier.image = dst_tex->image;
  2714. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2715. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2716. image_memory_barrier.subresourceRange.levelCount = 1;
  2717. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2718. image_memory_barrier.subresourceRange.layerCount = 1;
  2719. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2720. }
  2721. }
  2722. return OK;
  2723. }
  2724. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier) {
  2725. _THREAD_SAFE_METHOD_
  2726. Texture *src_tex = texture_owner.getornull(p_texture);
  2727. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2728. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2729. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2730. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2731. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2732. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2733. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2734. uint32_t src_layer_count = src_tex->layers;
  2735. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2736. src_layer_count *= 6;
  2737. }
  2738. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2739. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2740. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2741. VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2742. // NOTE: Perhaps the valid stages/accesses for a given owner should be a property of the owner. (Here and places like _get_buffer_from_owner)
  2743. const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2744. constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
  2745. constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2746. const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
  2747. { // Barrier from previous access with optional layout change (see clear_layout logic above)
  2748. VkImageMemoryBarrier image_memory_barrier;
  2749. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2750. image_memory_barrier.pNext = nullptr;
  2751. image_memory_barrier.srcAccessMask = valid_texture_access;
  2752. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2753. image_memory_barrier.oldLayout = src_tex->layout;
  2754. image_memory_barrier.newLayout = clear_layout;
  2755. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2756. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2757. image_memory_barrier.image = src_tex->image;
  2758. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2759. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2760. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2761. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2762. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2763. vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2764. }
  2765. VkClearColorValue clear_color;
  2766. clear_color.float32[0] = p_color.r;
  2767. clear_color.float32[1] = p_color.g;
  2768. clear_color.float32[2] = p_color.b;
  2769. clear_color.float32[3] = p_color.a;
  2770. VkImageSubresourceRange range;
  2771. range.aspectMask = src_tex->read_aspect_mask;
  2772. range.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2773. range.layerCount = p_layers;
  2774. range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2775. range.levelCount = p_mipmaps;
  2776. vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
  2777. { // Barrier to post clear accesses (changing back the layout if needed)
  2778. uint32_t barrier_flags = 0;
  2779. uint32_t access_flags = 0;
  2780. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2781. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2782. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2783. }
  2784. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2785. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2786. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2787. }
  2788. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2789. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2790. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2791. }
  2792. if (barrier_flags == 0) {
  2793. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2794. }
  2795. VkImageMemoryBarrier image_memory_barrier;
  2796. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2797. image_memory_barrier.pNext = nullptr;
  2798. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2799. image_memory_barrier.dstAccessMask = access_flags;
  2800. image_memory_barrier.oldLayout = clear_layout;
  2801. image_memory_barrier.newLayout = src_tex->layout;
  2802. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2803. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2804. image_memory_barrier.image = src_tex->image;
  2805. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2806. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2807. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2808. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2809. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2810. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2811. }
  2812. if (src_tex->used_in_frame != frames_drawn) {
  2813. src_tex->used_in_raster = false;
  2814. src_tex->used_in_compute = false;
  2815. src_tex->used_in_frame = frames_drawn;
  2816. }
  2817. src_tex->used_in_transfer = true;
  2818. return OK;
  2819. }
  2820. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2821. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2822. _THREAD_SAFE_METHOD_
  2823. //validate that this image is supported for the intended use
  2824. VkFormatProperties properties;
  2825. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2826. VkFormatFeatureFlags flags;
  2827. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2828. flags = properties.linearTilingFeatures;
  2829. } else {
  2830. flags = properties.optimalTilingFeatures;
  2831. }
  2832. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2833. return false;
  2834. }
  2835. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2836. return false;
  2837. }
  2838. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2839. return false;
  2840. }
  2841. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2842. return false;
  2843. }
  2844. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2845. return false;
  2846. }
  2847. return true;
  2848. }
  2849. /********************/
  2850. /**** ATTACHMENT ****/
  2851. /********************/
  2852. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) {
  2853. // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them
  2854. const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  2855. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  2856. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  2857. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  2858. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
  2859. VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  2860. VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 },
  2861. { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } };
  2862. VkSubpassDependency &dependency_from_external = dependencies[0];
  2863. VkSubpassDependency &dependency_to_external = dependencies[1];
  2864. LocalVector<int32_t> attachment_last_pass;
  2865. attachment_last_pass.resize(p_attachments.size());
  2866. Vector<VkAttachmentDescription> attachments;
  2867. for (int i = 0; i < p_attachments.size(); i++) {
  2868. ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2869. ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2870. ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)),
  2871. VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth, input or stencil) bit set.");
  2872. VkAttachmentDescription description = {};
  2873. description.flags = 0;
  2874. description.format = vulkan_formats[p_attachments[i].format];
  2875. description.samples = rasterization_sample_count[p_attachments[i].samples];
  2876. bool is_sampled = p_attachments[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2877. bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2878. bool is_depth = p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2879. // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
  2880. // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
  2881. // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
  2882. // stage
  2883. switch (is_depth ? p_initial_depth_action : p_initial_action) {
  2884. case INITIAL_ACTION_CLEAR_REGION:
  2885. case INITIAL_ACTION_CLEAR: {
  2886. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2887. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2888. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2889. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2890. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2891. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2892. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2893. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2894. dependency_from_external.srcStageMask |= reading_stages;
  2895. } else {
  2896. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2897. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2898. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2899. dependency_from_external.srcStageMask |= reading_stages;
  2900. }
  2901. } break;
  2902. case INITIAL_ACTION_KEEP: {
  2903. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2904. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2905. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2906. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2907. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2908. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2909. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2910. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2911. dependency_from_external.srcStageMask |= reading_stages;
  2912. } else {
  2913. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2914. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2915. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2916. dependency_from_external.srcStageMask |= reading_stages;
  2917. }
  2918. } break;
  2919. case INITIAL_ACTION_DROP: {
  2920. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2921. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2922. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2923. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2924. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2925. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2926. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2927. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2928. dependency_from_external.srcStageMask |= reading_stages;
  2929. } else {
  2930. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2931. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2932. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2933. dependency_from_external.srcStageMask |= reading_stages;
  2934. }
  2935. } break;
  2936. case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
  2937. case INITIAL_ACTION_CONTINUE: {
  2938. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2939. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2940. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2941. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2942. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2943. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2944. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2945. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2946. } else {
  2947. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2948. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2949. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2950. dependency_from_external.srcStageMask |= reading_stages;
  2951. }
  2952. } break;
  2953. default: {
  2954. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2955. }
  2956. }
  2957. bool used_last = false;
  2958. {
  2959. int last_pass = p_passes.size() - 1;
  2960. if (is_depth) {
  2961. //likely missing depth resolve?
  2962. if (p_passes[last_pass].depth_attachment == i) {
  2963. used_last = true;
  2964. }
  2965. } else {
  2966. if (p_passes[last_pass].resolve_attachments.size()) {
  2967. //if using resolve attachments, check resolve attachments
  2968. for (int j = 0; j < p_passes[last_pass].resolve_attachments.size(); j++) {
  2969. if (p_passes[last_pass].resolve_attachments[j] == i) {
  2970. used_last = true;
  2971. break;
  2972. }
  2973. }
  2974. } else {
  2975. for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
  2976. if (p_passes[last_pass].color_attachments[j] == i) {
  2977. used_last = true;
  2978. break;
  2979. }
  2980. }
  2981. }
  2982. }
  2983. if (!used_last) {
  2984. for (int j = 0; j < p_passes[last_pass].preserve_attachments.size(); j++) {
  2985. if (p_passes[last_pass].preserve_attachments[j] == i) {
  2986. used_last = true;
  2987. break;
  2988. }
  2989. }
  2990. }
  2991. }
  2992. FinalAction final_action = p_final_action;
  2993. FinalAction final_depth_action = p_final_depth_action;
  2994. if (!used_last) {
  2995. if (is_depth) {
  2996. final_depth_action = FINAL_ACTION_DISCARD;
  2997. } else {
  2998. final_action = FINAL_ACTION_DISCARD;
  2999. }
  3000. }
  3001. switch (is_depth ? final_depth_action : final_action) {
  3002. case FINAL_ACTION_READ: {
  3003. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3004. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3005. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3006. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3007. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  3008. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3009. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3010. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3011. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3012. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
  3013. } else {
  3014. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3015. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3016. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3017. // TODO: What does this mean about the next usage (and thus appropriate dependency masks
  3018. }
  3019. } break;
  3020. case FINAL_ACTION_DISCARD: {
  3021. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3022. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3023. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3024. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3025. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3026. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3027. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3028. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3029. } else {
  3030. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3031. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3032. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3033. }
  3034. } break;
  3035. case FINAL_ACTION_CONTINUE: {
  3036. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3037. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3038. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3039. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3040. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3041. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3042. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3043. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3044. } else {
  3045. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3046. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3047. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  3048. }
  3049. } break;
  3050. default: {
  3051. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  3052. }
  3053. }
  3054. attachment_last_pass[i] = -1;
  3055. attachments.push_back(description);
  3056. }
  3057. LocalVector<VkSubpassDescription> subpasses;
  3058. LocalVector<LocalVector<VkAttachmentReference>> color_reference_array;
  3059. LocalVector<LocalVector<VkAttachmentReference>> input_reference_array;
  3060. LocalVector<LocalVector<VkAttachmentReference>> resolve_reference_array;
  3061. LocalVector<LocalVector<uint32_t>> preserve_reference_array;
  3062. LocalVector<VkAttachmentReference> depth_reference_array;
  3063. subpasses.resize(p_passes.size());
  3064. color_reference_array.resize(p_passes.size());
  3065. input_reference_array.resize(p_passes.size());
  3066. resolve_reference_array.resize(p_passes.size());
  3067. preserve_reference_array.resize(p_passes.size());
  3068. depth_reference_array.resize(p_passes.size());
  3069. LocalVector<VkSubpassDependency> subpass_dependencies;
  3070. for (int i = 0; i < p_passes.size(); i++) {
  3071. const FramebufferPass *pass = &p_passes[i];
  3072. LocalVector<VkAttachmentReference> &color_references = color_reference_array[i];
  3073. TextureSamples texture_samples = TEXTURE_SAMPLES_1;
  3074. bool is_multisample_first = true;
  3075. for (int j = 0; j < pass->color_attachments.size(); j++) {
  3076. int32_t attachment = pass->color_attachments[j];
  3077. VkAttachmentReference reference;
  3078. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3079. reference.attachment = VK_ATTACHMENT_UNUSED;
  3080. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3081. } else {
  3082. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
  3083. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
  3084. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3085. if (is_multisample_first) {
  3086. texture_samples = p_attachments[attachment].samples;
  3087. is_multisample_first = false;
  3088. } else {
  3089. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
  3090. }
  3091. reference.attachment = attachment;
  3092. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3093. attachment_last_pass[attachment] = i;
  3094. }
  3095. color_references.push_back(reference);
  3096. }
  3097. LocalVector<VkAttachmentReference> &input_references = input_reference_array[i];
  3098. for (int j = 0; j < pass->input_attachments.size(); j++) {
  3099. int32_t attachment = pass->input_attachments[j];
  3100. VkAttachmentReference reference;
  3101. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3102. reference.attachment = VK_ATTACHMENT_UNUSED;
  3103. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3104. } else {
  3105. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
  3106. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
  3107. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3108. reference.attachment = attachment;
  3109. reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3110. attachment_last_pass[attachment] = i;
  3111. }
  3112. input_references.push_back(reference);
  3113. }
  3114. LocalVector<VkAttachmentReference> &resolve_references = resolve_reference_array[i];
  3115. if (pass->resolve_attachments.size() > 0) {
  3116. ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), VK_NULL_HANDLE, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
  3117. ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, VK_NULL_HANDLE, "Resolve attachments specified, but color attachments are not multisample.");
  3118. }
  3119. for (int j = 0; j < pass->resolve_attachments.size(); j++) {
  3120. int32_t attachment = pass->resolve_attachments[j];
  3121. VkAttachmentReference reference;
  3122. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3123. reference.attachment = VK_ATTACHMENT_UNUSED;
  3124. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3125. } else {
  3126. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
  3127. ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
  3128. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
  3129. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3130. bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
  3131. ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
  3132. reference.attachment = attachment;
  3133. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3134. attachment_last_pass[attachment] = i;
  3135. }
  3136. resolve_references.push_back(reference);
  3137. }
  3138. VkAttachmentReference &depth_stencil_reference = depth_reference_array[i];
  3139. if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
  3140. int32_t attachment = pass->depth_attachment;
  3141. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
  3142. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
  3143. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3144. depth_stencil_reference.attachment = attachment;
  3145. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3146. attachment_last_pass[attachment] = i;
  3147. if (is_multisample_first) {
  3148. texture_samples = p_attachments[attachment].samples;
  3149. is_multisample_first = false;
  3150. } else {
  3151. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth.");
  3152. }
  3153. } else {
  3154. depth_stencil_reference.attachment = VK_ATTACHMENT_UNUSED;
  3155. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3156. }
  3157. LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
  3158. for (int j = 0; j < pass->preserve_attachments.size(); j++) {
  3159. int32_t attachment = pass->preserve_attachments[j];
  3160. ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
  3161. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
  3162. if (attachment_last_pass[attachment] != i) {
  3163. //preserve can still be used to keep depth or color from being discarded after use
  3164. attachment_last_pass[attachment] = i;
  3165. preserve_references.push_back(attachment);
  3166. }
  3167. }
  3168. VkSubpassDescription &subpass = subpasses[i];
  3169. subpass.flags = 0;
  3170. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3171. subpass.inputAttachmentCount = input_references.size();
  3172. if (input_references.size()) {
  3173. subpass.pInputAttachments = input_references.ptr();
  3174. } else {
  3175. subpass.pInputAttachments = nullptr;
  3176. }
  3177. subpass.colorAttachmentCount = color_references.size();
  3178. if (color_references.size()) {
  3179. subpass.pColorAttachments = color_references.ptr();
  3180. } else {
  3181. subpass.pColorAttachments = nullptr;
  3182. }
  3183. if (depth_stencil_reference.attachment != VK_ATTACHMENT_UNUSED) {
  3184. subpass.pDepthStencilAttachment = &depth_stencil_reference;
  3185. } else {
  3186. subpass.pDepthStencilAttachment = nullptr;
  3187. }
  3188. if (resolve_references.size()) {
  3189. subpass.pResolveAttachments = resolve_references.ptr();
  3190. } else {
  3191. subpass.pResolveAttachments = nullptr;
  3192. }
  3193. subpass.preserveAttachmentCount = preserve_references.size();
  3194. if (preserve_references.size()) {
  3195. subpass.pPreserveAttachments = preserve_references.ptr();
  3196. } else {
  3197. subpass.pPreserveAttachments = nullptr;
  3198. }
  3199. if (r_samples) {
  3200. r_samples->push_back(texture_samples);
  3201. }
  3202. if (i > 0) {
  3203. VkSubpassDependency dependency;
  3204. dependency.srcSubpass = i - 1;
  3205. dependency.dstSubpass = i;
  3206. dependency.srcStageMask = 0;
  3207. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  3208. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  3209. dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  3210. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  3211. dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
  3212. subpass_dependencies.push_back(dependency);
  3213. }
  3214. /*
  3215. // NOTE: Big Mallet Approach -- any layout transition causes a full barrier
  3216. if (reference.layout != description.initialLayout) {
  3217. // NOTE: this should be smarter based on the texture's knowledge of its previous role
  3218. dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3219. dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3220. }
  3221. if (reference.layout != description.finalLayout) {
  3222. // NOTE: this should be smarter based on the texture's knowledge of its subsequent role
  3223. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3224. dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3225. }
  3226. */
  3227. }
  3228. VkRenderPassCreateInfo render_pass_create_info;
  3229. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  3230. render_pass_create_info.pNext = nullptr;
  3231. render_pass_create_info.flags = 0;
  3232. render_pass_create_info.attachmentCount = attachments.size();
  3233. render_pass_create_info.pAttachments = attachments.ptr();
  3234. render_pass_create_info.subpassCount = subpasses.size();
  3235. render_pass_create_info.pSubpasses = subpasses.ptr();
  3236. // Commenting this because it seems it just avoids raster and compute to work at the same time.
  3237. // Other barriers seem to be protecting the render pass fine.
  3238. // render_pass_create_info.dependencyCount = 2;
  3239. // render_pass_create_info.pDependencies = dependencies;
  3240. render_pass_create_info.dependencyCount = subpass_dependencies.size();
  3241. if (subpass_dependencies.size()) {
  3242. render_pass_create_info.pDependencies = subpass_dependencies.ptr();
  3243. } else {
  3244. render_pass_create_info.pDependencies = nullptr;
  3245. }
  3246. // These are only used if we use multiview but we need to define them in scope.
  3247. const uint32_t view_mask = (1 << p_view_count) - 1;
  3248. const uint32_t correlation_mask = (1 << p_view_count) - 1;
  3249. Vector<uint32_t> view_masks;
  3250. VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
  3251. if (p_view_count > 1) {
  3252. const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
  3253. // For now this only works with multiview!
  3254. ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
  3255. // Make sure we limit this to the number of views we support.
