rendering_device_vulkan.cpp 381 KB

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  1. /**************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/compression.h"
  33. #include "core/io/file_access.h"
  34. #include "core/io/marshalls.h"
  35. #include "core/os/os.h"
  36. #include "core/templates/hashfuncs.h"
  37. #include "drivers/vulkan/vulkan_context.h"
  38. #include "thirdparty/misc/smolv.h"
  39. //#define FORCE_FULL_BARRIER
  40. static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
  41. // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values).
  42. RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, BitField<BarrierMask> p_post_barrier) {
  43. Buffer *buffer = nullptr;
  44. if (vertex_buffer_owner.owns(p_buffer)) {
  45. buffer = vertex_buffer_owner.get_or_null(p_buffer);
  46. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  47. r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  48. if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
  49. if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
  50. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  51. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  52. }
  53. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  54. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  55. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  56. }
  57. }
  58. } else if (index_buffer_owner.owns(p_buffer)) {
  59. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  60. r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
  61. buffer = index_buffer_owner.get_or_null(p_buffer);
  62. } else if (uniform_buffer_owner.owns(p_buffer)) {
  63. if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
  64. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  65. }
  66. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  67. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  68. }
  69. r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
  70. buffer = uniform_buffer_owner.get_or_null(p_buffer);
  71. } else if (texture_buffer_owner.owns(p_buffer)) {
  72. if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
  73. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  74. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  75. }
  76. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  77. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  78. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  79. }
  80. buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
  81. } else if (storage_buffer_owner.owns(p_buffer)) {
  82. buffer = storage_buffer_owner.get_or_null(p_buffer);
  83. if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
  84. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  85. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  86. }
  87. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  88. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  89. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  90. }
  91. if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
  92. r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  93. r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  94. }
  95. }
  96. return buffer;
  97. }
  98. static void update_external_dependency_for_store(VkSubpassDependency2KHR &dependency, bool is_sampled, bool is_storage, bool is_depth) {
  99. // Transitioning from write to read, protect the shaders that may use this next.
  100. // Allow for copies/image layout transitions.
  101. dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  102. dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  103. if (is_sampled) {
  104. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  105. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  106. } else if (is_storage) {
  107. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  108. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  109. } else {
  110. dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  111. dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  112. }
  113. if (is_depth) {
  114. // Depth resources have additional stages that may be interested in them.
  115. dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  116. dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  117. }
  118. }
  119. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  120. if (!dependency_map.has(p_depends_on)) {
  121. dependency_map[p_depends_on] = HashSet<RID>();
  122. }
  123. dependency_map[p_depends_on].insert(p_id);
  124. if (!reverse_dependency_map.has(p_id)) {
  125. reverse_dependency_map[p_id] = HashSet<RID>();
  126. }
  127. reverse_dependency_map[p_id].insert(p_depends_on);
  128. }
  129. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  130. // Direct dependencies must be freed.
  131. HashMap<RID, HashSet<RID>>::Iterator E = dependency_map.find(p_id);
  132. if (E) {
  133. while (E->value.size()) {
  134. free(*E->value.begin());
  135. }
  136. dependency_map.remove(E);
  137. }
  138. // Reverse dependencies must be unreferenced.
  139. E = reverse_dependency_map.find(p_id);
  140. if (E) {
  141. for (const RID &F : E->value) {
  142. HashMap<RID, HashSet<RID>>::Iterator G = dependency_map.find(F);
  143. ERR_CONTINUE(!G);
  144. ERR_CONTINUE(!G->value.has(p_id));
  145. G->value.erase(p_id);
  146. }
  147. reverse_dependency_map.remove(E);
  148. }
  149. }
  150. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  151. VK_FORMAT_R4G4_UNORM_PACK8,
  152. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  153. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  154. VK_FORMAT_R5G6B5_UNORM_PACK16,
  155. VK_FORMAT_B5G6R5_UNORM_PACK16,
  156. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  157. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  158. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  159. VK_FORMAT_R8_UNORM,
  160. VK_FORMAT_R8_SNORM,
  161. VK_FORMAT_R8_USCALED,
  162. VK_FORMAT_R8_SSCALED,
  163. VK_FORMAT_R8_UINT,
  164. VK_FORMAT_R8_SINT,
  165. VK_FORMAT_R8_SRGB,
  166. VK_FORMAT_R8G8_UNORM,
  167. VK_FORMAT_R8G8_SNORM,
  168. VK_FORMAT_R8G8_USCALED,
  169. VK_FORMAT_R8G8_SSCALED,
  170. VK_FORMAT_R8G8_UINT,
  171. VK_FORMAT_R8G8_SINT,
  172. VK_FORMAT_R8G8_SRGB,
  173. VK_FORMAT_R8G8B8_UNORM,
  174. VK_FORMAT_R8G8B8_SNORM,
  175. VK_FORMAT_R8G8B8_USCALED,
  176. VK_FORMAT_R8G8B8_SSCALED,
  177. VK_FORMAT_R8G8B8_UINT,
  178. VK_FORMAT_R8G8B8_SINT,
  179. VK_FORMAT_R8G8B8_SRGB,
  180. VK_FORMAT_B8G8R8_UNORM,
  181. VK_FORMAT_B8G8R8_SNORM,
  182. VK_FORMAT_B8G8R8_USCALED,
  183. VK_FORMAT_B8G8R8_SSCALED,
  184. VK_FORMAT_B8G8R8_UINT,
  185. VK_FORMAT_B8G8R8_SINT,
  186. VK_FORMAT_B8G8R8_SRGB,
  187. VK_FORMAT_R8G8B8A8_UNORM,
  188. VK_FORMAT_R8G8B8A8_SNORM,
  189. VK_FORMAT_R8G8B8A8_USCALED,
  190. VK_FORMAT_R8G8B8A8_SSCALED,
  191. VK_FORMAT_R8G8B8A8_UINT,
  192. VK_FORMAT_R8G8B8A8_SINT,
  193. VK_FORMAT_R8G8B8A8_SRGB,
  194. VK_FORMAT_B8G8R8A8_UNORM,
  195. VK_FORMAT_B8G8R8A8_SNORM,
  196. VK_FORMAT_B8G8R8A8_USCALED,
  197. VK_FORMAT_B8G8R8A8_SSCALED,
  198. VK_FORMAT_B8G8R8A8_UINT,
  199. VK_FORMAT_B8G8R8A8_SINT,
  200. VK_FORMAT_B8G8R8A8_SRGB,
  201. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  202. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  203. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  204. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  205. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  206. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  207. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  208. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  209. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  210. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  211. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  212. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  213. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  214. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  215. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  216. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  217. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  218. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  219. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  220. VK_FORMAT_R16_UNORM,
  221. VK_FORMAT_R16_SNORM,
  222. VK_FORMAT_R16_USCALED,
  223. VK_FORMAT_R16_SSCALED,
  224. VK_FORMAT_R16_UINT,
  225. VK_FORMAT_R16_SINT,
  226. VK_FORMAT_R16_SFLOAT,
  227. VK_FORMAT_R16G16_UNORM,
  228. VK_FORMAT_R16G16_SNORM,
  229. VK_FORMAT_R16G16_USCALED,
  230. VK_FORMAT_R16G16_SSCALED,
  231. VK_FORMAT_R16G16_UINT,
  232. VK_FORMAT_R16G16_SINT,
  233. VK_FORMAT_R16G16_SFLOAT,
  234. VK_FORMAT_R16G16B16_UNORM,
  235. VK_FORMAT_R16G16B16_SNORM,
  236. VK_FORMAT_R16G16B16_USCALED,
  237. VK_FORMAT_R16G16B16_SSCALED,
  238. VK_FORMAT_R16G16B16_UINT,
  239. VK_FORMAT_R16G16B16_SINT,
  240. VK_FORMAT_R16G16B16_SFLOAT,
  241. VK_FORMAT_R16G16B16A16_UNORM,
  242. VK_FORMAT_R16G16B16A16_SNORM,
  243. VK_FORMAT_R16G16B16A16_USCALED,
  244. VK_FORMAT_R16G16B16A16_SSCALED,
  245. VK_FORMAT_R16G16B16A16_UINT,
  246. VK_FORMAT_R16G16B16A16_SINT,
  247. VK_FORMAT_R16G16B16A16_SFLOAT,
  248. VK_FORMAT_R32_UINT,
  249. VK_FORMAT_R32_SINT,
  250. VK_FORMAT_R32_SFLOAT,
  251. VK_FORMAT_R32G32_UINT,
  252. VK_FORMAT_R32G32_SINT,
  253. VK_FORMAT_R32G32_SFLOAT,
  254. VK_FORMAT_R32G32B32_UINT,
  255. VK_FORMAT_R32G32B32_SINT,
  256. VK_FORMAT_R32G32B32_SFLOAT,
  257. VK_FORMAT_R32G32B32A32_UINT,
  258. VK_FORMAT_R32G32B32A32_SINT,
  259. VK_FORMAT_R32G32B32A32_SFLOAT,
  260. VK_FORMAT_R64_UINT,
  261. VK_FORMAT_R64_SINT,
  262. VK_FORMAT_R64_SFLOAT,
  263. VK_FORMAT_R64G64_UINT,
  264. VK_FORMAT_R64G64_SINT,
  265. VK_FORMAT_R64G64_SFLOAT,
  266. VK_FORMAT_R64G64B64_UINT,
  267. VK_FORMAT_R64G64B64_SINT,
  268. VK_FORMAT_R64G64B64_SFLOAT,
  269. VK_FORMAT_R64G64B64A64_UINT,
  270. VK_FORMAT_R64G64B64A64_SINT,
  271. VK_FORMAT_R64G64B64A64_SFLOAT,
  272. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  273. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  274. VK_FORMAT_D16_UNORM,
  275. VK_FORMAT_X8_D24_UNORM_PACK32,
  276. VK_FORMAT_D32_SFLOAT,
  277. VK_FORMAT_S8_UINT,
  278. VK_FORMAT_D16_UNORM_S8_UINT,
  279. VK_FORMAT_D24_UNORM_S8_UINT,
  280. VK_FORMAT_D32_SFLOAT_S8_UINT,
  281. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  282. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  283. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  284. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  285. VK_FORMAT_BC2_UNORM_BLOCK,
  286. VK_FORMAT_BC2_SRGB_BLOCK,
  287. VK_FORMAT_BC3_UNORM_BLOCK,
  288. VK_FORMAT_BC3_SRGB_BLOCK,
  289. VK_FORMAT_BC4_UNORM_BLOCK,
  290. VK_FORMAT_BC4_SNORM_BLOCK,
  291. VK_FORMAT_BC5_UNORM_BLOCK,
  292. VK_FORMAT_BC5_SNORM_BLOCK,
  293. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  294. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  295. VK_FORMAT_BC7_UNORM_BLOCK,
  296. VK_FORMAT_BC7_SRGB_BLOCK,
  297. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  298. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  299. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  300. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  301. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  302. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  303. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  304. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  305. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  306. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  307. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  308. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  309. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  310. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  311. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  312. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  313. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  314. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  315. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  316. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  317. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  318. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  319. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  320. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  321. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  322. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  323. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  324. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  325. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  326. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  327. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  328. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  329. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  330. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  331. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  332. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  333. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  334. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  335. VK_FORMAT_G8B8G8R8_422_UNORM,
  336. VK_FORMAT_B8G8R8G8_422_UNORM,
  337. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  338. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  339. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  340. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  341. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  342. VK_FORMAT_R10X6_UNORM_PACK16,
  343. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  344. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  345. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  346. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  347. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  348. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  349. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  350. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  351. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  352. VK_FORMAT_R12X4_UNORM_PACK16,
  353. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  354. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  355. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  356. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  357. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  358. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  359. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  360. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  361. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  362. VK_FORMAT_G16B16G16R16_422_UNORM,
  363. VK_FORMAT_B16G16R16G16_422_UNORM,
  364. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  365. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  366. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  367. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  368. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  369. };
  370. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  371. "R4G4_Unorm_Pack8",
  372. "R4G4B4A4_Unorm_Pack16",
  373. "B4G4R4A4_Unorm_Pack16",
  374. "R5G6B5_Unorm_Pack16",
  375. "B5G6R5_Unorm_Pack16",
  376. "R5G5B5A1_Unorm_Pack16",
  377. "B5G5R5A1_Unorm_Pack16",
  378. "A1R5G5B5_Unorm_Pack16",
  379. "R8_Unorm",
  380. "R8_Snorm",
  381. "R8_Uscaled",
  382. "R8_Sscaled",
  383. "R8_Uint",
  384. "R8_Sint",
  385. "R8_Srgb",
  386. "R8G8_Unorm",
  387. "R8G8_Snorm",
  388. "R8G8_Uscaled",
  389. "R8G8_Sscaled",
  390. "R8G8_Uint",
  391. "R8G8_Sint",
  392. "R8G8_Srgb",
  393. "R8G8B8_Unorm",
  394. "R8G8B8_Snorm",
  395. "R8G8B8_Uscaled",
  396. "R8G8B8_Sscaled",
  397. "R8G8B8_Uint",
  398. "R8G8B8_Sint",
  399. "R8G8B8_Srgb",
  400. "B8G8R8_Unorm",
  401. "B8G8R8_Snorm",
  402. "B8G8R8_Uscaled",
  403. "B8G8R8_Sscaled",
  404. "B8G8R8_Uint",
  405. "B8G8R8_Sint",
  406. "B8G8R8_Srgb",
  407. "R8G8B8A8_Unorm",
  408. "R8G8B8A8_Snorm",
  409. "R8G8B8A8_Uscaled",
  410. "R8G8B8A8_Sscaled",
  411. "R8G8B8A8_Uint",
  412. "R8G8B8A8_Sint",
  413. "R8G8B8A8_Srgb",
  414. "B8G8R8A8_Unorm",
  415. "B8G8R8A8_Snorm",
  416. "B8G8R8A8_Uscaled",
  417. "B8G8R8A8_Sscaled",
  418. "B8G8R8A8_Uint",
  419. "B8G8R8A8_Sint",
  420. "B8G8R8A8_Srgb",
  421. "A8B8G8R8_Unorm_Pack32",
  422. "A8B8G8R8_Snorm_Pack32",
  423. "A8B8G8R8_Uscaled_Pack32",
  424. "A8B8G8R8_Sscaled_Pack32",
  425. "A8B8G8R8_Uint_Pack32",
  426. "A8B8G8R8_Sint_Pack32",
  427. "A8B8G8R8_Srgb_Pack32",
  428. "A2R10G10B10_Unorm_Pack32",
  429. "A2R10G10B10_Snorm_Pack32",
  430. "A2R10G10B10_Uscaled_Pack32",
  431. "A2R10G10B10_Sscaled_Pack32",
  432. "A2R10G10B10_Uint_Pack32",
  433. "A2R10G10B10_Sint_Pack32",
  434. "A2B10G10R10_Unorm_Pack32",
  435. "A2B10G10R10_Snorm_Pack32",
  436. "A2B10G10R10_Uscaled_Pack32",
  437. "A2B10G10R10_Sscaled_Pack32",
  438. "A2B10G10R10_Uint_Pack32",
  439. "A2B10G10R10_Sint_Pack32",
  440. "R16_Unorm",
  441. "R16_Snorm",
  442. "R16_Uscaled",
  443. "R16_Sscaled",
  444. "R16_Uint",
  445. "R16_Sint",
  446. "R16_Sfloat",
  447. "R16G16_Unorm",
  448. "R16G16_Snorm",
  449. "R16G16_Uscaled",
  450. "R16G16_Sscaled",
  451. "R16G16_Uint",
  452. "R16G16_Sint",
  453. "R16G16_Sfloat",
  454. "R16G16B16_Unorm",
  455. "R16G16B16_Snorm",
  456. "R16G16B16_Uscaled",
  457. "R16G16B16_Sscaled",
  458. "R16G16B16_Uint",
  459. "R16G16B16_Sint",
  460. "R16G16B16_Sfloat",
  461. "R16G16B16A16_Unorm",
  462. "R16G16B16A16_Snorm",
  463. "R16G16B16A16_Uscaled",
  464. "R16G16B16A16_Sscaled",
  465. "R16G16B16A16_Uint",
  466. "R16G16B16A16_Sint",
  467. "R16G16B16A16_Sfloat",
  468. "R32_Uint",
  469. "R32_Sint",
  470. "R32_Sfloat",
  471. "R32G32_Uint",
  472. "R32G32_Sint",
  473. "R32G32_Sfloat",
  474. "R32G32B32_Uint",
  475. "R32G32B32_Sint",
  476. "R32G32B32_Sfloat",
  477. "R32G32B32A32_Uint",
  478. "R32G32B32A32_Sint",
  479. "R32G32B32A32_Sfloat",
  480. "R64_Uint",
  481. "R64_Sint",
  482. "R64_Sfloat",
  483. "R64G64_Uint",
  484. "R64G64_Sint",
  485. "R64G64_Sfloat",
  486. "R64G64B64_Uint",
  487. "R64G64B64_Sint",
  488. "R64G64B64_Sfloat",
  489. "R64G64B64A64_Uint",
  490. "R64G64B64A64_Sint",
  491. "R64G64B64A64_Sfloat",
  492. "B10G11R11_Ufloat_Pack32",
  493. "E5B9G9R9_Ufloat_Pack32",
  494. "D16_Unorm",
  495. "X8_D24_Unorm_Pack32",
  496. "D32_Sfloat",
  497. "S8_Uint",
  498. "D16_Unorm_S8_Uint",
  499. "D24_Unorm_S8_Uint",
  500. "D32_Sfloat_S8_Uint",
  501. "Bc1_Rgb_Unorm_Block",
  502. "Bc1_Rgb_Srgb_Block",
  503. "Bc1_Rgba_Unorm_Block",
  504. "Bc1_Rgba_Srgb_Block",
  505. "Bc2_Unorm_Block",
  506. "Bc2_Srgb_Block",
  507. "Bc3_Unorm_Block",
  508. "Bc3_Srgb_Block",
  509. "Bc4_Unorm_Block",
  510. "Bc4_Snorm_Block",
  511. "Bc5_Unorm_Block",
  512. "Bc5_Snorm_Block",
  513. "Bc6H_Ufloat_Block",
  514. "Bc6H_Sfloat_Block",
  515. "Bc7_Unorm_Block",
  516. "Bc7_Srgb_Block",
  517. "Etc2_R8G8B8_Unorm_Block",
  518. "Etc2_R8G8B8_Srgb_Block",
  519. "Etc2_R8G8B8A1_Unorm_Block",
  520. "Etc2_R8G8B8A1_Srgb_Block",
  521. "Etc2_R8G8B8A8_Unorm_Block",
  522. "Etc2_R8G8B8A8_Srgb_Block",
  523. "Eac_R11_Unorm_Block",
  524. "Eac_R11_Snorm_Block",
  525. "Eac_R11G11_Unorm_Block",
  526. "Eac_R11G11_Snorm_Block",
  527. "Astc_4X4_Unorm_Block",
  528. "Astc_4X4_Srgb_Block",
  529. "Astc_5X4_Unorm_Block",
  530. "Astc_5X4_Srgb_Block",
  531. "Astc_5X5_Unorm_Block",
  532. "Astc_5X5_Srgb_Block",
  533. "Astc_6X5_Unorm_Block",
  534. "Astc_6X5_Srgb_Block",
  535. "Astc_6X6_Unorm_Block",
  536. "Astc_6X6_Srgb_Block",
  537. "Astc_8X5_Unorm_Block",
  538. "Astc_8X5_Srgb_Block",
  539. "Astc_8X6_Unorm_Block",
  540. "Astc_8X6_Srgb_Block",
  541. "Astc_8X8_Unorm_Block",
  542. "Astc_8X8_Srgb_Block",
  543. "Astc_10X5_Unorm_Block",
  544. "Astc_10X5_Srgb_Block",
  545. "Astc_10X6_Unorm_Block",
  546. "Astc_10X6_Srgb_Block",
  547. "Astc_10X8_Unorm_Block",
  548. "Astc_10X8_Srgb_Block",
  549. "Astc_10X10_Unorm_Block",
  550. "Astc_10X10_Srgb_Block",
  551. "Astc_12X10_Unorm_Block",
  552. "Astc_12X10_Srgb_Block",
  553. "Astc_12X12_Unorm_Block",
  554. "Astc_12X12_Srgb_Block",
  555. "G8B8G8R8_422_Unorm",
  556. "B8G8R8G8_422_Unorm",
  557. "G8_B8_R8_3Plane_420_Unorm",
  558. "G8_B8R8_2Plane_420_Unorm",
  559. "G8_B8_R8_3Plane_422_Unorm",
  560. "G8_B8R8_2Plane_422_Unorm",
  561. "G8_B8_R8_3Plane_444_Unorm",
  562. "R10X6_Unorm_Pack16",
  563. "R10X6G10X6_Unorm_2Pack16",
  564. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  565. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  566. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  567. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  568. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  569. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  570. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  571. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  572. "R12X4_Unorm_Pack16",
  573. "R12X4G12X4_Unorm_2Pack16",
  574. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  575. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  576. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  577. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  578. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  579. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  580. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  581. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  582. "G16B16G16R16_422_Unorm",
  583. "B16G16R16G16_422_Unorm",
  584. "G16_B16_R16_3Plane_420_Unorm",
  585. "G16_B16R16_2Plane_420_Unorm",
  586. "G16_B16_R16_3Plane_422_Unorm",
  587. "G16_B16R16_2Plane_422_Unorm",
  588. "G16_B16_R16_3Plane_444_Unorm",
  589. };
  590. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  591. switch (p_format) {
  592. case DATA_FORMAT_R8_UNORM:
  593. case DATA_FORMAT_R8_SNORM:
  594. case DATA_FORMAT_R8_UINT:
  595. case DATA_FORMAT_R8_SINT:
  596. case DATA_FORMAT_R8G8_UNORM:
  597. case DATA_FORMAT_R8G8_SNORM:
  598. case DATA_FORMAT_R8G8_UINT:
  599. case DATA_FORMAT_R8G8_SINT:
  600. case DATA_FORMAT_R8G8B8_UNORM:
  601. case DATA_FORMAT_R8G8B8_SNORM:
  602. case DATA_FORMAT_R8G8B8_UINT:
  603. case DATA_FORMAT_R8G8B8_SINT:
  604. case DATA_FORMAT_B8G8R8_UNORM:
  605. case DATA_FORMAT_B8G8R8_SNORM:
  606. case DATA_FORMAT_B8G8R8_UINT:
  607. case DATA_FORMAT_B8G8R8_SINT:
  608. case DATA_FORMAT_R8G8B8A8_UNORM:
  609. case DATA_FORMAT_R8G8B8A8_SNORM:
  610. case DATA_FORMAT_R8G8B8A8_UINT:
  611. case DATA_FORMAT_R8G8B8A8_SINT:
  612. case DATA_FORMAT_B8G8R8A8_UNORM:
  613. case DATA_FORMAT_B8G8R8A8_SNORM:
  614. case DATA_FORMAT_B8G8R8A8_UINT:
  615. case DATA_FORMAT_B8G8R8A8_SINT:
  616. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  617. return 4;
  618. case DATA_FORMAT_R16_UNORM:
  619. case DATA_FORMAT_R16_SNORM:
  620. case DATA_FORMAT_R16_UINT:
  621. case DATA_FORMAT_R16_SINT:
  622. case DATA_FORMAT_R16_SFLOAT:
  623. return 4;
  624. case DATA_FORMAT_R16G16_UNORM:
  625. case DATA_FORMAT_R16G16_SNORM:
  626. case DATA_FORMAT_R16G16_UINT:
  627. case DATA_FORMAT_R16G16_SINT:
  628. case DATA_FORMAT_R16G16_SFLOAT:
  629. return 4;
  630. case DATA_FORMAT_R16G16B16_UNORM:
  631. case DATA_FORMAT_R16G16B16_SNORM:
  632. case DATA_FORMAT_R16G16B16_UINT:
  633. case DATA_FORMAT_R16G16B16_SINT:
  634. case DATA_FORMAT_R16G16B16_SFLOAT:
  635. return 8;
  636. case DATA_FORMAT_R16G16B16A16_UNORM:
  637. case DATA_FORMAT_R16G16B16A16_SNORM:
  638. case DATA_FORMAT_R16G16B16A16_UINT:
  639. case DATA_FORMAT_R16G16B16A16_SINT:
  640. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  641. return 8;
  642. case DATA_FORMAT_R32_UINT:
  643. case DATA_FORMAT_R32_SINT:
  644. case DATA_FORMAT_R32_SFLOAT:
  645. return 4;
  646. case DATA_FORMAT_R32G32_UINT:
  647. case DATA_FORMAT_R32G32_SINT:
  648. case DATA_FORMAT_R32G32_SFLOAT:
  649. return 8;
  650. case DATA_FORMAT_R32G32B32_UINT:
  651. case DATA_FORMAT_R32G32B32_SINT:
  652. case DATA_FORMAT_R32G32B32_SFLOAT:
  653. return 12;
  654. case DATA_FORMAT_R32G32B32A32_UINT:
  655. case DATA_FORMAT_R32G32B32A32_SINT:
  656. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  657. return 16;
  658. case DATA_FORMAT_R64_UINT:
  659. case DATA_FORMAT_R64_SINT:
  660. case DATA_FORMAT_R64_SFLOAT:
  661. return 8;
  662. case DATA_FORMAT_R64G64_UINT:
  663. case DATA_FORMAT_R64G64_SINT:
  664. case DATA_FORMAT_R64G64_SFLOAT:
  665. return 16;
  666. case DATA_FORMAT_R64G64B64_UINT:
  667. case DATA_FORMAT_R64G64B64_SINT:
  668. case DATA_FORMAT_R64G64B64_SFLOAT:
  669. return 24;
  670. case DATA_FORMAT_R64G64B64A64_UINT:
  671. case DATA_FORMAT_R64G64B64A64_SINT:
  672. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  673. return 32;
  674. default:
  675. return 0;
  676. }
  677. }
  678. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  679. switch (p_format) {
  680. case DATA_FORMAT_R4G4_UNORM_PACK8:
  681. return 1;
  682. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  683. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  684. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  685. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  686. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  687. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  688. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
  689. return 2;
  690. case DATA_FORMAT_R8_UNORM:
  691. case DATA_FORMAT_R8_SNORM:
  692. case DATA_FORMAT_R8_USCALED:
  693. case DATA_FORMAT_R8_SSCALED:
  694. case DATA_FORMAT_R8_UINT:
  695. case DATA_FORMAT_R8_SINT:
  696. case DATA_FORMAT_R8_SRGB:
  697. return 1;
  698. case DATA_FORMAT_R8G8_UNORM:
  699. case DATA_FORMAT_R8G8_SNORM:
  700. case DATA_FORMAT_R8G8_USCALED:
  701. case DATA_FORMAT_R8G8_SSCALED:
  702. case DATA_FORMAT_R8G8_UINT:
  703. case DATA_FORMAT_R8G8_SINT:
  704. case DATA_FORMAT_R8G8_SRGB:
  705. return 2;
  706. case DATA_FORMAT_R8G8B8_UNORM:
  707. case DATA_FORMAT_R8G8B8_SNORM:
  708. case DATA_FORMAT_R8G8B8_USCALED:
  709. case DATA_FORMAT_R8G8B8_SSCALED:
  710. case DATA_FORMAT_R8G8B8_UINT:
  711. case DATA_FORMAT_R8G8B8_SINT:
  712. case DATA_FORMAT_R8G8B8_SRGB:
  713. case DATA_FORMAT_B8G8R8_UNORM:
  714. case DATA_FORMAT_B8G8R8_SNORM:
  715. case DATA_FORMAT_B8G8R8_USCALED:
  716. case DATA_FORMAT_B8G8R8_SSCALED:
  717. case DATA_FORMAT_B8G8R8_UINT:
  718. case DATA_FORMAT_B8G8R8_SINT:
  719. case DATA_FORMAT_B8G8R8_SRGB:
  720. return 3;
  721. case DATA_FORMAT_R8G8B8A8_UNORM:
  722. case DATA_FORMAT_R8G8B8A8_SNORM:
  723. case DATA_FORMAT_R8G8B8A8_USCALED:
  724. case DATA_FORMAT_R8G8B8A8_SSCALED:
  725. case DATA_FORMAT_R8G8B8A8_UINT:
  726. case DATA_FORMAT_R8G8B8A8_SINT:
  727. case DATA_FORMAT_R8G8B8A8_SRGB:
  728. case DATA_FORMAT_B8G8R8A8_UNORM:
  729. case DATA_FORMAT_B8G8R8A8_SNORM:
  730. case DATA_FORMAT_B8G8R8A8_USCALED:
  731. case DATA_FORMAT_B8G8R8A8_SSCALED:
  732. case DATA_FORMAT_B8G8R8A8_UINT:
  733. case DATA_FORMAT_B8G8R8A8_SINT:
  734. case DATA_FORMAT_B8G8R8A8_SRGB:
  735. return 4;
  736. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  737. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  738. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  739. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  740. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  741. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  742. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  743. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  744. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  745. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  746. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  747. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  748. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  749. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  750. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  751. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  752. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  753. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  754. case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