  3256. ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
  3257. // Set view masks for each subpass
  3258. for (uint32_t i = 0; i < subpasses.size(); i++) {
  3259. view_masks.push_back(view_mask);
  3260. };
  3261. render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
  3262. render_pass_multiview_create_info.pNext = nullptr;
  3263. render_pass_multiview_create_info.subpassCount = subpasses.size();
  3264. render_pass_multiview_create_info.pViewMasks = view_masks.ptr();
  3265. render_pass_multiview_create_info.dependencyCount = 0;
  3266. render_pass_multiview_create_info.pViewOffsets = nullptr;
  3267. render_pass_multiview_create_info.correlationMaskCount = 1;
  3268. render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask;
  3269. render_pass_create_info.pNext = &render_pass_multiview_create_info;
  3270. }
  3271. VkRenderPass render_pass;
  3272. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  3273. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass failed with error " + itos(res) + ".");
  3274. return render_pass;
  3275. }
  3276. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
  3277. FramebufferPass pass;
  3278. for (int i = 0; i < p_format.size(); i++) {
  3279. if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3280. pass.depth_attachment = i;
  3281. } else {
  3282. pass.color_attachments.push_back(i);
  3283. }
  3284. }
  3285. Vector<FramebufferPass> passes;
  3286. passes.push_back(pass);
  3287. return framebuffer_format_create_multipass(p_format, passes, p_view_count);
  3288. }
  3289. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
  3290. _THREAD_SAFE_METHOD_
  3291. FramebufferFormatKey key;
  3292. key.attachments = p_attachments;
  3293. key.passes = p_passes;
  3294. key.view_count = p_view_count;
  3295. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3296. if (E) {
  3297. //exists, return
  3298. return E->get();
  3299. }
  3300. Vector<TextureSamples> samples;
  3301. VkRenderPass render_pass = _render_pass_create(p_attachments, p_passes, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, p_view_count, &samples); //actions don't matter for this use case
  3302. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  3303. return INVALID_ID;
  3304. }
  3305. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3306. E = framebuffer_format_cache.insert(key, id);
  3307. FramebufferFormat fb_format;
  3308. fb_format.E = E;
  3309. fb_format.render_pass = render_pass;
  3310. fb_format.pass_samples = samples;
  3311. fb_format.view_count = p_view_count;
  3312. framebuffer_formats[id] = fb_format;
  3313. return id;
  3314. }
  3315. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) {
  3316. FramebufferFormatKey key;
  3317. key.passes.push_back(FramebufferPass());
  3318. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3319. if (E) {
  3320. //exists, return
  3321. return E->get();
  3322. }
  3323. VkSubpassDescription subpass;
  3324. subpass.flags = 0;
  3325. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3326. subpass.inputAttachmentCount = 0; //unsupported for now
  3327. subpass.pInputAttachments = nullptr;
  3328. subpass.colorAttachmentCount = 0;
  3329. subpass.pColorAttachments = nullptr;
  3330. subpass.pDepthStencilAttachment = nullptr;
  3331. subpass.pResolveAttachments = nullptr;
  3332. subpass.preserveAttachmentCount = 0;
  3333. subpass.pPreserveAttachments = nullptr;
  3334. VkRenderPassCreateInfo render_pass_create_info;
  3335. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  3336. render_pass_create_info.pNext = nullptr;
  3337. render_pass_create_info.flags = 0;
  3338. render_pass_create_info.attachmentCount = 0;
  3339. render_pass_create_info.pAttachments = nullptr;
  3340. render_pass_create_info.subpassCount = 1;
  3341. render_pass_create_info.pSubpasses = &subpass;
  3342. render_pass_create_info.dependencyCount = 0;
  3343. render_pass_create_info.pDependencies = nullptr;
  3344. VkRenderPass render_pass;
  3345. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  3346. ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
  3347. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  3348. return INVALID_ID;
  3349. }
  3350. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3351. E = framebuffer_format_cache.insert(key, id);
  3352. FramebufferFormat fb_format;
  3353. fb_format.E = E;
  3354. fb_format.render_pass = render_pass;
  3355. fb_format.pass_samples.push_back(p_samples);
  3356. framebuffer_formats[id] = fb_format;
  3357. return id;
  3358. }
  3359. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
  3360. Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
  3361. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  3362. ERR_FAIL_COND_V(p_pass >= uint32_t(E->get().pass_samples.size()), TEXTURE_SAMPLES_1);
  3363. return E->get().pass_samples[p_pass];
  3364. }
  3365. /***********************/
  3366. /**** RENDER TARGET ****/
  3367. /***********************/
  3368. RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
  3369. _THREAD_SAFE_METHOD_
  3370. Framebuffer framebuffer;
  3371. framebuffer.format_id = framebuffer_format_create_empty(p_samples);
  3372. ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
  3373. framebuffer.size = p_size;
  3374. framebuffer.view_count = 1;
  3375. return framebuffer_owner.make_rid(framebuffer);
  3376. }
  3377. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3378. _THREAD_SAFE_METHOD_
  3379. FramebufferPass pass;
  3380. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3381. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  3382. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  3383. ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3384. if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3385. pass.depth_attachment = i;
  3386. } else {
  3387. pass.color_attachments.push_back(i);
  3388. }
  3389. }
  3390. Vector<FramebufferPass> passes;
  3391. passes.push_back(pass);
  3392. return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
  3393. }
  3394. RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3395. _THREAD_SAFE_METHOD_
  3396. Vector<AttachmentFormat> attachments;
  3397. Size2i size;
  3398. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3399. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  3400. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  3401. ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3402. if (i == 0) {
  3403. size.width = texture->width;
  3404. size.height = texture->height;
  3405. } else {
  3406. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  3407. "All textures in a framebuffer should be the same size.");
  3408. }
  3409. AttachmentFormat af;
  3410. af.format = texture->format;
  3411. af.samples = texture->samples;
  3412. af.usage_flags = texture->usage_flags;
  3413. attachments.push_back(af);
  3414. }
  3415. FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
  3416. if (format_id == INVALID_ID) {
  3417. return RID();
  3418. }
  3419. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  3420. "The format used to check this framebuffer differs from the intended framebuffer format.");
  3421. Framebuffer framebuffer;
  3422. framebuffer.format_id = format_id;
  3423. framebuffer.texture_ids = p_texture_attachments;
  3424. framebuffer.size = size;
  3425. framebuffer.view_count = p_view_count;
  3426. RID id = framebuffer_owner.make_rid(framebuffer);
  3427. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3428. _add_dependency(id, p_texture_attachments[i]);
  3429. }
  3430. return id;
  3431. }
  3432. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  3433. _THREAD_SAFE_METHOD_
  3434. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  3435. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  3436. return framebuffer->format_id;
  3437. }
  3438. /*****************/
  3439. /**** SAMPLER ****/
  3440. /*****************/
  3441. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  3442. _THREAD_SAFE_METHOD_
  3443. VkSamplerCreateInfo sampler_create_info;
  3444. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  3445. sampler_create_info.pNext = nullptr;
  3446. sampler_create_info.flags = 0;
  3447. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3448. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3449. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  3450. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  3451. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  3452. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  3453. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  3454. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  3455. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  3456. sampler_create_info.mipLodBias = p_state.lod_bias;
  3457. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  3458. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  3459. sampler_create_info.compareEnable = p_state.enable_compare;
  3460. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  3461. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  3462. sampler_create_info.minLod = p_state.min_lod;
  3463. sampler_create_info.maxLod = p_state.max_lod;
  3464. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  3465. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  3466. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  3467. VkSampler sampler;
  3468. VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
  3469. ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
  3470. return sampler_owner.make_rid(sampler);
  3471. }
  3472. /**********************/
  3473. /**** VERTEX ARRAY ****/
  3474. /**********************/
  3475. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
  3476. _THREAD_SAFE_METHOD_
  3477. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3478. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3479. "Creating buffers with data is forbidden during creation of a draw list");
  3480. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3481. "Creating buffers with data is forbidden during creation of a draw list");
  3482. uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
  3483. if (p_use_as_storage) {
  3484. usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3485. }
  3486. Buffer buffer;
  3487. _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_GPU_ONLY);
  3488. if (p_data.size()) {
  3489. uint64_t data_size = p_data.size();
  3490. const uint8_t *r = p_data.ptr();
  3491. _buffer_update(&buffer, 0, r, data_size);
  3492. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  3493. }
  3494. return vertex_buffer_owner.make_rid(buffer);
  3495. }
  3496. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  3497. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
  3498. _THREAD_SAFE_METHOD_
  3499. VertexDescriptionKey key;
  3500. key.vertex_formats = p_vertex_formats;
  3501. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  3502. if (idptr) {
  3503. return *idptr;
  3504. }
  3505. //does not exist, create one and cache it
  3506. VertexDescriptionCache vdcache;
  3507. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  3508. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  3509. Set<int> used_locations;
  3510. for (int i = 0; i < p_vertex_formats.size(); i++) {
  3511. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  3512. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  3513. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  3514. "Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
  3515. vdcache.bindings[i].binding = i;
  3516. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  3517. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  3518. vdcache.attributes[i].binding = i;
  3519. vdcache.attributes[i].location = p_vertex_formats[i].location;
  3520. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  3521. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  3522. used_locations.insert(p_vertex_formats[i].location);
  3523. }
  3524. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3525. vdcache.create_info.pNext = nullptr;
  3526. vdcache.create_info.flags = 0;
  3527. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  3528. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  3529. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  3530. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  3531. vdcache.vertex_formats = p_vertex_formats;
  3532. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  3533. vertex_format_cache[key] = id;
  3534. vertex_formats[id] = vdcache;
  3535. return id;
  3536. }
  3537. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  3538. _THREAD_SAFE_METHOD_
  3539. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3540. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3541. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  3542. for (int i = 0; i < p_src_buffers.size(); i++) {
  3543. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  3544. }
  3545. VertexArray vertex_array;
  3546. vertex_array.vertex_count = p_vertex_count;
  3547. vertex_array.description = p_vertex_format;
  3548. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  3549. for (int i = 0; i < p_src_buffers.size(); i++) {
  3550. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  3551. //validate with buffer
  3552. {
  3553. const VertexAttribute &atf = vd.vertex_formats[i];
  3554. uint32_t element_size = get_format_vertex_size(atf.format);
  3555. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  3556. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  3557. //validate size for regular drawing
  3558. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  3559. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  3560. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  3561. } else {
  3562. //validate size for instances drawing
  3563. uint64_t available = buffer->size - atf.offset;
  3564. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  3565. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  3566. uint32_t instances_allowed = available / atf.stride;
  3567. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  3568. }
  3569. }
  3570. vertex_array.buffers.push_back(buffer->buffer);
  3571. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  3572. }
  3573. RID id = vertex_array_owner.make_rid(vertex_array);
  3574. for (int i = 0; i < p_src_buffers.size(); i++) {
  3575. _add_dependency(id, p_src_buffers[i]);
  3576. }
  3577. return id;
  3578. }
  3579. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
  3580. _THREAD_SAFE_METHOD_
  3581. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3582. "Creating buffers with data is forbidden during creation of a draw list");
  3583. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3584. "Creating buffers with data is forbidden during creation of a draw list");
  3585. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3586. IndexBuffer index_buffer;
  3587. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  3588. index_buffer.supports_restart_indices = p_use_restart_indices;
  3589. index_buffer.index_count = p_index_count;
  3590. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  3591. #ifdef DEBUG_ENABLED
  3592. if (p_data.size()) {
  3593. index_buffer.max_index = 0;
  3594. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  3595. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  3596. const uint8_t *r = p_data.ptr();
  3597. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  3598. const uint16_t *index16 = (const uint16_t *)r;
  3599. for (uint32_t i = 0; i < p_index_count; i++) {
  3600. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  3601. continue; //restart index, ignore
  3602. }
  3603. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  3604. }
  3605. } else {
  3606. const uint32_t *index32 = (const uint32_t *)r;
  3607. for (uint32_t i = 0; i < p_index_count; i++) {
  3608. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  3609. continue; //restart index, ignore
  3610. }
  3611. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  3612. }
  3613. }
  3614. } else {
  3615. index_buffer.max_index = 0xFFFFFFFF;
  3616. }
  3617. #else
  3618. index_buffer.max_index = 0xFFFFFFFF;
  3619. #endif
  3620. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3621. if (p_data.size()) {
  3622. uint64_t data_size = p_data.size();
  3623. const uint8_t *r = p_data.ptr();
  3624. _buffer_update(&index_buffer, 0, r, data_size);
  3625. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  3626. }
  3627. return index_buffer_owner.make_rid(index_buffer);
  3628. }
  3629. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  3630. _THREAD_SAFE_METHOD_
  3631. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  3632. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  3633. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3634. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  3635. IndexArray index_array;
  3636. index_array.max_index = index_buffer->max_index;
  3637. index_array.buffer = index_buffer->buffer;
  3638. index_array.offset = p_index_offset;
  3639. index_array.indices = p_index_count;
  3640. index_array.index_type = index_buffer->index_type;
  3641. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  3642. RID id = index_array_owner.make_rid(index_array);
  3643. _add_dependency(id, p_index_buffer);
  3644. return id;
  3645. }
  3646. /****************/
  3647. /**** SHADER ****/
  3648. /****************/
  3649. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  3650. "Vertex",
  3651. "Fragment",
  3652. "TesselationControl",
  3653. "TesselationEvaluation",
  3654. "Compute"
  3655. };
  3656. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  3657. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  3658. };
  3659. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  3660. VK_SHADER_STAGE_VERTEX_BIT,
  3661. VK_SHADER_STAGE_FRAGMENT_BIT,
  3662. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3663. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3664. VK_SHADER_STAGE_COMPUTE_BIT,
  3665. };
  3666. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  3667. String ret;
  3668. const Shader *shader = shader_owner.getornull(p_shader);
  3669. ERR_FAIL_COND_V(!shader, String());
  3670. for (int i = 0; i < shader->sets.size(); i++) {
  3671. if (p_set >= 0 && i != p_set) {
  3672. continue;
  3673. }
  3674. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  3675. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  3676. if (ret != String()) {
  3677. ret += "\n";
  3678. }
  3679. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
  3680. }
  3681. }
  3682. return ret;
  3683. }
  3684. #if 0
  3685. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  3686. VkDescriptorSetLayoutBinding layout_binding;
  3687. UniformInfo info;
  3688. switch (reflection.getType()->getBasicType()) {
  3689. case glslang::EbtSampler: {
  3690. //print_line("DEBUG: IsSampler");
  3691. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  3692. //texture buffers
  3693. if (reflection.getType()->getSampler().isCombined()) {
  3694. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3695. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  3696. //print_line("DEBUG: SAMPLER: texel combined");
  3697. } else if (reflection.getType()->getSampler().isTexture()) {
  3698. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3699. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3700. //print_line("DEBUG: SAMPLER: texel alone");
  3701. } else if (reflection.getType()->getSampler().isImage()) {
  3702. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3703. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3704. //print_line("DEBUG: SAMPLER: texel buffer");
  3705. } else {
  3706. if (r_error) {
  3707. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
  3708. }
  3709. return false;
  3710. }
  3711. } else if (reflection.getType()->getSampler().isCombined()) {
  3712. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3713. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3714. //print_line("DEBUG: SAMPLER: combined");
  3715. } else if (reflection.getType()->getSampler().isPureSampler()) {
  3716. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3717. info.type = UNIFORM_TYPE_SAMPLER;
  3718. //print_line("DEBUG: SAMPLER: sampler");
  3719. } else if (reflection.getType()->getSampler().isTexture()) {
  3720. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3721. info.type = UNIFORM_TYPE_TEXTURE;
  3722. //print_line("DEBUG: SAMPLER: image");
  3723. } else if (reflection.getType()->getSampler().isImage()) {
  3724. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3725. info.type = UNIFORM_TYPE_IMAGE;
  3726. //print_line("DEBUG: SAMPLER: storage image");
  3727. } else {
  3728. //print_line("DEBUG: sampler unknown");
  3729. if (r_error) {
  3730. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
  3731. }
  3732. return false;
  3733. }
  3734. if (reflection.getType()->isArray()) {
  3735. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3736. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3737. } else {
  3738. layout_binding.descriptorCount = 1;
  3739. }
  3740. info.length = layout_binding.descriptorCount;
  3741. } break;
  3742. /*case glslang::EbtStruct: {
  3743. print_line("DEBUG: Struct");
  3744. } break;*/
  3745. case glslang::EbtBlock: {
  3746. //print_line("DEBUG: Block");
  3747. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  3748. if (reflection.getType()->getQualifier().layoutPushConstant) {
  3749. uint32_t len = reflection.size;
  3750. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  3751. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
  3752. return false;
  3753. }
  3754. push_constant.push_constant_size = len;
  3755. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  3756. return true;
  3757. }
  3758. //print_line("DEBUG: Uniform buffer");
  3759. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3760. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3761. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  3762. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3763. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3764. //print_line("DEBUG: Storage buffer");
  3765. } else {
  3766. if (r_error) {
  3767. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  3768. }
  3769. return false;
  3770. }
  3771. if (reflection.getType()->isArray()) {
  3772. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3773. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3774. } else {
  3775. layout_binding.descriptorCount = 1;
  3776. }
  3777. info.length = reflection.size;
  3778. } break;
  3779. /*case glslang::EbtReference: {
  3780. } break;*/
  3781. /*case glslang::EbtAtomicUint: {
  3782. } break;*/
  3783. default: {
  3784. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  3785. //member of uniform block?
  3786. return true;
  3787. }
  3788. if (r_error) {
  3789. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
  3790. }
  3791. return false;
  3792. }
  3793. }
  3794. if (!reflection.getType()->getQualifier().hasBinding()) {
  3795. if (r_error) {
  3796. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
  3797. }
  3798. return false;
  3799. }
  3800. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  3801. if (set >= MAX_UNIFORM_SETS) {
  3802. if (r_error) {
  3803. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  3804. }
  3805. return false;
  3806. }
  3807. if (set >= limits.maxBoundDescriptorSets) {
  3808. if (r_error) {
  3809. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  3810. }
  3811. return false;
  3812. }
  3813. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  3814. if (set < (uint32_t)bindings.size()) {
  3815. //check if this already exists
  3816. for (int i = 0; i < bindings[set].size(); i++) {
  3817. if (bindings[set][i].binding == binding) {
  3818. //already exists, verify that it's the same type
  3819. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  3820. if (r_error) {
  3821. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  3822. }
  3823. return false;
  3824. }
  3825. //also, verify that it's the same size
  3826. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  3827. if (r_error) {
  3828. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  3829. }
  3830. return false;
  3831. }
  3832. //just append stage mask and return
  3833. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  3834. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  3835. return true;
  3836. }
  3837. }
  3838. }
  3839. layout_binding.binding = binding;
  3840. layout_binding.stageFlags = shader_stage_masks[p_stage];
  3841. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  3842. info.stages = 1 << p_stage;
  3843. info.binding = binding;
  3844. if (set >= (uint32_t)bindings.size()) {
  3845. bindings.resize(set + 1);
  3846. uniform_infos.resize(set + 1);
  3847. }
  3848. #if 0
  3849. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  3850. #endif
  3851. bindings.write[set].push_back(layout_binding);
  3852. uniform_infos.write[set].push_back(info);
  3853. return true;
  3854. }
  3855. #endif
  3856. //version 1: initial
  3857. //version 2: Added shader name
  3858. #define SHADER_BINARY_VERSION 2
  3859. String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
  3860. return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
  3861. }
  3862. struct RenderingDeviceVulkanShaderBinaryDataBinding {
  3863. uint32_t type;
  3864. uint32_t binding;
  3865. uint32_t stages;
  3866. uint32_t length; //size of arrays (in total elements), or ubos (in bytes * total elements)
  3867. };
  3868. struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
  3869. uint32_t type;
  3870. uint32_t constant_id;
  3871. union {
  3872. uint32_t int_value;
  3873. float float_value;
  3874. bool bool_value;
  3875. };
  3876. uint32_t stage_flags;
  3877. };
  3878. struct RenderingDeviceVulkanShaderBinaryData {
  3879. uint32_t vertex_input_mask;
  3880. uint32_t fragment_outputs;
  3881. uint32_t specialization_constant_count;
  3882. uint32_t is_compute;
  3883. uint32_t compute_local_size[3];
  3884. uint32_t set_count;
  3885. uint32_t push_constant_size;
  3886. uint32_t push_constants_vk_stage;
  3887. uint32_t stage_count;
  3888. uint32_t shader_name_len;
  3889. };
  3890. Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
  3891. RenderingDeviceVulkanShaderBinaryData binary_data;
  3892. binary_data.vertex_input_mask = 0;
  3893. binary_data.fragment_outputs = 0;
  3894. binary_data.specialization_constant_count = 0;
  3895. binary_data.is_compute = 0;
  3896. binary_data.compute_local_size[0] = 0;
  3897. binary_data.compute_local_size[1] = 0;
  3898. binary_data.compute_local_size[2] = 0;
  3899. binary_data.set_count = 0;
  3900. binary_data.push_constant_size = 0;
  3901. binary_data.push_constants_vk_stage = 0;
  3902. Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; //set bindings
  3903. Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants;
  3904. uint32_t stages_processed = 0;
  3905. for (int i = 0; i < p_spirv.size(); i++) {
  3906. if (p_spirv[i].shader_stage == SHADER_STAGE_COMPUTE) {
  3907. binary_data.is_compute = true;
  3908. ERR_FAIL_COND_V_MSG(p_spirv.size() != 1, Vector<uint8_t>(),
  3909. "Compute shaders can only receive one stage, dedicated to compute.");
  3910. }
  3911. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_spirv[i].shader_stage), Vector<uint8_t>(),
  3912. "Stage " + String(shader_stage_names[p_spirv[i].shader_stage]) + " submitted more than once.");
  3913. {
  3914. SpvReflectShaderModule module;
  3915. const uint8_t *spirv = p_spirv[i].spir_v.ptr();
  3916. SpvReflectResult result = spvReflectCreateShaderModule(p_spirv[i].spir_v.size(), spirv, &module);
  3917. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  3918. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed parsing shader.");
  3919. if (binary_data.is_compute) {
  3920. binary_data.compute_local_size[0] = module.entry_points->local_size.x;
  3921. binary_data.compute_local_size[1] = module.entry_points->local_size.y;
  3922. binary_data.compute_local_size[2] = module.entry_points->local_size.z;
  3923. }
  3924. uint32_t binding_count = 0;
  3925. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
  3926. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  3927. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  3928. uint32_t stage = p_spirv[i].shader_stage;
  3929. if (binding_count > 0) {
  3930. //Parse bindings
  3931. Vector<SpvReflectDescriptorBinding *> bindings;
  3932. bindings.resize(binding_count);
  3933. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  3934. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  3935. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
  3936. for (uint32_t j = 0; j < binding_count; j++) {
  3937. const SpvReflectDescriptorBinding &binding = *bindings[j];
  3938. RenderingDeviceVulkanShaderBinaryDataBinding info;
  3939. bool need_array_dimensions = false;
  3940. bool need_block_size = false;
  3941. switch (binding.descriptor_type) {
  3942. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  3943. info.type = UNIFORM_TYPE_SAMPLER;
  3944. need_array_dimensions = true;
  3945. } break;
  3946. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  3947. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3948. need_array_dimensions = true;
  3949. } break;
  3950. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  3951. info.type = UNIFORM_TYPE_TEXTURE;
  3952. need_array_dimensions = true;
  3953. } break;
  3954. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  3955. info.type = UNIFORM_TYPE_IMAGE;
  3956. need_array_dimensions = true;
  3957. } break;
  3958. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  3959. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3960. need_array_dimensions = true;
  3961. } break;
  3962. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  3963. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3964. need_array_dimensions = true;
  3965. } break;
  3966. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  3967. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3968. need_block_size = true;
  3969. } break;
  3970. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  3971. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3972. need_block_size = true;
  3973. } break;
  3974. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  3975. ERR_PRINT("Dynamic uniform buffer not supported.");
  3976. continue;
  3977. } break;
  3978. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  3979. ERR_PRINT("Dynamic storage buffer not supported.");
  3980. continue;
  3981. } break;
  3982. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  3983. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  3984. need_array_dimensions = true;
  3985. } break;
  3986. case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
  3987. ERR_PRINT("Acceleration structure not supported.");
  3988. continue;
  3989. } break;
  3990. }
  3991. if (need_array_dimensions) {
  3992. if (binding.array.dims_count == 0) {
  3993. info.length = 1;
  3994. } else {
  3995. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  3996. if (k == 0) {
  3997. info.length = binding.array.dims[0];
  3998. } else {
  3999. info.length *= binding.array.dims[k];
  4000. }
  4001. }
  4002. }
  4003. } else if (need_block_size) {
  4004. info.length = binding.block.size;
  4005. } else {
  4006. info.length = 0;
  4007. }
  4008. info.binding = binding.binding;
  4009. uint32_t set = binding.set;
  4010. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, Vector<uint8_t>(),
  4011. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  4012. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, Vector<uint8_t>(),
  4013. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  4014. if (set < (uint32_t)uniform_info.size()) {
  4015. //check if this already exists
  4016. bool exists = false;
  4017. for (int k = 0; k < uniform_info[set].size(); k++) {
  4018. if (uniform_info[set][k].binding == (uint32_t)info.binding) {
  4019. //already exists, verify that it's the same type
  4020. ERR_FAIL_COND_V_MSG(uniform_info[set][k].type != info.type, Vector<uint8_t>(),
  4021. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  4022. //also, verify that it's the same size
  4023. ERR_FAIL_COND_V_MSG(uniform_info[set][k].length != info.length, Vector<uint8_t>(),
  4024. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  4025. //just append stage mask and return
  4026. uniform_info.write[set].write[k].stages |= 1 << stage;
  4027. exists = true;
  4028. }
  4029. }
  4030. if (exists) {
  4031. continue; //merged
  4032. }
  4033. }
  4034. info.stages = 1 << stage;
  4035. if (set >= (uint32_t)uniform_info.size()) {
  4036. uniform_info.resize(set + 1);
  4037. }
  4038. uniform_info.write[set].push_back(info);
  4039. }
  4040. }
  4041. {
  4042. //specialization constants
  4043. uint32_t sc_count = 0;
  4044. result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
  4045. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4046. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants.");
  4047. if (sc_count) {
  4048. Vector<SpvReflectSpecializationConstant *> spec_constants;
  4049. spec_constants.resize(sc_count);
  4050. result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
  4051. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4052. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants.");
  4053. for (uint32_t j = 0; j < sc_count; j++) {
  4054. int32_t existing = -1;
  4055. RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
  4056. sconst.constant_id = spec_constants[j]->constant_id;
  4057. switch (spec_constants[j]->constant_type) {
  4058. case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
  4059. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
  4060. sconst.bool_value = spec_constants[j]->default_value.int_bool_value != 0;
  4061. } break;
  4062. case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
  4063. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
  4064. sconst.int_value = spec_constants[j]->default_value.int_bool_value;
  4065. } break;
  4066. case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
  4067. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
  4068. sconst.float_value = spec_constants[j]->default_value.float_value;
  4069. } break;
  4070. }
  4071. sconst.stage_flags = 1 << p_spirv[i].shader_stage;
  4072. for (int k = 0; k < specialization_constants.size(); k++) {
  4073. if (specialization_constants[k].constant_id == sconst.constant_id) {
  4074. ERR_FAIL_COND_V_MSG(specialization_constants[k].type != sconst.type, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ.");
  4075. ERR_FAIL_COND_V_MSG(specialization_constants[k].int_value != sconst.int_value, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ.");
  4076. existing = k;
  4077. break;
  4078. }
  4079. }
  4080. if (existing > 0) {
  4081. specialization_constants.write[existing].stage_flags |= sconst.stage_flags;
  4082. } else {
  4083. specialization_constants.push_back(sconst);
  4084. }
  4085. }
  4086. }
  4087. }
  4088. if (stage == SHADER_STAGE_VERTEX) {
  4089. uint32_t iv_count = 0;
  4090. result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
  4091. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4092. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating input variables.");
  4093. if (iv_count) {
  4094. Vector<SpvReflectInterfaceVariable *> input_vars;
  4095. input_vars.resize(iv_count);
  4096. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  4097. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4098. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining input variables.");
  4099. for (uint32_t j = 0; j < iv_count; j++) {
  4100. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  4101. binary_data.vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  4102. }
  4103. }
  4104. }
  4105. }
  4106. if (stage == SHADER_STAGE_FRAGMENT) {
  4107. uint32_t ov_count = 0;
  4108. result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
  4109. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4110. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating output variables.");
  4111. if (ov_count) {
  4112. Vector<SpvReflectInterfaceVariable *> output_vars;
  4113. output_vars.resize(ov_count);
  4114. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  4115. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4116. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining output variables.");
  4117. for (uint32_t j = 0; j < ov_count; j++) {
  4118. const SpvReflectInterfaceVariable *refvar = output_vars[j];
  4119. if (refvar != nullptr && refvar->built_in != SpvBuiltInFragDepth) {
  4120. binary_data.fragment_outputs |= 1 << refvar->location;
  4121. }
  4122. }
  4123. }
  4124. }
  4125. uint32_t pc_count = 0;
  4126. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
  4127. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4128. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating push constants.");
  4129. if (pc_count) {
  4130. ERR_FAIL_COND_V_MSG(pc_count > 1, Vector<uint8_t>(),
  4131. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  4132. Vector<SpvReflectBlockVariable *> pconstants;
  4133. pconstants.resize(pc_count);
  4134. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  4135. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4136. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining push constants.");
  4137. #if 0
  4138. if (pconstants[0] == nullptr) {
  4139. FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  4140. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  4141. memdelete(f);
  4142. }
  4143. #endif
  4144. ERR_FAIL_COND_V_MSG(binary_data.push_constant_size && binary_data.push_constant_size != pconstants[0]->size, Vector<uint8_t>(),
  4145. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  4146. binary_data.push_constant_size = pconstants[0]->size;
  4147. binary_data.push_constants_vk_stage |= shader_stage_masks[stage];
  4148. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  4149. }
  4150. // Destroy the reflection data when no longer required.