  755. return 4;
  756. case DATA_FORMAT_R16_UNORM:
  757. case DATA_FORMAT_R16_SNORM:
  758. case DATA_FORMAT_R16_USCALED:
  759. case DATA_FORMAT_R16_SSCALED:
  760. case DATA_FORMAT_R16_UINT:
  761. case DATA_FORMAT_R16_SINT:
  762. case DATA_FORMAT_R16_SFLOAT:
  763. return 2;
  764. case DATA_FORMAT_R16G16_UNORM:
  765. case DATA_FORMAT_R16G16_SNORM:
  766. case DATA_FORMAT_R16G16_USCALED:
  767. case DATA_FORMAT_R16G16_SSCALED:
  768. case DATA_FORMAT_R16G16_UINT:
  769. case DATA_FORMAT_R16G16_SINT:
  770. case DATA_FORMAT_R16G16_SFLOAT:
  771. return 4;
  772. case DATA_FORMAT_R16G16B16_UNORM:
  773. case DATA_FORMAT_R16G16B16_SNORM:
  774. case DATA_FORMAT_R16G16B16_USCALED:
  775. case DATA_FORMAT_R16G16B16_SSCALED:
  776. case DATA_FORMAT_R16G16B16_UINT:
  777. case DATA_FORMAT_R16G16B16_SINT:
  778. case DATA_FORMAT_R16G16B16_SFLOAT:
  779. return 6;
  780. case DATA_FORMAT_R16G16B16A16_UNORM:
  781. case DATA_FORMAT_R16G16B16A16_SNORM:
  782. case DATA_FORMAT_R16G16B16A16_USCALED:
  783. case DATA_FORMAT_R16G16B16A16_SSCALED:
  784. case DATA_FORMAT_R16G16B16A16_UINT:
  785. case DATA_FORMAT_R16G16B16A16_SINT:
  786. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  787. return 8;
  788. case DATA_FORMAT_R32_UINT:
  789. case DATA_FORMAT_R32_SINT:
  790. case DATA_FORMAT_R32_SFLOAT:
  791. return 4;
  792. case DATA_FORMAT_R32G32_UINT:
  793. case DATA_FORMAT_R32G32_SINT:
  794. case DATA_FORMAT_R32G32_SFLOAT:
  795. return 8;
  796. case DATA_FORMAT_R32G32B32_UINT:
  797. case DATA_FORMAT_R32G32B32_SINT:
  798. case DATA_FORMAT_R32G32B32_SFLOAT:
  799. return 12;
  800. case DATA_FORMAT_R32G32B32A32_UINT:
  801. case DATA_FORMAT_R32G32B32A32_SINT:
  802. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  803. return 16;
  804. case DATA_FORMAT_R64_UINT:
  805. case DATA_FORMAT_R64_SINT:
  806. case DATA_FORMAT_R64_SFLOAT:
  807. return 8;
  808. case DATA_FORMAT_R64G64_UINT:
  809. case DATA_FORMAT_R64G64_SINT:
  810. case DATA_FORMAT_R64G64_SFLOAT:
  811. return 16;
  812. case DATA_FORMAT_R64G64B64_UINT:
  813. case DATA_FORMAT_R64G64B64_SINT:
  814. case DATA_FORMAT_R64G64B64_SFLOAT:
  815. return 24;
  816. case DATA_FORMAT_R64G64B64A64_UINT:
  817. case DATA_FORMAT_R64G64B64A64_SINT:
  818. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  819. return 32;
  820. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  821. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
  822. return 4;
  823. case DATA_FORMAT_D16_UNORM:
  824. return 2;
  825. case DATA_FORMAT_X8_D24_UNORM_PACK32:
  826. return 4;
  827. case DATA_FORMAT_D32_SFLOAT:
  828. return 4;
  829. case DATA_FORMAT_S8_UINT:
  830. return 1;
  831. case DATA_FORMAT_D16_UNORM_S8_UINT:
  832. return 4;
  833. case DATA_FORMAT_D24_UNORM_S8_UINT:
  834. return 4;
  835. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  836. return 5; // ?
  837. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  838. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  839. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  840. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  841. case DATA_FORMAT_BC2_UNORM_BLOCK:
  842. case DATA_FORMAT_BC2_SRGB_BLOCK:
  843. case DATA_FORMAT_BC3_UNORM_BLOCK:
  844. case DATA_FORMAT_BC3_SRGB_BLOCK:
  845. case DATA_FORMAT_BC4_UNORM_BLOCK:
  846. case DATA_FORMAT_BC4_SNORM_BLOCK:
  847. case DATA_FORMAT_BC5_UNORM_BLOCK:
  848. case DATA_FORMAT_BC5_SNORM_BLOCK:
  849. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  850. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  851. case DATA_FORMAT_BC7_UNORM_BLOCK:
  852. case DATA_FORMAT_BC7_SRGB_BLOCK:
  853. return 1;
  854. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  855. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  856. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  857. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  858. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  859. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  860. return 1;
  861. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  862. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  863. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  864. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  865. return 1;
  866. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  867. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  868. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  869. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  870. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  871. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  872. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  873. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  874. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  875. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  876. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  877. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  878. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  879. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  880. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  881. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  882. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  883. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  884. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  885. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  886. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  887. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  888. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  889. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  890. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  891. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  892. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  893. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  894. return 1;
  895. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  896. case DATA_FORMAT_B8G8R8G8_422_UNORM:
  897. return 4;
  898. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  899. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  900. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  901. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  902. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
  903. return 4;
  904. case DATA_FORMAT_R10X6_UNORM_PACK16:
  905. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  906. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  907. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  908. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  909. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  910. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  911. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  912. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  913. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  914. case DATA_FORMAT_R12X4_UNORM_PACK16:
  915. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  916. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  917. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  918. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  919. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  920. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  921. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  922. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  923. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
  924. return 2;
  925. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  926. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  927. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  928. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  929. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  930. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  931. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
  932. return 8;
  933. default: {
  934. ERR_PRINT("Format not handled, bug");
  935. }
  936. }
  937. return 1;
  938. }
  939. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  940. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  941. switch (p_format) {
  942. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  943. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  944. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  945. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  946. case DATA_FORMAT_BC2_UNORM_BLOCK:
  947. case DATA_FORMAT_BC2_SRGB_BLOCK:
  948. case DATA_FORMAT_BC3_UNORM_BLOCK:
  949. case DATA_FORMAT_BC3_SRGB_BLOCK:
  950. case DATA_FORMAT_BC4_UNORM_BLOCK:
  951. case DATA_FORMAT_BC4_SNORM_BLOCK:
  952. case DATA_FORMAT_BC5_UNORM_BLOCK:
  953. case DATA_FORMAT_BC5_SNORM_BLOCK:
  954. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  955. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  956. case DATA_FORMAT_BC7_UNORM_BLOCK:
  957. case DATA_FORMAT_BC7_SRGB_BLOCK:
  958. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  959. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  960. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  961. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  962. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  963. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  964. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  965. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  966. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  967. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  968. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
  969. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: {
  970. r_w = 4;
  971. r_h = 4;
  972. } break;
  973. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK: // Unsupported
  974. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  975. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  976. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  977. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  978. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  979. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  980. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  981. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  982. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  983. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  984. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK: {
  985. r_w = 4;
  986. r_h = 4;
  987. } break;
  988. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  989. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: {
  990. r_w = 8;
  991. r_h = 8;
  992. } break;
  993. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK: // Unsupported
  994. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  995. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  996. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  997. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  998. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  999. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1000. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1001. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1002. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1003. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1004. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1005. r_w = 4;
  1006. r_h = 4;
  1007. return;
  1008. default: {
  1009. r_w = 1;
  1010. r_h = 1;
  1011. }
  1012. }
  1013. }
  1014. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  1015. switch (p_format) {
  1016. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  1017. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1018. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1019. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1020. return 8;
  1021. case DATA_FORMAT_BC2_UNORM_BLOCK:
  1022. case DATA_FORMAT_BC2_SRGB_BLOCK:
  1023. return 16;
  1024. case DATA_FORMAT_BC3_UNORM_BLOCK:
  1025. case DATA_FORMAT_BC3_SRGB_BLOCK:
  1026. return 16;
  1027. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1028. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1029. return 8;
  1030. case DATA_FORMAT_BC5_UNORM_BLOCK:
  1031. case DATA_FORMAT_BC5_SNORM_BLOCK:
  1032. return 16;
  1033. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  1034. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  1035. return 16;
  1036. case DATA_FORMAT_BC7_UNORM_BLOCK:
  1037. case DATA_FORMAT_BC7_SRGB_BLOCK:
  1038. return 16;
  1039. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1040. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1041. return 8;
  1042. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1043. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1044. return 8;
  1045. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  1046. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  1047. return 16;
  1048. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1049. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1050. return 8;
  1051. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  1052. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  1053. return 16;
  1054. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
  1055. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  1056. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  1057. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  1058. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  1059. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  1060. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1061. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1062. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1063. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1064. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1065. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1066. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1067. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1068. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1069. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1070. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1071. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1072. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1073. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1074. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1075. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1076. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1077. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1078. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1079. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1080. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1081. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1082. return 16;
  1083. default: {
  1084. }
  1085. }
  1086. return 1;
  1087. }
  1088. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  1089. switch (p_format) {
  1090. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: // These formats are half byte size, so rshift is 1.
  1091. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1092. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1093. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1094. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1095. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1096. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1097. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1098. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1099. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1100. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1101. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1102. return 1;
  1103. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1104. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: {
  1105. return 2;
  1106. }
  1107. default: {
  1108. }
  1109. }
  1110. return 0;
  1111. }
  1112. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1113. switch (p_format) {
  1114. case DATA_FORMAT_S8_UINT:
  1115. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1116. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1117. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1118. return true;
  1119. }
  1120. default: {
  1121. }
  1122. }
  1123. return false;
  1124. }
  1125. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1126. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1127. uint32_t w = p_width;
  1128. uint32_t h = p_height;
  1129. uint32_t d = p_depth;
  1130. uint32_t size = 0;
  1131. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1132. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1133. uint32_t blockw, blockh;
  1134. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1135. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1136. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1137. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1138. uint32_t s = bw * bh;
  1139. s *= pixel_size;
  1140. s >>= pixel_rshift;
  1141. size += s * d;
  1142. if (r_blockw) {
  1143. *r_blockw = bw;
  1144. }
  1145. if (r_blockh) {
  1146. *r_blockh = bh;
  1147. }
  1148. if (r_depth) {
  1149. *r_depth = d;
  1150. }
  1151. w = MAX(blockw, w >> 1);
  1152. h = MAX(blockh, h >> 1);
  1153. d = MAX(1u, d >> 1);
  1154. }
  1155. return size;
  1156. }
  1157. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1158. // Formats and block size don't really matter here since they can all go down to 1px (even if block is larger).
  1159. uint32_t w = p_width;
  1160. uint32_t h = p_height;
  1161. uint32_t d = p_depth;
  1162. uint32_t mipmaps = 1;
  1163. while (true) {
  1164. if (w == 1 && h == 1 && d == 1) {
  1165. break;
  1166. }
  1167. w = MAX(1u, w >> 1);
  1168. h = MAX(1u, h >> 1);
  1169. d = MAX(1u, d >> 1);
  1170. mipmaps++;
  1171. }
  1172. return mipmaps;
  1173. }
  1174. ///////////////////////
  1175. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1176. VK_COMPARE_OP_NEVER,
  1177. VK_COMPARE_OP_LESS,
  1178. VK_COMPARE_OP_EQUAL,
  1179. VK_COMPARE_OP_LESS_OR_EQUAL,
  1180. VK_COMPARE_OP_GREATER,
  1181. VK_COMPARE_OP_NOT_EQUAL,
  1182. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1183. VK_COMPARE_OP_ALWAYS
  1184. };
  1185. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1186. VK_STENCIL_OP_KEEP,
  1187. VK_STENCIL_OP_ZERO,
  1188. VK_STENCIL_OP_REPLACE,
  1189. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1190. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1191. VK_STENCIL_OP_INVERT,
  1192. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1193. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1194. };
  1195. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1196. VK_SAMPLE_COUNT_1_BIT,
  1197. VK_SAMPLE_COUNT_2_BIT,
  1198. VK_SAMPLE_COUNT_4_BIT,
  1199. VK_SAMPLE_COUNT_8_BIT,
  1200. VK_SAMPLE_COUNT_16_BIT,
  1201. VK_SAMPLE_COUNT_32_BIT,
  1202. VK_SAMPLE_COUNT_64_BIT,
  1203. };
  1204. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1205. VK_LOGIC_OP_CLEAR,
  1206. VK_LOGIC_OP_AND,
  1207. VK_LOGIC_OP_AND_REVERSE,
  1208. VK_LOGIC_OP_COPY,
  1209. VK_LOGIC_OP_AND_INVERTED,
  1210. VK_LOGIC_OP_NO_OP,
  1211. VK_LOGIC_OP_XOR,
  1212. VK_LOGIC_OP_OR,
  1213. VK_LOGIC_OP_NOR,
  1214. VK_LOGIC_OP_EQUIVALENT,
  1215. VK_LOGIC_OP_INVERT,
  1216. VK_LOGIC_OP_OR_REVERSE,
  1217. VK_LOGIC_OP_COPY_INVERTED,
  1218. VK_LOGIC_OP_OR_INVERTED,
  1219. VK_LOGIC_OP_NAND,
  1220. VK_LOGIC_OP_SET
  1221. };
  1222. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1223. VK_BLEND_FACTOR_ZERO,
  1224. VK_BLEND_FACTOR_ONE,
  1225. VK_BLEND_FACTOR_SRC_COLOR,
  1226. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1227. VK_BLEND_FACTOR_DST_COLOR,
  1228. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1229. VK_BLEND_FACTOR_SRC_ALPHA,
  1230. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1231. VK_BLEND_FACTOR_DST_ALPHA,
  1232. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1233. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1234. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1235. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1236. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1237. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1238. VK_BLEND_FACTOR_SRC1_COLOR,
  1239. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1240. VK_BLEND_FACTOR_SRC1_ALPHA,
  1241. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1242. };
  1243. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1244. VK_BLEND_OP_ADD,
  1245. VK_BLEND_OP_SUBTRACT,
  1246. VK_BLEND_OP_REVERSE_SUBTRACT,
  1247. VK_BLEND_OP_MIN,
  1248. VK_BLEND_OP_MAX
  1249. };
  1250. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1251. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1252. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1253. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1254. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1255. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1256. };
  1257. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1258. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1259. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1260. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1261. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1262. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1263. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1264. };
  1265. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1266. VK_IMAGE_TYPE_1D,
  1267. VK_IMAGE_TYPE_2D,
  1268. VK_IMAGE_TYPE_3D,
  1269. VK_IMAGE_TYPE_2D,
  1270. VK_IMAGE_TYPE_1D,
  1271. VK_IMAGE_TYPE_2D,
  1272. VK_IMAGE_TYPE_2D
  1273. };
  1274. /***************************/
  1275. /**** BUFFER MANAGEMENT ****/
  1276. /***************************/
  1277. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mem_usage, VmaAllocationCreateFlags p_mem_flags) {
  1278. VkBufferCreateInfo bufferInfo;
  1279. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1280. bufferInfo.pNext = nullptr;
  1281. bufferInfo.flags = 0;
  1282. bufferInfo.size = p_size;
  1283. bufferInfo.usage = p_usage;
  1284. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1285. bufferInfo.queueFamilyIndexCount = 0;
  1286. bufferInfo.pQueueFamilyIndices = nullptr;
  1287. VmaAllocationCreateInfo allocInfo;
  1288. allocInfo.flags = p_mem_flags;
  1289. allocInfo.usage = p_mem_usage;
  1290. allocInfo.requiredFlags = 0;
  1291. allocInfo.preferredFlags = 0;
  1292. allocInfo.memoryTypeBits = 0;
  1293. allocInfo.pool = nullptr;
  1294. allocInfo.pUserData = nullptr;
  1295. if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
  1296. uint32_t mem_type_index = 0;
  1297. vmaFindMemoryTypeIndexForBufferInfo(allocator, &bufferInfo, &allocInfo, &mem_type_index);
  1298. allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
  1299. }
  1300. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
  1301. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  1302. p_buffer->size = p_size;
  1303. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1304. p_buffer->buffer_info.offset = 0;
  1305. p_buffer->buffer_info.range = p_size;
  1306. p_buffer->usage = p_usage;
  1307. buffer_memory += p_size;
  1308. return OK;
  1309. }
  1310. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1311. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1312. buffer_memory -= p_buffer->size;
  1313. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1314. p_buffer->buffer = VK_NULL_HANDLE;
  1315. p_buffer->allocation = nullptr;
  1316. p_buffer->size = 0;
  1317. return OK;
  1318. }
  1319. Error RenderingDeviceVulkan::_insert_staging_block() {
  1320. VkBufferCreateInfo bufferInfo;
  1321. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1322. bufferInfo.pNext = nullptr;
  1323. bufferInfo.flags = 0;
  1324. bufferInfo.size = staging_buffer_block_size;
  1325. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1326. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1327. bufferInfo.queueFamilyIndexCount = 0;
  1328. bufferInfo.pQueueFamilyIndices = nullptr;
  1329. VmaAllocationCreateInfo allocInfo;
  1330. allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
  1331. allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
  1332. allocInfo.requiredFlags = 0;
  1333. allocInfo.preferredFlags = 0;
  1334. allocInfo.memoryTypeBits = 0;
  1335. allocInfo.pool = nullptr;
  1336. allocInfo.pUserData = nullptr;
  1337. StagingBufferBlock block;
  1338. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
  1339. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
  1340. block.frame_used = 0;
  1341. block.fill_amount = 0;
  1342. staging_buffer_blocks.insert(staging_buffer_current, block);
  1343. return OK;
  1344. }
  1345. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment) {
  1346. // Determine a block to use.
  1347. r_alloc_size = p_amount;
  1348. while (true) {
  1349. r_alloc_offset = 0;
  1350. // See if we can use current block.
  1351. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1352. // We used this block this frame, let's see if there is still room.
  1353. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1354. {
  1355. uint32_t align_remainder = write_from % p_required_align;
  1356. if (align_remainder != 0) {
  1357. write_from += p_required_align - align_remainder;
  1358. }
  1359. }
  1360. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1361. if ((int32_t)p_amount < available_bytes) {
  1362. // All is good, we should be ok, all will fit.
  1363. r_alloc_offset = write_from;
  1364. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1365. // Ok all won't fit but at least we can fit a chunkie.
  1366. // All is good, update what needs to be written to.
  1367. r_alloc_offset = write_from;
  1368. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1369. } else {
  1370. // Can't fit it into this buffer.
  1371. // Will need to try next buffer.
  1372. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1373. // Before doing anything, though, let's check that we didn't manage to fill all blocks.
  1374. // Possible in a single frame.
  1375. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1376. // Guess we did.. ok, let's see if we can insert a new block.
  1377. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1378. // We can, so we are safe.
  1379. Error err = _insert_staging_block();
  1380. if (err) {
  1381. return err;
  1382. }
  1383. // Claim for this frame.
  1384. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1385. } else {
  1386. // Ok, worst case scenario, all the staging buffers belong to this frame
  1387. // and this frame is not even done.
  1388. // If this is the main thread, it means the user is likely loading a lot of resources at once,.
  1389. // Otherwise, the thread should just be blocked until the next frame (currently unimplemented).
  1390. if (false) { // Separate thread from render.
  1391. //block_until_next_frame()
  1392. continue;
  1393. } else {
  1394. // Flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands.
  1395. _flush(true);
  1396. // Clear the whole staging buffer.