  4151. spvReflectDestroyShaderModule(&module);
  4152. }
  4153. stages_processed |= (1 << p_spirv[i].shader_stage);
  4154. }
  4155. Vector<Vector<uint8_t>> compressed_stages;
  4156. Vector<uint32_t> smolv_size;
  4157. Vector<uint32_t> zstd_size; //if 0, stdno t used
  4158. uint32_t stages_binary_size = 0;
  4159. bool strip_debug = false;
  4160. for (int i = 0; i < p_spirv.size(); i++) {
  4161. smolv::ByteArray smolv;
  4162. if (!smolv::Encode(p_spirv[i].spir_v.ptr(), p_spirv[i].spir_v.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
  4163. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(shader_stage_names[p_spirv[i].shader_stage]));
  4164. } else {
  4165. smolv_size.push_back(smolv.size());
  4166. { //zstd
  4167. Vector<uint8_t> zstd;
  4168. zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
  4169. int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
  4170. if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
  4171. zstd_size.push_back(dst_size);
  4172. zstd.resize(dst_size);
  4173. compressed_stages.push_back(zstd);
  4174. } else {
  4175. Vector<uint8_t> smv;
  4176. smv.resize(smolv.size());
  4177. memcpy(smv.ptrw(), &smolv[0], smolv.size());
  4178. zstd_size.push_back(0); //not using zstd
  4179. compressed_stages.push_back(smv);
  4180. }
  4181. }
  4182. }
  4183. uint32_t s = compressed_stages[i].size();
  4184. if (s % 4 != 0) {
  4185. s += 4 - (s % 4);
  4186. }
  4187. stages_binary_size += s;
  4188. }
  4189. binary_data.specialization_constant_count = specialization_constants.size();
  4190. binary_data.set_count = uniform_info.size();
  4191. binary_data.stage_count = p_spirv.size();
  4192. CharString shader_name_utf = p_shader_name.utf8();
  4193. binary_data.shader_name_len = shader_name_utf.length();
  4194. uint32_t total_size = sizeof(uint32_t) * 3; //header + version + main datasize;
  4195. total_size += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4196. total_size += binary_data.shader_name_len;
  4197. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4198. total_size += 4 - (binary_data.shader_name_len % 4);
  4199. }
  4200. for (int i = 0; i < uniform_info.size(); i++) {
  4201. total_size += sizeof(uint32_t);
  4202. total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4203. }
  4204. total_size += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4205. total_size += compressed_stages.size() * sizeof(uint32_t) * 3; //sizes
  4206. total_size += stages_binary_size;
  4207. Vector<uint8_t> ret;
  4208. ret.resize(total_size);
  4209. uint32_t offset = 0;
  4210. {
  4211. uint8_t *binptr = ret.ptrw();
  4212. binptr[0] = 'G';
  4213. binptr[1] = 'V';
  4214. binptr[2] = 'B';
  4215. binptr[3] = 'D'; //godot vulkan binary data
  4216. offset += 4;
  4217. encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
  4218. offset += sizeof(uint32_t);
  4219. encode_uint32(sizeof(RenderingDeviceVulkanShaderBinaryData), binptr + offset);
  4220. offset += sizeof(uint32_t);
  4221. memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
  4222. offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4223. memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
  4224. offset += binary_data.shader_name_len;
  4225. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4226. offset += 4 - (binary_data.shader_name_len % 4);
  4227. }
  4228. for (int i = 0; i < uniform_info.size(); i++) {
  4229. int count = uniform_info[i].size();
  4230. encode_uint32(count, binptr + offset);
  4231. offset += sizeof(uint32_t);
  4232. if (count > 0) {
  4233. memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count);
  4234. offset += sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count;
  4235. }
  4236. }
  4237. if (specialization_constants.size()) {
  4238. memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size());
  4239. offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4240. }
  4241. for (int i = 0; i < compressed_stages.size(); i++) {
  4242. encode_uint32(p_spirv[i].shader_stage, binptr + offset);
  4243. offset += sizeof(uint32_t);
  4244. encode_uint32(smolv_size[i], binptr + offset);
  4245. offset += sizeof(uint32_t);
  4246. encode_uint32(zstd_size[i], binptr + offset);
  4247. offset += sizeof(uint32_t);
  4248. memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
  4249. uint32_t s = compressed_stages[i].size();
  4250. if (s % 4 != 0) {
  4251. s += 4 - (s % 4);
  4252. }
  4253. offset += s;
  4254. }
  4255. ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
  4256. }
  4257. return ret;
  4258. }
  4259. RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) {
  4260. const uint8_t *binptr = p_shader_binary.ptr();
  4261. uint32_t binsize = p_shader_binary.size();
  4262. uint32_t read_offset = 0;
  4263. //consistency check
  4264. ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
  4265. ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID());
  4266. uint32_t bin_version = decode_uint32(binptr + 4);
  4267. ERR_FAIL_COND_V(bin_version > SHADER_BINARY_VERSION, RID());
  4268. uint32_t bin_data_size = decode_uint32(binptr + 8);
  4269. const RenderingDeviceVulkanShaderBinaryData &binary_data = *(const RenderingDeviceVulkanShaderBinaryData *)(binptr + 12);
  4270. Shader::PushConstant push_constant;
  4271. push_constant.push_constant_size = binary_data.push_constant_size;
  4272. push_constant.push_constants_vk_stage = binary_data.push_constants_vk_stage;
  4273. uint32_t vertex_input_mask = binary_data.vertex_input_mask;
  4274. uint32_t fragment_outputs = binary_data.fragment_outputs;
  4275. bool is_compute = binary_data.is_compute;
  4276. uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
  4277. read_offset += sizeof(uint32_t) * 3 + bin_data_size;
  4278. String name;
  4279. if (binary_data.shader_name_len) {
  4280. name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
  4281. read_offset += binary_data.shader_name_len;
  4282. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4283. read_offset += 4 - (binary_data.shader_name_len % 4);
  4284. }
  4285. }
  4286. Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
  4287. Vector<Vector<UniformInfo>> uniform_info;
  4288. set_bindings.resize(binary_data.set_count);
  4289. uniform_info.resize(binary_data.set_count);
  4290. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  4291. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
  4292. uint32_t set_count = decode_uint32(binptr + read_offset);
  4293. read_offset += sizeof(uint32_t);
  4294. const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = (const RenderingDeviceVulkanShaderBinaryDataBinding *)(binptr + read_offset);
  4295. uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4296. ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
  4297. for (uint32_t j = 0; j < set_count; j++) {
  4298. UniformInfo info;
  4299. info.type = UniformType(set_ptr[j].type);
  4300. info.length = set_ptr[j].length;
  4301. info.binding = set_ptr[j].binding;
  4302. info.stages = set_ptr[j].stages;
  4303. VkDescriptorSetLayoutBinding layout_binding;
  4304. layout_binding.pImmutableSamplers = nullptr;
  4305. layout_binding.binding = set_ptr[j].binding;
  4306. layout_binding.descriptorCount = 1;
  4307. layout_binding.stageFlags = 0;
  4308. for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
  4309. if (set_ptr[j].stages & (1 << k)) {
  4310. layout_binding.stageFlags |= shader_stage_masks[k];
  4311. }
  4312. }
  4313. switch (info.type) {
  4314. case UNIFORM_TYPE_SAMPLER: {
  4315. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4316. layout_binding.descriptorCount = set_ptr[j].length;
  4317. } break;
  4318. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4319. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4320. layout_binding.descriptorCount = set_ptr[j].length;
  4321. } break;
  4322. case UNIFORM_TYPE_TEXTURE: {
  4323. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4324. layout_binding.descriptorCount = set_ptr[j].length;
  4325. } break;
  4326. case UNIFORM_TYPE_IMAGE: {
  4327. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4328. layout_binding.descriptorCount = set_ptr[j].length;
  4329. } break;
  4330. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4331. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4332. layout_binding.descriptorCount = set_ptr[j].length;
  4333. } break;
  4334. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4335. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4336. } break;
  4337. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4338. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4339. } break;
  4340. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4341. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4342. } break;
  4343. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4344. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4345. } break;
  4346. default: {
  4347. ERR_FAIL_V(RID());
  4348. }
  4349. }
  4350. set_bindings.write[i].push_back(layout_binding);
  4351. uniform_info.write[i].push_back(info);
  4352. }
  4353. read_offset += set_size;
  4354. }
  4355. ERR_FAIL_COND_V(read_offset + binary_data.specialization_constant_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
  4356. Vector<Shader::SpecializationConstant> specialization_constants;
  4357. for (uint32_t i = 0; i < binary_data.specialization_constant_count; i++) {
  4358. const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(const RenderingDeviceVulkanShaderBinarySpecializationConstant *)(binptr + read_offset);
  4359. Shader::SpecializationConstant sc;
  4360. sc.constant.int_value = src_sc.int_value;
  4361. sc.constant.type = PipelineSpecializationConstantType(src_sc.type);
  4362. sc.constant.constant_id = src_sc.constant_id;
  4363. sc.stage_flags = src_sc.stage_flags;
  4364. specialization_constants.push_back(sc);
  4365. read_offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant);
  4366. }
  4367. Vector<Vector<uint8_t>> stage_spirv_data;
  4368. Vector<ShaderStage> stage_type;
  4369. for (uint32_t i = 0; i < binary_data.stage_count; i++) {
  4370. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, RID());
  4371. uint32_t stage = decode_uint32(binptr + read_offset);
  4372. read_offset += sizeof(uint32_t);
  4373. uint32_t smolv_size = decode_uint32(binptr + read_offset);
  4374. read_offset += sizeof(uint32_t);
  4375. uint32_t zstd_size = decode_uint32(binptr + read_offset);
  4376. read_offset += sizeof(uint32_t);
  4377. uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
  4378. Vector<uint8_t> smolv;
  4379. const uint8_t *src_smolv = nullptr;
  4380. if (zstd_size > 0) {
  4381. //decompress to smolv
  4382. smolv.resize(smolv_size);
  4383. int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
  4384. ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, RID());
  4385. src_smolv = smolv.ptr();
  4386. } else {
  4387. src_smolv = binptr + read_offset;
  4388. }
  4389. Vector<uint8_t> spirv;
  4390. uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
  4391. spirv.resize(spirv_size);
  4392. if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
  4393. ERR_FAIL_V_MSG(RID(), "Malformed smolv input uncompressing shader stage:" + String(shader_stage_names[stage]));
  4394. }
  4395. stage_spirv_data.push_back(spirv);
  4396. stage_type.push_back(ShaderStage(stage));
  4397. if (buf_size % 4 != 0) {
  4398. buf_size += 4 - (buf_size % 4);
  4399. }
  4400. ERR_FAIL_COND_V(read_offset + buf_size > binsize, RID());
  4401. read_offset += buf_size;
  4402. }
  4403. ERR_FAIL_COND_V(read_offset != binsize, RID());
  4404. //all good, let's create modules
  4405. _THREAD_SAFE_METHOD_
  4406. Shader shader;
  4407. shader.vertex_input_mask = vertex_input_mask;
  4408. shader.fragment_output_mask = fragment_outputs;
  4409. shader.push_constant = push_constant;
  4410. shader.is_compute = is_compute;
  4411. shader.compute_local_size[0] = compute_local_size[0];
  4412. shader.compute_local_size[1] = compute_local_size[1];
  4413. shader.compute_local_size[2] = compute_local_size[2];
  4414. shader.specialization_constants = specialization_constants;
  4415. shader.name = name;
  4416. String error_text;
  4417. bool success = true;
  4418. for (int i = 0; i < stage_spirv_data.size(); i++) {
  4419. VkShaderModuleCreateInfo shader_module_create_info;
  4420. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  4421. shader_module_create_info.pNext = nullptr;
  4422. shader_module_create_info.flags = 0;
  4423. shader_module_create_info.codeSize = stage_spirv_data[i].size();
  4424. const uint8_t *r = stage_spirv_data[i].ptr();
  4425. shader_module_create_info.pCode = (const uint32_t *)r;
  4426. VkShaderModule module;
  4427. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
  4428. if (res) {
  4429. success = false;
  4430. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[stage_type[i]]);
  4431. break;
  4432. }
  4433. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  4434. VK_SHADER_STAGE_VERTEX_BIT,
  4435. VK_SHADER_STAGE_FRAGMENT_BIT,
  4436. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  4437. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  4438. VK_SHADER_STAGE_COMPUTE_BIT,
  4439. };
  4440. VkPipelineShaderStageCreateInfo shader_stage;
  4441. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  4442. shader_stage.pNext = nullptr;
  4443. shader_stage.flags = 0;
  4444. shader_stage.stage = shader_stage_bits[stage_type[i]];
  4445. shader_stage.module = module;
  4446. shader_stage.pName = "main";
  4447. shader_stage.pSpecializationInfo = nullptr;
  4448. shader.pipeline_stages.push_back(shader_stage);
  4449. }
  4450. //proceed to create descriptor sets
  4451. if (success) {
  4452. for (int i = 0; i < set_bindings.size(); i++) {
  4453. //empty ones are fine if they were not used according to spec (binding count will be 0)
  4454. VkDescriptorSetLayoutCreateInfo layout_create_info;
  4455. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  4456. layout_create_info.pNext = nullptr;
  4457. layout_create_info.flags = 0;
  4458. layout_create_info.bindingCount = set_bindings[i].size();
  4459. layout_create_info.pBindings = set_bindings[i].ptr();
  4460. VkDescriptorSetLayout layout;
  4461. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
  4462. if (res) {
  4463. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  4464. success = false;
  4465. break;
  4466. }
  4467. Shader::Set set;
  4468. set.descriptor_set_layout = layout;
  4469. set.uniform_info = uniform_info[i];
  4470. //sort and hash
  4471. set.uniform_info.sort();
  4472. uint32_t format = 0; //no format, default
  4473. if (set.uniform_info.size()) {
  4474. //has data, needs an actual format;
  4475. UniformSetFormat usformat;
  4476. usformat.uniform_info = set.uniform_info;
  4477. Map<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  4478. if (E) {
  4479. format = E->get();
  4480. } else {
  4481. format = uniform_set_format_cache.size() + 1;
  4482. uniform_set_format_cache.insert(usformat, format);
  4483. }
  4484. }
  4485. shader.sets.push_back(set);
  4486. shader.set_formats.push_back(format);
  4487. }
  4488. }
  4489. if (success) {
  4490. //create pipeline layout
  4491. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  4492. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  4493. pipeline_layout_create_info.pNext = nullptr;
  4494. pipeline_layout_create_info.flags = 0;
  4495. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  4496. Vector<VkDescriptorSetLayout> layouts;
  4497. layouts.resize(shader.sets.size());
  4498. for (int i = 0; i < layouts.size(); i++) {
  4499. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  4500. }
  4501. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  4502. // Needs to be declared in this outer scope, otherwise it may not outlive its assignment
  4503. // to pipeline_layout_create_info.