  1397. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1398. staging_buffer_blocks.write[i].frame_used = 0;
  1399. staging_buffer_blocks.write[i].fill_amount = 0;
  1400. }
  1401. // Claim current.
  1402. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1403. }
  1404. }
  1405. } else {
  1406. // Not from current frame, so continue and try again.
  1407. continue;
  1408. }
  1409. }
  1410. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1411. // This is an old block, which was already processed, let's reuse.
  1412. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1413. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1414. } else {
  1415. // This block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1416. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1417. // We are still allowed to create a new block, so let's do that and insert it for current pos.
  1418. Error err = _insert_staging_block();
  1419. if (err) {
  1420. return err;
  1421. }
  1422. // Claim for this frame.
  1423. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1424. } else {
  1425. // Oops, we are out of room and we can't create more.
  1426. // Let's flush older frames.
  1427. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1428. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1429. if (false) {
  1430. // Separate thread from render.
  1431. //block_until_next_frame()
  1432. continue; // And try again.
  1433. } else {
  1434. _flush(false);
  1435. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1436. // Clear all blocks but the ones from this frame.
  1437. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1438. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1439. break; // Ok, we reached something from this frame, abort.
  1440. }
  1441. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1442. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1443. }
  1444. // Claim for current frame.
  1445. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1446. }
  1447. }
  1448. }
  1449. // All was good, break.
  1450. break;
  1451. }
  1452. staging_buffer_used = true;
  1453. return OK;
  1454. }
  1455. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1456. // Submitting may get chunked for various reasons, so convert this to a task.
  1457. size_t to_submit = p_data_size;
  1458. size_t submit_from = 0;
  1459. while (to_submit > 0) {
  1460. uint32_t block_write_offset;
  1461. uint32_t block_write_amount;
  1462. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount);
  1463. if (err) {
  1464. return err;
  1465. }
  1466. // Map staging buffer (It's CPU and coherent).
  1467. void *data_ptr = nullptr;
  1468. {
  1469. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1470. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  1471. }
  1472. // Copy to staging buffer.
  1473. memcpy(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1474. // Unmap.
  1475. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1476. // Insert a command to copy this.
  1477. VkBufferCopy region;
  1478. region.srcOffset = block_write_offset;
  1479. region.dstOffset = submit_from + p_offset;
  1480. region.size = block_write_amount;
  1481. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1482. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1483. to_submit -= block_write_amount;
  1484. submit_from += block_write_amount;
  1485. }
  1486. return OK;
  1487. }
  1488. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw) {
  1489. VkMemoryBarrier mem_barrier;
  1490. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1491. mem_barrier.pNext = nullptr;
  1492. mem_barrier.srcAccessMask = p_src_access;
  1493. mem_barrier.dstAccessMask = p_dst_access;
  1494. if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
  1495. return; // No barrier, since this is invalid.
  1496. }
  1497. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
  1498. }
  1499. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1500. // Used for debug.
  1501. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1502. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1503. VK_ACCESS_INDEX_READ_BIT |
  1504. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1505. VK_ACCESS_UNIFORM_READ_BIT |
  1506. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1507. VK_ACCESS_SHADER_READ_BIT |
  1508. VK_ACCESS_SHADER_WRITE_BIT |
  1509. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1510. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1511. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1512. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1513. VK_ACCESS_TRANSFER_READ_BIT |
  1514. VK_ACCESS_TRANSFER_WRITE_BIT |
  1515. VK_ACCESS_HOST_READ_BIT |
  1516. VK_ACCESS_HOST_WRITE_BIT,
  1517. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1518. VK_ACCESS_INDEX_READ_BIT |
  1519. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1520. VK_ACCESS_UNIFORM_READ_BIT |
  1521. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1522. VK_ACCESS_SHADER_READ_BIT |
  1523. VK_ACCESS_SHADER_WRITE_BIT |
  1524. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1525. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1526. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1527. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1528. VK_ACCESS_TRANSFER_READ_BIT |
  1529. VK_ACCESS_TRANSFER_WRITE_BIT |
  1530. VK_ACCESS_HOST_READ_BIT |
  1531. VK_ACCESS_HOST_WRITE_BIT,
  1532. p_sync_with_draw);
  1533. }
  1534. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw) {
  1535. VkBufferMemoryBarrier buffer_mem_barrier;
  1536. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1537. buffer_mem_barrier.pNext = nullptr;
  1538. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1539. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1540. buffer_mem_barrier.srcAccessMask = p_src_access;
  1541. buffer_mem_barrier.dstAccessMask = p_dst_access;
  1542. buffer_mem_barrier.buffer = buffer;
  1543. buffer_mem_barrier.offset = p_from;
  1544. buffer_mem_barrier.size = p_size;
  1545. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
  1546. }
  1547. /*****************/
  1548. /**** TEXTURE ****/
  1549. /*****************/
  1550. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
  1551. _THREAD_SAFE_METHOD_
  1552. VkImageCreateInfo image_create_info;
  1553. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1554. image_create_info.pNext = nullptr;
  1555. image_create_info.flags = 0;
  1556. VkImageFormatListCreateInfoKHR format_list_create_info; // Keep out of the if, needed for creation.
  1557. Vector<VkFormat> allowed_formats; // Keep out of the if, needed for creation.
  1558. if (p_format.shareable_formats.size()) {
  1559. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1560. if (context->is_device_extension_enabled(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME)) {
  1561. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1562. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1563. }
  1564. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1565. format_list_create_info.pNext = nullptr;
  1566. format_list_create_info.viewFormatCount = allowed_formats.size();
  1567. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1568. image_create_info.pNext = &format_list_create_info;
  1569. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1570. "If supplied a list of shareable formats, the current format must be present in the list");
  1571. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1572. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1573. }
  1574. }
  1575. if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
  1576. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1577. }
  1578. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1579. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1580. }*/
  1581. ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
  1582. image_create_info.imageType = vulkan_image_type[p_format.texture_type];
  1583. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1584. image_create_info.format = vulkan_formats[p_format.format];
  1585. image_create_info.extent.width = p_format.width;
  1586. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1587. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1588. image_create_info.extent.height = p_format.height;
  1589. } else {
  1590. image_create_info.extent.height = 1;
  1591. }
  1592. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1593. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1594. image_create_info.extent.depth = p_format.depth;
  1595. } else {
  1596. image_create_info.extent.depth = 1;
  1597. }
  1598. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1599. image_create_info.mipLevels = p_format.mipmaps;
  1600. if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
  1601. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1602. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1603. ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1604. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1605. image_create_info.arrayLayers = p_format.array_layers;
  1606. } else {
  1607. image_create_info.arrayLayers = 1;
  1608. }
  1609. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1610. image_create_info.samples = _ensure_supported_sample_count(p_format.samples);
  1611. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1612. // Usage.
  1613. image_create_info.usage = 0;
  1614. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1615. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1616. }
  1617. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1618. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1619. }
  1620. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1621. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1622. }
  1623. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1624. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1625. }
  1626. if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1627. image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1628. }
  1629. if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  1630. image_create_info.usage |= VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
  1631. }
  1632. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1633. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1634. }
  1635. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1636. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1637. }
  1638. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1639. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1640. }
  1641. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1642. image_create_info.queueFamilyIndexCount = 0;
  1643. image_create_info.pQueueFamilyIndices = nullptr;
  1644. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1645. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1646. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1647. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1648. if (p_data.size()) {
  1649. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1650. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1651. int expected_images = image_create_info.arrayLayers;
  1652. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1653. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1654. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1655. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1656. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1657. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1658. }
  1659. }
  1660. {
  1661. // Validate that this image is supported for the intended use.
  1662. VkFormatProperties properties;
  1663. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1664. VkFormatFeatureFlags flags;
  1665. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1666. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1667. flags = properties.linearTilingFeatures;
  1668. format_text += " (with CPU read bit)";
  1669. } else {
  1670. flags = properties.optimalTilingFeatures;
  1671. }
  1672. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1673. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1674. }
  1675. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1676. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1677. }
  1678. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1679. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1680. }
  1681. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1682. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1683. }
  1684. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1685. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1686. }
  1687. // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
  1688. if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format.format != DATA_FORMAT_R8_UINT) {
  1689. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as VRS attachment.");
  1690. }
  1691. }
  1692. // Some view validation.
  1693. if (p_view.format_override != DATA_FORMAT_MAX) {
  1694. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1695. }
  1696. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1697. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1698. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1699. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1700. // Allocate memory.
  1701. uint32_t width, height;
  1702. uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
  1703. VmaAllocationCreateInfo allocInfo;
  1704. allocInfo.flags = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT : 0;
  1705. allocInfo.pool = nullptr;
  1706. allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
  1707. allocInfo.requiredFlags = 0;
  1708. allocInfo.preferredFlags = 0;
  1709. allocInfo.memoryTypeBits = 0;
  1710. allocInfo.pUserData = nullptr;
  1711. if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
  1712. uint32_t mem_type_index = 0;
  1713. vmaFindMemoryTypeIndexForImageInfo(allocator, &image_create_info, &allocInfo, &mem_type_index);
  1714. allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
  1715. }
  1716. Texture texture;
  1717. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1718. ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
  1719. image_memory += texture.allocation_info.size;
  1720. texture.type = p_format.texture_type;
  1721. texture.format = p_format.format;
  1722. texture.width = image_create_info.extent.width;
  1723. texture.height = image_create_info.extent.height;
  1724. texture.depth = image_create_info.extent.depth;
  1725. texture.layers = image_create_info.arrayLayers;
  1726. texture.mipmaps = image_create_info.mipLevels;
  1727. texture.base_mipmap = 0;
  1728. texture.base_layer = 0;
  1729. texture.is_resolve_buffer = p_format.is_resolve_buffer;
  1730. texture.usage_flags = p_format.usage_bits;
  1731. texture.samples = p_format.samples;
  1732. texture.allowed_shared_formats = p_format.shareable_formats;
  1733. // Set base layout based on usage priority.
  1734. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1735. // First priority, readable.
  1736. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1737. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1738. // Second priority, storage.
  1739. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1740. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1741. // Third priority, color or depth.
  1742. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1743. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1744. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1745. } else {
  1746. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1747. }
  1748. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1749. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1750. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1751. if (format_has_stencil(p_format.format)) {
  1752. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1753. }
  1754. } else {
  1755. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1756. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1757. }
  1758. texture.bound = false;
  1759. // Create view.
  1760. VkImageViewCreateInfo image_view_create_info;
  1761. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1762. image_view_create_info.pNext = nullptr;
  1763. image_view_create_info.flags = 0;
  1764. image_view_create_info.image = texture.image;
  1765. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1766. VK_IMAGE_VIEW_TYPE_1D,
  1767. VK_IMAGE_VIEW_TYPE_2D,
  1768. VK_IMAGE_VIEW_TYPE_3D,
  1769. VK_IMAGE_VIEW_TYPE_CUBE,
  1770. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1771. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1772. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1773. };
  1774. image_view_create_info.viewType = view_types[p_format.texture_type];
  1775. if (p_view.format_override == DATA_FORMAT_MAX) {
  1776. image_view_create_info.format = image_create_info.format;
  1777. } else {
  1778. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1779. }
  1780. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1781. VK_COMPONENT_SWIZZLE_IDENTITY,
  1782. VK_COMPONENT_SWIZZLE_ZERO,
  1783. VK_COMPONENT_SWIZZLE_ONE,
  1784. VK_COMPONENT_SWIZZLE_R,
  1785. VK_COMPONENT_SWIZZLE_G,
  1786. VK_COMPONENT_SWIZZLE_B,
  1787. VK_COMPONENT_SWIZZLE_A
  1788. };
  1789. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1790. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1791. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1792. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1793. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1794. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1795. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1796. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1797. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1798. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1799. } else {
  1800. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1801. }
  1802. err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1803. if (err) {
  1804. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1805. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1806. }
  1807. // Barrier to set layout.
  1808. {
  1809. VkImageMemoryBarrier image_memory_barrier;
  1810. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1811. image_memory_barrier.pNext = nullptr;
  1812. image_memory_barrier.srcAccessMask = 0;
  1813. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1814. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1815. image_memory_barrier.newLayout = texture.layout;
  1816. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1817. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1818. image_memory_barrier.image = texture.image;
  1819. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1820. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1821. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1822. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1823. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1824. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1825. }
  1826. RID id = texture_owner.make_rid(texture);
  1827. #ifdef DEV_ENABLED
  1828. set_resource_name(id, "RID:" + itos(id.get_id()));
  1829. #endif
  1830. if (p_data.size()) {
  1831. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1832. _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL_BARRIERS, true);
  1833. }
  1834. }
  1835. return id;
  1836. }
  1837. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1838. _THREAD_SAFE_METHOD_
  1839. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  1840. ERR_FAIL_COND_V(!src_texture, RID());
  1841. if (src_texture->owner.is_valid()) { // Ahh this is a share.
  1842. p_with_texture = src_texture->owner;
  1843. src_texture = texture_owner.get_or_null(src_texture->owner);
  1844. ERR_FAIL_COND_V(!src_texture, RID()); // This is a bug.
  1845. }
  1846. // Create view.
  1847. Texture texture = *src_texture;
  1848. VkImageViewCreateInfo image_view_create_info;
  1849. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1850. image_view_create_info.pNext = nullptr;
  1851. image_view_create_info.flags = 0;
  1852. image_view_create_info.image = texture.image;
  1853. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1854. VK_IMAGE_VIEW_TYPE_1D,
  1855. VK_IMAGE_VIEW_TYPE_2D,
  1856. VK_IMAGE_VIEW_TYPE_3D,
  1857. VK_IMAGE_VIEW_TYPE_CUBE,
  1858. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1859. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1860. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1861. };
  1862. image_view_create_info.viewType = view_types[texture.type];
  1863. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1864. image_view_create_info.format = vulkan_formats[texture.format];
  1865. } else {
  1866. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1867. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1868. "Format override is not in the list of allowed shareable formats for original texture.");
  1869. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1870. }
  1871. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1872. VK_COMPONENT_SWIZZLE_IDENTITY,
  1873. VK_COMPONENT_SWIZZLE_ZERO,
  1874. VK_COMPONENT_SWIZZLE_ONE,
  1875. VK_COMPONENT_SWIZZLE_R,
  1876. VK_COMPONENT_SWIZZLE_G,
  1877. VK_COMPONENT_SWIZZLE_B,
  1878. VK_COMPONENT_SWIZZLE_A
  1879. };
  1880. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1881. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1882. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1883. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1884. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1885. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1886. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1887. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1888. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1889. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1890. } else {
  1891. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1892. }
  1893. VkImageViewUsageCreateInfo usage_info;
  1894. if (context->is_device_extension_enabled(VK_KHR_MAINTENANCE_2_EXTENSION_NAME)) {
  1895. // May need to make VK_KHR_maintenance2 manditory and thus has Vulkan 1.1 be our minimum supported version
  1896. // if we require setting this information. Vulkan 1.0 may simply not care..
  1897. usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
  1898. usage_info.pNext = nullptr;
  1899. if (p_view.format_override != DATA_FORMAT_MAX) {
  1900. // Need to validate usage with vulkan.
  1901. usage_info.usage = 0;
  1902. if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  1903. usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1904. }
  1905. if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  1906. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
  1907. usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1908. }
  1909. }
  1910. if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1911. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  1912. usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1913. }
  1914. }
  1915. if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1916. usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1917. }
  1918. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1919. usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1920. }
  1921. if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1922. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1923. }
  1924. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1925. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1926. }
  1927. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1928. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1929. }
  1930. image_view_create_info.pNext = &usage_info;
  1931. }
  1932. }
  1933. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1934. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1935. texture.owner = p_with_texture;
  1936. RID id = texture_owner.make_rid(texture);
  1937. #ifdef DEV_ENABLED
  1938. set_resource_name(id, "RID:" + itos(id.get_id()));
  1939. #endif
  1940. _add_dependency(id, p_with_texture);
  1941. return id;
  1942. }
  1943. RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) {
  1944. _THREAD_SAFE_METHOD_
  1945. // This method creates a texture object using a VkImage created by an extension, module or other external source (OpenXR uses this).
  1946. VkImage image = (VkImage)p_image;
  1947. Texture texture;
  1948. texture.image = image;
  1949. // If we leave texture.allocation as a nullptr, would that be enough to detect we don't "own" the image?
  1950. // Also leave texture.allocation_info alone.
  1951. // We'll set texture.view later on.
  1952. texture.type = p_type;
  1953. texture.format = p_format;
  1954. texture.samples = p_samples;
  1955. texture.width = p_width;
  1956. texture.height = p_height;
  1957. texture.depth = p_depth;
  1958. texture.layers = p_layers;
  1959. texture.mipmaps = 1;
  1960. texture.usage_flags = p_flags;
  1961. texture.base_mipmap = 0;
  1962. texture.base_layer = 0;
  1963. texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  1964. texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  1965. // Set base layout based on usage priority.
  1966. if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  1967. // First priority, readable.
  1968. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1969. } else if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  1970. // Second priority, storage.
  1971. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1972. } else if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1973. // Third priority, color or depth.
  1974. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1975. } else if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1976. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1977. } else {
  1978. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1979. }
  1980. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1981. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1982. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1983. // if (format_has_stencil(p_format.format)) {
  1984. // texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1985. // }
  1986. } else {
  1987. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1988. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1989. }
  1990. // Create a view for us to use.
  1991. VkImageViewCreateInfo image_view_create_info;
  1992. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1993. image_view_create_info.pNext = nullptr;
  1994. image_view_create_info.flags = 0;
  1995. image_view_create_info.image = texture.image;
  1996. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1997. VK_IMAGE_VIEW_TYPE_1D,
  1998. VK_IMAGE_VIEW_TYPE_2D,
  1999. VK_IMAGE_VIEW_TYPE_3D,
  2000. VK_IMAGE_VIEW_TYPE_CUBE,
  2001. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  2002. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  2003. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  2004. };
  2005. image_view_create_info.viewType = view_types[texture.type];
  2006. image_view_create_info.format = vulkan_formats[texture.format];
  2007. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  2008. VK_COMPONENT_SWIZZLE_IDENTITY,
  2009. VK_COMPONENT_SWIZZLE_ZERO,
  2010. VK_COMPONENT_SWIZZLE_ONE,
  2011. VK_COMPONENT_SWIZZLE_R,
  2012. VK_COMPONENT_SWIZZLE_G,
  2013. VK_COMPONENT_SWIZZLE_B,
  2014. VK_COMPONENT_SWIZZLE_A
  2015. };
  2016. // Hardcode for now, maybe make this settable from outside.
  2017. image_view_create_info.components.r = component_swizzles[TEXTURE_SWIZZLE_R];
  2018. image_view_create_info.components.g = component_swizzles[TEXTURE_SWIZZLE_G];
  2019. image_view_create_info.components.b = component_swizzles[TEXTURE_SWIZZLE_B];
  2020. image_view_create_info.components.a = component_swizzles[TEXTURE_SWIZZLE_A];
  2021. image_view_create_info.subresourceRange.baseMipLevel = 0;
  2022. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  2023. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  2024. image_view_create_info.subresourceRange.layerCount = texture.layers;
  2025. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2026. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2027. } else {
  2028. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2029. }
  2030. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  2031. if (err) {
  2032. // vmaDestroyImage(allocator, texture.image, texture.allocation);
  2033. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2034. }
  2035. // Barrier to set layout.
  2036. {
  2037. VkImageMemoryBarrier image_memory_barrier;
  2038. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2039. image_memory_barrier.pNext = nullptr;
  2040. image_memory_barrier.srcAccessMask = 0;
  2041. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2042. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2043. image_memory_barrier.newLayout = texture.layout;
  2044. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2045. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2046. image_memory_barrier.image = texture.image;
  2047. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  2048. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2049. image_memory_barrier.subresourceRange.levelCount = texture.mipmaps;
  2050. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2051. image_memory_barrier.subresourceRange.layerCount = texture.layers;
  2052. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2053. }
  2054. RID id = texture_owner.make_rid(texture);
  2055. #ifdef DEV_ENABLED
  2056. set_resource_name(id, "RID:" + itos(id.get_id()));
  2057. #endif
  2058. return id;
  2059. }
  2060. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type, uint32_t p_layers) {
  2061. _THREAD_SAFE_METHOD_
  2062. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  2063. ERR_FAIL_COND_V(!src_texture, RID());
  2064. if (src_texture->owner.is_valid()) { // Ahh this is a share.
  2065. p_with_texture = src_texture->owner;
  2066. src_texture = texture_owner.get_or_null(src_texture->owner);
  2067. ERR_FAIL_COND_V(!src_texture, RID()); // This is a bug.
  2068. }
  2069. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  2070. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  2071. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  2072. "Can only create a 3D slice from a 3D texture");
  2073. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
  2074. "Can only create an array slice from a 2D array mipmap");
  2075. // Create view.
  2076. ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  2077. ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
  2078. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
  2079. int slice_layers = 1;
  2080. if (p_layers != 0) {
  2081. ERR_FAIL_COND_V_MSG(p_layers > 1 && p_slice_type != TEXTURE_SLICE_2D_ARRAY, RID(), "layer slicing only supported for 2D arrays");
  2082. ERR_FAIL_COND_V_MSG(p_layer + p_layers > src_texture->layers, RID(), "layer slice is out of bounds");
  2083. slice_layers = p_layers;
  2084. } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  2085. ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
  2086. slice_layers = src_texture->layers;
  2087. } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2088. slice_layers = 6;
  2089. }
  2090. Texture texture = *src_texture;
  2091. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  2092. texture.mipmaps = p_mipmaps;
  2093. texture.layers = slice_layers;
  2094. texture.base_mipmap = p_mipmap;
  2095. texture.base_layer = p_layer;
  2096. VkImageViewCreateInfo image_view_create_info;
  2097. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  2098. image_view_create_info.pNext = nullptr;
  2099. image_view_create_info.flags = 0;
  2100. image_view_create_info.image = texture.image;
  2101. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  2102. VK_IMAGE_VIEW_TYPE_1D,
  2103. VK_IMAGE_VIEW_TYPE_2D,
  2104. VK_IMAGE_VIEW_TYPE_2D,
  2105. VK_IMAGE_VIEW_TYPE_2D,
  2106. VK_IMAGE_VIEW_TYPE_1D,
  2107. VK_IMAGE_VIEW_TYPE_2D,
  2108. VK_IMAGE_VIEW_TYPE_2D,
  2109. };
  2110. image_view_create_info.viewType = view_types[texture.type];
  2111. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2112. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  2113. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  2114. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
  2115. } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  2116. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  2117. }
  2118. if (p_slice_type == TEXTURE_SLICE_2D) {
  2119. texture.type = TEXTURE_TYPE_2D;
  2120. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  2121. texture.type = TEXTURE_TYPE_3D;
  2122. }
  2123. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  2124. image_view_create_info.format = vulkan_formats[texture.format];
  2125. } else {
  2126. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  2127. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  2128. "Format override is not in the list of allowed shareable formats for original texture.");
  2129. image_view_create_info.format = vulkan_formats[p_view.format_override];
  2130. }
  2131. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  2132. VK_COMPONENT_SWIZZLE_IDENTITY,
  2133. VK_COMPONENT_SWIZZLE_ZERO,
  2134. VK_COMPONENT_SWIZZLE_ONE,
  2135. VK_COMPONENT_SWIZZLE_R,
  2136. VK_COMPONENT_SWIZZLE_G,
  2137. VK_COMPONENT_SWIZZLE_B,
  2138. VK_COMPONENT_SWIZZLE_A
  2139. };
  2140. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  2141. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  2142. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  2143. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  2144. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2145. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  2146. "Specified layer is invalid for cubemap");
  2147. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  2148. "Specified layer must be a multiple of 6.");
  2149. }
  2150. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  2151. image_view_create_info.subresourceRange.levelCount = p_mipmaps;
  2152. image_view_create_info.subresourceRange.layerCount = slice_layers;
  2153. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  2154. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2155. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2156. } else {
  2157. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2158. }
  2159. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  2160. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2161. texture.owner = p_with_texture;
  2162. RID id = texture_owner.make_rid(texture);
  2163. #ifdef DEV_ENABLED
  2164. set_resource_name(id, "RID:" + itos(id.get_id()));
  2165. #endif
  2166. _add_dependency(id, p_with_texture);
  2167. return id;
  2168. }
  2169. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) {
  2170. return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
  2171. }
  2172. static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_t *__restrict p_dst, uint32_t p_src_x, uint32_t p_src_y, uint32_t p_src_w, uint32_t p_src_h, uint32_t p_src_full_w, uint32_t p_unit_size) {
  2173. uint32_t src_offset = (p_src_y * p_src_full_w + p_src_x) * p_unit_size;
  2174. uint32_t dst_offset = 0;
  2175. for (uint32_t y = p_src_h; y > 0; y--) {
  2176. uint8_t const *__restrict src = p_src + src_offset;
  2177. uint8_t *__restrict dst = p_dst + dst_offset;
  2178. for (uint32_t x = p_src_w * p_unit_size; x > 0; x--) {
  2179. *dst = *src;
  2180. src++;
  2181. dst++;
  2182. }
  2183. src_offset += p_src_full_w * p_unit_size;
  2184. dst_offset += p_src_w * p_unit_size;
  2185. }
  2186. }
  2187. Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, bool p_use_setup_queue) {
  2188. _THREAD_SAFE_METHOD_
  2189. ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
  2190. "Updating textures is forbidden during creation of a draw or compute list");
  2191. Texture *texture = texture_owner.get_or_null(p_texture);
  2192. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  2193. if (texture->owner != RID()) {
  2194. p_texture = texture->owner;
  2195. texture = texture_owner.get_or_null(texture->owner);
  2196. ERR_FAIL_COND_V(!texture, ERR_BUG); // This is a bug.
  2197. }
  2198. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  2199. "Texture can't be updated while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to update this texture.");
  2200. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  2201. "Texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_UPDATE_BIT` to be set to be updatable.");
  2202. uint32_t layer_count = texture->layers;
  2203. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2204. layer_count *= 6;
  2205. }
  2206. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  2207. uint32_t width, height;
  2208. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  2209. uint32_t required_size = image_size;
  2210. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  2211. if (required_align == 1) {
  2212. required_align = get_image_format_pixel_size(texture->format);
  2213. }
  2214. if ((required_align % 4) != 0) { // Alignment rules are really strange.
  2215. required_align *= 4;
  2216. }
  2217. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  2218. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  2219. uint32_t region_size = texture_upload_region_size_px;
  2220. const uint8_t *r = p_data.ptr();
  2221. VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer;
  2222. // Barrier to transfer.
  2223. {
  2224. VkImageMemoryBarrier image_memory_barrier;
  2225. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2226. image_memory_barrier.pNext = nullptr;
  2227. image_memory_barrier.srcAccessMask = 0;
  2228. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2229. image_memory_barrier.oldLayout = texture->layout;
  2230. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2231. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2232. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2233. image_memory_barrier.image = texture->image;
  2234. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2235. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2236. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2237. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2238. image_memory_barrier.subresourceRange.layerCount = 1;
  2239. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2240. }
  2241. uint32_t mipmap_offset = 0;
  2242. uint32_t logic_width = texture->width;
  2243. uint32_t logic_height = texture->height;
  2244. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  2245. uint32_t depth;
  2246. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  2247. const uint8_t *read_ptr_mipmap = r + mipmap_offset;
  2248. image_size = image_total - mipmap_offset;
  2249. for (uint32_t z = 0; z < depth; z++) { // For 3D textures, depth may be > 0.
  2250. const uint8_t *read_ptr = read_ptr_mipmap + (image_size / depth) * z;
  2251. for (uint32_t y = 0; y < height; y += region_size) {
  2252. for (uint32_t x = 0; x < width; x += region_size) {
  2253. uint32_t region_w = MIN(region_size, width - x);
  2254. uint32_t region_h = MIN(region_size, height - y);
  2255. uint32_t region_logic_w = MIN(region_size, logic_width - x);
  2256. uint32_t region_logic_h = MIN(region_size, logic_height - y);
  2257. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  2258. uint32_t to_allocate = region_w * region_h * pixel_size;
  2259. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  2260. uint32_t alloc_offset, alloc_size;
  2261. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false);
  2262. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  2263. uint8_t *write_ptr;
  2264. { // Map.
  2265. void *data_ptr = nullptr;
  2266. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  2267. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2268. write_ptr = (uint8_t *)data_ptr;
  2269. write_ptr += alloc_offset;
  2270. }
  2271. uint32_t block_w, block_h;
  2272. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  2273. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  2274. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  2275. if (block_w != 1 || block_h != 1) {
  2276. // Compressed image (blocks).
  2277. // Must copy a block region.
  2278. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  2279. // Re-create current variables in blocky format.
  2280. uint32_t xb = x / block_w;
  2281. uint32_t yb = y / block_h;
  2282. uint32_t wb = width / block_w;
  2283. //uint32_t hb = height / block_h;
  2284. uint32_t region_wb = region_w / block_w;
  2285. uint32_t region_hb = region_h / block_h;
  2286. _copy_region(read_ptr, write_ptr, xb, yb, region_wb, region_hb, wb, block_size);
  2287. } else {
  2288. // Regular image (pixels).
  2289. // Must copy a pixel region.
  2290. _copy_region(read_ptr, write_ptr, x, y, region_w, region_h, width, pixel_size);
  2291. }
  2292. { // Unmap.
  2293. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  2294. }
  2295. VkBufferImageCopy buffer_image_copy;
  2296. buffer_image_copy.bufferOffset = alloc_offset;
  2297. buffer_image_copy.bufferRowLength = 0; // Tightly packed.
  2298. buffer_image_copy.bufferImageHeight = 0; // Tightly packed.
  2299. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  2300. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  2301. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2302. buffer_image_copy.imageSubresource.layerCount = 1;
  2303. buffer_image_copy.imageOffset.x = x;
  2304. buffer_image_copy.imageOffset.y = y;
  2305. buffer_image_copy.imageOffset.z = z;
  2306. buffer_image_copy.imageExtent.width = region_logic_w;
  2307. buffer_image_copy.imageExtent.height = region_logic_h;
  2308. buffer_image_copy.imageExtent.depth = 1;
  2309. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  2310. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  2311. }
  2312. }
  2313. }
  2314. mipmap_offset = image_total;
  2315. logic_width = MAX(1u, logic_width >> 1);
  2316. logic_height = MAX(1u, logic_height >> 1);
  2317. }
  2318. // Barrier to restore layout.
  2319. {
  2320. uint32_t barrier_flags = 0;
  2321. uint32_t access_flags = 0;
  2322. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  2323. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2324. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2325. }
  2326. if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
  2327. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2328. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2329. }
  2330. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  2331. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2332. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2333. }
  2334. if (barrier_flags == 0) {
  2335. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2336. }
  2337. VkImageMemoryBarrier image_memory_barrier;
  2338. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2339. image_memory_barrier.pNext = nullptr;
  2340. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2341. image_memory_barrier.dstAccessMask = access_flags;
  2342. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2343. image_memory_barrier.newLayout = texture->layout;
  2344. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2345. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2346. image_memory_barrier.image = texture->image;
  2347. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2348. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2349. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2350. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2351. image_memory_barrier.subresourceRange.layerCount = 1;
  2352. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2353. }
  2354. if (texture->used_in_frame != frames_drawn) {
  2355. texture->used_in_raster = false;
  2356. texture->used_in_compute = false;
  2357. texture->used_in_frame = frames_drawn;
  2358. }
  2359. texture->used_in_transfer = true;
  2360. return OK;
  2361. }
  2362. Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2363. uint32_t width, height, depth;
  2364. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2365. Vector<uint8_t> image_data;
  2366. image_data.resize(image_size);
  2367. void *img_mem;
  2368. vmaMapMemory(allocator, p_allocation, &img_mem);
  2369. uint32_t blockw, blockh;
  2370. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2371. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2372. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2373. {
  2374. uint8_t *w = image_data.ptrw();
  2375. uint32_t mipmap_offset = 0;
  2376. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2377. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2378. uint8_t *write_ptr_mipmap = w + mipmap_offset;
  2379. image_size = image_total - mipmap_offset;
  2380. VkImageSubresource image_sub_resorce;
  2381. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2382. image_sub_resorce.arrayLayer = p_layer;
  2383. image_sub_resorce.mipLevel = mm_i;
  2384. VkSubresourceLayout layout;
  2385. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2386. for (uint32_t z = 0; z < depth; z++) {
  2387. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2388. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2389. if (block_size > 1) {
  2390. // Compressed.
  2391. uint32_t line_width = (block_size * (width / blockw));
  2392. for (uint32_t y = 0; y < height / blockh; y++) {
  2393. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2394. uint8_t *wptr = write_ptr + y * line_width;
  2395. memcpy(wptr, rptr, line_width);
  2396. }
  2397. } else {
  2398. // Uncompressed.
  2399. for (uint32_t y = 0; y < height; y++) {
  2400. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2401. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2402. memcpy(wptr, rptr, (uint64_t)pixel_size * width);
  2403. }
  2404. }
  2405. }
  2406. mipmap_offset = image_total;
  2407. }
  2408. }
  2409. vmaUnmapMemory(allocator, p_allocation);
  2410. return image_data;
  2411. }
  2412. Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2413. _THREAD_SAFE_METHOD_
  2414. Texture *tex = texture_owner.get_or_null(p_texture);
  2415. ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
  2416. ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
  2417. "Texture can't be retrieved while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to retrieve this texture.");
  2418. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
  2419. "Texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
  2420. uint32_t layer_count = tex->layers;
  2421. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2422. layer_count *= 6;
  2423. }
  2424. ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
  2425. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2426. // Does not need anything fancy, map and read.
  2427. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2428. } else {
  2429. // Compute total image size.
  2430. uint32_t width, height, depth;
  2431. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2432. // Allocate buffer.
  2433. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; // Makes more sense to retrieve.
  2434. Buffer tmp_buffer;
  2435. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
  2436. { // Source image barrier.
  2437. VkImageMemoryBarrier image_memory_barrier;
  2438. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2439. image_memory_barrier.pNext = nullptr;
  2440. image_memory_barrier.srcAccessMask = 0;
  2441. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2442. image_memory_barrier.oldLayout = tex->layout;
  2443. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2444. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2445. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2446. image_memory_barrier.image = tex->image;
  2447. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2448. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2449. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2450. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2451. image_memory_barrier.subresourceRange.layerCount = 1;
  2452. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2453. }
  2454. uint32_t computed_w = tex->width;
  2455. uint32_t computed_h = tex->height;
  2456. uint32_t computed_d = tex->depth;
  2457. uint32_t prev_size = 0;
  2458. uint32_t offset = 0;
  2459. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2460. VkBufferImageCopy buffer_image_copy;
  2461. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2462. uint32_t size = image_size - prev_size;
  2463. prev_size = image_size;
  2464. buffer_image_copy.bufferOffset = offset;
  2465. buffer_image_copy.bufferImageHeight = 0;
  2466. buffer_image_copy.bufferRowLength = 0;
  2467. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2468. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2469. buffer_image_copy.imageSubresource.layerCount = 1;
  2470. buffer_image_copy.imageSubresource.mipLevel = i;
  2471. buffer_image_copy.imageOffset.x = 0;
  2472. buffer_image_copy.imageOffset.y = 0;
  2473. buffer_image_copy.imageOffset.z = 0;
  2474. buffer_image_copy.imageExtent.width = computed_w;
  2475. buffer_image_copy.imageExtent.height = computed_h;
  2476. buffer_image_copy.imageExtent.depth = computed_d;
  2477. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2478. computed_w = MAX(1u, computed_w >> 1);
  2479. computed_h = MAX(1u, computed_h >> 1);
  2480. computed_d = MAX(1u, computed_d >> 1);
  2481. offset += size;
  2482. }
  2483. { // Restore src.
  2484. VkImageMemoryBarrier image_memory_barrier;
  2485. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2486. image_memory_barrier.pNext = nullptr;
  2487. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2488. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2489. if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  2490. image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
  2491. }
  2492. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2493. image_memory_barrier.newLayout = tex->layout;
  2494. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2495. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2496. image_memory_barrier.image = tex->image;
  2497. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2498. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2499. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2500. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2501. image_memory_barrier.subresourceRange.layerCount = 1;
  2502. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2503. }
  2504. _flush(true);
  2505. void *buffer_mem;
  2506. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2507. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2508. Vector<uint8_t> buffer_data;
  2509. {
  2510. buffer_data.resize(buffer_size);
  2511. uint8_t *w = buffer_data.ptrw();
  2512. memcpy(w, buffer_mem, buffer_size);
  2513. }
  2514. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2515. _buffer_free(&tmp_buffer);
  2516. return buffer_data;
  2517. }
  2518. }
  2519. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2520. _THREAD_SAFE_METHOD_
  2521. Texture *tex = texture_owner.get_or_null(p_texture);
  2522. ERR_FAIL_COND_V(!tex, false);
  2523. return tex->owner.is_valid();
  2524. }
  2525. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2526. return texture_owner.owns(p_texture);
  2527. }
  2528. Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
  2529. _THREAD_SAFE_METHOD_
  2530. Texture *tex = texture_owner.get_or_null(p_texture);
  2531. ERR_FAIL_COND_V(!tex, Size2i());
  2532. return Size2i(tex->width, tex->height);
  2533. }
  2534. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier) {
  2535. _THREAD_SAFE_METHOD_
  2536. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2537. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2538. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2539. "Source texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
  2540. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2541. "Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
  2542. uint32_t src_layer_count = src_tex->layers;
  2543. uint32_t src_width, src_height, src_depth;
  2544. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2545. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2546. src_layer_count *= 6;
  2547. }
  2548. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2549. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2550. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2551. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2552. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2553. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2554. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2555. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2556. "Destination texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
  2557. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2558. "Destination texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be retrieved.");
  2559. uint32_t dst_layer_count = dst_tex->layers;
  2560. uint32_t dst_width, dst_height, dst_depth;
  2561. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2562. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2563. dst_layer_count *= 6;
  2564. }
  2565. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2566. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2567. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2568. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2569. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2570. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2571. "Source and destination texture must be of the same type (color or depth).");
  2572. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2573. {
  2574. // PRE Copy the image.
  2575. { // Source.
  2576. VkImageMemoryBarrier image_memory_barrier;
  2577. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2578. image_memory_barrier.pNext = nullptr;
  2579. image_memory_barrier.srcAccessMask = 0;
  2580. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2581. image_memory_barrier.oldLayout = src_tex->layout;
  2582. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2583. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2584. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2585. image_memory_barrier.image = src_tex->image;
  2586. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2587. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2588. image_memory_barrier.subresourceRange.levelCount = 1;
  2589. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2590. image_memory_barrier.subresourceRange.layerCount = 1;
  2591. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2592. }
  2593. { // Dest.
  2594. VkImageMemoryBarrier image_memory_barrier;
  2595. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2596. image_memory_barrier.pNext = nullptr;
  2597. image_memory_barrier.srcAccessMask = 0;
  2598. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2599. image_memory_barrier.oldLayout = dst_tex->layout;
  2600. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2601. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2602. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2603. image_memory_barrier.image = dst_tex->image;
  2604. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2605. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2606. image_memory_barrier.subresourceRange.levelCount = 1;
  2607. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2608. image_memory_barrier.subresourceRange.layerCount = 1;
  2609. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2610. }
  2611. // COPY.
  2612. {
  2613. VkImageCopy image_copy_region;
  2614. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2615. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2616. image_copy_region.srcSubresource.layerCount = 1;
  2617. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2618. image_copy_region.srcOffset.x = p_from.x;
  2619. image_copy_region.srcOffset.y = p_from.y;
  2620. image_copy_region.srcOffset.z = p_from.z;
  2621. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2622. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2623. image_copy_region.dstSubresource.layerCount = 1;
  2624. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2625. image_copy_region.dstOffset.x = p_to.x;
  2626. image_copy_region.dstOffset.y = p_to.y;
  2627. image_copy_region.dstOffset.z = p_to.z;
  2628. image_copy_region.extent.width = p_size.x;
  2629. image_copy_region.extent.height = p_size.y;
  2630. image_copy_region.extent.depth = p_size.z;
  2631. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2632. }
  2633. // RESTORE LAYOUT for SRC and DST.
  2634. uint32_t barrier_flags = 0;
  2635. uint32_t access_flags = 0;
  2636. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  2637. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2638. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2639. }
  2640. if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
  2641. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2642. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2643. }
  2644. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  2645. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2646. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2647. }
  2648. if (barrier_flags == 0) {
  2649. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2650. }
  2651. { // Restore src.
  2652. VkImageMemoryBarrier image_memory_barrier;
  2653. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2654. image_memory_barrier.pNext = nullptr;
  2655. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2656. image_memory_barrier.dstAccessMask = access_flags;
  2657. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2658. image_memory_barrier.newLayout = src_tex->layout;
  2659. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2660. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2661. image_memory_barrier.image = src_tex->image;
  2662. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2663. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2664. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2665. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2666. image_memory_barrier.subresourceRange.layerCount = 1;
  2667. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2668. }
  2669. { // Make dst readable.
  2670. VkImageMemoryBarrier image_memory_barrier;
  2671. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2672. image_memory_barrier.pNext = nullptr;
  2673. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2674. image_memory_barrier.dstAccessMask = access_flags;
  2675. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2676. image_memory_barrier.newLayout = dst_tex->layout;
  2677. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2678. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2679. image_memory_barrier.image = dst_tex->image;
  2680. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2681. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2682. image_memory_barrier.subresourceRange.levelCount = 1;
  2683. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2684. image_memory_barrier.subresourceRange.layerCount = 1;
  2685. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2686. }
  2687. }
  2688. if (dst_tex->used_in_frame != frames_drawn) {
  2689. dst_tex->used_in_raster = false;
  2690. dst_tex->used_in_compute = false;
  2691. dst_tex->used_in_frame = frames_drawn;
  2692. }
  2693. dst_tex->used_in_transfer = true;
  2694. return OK;
  2695. }
  2696. Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier) {
  2697. _THREAD_SAFE_METHOD_
  2698. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2699. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2700. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2701. "Source texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
  2702. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2703. "Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
  2704. ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
  2705. ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
  2706. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2707. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2708. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2709. "Destination texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
  2710. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2711. "Destination texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be retrieved.");
  2712. ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
  2713. ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
  2714. ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
  2715. ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
  2716. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2717. "Source and destination texture must be of the same type (color or depth).");
  2718. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2719. {
  2720. // PRE Copy the image.
  2721. { // Source.
  2722. VkImageMemoryBarrier image_memory_barrier;
  2723. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2724. image_memory_barrier.pNext = nullptr;
  2725. image_memory_barrier.srcAccessMask = 0;
  2726. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2727. image_memory_barrier.oldLayout = src_tex->layout;
  2728. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2729. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2730. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2731. image_memory_barrier.image = src_tex->image;
  2732. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2733. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2734. image_memory_barrier.subresourceRange.levelCount = 1;
  2735. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2736. image_memory_barrier.subresourceRange.layerCount = 1;
  2737. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2738. }
  2739. { // Dest.
  2740. VkImageMemoryBarrier image_memory_barrier;
  2741. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2742. image_memory_barrier.pNext = nullptr;
  2743. image_memory_barrier.srcAccessMask = 0;
  2744. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2745. image_memory_barrier.oldLayout = dst_tex->layout;
  2746. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2747. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2748. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2749. image_memory_barrier.image = dst_tex->image;
  2750. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2751. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2752. image_memory_barrier.subresourceRange.levelCount = 1;
  2753. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2754. image_memory_barrier.subresourceRange.layerCount = 1;
  2755. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2756. }
  2757. // COPY.
  2758. {
  2759. VkImageResolve image_copy_region;
  2760. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2761. image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
  2762. image_copy_region.srcSubresource.layerCount = 1;
  2763. image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
  2764. image_copy_region.srcOffset.x = 0;
  2765. image_copy_region.srcOffset.y = 0;
  2766. image_copy_region.srcOffset.z = 0;
  2767. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2768. image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
  2769. image_copy_region.dstSubresource.layerCount = 1;
  2770. image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
  2771. image_copy_region.dstOffset.x = 0;
  2772. image_copy_region.dstOffset.y = 0;
  2773. image_copy_region.dstOffset.z = 0;
  2774. image_copy_region.extent.width = src_tex->width;
  2775. image_copy_region.extent.height = src_tex->height;
  2776. image_copy_region.extent.depth = src_tex->depth;
  2777. vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2778. }
  2779. // RESTORE LAYOUT for SRC and DST.
  2780. uint32_t barrier_flags = 0;
  2781. uint32_t access_flags = 0;
  2782. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  2783. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2784. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2785. }
  2786. if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
  2787. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2788. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2789. }
  2790. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  2791. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2792. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2793. }
  2794. if (barrier_flags == 0) {
  2795. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2796. }
  2797. { // Restore src.
  2798. VkImageMemoryBarrier image_memory_barrier;
  2799. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2800. image_memory_barrier.pNext = nullptr;
  2801. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2802. image_memory_barrier.dstAccessMask = access_flags;
  2803. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2804. image_memory_barrier.newLayout = src_tex->layout;
  2805. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2806. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2807. image_memory_barrier.image = src_tex->image;
  2808. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2809. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2810. image_memory_barrier.subresourceRange.levelCount = 1;
  2811. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2812. image_memory_barrier.subresourceRange.layerCount = 1;
  2813. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2814. }
  2815. { // Make dst readable.
  2816. VkImageMemoryBarrier image_memory_barrier;
  2817. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2818. image_memory_barrier.pNext = nullptr;
  2819. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2820. image_memory_barrier.dstAccessMask = access_flags;
  2821. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2822. image_memory_barrier.newLayout = dst_tex->layout;
  2823. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2824. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2825. image_memory_barrier.image = dst_tex->image;
  2826. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2827. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2828. image_memory_barrier.subresourceRange.levelCount = 1;
  2829. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2830. image_memory_barrier.subresourceRange.layerCount = 1;
  2831. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2832. }
  2833. }
  2834. return OK;
  2835. }
  2836. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier) {
  2837. _THREAD_SAFE_METHOD_
  2838. Texture *src_tex = texture_owner.get_or_null(p_texture);
  2839. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2840. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2841. "Source texture can't be cleared while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to clear this texture.");
  2842. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2843. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2844. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2845. "Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be cleared.");
  2846. uint32_t src_layer_count = src_tex->layers;
  2847. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2848. src_layer_count *= 6;
  2849. }
  2850. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2851. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2852. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2853. VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2854. // NOTE: Perhaps the valid stages/accesses for a given owner should be a property of the owner. (Here and places like _get_buffer_from_owner.)
  2855. const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2856. constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
  2857. constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2858. const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
  2859. { // Barrier from previous access with optional layout change (see clear_layout logic above).
  2860. VkImageMemoryBarrier image_memory_barrier;
  2861. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2862. image_memory_barrier.pNext = nullptr;
  2863. image_memory_barrier.srcAccessMask = valid_texture_access;
  2864. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2865. image_memory_barrier.oldLayout = src_tex->layout;
  2866. image_memory_barrier.newLayout = clear_layout;
  2867. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2868. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2869. image_memory_barrier.image = src_tex->image;
  2870. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2871. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2872. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2873. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2874. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2875. vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2876. }
  2877. VkClearColorValue clear_color;
  2878. clear_color.float32[0] = p_color.r;
  2879. clear_color.float32[1] = p_color.g;
  2880. clear_color.float32[2] = p_color.b;
  2881. clear_color.float32[3] = p_color.a;
  2882. VkImageSubresourceRange range;
  2883. range.aspectMask = src_tex->read_aspect_mask;
  2884. range.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2885. range.layerCount = p_layers;
  2886. range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2887. range.levelCount = p_mipmaps;
  2888. vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
  2889. { // Barrier to post clear accesses (changing back the layout if needed).
  2890. uint32_t barrier_flags = 0;
  2891. uint32_t access_flags = 0;
  2892. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  2893. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2894. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2895. }
  2896. if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
  2897. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2898. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2899. }
  2900. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  2901. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2902. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2903. }
  2904. if (barrier_flags == 0) {
  2905. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2906. }
  2907. VkImageMemoryBarrier image_memory_barrier;
  2908. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2909. image_memory_barrier.pNext = nullptr;
  2910. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2911. image_memory_barrier.dstAccessMask = access_flags;
  2912. image_memory_barrier.oldLayout = clear_layout;
  2913. image_memory_barrier.newLayout = src_tex->layout;
  2914. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2915. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2916. image_memory_barrier.image = src_tex->image;
  2917. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2918. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2919. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2920. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2921. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2922. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2923. }
  2924. if (src_tex->used_in_frame != frames_drawn) {
  2925. src_tex->used_in_raster = false;
  2926. src_tex->used_in_compute = false;
  2927. src_tex->used_in_frame = frames_drawn;
  2928. }
  2929. src_tex->used_in_transfer = true;
  2930. return OK;
  2931. }
  2932. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const {
  2933. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2934. _THREAD_SAFE_METHOD_
  2935. // Validate that this image is supported for the intended use.