  4504. VkPushConstantRange push_constant_range;
  4505. if (push_constant.push_constant_size) {
  4506. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  4507. push_constant_range.offset = 0;
  4508. push_constant_range.size = push_constant.push_constant_size;
  4509. pipeline_layout_create_info.pushConstantRangeCount = 1;
  4510. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  4511. } else {
  4512. pipeline_layout_create_info.pushConstantRangeCount = 0;
  4513. pipeline_layout_create_info.pPushConstantRanges = nullptr;
  4514. }
  4515. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
  4516. if (err) {
  4517. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  4518. success = false;
  4519. }
  4520. }
  4521. if (!success) {
  4522. //clean up if failed
  4523. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  4524. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
  4525. }
  4526. for (int i = 0; i < shader.sets.size(); i++) {
  4527. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
  4528. }
  4529. ERR_FAIL_V_MSG(RID(), error_text);
  4530. }
  4531. return shader_owner.make_rid(shader);
  4532. }
  4533. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  4534. _THREAD_SAFE_METHOD_
  4535. const Shader *shader = shader_owner.getornull(p_shader);
  4536. ERR_FAIL_COND_V(!shader, 0);
  4537. return shader->vertex_input_mask;
  4538. }
  4539. /******************/
  4540. /**** UNIFORMS ****/
  4541. /******************/
  4542. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  4543. _THREAD_SAFE_METHOD_
  4544. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4545. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4546. "Creating buffers with data is forbidden during creation of a draw list");
  4547. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4548. "Creating buffers with data is forbidden during creation of a draw list");
  4549. Buffer buffer;
  4550. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  4551. ERR_FAIL_COND_V(err != OK, RID());
  4552. if (p_data.size()) {
  4553. uint64_t data_size = p_data.size();
  4554. const uint8_t *r = p_data.ptr();
  4555. _buffer_update(&buffer, 0, r, data_size);
  4556. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  4557. }
  4558. return uniform_buffer_owner.make_rid(buffer);
  4559. }
  4560. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
  4561. _THREAD_SAFE_METHOD_
  4562. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4563. "Creating buffers with data is forbidden during creation of a draw list");
  4564. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4565. "Creating buffers with data is forbidden during creation of a draw list");
  4566. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4567. Buffer buffer;
  4568. buffer.usage = p_usage;
  4569. uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  4570. if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
  4571. flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  4572. }
  4573. Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_GPU_ONLY);
  4574. ERR_FAIL_COND_V(err != OK, RID());
  4575. if (p_data.size()) {
  4576. uint64_t data_size = p_data.size();
  4577. const uint8_t *r = p_data.ptr();
  4578. _buffer_update(&buffer, 0, r, data_size);
  4579. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  4580. }
  4581. return storage_buffer_owner.make_rid(buffer);
  4582. }
  4583. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
  4584. _THREAD_SAFE_METHOD_
  4585. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4586. "Creating buffers with data is forbidden during creation of a draw list");
  4587. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4588. "Creating buffers with data is forbidden during creation of a draw list");
  4589. uint32_t element_size = get_format_vertex_size(p_format);
  4590. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  4591. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  4592. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  4593. TextureBuffer texture_buffer;
  4594. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  4595. ERR_FAIL_COND_V(err != OK, RID());
  4596. if (p_data.size()) {
  4597. uint64_t data_size = p_data.size();
  4598. const uint8_t *r = p_data.ptr();
  4599. _buffer_update(&texture_buffer.buffer, 0, r, data_size);
  4600. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  4601. }
  4602. VkBufferViewCreateInfo view_create_info;
  4603. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  4604. view_create_info.pNext = nullptr;
  4605. view_create_info.flags = 0;
  4606. view_create_info.buffer = texture_buffer.buffer.buffer;
  4607. view_create_info.format = vulkan_formats[p_format];
  4608. view_create_info.offset = 0;
  4609. view_create_info.range = size_bytes;
  4610. texture_buffer.view = VK_NULL_HANDLE;
  4611. VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
  4612. if (res) {
  4613. _buffer_free(&texture_buffer.buffer);
  4614. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
  4615. }
  4616. //allocate the view
  4617. return texture_buffer_owner.make_rid(texture_buffer);
  4618. }
  4619. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  4620. if (!descriptor_pools.has(p_key)) {
  4621. descriptor_pools[p_key] = Set<DescriptorPool *>();
  4622. }
  4623. DescriptorPool *pool = nullptr;
  4624. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  4625. if (E->get()->usage < max_descriptors_per_pool) {
  4626. pool = E->get();
  4627. break;
  4628. }
  4629. }
  4630. if (!pool) {
  4631. //create a new one
  4632. pool = memnew(DescriptorPool);
  4633. pool->usage = 0;
  4634. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  4635. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  4636. descriptor_pool_create_info.pNext = nullptr;
  4637. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  4638. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  4639. Vector<VkDescriptorPoolSize> sizes;
  4640. //here comes more vulkan API strangeness
  4641. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  4642. VkDescriptorPoolSize s;
  4643. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  4644. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  4645. sizes.push_back(s);
  4646. }
  4647. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  4648. VkDescriptorPoolSize s;
  4649. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4650. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  4651. sizes.push_back(s);
  4652. }
  4653. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  4654. VkDescriptorPoolSize s;
  4655. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4656. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  4657. sizes.push_back(s);
  4658. }
  4659. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  4660. VkDescriptorPoolSize s;
  4661. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4662. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  4663. sizes.push_back(s);
  4664. }
  4665. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  4666. VkDescriptorPoolSize s;
  4667. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4668. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  4669. sizes.push_back(s);
  4670. }
  4671. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  4672. VkDescriptorPoolSize s;
  4673. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4674. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  4675. sizes.push_back(s);
  4676. }
  4677. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  4678. VkDescriptorPoolSize s;
  4679. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4680. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  4681. sizes.push_back(s);
  4682. }
  4683. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  4684. VkDescriptorPoolSize s;
  4685. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4686. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  4687. sizes.push_back(s);
  4688. }
  4689. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  4690. VkDescriptorPoolSize s;
  4691. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4692. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  4693. sizes.push_back(s);
  4694. }
  4695. descriptor_pool_create_info.poolSizeCount = sizes.size();
  4696. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  4697. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
  4698. if (res) {
  4699. memdelete(pool);
  4700. ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  4701. }
  4702. descriptor_pools[p_key].insert(pool);
  4703. }
  4704. pool->usage++;
  4705. return pool;
  4706. }
  4707. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  4708. #ifdef DEBUG_ENABLED
  4709. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  4710. #endif
  4711. ERR_FAIL_COND(p_pool->usage == 0);
  4712. p_pool->usage--;
  4713. if (p_pool->usage == 0) {
  4714. vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
  4715. descriptor_pools[p_key].erase(p_pool);
  4716. memdelete(p_pool);
  4717. if (descriptor_pools[p_key].is_empty()) {
  4718. descriptor_pools.erase(p_key);
  4719. }
  4720. }
  4721. }
  4722. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  4723. _THREAD_SAFE_METHOD_
  4724. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  4725. Shader *shader = shader_owner.getornull(p_shader);
  4726. ERR_FAIL_COND_V(!shader, RID());
  4727. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  4728. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  4729. //see that all sets in shader are satisfied
  4730. const Shader::Set &set = shader->sets[p_shader_set];
  4731. uint32_t uniform_count = p_uniforms.size();
  4732. const Uniform *uniforms = p_uniforms.ptr();
  4733. uint32_t set_uniform_count = set.uniform_info.size();
  4734. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  4735. Vector<VkWriteDescriptorSet> writes;
  4736. DescriptorPoolKey pool_key;
  4737. //to keep them alive until update call
  4738. List<Vector<VkDescriptorBufferInfo>> buffer_infos;
  4739. List<Vector<VkBufferView>> buffer_views;
  4740. List<Vector<VkDescriptorImageInfo>> image_infos;
  4741. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  4742. LocalVector<UniformSet::AttachableTexture> attachable_textures;
  4743. Vector<Texture *> mutable_sampled_textures;
  4744. Vector<Texture *> mutable_storage_textures;
  4745. for (uint32_t i = 0; i < set_uniform_count; i++) {
  4746. const UniformInfo &set_uniform = set_uniforms[i];
  4747. int uniform_idx = -1;
  4748. for (int j = 0; j < (int)uniform_count; j++) {
  4749. if (uniforms[j].binding == set_uniform.binding) {
  4750. uniform_idx = j;
  4751. }
  4752. }
  4753. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  4754. "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
  4755. const Uniform &uniform = uniforms[uniform_idx];
  4756. ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
  4757. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
  4758. VkWriteDescriptorSet write; //common header
  4759. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  4760. write.pNext = nullptr;
  4761. write.dstSet = VK_NULL_HANDLE; //will assign afterwards when everything is valid
  4762. write.dstBinding = set_uniform.binding;
  4763. write.dstArrayElement = 0;
  4764. write.descriptorCount = 0;
  4765. write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; //Invalid value.
  4766. write.pImageInfo = nullptr;
  4767. write.pBufferInfo = nullptr;
  4768. write.pTexelBufferView = nullptr;
  4769. uint32_t type_size = 1;
  4770. switch (uniform.uniform_type) {
  4771. case UNIFORM_TYPE_SAMPLER: {
  4772. if (uniform.ids.size() != set_uniform.length) {
  4773. if (set_uniform.length > 1) {
  4774. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4775. } else {
  4776. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  4777. }
  4778. }
  4779. Vector<VkDescriptorImageInfo> image_info;
  4780. for (int j = 0; j < uniform.ids.size(); j++) {
  4781. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  4782. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  4783. VkDescriptorImageInfo img_info;
  4784. img_info.sampler = *sampler;
  4785. img_info.imageView = VK_NULL_HANDLE;
  4786. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4787. image_info.push_back(img_info);
  4788. }
  4789. write.dstArrayElement = 0;
  4790. write.descriptorCount = uniform.ids.size();
  4791. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4792. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4793. write.pBufferInfo = nullptr;
  4794. write.pTexelBufferView = nullptr;
  4795. type_size = uniform.ids.size();
  4796. } break;
  4797. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4798. if (uniform.ids.size() != set_uniform.length * 2) {
  4799. if (set_uniform.length > 1) {
  4800. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4801. } else {
  4802. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4803. }
  4804. }
  4805. Vector<VkDescriptorImageInfo> image_info;
  4806. for (int j = 0; j < uniform.ids.size(); j += 2) {
  4807. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  4808. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4809. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  4810. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4811. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4812. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4813. VkDescriptorImageInfo img_info;
  4814. img_info.sampler = *sampler;
  4815. img_info.imageView = texture->view;
  4816. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  4817. UniformSet::AttachableTexture attachable_texture;
  4818. attachable_texture.bind = set_uniform.binding;
  4819. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1];
  4820. attachable_textures.push_back(attachable_texture);
  4821. }
  4822. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4823. //can also be used as storage, add to mutable sampled
  4824. mutable_sampled_textures.push_back(texture);
  4825. }
  4826. if (texture->owner.is_valid()) {
  4827. texture = texture_owner.getornull(texture->owner);
  4828. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4829. }
  4830. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4831. image_info.push_back(img_info);
  4832. }
  4833. write.dstArrayElement = 0;
  4834. write.descriptorCount = uniform.ids.size() / 2;
  4835. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4836. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4837. write.pBufferInfo = nullptr;
  4838. write.pTexelBufferView = nullptr;
  4839. type_size = uniform.ids.size() / 2;
  4840. } break;
  4841. case UNIFORM_TYPE_TEXTURE: {
  4842. if (uniform.ids.size() != set_uniform.length) {
  4843. if (set_uniform.length > 1) {
  4844. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4845. } else {
  4846. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4847. }
  4848. }
  4849. Vector<VkDescriptorImageInfo> image_info;
  4850. for (int j = 0; j < uniform.ids.size(); j++) {
  4851. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  4852. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4853. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4854. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4855. VkDescriptorImageInfo img_info;
  4856. img_info.sampler = VK_NULL_HANDLE;
  4857. img_info.imageView = texture->view;
  4858. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  4859. UniformSet::AttachableTexture attachable_texture;
  4860. attachable_texture.bind = set_uniform.binding;
  4861. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j];
  4862. attachable_textures.push_back(attachable_texture);
  4863. }
  4864. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4865. //can also be used as storage, add to mutable sampled
  4866. mutable_sampled_textures.push_back(texture);
  4867. }
  4868. if (texture->owner.is_valid()) {
  4869. texture = texture_owner.getornull(texture->owner);
  4870. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4871. }
  4872. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4873. image_info.push_back(img_info);
  4874. }
  4875. write.dstArrayElement = 0;
  4876. write.descriptorCount = uniform.ids.size();
  4877. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4878. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4879. write.pBufferInfo = nullptr;
  4880. write.pTexelBufferView = nullptr;
  4881. type_size = uniform.ids.size();
  4882. } break;
  4883. case UNIFORM_TYPE_IMAGE: {
  4884. if (uniform.ids.size() != set_uniform.length) {
  4885. if (set_uniform.length > 1) {
  4886. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4887. } else {
  4888. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4889. }
  4890. }
  4891. Vector<VkDescriptorImageInfo> image_info;
  4892. for (int j = 0; j < uniform.ids.size(); j++) {
  4893. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  4894. ERR_FAIL_COND_V_MSG(!texture, RID(),
  4895. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4896. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  4897. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  4898. VkDescriptorImageInfo img_info;
  4899. img_info.sampler = VK_NULL_HANDLE;
  4900. img_info.imageView = texture->view;
  4901. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4902. //can also be used as storage, add to mutable sampled
  4903. mutable_storage_textures.push_back(texture);
  4904. }
  4905. if (texture->owner.is_valid()) {
  4906. texture = texture_owner.getornull(texture->owner);
  4907. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4908. }
  4909. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  4910. image_info.push_back(img_info);
  4911. }
  4912. write.dstArrayElement = 0;
  4913. write.descriptorCount = uniform.ids.size();
  4914. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4915. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4916. write.pBufferInfo = nullptr;
  4917. write.pTexelBufferView = nullptr;
  4918. type_size = uniform.ids.size();
  4919. } break;
  4920. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4921. if (uniform.ids.size() != set_uniform.length) {
  4922. if (set_uniform.length > 1) {
  4923. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4924. } else {
  4925. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4926. }
  4927. }
  4928. Vector<VkDescriptorBufferInfo> buffer_info;
  4929. Vector<VkBufferView> buffer_view;
  4930. for (int j = 0; j < uniform.ids.size(); j++) {
  4931. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  4932. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  4933. buffer_info.push_back(buffer->buffer.buffer_info);
  4934. buffer_view.push_back(buffer->view);
  4935. }
  4936. write.dstArrayElement = 0;
  4937. write.descriptorCount = uniform.ids.size();
  4938. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4939. write.pImageInfo = nullptr;
  4940. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4941. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4942. type_size = uniform.ids.size();
  4943. } break;
  4944. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  4945. if (uniform.ids.size() != set_uniform.length * 2) {
  4946. if (set_uniform.length > 1) {
  4947. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4948. } else {
  4949. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4950. }
  4951. }
  4952. Vector<VkDescriptorImageInfo> image_info;
  4953. Vector<VkDescriptorBufferInfo> buffer_info;
  4954. Vector<VkBufferView> buffer_view;
  4955. for (int j = 0; j < uniform.ids.size(); j += 2) {
  4956. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  4957. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4958. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  4959. VkDescriptorImageInfo img_info;
  4960. img_info.sampler = *sampler;
  4961. img_info.imageView = VK_NULL_HANDLE;
  4962. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4963. image_info.push_back(img_info);
  4964. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  4965. buffer_info.push_back(buffer->buffer.buffer_info);
  4966. buffer_view.push_back(buffer->view);
  4967. }
  4968. write.dstArrayElement = 0;
  4969. write.descriptorCount = uniform.ids.size() / 2;
  4970. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4971. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4972. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4973. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4974. type_size = uniform.ids.size() / 2;
  4975. } break;
  4976. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4977. //todo
  4978. } break;
  4979. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4980. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4981. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4982. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  4983. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4984. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  4985. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4986. write.dstArrayElement = 0;
  4987. write.descriptorCount = 1;
  4988. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4989. write.pImageInfo = nullptr;
  4990. write.pBufferInfo = &buffer->buffer_info;
  4991. write.pTexelBufferView = nullptr;
  4992. } break;
  4993. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4994. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4995. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4996. Buffer *buffer = nullptr;
  4997. if (storage_buffer_owner.owns(uniform.ids[0])) {
  4998. buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  4999. } else if (vertex_buffer_owner.owns(uniform.ids[0])) {
  5000. buffer = vertex_buffer_owner.getornull(uniform.ids[0]);
  5001. ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
  5002. }
  5003. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  5004. //if 0, then it's sized on link time
  5005. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  5006. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  5007. write.dstArrayElement = 0;
  5008. write.descriptorCount = 1;
  5009. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  5010. write.pImageInfo = nullptr;
  5011. write.pBufferInfo = &buffer->buffer_info;
  5012. write.pTexelBufferView = nullptr;
  5013. } break;
  5014. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  5015. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
  5016. if (uniform.ids.size() != set_uniform.length) {
  5017. if (set_uniform.length > 1) {
  5018. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  5019. } else {
  5020. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  5021. }
  5022. }
  5023. Vector<VkDescriptorImageInfo> image_info;
  5024. for (int j = 0; j < uniform.ids.size(); j++) {
  5025. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  5026. ERR_FAIL_COND_V_MSG(!texture, RID(),
  5027. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  5028. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  5029. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  5030. VkDescriptorImageInfo img_info;
  5031. img_info.sampler = VK_NULL_HANDLE;
  5032. img_info.imageView = texture->view;
  5033. if (texture->owner.is_valid()) {
  5034. texture = texture_owner.getornull(texture->owner);
  5035. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  5036. }
  5037. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5038. image_info.push_back(img_info);
  5039. }
  5040. write.dstArrayElement = 0;
  5041. write.descriptorCount = uniform.ids.size();
  5042. write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  5043. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5044. write.pBufferInfo = nullptr;
  5045. write.pTexelBufferView = nullptr;
  5046. type_size = uniform.ids.size();
  5047. } break;
  5048. default: {
  5049. }
  5050. }
  5051. writes.push_back(write);
  5052. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  5053. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  5054. pool_key.uniform_type[set_uniform.type] += type_size;
  5055. }
  5056. //need a descriptor pool
  5057. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  5058. ERR_FAIL_COND_V(!pool, RID());
  5059. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  5060. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  5061. descriptor_set_allocate_info.pNext = nullptr;
  5062. descriptor_set_allocate_info.descriptorPool = pool->pool;
  5063. descriptor_set_allocate_info.descriptorSetCount = 1;
  5064. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  5065. VkDescriptorSet descriptor_set;
  5066. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  5067. if (res) {
  5068. _descriptor_pool_free(pool_key, pool); // meh
  5069. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  5070. }
  5071. UniformSet uniform_set;
  5072. uniform_set.pool = pool;
  5073. uniform_set.pool_key = pool_key;
  5074. uniform_set.descriptor_set = descriptor_set;
  5075. uniform_set.format = shader->set_formats[p_shader_set];
  5076. uniform_set.attachable_textures = attachable_textures;
  5077. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  5078. uniform_set.mutable_storage_textures = mutable_storage_textures;
  5079. uniform_set.shader_set = p_shader_set;
  5080. uniform_set.shader_id = p_shader;
  5081. RID id = uniform_set_owner.make_rid(uniform_set);
  5082. //add dependencies
  5083. _add_dependency(id, p_shader);
  5084. for (uint32_t i = 0; i < uniform_count; i++) {
  5085. const Uniform &uniform = uniforms[i];
  5086. int id_count = uniform.ids.size();
  5087. const RID *ids = uniform.ids.ptr();
  5088. for (int j = 0; j < id_count; j++) {
  5089. _add_dependency(id, ids[j]);
  5090. }
  5091. }
  5092. //write the contents
  5093. if (writes.size()) {
  5094. for (int i = 0; i < writes.size(); i++) {
  5095. writes.write[i].dstSet = descriptor_set;
  5096. }
  5097. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
  5098. }
  5099. return id;
  5100. }
  5101. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  5102. return uniform_set_owner.owns(p_uniform_set);
  5103. }
  5104. void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) {
  5105. UniformSet *us = uniform_set_owner.getornull(p_uniform_set);
  5106. ERR_FAIL_COND(!us);
  5107. us->invalidated_callback = p_callback;
  5108. us->invalidated_callback_userdata = p_userdata;
  5109. }
  5110. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) {
  5111. _THREAD_SAFE_METHOD_
  5112. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5113. "Updating buffers is forbidden during creation of a draw list");
  5114. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5115. "Updating buffers is forbidden during creation of a compute list");
  5116. VkPipelineStageFlags dst_stage_mask = 0;
  5117. VkAccessFlags dst_access = 0;
  5118. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5119. // Protect subsequent updates...
  5120. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5121. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5122. }
  5123. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5124. if (!buffer) {
  5125. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5126. }
  5127. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5128. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5129. // no barrier should be needed here
  5130. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
  5131. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
  5132. if (err) {
  5133. return err;
  5134. }
  5135. #ifdef FORCE_FULL_BARRIER
  5136. _full_barrier(true);
  5137. #else
  5138. if (dst_stage_mask == 0) {
  5139. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5140. }
  5141. if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
  5142. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
  5143. }
  5144. #endif
  5145. return err;
  5146. }
  5147. Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier) {
  5148. _THREAD_SAFE_METHOD_
  5149. ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
  5150. "Size must be a multiple of four");
  5151. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5152. "Updating buffers in is forbidden during creation of a draw list");
  5153. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5154. "Updating buffers is forbidden during creation of a compute list");
  5155. VkPipelineStageFlags dst_stage_mask = 0;
  5156. VkAccessFlags dst_access = 0;
  5157. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5158. // Protect subsequent updates...