  2936. VkFormatProperties properties;
  2937. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2938. VkFormatFeatureFlags flags;
  2939. if (p_usage.has_flag(TEXTURE_USAGE_CPU_READ_BIT)) {
  2940. flags = properties.linearTilingFeatures;
  2941. } else {
  2942. flags = properties.optimalTilingFeatures;
  2943. }
  2944. if (p_usage.has_flag(TEXTURE_USAGE_SAMPLING_BIT) && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2945. return false;
  2946. }
  2947. if (p_usage.has_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2948. return false;
  2949. }
  2950. if (p_usage.has_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2951. return false;
  2952. }
  2953. if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2954. return false;
  2955. }
  2956. if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2957. return false;
  2958. }
  2959. // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
  2960. if (p_usage.has_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT) && p_format != DATA_FORMAT_R8_UINT) {
  2961. return false;
  2962. }
  2963. return true;
  2964. }
  2965. /********************/
  2966. /**** ATTACHMENT ****/
  2967. /********************/
  2968. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) {
  2969. // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them.
  2970. const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  2971. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  2972. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  2973. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  2974. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | // From Section 7.1 of Vulkan API Spec v1.1.148.
  2975. VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR;
  2976. VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  2977. VkSubpassDependency2KHR dependencies[2] = {
  2978. { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0, 0 },
  2979. { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0, 0 }
  2980. };
  2981. VkSubpassDependency2KHR &dependency_from_external = dependencies[0];
  2982. VkSubpassDependency2KHR &dependency_to_external = dependencies[1];
  2983. LocalVector<int32_t> attachment_last_pass;
  2984. attachment_last_pass.resize(p_attachments.size());
  2985. if (p_view_count > 1) {
  2986. const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
  2987. // This only works with multiview!
  2988. ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
  2989. // Make sure we limit this to the number of views we support.
  2990. ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
  2991. }
  2992. // These are only used if we use multiview but we need to define them in scope.
  2993. const uint32_t view_mask = (1 << p_view_count) - 1;
  2994. const uint32_t correlation_mask = (1 << p_view_count) - 1;
  2995. Vector<VkAttachmentDescription2KHR> attachments;
  2996. Vector<int> attachment_remap;
  2997. for (int i = 0; i < p_attachments.size(); i++) {
  2998. if (p_attachments[i].usage_flags == AttachmentFormat::UNUSED_ATTACHMENT) {
  2999. attachment_remap.push_back(VK_ATTACHMENT_UNUSED);
  3000. continue;
  3001. }
  3002. ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  3003. ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  3004. ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT | TEXTURE_USAGE_VRS_ATTACHMENT_BIT)),
  3005. VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth-stencil, input or VRS) bit set.");
  3006. VkAttachmentDescription2KHR description = {};
  3007. description.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
  3008. description.pNext = nullptr;
  3009. description.flags = 0;
  3010. description.format = vulkan_formats[p_attachments[i].format];
  3011. description.samples = _ensure_supported_sample_count(p_attachments[i].samples);
  3012. bool is_sampled = p_attachments[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  3013. bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  3014. bool is_depth = p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  3015. // We can setup a framebuffer where we write to our VRS texture to set it up.
  3016. // We make the assumption here that if our texture is actually used as our VRS attachment.
  3017. // It is used as such for each subpass. This is fairly certain seeing the restrictions on subpasses.
  3018. bool is_vrs = p_attachments[i].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && i == p_passes[0].vrs_attachment;
  3019. if (is_vrs) {
  3020. // For VRS we only read, there is no writing to this texture.
  3021. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3022. description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3023. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3024. } else {
  3025. // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write.
  3026. // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs
  3027. // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
  3028. // stage.
  3029. switch (is_depth ? p_initial_depth_action : p_initial_action) {
  3030. case INITIAL_ACTION_CLEAR_REGION:
  3031. case INITIAL_ACTION_CLEAR: {
  3032. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3033. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  3034. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3035. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3036. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3037. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  3038. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3039. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  3040. dependency_from_external.srcStageMask |= reading_stages;
  3041. } else {
  3042. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3043. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3044. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3045. dependency_from_external.srcStageMask |= reading_stages;
  3046. }
  3047. } break;
  3048. case INITIAL_ACTION_KEEP: {
  3049. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3050. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3051. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3052. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3053. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3054. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3055. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3056. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3057. dependency_from_external.srcStageMask |= reading_stages;
  3058. } else {
  3059. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3060. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3061. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3062. dependency_from_external.srcStageMask |= reading_stages;
  3063. }
  3064. } break;
  3065. case INITIAL_ACTION_DROP: {
  3066. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3067. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3068. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3069. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3070. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3071. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3072. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3073. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3074. dependency_from_external.srcStageMask |= reading_stages;
  3075. } else {
  3076. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3077. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3078. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3079. dependency_from_external.srcStageMask |= reading_stages;
  3080. }
  3081. } break;
  3082. case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
  3083. case INITIAL_ACTION_CONTINUE: {
  3084. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3085. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3086. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3087. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3088. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3089. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3090. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3091. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3092. } else {
  3093. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3094. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3095. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3096. dependency_from_external.srcStageMask |= reading_stages;
  3097. }
  3098. } break;
  3099. default: {
  3100. ERR_FAIL_V(VK_NULL_HANDLE); // Should never reach here.
  3101. }
  3102. }
  3103. }
  3104. bool used_last = false;
  3105. {
  3106. int last_pass = p_passes.size() - 1;
  3107. if (is_depth) {
  3108. // Likely missing depth resolve?
  3109. if (p_passes[last_pass].depth_attachment == i) {
  3110. used_last = true;
  3111. }
  3112. } else if (is_vrs) {
  3113. if (p_passes[last_pass].vrs_attachment == i) {
  3114. used_last = true;
  3115. }
  3116. } else {
  3117. if (p_passes[last_pass].resolve_attachments.size()) {
  3118. // If using resolve attachments, check resolve attachments.
  3119. for (int j = 0; j < p_passes[last_pass].resolve_attachments.size(); j++) {
  3120. if (p_passes[last_pass].resolve_attachments[j] == i) {
  3121. used_last = true;
  3122. break;
  3123. }
  3124. }
  3125. }
  3126. if (!used_last) {
  3127. for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
  3128. if (p_passes[last_pass].color_attachments[j] == i) {
  3129. used_last = true;
  3130. break;
  3131. }
  3132. }
  3133. }
  3134. }
  3135. if (!used_last) {
  3136. for (int j = 0; j < p_passes[last_pass].preserve_attachments.size(); j++) {
  3137. if (p_passes[last_pass].preserve_attachments[j] == i) {
  3138. used_last = true;
  3139. break;
  3140. }
  3141. }
  3142. }
  3143. }
  3144. FinalAction final_action = p_final_action;
  3145. FinalAction final_depth_action = p_final_depth_action;
  3146. if (!used_last) {
  3147. if (is_depth) {
  3148. final_depth_action = FINAL_ACTION_DISCARD;
  3149. } else {
  3150. final_action = FINAL_ACTION_DISCARD;
  3151. }
  3152. }
  3153. if (is_vrs) {
  3154. // We don't change our VRS texture during this process.
  3155. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3156. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3157. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3158. // TODO: Do we need to update our external dependency?
  3159. // update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  3160. } else {
  3161. switch (is_depth ? final_depth_action : final_action) {
  3162. case FINAL_ACTION_READ: {
  3163. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3164. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3165. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3166. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3167. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  3168. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3169. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3170. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3171. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3172. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
  3173. } else {
  3174. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3175. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3176. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3177. // TODO: What does this mean about the next usage (and thus appropriate dependency masks.
  3178. }
  3179. } break;
  3180. case FINAL_ACTION_DISCARD: {
  3181. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3182. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3183. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3184. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3185. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3186. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3187. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3188. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3189. } else {
  3190. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3191. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3192. description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3193. }
  3194. } break;
  3195. case FINAL_ACTION_CONTINUE: {
  3196. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3197. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3198. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3199. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3200. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3201. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3202. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3203. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3204. } else {
  3205. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3206. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3207. description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3208. }
  3209. } break;
  3210. default: {
  3211. ERR_FAIL_V(VK_NULL_HANDLE); // Should never reach here.
  3212. }
  3213. }
  3214. }
  3215. attachment_last_pass[i] = -1;
  3216. attachment_remap.push_back(attachments.size());
  3217. attachments.push_back(description);
  3218. }
  3219. LocalVector<VkSubpassDescription2KHR> subpasses;
  3220. LocalVector<LocalVector<VkAttachmentReference2KHR>> color_reference_array;
  3221. LocalVector<LocalVector<VkAttachmentReference2KHR>> input_reference_array;
  3222. LocalVector<LocalVector<VkAttachmentReference2KHR>> resolve_reference_array;
  3223. LocalVector<LocalVector<uint32_t>> preserve_reference_array;
  3224. LocalVector<VkAttachmentReference2KHR> depth_reference_array;
  3225. LocalVector<VkAttachmentReference2KHR> vrs_reference_array;
  3226. LocalVector<VkFragmentShadingRateAttachmentInfoKHR> vrs_attachment_info_array;
  3227. subpasses.resize(p_passes.size());
  3228. color_reference_array.resize(p_passes.size());
  3229. input_reference_array.resize(p_passes.size());
  3230. resolve_reference_array.resize(p_passes.size());
  3231. preserve_reference_array.resize(p_passes.size());
  3232. depth_reference_array.resize(p_passes.size());
  3233. vrs_reference_array.resize(p_passes.size());
  3234. vrs_attachment_info_array.resize(p_passes.size());
  3235. LocalVector<VkSubpassDependency2KHR> subpass_dependencies;
  3236. for (int i = 0; i < p_passes.size(); i++) {
  3237. const FramebufferPass *pass = &p_passes[i];
  3238. LocalVector<VkAttachmentReference2KHR> &color_references = color_reference_array[i];
  3239. TextureSamples texture_samples = TEXTURE_SAMPLES_1;
  3240. bool is_multisample_first = true;
  3241. void *subpass_nextptr = nullptr;
  3242. for (int j = 0; j < pass->color_attachments.size(); j++) {
  3243. int32_t attachment = pass->color_attachments[j];
  3244. VkAttachmentReference2KHR reference;
  3245. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3246. reference.pNext = nullptr;
  3247. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3248. reference.attachment = VK_ATTACHMENT_UNUSED;
  3249. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3250. } else {
  3251. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
  3252. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
  3253. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3254. if (is_multisample_first) {
  3255. texture_samples = p_attachments[attachment].samples;
  3256. is_multisample_first = false;
  3257. } else {
  3258. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
  3259. }
  3260. reference.attachment = attachment_remap[attachment];
  3261. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3262. attachment_last_pass[attachment] = i;
  3263. }
  3264. reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3265. color_references.push_back(reference);
  3266. }
  3267. LocalVector<VkAttachmentReference2KHR> &input_references = input_reference_array[i];
  3268. for (int j = 0; j < pass->input_attachments.size(); j++) {
  3269. int32_t attachment = pass->input_attachments[j];
  3270. VkAttachmentReference2KHR reference;
  3271. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3272. reference.pNext = nullptr;
  3273. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3274. reference.attachment = VK_ATTACHMENT_UNUSED;
  3275. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3276. } else {
  3277. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
  3278. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
  3279. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3280. reference.attachment = attachment_remap[attachment];
  3281. reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3282. attachment_last_pass[attachment] = i;
  3283. }
  3284. reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3285. input_references.push_back(reference);
  3286. }
  3287. LocalVector<VkAttachmentReference2KHR> &resolve_references = resolve_reference_array[i];
  3288. if (pass->resolve_attachments.size() > 0) {
  3289. ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), VK_NULL_HANDLE, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
  3290. ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, VK_NULL_HANDLE, "Resolve attachments specified, but color attachments are not multisample.");
  3291. }
  3292. for (int j = 0; j < pass->resolve_attachments.size(); j++) {
  3293. int32_t attachment = pass->resolve_attachments[j];
  3294. VkAttachmentReference2KHR reference;
  3295. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3296. reference.pNext = nullptr;
  3297. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3298. reference.attachment = VK_ATTACHMENT_UNUSED;
  3299. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3300. } else {
  3301. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
  3302. ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
  3303. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
  3304. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3305. bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
  3306. ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
  3307. reference.attachment = attachment_remap[attachment];
  3308. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
  3309. attachment_last_pass[attachment] = i;
  3310. }
  3311. reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3312. resolve_references.push_back(reference);
  3313. }
  3314. VkAttachmentReference2KHR &depth_stencil_reference = depth_reference_array[i];
  3315. depth_stencil_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3316. depth_stencil_reference.pNext = nullptr;
  3317. if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
  3318. int32_t attachment = pass->depth_attachment;
  3319. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
  3320. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
  3321. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3322. depth_stencil_reference.attachment = attachment_remap[attachment];
  3323. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3324. depth_stencil_reference.aspectMask = VK_IMAGE_ASPECT_NONE;
  3325. attachment_last_pass[attachment] = i;
  3326. if (is_multisample_first) {
  3327. texture_samples = p_attachments[attachment].samples;
  3328. is_multisample_first = false;
  3329. } else {
  3330. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth.");
  3331. }
  3332. } else {
  3333. depth_stencil_reference.attachment = VK_ATTACHMENT_UNUSED;
  3334. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3335. }
  3336. if (context->get_vrs_capabilities().attachment_vrs_supported && pass->vrs_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
  3337. int32_t attachment = pass->vrs_attachment;
  3338. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), VRS attachment.");
  3339. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as VRS, but it's not a VRS attachment.");
  3340. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer VRS attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3341. VkAttachmentReference2KHR &vrs_reference = vrs_reference_array[i];
  3342. vrs_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3343. vrs_reference.pNext = nullptr;
  3344. vrs_reference.attachment = attachment_remap[attachment];
  3345. vrs_reference.layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  3346. vrs_reference.aspectMask = VK_IMAGE_ASPECT_NONE;
  3347. Size2i texel_size = context->get_vrs_capabilities().texel_size;
  3348. VkFragmentShadingRateAttachmentInfoKHR &vrs_attachment_info = vrs_attachment_info_array[i];
  3349. vrs_attachment_info.sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
  3350. vrs_attachment_info.pNext = nullptr;
  3351. vrs_attachment_info.pFragmentShadingRateAttachment = &vrs_reference;
  3352. vrs_attachment_info.shadingRateAttachmentTexelSize = { uint32_t(texel_size.x), uint32_t(texel_size.y) };
  3353. attachment_last_pass[attachment] = i;
  3354. subpass_nextptr = &vrs_attachment_info;
  3355. }
  3356. LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
  3357. for (int j = 0; j < pass->preserve_attachments.size(); j++) {
  3358. int32_t attachment = pass->preserve_attachments[j];
  3359. ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
  3360. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
  3361. if (attachment_last_pass[attachment] != i) {
  3362. // Preserve can still be used to keep depth or color from being discarded after use.
  3363. attachment_last_pass[attachment] = i;
  3364. preserve_references.push_back(attachment);
  3365. }
  3366. }
  3367. VkSubpassDescription2KHR &subpass = subpasses[i];
  3368. subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
  3369. subpass.pNext = subpass_nextptr;
  3370. subpass.flags = 0;
  3371. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3372. if (p_view_count == 1) {
  3373. // VUID-VkSubpassDescription2-multiview-06558: If the multiview feature is not enabled, viewMask must be 0.
  3374. subpass.viewMask = 0;
  3375. } else {
  3376. subpass.viewMask = view_mask;
  3377. }
  3378. subpass.inputAttachmentCount = input_references.size();
  3379. if (input_references.size()) {
  3380. subpass.pInputAttachments = input_references.ptr();
  3381. } else {
  3382. subpass.pInputAttachments = nullptr;
  3383. }
  3384. subpass.colorAttachmentCount = color_references.size();
  3385. if (color_references.size()) {
  3386. subpass.pColorAttachments = color_references.ptr();
  3387. } else {
  3388. subpass.pColorAttachments = nullptr;
  3389. }
  3390. if (depth_stencil_reference.attachment != VK_ATTACHMENT_UNUSED) {
  3391. subpass.pDepthStencilAttachment = &depth_stencil_reference;
  3392. } else {
  3393. subpass.pDepthStencilAttachment = nullptr;
  3394. }
  3395. if (resolve_references.size()) {
  3396. subpass.pResolveAttachments = resolve_references.ptr();
  3397. } else {
  3398. subpass.pResolveAttachments = nullptr;
  3399. }
  3400. subpass.preserveAttachmentCount = preserve_references.size();
  3401. if (preserve_references.size()) {
  3402. subpass.pPreserveAttachments = preserve_references.ptr();
  3403. } else {
  3404. subpass.pPreserveAttachments = nullptr;
  3405. }
  3406. if (r_samples) {
  3407. r_samples->push_back(texture_samples);
  3408. }
  3409. if (i > 0) {
  3410. VkSubpassDependency2KHR dependency;
  3411. dependency.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR;
  3412. dependency.pNext = nullptr;
  3413. dependency.srcSubpass = i - 1;
  3414. dependency.dstSubpass = i;
  3415. dependency.srcStageMask = 0;
  3416. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  3417. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  3418. dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  3419. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  3420. dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
  3421. dependency.viewOffset = 0;
  3422. subpass_dependencies.push_back(dependency);
  3423. }
  3424. /*
  3425. // NOTE: Big Mallet Approach -- any layout transition causes a full barrier.
  3426. if (reference.layout != description.initialLayout) {
  3427. // NOTE: This should be smarter based on the texture's knowledge of its previous role.
  3428. dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3429. dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3430. }
  3431. if (reference.layout != description.finalLayout) {
  3432. // NOTE: This should be smarter based on the texture's knowledge of its subsequent role.
  3433. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3434. dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3435. }
  3436. */
  3437. }
  3438. VkRenderPassCreateInfo2KHR render_pass_create_info;
  3439. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
  3440. render_pass_create_info.pNext = nullptr;
  3441. render_pass_create_info.flags = 0;
  3442. render_pass_create_info.attachmentCount = attachments.size();
  3443. render_pass_create_info.pAttachments = attachments.ptr();
  3444. render_pass_create_info.subpassCount = subpasses.size();
  3445. render_pass_create_info.pSubpasses = subpasses.ptr();
  3446. // Commenting this because it seems it just avoids raster and compute to work at the same time.
  3447. // Other barriers seem to be protecting the render pass fine.
  3448. // render_pass_create_info.dependencyCount = 2;
  3449. // render_pass_create_info.pDependencies = dependencies;
  3450. render_pass_create_info.dependencyCount = subpass_dependencies.size();
  3451. if (subpass_dependencies.size()) {
  3452. render_pass_create_info.pDependencies = subpass_dependencies.ptr();
  3453. } else {
  3454. render_pass_create_info.pDependencies = nullptr;
  3455. }
  3456. if (p_view_count == 1) {
  3457. // VUID-VkRenderPassCreateInfo2-viewMask-03057: If the VkSubpassDescription2::viewMask member of all elements of pSubpasses is 0, correlatedViewMaskCount must be 0.
  3458. render_pass_create_info.correlatedViewMaskCount = 0;
  3459. render_pass_create_info.pCorrelatedViewMasks = nullptr;
  3460. } else {
  3461. render_pass_create_info.correlatedViewMaskCount = 1;
  3462. render_pass_create_info.pCorrelatedViewMasks = &correlation_mask;
  3463. }
  3464. Vector<uint32_t> view_masks;
  3465. VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
  3466. if ((p_view_count > 1) && !context->supports_renderpass2()) {
  3467. // This is only required when using vkCreateRenderPass, we add it if vkCreateRenderPass2KHR is not supported
  3468. // resulting this in being passed to our vkCreateRenderPass fallback.
  3469. // Set view masks for each subpass.
  3470. for (uint32_t i = 0; i < subpasses.size(); i++) {
  3471. view_masks.push_back(view_mask);
  3472. }
  3473. render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
  3474. render_pass_multiview_create_info.pNext = nullptr;
  3475. render_pass_multiview_create_info.subpassCount = subpasses.size();
  3476. render_pass_multiview_create_info.pViewMasks = view_masks.ptr();
  3477. render_pass_multiview_create_info.dependencyCount = 0;
  3478. render_pass_multiview_create_info.pViewOffsets = nullptr;
  3479. render_pass_multiview_create_info.correlationMaskCount = 1;
  3480. render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask;
  3481. render_pass_create_info.pNext = &render_pass_multiview_create_info;
  3482. }
  3483. VkRenderPass render_pass;
  3484. VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
  3485. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass2KHR failed with error " + itos(res) + ".");
  3486. return render_pass;
  3487. }
  3488. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
  3489. FramebufferPass pass;
  3490. for (int i = 0; i < p_format.size(); i++) {
  3491. if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3492. pass.depth_attachment = i;
  3493. } else {
  3494. pass.color_attachments.push_back(i);
  3495. }
  3496. }
  3497. Vector<FramebufferPass> passes;
  3498. passes.push_back(pass);
  3499. return framebuffer_format_create_multipass(p_format, passes, p_view_count);
  3500. }
  3501. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
  3502. _THREAD_SAFE_METHOD_
  3503. FramebufferFormatKey key;
  3504. key.attachments = p_attachments;
  3505. key.passes = p_passes;
  3506. key.view_count = p_view_count;
  3507. const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3508. if (E) {
  3509. // Exists, return.
  3510. return E->get();
  3511. }
  3512. Vector<TextureSamples> samples;
  3513. VkRenderPass render_pass = _render_pass_create(p_attachments, p_passes, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, p_view_count, &samples); // Actions don't matter for this use case.
  3514. if (render_pass == VK_NULL_HANDLE) { // Was likely invalid.
  3515. return INVALID_ID;
  3516. }
  3517. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3518. E = framebuffer_format_cache.insert(key, id);
  3519. FramebufferFormat fb_format;
  3520. fb_format.E = E;
  3521. fb_format.render_pass = render_pass;
  3522. fb_format.pass_samples = samples;
  3523. fb_format.view_count = p_view_count;
  3524. framebuffer_formats[id] = fb_format;
  3525. return id;
  3526. }
  3527. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) {
  3528. FramebufferFormatKey key;
  3529. key.passes.push_back(FramebufferPass());
  3530. const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3531. if (E) {
  3532. // Exists, return.
  3533. return E->get();
  3534. }
  3535. VkSubpassDescription2KHR subpass;
  3536. subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
  3537. subpass.pNext = nullptr;
  3538. subpass.flags = 0;
  3539. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3540. subpass.viewMask = 0;
  3541. subpass.inputAttachmentCount = 0; // Unsupported for now.
  3542. subpass.pInputAttachments = nullptr;
  3543. subpass.colorAttachmentCount = 0;
  3544. subpass.pColorAttachments = nullptr;
  3545. subpass.pDepthStencilAttachment = nullptr;
  3546. subpass.pResolveAttachments = nullptr;
  3547. subpass.preserveAttachmentCount = 0;
  3548. subpass.pPreserveAttachments = nullptr;
  3549. VkRenderPassCreateInfo2KHR render_pass_create_info;
  3550. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
  3551. render_pass_create_info.pNext = nullptr;
  3552. render_pass_create_info.flags = 0;
  3553. render_pass_create_info.attachmentCount = 0;
  3554. render_pass_create_info.pAttachments = nullptr;
  3555. render_pass_create_info.subpassCount = 1;
  3556. render_pass_create_info.pSubpasses = &subpass;
  3557. render_pass_create_info.dependencyCount = 0;
  3558. render_pass_create_info.pDependencies = nullptr;
  3559. render_pass_create_info.correlatedViewMaskCount = 0;
  3560. render_pass_create_info.pCorrelatedViewMasks = nullptr;
  3561. VkRenderPass render_pass;
  3562. VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
  3563. ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass2KHR for empty fb failed with error " + itos(res) + ".");
  3564. if (render_pass == VK_NULL_HANDLE) { // Was likely invalid.
  3565. return INVALID_ID;
  3566. }
  3567. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3568. E = framebuffer_format_cache.insert(key, id);
  3569. FramebufferFormat fb_format;
  3570. fb_format.E = E;
  3571. fb_format.render_pass = render_pass;
  3572. fb_format.pass_samples.push_back(p_samples);
  3573. framebuffer_formats[id] = fb_format;
  3574. return id;
  3575. }
  3576. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
  3577. HashMap<FramebufferFormatID, FramebufferFormat>::Iterator E = framebuffer_formats.find(p_format);
  3578. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  3579. ERR_FAIL_COND_V(p_pass >= uint32_t(E->value.pass_samples.size()), TEXTURE_SAMPLES_1);
  3580. return E->value.pass_samples[p_pass];
  3581. }
  3582. /***********************/
  3583. /**** RENDER TARGET ****/
  3584. /***********************/
  3585. RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
  3586. _THREAD_SAFE_METHOD_
  3587. Framebuffer framebuffer;
  3588. framebuffer.format_id = framebuffer_format_create_empty(p_samples);
  3589. ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
  3590. framebuffer.size = p_size;
  3591. framebuffer.view_count = 1;
  3592. RID id = framebuffer_owner.make_rid(framebuffer);
  3593. #ifdef DEV_ENABLED
  3594. set_resource_name(id, "RID:" + itos(id.get_id()));
  3595. #endif
  3596. return id;
  3597. }
  3598. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3599. _THREAD_SAFE_METHOD_
  3600. FramebufferPass pass;
  3601. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3602. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3603. ERR_FAIL_COND_V_MSG(texture && texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3604. if (texture && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3605. pass.depth_attachment = i;
  3606. } else if (texture && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  3607. pass.vrs_attachment = i;
  3608. } else {
  3609. if (texture && texture->is_resolve_buffer) {
  3610. pass.resolve_attachments.push_back(i);
  3611. } else {
  3612. pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
  3613. }
  3614. }
  3615. }
  3616. Vector<FramebufferPass> passes;
  3617. passes.push_back(pass);
  3618. return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
  3619. }
  3620. RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3621. _THREAD_SAFE_METHOD_
  3622. Vector<AttachmentFormat> attachments;
  3623. attachments.resize(p_texture_attachments.size());
  3624. Size2i size;
  3625. bool size_set = false;
  3626. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3627. AttachmentFormat af;
  3628. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3629. if (!texture) {
  3630. af.usage_flags = AttachmentFormat::UNUSED_ATTACHMENT;
  3631. } else {
  3632. ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3633. if (!size_set) {
  3634. size.width = texture->width;
  3635. size.height = texture->height;
  3636. size_set = true;
  3637. } else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  3638. // If this is not the first attachment we assume this is used as the VRS attachment.
  3639. // In this case this texture will be 1/16th the size of the color attachment.
  3640. // So we skip the size check.
  3641. } else {
  3642. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  3643. "All textures in a framebuffer should be the same size.");
  3644. }
  3645. af.format = texture->format;
  3646. af.samples = texture->samples;
  3647. af.usage_flags = texture->usage_flags;
  3648. }
  3649. attachments.write[i] = af;
  3650. }
  3651. ERR_FAIL_COND_V_MSG(!size_set, RID(), "All attachments unused.");
  3652. FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
  3653. if (format_id == INVALID_ID) {
  3654. return RID();
  3655. }
  3656. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  3657. "The format used to check this framebuffer differs from the intended framebuffer format.");
  3658. Framebuffer framebuffer;
  3659. framebuffer.format_id = format_id;
  3660. framebuffer.texture_ids = p_texture_attachments;
  3661. framebuffer.size = size;
  3662. framebuffer.view_count = p_view_count;
  3663. RID id = framebuffer_owner.make_rid(framebuffer);
  3664. #ifdef DEV_ENABLED
  3665. set_resource_name(id, "RID:" + itos(id.get_id()));
  3666. #endif
  3667. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3668. if (p_texture_attachments[i].is_valid()) {
  3669. _add_dependency(id, p_texture_attachments[i]);
  3670. }
  3671. }
  3672. return id;
  3673. }
  3674. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  3675. _THREAD_SAFE_METHOD_
  3676. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  3677. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  3678. return framebuffer->format_id;
  3679. }
  3680. bool RenderingDeviceVulkan::framebuffer_is_valid(RID p_framebuffer) const {
  3681. _THREAD_SAFE_METHOD_
  3682. return framebuffer_owner.owns(p_framebuffer);
  3683. }
  3684. void RenderingDeviceVulkan::framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) {
  3685. _THREAD_SAFE_METHOD_
  3686. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  3687. ERR_FAIL_COND(!framebuffer);
  3688. framebuffer->invalidated_callback = p_callback;
  3689. framebuffer->invalidated_callback_userdata = p_userdata;
  3690. }
  3691. /*****************/
  3692. /**** SAMPLER ****/
  3693. /*****************/
  3694. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  3695. _THREAD_SAFE_METHOD_
  3696. VkSamplerCreateInfo sampler_create_info;
  3697. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  3698. sampler_create_info.pNext = nullptr;
  3699. sampler_create_info.flags = 0;
  3700. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3701. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3702. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  3703. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  3704. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  3705. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  3706. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  3707. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  3708. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  3709. sampler_create_info.mipLodBias = p_state.lod_bias;
  3710. sampler_create_info.anisotropyEnable = p_state.use_anisotropy && context->get_physical_device_features().samplerAnisotropy;
  3711. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  3712. sampler_create_info.compareEnable = p_state.enable_compare;
  3713. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  3714. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  3715. sampler_create_info.minLod = p_state.min_lod;
  3716. sampler_create_info.maxLod = p_state.max_lod;
  3717. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  3718. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  3719. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  3720. VkSampler sampler;
  3721. VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
  3722. ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
  3723. RID id = sampler_owner.make_rid(sampler);
  3724. #ifdef DEV_ENABLED
  3725. set_resource_name(id, "RID:" + itos(id.get_id()));
  3726. #endif
  3727. return id;
  3728. }
  3729. bool RenderingDeviceVulkan::sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_sampler_filter) const {
  3730. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  3731. _THREAD_SAFE_METHOD_
  3732. // Validate that this image is supported for the intended filtering.
  3733. VkFormatProperties properties;
  3734. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  3735. return p_sampler_filter == RD::SAMPLER_FILTER_NEAREST || (p_sampler_filter == RD::SAMPLER_FILTER_LINEAR && (properties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT));
  3736. }
  3737. /**********************/
  3738. /**** VERTEX ARRAY ****/
  3739. /**********************/
  3740. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
  3741. _THREAD_SAFE_METHOD_
  3742. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3743. uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
  3744. if (p_use_as_storage) {
  3745. usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3746. }
  3747. Buffer buffer;
  3748. _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  3749. if (p_data.size()) {
  3750. uint64_t data_size = p_data.size();
  3751. const uint8_t *r = p_data.ptr();
  3752. _buffer_update(&buffer, 0, r, data_size);
  3753. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  3754. }
  3755. RID id = vertex_buffer_owner.make_rid(buffer);
  3756. #ifdef DEV_ENABLED
  3757. set_resource_name(id, "RID:" + itos(id.get_id()));
  3758. #endif
  3759. return id;
  3760. }
  3761. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated.
  3762. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
  3763. _THREAD_SAFE_METHOD_
  3764. VertexDescriptionKey key;
  3765. key.vertex_formats = p_vertex_formats;
  3766. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  3767. if (idptr) {
  3768. return *idptr;
  3769. }
  3770. // Does not exist, create one and cache it.
  3771. VertexDescriptionCache vdcache;
  3772. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  3773. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  3774. HashSet<int> used_locations;
  3775. for (int i = 0; i < p_vertex_formats.size(); i++) {
  3776. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  3777. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  3778. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  3779. "Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
  3780. vdcache.bindings[i].binding = i;
  3781. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  3782. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  3783. vdcache.attributes[i].binding = i;
  3784. vdcache.attributes[i].location = p_vertex_formats[i].location;
  3785. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  3786. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  3787. used_locations.insert(p_vertex_formats[i].location);
  3788. }
  3789. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3790. vdcache.create_info.pNext = nullptr;
  3791. vdcache.create_info.flags = 0;
  3792. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  3793. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  3794. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  3795. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  3796. vdcache.vertex_formats = p_vertex_formats;
  3797. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  3798. vertex_format_cache[key] = id;
  3799. vertex_formats[id] = vdcache;
  3800. return id;
  3801. }
  3802. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets) {
  3803. _THREAD_SAFE_METHOD_
  3804. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3805. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3806. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  3807. for (int i = 0; i < p_src_buffers.size(); i++) {
  3808. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  3809. }
  3810. VertexArray vertex_array;
  3811. if (p_offsets.is_empty()) {
  3812. vertex_array.offsets.resize_zeroed(p_src_buffers.size());
  3813. } else {
  3814. ERR_FAIL_COND_V(p_offsets.size() != p_src_buffers.size(), RID());
  3815. vertex_array.offsets = p_offsets;
  3816. }
  3817. vertex_array.vertex_count = p_vertex_count;
  3818. vertex_array.description = p_vertex_format;
  3819. vertex_array.max_instances_allowed = 0xFFFFFFFF; // By default as many as you want.
  3820. for (int i = 0; i < p_src_buffers.size(); i++) {
  3821. Buffer *buffer = vertex_buffer_owner.get_or_null(p_src_buffers[i]);
  3822. // Validate with buffer.
  3823. {
  3824. const VertexAttribute &atf = vd.vertex_formats[i];
  3825. uint32_t element_size = get_format_vertex_size(atf.format);
  3826. ERR_FAIL_COND_V(element_size == 0, RID()); // Should never happens since this was prevalidated.
  3827. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  3828. // Validate size for regular drawing.
  3829. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  3830. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  3831. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  3832. } else {
  3833. // Validate size for instances drawing.
  3834. uint64_t available = buffer->size - atf.offset;
  3835. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  3836. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  3837. uint32_t instances_allowed = available / atf.stride;
  3838. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  3839. }
  3840. }
  3841. vertex_array.buffers.push_back(buffer->buffer);
  3842. }
  3843. RID id = vertex_array_owner.make_rid(vertex_array);
  3844. for (int i = 0; i < p_src_buffers.size(); i++) {
  3845. _add_dependency(id, p_src_buffers[i]);
  3846. }
  3847. return id;
  3848. }
  3849. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
  3850. _THREAD_SAFE_METHOD_
  3851. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3852. IndexBuffer index_buffer;
  3853. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  3854. index_buffer.supports_restart_indices = p_use_restart_indices;
  3855. index_buffer.index_count = p_index_count;
  3856. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  3857. #ifdef DEBUG_ENABLED
  3858. if (p_data.size()) {
  3859. index_buffer.max_index = 0;
  3860. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  3861. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  3862. const uint8_t *r = p_data.ptr();
  3863. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  3864. const uint16_t *index16 = (const uint16_t *)r;
  3865. for (uint32_t i = 0; i < p_index_count; i++) {
  3866. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  3867. continue; // Restart index, ignore.
  3868. }
  3869. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  3870. }
  3871. } else {
  3872. const uint32_t *index32 = (const uint32_t *)r;
  3873. for (uint32_t i = 0; i < p_index_count; i++) {
  3874. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  3875. continue; // Restart index, ignore.
  3876. }
  3877. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  3878. }
  3879. }
  3880. } else {
  3881. index_buffer.max_index = 0xFFFFFFFF;
  3882. }
  3883. #else
  3884. index_buffer.max_index = 0xFFFFFFFF;
  3885. #endif
  3886. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  3887. if (p_data.size()) {
  3888. uint64_t data_size = p_data.size();
  3889. const uint8_t *r = p_data.ptr();
  3890. _buffer_update(&index_buffer, 0, r, data_size);
  3891. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  3892. }
  3893. RID id = index_buffer_owner.make_rid(index_buffer);
  3894. #ifdef DEV_ENABLED
  3895. set_resource_name(id, "RID:" + itos(id.get_id()));
  3896. #endif
  3897. return id;
  3898. }
  3899. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  3900. _THREAD_SAFE_METHOD_
  3901. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  3902. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_index_buffer);
  3903. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3904. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  3905. IndexArray index_array;
  3906. index_array.max_index = index_buffer->max_index;
  3907. index_array.buffer = index_buffer->buffer;
  3908. index_array.offset = p_index_offset;
  3909. index_array.indices = p_index_count;
  3910. index_array.index_type = index_buffer->index_type;
  3911. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  3912. RID id = index_array_owner.make_rid(index_array);
  3913. _add_dependency(id, p_index_buffer);
  3914. return id;
  3915. }
  3916. /****************/
  3917. /**** SHADER ****/
  3918. /****************/
  3919. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  3920. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  3921. };
  3922. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  3923. VK_SHADER_STAGE_VERTEX_BIT,
  3924. VK_SHADER_STAGE_FRAGMENT_BIT,
  3925. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3926. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3927. VK_SHADER_STAGE_COMPUTE_BIT,
  3928. };
  3929. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  3930. String ret;
  3931. const Shader *shader = shader_owner.get_or_null(p_shader);
  3932. ERR_FAIL_COND_V(!shader, String());
  3933. for (int i = 0; i < shader->sets.size(); i++) {
  3934. if (p_set >= 0 && i != p_set) {
  3935. continue;
  3936. }
  3937. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  3938. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  3939. if (!ret.is_empty()) {
  3940. ret += "\n";
  3941. }
  3942. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
  3943. }
  3944. }
  3945. return ret;
  3946. }
  3947. // Version 1: initial.
  3948. // Version 2: Added shader name.
  3949. // Version 3: Added writable.
  3950. #define SHADER_BINARY_VERSION 3
  3951. String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
  3952. return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
  3953. }
  3954. struct RenderingDeviceVulkanShaderBinaryDataBinding {
  3955. uint32_t type;
  3956. uint32_t binding;
  3957. uint32_t stages;
  3958. uint32_t length; // Size of arrays (in total elements), or ubos (in bytes * total elements).
  3959. uint32_t writable;
  3960. };
  3961. struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
  3962. uint32_t type;
  3963. uint32_t constant_id;
  3964. union {
  3965. uint32_t int_value;
  3966. float float_value;
  3967. bool bool_value;
  3968. };
  3969. uint32_t stage_flags;
  3970. };
  3971. struct RenderingDeviceVulkanShaderBinaryData {
  3972. uint32_t vertex_input_mask;
  3973. uint32_t fragment_output_mask;
  3974. uint32_t specialization_constants_count;
  3975. uint32_t is_compute;
  3976. uint32_t compute_local_size[3];
  3977. uint32_t set_count;
  3978. uint32_t push_constant_size;
  3979. uint32_t push_constant_vk_stages_mask;
  3980. uint32_t stage_count;
  3981. uint32_t shader_name_len;
  3982. };
  3983. Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
  3984. SpirvReflectionData spirv_data;
  3985. if (_reflect_spirv(p_spirv, spirv_data) != OK) {
  3986. return Vector<uint8_t>();
  3987. }
  3988. ERR_FAIL_COND_V_MSG((uint32_t)spirv_data.uniforms.size() > limits.maxBoundDescriptorSets, Vector<uint8_t>(),
  3989. "Number of uniform sets is larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  3990. // Collect reflection data into binary data.
  3991. RenderingDeviceVulkanShaderBinaryData binary_data;
  3992. Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; // Set bindings.
  3993. Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants;
  3994. {
  3995. binary_data.vertex_input_mask = spirv_data.vertex_input_mask;
  3996. binary_data.fragment_output_mask = spirv_data.fragment_output_mask;
  3997. binary_data.specialization_constants_count = spirv_data.specialization_constants.size();
  3998. binary_data.is_compute = spirv_data.is_compute;
  3999. binary_data.compute_local_size[0] = spirv_data.compute_local_size[0];
  4000. binary_data.compute_local_size[1] = spirv_data.compute_local_size[1];
  4001. binary_data.compute_local_size[2] = spirv_data.compute_local_size[2];
  4002. binary_data.set_count = spirv_data.uniforms.size();
  4003. binary_data.push_constant_size = spirv_data.push_constant_size;
  4004. for (uint32_t i = 0; i < SHADER_STAGE_MAX; i++) {
  4005. if (spirv_data.push_constant_stages_mask.has_flag((ShaderStage)(1 << i))) {
  4006. binary_data.push_constant_vk_stages_mask |= shader_stage_masks[i];
  4007. }
  4008. }
  4009. for (const Vector<SpirvReflectionData::Uniform> &spirv_set : spirv_data.uniforms) {
  4010. Vector<RenderingDeviceVulkanShaderBinaryDataBinding> set_bindings;
  4011. for (const SpirvReflectionData::Uniform &spirv_uniform : spirv_set) {
  4012. RenderingDeviceVulkanShaderBinaryDataBinding binding{};
  4013. binding.type = (uint32_t)spirv_uniform.type;
  4014. binding.binding = spirv_uniform.binding;
  4015. binding.stages = (uint32_t)spirv_uniform.stages_mask;
  4016. binding.length = spirv_uniform.length;
  4017. binding.writable = (uint32_t)spirv_uniform.writable;
  4018. set_bindings.push_back(binding);
  4019. }
  4020. uniform_info.push_back(set_bindings);
  4021. }
  4022. for (const SpirvReflectionData::SpecializationConstant &spirv_sc : spirv_data.specialization_constants) {
  4023. RenderingDeviceVulkanShaderBinarySpecializationConstant spec_constant{};
  4024. spec_constant.type = (uint32_t)spirv_sc.type;
  4025. spec_constant.constant_id = spirv_sc.constant_id;
  4026. spec_constant.int_value = spirv_sc.int_value;
  4027. spec_constant.stage_flags = (uint32_t)spirv_sc.stages_mask;
  4028. specialization_constants.push_back(spec_constant);
  4029. }
  4030. }
  4031. Vector<Vector<uint8_t>> compressed_stages;
  4032. Vector<uint32_t> smolv_size;
  4033. Vector<uint32_t> zstd_size; // If 0, zstd not used.
  4034. uint32_t stages_binary_size = 0;
  4035. bool strip_debug = false;
  4036. for (int i = 0; i < p_spirv.size(); i++) {
  4037. smolv::ByteArray smolv;
  4038. if (!smolv::Encode(p_spirv[i].spir_v.ptr(), p_spirv[i].spir_v.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
  4039. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(shader_stage_names[p_spirv[i].shader_stage]));
  4040. } else {
  4041. smolv_size.push_back(smolv.size());
  4042. { // zstd.
  4043. Vector<uint8_t> zstd;
  4044. zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
  4045. int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
  4046. if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
  4047. zstd_size.push_back(dst_size);
  4048. zstd.resize(dst_size);
  4049. compressed_stages.push_back(zstd);
  4050. } else {
  4051. Vector<uint8_t> smv;
  4052. smv.resize(smolv.size());
  4053. memcpy(smv.ptrw(), &smolv[0], smolv.size());
  4054. zstd_size.push_back(0); // Not using zstd.
  4055. compressed_stages.push_back(smv);
  4056. }
  4057. }
  4058. }
  4059. uint32_t s = compressed_stages[i].size();
  4060. if (s % 4 != 0) {
  4061. s += 4 - (s % 4);
  4062. }
  4063. stages_binary_size += s;
  4064. }
  4065. binary_data.specialization_constants_count = specialization_constants.size();
  4066. binary_data.set_count = uniform_info.size();
  4067. binary_data.stage_count = p_spirv.size();
  4068. CharString shader_name_utf = p_shader_name.utf8();
  4069. binary_data.shader_name_len = shader_name_utf.length();
  4070. uint32_t total_size = sizeof(uint32_t) * 3; // Header + version + main datasize;.
  4071. total_size += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4072. total_size += binary_data.shader_name_len;
  4073. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  4074. total_size += 4 - (binary_data.shader_name_len % 4);
  4075. }
  4076. for (int i = 0; i < uniform_info.size(); i++) {
  4077. total_size += sizeof(uint32_t);
  4078. total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4079. }
  4080. total_size += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4081. total_size += compressed_stages.size() * sizeof(uint32_t) * 3; // Sizes.
  4082. total_size += stages_binary_size;
  4083. Vector<uint8_t> ret;
  4084. ret.resize(total_size);
  4085. {
  4086. uint32_t offset = 0;
  4087. uint8_t *binptr = ret.ptrw();
  4088. binptr[0] = 'G';
  4089. binptr[1] = 'S';
  4090. binptr[2] = 'B';
  4091. binptr[3] = 'D'; // Godot Shader Binary Data.
  4092. offset += 4;
  4093. encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
  4094. offset += sizeof(uint32_t);
  4095. encode_uint32(sizeof(RenderingDeviceVulkanShaderBinaryData), binptr + offset);
  4096. offset += sizeof(uint32_t);
  4097. memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
  4098. offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4099. memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
  4100. offset += binary_data.shader_name_len;
  4101. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  4102. offset += 4 - (binary_data.shader_name_len % 4);
  4103. }
  4104. for (int i = 0; i < uniform_info.size(); i++) {
  4105. int count = uniform_info[i].size();
  4106. encode_uint32(count, binptr + offset);
  4107. offset += sizeof(uint32_t);
  4108. if (count > 0) {
  4109. memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count);
  4110. offset += sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count;
  4111. }
  4112. }
  4113. if (specialization_constants.size()) {
  4114. memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size());
  4115. offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4116. }
  4117. for (int i = 0; i < compressed_stages.size(); i++) {
  4118. encode_uint32(p_spirv[i].shader_stage, binptr + offset);
  4119. offset += sizeof(uint32_t);
  4120. encode_uint32(smolv_size[i], binptr + offset);
  4121. offset += sizeof(uint32_t);
  4122. encode_uint32(zstd_size[i], binptr + offset);
  4123. offset += sizeof(uint32_t);
  4124. memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
  4125. uint32_t s = compressed_stages[i].size();
  4126. if (s % 4 != 0) {
  4127. s += 4 - (s % 4);
  4128. }
  4129. offset += s;
  4130. }
  4131. ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
  4132. }
  4133. return ret;
  4134. }
  4135. RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) {
  4136. const uint8_t *binptr = p_shader_binary.ptr();
  4137. uint32_t binsize = p_shader_binary.size();
  4138. uint32_t read_offset = 0;
  4139. // Consistency check.