  5159. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5160. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5161. }
  5162. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5163. if (!buffer) {
  5164. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5165. }
  5166. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5167. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5168. // should not be needed
  5169. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_post_barrier);
  5170. vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0);
  5171. #ifdef FORCE_FULL_BARRIER
  5172. _full_barrier(true);
  5173. #else
  5174. if (dst_stage_mask == 0) {
  5175. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5176. }
  5177. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, dst_stage_mask);
  5178. #endif
  5179. return OK;
  5180. }
  5181. Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  5182. _THREAD_SAFE_METHOD_
  5183. // It could be this buffer was just created
  5184. VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5185. VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
  5186. // Get the vulkan buffer and the potential stage/access possible
  5187. Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL);
  5188. if (!buffer) {
  5189. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  5190. }
  5191. // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
  5192. _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
  5193. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  5194. Buffer tmp_buffer;
  5195. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  5196. VkBufferCopy region;
  5197. region.srcOffset = 0;
  5198. region.dstOffset = 0;
  5199. region.size = buffer->size;
  5200. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  5201. //flush everything so memory can be safely mapped
  5202. _flush(true);
  5203. void *buffer_mem;
  5204. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  5205. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  5206. Vector<uint8_t> buffer_data;
  5207. {
  5208. buffer_data.resize(buffer->size);
  5209. uint8_t *w = buffer_data.ptrw();
  5210. memcpy(w, buffer_mem, buffer->size);
  5211. }
  5212. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  5213. _buffer_free(&tmp_buffer);
  5214. return buffer_data;
  5215. }
  5216. /*************************/
  5217. /**** RENDER PIPELINE ****/
  5218. /*************************/
  5219. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5220. _THREAD_SAFE_METHOD_
  5221. //needs a shader
  5222. Shader *shader = shader_owner.getornull(p_shader);
  5223. ERR_FAIL_COND_V(!shader, RID());
  5224. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  5225. "Compute shaders can't be used in render pipelines");
  5226. if (p_framebuffer_format == INVALID_ID) {
  5227. //if nothing provided, use an empty one (no attachments)
  5228. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  5229. }
  5230. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  5231. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  5232. { //validate shader vs framebuffer
  5233. ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.E->key().passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds");
  5234. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5235. uint32_t output_mask = 0;
  5236. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5237. if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
  5238. output_mask |= 1 << i;
  5239. }
  5240. }
  5241. ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(),
  5242. "Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline.");
  5243. }
  5244. //vertex
  5245. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  5246. if (p_vertex_format != INVALID_ID) {
  5247. //uses vertices, else it does not
  5248. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  5249. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  5250. pipeline_vertex_input_state_create_info = vd.create_info;
  5251. //validate with inputs
  5252. for (uint32_t i = 0; i < 32; i++) {
  5253. if (!(shader->vertex_input_mask & (1 << i))) {
  5254. continue;
  5255. }
  5256. bool found = false;
  5257. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  5258. if (vd.vertex_formats[j].location == i) {
  5259. found = true;
  5260. }
  5261. }
  5262. ERR_FAIL_COND_V_MSG(!found, RID(),
  5263. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  5264. }
  5265. } else {
  5266. //does not use vertices
  5267. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  5268. pipeline_vertex_input_state_create_info.pNext = nullptr;
  5269. pipeline_vertex_input_state_create_info.flags = 0;
  5270. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  5271. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
  5272. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  5273. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
  5274. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  5275. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  5276. }
  5277. //input assembly
  5278. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  5279. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  5280. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  5281. input_assembly_create_info.pNext = nullptr;
  5282. input_assembly_create_info.flags = 0;
  5283. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  5284. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  5285. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  5286. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  5287. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  5288. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  5289. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  5290. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  5291. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5292. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  5293. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5294. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  5295. };
  5296. input_assembly_create_info.topology = topology_list[p_render_primitive];
  5297. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  5298. //tessellation
  5299. VkPipelineTessellationStateCreateInfo tessellation_create_info;
  5300. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  5301. tessellation_create_info.pNext = nullptr;
  5302. tessellation_create_info.flags = 0;
  5303. ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), RID());
  5304. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  5305. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  5306. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  5307. viewport_state_create_info.pNext = nullptr;
  5308. viewport_state_create_info.flags = 0;
  5309. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  5310. viewport_state_create_info.pViewports = nullptr;
  5311. viewport_state_create_info.scissorCount = 1;
  5312. viewport_state_create_info.pScissors = nullptr;
  5313. //rasterization
  5314. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  5315. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  5316. rasterization_state_create_info.pNext = nullptr;
  5317. rasterization_state_create_info.flags = 0;
  5318. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  5319. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  5320. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  5321. static VkCullModeFlags cull_mode[3] = {
  5322. VK_CULL_MODE_NONE,
  5323. VK_CULL_MODE_FRONT_BIT,
  5324. VK_CULL_MODE_BACK_BIT
  5325. };
  5326. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  5327. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  5328. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  5329. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  5330. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  5331. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  5332. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  5333. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  5334. //multisample
  5335. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  5336. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  5337. multisample_state_create_info.pNext = nullptr;
  5338. multisample_state_create_info.flags = 0;
  5339. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  5340. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  5341. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  5342. Vector<VkSampleMask> sample_mask;
  5343. if (p_multisample_state.sample_mask.size()) {
  5344. //use sample mask
  5345. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  5346. 1, 2, 4, 8, 16, 32, 64
  5347. };
  5348. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  5349. sample_mask.resize(p_multisample_state.sample_mask.size());
  5350. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  5351. VkSampleMask mask = p_multisample_state.sample_mask[i];
  5352. sample_mask.push_back(mask);
  5353. }
  5354. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  5355. } else {
  5356. multisample_state_create_info.pSampleMask = nullptr;
  5357. }
  5358. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  5359. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  5360. //depth stencil
  5361. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  5362. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  5363. depth_stencil_state_create_info.pNext = nullptr;
  5364. depth_stencil_state_create_info.flags = 0;
  5365. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  5366. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  5367. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  5368. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  5369. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  5370. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  5371. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
  5372. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
  5373. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
  5374. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
  5375. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
  5376. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
  5377. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
  5378. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
  5379. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  5380. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  5381. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  5382. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
  5383. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
  5384. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
  5385. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
  5386. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
  5387. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
  5388. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
  5389. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
  5390. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  5391. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  5392. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  5393. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  5394. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  5395. //blend state
  5396. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  5397. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  5398. color_blend_state_create_info.pNext = nullptr;
  5399. color_blend_state_create_info.flags = 0;
  5400. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  5401. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  5402. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  5403. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  5404. {
  5405. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5406. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5407. if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
  5408. int idx = attachment_states.size();
  5409. ERR_FAIL_INDEX_V(idx, p_blend_state.attachments.size(), RID());
  5410. VkPipelineColorBlendAttachmentState state;
  5411. state.blendEnable = p_blend_state.attachments[idx].enable_blend;
  5412. ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5413. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[idx].src_color_blend_factor];
  5414. ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5415. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[idx].dst_color_blend_factor];
  5416. ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].color_blend_op, BLEND_OP_MAX, RID());
  5417. state.colorBlendOp = blend_operations[p_blend_state.attachments[idx].color_blend_op];
  5418. ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5419. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[idx].src_alpha_blend_factor];
  5420. ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5421. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[idx].dst_alpha_blend_factor];
  5422. ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].alpha_blend_op, BLEND_OP_MAX, RID());
  5423. state.alphaBlendOp = blend_operations[p_blend_state.attachments[idx].alpha_blend_op];
  5424. state.colorWriteMask = 0;
  5425. if (p_blend_state.attachments[idx].write_r) {
  5426. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  5427. }
  5428. if (p_blend_state.attachments[idx].write_g) {
  5429. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  5430. }
  5431. if (p_blend_state.attachments[idx].write_b) {
  5432. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  5433. }
  5434. if (p_blend_state.attachments[idx].write_a) {
  5435. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  5436. }
  5437. attachment_states.push_back(state);
  5438. idx++;
  5439. };
  5440. }
  5441. ERR_FAIL_COND_V(attachment_states.size() != p_blend_state.attachments.size(), RID());
  5442. }
  5443. color_blend_state_create_info.attachmentCount = attachment_states.size();
  5444. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  5445. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  5446. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  5447. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  5448. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  5449. //dynamic state
  5450. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  5451. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  5452. dynamic_state_create_info.pNext = nullptr;
  5453. dynamic_state_create_info.flags = 0;
  5454. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  5455. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  5456. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  5457. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  5458. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  5459. }
  5460. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  5461. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  5462. }
  5463. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  5464. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  5465. }
  5466. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  5467. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  5468. }
  5469. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  5470. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  5471. }
  5472. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  5473. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  5474. }
  5475. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  5476. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  5477. }
  5478. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  5479. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  5480. //finally, pipeline create info
  5481. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  5482. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  5483. graphics_pipeline_create_info.pNext = nullptr;
  5484. graphics_pipeline_create_info.flags = 0;
  5485. Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
  5486. Vector<VkSpecializationInfo> specialization_info;
  5487. Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries;
  5488. Vector<uint32_t> specialization_constant_data;
  5489. if (shader->specialization_constants.size()) {
  5490. specialization_constant_data.resize(shader->specialization_constants.size());
  5491. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5492. specialization_info.resize(pipeline_stages.size());
  5493. specialization_map_entries.resize(pipeline_stages.size());
  5494. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5495. //see if overridden
  5496. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5497. data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
  5498. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5499. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5500. if (psc.constant_id == sc.constant.constant_id) {
  5501. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5502. data_ptr[i] = psc.int_value;
  5503. break;
  5504. }
  5505. }
  5506. VkSpecializationMapEntry entry;
  5507. entry.constantID = sc.constant.constant_id;
  5508. entry.offset = i * sizeof(uint32_t);
  5509. entry.size = sizeof(uint32_t);
  5510. for (int j = 0; j < SHADER_STAGE_MAX; j++) {
  5511. if (sc.stage_flags & (1 << j)) {
  5512. VkShaderStageFlagBits stage = shader_stage_masks[j];
  5513. for (int k = 0; k < pipeline_stages.size(); k++) {
  5514. if (pipeline_stages[k].stage == stage) {
  5515. specialization_map_entries.write[k].push_back(entry);
  5516. }
  5517. }
  5518. }
  5519. }
  5520. }
  5521. for (int i = 0; i < pipeline_stages.size(); i++) {
  5522. if (specialization_map_entries[i].size()) {
  5523. specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5524. specialization_info.write[i].pData = data_ptr;
  5525. specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
  5526. specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
  5527. pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
  5528. }
  5529. }
  5530. }
  5531. graphics_pipeline_create_info.stageCount = pipeline_stages.size();
  5532. graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
  5533. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  5534. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  5535. graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
  5536. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  5537. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  5538. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  5539. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  5540. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  5541. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  5542. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  5543. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  5544. graphics_pipeline_create_info.subpass = p_for_render_pass;
  5545. graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5546. graphics_pipeline_create_info.basePipelineIndex = 0;
  5547. RenderPipeline pipeline;
  5548. VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
  5549. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
  5550. pipeline.set_formats = shader->set_formats;
  5551. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  5552. pipeline.pipeline_layout = shader->pipeline_layout;
  5553. pipeline.shader = p_shader;
  5554. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  5555. #ifdef DEBUG_ENABLED
  5556. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  5557. pipeline.validation.framebuffer_format = p_framebuffer_format;
  5558. pipeline.validation.render_pass = p_for_render_pass;
  5559. pipeline.validation.vertex_format = p_vertex_format;
  5560. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  5561. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  5562. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  5563. };
  5564. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  5565. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  5566. 1,
  5567. 2,
  5568. 2,
  5569. 2,
  5570. 2,
  5571. 3,
  5572. 3,
  5573. 3,
  5574. 3,
  5575. 3,
  5576. 1,
  5577. };
  5578. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  5579. #endif
  5580. //create ID to associate with this pipeline
  5581. RID id = render_pipeline_owner.make_rid(pipeline);
  5582. //now add all the dependencies
  5583. _add_dependency(id, p_shader);
  5584. return id;
  5585. }
  5586. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  5587. _THREAD_SAFE_METHOD_
  5588. return render_pipeline_owner.owns(p_pipeline);
  5589. }
  5590. /**************************/
  5591. /**** COMPUTE PIPELINE ****/
  5592. /**************************/
  5593. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5594. _THREAD_SAFE_METHOD_
  5595. //needs a shader
  5596. Shader *shader = shader_owner.getornull(p_shader);
  5597. ERR_FAIL_COND_V(!shader, RID());
  5598. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  5599. "Non-compute shaders can't be used in compute pipelines");
  5600. //finally, pipeline create info
  5601. VkComputePipelineCreateInfo compute_pipeline_create_info;
  5602. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  5603. compute_pipeline_create_info.pNext = nullptr;
  5604. compute_pipeline_create_info.flags = 0;
  5605. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  5606. compute_pipeline_create_info.layout = shader->pipeline_layout;
  5607. compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5608. compute_pipeline_create_info.basePipelineIndex = 0;
  5609. VkSpecializationInfo specialization_info;
  5610. Vector<VkSpecializationMapEntry> specialization_map_entries;
  5611. Vector<uint32_t> specialization_constant_data;
  5612. if (shader->specialization_constants.size()) {
  5613. specialization_constant_data.resize(shader->specialization_constants.size());
  5614. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5615. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5616. //see if overridden
  5617. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5618. data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
  5619. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5620. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5621. if (psc.constant_id == sc.constant.constant_id) {
  5622. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5623. data_ptr[i] = sc.constant.int_value;
  5624. break;
  5625. }
  5626. }
  5627. VkSpecializationMapEntry entry;
  5628. entry.constantID = sc.constant.constant_id;
  5629. entry.offset = i * sizeof(uint32_t);
  5630. entry.size = sizeof(uint32_t);
  5631. specialization_map_entries.push_back(entry);
  5632. }
  5633. specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5634. specialization_info.pData = data_ptr;
  5635. specialization_info.mapEntryCount = specialization_map_entries.size();
  5636. specialization_info.pMapEntries = specialization_map_entries.ptr();
  5637. compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info;
  5638. }
  5639. ComputePipeline pipeline;
  5640. VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
  5641. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  5642. pipeline.set_formats = shader->set_formats;
  5643. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  5644. pipeline.pipeline_layout = shader->pipeline_layout;
  5645. pipeline.shader = p_shader;
  5646. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  5647. pipeline.local_group_size[0] = shader->compute_local_size[0];
  5648. pipeline.local_group_size[1] = shader->compute_local_size[1];
  5649. pipeline.local_group_size[2] = shader->compute_local_size[2];
  5650. //create ID to associate with this pipeline
  5651. RID id = compute_pipeline_owner.make_rid(pipeline);
  5652. //now add all the dependencies
  5653. _add_dependency(id, p_shader);
  5654. return id;
  5655. }
  5656. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  5657. return compute_pipeline_owner.owns(p_pipeline);
  5658. }
  5659. /****************/
  5660. /**** SCREEN ****/
  5661. /****************/
  5662. int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
  5663. _THREAD_SAFE_METHOD_
  5664. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5665. return context->window_get_width(p_screen);
  5666. }
  5667. int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
  5668. _THREAD_SAFE_METHOD_
  5669. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5670. return context->window_get_height(p_screen);
  5671. }
  5672. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  5673. _THREAD_SAFE_METHOD_
  5674. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5675. //very hacky, but not used often per frame so I guess ok
  5676. VkFormat vkformat = context->get_screen_format();
  5677. DataFormat format = DATA_FORMAT_MAX;
  5678. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  5679. if (vkformat == vulkan_formats[i]) {
  5680. format = DataFormat(i);
  5681. break;
  5682. }
  5683. }
  5684. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  5685. AttachmentFormat attachment;
  5686. attachment.format = format;
  5687. attachment.samples = TEXTURE_SAMPLES_1;
  5688. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  5689. Vector<AttachmentFormat> screen_attachment;
  5690. screen_attachment.push_back(attachment);
  5691. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  5692. }
  5693. /*******************/
  5694. /**** DRAW LIST ****/
  5695. /*******************/
  5696. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
  5697. _THREAD_SAFE_METHOD_
  5698. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5699. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5700. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5701. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5702. Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
  5703. _draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
  5704. #ifdef DEBUG_ENABLED
  5705. draw_list_framebuffer_format = screen_get_framebuffer_format();
  5706. #endif
  5707. draw_list_subpass_count = 1;
  5708. VkRenderPassBeginInfo render_pass_begin;
  5709. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5710. render_pass_begin.pNext = nullptr;
  5711. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  5712. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  5713. render_pass_begin.renderArea.extent.width = size.width;
  5714. render_pass_begin.renderArea.extent.height = size.height;
  5715. render_pass_begin.renderArea.offset.x = 0;
  5716. render_pass_begin.renderArea.offset.y = 0;
  5717. render_pass_begin.clearValueCount = 1;
  5718. VkClearValue clear_value;
  5719. clear_value.color.float32[0] = p_clear_color.r;
  5720. clear_value.color.float32[1] = p_clear_color.g;
  5721. clear_value.color.float32[2] = p_clear_color.b;
  5722. clear_value.color.float32[3] = p_clear_color.a;
  5723. render_pass_begin.pClearValues = &clear_value;
  5724. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  5725. uint32_t size_x = screen_get_width(p_screen);
  5726. uint32_t size_y = screen_get_height(p_screen);
  5727. VkViewport viewport;
  5728. viewport.x = 0;
  5729. viewport.y = 0;
  5730. viewport.width = size_x;
  5731. viewport.height = size_y;
  5732. viewport.minDepth = 0;
  5733. viewport.maxDepth = 1.0;
  5734. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5735. VkRect2D scissor;
  5736. scissor.offset.x = 0;
  5737. scissor.offset.y = 0;
  5738. scissor.extent.width = size_x;
  5739. scissor.extent.height = size_y;
  5740. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5741. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  5742. }
  5743. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count) {
  5744. Framebuffer::VersionKey vk;
  5745. vk.initial_color_action = p_initial_color_action;
  5746. vk.final_color_action = p_final_color_action;
  5747. vk.initial_depth_action = p_initial_depth_action;
  5748. vk.final_depth_action = p_final_depth_action;
  5749. vk.view_count = p_framebuffer->view_count;
  5750. if (!p_framebuffer->framebuffers.has(vk)) {
  5751. //need to create this version
  5752. Framebuffer::Version version;
  5753. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, framebuffer_formats[p_framebuffer->format_id].E->key().passes, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_framebuffer->view_count);
  5754. VkFramebufferCreateInfo framebuffer_create_info;
  5755. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  5756. framebuffer_create_info.pNext = nullptr;
  5757. framebuffer_create_info.flags = 0;
  5758. framebuffer_create_info.renderPass = version.render_pass;
  5759. Vector<VkImageView> attachments;
  5760. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  5761. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  5762. ERR_FAIL_COND_V(!texture, ERR_BUG);
  5763. attachments.push_back(texture->view);
  5764. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  5765. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  5766. }
  5767. framebuffer_create_info.attachmentCount = attachments.size();
  5768. framebuffer_create_info.pAttachments = attachments.ptr();
  5769. framebuffer_create_info.width = p_framebuffer->size.width;
  5770. framebuffer_create_info.height = p_framebuffer->size.height;
  5771. framebuffer_create_info.layers = 1;
  5772. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
  5773. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
  5774. version.subpass_count = framebuffer_formats[p_framebuffer->format_id].E->key().passes.size();
  5775. p_framebuffer->framebuffers.insert(vk, version);
  5776. }
  5777. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  5778. *r_framebuffer = version.framebuffer;
  5779. *r_render_pass = version.render_pass;
  5780. *r_subpass_count = version.subpass_count;
  5781. return OK;
  5782. }
  5783. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
  5784. VkRenderPassBeginInfo render_pass_begin;
  5785. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5786. render_pass_begin.pNext = nullptr;
  5787. render_pass_begin.renderPass = render_pass;
  5788. render_pass_begin.framebuffer = vkframebuffer;
  5789. /*
  5790. * Given how API works, it makes sense to always fully operate on the whole framebuffer.
  5791. * This allows better continue operations for operations like shadowmapping.