  4140. ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
  4141. ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', RID());
  4142. uint32_t bin_version = decode_uint32(binptr + 4);
  4143. ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
  4144. uint32_t bin_data_size = decode_uint32(binptr + 8);
  4145. const RenderingDeviceVulkanShaderBinaryData &binary_data = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinaryData *>(binptr + 12));
  4146. Shader::PushConstant push_constant;
  4147. push_constant.size = binary_data.push_constant_size;
  4148. push_constant.vk_stages_mask = binary_data.push_constant_vk_stages_mask;
  4149. uint32_t vertex_input_mask = binary_data.vertex_input_mask;
  4150. uint32_t fragment_output_mask = binary_data.fragment_output_mask;
  4151. bool is_compute = binary_data.is_compute;
  4152. const uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
  4153. read_offset += sizeof(uint32_t) * 3 + bin_data_size;
  4154. String name;
  4155. if (binary_data.shader_name_len) {
  4156. name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
  4157. read_offset += binary_data.shader_name_len;
  4158. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  4159. read_offset += 4 - (binary_data.shader_name_len % 4);
  4160. }
  4161. }
  4162. Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
  4163. Vector<Vector<UniformInfo>> uniform_info;
  4164. set_bindings.resize(binary_data.set_count);
  4165. uniform_info.resize(binary_data.set_count);
  4166. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  4167. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
  4168. uint32_t set_count = decode_uint32(binptr + read_offset);
  4169. read_offset += sizeof(uint32_t);
  4170. const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = reinterpret_cast<const RenderingDeviceVulkanShaderBinaryDataBinding *>(binptr + read_offset);
  4171. uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4172. ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
  4173. for (uint32_t j = 0; j < set_count; j++) {
  4174. UniformInfo info;
  4175. info.type = UniformType(set_ptr[j].type);
  4176. info.writable = set_ptr[j].writable;
  4177. info.length = set_ptr[j].length;
  4178. info.binding = set_ptr[j].binding;
  4179. info.stages = set_ptr[j].stages;
  4180. VkDescriptorSetLayoutBinding layout_binding;
  4181. layout_binding.pImmutableSamplers = nullptr;
  4182. layout_binding.binding = set_ptr[j].binding;
  4183. layout_binding.descriptorCount = 1;
  4184. layout_binding.stageFlags = 0;
  4185. for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
  4186. if (set_ptr[j].stages & (1 << k)) {
  4187. layout_binding.stageFlags |= shader_stage_masks[k];
  4188. }
  4189. }
  4190. switch (info.type) {
  4191. case UNIFORM_TYPE_SAMPLER: {
  4192. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4193. layout_binding.descriptorCount = set_ptr[j].length;
  4194. } break;
  4195. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4196. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4197. layout_binding.descriptorCount = set_ptr[j].length;
  4198. } break;
  4199. case UNIFORM_TYPE_TEXTURE: {
  4200. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4201. layout_binding.descriptorCount = set_ptr[j].length;
  4202. } break;
  4203. case UNIFORM_TYPE_IMAGE: {
  4204. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4205. layout_binding.descriptorCount = set_ptr[j].length;
  4206. } break;
  4207. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4208. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4209. layout_binding.descriptorCount = set_ptr[j].length;
  4210. } break;
  4211. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4212. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4213. } break;
  4214. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4215. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4216. } break;
  4217. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4218. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4219. } break;
  4220. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4221. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4222. } break;
  4223. default: {
  4224. ERR_FAIL_V(RID());
  4225. }
  4226. }
  4227. set_bindings.write[i].push_back(layout_binding);
  4228. uniform_info.write[i].push_back(info);
  4229. }
  4230. read_offset += set_size;
  4231. }
  4232. ERR_FAIL_COND_V(read_offset + binary_data.specialization_constants_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
  4233. Vector<Shader::SpecializationConstant> specialization_constants;
  4234. for (uint32_t i = 0; i < binary_data.specialization_constants_count; i++) {
  4235. const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinarySpecializationConstant *>(binptr + read_offset));
  4236. Shader::SpecializationConstant sc;
  4237. sc.constant.int_value = src_sc.int_value;
  4238. sc.constant.type = PipelineSpecializationConstantType(src_sc.type);
  4239. sc.constant.constant_id = src_sc.constant_id;
  4240. sc.stage_flags = src_sc.stage_flags;
  4241. specialization_constants.push_back(sc);
  4242. read_offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant);
  4243. }
  4244. Vector<Vector<uint8_t>> stage_spirv_data;
  4245. Vector<ShaderStage> stage_type;
  4246. for (uint32_t i = 0; i < binary_data.stage_count; i++) {
  4247. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, RID());
  4248. uint32_t stage = decode_uint32(binptr + read_offset);
  4249. read_offset += sizeof(uint32_t);
  4250. uint32_t smolv_size = decode_uint32(binptr + read_offset);
  4251. read_offset += sizeof(uint32_t);
  4252. uint32_t zstd_size = decode_uint32(binptr + read_offset);
  4253. read_offset += sizeof(uint32_t);
  4254. uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
  4255. Vector<uint8_t> smolv;
  4256. const uint8_t *src_smolv = nullptr;
  4257. if (zstd_size > 0) {
  4258. // Decompress to smolv.
  4259. smolv.resize(smolv_size);
  4260. int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
  4261. ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, RID());
  4262. src_smolv = smolv.ptr();
  4263. } else {
  4264. src_smolv = binptr + read_offset;
  4265. }
  4266. Vector<uint8_t> spirv;
  4267. uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
  4268. spirv.resize(spirv_size);
  4269. if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
  4270. ERR_FAIL_V_MSG(RID(), "Malformed smolv input uncompressing shader stage:" + String(shader_stage_names[stage]));
  4271. }
  4272. stage_spirv_data.push_back(spirv);
  4273. stage_type.push_back(ShaderStage(stage));
  4274. if (buf_size % 4 != 0) {
  4275. buf_size += 4 - (buf_size % 4);
  4276. }
  4277. ERR_FAIL_COND_V(read_offset + buf_size > binsize, RID());
  4278. read_offset += buf_size;
  4279. }
  4280. ERR_FAIL_COND_V(read_offset != binsize, RID());
  4281. // All good, let's create modules.
  4282. _THREAD_SAFE_METHOD_
  4283. Shader shader;
  4284. shader.vertex_input_mask = vertex_input_mask;
  4285. shader.fragment_output_mask = fragment_output_mask;
  4286. shader.push_constant = push_constant;
  4287. shader.is_compute = is_compute;
  4288. shader.compute_local_size[0] = compute_local_size[0];
  4289. shader.compute_local_size[1] = compute_local_size[1];
  4290. shader.compute_local_size[2] = compute_local_size[2];
  4291. shader.specialization_constants = specialization_constants;
  4292. shader.name = name;
  4293. String error_text;
  4294. bool success = true;
  4295. for (int i = 0; i < stage_spirv_data.size(); i++) {
  4296. VkShaderModuleCreateInfo shader_module_create_info;
  4297. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  4298. shader_module_create_info.pNext = nullptr;
  4299. shader_module_create_info.flags = 0;
  4300. shader_module_create_info.codeSize = stage_spirv_data[i].size();
  4301. const uint8_t *r = stage_spirv_data[i].ptr();
  4302. shader_module_create_info.pCode = (const uint32_t *)r;
  4303. VkShaderModule module;
  4304. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
  4305. if (res) {
  4306. success = false;
  4307. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[stage_type[i]]);
  4308. break;
  4309. }
  4310. VkPipelineShaderStageCreateInfo shader_stage;
  4311. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  4312. shader_stage.pNext = nullptr;
  4313. shader_stage.flags = 0;
  4314. shader_stage.stage = shader_stage_masks[stage_type[i]];
  4315. shader_stage.module = module;
  4316. shader_stage.pName = "main";
  4317. shader_stage.pSpecializationInfo = nullptr;
  4318. shader.pipeline_stages.push_back(shader_stage);
  4319. }
  4320. // Proceed to create descriptor sets.
  4321. if (success) {
  4322. for (int i = 0; i < set_bindings.size(); i++) {
  4323. // Empty ones are fine if they were not used according to spec (binding count will be 0).
  4324. VkDescriptorSetLayoutCreateInfo layout_create_info;
  4325. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  4326. layout_create_info.pNext = nullptr;
  4327. layout_create_info.flags = 0;
  4328. layout_create_info.bindingCount = set_bindings[i].size();
  4329. layout_create_info.pBindings = set_bindings[i].ptr();
  4330. VkDescriptorSetLayout layout;
  4331. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
  4332. if (res) {
  4333. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  4334. success = false;
  4335. break;
  4336. }
  4337. Shader::Set set;
  4338. set.descriptor_set_layout = layout;
  4339. set.uniform_info = uniform_info[i];
  4340. // Sort and hash.
  4341. set.uniform_info.sort();
  4342. uint32_t format = 0; // No format, default.
  4343. if (set.uniform_info.size()) {
  4344. // Has data, needs an actual format.
  4345. UniformSetFormat usformat;
  4346. usformat.uniform_info = set.uniform_info;
  4347. RBMap<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  4348. if (E) {
  4349. format = E->get();
  4350. } else {
  4351. format = uniform_set_format_cache.size() + 1;
  4352. uniform_set_format_cache.insert(usformat, format);
  4353. }
  4354. }
  4355. shader.sets.push_back(set);
  4356. shader.set_formats.push_back(format);
  4357. }
  4358. }
  4359. if (success) {
  4360. // Create pipeline layout.
  4361. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  4362. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  4363. pipeline_layout_create_info.pNext = nullptr;
  4364. pipeline_layout_create_info.flags = 0;
  4365. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  4366. Vector<VkDescriptorSetLayout> layouts;
  4367. layouts.resize(shader.sets.size());
  4368. for (int i = 0; i < layouts.size(); i++) {
  4369. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  4370. }
  4371. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  4372. // Needs to be declared in this outer scope, otherwise it may not outlive its assignment
  4373. // to pipeline_layout_create_info.
  4374. VkPushConstantRange push_constant_range;
  4375. if (push_constant.size) {
  4376. push_constant_range.stageFlags = push_constant.vk_stages_mask;
  4377. push_constant_range.offset = 0;
  4378. push_constant_range.size = push_constant.size;
  4379. pipeline_layout_create_info.pushConstantRangeCount = 1;
  4380. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  4381. } else {
  4382. pipeline_layout_create_info.pushConstantRangeCount = 0;
  4383. pipeline_layout_create_info.pPushConstantRanges = nullptr;
  4384. }
  4385. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
  4386. if (err) {
  4387. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  4388. success = false;
  4389. }
  4390. }
  4391. if (!success) {
  4392. // Clean up if failed.
  4393. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  4394. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
  4395. }
  4396. for (int i = 0; i < shader.sets.size(); i++) {
  4397. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
  4398. }
  4399. ERR_FAIL_V_MSG(RID(), error_text);
  4400. }
  4401. RID id = shader_owner.make_rid(shader);
  4402. #ifdef DEV_ENABLED
  4403. set_resource_name(id, "RID:" + itos(id.get_id()));
  4404. #endif
  4405. return id;
  4406. }
  4407. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  4408. _THREAD_SAFE_METHOD_
  4409. const Shader *shader = shader_owner.get_or_null(p_shader);
  4410. ERR_FAIL_COND_V(!shader, 0);
  4411. return shader->vertex_input_mask;
  4412. }
  4413. /******************/
  4414. /**** UNIFORMS ****/
  4415. /******************/
  4416. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  4417. _THREAD_SAFE_METHOD_
  4418. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4419. Buffer buffer;
  4420. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4421. ERR_FAIL_COND_V(err != OK, RID());
  4422. if (p_data.size()) {
  4423. uint64_t data_size = p_data.size();
  4424. const uint8_t *r = p_data.ptr();
  4425. _buffer_update(&buffer, 0, r, data_size);
  4426. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  4427. }
  4428. RID id = uniform_buffer_owner.make_rid(buffer);
  4429. #ifdef DEV_ENABLED
  4430. set_resource_name(id, "RID:" + itos(id.get_id()));
  4431. #endif
  4432. return id;
  4433. }
  4434. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, BitField<StorageBufferUsage> p_usage) {
  4435. _THREAD_SAFE_METHOD_
  4436. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4437. Buffer buffer;
  4438. uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  4439. if (p_usage.has_flag(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT)) {
  4440. flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  4441. }
  4442. Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4443. ERR_FAIL_COND_V(err != OK, RID());
  4444. if (p_data.size()) {
  4445. uint64_t data_size = p_data.size();
  4446. const uint8_t *r = p_data.ptr();
  4447. _buffer_update(&buffer, 0, r, data_size);
  4448. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  4449. }
  4450. return storage_buffer_owner.make_rid(buffer);
  4451. }
  4452. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
  4453. _THREAD_SAFE_METHOD_
  4454. uint32_t element_size = get_format_vertex_size(p_format);
  4455. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  4456. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  4457. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  4458. TextureBuffer texture_buffer;
  4459. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4460. ERR_FAIL_COND_V(err != OK, RID());
  4461. if (p_data.size()) {
  4462. uint64_t data_size = p_data.size();
  4463. const uint8_t *r = p_data.ptr();
  4464. _buffer_update(&texture_buffer.buffer, 0, r, data_size);
  4465. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  4466. }
  4467. VkBufferViewCreateInfo view_create_info;
  4468. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  4469. view_create_info.pNext = nullptr;
  4470. view_create_info.flags = 0;
  4471. view_create_info.buffer = texture_buffer.buffer.buffer;
  4472. view_create_info.format = vulkan_formats[p_format];
  4473. view_create_info.offset = 0;
  4474. view_create_info.range = size_bytes;
  4475. texture_buffer.view = VK_NULL_HANDLE;
  4476. VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
  4477. if (res) {
  4478. _buffer_free(&texture_buffer.buffer);
  4479. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
  4480. }
  4481. // Allocate the view.
  4482. RID id = texture_buffer_owner.make_rid(texture_buffer);
  4483. #ifdef DEV_ENABLED
  4484. set_resource_name(id, "RID:" + itos(id.get_id()));
  4485. #endif
  4486. return id;
  4487. }
  4488. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  4489. if (!descriptor_pools.has(p_key)) {
  4490. descriptor_pools[p_key] = HashSet<DescriptorPool *>();
  4491. }
  4492. DescriptorPool *pool = nullptr;
  4493. for (DescriptorPool *E : descriptor_pools[p_key]) {
  4494. if (E->usage < max_descriptors_per_pool) {
  4495. pool = E;
  4496. break;
  4497. }
  4498. }
  4499. if (!pool) {
  4500. // Create a new one.
  4501. pool = memnew(DescriptorPool);
  4502. pool->usage = 0;
  4503. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  4504. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  4505. descriptor_pool_create_info.pNext = nullptr;
  4506. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // Can't think how somebody may NOT need this flag.
  4507. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  4508. Vector<VkDescriptorPoolSize> sizes;
  4509. // Here comes more vulkan API strangeness.
  4510. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  4511. VkDescriptorPoolSize s;
  4512. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  4513. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  4514. sizes.push_back(s);
  4515. }
  4516. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  4517. VkDescriptorPoolSize s;
  4518. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4519. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  4520. sizes.push_back(s);
  4521. }
  4522. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  4523. VkDescriptorPoolSize s;
  4524. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4525. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  4526. sizes.push_back(s);
  4527. }
  4528. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  4529. VkDescriptorPoolSize s;
  4530. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4531. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  4532. sizes.push_back(s);
  4533. }
  4534. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  4535. VkDescriptorPoolSize s;
  4536. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4537. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  4538. sizes.push_back(s);
  4539. }
  4540. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  4541. VkDescriptorPoolSize s;
  4542. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4543. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  4544. sizes.push_back(s);
  4545. }
  4546. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  4547. VkDescriptorPoolSize s;
  4548. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4549. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  4550. sizes.push_back(s);
  4551. }
  4552. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  4553. VkDescriptorPoolSize s;
  4554. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4555. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  4556. sizes.push_back(s);
  4557. }
  4558. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  4559. VkDescriptorPoolSize s;
  4560. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4561. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  4562. sizes.push_back(s);
  4563. }
  4564. descriptor_pool_create_info.poolSizeCount = sizes.size();
  4565. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  4566. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
  4567. if (res) {
  4568. memdelete(pool);
  4569. ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  4570. }
  4571. descriptor_pools[p_key].insert(pool);
  4572. }
  4573. pool->usage++;
  4574. return pool;
  4575. }
  4576. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  4577. #ifdef DEBUG_ENABLED
  4578. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  4579. #endif
  4580. ERR_FAIL_COND(p_pool->usage == 0);
  4581. p_pool->usage--;
  4582. if (p_pool->usage == 0) {
  4583. vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
  4584. descriptor_pools[p_key].erase(p_pool);
  4585. memdelete(p_pool);
  4586. if (descriptor_pools[p_key].is_empty()) {
  4587. descriptor_pools.erase(p_key);
  4588. }
  4589. }
  4590. }
  4591. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  4592. _THREAD_SAFE_METHOD_
  4593. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  4594. Shader *shader = shader_owner.get_or_null(p_shader);
  4595. ERR_FAIL_COND_V(!shader, RID());
  4596. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  4597. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  4598. // See that all sets in shader are satisfied.
  4599. const Shader::Set &set = shader->sets[p_shader_set];
  4600. uint32_t uniform_count = p_uniforms.size();
  4601. const Uniform *uniforms = p_uniforms.ptr();
  4602. uint32_t set_uniform_count = set.uniform_info.size();
  4603. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  4604. Vector<VkWriteDescriptorSet> writes;
  4605. DescriptorPoolKey pool_key;
  4606. // To keep them alive until update call.
  4607. List<Vector<VkDescriptorBufferInfo>> buffer_infos;
  4608. List<Vector<VkBufferView>> buffer_views;
  4609. List<Vector<VkDescriptorImageInfo>> image_infos;
  4610. // Used for verification to make sure a uniform set does not use a framebuffer bound texture.
  4611. LocalVector<UniformSet::AttachableTexture> attachable_textures;
  4612. Vector<Texture *> mutable_sampled_textures;
  4613. Vector<Texture *> mutable_storage_textures;
  4614. for (uint32_t i = 0; i < set_uniform_count; i++) {
  4615. const UniformInfo &set_uniform = set_uniforms[i];
  4616. int uniform_idx = -1;
  4617. for (int j = 0; j < (int)uniform_count; j++) {
  4618. if (uniforms[j].binding == set_uniform.binding) {
  4619. uniform_idx = j;
  4620. }
  4621. }
  4622. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  4623. "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
  4624. const Uniform &uniform = uniforms[uniform_idx];
  4625. ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
  4626. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
  4627. VkWriteDescriptorSet write; // Common header.
  4628. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  4629. write.pNext = nullptr;
  4630. write.dstSet = VK_NULL_HANDLE; // Will assign afterwards when everything is valid.
  4631. write.dstBinding = set_uniform.binding;
  4632. write.dstArrayElement = 0;
  4633. write.descriptorCount = 0;
  4634. write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; // Invalid value.
  4635. write.pImageInfo = nullptr;
  4636. write.pBufferInfo = nullptr;
  4637. write.pTexelBufferView = nullptr;
  4638. uint32_t type_size = 1;
  4639. switch (uniform.uniform_type) {
  4640. case UNIFORM_TYPE_SAMPLER: {
  4641. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4642. if (set_uniform.length > 1) {
  4643. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4644. } else {
  4645. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4646. }
  4647. }
  4648. Vector<VkDescriptorImageInfo> image_info;
  4649. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4650. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j));
  4651. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  4652. VkDescriptorImageInfo img_info;
  4653. img_info.sampler = *sampler;
  4654. img_info.imageView = VK_NULL_HANDLE;
  4655. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4656. image_info.push_back(img_info);
  4657. }
  4658. write.dstArrayElement = 0;
  4659. write.descriptorCount = uniform.get_id_count();
  4660. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4661. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4662. write.pBufferInfo = nullptr;
  4663. write.pTexelBufferView = nullptr;
  4664. type_size = uniform.get_id_count();
  4665. } break;
  4666. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4667. if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
  4668. if (set_uniform.length > 1) {
  4669. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4670. } else {
  4671. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4672. }
  4673. }
  4674. Vector<VkDescriptorImageInfo> image_info;
  4675. for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
  4676. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
  4677. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4678. Texture *texture = texture_owner.get_or_null(uniform.get_id(j + 1));
  4679. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4680. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4681. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4682. VkDescriptorImageInfo img_info;
  4683. img_info.sampler = *sampler;
  4684. img_info.imageView = texture->view;
  4685. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  4686. UniformSet::AttachableTexture attachable_texture;
  4687. attachable_texture.bind = set_uniform.binding;
  4688. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j + 1);
  4689. attachable_textures.push_back(attachable_texture);
  4690. }
  4691. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4692. // Can also be used as storage, add to mutable sampled.
  4693. mutable_sampled_textures.push_back(texture);
  4694. }
  4695. DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
  4696. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4697. image_info.push_back(img_info);
  4698. }
  4699. write.dstArrayElement = 0;
  4700. write.descriptorCount = uniform.get_id_count() / 2;
  4701. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4702. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4703. write.pBufferInfo = nullptr;
  4704. write.pTexelBufferView = nullptr;
  4705. type_size = uniform.get_id_count() / 2;
  4706. } break;
  4707. case UNIFORM_TYPE_TEXTURE: {
  4708. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4709. if (set_uniform.length > 1) {
  4710. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4711. } else {
  4712. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4713. }
  4714. }
  4715. Vector<VkDescriptorImageInfo> image_info;
  4716. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4717. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  4718. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4719. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4720. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4721. VkDescriptorImageInfo img_info;
  4722. img_info.sampler = VK_NULL_HANDLE;
  4723. img_info.imageView = texture->view;
  4724. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  4725. UniformSet::AttachableTexture attachable_texture;
  4726. attachable_texture.bind = set_uniform.binding;
  4727. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j);
  4728. attachable_textures.push_back(attachable_texture);
  4729. }
  4730. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4731. // Can also be used as storage, add to mutable sampled.
  4732. mutable_sampled_textures.push_back(texture);
  4733. }
  4734. DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
  4735. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4736. image_info.push_back(img_info);
  4737. }
  4738. write.dstArrayElement = 0;
  4739. write.descriptorCount = uniform.get_id_count();
  4740. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4741. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4742. write.pBufferInfo = nullptr;
  4743. write.pTexelBufferView = nullptr;
  4744. type_size = uniform.get_id_count();
  4745. } break;
  4746. case UNIFORM_TYPE_IMAGE: {
  4747. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4748. if (set_uniform.length > 1) {
  4749. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4750. } else {
  4751. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4752. }
  4753. }
  4754. Vector<VkDescriptorImageInfo> image_info;
  4755. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4756. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  4757. ERR_FAIL_COND_V_MSG(!texture, RID(),
  4758. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4759. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  4760. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  4761. VkDescriptorImageInfo img_info;
  4762. img_info.sampler = VK_NULL_HANDLE;
  4763. img_info.imageView = texture->view;
  4764. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4765. // Can also be used as storage, add to mutable sampled.
  4766. mutable_storage_textures.push_back(texture);
  4767. }
  4768. DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
  4769. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  4770. image_info.push_back(img_info);
  4771. }
  4772. write.dstArrayElement = 0;
  4773. write.descriptorCount = uniform.get_id_count();
  4774. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4775. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4776. write.pBufferInfo = nullptr;
  4777. write.pTexelBufferView = nullptr;
  4778. type_size = uniform.get_id_count();
  4779. } break;
  4780. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4781. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4782. if (set_uniform.length > 1) {
  4783. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4784. } else {
  4785. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4786. }
  4787. }
  4788. Vector<VkDescriptorBufferInfo> buffer_info;
  4789. Vector<VkBufferView> buffer_view;
  4790. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4791. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j));
  4792. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  4793. buffer_info.push_back(buffer->buffer.buffer_info);
  4794. buffer_view.push_back(buffer->view);
  4795. }
  4796. write.dstArrayElement = 0;
  4797. write.descriptorCount = uniform.get_id_count();
  4798. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4799. write.pImageInfo = nullptr;
  4800. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4801. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4802. type_size = uniform.get_id_count();
  4803. } break;
  4804. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  4805. if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
  4806. if (set_uniform.length > 1) {
  4807. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4808. } else {
  4809. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4810. }
  4811. }
  4812. Vector<VkDescriptorImageInfo> image_info;
  4813. Vector<VkDescriptorBufferInfo> buffer_info;
  4814. Vector<VkBufferView> buffer_view;
  4815. for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
  4816. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
  4817. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4818. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j + 1));
  4819. VkDescriptorImageInfo img_info;
  4820. img_info.sampler = *sampler;
  4821. img_info.imageView = VK_NULL_HANDLE;
  4822. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4823. image_info.push_back(img_info);
  4824. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  4825. buffer_info.push_back(buffer->buffer.buffer_info);
  4826. buffer_view.push_back(buffer->view);
  4827. }
  4828. write.dstArrayElement = 0;
  4829. write.descriptorCount = uniform.get_id_count() / 2;
  4830. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4831. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4832. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4833. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4834. type_size = uniform.get_id_count() / 2;
  4835. } break;
  4836. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4837. // Todo.
  4838. } break;
  4839. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4840. ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
  4841. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
  4842. Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.get_id(0));
  4843. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4844. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  4845. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4846. write.dstArrayElement = 0;
  4847. write.descriptorCount = 1;
  4848. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4849. write.pImageInfo = nullptr;
  4850. write.pBufferInfo = &buffer->buffer_info;
  4851. write.pTexelBufferView = nullptr;
  4852. } break;
  4853. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4854. ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
  4855. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
  4856. Buffer *buffer = nullptr;
  4857. if (storage_buffer_owner.owns(uniform.get_id(0))) {
  4858. buffer = storage_buffer_owner.get_or_null(uniform.get_id(0));
  4859. } else if (vertex_buffer_owner.owns(uniform.get_id(0))) {
  4860. buffer = vertex_buffer_owner.get_or_null(uniform.get_id(0));
  4861. ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
  4862. }
  4863. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4864. // If 0, then it's sized on link time.