  5792. render_pass_begin.renderArea.extent.width = viewport_size.width;
  5793. render_pass_begin.renderArea.extent.height = viewport_size.height;
  5794. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  5795. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  5796. */
  5797. render_pass_begin.renderArea.extent.width = framebuffer->size.width;
  5798. render_pass_begin.renderArea.extent.height = framebuffer->size.height;
  5799. render_pass_begin.renderArea.offset.x = 0;
  5800. render_pass_begin.renderArea.offset.y = 0;
  5801. Vector<VkClearValue> clear_values;
  5802. clear_values.resize(framebuffer->texture_ids.size());
  5803. {
  5804. int color_index = 0;
  5805. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5806. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  5807. VkClearValue clear_value;
  5808. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5809. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  5810. Color clear_color = p_clear_colors[color_index];
  5811. clear_value.color.float32[0] = clear_color.r;
  5812. clear_value.color.float32[1] = clear_color.g;
  5813. clear_value.color.float32[2] = clear_color.b;
  5814. clear_value.color.float32[3] = clear_color.a;
  5815. color_index++;
  5816. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  5817. clear_value.depthStencil.depth = p_clear_depth;
  5818. clear_value.depthStencil.stencil = p_clear_stencil;
  5819. } else {
  5820. clear_value.color.float32[0] = 0;
  5821. clear_value.color.float32[1] = 0;
  5822. clear_value.color.float32[2] = 0;
  5823. clear_value.color.float32[3] = 0;
  5824. }
  5825. clear_values.write[i] = clear_value;
  5826. }
  5827. }
  5828. render_pass_begin.clearValueCount = clear_values.size();
  5829. render_pass_begin.pClearValues = clear_values.ptr();
  5830. for (int i = 0; i < p_storage_textures.size(); i++) {
  5831. Texture *texture = texture_owner.getornull(p_storage_textures[i]);
  5832. ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
  5833. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  5834. //must change layout to general
  5835. VkImageMemoryBarrier image_memory_barrier;
  5836. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5837. image_memory_barrier.pNext = nullptr;
  5838. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5839. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5840. image_memory_barrier.oldLayout = texture->layout;
  5841. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5842. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5843. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5844. image_memory_barrier.image = texture->image;
  5845. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  5846. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  5847. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  5848. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  5849. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  5850. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5851. texture->layout = VK_IMAGE_LAYOUT_GENERAL;
  5852. draw_list_storage_textures.push_back(p_storage_textures[i]);
  5853. }
  5854. }
  5855. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  5856. //mark textures as bound
  5857. draw_list_bound_textures.clear();
  5858. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  5859. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  5860. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5861. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  5862. texture->bound = true;
  5863. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  5864. }
  5865. return OK;
  5866. }
  5867. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  5868. Vector<VkClearAttachment> clear_attachments;
  5869. int color_index = 0;
  5870. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5871. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  5872. VkClearAttachment clear_at = {};
  5873. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5874. ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug
  5875. Color clear_color = p_clear_colors[color_index];
  5876. clear_at.clearValue.color.float32[0] = clear_color.r;
  5877. clear_at.clearValue.color.float32[1] = clear_color.g;
  5878. clear_at.clearValue.color.float32[2] = clear_color.b;
  5879. clear_at.clearValue.color.float32[3] = clear_color.a;
  5880. clear_at.colorAttachment = color_index++;
  5881. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  5882. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  5883. clear_at.clearValue.depthStencil.depth = p_depth;
  5884. clear_at.clearValue.depthStencil.stencil = p_stencil;
  5885. clear_at.colorAttachment = 0;
  5886. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  5887. if (format_has_stencil(texture->format)) {
  5888. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  5889. }
  5890. } else {
  5891. ERR_CONTINUE(true);
  5892. }
  5893. clear_attachments.push_back(clear_at);
  5894. }
  5895. VkClearRect cr;
  5896. cr.baseArrayLayer = 0;
  5897. cr.layerCount = 1;
  5898. cr.rect.offset.x = viewport_offset.x;
  5899. cr.rect.offset.y = viewport_offset.y;
  5900. cr.rect.extent.width = viewport_size.width;
  5901. cr.rect.extent.height = viewport_size.height;
  5902. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  5903. }
  5904. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  5905. _THREAD_SAFE_METHOD_
  5906. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5907. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5908. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  5909. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  5910. Point2i viewport_offset;
  5911. Point2i viewport_size = framebuffer->size;
  5912. bool needs_clear_color = false;
  5913. bool needs_clear_depth = false;
  5914. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  5915. Rect2i viewport(viewport_offset, viewport_size);
  5916. Rect2i regioni = p_region;
  5917. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  5918. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  5919. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  5920. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  5921. }
  5922. viewport_offset = regioni.position;
  5923. viewport_size = regioni.size;
  5924. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  5925. needs_clear_color = true;
  5926. p_initial_color_action = INITIAL_ACTION_CONTINUE;
  5927. }
  5928. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  5929. needs_clear_depth = true;
  5930. p_initial_depth_action = INITIAL_ACTION_CONTINUE;
  5931. }
  5932. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  5933. needs_clear_color = true;
  5934. p_initial_color_action = INITIAL_ACTION_KEEP;
  5935. }
  5936. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  5937. needs_clear_depth = true;
  5938. p_initial_depth_action = INITIAL_ACTION_KEEP;
  5939. }
  5940. }
  5941. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  5942. int color_count = 0;
  5943. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5944. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  5945. if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5946. color_count++;
  5947. }
  5948. }
  5949. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID,
  5950. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
  5951. }
  5952. VkFramebuffer vkframebuffer;
  5953. VkRenderPass render_pass;
  5954. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  5955. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  5956. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5957. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
  5958. if (err != OK) {
  5959. return INVALID_ID;
  5960. }
  5961. draw_list_render_pass = render_pass;
  5962. draw_list_vkframebuffer = vkframebuffer;
  5963. _draw_list_allocate(Rect2i(viewport_offset, viewport_size), 0, 0);
  5964. #ifdef DEBUG_ENABLED
  5965. draw_list_framebuffer_format = framebuffer->format_id;
  5966. #endif
  5967. draw_list_current_subpass = 0;
  5968. if (needs_clear_color || needs_clear_depth) {
  5969. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  5970. }
  5971. VkViewport viewport;
  5972. viewport.x = viewport_offset.x;
  5973. viewport.y = viewport_offset.y;
  5974. viewport.width = viewport_size.width;
  5975. viewport.height = viewport_size.height;
  5976. viewport.minDepth = 0;
  5977. viewport.maxDepth = 1.0;
  5978. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5979. VkRect2D scissor;
  5980. scissor.offset.x = viewport_offset.x;
  5981. scissor.offset.y = viewport_offset.y;
  5982. scissor.extent.width = viewport_size.width;
  5983. scissor.extent.height = viewport_size.height;
  5984. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5985. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  5986. }
  5987. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  5988. _THREAD_SAFE_METHOD_
  5989. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  5990. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  5991. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  5992. Point2i viewport_offset;
  5993. Point2i viewport_size = framebuffer->size;
  5994. bool needs_clear_color = false;
  5995. bool needs_clear_depth = false;
  5996. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  5997. Rect2i viewport(viewport_offset, viewport_size);
  5998. Rect2i regioni = p_region;
  5999. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  6000. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  6001. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  6002. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  6003. }
  6004. viewport_offset = regioni.position;
  6005. viewport_size = regioni.size;
  6006. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  6007. needs_clear_color = true;
  6008. p_initial_color_action = INITIAL_ACTION_KEEP;
  6009. }
  6010. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  6011. needs_clear_depth = true;
  6012. p_initial_depth_action = INITIAL_ACTION_KEEP;
  6013. }
  6014. }
  6015. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  6016. int color_count = 0;
  6017. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6018. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  6019. if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  6020. color_count++;
  6021. }
  6022. }
  6023. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, ERR_INVALID_PARAMETER,
  6024. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_count) + ").");
  6025. }
  6026. VkFramebuffer vkframebuffer;
  6027. VkRenderPass render_pass;
  6028. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  6029. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  6030. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  6031. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
  6032. if (err != OK) {
  6033. return ERR_CANT_CREATE;
  6034. }
  6035. draw_list_current_subpass = 0;
  6036. #ifdef DEBUG_ENABLED
  6037. draw_list_framebuffer_format = framebuffer->format_id;
  6038. #endif
  6039. draw_list_render_pass = render_pass;
  6040. draw_list_vkframebuffer = vkframebuffer;
  6041. err = _draw_list_allocate(Rect2i(viewport_offset, viewport_size), p_splits, 0);
  6042. if (err != OK) {
  6043. return err;
  6044. }
  6045. if (needs_clear_color || needs_clear_depth) {
  6046. _draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  6047. }
  6048. for (uint32_t i = 0; i < p_splits; i++) {
  6049. VkViewport viewport;
  6050. viewport.x = viewport_offset.x;
  6051. viewport.y = viewport_offset.y;
  6052. viewport.width = viewport_size.width;
  6053. viewport.height = viewport_size.height;
  6054. viewport.minDepth = 0;
  6055. viewport.maxDepth = 1.0;
  6056. vkCmdSetViewport(draw_list[i].command_buffer, 0, 1, &viewport);
  6057. VkRect2D scissor;
  6058. scissor.offset.x = viewport_offset.x;
  6059. scissor.offset.y = viewport_offset.y;
  6060. scissor.extent.width = viewport_size.width;
  6061. scissor.extent.height = viewport_size.height;
  6062. vkCmdSetScissor(draw_list[i].command_buffer, 0, 1, &scissor);
  6063. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6064. }
  6065. return OK;
  6066. }
  6067. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  6068. if (p_id < 0) {
  6069. return nullptr;
  6070. }
  6071. if (!draw_list) {
  6072. return nullptr;
  6073. } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
  6074. if (draw_list_split) {
  6075. return nullptr;
  6076. }
  6077. return draw_list;
  6078. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  6079. if (!draw_list_split) {
  6080. return nullptr;
  6081. }
  6082. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  6083. if (index >= draw_list_count) {
  6084. return nullptr;
  6085. }
  6086. return &draw_list[index];
  6087. } else {
  6088. return nullptr;
  6089. }
  6090. }
  6091. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  6092. DrawList *dl = _get_draw_list_ptr(p_list);
  6093. ERR_FAIL_COND(!dl);
  6094. #ifdef DEBUG_ENABLED
  6095. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6096. #endif
  6097. const RenderPipeline *pipeline = render_pipeline_owner.getornull(p_render_pipeline);
  6098. ERR_FAIL_COND(!pipeline);
  6099. #ifdef DEBUG_ENABLED
  6100. ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass);
  6101. #endif
  6102. if (p_render_pipeline == dl->state.pipeline) {
  6103. return; //redundant state, return.
  6104. }
  6105. dl->state.pipeline = p_render_pipeline;
  6106. dl->state.pipeline_layout = pipeline->pipeline_layout;
  6107. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  6108. if (dl->state.pipeline_shader != pipeline->shader) {
  6109. // shader changed, so descriptor sets may become incompatible.
  6110. //go through ALL sets, and unbind them (and all those above) if the format is different
  6111. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  6112. dl->state.set_count = MAX(dl->state.set_count, pcount);
  6113. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  6114. bool sets_valid = true; //once invalid, all above become invalid
  6115. for (uint32_t i = 0; i < pcount; i++) {
  6116. //if a part of the format is different, invalidate it (and the rest)
  6117. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6118. dl->state.sets[i].bound = false;
  6119. dl->state.sets[i].pipeline_expected_format = pformats[i];
  6120. sets_valid = false;
  6121. }
  6122. }
  6123. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  6124. //unbind the ones above (not used) if exist
  6125. dl->state.sets[i].bound = false;
  6126. }
  6127. dl->state.set_count = pcount; //update set count
  6128. if (pipeline->push_constant_size) {
  6129. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  6130. #ifdef DEBUG_ENABLED
  6131. dl->validation.pipeline_push_constant_supplied = false;
  6132. #endif
  6133. }
  6134. dl->state.pipeline_shader = pipeline->shader;
  6135. }
  6136. #ifdef DEBUG_ENABLED
  6137. //update render pass pipeline info
  6138. dl->validation.pipeline_active = true;
  6139. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  6140. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  6141. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  6142. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  6143. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  6144. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6145. #endif
  6146. }
  6147. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  6148. #ifdef DEBUG_ENABLED
  6149. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6150. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6151. #endif
  6152. DrawList *dl = _get_draw_list_ptr(p_list);
  6153. ERR_FAIL_COND(!dl);
  6154. #ifdef DEBUG_ENABLED
  6155. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6156. #endif
  6157. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  6158. ERR_FAIL_COND(!uniform_set);
  6159. if (p_index > dl->state.set_count) {
  6160. dl->state.set_count = p_index;
  6161. }
  6162. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  6163. dl->state.sets[p_index].bound = false; //needs rebind
  6164. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6165. dl->state.sets[p_index].uniform_set = p_uniform_set;
  6166. uint32_t mst_count = uniform_set->mutable_storage_textures.size();
  6167. if (mst_count) {
  6168. Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw();
  6169. for (uint32_t i = 0; i < mst_count; i++) {
  6170. if (mst_textures[i]->used_in_frame != frames_drawn) {
  6171. mst_textures[i]->used_in_frame = frames_drawn;
  6172. mst_textures[i]->used_in_transfer = false;
  6173. mst_textures[i]->used_in_compute = false;
  6174. }
  6175. mst_textures[i]->used_in_raster = true;
  6176. }
  6177. }
  6178. #ifdef DEBUG_ENABLED
  6179. { //validate that textures bound are not attached as framebuffer bindings
  6180. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6181. const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
  6182. uint32_t bound_count = draw_list_bound_textures.size();
  6183. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6184. for (uint32_t i = 0; i < attachable_count; i++) {
  6185. for (uint32_t j = 0; j < bound_count; j++) {
  6186. ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
  6187. "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
  6188. }
  6189. }
  6190. }
  6191. #endif
  6192. }
  6193. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  6194. DrawList *dl = _get_draw_list_ptr(p_list);
  6195. ERR_FAIL_COND(!dl);
  6196. #ifdef DEBUG_ENABLED
  6197. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6198. #endif
  6199. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  6200. ERR_FAIL_COND(!vertex_array);
  6201. if (dl->state.vertex_array == p_vertex_array) {
  6202. return; //already set
  6203. }
  6204. dl->state.vertex_array = p_vertex_array;
  6205. #ifdef DEBUG_ENABLED
  6206. dl->validation.vertex_format = vertex_array->description;
  6207. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  6208. #endif
  6209. dl->validation.vertex_array_size = vertex_array->vertex_count;
  6210. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  6211. }
  6212. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  6213. DrawList *dl = _get_draw_list_ptr(p_list);
  6214. ERR_FAIL_COND(!dl);
  6215. #ifdef DEBUG_ENABLED
  6216. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6217. #endif
  6218. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  6219. ERR_FAIL_COND(!index_array);
  6220. if (dl->state.index_array == p_index_array) {
  6221. return; //already set
  6222. }
  6223. dl->state.index_array = p_index_array;
  6224. #ifdef DEBUG_ENABLED
  6225. dl->validation.index_array_max_index = index_array->max_index;
  6226. #endif
  6227. dl->validation.index_array_size = index_array->indices;
  6228. dl->validation.index_array_offset = index_array->offset;
  6229. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  6230. }
  6231. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  6232. DrawList *dl = _get_draw_list_ptr(p_list);
  6233. ERR_FAIL_COND(!dl);
  6234. #ifdef DEBUG_ENABLED
  6235. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6236. #endif
  6237. vkCmdSetLineWidth(dl->command_buffer, p_width);
  6238. }
  6239. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
  6240. DrawList *dl = _get_draw_list_ptr(p_list);
  6241. ERR_FAIL_COND(!dl);
  6242. #ifdef DEBUG_ENABLED
  6243. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6244. #endif
  6245. #ifdef DEBUG_ENABLED
  6246. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  6247. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  6248. #endif
  6249. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  6250. #ifdef DEBUG_ENABLED
  6251. dl->validation.pipeline_push_constant_supplied = true;
  6252. #endif
  6253. }
  6254. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  6255. DrawList *dl = _get_draw_list_ptr(p_list);
  6256. ERR_FAIL_COND(!dl);
  6257. #ifdef DEBUG_ENABLED
  6258. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6259. #endif
  6260. #ifdef DEBUG_ENABLED
  6261. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  6262. "No render pipeline was set before attempting to draw.");
  6263. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6264. //pipeline uses vertices, validate format
  6265. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  6266. "No vertex array was bound, and render pipeline expects vertices.");
  6267. //make sure format is right
  6268. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  6269. "The vertex format used to create the pipeline does not match the vertex format bound.");
  6270. //make sure number of instances is valid
  6271. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  6272. "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  6273. }
  6274. if (dl->validation.pipeline_push_constant_size > 0) {
  6275. //using push constants, check that they were supplied
  6276. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
  6277. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6278. }
  6279. #endif
  6280. //Bind descriptor sets
  6281. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  6282. if (dl->state.sets[i].pipeline_expected_format == 0) {
  6283. continue; //nothing expected by this pipeline
  6284. }
  6285. #ifdef DEBUG_ENABLED
  6286. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  6287. if (dl->state.sets[i].uniform_set_format == 0) {
  6288. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6289. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  6290. UniformSet *us = uniform_set_owner.getornull(dl->state.sets[i].uniform_set);
  6291. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6292. } else {
  6293. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6294. }
  6295. }
  6296. #endif
  6297. if (!dl->state.sets[i].bound) {
  6298. //All good, see if this requires re-binding
  6299. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
  6300. dl->state.sets[i].bound = true;
  6301. }
  6302. }
  6303. if (p_use_indices) {
  6304. #ifdef DEBUG_ENABLED
  6305. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  6306. "Procedural vertices can't be used together with indices.");
  6307. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  6308. "Draw command requested indices, but no index buffer was set.");
  6309. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6310. //uses vertices, do some vertex validations
  6311. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  6312. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  6313. }
  6314. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  6315. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  6316. #endif
  6317. uint32_t to_draw = dl->validation.index_array_size;
  6318. #ifdef DEBUG_ENABLED
  6319. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6320. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6321. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6322. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6323. #endif
  6324. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  6325. } else {
  6326. uint32_t to_draw;
  6327. if (p_procedural_vertices > 0) {
  6328. #ifdef DEBUG_ENABLED
  6329. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
  6330. "Procedural vertices requested, but pipeline expects a vertex array.");
  6331. #endif
  6332. to_draw = p_procedural_vertices;
  6333. } else {
  6334. #ifdef DEBUG_ENABLED
  6335. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  6336. "Draw command lacks indices, but pipeline format does not use vertices.");
  6337. #endif
  6338. to_draw = dl->validation.vertex_array_size;
  6339. }
  6340. #ifdef DEBUG_ENABLED
  6341. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6342. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6343. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6344. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6345. #endif
  6346. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  6347. }
  6348. }
  6349. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  6350. DrawList *dl = _get_draw_list_ptr(p_list);
  6351. ERR_FAIL_COND(!dl);
  6352. #ifdef DEBUG_ENABLED
  6353. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6354. #endif
  6355. Rect2i rect = p_rect;
  6356. rect.position += dl->viewport.position;
  6357. rect = dl->viewport.intersection(rect);
  6358. if (rect.get_area() == 0) {
  6359. return;
  6360. }
  6361. VkRect2D scissor;
  6362. scissor.offset.x = rect.position.x;
  6363. scissor.offset.y = rect.position.y;
  6364. scissor.extent.width = rect.size.width;
  6365. scissor.extent.height = rect.size.height;
  6366. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6367. }
  6368. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  6369. DrawList *dl = _get_draw_list_ptr(p_list);
  6370. ERR_FAIL_COND(!dl);
  6371. #ifdef DEBUG_ENABLED
  6372. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6373. #endif
  6374. VkRect2D scissor;
  6375. scissor.offset.x = dl->viewport.position.x;
  6376. scissor.offset.y = dl->viewport.position.y;
  6377. scissor.extent.width = dl->viewport.size.width;
  6378. scissor.extent.height = dl->viewport.size.height;
  6379. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6380. }
  6381. uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
  6382. return draw_list_current_subpass;
  6383. }
  6384. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
  6385. ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID);
  6386. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
  6387. draw_list_current_subpass++;
  6388. Rect2i viewport;
  6389. _draw_list_free(&viewport);
  6390. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6391. _draw_list_allocate(viewport, 0, draw_list_current_subpass);
  6392. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6393. }
  6394. Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
  6395. ERR_FAIL_COND_V(draw_list == nullptr, ERR_INVALID_PARAMETER);
  6396. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
  6397. draw_list_current_subpass++;
  6398. Rect2i viewport;
  6399. _draw_list_free(&viewport);
  6400. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6401. _draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
  6402. for (uint32_t i = 0; i < p_splits; i++) {
  6403. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6404. }
  6405. return OK;
  6406. }
  6407. Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {
  6408. if (p_splits == 0) {
  6409. draw_list = memnew(DrawList);
  6410. draw_list->command_buffer = frames[frame].draw_command_buffer;
  6411. draw_list->viewport = p_viewport;
  6412. draw_list_count = 0;
  6413. draw_list_split = false;
  6414. } else {
  6415. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  6416. uint32_t from = split_draw_list_allocators.size();
  6417. split_draw_list_allocators.resize(p_splits);
  6418. for (uint32_t i = from; i < p_splits; i++) {
  6419. VkCommandPoolCreateInfo cmd_pool_info;
  6420. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  6421. cmd_pool_info.pNext = nullptr;
  6422. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  6423. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  6424. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
  6425. ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
  6426. for (int j = 0; j < frame_count; j++) {
  6427. VkCommandBuffer command_buffer;
  6428. VkCommandBufferAllocateInfo cmdbuf;
  6429. //no command buffer exists, create it.
  6430. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  6431. cmdbuf.pNext = nullptr;
  6432. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  6433. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  6434. cmdbuf.commandBufferCount = 1;
  6435. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  6436. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6437. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  6438. }
  6439. }
  6440. }
  6441. draw_list = memnew_arr(DrawList, p_splits);
  6442. draw_list_count = p_splits;
  6443. draw_list_split = true;
  6444. for (uint32_t i = 0; i < p_splits; i++) {
  6445. //take a command buffer and initialize it
  6446. VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
  6447. VkCommandBufferInheritanceInfo inheritance_info;
  6448. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  6449. inheritance_info.pNext = nullptr;
  6450. inheritance_info.renderPass = draw_list_render_pass;
  6451. inheritance_info.subpass = p_subpass;
  6452. inheritance_info.framebuffer = draw_list_vkframebuffer;
  6453. inheritance_info.occlusionQueryEnable = false;
  6454. inheritance_info.queryFlags = 0; //?
  6455. inheritance_info.pipelineStatistics = 0;
  6456. VkCommandBufferBeginInfo cmdbuf_begin;
  6457. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6458. cmdbuf_begin.pNext = nullptr;
  6459. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  6460. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  6461. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  6462. if (res) {
  6463. memdelete_arr(draw_list);
  6464. draw_list = nullptr;
  6465. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
  6466. }
  6467. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  6468. if (res) {
  6469. memdelete_arr(draw_list);
  6470. draw_list = nullptr;
  6471. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
  6472. }
  6473. draw_list[i].command_buffer = command_buffer;
  6474. draw_list[i].viewport = p_viewport;
  6475. }
  6476. }
  6477. return OK;
  6478. }
  6479. void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
  6480. if (draw_list_split) {
  6481. //send all command buffers
  6482. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  6483. for (uint32_t i = 0; i < draw_list_count; i++) {
  6484. vkEndCommandBuffer(draw_list[i].command_buffer);
  6485. command_buffers[i] = draw_list[i].command_buffer;
  6486. if (r_last_viewport) {
  6487. if (i == 0 || draw_list[i].viewport_set) {
  6488. *r_last_viewport = draw_list[i].viewport;
  6489. }
  6490. }
  6491. }
  6492. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  6493. memdelete_arr(draw_list);
  6494. draw_list = nullptr;
  6495. } else {
  6496. if (r_last_viewport) {
  6497. *r_last_viewport = draw_list->viewport;
  6498. }
  6499. //just end the list
  6500. memdelete(draw_list);
  6501. draw_list = nullptr;
  6502. }
  6503. }
  6504. void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
  6505. _THREAD_SAFE_METHOD_
  6506. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  6507. _draw_list_free();
  6508. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  6509. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  6510. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  6511. ERR_CONTINUE(!texture); //wtf
  6512. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  6513. texture->bound = false;
  6514. }
  6515. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6516. texture->bound = false;
  6517. }
  6518. }
  6519. uint32_t barrier_flags = 0;
  6520. uint32_t access_flags = 0;
  6521. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  6522. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6523. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6524. }
  6525. if (p_post_barrier & BARRIER_MASK_RASTER) {
  6526. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
  6527. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
  6528. }
  6529. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  6530. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6531. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6532. }
  6533. if (barrier_flags == 0) {
  6534. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  6535. }
  6536. draw_list_bound_textures.clear();
  6537. VkImageMemoryBarrier *image_barriers = nullptr;
  6538. uint32_t image_barrier_count = draw_list_storage_textures.size();
  6539. if (image_barrier_count) {
  6540. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * draw_list_storage_textures.size());
  6541. }
  6542. uint32_t src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  6543. uint32_t src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  6544. if (image_barrier_count) {
  6545. src_stage |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  6546. src_access |= VK_ACCESS_SHADER_WRITE_BIT;
  6547. }
  6548. for (uint32_t i = 0; i < image_barrier_count; i++) {
  6549. Texture *texture = texture_owner.getornull(draw_list_storage_textures[i]);
  6550. VkImageMemoryBarrier &image_memory_barrier = image_barriers[i];
  6551. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6552. image_memory_barrier.pNext = nullptr;
  6553. image_memory_barrier.srcAccessMask = src_access;
  6554. image_memory_barrier.dstAccessMask = access_flags;
  6555. image_memory_barrier.oldLayout = texture->layout;
  6556. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6557. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6558. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6559. image_memory_barrier.image = texture->image;
  6560. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  6561. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  6562. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  6563. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  6564. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  6565. texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6566. }
  6567. draw_list_storage_textures.clear();
  6568. // To ensure proper synchronization, we must make sure rendering is done before:
  6569. // * Some buffer is copied
  6570. // * Another render pass happens (since we may be done)
  6571. #ifdef FORCE_FULL_BARRIER
  6572. _full_barrier(true);
  6573. #else
  6574. VkMemoryBarrier mem_barrier;
  6575. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6576. mem_barrier.pNext = nullptr;
  6577. mem_barrier.srcAccessMask = src_access;
  6578. mem_barrier.dstAccessMask = access_flags;
  6579. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  6580. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  6581. }
  6582. #endif
  6583. }
  6584. /***********************/
  6585. /**** COMPUTE LISTS ****/
  6586. /***********************/
  6587. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
  6588. ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  6589. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  6590. compute_list = memnew(ComputeList);
  6591. compute_list->command_buffer = frames[frame].draw_command_buffer;
  6592. compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
  6593. return ID_TYPE_COMPUTE_LIST;
  6594. }
  6595. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  6596. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6597. ERR_FAIL_COND(!compute_list);
  6598. ComputeList *cl = compute_list;
  6599. const ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_compute_pipeline);
  6600. ERR_FAIL_COND(!pipeline);
  6601. if (p_compute_pipeline == cl->state.pipeline) {
  6602. return; //redundant state, return.
  6603. }
  6604. cl->state.pipeline = p_compute_pipeline;
  6605. cl->state.pipeline_layout = pipeline->pipeline_layout;
  6606. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  6607. if (cl->state.pipeline_shader != pipeline->shader) {
  6608. // shader changed, so descriptor sets may become incompatible.
  6609. //go through ALL sets, and unbind them (and all those above) if the format is different
  6610. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  6611. cl->state.set_count = MAX(cl->state.set_count, pcount);
  6612. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  6613. bool sets_valid = true; //once invalid, all above become invalid
  6614. for (uint32_t i = 0; i < pcount; i++) {
  6615. //if a part of the format is different, invalidate it (and the rest)
  6616. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6617. cl->state.sets[i].bound = false;
  6618. cl->state.sets[i].pipeline_expected_format = pformats[i];
  6619. sets_valid = false;
  6620. }
  6621. }
  6622. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  6623. //unbind the ones above (not used) if exist
  6624. cl->state.sets[i].bound = false;
  6625. }
  6626. cl->state.set_count = pcount; //update set count
  6627. if (pipeline->push_constant_size) {
  6628. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  6629. #ifdef DEBUG_ENABLED
  6630. cl->validation.pipeline_push_constant_supplied = false;
  6631. #endif
  6632. }
  6633. cl->state.pipeline_shader = pipeline->shader;
  6634. cl->state.local_group_size[0] = pipeline->local_group_size[0];
  6635. cl->state.local_group_size[1] = pipeline->local_group_size[1];
  6636. cl->state.local_group_size[2] = pipeline->local_group_size[2];
  6637. }
  6638. #ifdef DEBUG_ENABLED
  6639. //update compute pass pipeline info
  6640. cl->validation.pipeline_active = true;
  6641. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6642. #endif
  6643. }
  6644. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  6645. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6646. ERR_FAIL_COND(!compute_list);
  6647. ComputeList *cl = compute_list;
  6648. #ifdef DEBUG_ENABLED
  6649. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6650. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6651. #endif
  6652. #ifdef DEBUG_ENABLED
  6653. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6654. #endif
  6655. UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  6656. ERR_FAIL_COND(!uniform_set);
  6657. if (p_index > cl->state.set_count) {
  6658. cl->state.set_count = p_index;
  6659. }
  6660. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  6661. cl->state.sets[p_index].bound = false; //needs rebind
  6662. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6663. cl->state.sets[p_index].uniform_set = p_uniform_set;
  6664. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  6665. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  6666. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  6667. VkImageMemoryBarrier *texture_barriers = nullptr;
  6668. if (textures_to_sampled_count + textures_to_storage_count) {
  6669. texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count));
  6670. }
  6671. uint32_t texture_barrier_count = 0;
  6672. uint32_t src_stage_flags = 0;
  6673. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  6674. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  6675. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6676. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  6677. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6678. image_memory_barrier.pNext = nullptr;
  6679. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6680. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6681. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  6682. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6683. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6684. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6685. image_memory_barrier.image = textures_to_sampled[i]->image;
  6686. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  6687. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
  6688. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  6689. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
  6690. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  6691. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6692. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  6693. }
  6694. if (textures_to_sampled[i]->used_in_frame != frames_drawn) {
  6695. textures_to_sampled[i]->used_in_frame = frames_drawn;
  6696. textures_to_sampled[i]->used_in_transfer = false;
  6697. textures_to_sampled[i]->used_in_raster = false;
  6698. }
  6699. textures_to_sampled[i]->used_in_compute = true;
  6700. }
  6701. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  6702. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  6703. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  6704. uint32_t src_access_flags = 0;
  6705. if (textures_to_storage[i]->used_in_frame == frames_drawn) {
  6706. if (textures_to_storage[i]->used_in_compute) {
  6707. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6708. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6709. }
  6710. if (textures_to_storage[i]->used_in_raster) {
  6711. src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  6712. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6713. }
  6714. if (textures_to_storage[i]->used_in_transfer) {
  6715. src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6716. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6717. }
  6718. textures_to_storage[i]->used_in_compute = false;
  6719. textures_to_storage[i]->used_in_raster = false;
  6720. textures_to_storage[i]->used_in_transfer = false;
  6721. } else {
  6722. src_access_flags = 0;
  6723. textures_to_storage[i]->used_in_compute = false;
  6724. textures_to_storage[i]->used_in_raster = false;
  6725. textures_to_storage[i]->used_in_transfer = false;
  6726. textures_to_storage[i]->used_in_frame = frames_drawn;
  6727. }
  6728. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  6729. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6730. image_memory_barrier.pNext = nullptr;
  6731. image_memory_barrier.srcAccessMask = src_access_flags;
  6732. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6733. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  6734. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  6735. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6736. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6737. image_memory_barrier.image = textures_to_storage[i]->image;
  6738. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  6739. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
  6740. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  6741. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
  6742. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  6743. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  6744. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
  6745. }
  6746. }
  6747. if (texture_barrier_count) {
  6748. if (src_stage_flags == 0) {
  6749. src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  6750. }
  6751. vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers);
  6752. }
  6753. #if 0
  6754. { //validate that textures bound are not attached as framebuffer bindings
  6755. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6756. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  6757. uint32_t bound_count = draw_list_bound_textures.size();
  6758. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6759. for (uint32_t i = 0; i < attachable_count; i++) {
  6760. for (uint32_t j = 0; j < bound_count; j++) {
  6761. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  6762. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  6763. }
  6764. }
  6765. }
  6766. #endif
  6767. }
  6768. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
  6769. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6770. ERR_FAIL_COND(!compute_list);
  6771. ComputeList *cl = compute_list;
  6772. #ifdef DEBUG_ENABLED
  6773. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6774. #endif
  6775. #ifdef DEBUG_ENABLED
  6776. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  6777. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  6778. #endif
  6779. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  6780. #ifdef DEBUG_ENABLED
  6781. cl->validation.pipeline_push_constant_supplied = true;
  6782. #endif
  6783. }
  6784. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  6785. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6786. ERR_FAIL_COND(!compute_list);
  6787. ComputeList *cl = compute_list;
  6788. #ifdef DEBUG_ENABLED
  6789. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  6790. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  6791. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  6792. "Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  6793. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  6794. "Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  6795. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6796. #endif
  6797. #ifdef DEBUG_ENABLED
  6798. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6799. if (cl->validation.pipeline_push_constant_size > 0) {
  6800. //using push constants, check that they were supplied
  6801. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6802. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6803. }
  6804. #endif
  6805. //Bind descriptor sets
  6806. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  6807. if (cl->state.sets[i].pipeline_expected_format == 0) {
  6808. continue; //nothing expected by this pipeline
  6809. }
  6810. #ifdef DEBUG_ENABLED
  6811. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  6812. if (cl->state.sets[i].uniform_set_format == 0) {
  6813. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6814. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  6815. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  6816. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6817. } else {
  6818. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6819. }
  6820. }
  6821. #endif
  6822. if (!cl->state.sets[i].bound) {
  6823. //All good, see if this requires re-binding
  6824. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  6825. cl->state.sets[i].bound = true;
  6826. }
  6827. }
  6828. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  6829. }
  6830. void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
  6831. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6832. ERR_FAIL_COND(!compute_list);
  6833. ComputeList *cl = compute_list;
  6834. #ifdef DEBUG_ENABLED
  6835. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6836. if (cl->validation.pipeline_push_constant_size > 0) {
  6837. //using push constants, check that they were supplied
  6838. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6839. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6840. }
  6841. #endif
  6842. compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1);
  6843. }
  6844. void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
  6845. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6846. ERR_FAIL_COND(!compute_list);
  6847. ComputeList *cl = compute_list;
  6848. Buffer *buffer = storage_buffer_owner.getornull(p_buffer);
  6849. ERR_FAIL_COND(!buffer);
  6850. ERR_FAIL_COND_MSG(!(buffer->usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT), "Buffer provided was not created to do indirect dispatch.");
  6851. ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
  6852. #ifdef DEBUG_ENABLED
  6853. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6854. #endif
  6855. #ifdef DEBUG_ENABLED
  6856. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6857. if (cl->validation.pipeline_push_constant_size > 0) {
  6858. //using push constants, check that they were supplied
  6859. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6860. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6861. }
  6862. #endif
  6863. //Bind descriptor sets
  6864. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  6865. if (cl->state.sets[i].pipeline_expected_format == 0) {
  6866. continue; //nothing expected by this pipeline
  6867. }
  6868. #ifdef DEBUG_ENABLED
  6869. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  6870. if (cl->state.sets[i].uniform_set_format == 0) {
  6871. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6872. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  6873. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  6874. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6875. } else {
  6876. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6877. }
  6878. }
  6879. #endif
  6880. if (!cl->state.sets[i].bound) {
  6881. //All good, see if this requires re-binding
  6882. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  6883. cl->state.sets[i].bound = true;
  6884. }
  6885. }
  6886. vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
  6887. }
  6888. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  6889. #ifdef FORCE_FULL_BARRIER
  6890. _full_barrier(true);
  6891. #else
  6892. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  6893. #endif
  6894. }
  6895. void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) {
  6896. ERR_FAIL_COND(!compute_list);
  6897. uint32_t barrier_flags = 0;
  6898. uint32_t access_flags = 0;
  6899. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  6900. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6901. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6902. }
  6903. if (p_post_barrier & BARRIER_MASK_RASTER) {
  6904. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  6905. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  6906. }
  6907. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  6908. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6909. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6910. }
  6911. if (barrier_flags == 0) {
  6912. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  6913. }
  6914. VkImageMemoryBarrier *image_barriers = nullptr;
  6915. uint32_t image_barrier_count = compute_list->state.textures_to_sampled_layout.size();
  6916. if (image_barrier_count) {
  6917. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * image_barrier_count);
  6918. }
  6919. uint32_t barrier_idx = 0;
  6920. for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
  6921. VkImageMemoryBarrier &image_memory_barrier = image_barriers[barrier_idx++];
  6922. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6923. image_memory_barrier.pNext = nullptr;
  6924. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6925. image_memory_barrier.dstAccessMask = access_flags;
  6926. image_memory_barrier.oldLayout = E->get()->layout;
  6927. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6928. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6929. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6930. image_memory_barrier.image = E->get()->image;
  6931. image_memory_barrier.subresourceRange.aspectMask = E->get()->read_aspect_mask;
  6932. image_memory_barrier.subresourceRange.baseMipLevel = E->get()->base_mipmap;
  6933. image_memory_barrier.subresourceRange.levelCount = E->get()->mipmaps;
  6934. image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer;
  6935. image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
  6936. E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6937. if (E->get()->used_in_frame != frames_drawn) {
  6938. E->get()->used_in_transfer = false;
  6939. E->get()->used_in_raster = false;
  6940. E->get()->used_in_compute = false;
  6941. E->get()->used_in_frame = frames_drawn;
  6942. }
  6943. }
  6944. #ifdef FORCE_FULL_BARRIER
  6945. _full_barrier(true);
  6946. #else
  6947. VkMemoryBarrier mem_barrier;
  6948. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6949. mem_barrier.pNext = nullptr;
  6950. mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
  6951. mem_barrier.dstAccessMask = access_flags;
  6952. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  6953. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  6954. }
  6955. #endif
  6956. memdelete(compute_list);
  6957. compute_list = nullptr;
  6958. }
  6959. void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) {
  6960. uint32_t src_barrier_flags = 0;
  6961. uint32_t src_access_flags = 0;
  6962. if (p_from & BARRIER_MASK_COMPUTE) {
  6963. src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6964. src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
  6965. }
  6966. if (p_from & BARRIER_MASK_RASTER) {
  6967. src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  6968. src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  6969. }
  6970. if (p_from & BARRIER_MASK_TRANSFER) {
  6971. src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6972. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  6973. }
  6974. if (p_from == 0) {
  6975. src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  6976. }
  6977. uint32_t dst_barrier_flags = 0;
  6978. uint32_t dst_access_flags = 0;
  6979. if (p_to & BARRIER_MASK_COMPUTE) {
  6980. dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6981. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6982. }
  6983. if (p_to & BARRIER_MASK_RASTER) {
  6984. dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  6985. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  6986. }
  6987. if (p_to & BARRIER_MASK_TRANSFER) {
  6988. dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6989. dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6990. }
  6991. if (p_to == 0) {
  6992. dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  6993. }
  6994. _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
  6995. }
  6996. void RenderingDeviceVulkan::full_barrier() {
  6997. #ifndef DEBUG_ENABLED
  6998. ERR_PRINT("Full barrier is debug-only, should not be used in production");
  6999. #endif
  7000. _full_barrier(true);
  7001. }
  7002. #if 0
  7003. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  7004. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  7005. ERR_FAIL_COND(!frame_cmdbuf);
  7006. VkRenderPassBeginInfo render_pass_begin;
  7007. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  7008. render_pass_begin.pNext = nullptr;
  7009. render_pass_begin.renderPass = context->get_render_pass();
  7010. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  7011. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  7012. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  7013. render_pass_begin.renderArea.offset.x = 0;
  7014. render_pass_begin.renderArea.offset.y = 0;
  7015. render_pass_begin.clearValueCount = 1;
  7016. VkClearValue clear_value;
  7017. clear_value.color.float32[0] = p_clear_color.r;
  7018. clear_value.color.float32[1] = p_clear_color.g;
  7019. clear_value.color.float32[2] = p_clear_color.b;
  7020. clear_value.color.float32[3] = p_clear_color.a;
  7021. render_pass_begin.pClearValues = &clear_value;
  7022. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  7023. ID screen_format = screen_get_framebuffer_format();
  7024. {
  7025. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  7026. uint32_t command_buffer_count = 0;
  7027. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  7028. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  7029. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  7030. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  7031. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  7032. if (dl->validation.active) {
  7033. //needs to be closed, so close it.
  7034. vkEndCommandBuffer(dl->command_buffer);
  7035. dl->validation.active = false;
  7036. }
  7037. command_buffers[command_buffer_count++] = dl->command_buffer;
  7038. }
  7039. print_line("to draw: " + itos(command_buffer_count));
  7040. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  7041. }
  7042. vkCmdEndRenderPass(frame_cmdbuf);
  7043. }
  7044. #endif
  7045. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  7046. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  7047. if (texture_owner.owns(p_id)) {
  7048. Texture *texture = texture_owner.getornull(p_id);
  7049. frames[frame].textures_to_dispose_of.push_back(*texture);
  7050. texture_owner.free(p_id);
  7051. } else if (framebuffer_owner.owns(p_id)) {
  7052. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  7053. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  7054. framebuffer_owner.free(p_id);
  7055. } else if (sampler_owner.owns(p_id)) {
  7056. VkSampler *sampler = sampler_owner.getornull(p_id);
  7057. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  7058. sampler_owner.free(p_id);
  7059. } else if (vertex_buffer_owner.owns(p_id)) {
  7060. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  7061. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  7062. vertex_buffer_owner.free(p_id);
  7063. } else if (vertex_array_owner.owns(p_id)) {
  7064. vertex_array_owner.free(p_id);
  7065. } else if (index_buffer_owner.owns(p_id)) {
  7066. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  7067. Buffer b;
  7068. b.allocation = index_buffer->allocation;
  7069. b.buffer = index_buffer->buffer;
  7070. b.size = index_buffer->size;
  7071. frames[frame].buffers_to_dispose_of.push_back(b);
  7072. index_buffer_owner.free(p_id);
  7073. } else if (index_array_owner.owns(p_id)) {
  7074. index_array_owner.free(p_id);
  7075. } else if (shader_owner.owns(p_id)) {
  7076. Shader *shader = shader_owner.getornull(p_id);
  7077. frames[frame].shaders_to_dispose_of.push_back(*shader);
  7078. shader_owner.free(p_id);
  7079. } else if (uniform_buffer_owner.owns(p_id)) {
  7080. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  7081. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  7082. uniform_buffer_owner.free(p_id);
  7083. } else if (texture_buffer_owner.owns(p_id)) {
  7084. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  7085. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  7086. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  7087. texture_buffer_owner.free(p_id);
  7088. } else if (storage_buffer_owner.owns(p_id)) {
  7089. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  7090. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  7091. storage_buffer_owner.free(p_id);
  7092. } else if (uniform_set_owner.owns(p_id)) {
  7093. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  7094. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  7095. if (uniform_set->invalidated_callback != nullptr) {
  7096. uniform_set->invalidated_callback(p_id, uniform_set->invalidated_callback_userdata);
  7097. }
  7098. uniform_set_owner.free(p_id);
  7099. } else if (render_pipeline_owner.owns(p_id)) {
  7100. RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
  7101. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  7102. render_pipeline_owner.free(p_id);
  7103. } else if (compute_pipeline_owner.owns(p_id)) {
  7104. ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
  7105. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  7106. compute_pipeline_owner.free(p_id);
  7107. } else {
  7108. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  7109. }
  7110. }
  7111. void RenderingDeviceVulkan::free(RID p_id) {
  7112. _THREAD_SAFE_METHOD_
  7113. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  7114. _free_internal(p_id);
  7115. }
  7116. // The full list of resources that can be named is in the VkObjectType enum
  7117. // We just expose the resources that are owned and can be accessed easily.
  7118. void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
  7119. if (texture_owner.owns(p_id)) {
  7120. Texture *texture = texture_owner.getornull(p_id);
  7121. if (texture->owner.is_null()) {
  7122. // Don't set the source texture's name when calling on a texture view
  7123. context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
  7124. }
  7125. context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
  7126. } else if (framebuffer_owner.owns(p_id)) {
  7127. //Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  7128. // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex
  7129. } else if (sampler_owner.owns(p_id)) {
  7130. VkSampler *sampler = sampler_owner.getornull(p_id);
  7131. context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
  7132. } else if (vertex_buffer_owner.owns(p_id)) {
  7133. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  7134. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
  7135. } else if (index_buffer_owner.owns(p_id)) {
  7136. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  7137. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
  7138. } else if (shader_owner.owns(p_id)) {
  7139. Shader *shader = shader_owner.getornull(p_id);
  7140. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
  7141. for (int i = 0; i < shader->sets.size(); i++) {
  7142. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
  7143. }
  7144. } else if (uniform_buffer_owner.owns(p_id)) {
  7145. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  7146. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
  7147. } else if (texture_buffer_owner.owns(p_id)) {
  7148. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  7149. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
  7150. context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
  7151. } else if (storage_buffer_owner.owns(p_id)) {
  7152. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  7153. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
  7154. } else if (uniform_set_owner.owns(p_id)) {
  7155. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  7156. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
  7157. } else if (render_pipeline_owner.owns(p_id)) {
  7158. RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
  7159. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7160. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7161. } else if (compute_pipeline_owner.owns(p_id)) {
  7162. ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
  7163. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7164. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7165. } else {
  7166. ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
  7167. }
  7168. }
  7169. void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
  7170. context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7171. }
  7172. void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
  7173. context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7174. }
  7175. void RenderingDeviceVulkan::draw_command_end_label() {
  7176. context->command_end_label(frames[frame].draw_command_buffer);
  7177. }
  7178. String RenderingDeviceVulkan::get_device_vendor_name() const {
  7179. return context->get_device_vendor_name();
  7180. }
  7181. String RenderingDeviceVulkan::get_device_name() const {
  7182. return context->get_device_name();
  7183. }
  7184. String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
  7185. return context->get_device_pipeline_cache_uuid();
  7186. }
  7187. void RenderingDeviceVulkan::_finalize_command_bufers() {
  7188. if (draw_list) {
  7189. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  7190. }
  7191. if (compute_list) {
  7192. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  7193. }
  7194. { //complete the setup buffer (that needs to be processed before anything else)
  7195. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7196. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7197. }
  7198. }
  7199. void RenderingDeviceVulkan::_begin_frame() {
  7200. //erase pending resources
  7201. _free_pending_resources(frame);
  7202. //create setup command buffer and set as the setup buffer
  7203. {
  7204. VkCommandBufferBeginInfo cmdbuf_begin;
  7205. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7206. cmdbuf_begin.pNext = nullptr;
  7207. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7208. cmdbuf_begin.pInheritanceInfo = nullptr;
  7209. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  7210. ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
  7211. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7212. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7213. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7214. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7215. if (local_device.is_null()) {
  7216. context->append_command_buffer(frames[frame].draw_command_buffer);
  7217. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  7218. }
  7219. }
  7220. //advance current frame
  7221. frames_drawn++;
  7222. //advance staging buffer if used
  7223. if (staging_buffer_used) {
  7224. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  7225. staging_buffer_used = false;
  7226. }
  7227. if (frames[frame].timestamp_count) {
  7228. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  7229. vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count);
  7230. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  7231. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  7232. }
  7233. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  7234. frames[frame].timestamp_count = 0;
  7235. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  7236. }
  7237. void RenderingDeviceVulkan::swap_buffers() {
  7238. ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
  7239. _THREAD_SAFE_METHOD_
  7240. _finalize_command_bufers();
  7241. screen_prepared = false;
  7242. //swap buffers
  7243. context->swap_buffers();
  7244. frame = (frame + 1) % frame_count;
  7245. _begin_frame();
  7246. }
  7247. void RenderingDeviceVulkan::submit() {
  7248. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7249. ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
  7250. _finalize_command_bufers();
  7251. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7252. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7253. local_device_processing = true;
  7254. }
  7255. void RenderingDeviceVulkan::sync() {
  7256. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7257. ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
  7258. context->local_device_sync(local_device);
  7259. _begin_frame();
  7260. local_device_processing = false;
  7261. }
  7262. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  7263. //free in dependency usage order, so nothing weird happens
  7264. //pipelines
  7265. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  7266. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  7267. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7268. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  7269. }
  7270. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  7271. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  7272. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7273. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  7274. }
  7275. //uniform sets
  7276. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  7277. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  7278. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  7279. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  7280. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  7281. }
  7282. //buffer views
  7283. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  7284. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  7285. vkDestroyBufferView(device, buffer_view, nullptr);
  7286. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  7287. }
  7288. //shaders
  7289. while (frames[p_frame].shaders_to_dispose_of.front()) {
  7290. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  7291. //descriptor set layout for each set
  7292. for (int i = 0; i < shader->sets.size(); i++) {
  7293. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  7294. }
  7295. //pipeline layout
  7296. vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
  7297. //shaders themselves
  7298. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  7299. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  7300. }
  7301. frames[p_frame].shaders_to_dispose_of.pop_front();
  7302. }
  7303. //samplers
  7304. while (frames[p_frame].samplers_to_dispose_of.front()) {
  7305. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  7306. vkDestroySampler(device, sampler, nullptr);
  7307. frames[p_frame].samplers_to_dispose_of.pop_front();
  7308. }
  7309. //framebuffers
  7310. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  7311. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  7312. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  7313. //first framebuffer, then render pass because it depends on it
  7314. vkDestroyFramebuffer(device, E->get().framebuffer, nullptr);
  7315. vkDestroyRenderPass(device, E->get().render_pass, nullptr);
  7316. }
  7317. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  7318. }
  7319. //textures
  7320. while (frames[p_frame].textures_to_dispose_of.front()) {
  7321. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  7322. if (texture->bound) {
  7323. WARN_PRINT("Deleted a texture while it was bound..");
  7324. }
  7325. vkDestroyImageView(device, texture->view, nullptr);
  7326. if (texture->owner.is_null()) {
  7327. //actually owns the image and the allocation too
  7328. image_memory -= texture->allocation_info.size;
  7329. vmaDestroyImage(allocator, texture->image, texture->allocation);
  7330. }
  7331. frames[p_frame].textures_to_dispose_of.pop_front();
  7332. }
  7333. //buffers
  7334. while (frames[p_frame].buffers_to_dispose_of.front()) {
  7335. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  7336. frames[p_frame].buffers_to_dispose_of.pop_front();
  7337. }
  7338. }
  7339. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  7340. _THREAD_SAFE_METHOD_
  7341. context->prepare_buffers();
  7342. screen_prepared = true;
  7343. }
  7344. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  7345. return frame_count;
  7346. }
  7347. uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
  7348. if (p_type == MEMORY_BUFFERS) {
  7349. return buffer_memory;
  7350. } else if (p_type == MEMORY_TEXTURES) {
  7351. return image_memory;
  7352. } else {
  7353. VmaStats stats;
  7354. vmaCalculateStats(allocator, &stats);
  7355. return stats.total.usedBytes;
  7356. }
  7357. }
  7358. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  7359. if (local_device.is_valid() && !p_current_frame) {
  7360. return; //flushing previous frames has no effect with local device
  7361. }
  7362. //not doing this crashes RADV (undefined behavior)
  7363. if (p_current_frame) {
  7364. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7365. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7366. }
  7367. if (local_device.is_valid()) {
  7368. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7369. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7370. context->local_device_sync(local_device);
  7371. VkCommandBufferBeginInfo cmdbuf_begin;
  7372. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7373. cmdbuf_begin.pNext = nullptr;
  7374. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7375. cmdbuf_begin.pInheritanceInfo = nullptr;
  7376. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7377. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7378. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7379. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7380. } else {
  7381. context->flush(p_current_frame, p_current_frame);
  7382. //re-create the setup command
  7383. if (p_current_frame) {
  7384. VkCommandBufferBeginInfo cmdbuf_begin;
  7385. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7386. cmdbuf_begin.pNext = nullptr;
  7387. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7388. cmdbuf_begin.pInheritanceInfo = nullptr;
  7389. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7390. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7391. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  7392. }
  7393. if (p_current_frame) {
  7394. VkCommandBufferBeginInfo cmdbuf_begin;
  7395. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7396. cmdbuf_begin.pNext = nullptr;
  7397. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7398. cmdbuf_begin.pInheritanceInfo = nullptr;
  7399. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7400. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7401. context->append_command_buffer(frames[frame].draw_command_buffer);
  7402. }
  7403. }
  7404. }
  7405. void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
  7406. // get our device capabilities
  7407. {
  7408. device_capabilities.version_major = p_context->get_vulkan_major();
  7409. device_capabilities.version_minor = p_context->get_vulkan_minor();
  7410. // get info about subgroups
  7411. VulkanContext::SubgroupCapabilities subgroup_capabilities = p_context->get_subgroup_capabilities();
  7412. device_capabilities.subgroup_size = subgroup_capabilities.size;
  7413. device_capabilities.subgroup_in_shaders = subgroup_capabilities.supported_stages_flags_rd();
  7414. device_capabilities.subgroup_operations = subgroup_capabilities.supported_operations_flags_rd();
  7415. // get info about further features
  7416. VulkanContext::MultiviewCapabilities multiview_capabilies = p_context->get_multiview_capabilities();
  7417. device_capabilities.supports_multiview = multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
  7418. }
  7419. context = p_context;
  7420. device = p_context->get_device();
  7421. if (p_local_device) {
  7422. frame_count = 1;
  7423. local_device = p_context->local_device_create();
  7424. device = p_context->local_device_get_vk_device(local_device);
  7425. } else {
  7426. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  7427. }
  7428. limits = p_context->get_device_limits();
  7429. max_timestamp_query_elements = 256;
  7430. { //initialize allocator
  7431. VmaAllocatorCreateInfo allocatorInfo;
  7432. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  7433. allocatorInfo.physicalDevice = p_context->get_physical_device();
  7434. allocatorInfo.device = device;
  7435. allocatorInfo.instance = p_context->get_instance();
  7436. vmaCreateAllocator(&allocatorInfo, &allocator);
  7437. }
  7438. frames = memnew_arr(Frame, frame_count);
  7439. frame = 0;
  7440. //create setup and frame buffers
  7441. for (int i = 0; i < frame_count; i++) {
  7442. frames[i].index = 0;
  7443. { //create command pool, one per frame is recommended
  7444. VkCommandPoolCreateInfo cmd_pool_info;
  7445. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  7446. cmd_pool_info.pNext = nullptr;
  7447. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  7448. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  7449. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
  7450. ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
  7451. }
  7452. { //create command buffers
  7453. VkCommandBufferAllocateInfo cmdbuf;
  7454. //no command buffer exists, create it.
  7455. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  7456. cmdbuf.pNext = nullptr;
  7457. cmdbuf.commandPool = frames[i].command_pool;
  7458. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  7459. cmdbuf.commandBufferCount = 1;
  7460. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  7461. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7462. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  7463. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7464. }
  7465. {
  7466. //create query pool
  7467. VkQueryPoolCreateInfo query_pool_create_info;
  7468. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  7469. query_pool_create_info.flags = 0;
  7470. query_pool_create_info.pNext = nullptr;
  7471. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  7472. query_pool_create_info.queryCount = max_timestamp_query_elements;
  7473. query_pool_create_info.pipelineStatistics = 0;
  7474. vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
  7475. frames[i].timestamp_names = memnew_arr(String, max_timestamp_query_elements);
  7476. frames[i].timestamp_cpu_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  7477. frames[i].timestamp_count = 0;
  7478. frames[i].timestamp_result_names = memnew_arr(String, max_timestamp_query_elements);
  7479. frames[i].timestamp_cpu_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  7480. frames[i].timestamp_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  7481. frames[i].timestamp_result_count = 0;
  7482. }
  7483. }
  7484. {
  7485. //begin the first command buffer for the first frame, so
  7486. //setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  7487. VkCommandBufferBeginInfo cmdbuf_begin;
  7488. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7489. cmdbuf_begin.pNext = nullptr;
  7490. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7491. cmdbuf_begin.pInheritanceInfo = nullptr;
  7492. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  7493. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7494. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  7495. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7496. if (local_device.is_null()) {
  7497. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  7498. context->append_command_buffer(frames[0].draw_command_buffer);
  7499. }
  7500. }
  7501. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  7502. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  7503. staging_buffer_block_size *= 1024; //kb -> bytes
  7504. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  7505. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  7506. staging_buffer_max_size *= 1024 * 1024;
  7507. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  7508. //validate enough blocks
  7509. staging_buffer_max_size = staging_buffer_block_size * 4;
  7510. }
  7511. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  7512. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  7513. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  7514. //ensure current staging block is valid and at least one per frame exists
  7515. staging_buffer_current = 0;
  7516. staging_buffer_used = false;
  7517. for (int i = 0; i < frame_count; i++) {
  7518. //staging was never used, create a block
  7519. Error err = _insert_staging_block();
  7520. ERR_CONTINUE(err != OK);
  7521. }
  7522. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  7523. //check to make sure DescriptorPoolKey is good
  7524. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
  7525. draw_list = nullptr;
  7526. draw_list_count = 0;
  7527. draw_list_split = false;
  7528. compute_list = nullptr;
  7529. }
  7530. template <class T>
  7531. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  7532. List<RID> owned;
  7533. p_owner.get_owned_list(&owned);
  7534. if (owned.size()) {
  7535. if (owned.size() == 1) {
  7536. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  7537. } else {
  7538. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  7539. }
  7540. for (const RID &E : owned) {
  7541. free(E);
  7542. }
  7543. }
  7544. }
  7545. void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
  7546. ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestap was: " + p_name);
  7547. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  7548. //this should be optional for profiling, else it will slow things down
  7549. {
  7550. VkMemoryBarrier memoryBarrier;
  7551. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  7552. memoryBarrier.pNext = nullptr;
  7553. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7554. VK_ACCESS_INDEX_READ_BIT |
  7555. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7556. VK_ACCESS_UNIFORM_READ_BIT |
  7557. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7558. VK_ACCESS_SHADER_READ_BIT |
  7559. VK_ACCESS_SHADER_WRITE_BIT |
  7560. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7561. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7562. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7563. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7564. VK_ACCESS_TRANSFER_READ_BIT |
  7565. VK_ACCESS_TRANSFER_WRITE_BIT |
  7566. VK_ACCESS_HOST_READ_BIT |
  7567. VK_ACCESS_HOST_WRITE_BIT;
  7568. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7569. VK_ACCESS_INDEX_READ_BIT |
  7570. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7571. VK_ACCESS_UNIFORM_READ_BIT |
  7572. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7573. VK_ACCESS_SHADER_READ_BIT |
  7574. VK_ACCESS_SHADER_WRITE_BIT |
  7575. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7576. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7577. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7578. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7579. VK_ACCESS_TRANSFER_READ_BIT |
  7580. VK_ACCESS_TRANSFER_WRITE_BIT |
  7581. VK_ACCESS_HOST_READ_BIT |
  7582. VK_ACCESS_HOST_WRITE_BIT;
  7583. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
  7584. }
  7585. vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  7586. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  7587. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  7588. frames[frame].timestamp_count++;
  7589. }
  7590. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  7591. return frames[frame].timestamp_result_count;
  7592. }
  7593. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  7594. return frames[frame].index;
  7595. }
  7596. static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  7597. uint64_t u1 = (u & 0xffffffff);
  7598. uint64_t v1 = (v & 0xffffffff);
  7599. uint64_t t = (u1 * v1);
  7600. uint64_t w3 = (t & 0xffffffff);
  7601. uint64_t k = (t >> 32);
  7602. u >>= 32;
  7603. t = (u * v1) + k;
  7604. k = (t & 0xffffffff);
  7605. uint64_t w1 = (t >> 32);
  7606. v >>= 32;
  7607. t = (u1 * v) + k;
  7608. k = (t >> 32);
  7609. h = (u * v) + w1 + k;
  7610. l = (t << 32) + w3;
  7611. }
  7612. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7613. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  7614. // this sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  7615. // so, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible
  7616. // need to do 128 bits fixed point multiplication to get the right value
  7617. uint64_t shift_bits = 16;
  7618. uint64_t h, l;
  7619. mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
  7620. l >>= shift_bits;
  7621. l |= h << (64 - shift_bits);
  7622. return l;
  7623. }
  7624. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  7625. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  7626. return frames[frame].timestamp_cpu_result_values[p_index];
  7627. }
  7628. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  7629. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  7630. return frames[frame].timestamp_result_names[p_index];
  7631. }
  7632. int RenderingDeviceVulkan::limit_get(Limit p_limit) {
  7633. switch (p_limit) {
  7634. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  7635. return limits.maxBoundDescriptorSets;
  7636. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  7637. return limits.maxColorAttachments;
  7638. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  7639. return limits.maxDescriptorSetSampledImages;
  7640. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  7641. return limits.maxDescriptorSetSamplers;
  7642. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  7643. return limits.maxDescriptorSetStorageBuffers;
  7644. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  7645. return limits.maxDescriptorSetStorageImages;
  7646. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  7647. return limits.maxDescriptorSetUniformBuffers;
  7648. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  7649. return limits.maxDrawIndexedIndexValue;
  7650. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  7651. return limits.maxFramebufferHeight;
  7652. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  7653. return limits.maxFramebufferWidth;
  7654. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  7655. return limits.maxImageArrayLayers;
  7656. case LIMIT_MAX_TEXTURE_SIZE_1D:
  7657. return limits.maxImageDimension1D;
  7658. case LIMIT_MAX_TEXTURE_SIZE_2D:
  7659. return limits.maxImageDimension2D;
  7660. case LIMIT_MAX_TEXTURE_SIZE_3D:
  7661. return limits.maxImageDimension3D;
  7662. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  7663. return limits.maxImageDimensionCube;
  7664. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  7665. return limits.maxPerStageDescriptorSampledImages;
  7666. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  7667. return limits.maxPerStageDescriptorSamplers;
  7668. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  7669. return limits.maxPerStageDescriptorStorageBuffers;
  7670. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  7671. return limits.maxPerStageDescriptorStorageImages;
  7672. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  7673. return limits.maxPerStageDescriptorUniformBuffers;
  7674. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  7675. return limits.maxPushConstantsSize;
  7676. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  7677. return limits.maxUniformBufferRange;
  7678. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  7679. return limits.maxVertexInputAttributeOffset;
  7680. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  7681. return limits.maxVertexInputAttributes;
  7682. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  7683. return limits.maxVertexInputBindings;
  7684. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  7685. return limits.maxVertexInputBindingStride;
  7686. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  7687. return limits.minUniformBufferOffsetAlignment;
  7688. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  7689. return limits.maxComputeWorkGroupCount[0];
  7690. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  7691. return limits.maxComputeWorkGroupCount[1];
  7692. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  7693. return limits.maxComputeWorkGroupCount[2];
  7694. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  7695. return limits.maxComputeWorkGroupInvocations;
  7696. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  7697. return limits.maxComputeWorkGroupSize[0];
  7698. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  7699. return limits.maxComputeWorkGroupSize[1];
  7700. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  7701. return limits.maxComputeWorkGroupSize[2];
  7702. default:
  7703. ERR_FAIL_V(0);
  7704. }
  7705. return 0;
  7706. }
  7707. void RenderingDeviceVulkan::finalize() {
  7708. //free all resources
  7709. _flush(false);
  7710. _free_rids(render_pipeline_owner, "Pipeline");
  7711. _free_rids(compute_pipeline_owner, "Compute");
  7712. _free_rids(uniform_set_owner, "UniformSet");
  7713. _free_rids(texture_buffer_owner, "TextureBuffer");
  7714. _free_rids(storage_buffer_owner, "StorageBuffer");
  7715. _free_rids(uniform_buffer_owner, "UniformBuffer");
  7716. _free_rids(shader_owner, "Shader");
  7717. _free_rids(index_array_owner, "IndexArray");
  7718. _free_rids(index_buffer_owner, "IndexBuffer");
  7719. _free_rids(vertex_array_owner, "VertexArray");
  7720. _free_rids(vertex_buffer_owner, "VertexBuffer");
  7721. _free_rids(framebuffer_owner, "Framebuffer");
  7722. _free_rids(sampler_owner, "Sampler");
  7723. {
  7724. //for textures it's a bit more difficult because they may be shared
  7725. List<RID> owned;
  7726. texture_owner.get_owned_list(&owned);
  7727. if (owned.size()) {
  7728. if (owned.size() == 1) {
  7729. WARN_PRINT("1 RID of type \"Texture\" was leaked.");
  7730. } else {
  7731. WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
  7732. }
  7733. //free shared first
  7734. for (List<RID>::Element *E = owned.front(); E;) {
  7735. List<RID>::Element *N = E->next();
  7736. if (texture_is_shared(E->get())) {
  7737. free(E->get());
  7738. owned.erase(E);
  7739. }
  7740. E = N;
  7741. }
  7742. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  7743. for (const RID &E : owned) {
  7744. free(E);
  7745. }
  7746. }
  7747. }
  7748. //free everything pending
  7749. for (int i = 0; i < frame_count; i++) {
  7750. int f = (frame + i) % frame_count;
  7751. _free_pending_resources(f);
  7752. vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
  7753. vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
  7754. memdelete_arr(frames[i].timestamp_names);
  7755. memdelete_arr(frames[i].timestamp_cpu_values);
  7756. memdelete_arr(frames[i].timestamp_result_names);
  7757. memdelete_arr(frames[i].timestamp_result_values);
  7758. memdelete_arr(frames[i].timestamp_cpu_result_values);
  7759. }
  7760. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  7761. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
  7762. }
  7763. memdelete_arr(frames);
  7764. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  7765. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  7766. }
  7767. vmaDestroyAllocator(allocator);
  7768. while (vertex_formats.size()) {
  7769. Map<VertexFormatID, VertexDescriptionCache>::Element *temp = vertex_formats.front();
  7770. memdelete_arr(temp->get().bindings);
  7771. memdelete_arr(temp->get().attributes);
  7772. vertex_formats.erase(temp);
  7773. }
  7774. for (int i = 0; i < framebuffer_formats.size(); i++) {
  7775. vkDestroyRenderPass(device, framebuffer_formats[i].render_pass, nullptr);
  7776. }
  7777. framebuffer_formats.clear();
  7778. //all these should be clear at this point
  7779. ERR_FAIL_COND(descriptor_pools.size());
  7780. ERR_FAIL_COND(dependency_map.size());
  7781. ERR_FAIL_COND(reverse_dependency_map.size());
  7782. }
  7783. RenderingDevice *RenderingDeviceVulkan::create_local_device() {
  7784. RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
  7785. rd->initialize(context, true);
  7786. return rd;
  7787. }
  7788. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  7789. device_capabilities.device_family = DEVICE_VULKAN;
  7790. }
  7791. RenderingDeviceVulkan::~RenderingDeviceVulkan() {
  7792. if (local_device.is_valid()) {
  7793. finalize();
  7794. context->local_device_free(local_device);
  7795. }
  7796. }