  4865. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  4866. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4867. write.dstArrayElement = 0;
  4868. write.descriptorCount = 1;
  4869. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4870. write.pImageInfo = nullptr;
  4871. write.pBufferInfo = &buffer->buffer_info;
  4872. write.pTexelBufferView = nullptr;
  4873. } break;
  4874. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4875. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
  4876. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4877. if (set_uniform.length > 1) {
  4878. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4879. } else {
  4880. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4881. }
  4882. }
  4883. Vector<VkDescriptorImageInfo> image_info;
  4884. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4885. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  4886. ERR_FAIL_COND_V_MSG(!texture, RID(),
  4887. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4888. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4889. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4890. VkDescriptorImageInfo img_info;
  4891. img_info.sampler = VK_NULL_HANDLE;
  4892. img_info.imageView = texture->view;
  4893. DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
  4894. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4895. image_info.push_back(img_info);
  4896. }
  4897. write.dstArrayElement = 0;
  4898. write.descriptorCount = uniform.get_id_count();
  4899. write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4900. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4901. write.pBufferInfo = nullptr;
  4902. write.pTexelBufferView = nullptr;
  4903. type_size = uniform.get_id_count();
  4904. } break;
  4905. default: {
  4906. }
  4907. }
  4908. writes.push_back(write);
  4909. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  4910. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  4911. pool_key.uniform_type[set_uniform.type] += type_size;
  4912. }
  4913. // Need a descriptor pool.
  4914. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  4915. ERR_FAIL_COND_V(!pool, RID());
  4916. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  4917. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  4918. descriptor_set_allocate_info.pNext = nullptr;
  4919. descriptor_set_allocate_info.descriptorPool = pool->pool;
  4920. descriptor_set_allocate_info.descriptorSetCount = 1;
  4921. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  4922. VkDescriptorSet descriptor_set;
  4923. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  4924. if (res) {
  4925. _descriptor_pool_free(pool_key, pool); // Meh.
  4926. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  4927. }
  4928. UniformSet uniform_set;
  4929. uniform_set.pool = pool;
  4930. uniform_set.pool_key = pool_key;
  4931. uniform_set.descriptor_set = descriptor_set;
  4932. uniform_set.format = shader->set_formats[p_shader_set];
  4933. uniform_set.attachable_textures = attachable_textures;
  4934. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  4935. uniform_set.mutable_storage_textures = mutable_storage_textures;
  4936. uniform_set.shader_set = p_shader_set;
  4937. uniform_set.shader_id = p_shader;
  4938. RID id = uniform_set_owner.make_rid(uniform_set);
  4939. #ifdef DEV_ENABLED
  4940. set_resource_name(id, "RID:" + itos(id.get_id()));
  4941. #endif
  4942. // Add dependencies.
  4943. _add_dependency(id, p_shader);
  4944. for (uint32_t i = 0; i < uniform_count; i++) {
  4945. const Uniform &uniform = uniforms[i];
  4946. int id_count = uniform.get_id_count();
  4947. for (int j = 0; j < id_count; j++) {
  4948. _add_dependency(id, uniform.get_id(j));
  4949. }
  4950. }
  4951. // Write the contents.
  4952. if (writes.size()) {
  4953. for (int i = 0; i < writes.size(); i++) {
  4954. writes.write[i].dstSet = descriptor_set;
  4955. }
  4956. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
  4957. }
  4958. return id;
  4959. }
  4960. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  4961. return uniform_set_owner.owns(p_uniform_set);
  4962. }
  4963. void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) {
  4964. UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
  4965. ERR_FAIL_COND(!us);
  4966. us->invalidated_callback = p_callback;
  4967. us->invalidated_callback_userdata = p_userdata;
  4968. }
  4969. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier) {
  4970. _THREAD_SAFE_METHOD_
  4971. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  4972. "Updating buffers is forbidden during creation of a draw list");
  4973. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  4974. "Updating buffers is forbidden during creation of a compute list");
  4975. VkPipelineStageFlags dst_stage_mask = 0;
  4976. VkAccessFlags dst_access = 0;
  4977. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  4978. // Protect subsequent updates.
  4979. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  4980. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  4981. }
  4982. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  4983. if (!buffer) {
  4984. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  4985. }
  4986. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  4987. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  4988. // No barrier should be needed here.
  4989. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
  4990. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
  4991. if (err) {
  4992. return err;
  4993. }
  4994. #ifdef FORCE_FULL_BARRIER
  4995. _full_barrier(true);
  4996. #else
  4997. if (dst_stage_mask == 0) {
  4998. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  4999. }
  5000. if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
  5001. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
  5002. }
  5003. #endif
  5004. return err;
  5005. }
  5006. Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) {
  5007. _THREAD_SAFE_METHOD_
  5008. ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
  5009. "Size must be a multiple of four");
  5010. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5011. "Updating buffers in is forbidden during creation of a draw list");
  5012. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5013. "Updating buffers is forbidden during creation of a compute list");
  5014. VkPipelineStageFlags dst_stage_mask = 0;
  5015. VkAccessFlags dst_access = 0;
  5016. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  5017. // Protect subsequent updates.
  5018. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5019. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5020. }
  5021. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5022. if (!buffer) {
  5023. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5024. }
  5025. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5026. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5027. // Should not be needed.
  5028. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_post_barrier);
  5029. vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0);
  5030. #ifdef FORCE_FULL_BARRIER
  5031. _full_barrier(true);
  5032. #else
  5033. if (dst_stage_mask == 0) {
  5034. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5035. }
  5036. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, dst_stage_mask);
  5037. #endif
  5038. return OK;
  5039. }
  5040. Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer, uint32_t p_offset, uint32_t p_size) {
  5041. _THREAD_SAFE_METHOD_
  5042. // It could be this buffer was just created.
  5043. VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5044. VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
  5045. // Get the vulkan buffer and the potential stage/access possible.
  5046. Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL_BARRIERS);
  5047. if (!buffer) {
  5048. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  5049. }
  5050. // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
  5051. _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, src_access_mask, VK_ACCESS_TRANSFER_READ_BIT, false);
  5052. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  5053. // Size of buffer to retrieve.
  5054. if (!p_size) {
  5055. p_size = buffer->size;
  5056. } else {
  5057. ERR_FAIL_COND_V_MSG(p_size + p_offset > buffer->size, Vector<uint8_t>(),
  5058. "Size is larger than the buffer.");
  5059. }
  5060. Buffer tmp_buffer;
  5061. _buffer_allocate(&tmp_buffer, p_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
  5062. VkBufferCopy region;
  5063. region.srcOffset = p_offset;
  5064. region.dstOffset = 0;
  5065. region.size = p_size;
  5066. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); // Dst buffer is in CPU, but I wonder if src buffer needs a barrier for this.
  5067. // Flush everything so memory can be safely mapped.
  5068. _flush(true);
  5069. void *buffer_mem;
  5070. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  5071. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  5072. Vector<uint8_t> buffer_data;
  5073. {
  5074. buffer_data.resize(p_size);
  5075. uint8_t *w = buffer_data.ptrw();
  5076. memcpy(w, buffer_mem, p_size);
  5077. }
  5078. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  5079. _buffer_free(&tmp_buffer);
  5080. return buffer_data;
  5081. }
  5082. /*************************/
  5083. /**** RENDER PIPELINE ****/
  5084. /*************************/
  5085. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5086. _THREAD_SAFE_METHOD_
  5087. // Needs a shader.
  5088. Shader *shader = shader_owner.get_or_null(p_shader);
  5089. ERR_FAIL_COND_V(!shader, RID());
  5090. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  5091. "Compute shaders can't be used in render pipelines");
  5092. if (p_framebuffer_format == INVALID_ID) {
  5093. // If nothing provided, use an empty one (no attachments).
  5094. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  5095. }
  5096. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  5097. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  5098. { // Validate shader vs framebuffer.
  5099. ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.E->key().passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds");
  5100. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5101. uint32_t output_mask = 0;
  5102. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5103. if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
  5104. output_mask |= 1 << i;
  5105. }
  5106. }
  5107. ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(),
  5108. "Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline.");
  5109. }
  5110. // Vertex.
  5111. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  5112. if (p_vertex_format != INVALID_ID) {
  5113. // Uses vertices, else it does not.
  5114. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  5115. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  5116. pipeline_vertex_input_state_create_info = vd.create_info;
  5117. // Validate with inputs.
  5118. for (uint32_t i = 0; i < 32; i++) {
  5119. if (!(shader->vertex_input_mask & (1UL << i))) {
  5120. continue;
  5121. }
  5122. bool found = false;
  5123. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  5124. if (vd.vertex_formats[j].location == i) {
  5125. found = true;
  5126. }
  5127. }
  5128. ERR_FAIL_COND_V_MSG(!found, RID(),
  5129. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  5130. }
  5131. } else {
  5132. // Does not use vertices.
  5133. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  5134. pipeline_vertex_input_state_create_info.pNext = nullptr;
  5135. pipeline_vertex_input_state_create_info.flags = 0;
  5136. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  5137. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
  5138. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  5139. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
  5140. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  5141. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  5142. }
  5143. // Input assembly.
  5144. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  5145. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  5146. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  5147. input_assembly_create_info.pNext = nullptr;
  5148. input_assembly_create_info.flags = 0;
  5149. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  5150. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  5151. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  5152. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  5153. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  5154. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  5155. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  5156. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  5157. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5158. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  5159. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5160. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  5161. };
  5162. input_assembly_create_info.topology = topology_list[p_render_primitive];
  5163. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  5164. // Tessellation.
  5165. VkPipelineTessellationStateCreateInfo tessellation_create_info;
  5166. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  5167. tessellation_create_info.pNext = nullptr;
  5168. tessellation_create_info.flags = 0;
  5169. ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), RID());
  5170. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  5171. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  5172. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  5173. viewport_state_create_info.pNext = nullptr;
  5174. viewport_state_create_info.flags = 0;
  5175. viewport_state_create_info.viewportCount = 1; // If VR extensions are supported at some point, this will have to be customizable in the framebuffer format.
  5176. viewport_state_create_info.pViewports = nullptr;
  5177. viewport_state_create_info.scissorCount = 1;
  5178. viewport_state_create_info.pScissors = nullptr;
  5179. // Rasterization.
  5180. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  5181. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  5182. rasterization_state_create_info.pNext = nullptr;
  5183. rasterization_state_create_info.flags = 0;
  5184. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  5185. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  5186. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  5187. static const VkCullModeFlags cull_mode[3] = {
  5188. VK_CULL_MODE_NONE,
  5189. VK_CULL_MODE_FRONT_BIT,
  5190. VK_CULL_MODE_BACK_BIT
  5191. };
  5192. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  5193. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  5194. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  5195. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled;
  5196. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  5197. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  5198. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  5199. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  5200. // Multisample.
  5201. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  5202. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  5203. multisample_state_create_info.pNext = nullptr;
  5204. multisample_state_create_info.flags = 0;
  5205. multisample_state_create_info.rasterizationSamples = _ensure_supported_sample_count(p_multisample_state.sample_count);
  5206. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  5207. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  5208. Vector<VkSampleMask> sample_mask;
  5209. if (p_multisample_state.sample_mask.size()) {
  5210. // Use sample mask.
  5211. const int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  5212. 1, 2, 4, 8, 16, 32, 64
  5213. };
  5214. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  5215. sample_mask.resize(p_multisample_state.sample_mask.size());
  5216. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  5217. VkSampleMask mask = p_multisample_state.sample_mask[i];
  5218. sample_mask.push_back(mask);
  5219. }
  5220. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  5221. } else {
  5222. multisample_state_create_info.pSampleMask = nullptr;
  5223. }
  5224. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  5225. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  5226. // Depth stencil.
  5227. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  5228. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  5229. depth_stencil_state_create_info.pNext = nullptr;
  5230. depth_stencil_state_create_info.flags = 0;
  5231. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  5232. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  5233. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  5234. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  5235. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  5236. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  5237. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
  5238. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
  5239. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
  5240. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
  5241. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
  5242. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
  5243. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
  5244. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
  5245. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  5246. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  5247. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  5248. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
  5249. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
  5250. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
  5251. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
  5252. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
  5253. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
  5254. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
  5255. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
  5256. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  5257. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  5258. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  5259. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  5260. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  5261. // Blend state.
  5262. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  5263. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  5264. color_blend_state_create_info.pNext = nullptr;
  5265. color_blend_state_create_info.flags = 0;
  5266. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  5267. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  5268. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  5269. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  5270. {
  5271. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5272. attachment_states.resize(pass.color_attachments.size());
  5273. ERR_FAIL_COND_V(p_blend_state.attachments.size() < pass.color_attachments.size(), RID());
  5274. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5275. VkPipelineColorBlendAttachmentState state;
  5276. if (pass.color_attachments[i] == FramebufferPass::ATTACHMENT_UNUSED) {
  5277. state.blendEnable = false;
  5278. state.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO;
  5279. state.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
  5280. state.colorBlendOp = VK_BLEND_OP_ADD;
  5281. state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  5282. state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  5283. state.alphaBlendOp = VK_BLEND_OP_ADD;
  5284. state.colorWriteMask = 0;
  5285. } else {
  5286. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  5287. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5288. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  5289. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5290. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  5291. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  5292. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  5293. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5294. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  5295. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5296. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  5297. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  5298. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  5299. state.colorWriteMask = 0;
  5300. if (p_blend_state.attachments[i].write_r) {
  5301. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  5302. }
  5303. if (p_blend_state.attachments[i].write_g) {
  5304. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  5305. }
  5306. if (p_blend_state.attachments[i].write_b) {
  5307. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  5308. }
  5309. if (p_blend_state.attachments[i].write_a) {
  5310. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  5311. }
  5312. }
  5313. attachment_states.write[i] = state;
  5314. }
  5315. }
  5316. color_blend_state_create_info.attachmentCount = attachment_states.size();
  5317. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  5318. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  5319. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  5320. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  5321. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  5322. // Dynamic state.
  5323. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  5324. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  5325. dynamic_state_create_info.pNext = nullptr;
  5326. dynamic_state_create_info.flags = 0;
  5327. Vector<VkDynamicState> dynamic_states; // Vulkan is weird.
  5328. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); // Viewport and scissor are always dynamic.
  5329. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  5330. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_LINE_WIDTH)) {
  5331. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  5332. }
  5333. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
  5334. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  5335. }
  5336. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
  5337. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  5338. }
  5339. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
  5340. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  5341. }
  5342. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
  5343. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  5344. }
  5345. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
  5346. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  5347. }
  5348. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
  5349. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  5350. }
  5351. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  5352. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  5353. void *graphics_pipeline_nextptr = nullptr;
  5354. VkPipelineFragmentShadingRateStateCreateInfoKHR vrs_create_info;
  5355. if (context->get_vrs_capabilities().attachment_vrs_supported) {
  5356. // If VRS is used, this defines how the different VRS types are combined.
  5357. // combinerOps[0] decides how we use the output of pipeline and primitive (drawcall) VRS.
  5358. // combinerOps[1] decides how we use the output of combinerOps[0] and our attachment VRS.
  5359. vrs_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR;
  5360. vrs_create_info.pNext = nullptr;
  5361. vrs_create_info.fragmentSize = { 4, 4 };
  5362. vrs_create_info.combinerOps[0] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR; // We don't use pipeline/primitive VRS so this really doesn't matter.
  5363. vrs_create_info.combinerOps[1] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR; // Always use the outcome of attachment VRS if enabled.
  5364. graphics_pipeline_nextptr = &vrs_create_info;
  5365. }
  5366. // Finally, pipeline create info.
  5367. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  5368. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  5369. graphics_pipeline_create_info.pNext = graphics_pipeline_nextptr;
  5370. graphics_pipeline_create_info.flags = 0;
  5371. Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
  5372. Vector<VkSpecializationInfo> specialization_info;
  5373. Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries;
  5374. Vector<uint32_t> specialization_constant_data;
  5375. if (shader->specialization_constants.size()) {
  5376. specialization_constant_data.resize(shader->specialization_constants.size());
  5377. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5378. specialization_info.resize(pipeline_stages.size());
  5379. specialization_map_entries.resize(pipeline_stages.size());
  5380. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5381. // See if overridden.
  5382. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5383. data_ptr[i] = sc.constant.int_value; // Just copy the 32 bits.
  5384. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5385. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5386. if (psc.constant_id == sc.constant.constant_id) {
  5387. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5388. data_ptr[i] = psc.int_value;
  5389. break;
  5390. }
  5391. }
  5392. VkSpecializationMapEntry entry;
  5393. entry.constantID = sc.constant.constant_id;
  5394. entry.offset = i * sizeof(uint32_t);
  5395. entry.size = sizeof(uint32_t);
  5396. for (int j = 0; j < SHADER_STAGE_MAX; j++) {
  5397. if (sc.stage_flags & (1 << j)) {
  5398. VkShaderStageFlagBits stage = shader_stage_masks[j];
  5399. for (int k = 0; k < pipeline_stages.size(); k++) {
  5400. if (pipeline_stages[k].stage == stage) {
  5401. specialization_map_entries.write[k].push_back(entry);
  5402. }
  5403. }
  5404. }
  5405. }
  5406. }
  5407. for (int i = 0; i < pipeline_stages.size(); i++) {
  5408. if (specialization_map_entries[i].size()) {
  5409. specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5410. specialization_info.write[i].pData = data_ptr;
  5411. specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
  5412. specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
  5413. pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
  5414. }
  5415. }
  5416. }
  5417. graphics_pipeline_create_info.stageCount = pipeline_stages.size();
  5418. graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
  5419. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  5420. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  5421. graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
  5422. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  5423. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  5424. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  5425. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  5426. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  5427. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  5428. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  5429. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  5430. graphics_pipeline_create_info.subpass = p_for_render_pass;
  5431. graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5432. graphics_pipeline_create_info.basePipelineIndex = 0;
  5433. RenderPipeline pipeline;
  5434. VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
  5435. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
  5436. pipeline.set_formats = shader->set_formats;
  5437. pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
  5438. pipeline.pipeline_layout = shader->pipeline_layout;
  5439. pipeline.shader = p_shader;
  5440. pipeline.push_constant_size = shader->push_constant.size;
  5441. #ifdef DEBUG_ENABLED
  5442. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  5443. pipeline.validation.framebuffer_format = p_framebuffer_format;
  5444. pipeline.validation.render_pass = p_for_render_pass;
  5445. pipeline.validation.vertex_format = p_vertex_format;
  5446. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  5447. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  5448. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  5449. };
  5450. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  5451. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  5452. 1,
  5453. 2,
  5454. 2,
  5455. 2,
  5456. 2,
  5457. 3,
  5458. 3,
  5459. 3,
  5460. 3,
  5461. 3,
  5462. 1,
  5463. };
  5464. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  5465. #endif
  5466. // Create ID to associate with this pipeline.
  5467. RID id = render_pipeline_owner.make_rid(pipeline);
  5468. #ifdef DEV_ENABLED
  5469. set_resource_name(id, "RID:" + itos(id.get_id()));
  5470. #endif
  5471. // Now add all the dependencies.
  5472. _add_dependency(id, p_shader);
  5473. return id;
  5474. }
  5475. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  5476. _THREAD_SAFE_METHOD_
  5477. return render_pipeline_owner.owns(p_pipeline);
  5478. }
  5479. /**************************/
  5480. /**** COMPUTE PIPELINE ****/
  5481. /**************************/
  5482. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5483. _THREAD_SAFE_METHOD_
  5484. // Needs a shader.
  5485. Shader *shader = shader_owner.get_or_null(p_shader);
  5486. ERR_FAIL_COND_V(!shader, RID());
  5487. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  5488. "Non-compute shaders can't be used in compute pipelines");
  5489. // Finally, pipeline create info.
  5490. VkComputePipelineCreateInfo compute_pipeline_create_info;
  5491. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  5492. compute_pipeline_create_info.pNext = nullptr;
  5493. compute_pipeline_create_info.flags = 0;
  5494. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  5495. compute_pipeline_create_info.layout = shader->pipeline_layout;
  5496. compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5497. compute_pipeline_create_info.basePipelineIndex = 0;
  5498. VkSpecializationInfo specialization_info;
  5499. Vector<VkSpecializationMapEntry> specialization_map_entries;
  5500. Vector<uint32_t> specialization_constant_data;
  5501. if (shader->specialization_constants.size()) {
  5502. specialization_constant_data.resize(shader->specialization_constants.size());
  5503. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5504. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5505. // See if overridden.
  5506. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5507. data_ptr[i] = sc.constant.int_value; // Just copy the 32 bits.
  5508. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5509. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5510. if (psc.constant_id == sc.constant.constant_id) {
  5511. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5512. data_ptr[i] = psc.int_value;
  5513. break;
  5514. }
  5515. }
  5516. VkSpecializationMapEntry entry;
  5517. entry.constantID = sc.constant.constant_id;
  5518. entry.offset = i * sizeof(uint32_t);
  5519. entry.size = sizeof(uint32_t);
  5520. specialization_map_entries.push_back(entry);
  5521. }
  5522. specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5523. specialization_info.pData = data_ptr;
  5524. specialization_info.mapEntryCount = specialization_map_entries.size();
  5525. specialization_info.pMapEntries = specialization_map_entries.ptr();
  5526. compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info;
  5527. }
  5528. ComputePipeline pipeline;
  5529. VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
  5530. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  5531. pipeline.set_formats = shader->set_formats;
  5532. pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
  5533. pipeline.pipeline_layout = shader->pipeline_layout;
  5534. pipeline.shader = p_shader;
  5535. pipeline.push_constant_size = shader->push_constant.size;
  5536. pipeline.local_group_size[0] = shader->compute_local_size[0];
  5537. pipeline.local_group_size[1] = shader->compute_local_size[1];
  5538. pipeline.local_group_size[2] = shader->compute_local_size[2];
  5539. // Create ID to associate with this pipeline.
  5540. RID id = compute_pipeline_owner.make_rid(pipeline);
  5541. #ifdef DEV_ENABLED
  5542. set_resource_name(id, "RID:" + itos(id.get_id()));
  5543. #endif
  5544. // Now add all the dependencies.
  5545. _add_dependency(id, p_shader);
  5546. return id;
  5547. }
  5548. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  5549. return compute_pipeline_owner.owns(p_pipeline);
  5550. }
  5551. /****************/
  5552. /**** SCREEN ****/
  5553. /****************/
  5554. int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
  5555. _THREAD_SAFE_METHOD_
  5556. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5557. return context->window_get_width(p_screen);
  5558. }
  5559. int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
  5560. _THREAD_SAFE_METHOD_
  5561. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5562. return context->window_get_height(p_screen);
  5563. }
  5564. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  5565. _THREAD_SAFE_METHOD_
  5566. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5567. // Very hacky, but not used often per frame so I guess ok.
  5568. VkFormat vkformat = context->get_screen_format();
  5569. DataFormat format = DATA_FORMAT_MAX;
  5570. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  5571. if (vkformat == vulkan_formats[i]) {
  5572. format = DataFormat(i);
  5573. break;
  5574. }
  5575. }
  5576. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  5577. AttachmentFormat attachment;
  5578. attachment.format = format;
  5579. attachment.samples = TEXTURE_SAMPLES_1;
  5580. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  5581. Vector<AttachmentFormat> screen_attachment;
  5582. screen_attachment.push_back(attachment);
  5583. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  5584. }
  5585. /*******************/
  5586. /**** DRAW LIST ****/
  5587. /*******************/
  5588. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
  5589. _THREAD_SAFE_METHOD_
  5590. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5591. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5592. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5593. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5594. if (!context->window_is_valid_swapchain(p_screen)) {
  5595. return INVALID_ID;
  5596. }
  5597. Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
  5598. _draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
  5599. #ifdef DEBUG_ENABLED
  5600. draw_list_framebuffer_format = screen_get_framebuffer_format();
  5601. #endif
  5602. draw_list_subpass_count = 1;
  5603. VkRenderPassBeginInfo render_pass_begin;
  5604. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5605. render_pass_begin.pNext = nullptr;
  5606. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  5607. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  5608. render_pass_begin.renderArea.extent.width = size.width;
  5609. render_pass_begin.renderArea.extent.height = size.height;
  5610. render_pass_begin.renderArea.offset.x = 0;
  5611. render_pass_begin.renderArea.offset.y = 0;
  5612. render_pass_begin.clearValueCount = 1;
  5613. VkClearValue clear_value;
  5614. clear_value.color.float32[0] = p_clear_color.r;
  5615. clear_value.color.float32[1] = p_clear_color.g;
  5616. clear_value.color.float32[2] = p_clear_color.b;
  5617. clear_value.color.float32[3] = p_clear_color.a;
  5618. render_pass_begin.pClearValues = &clear_value;
  5619. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  5620. uint32_t size_x = screen_get_width(p_screen);
  5621. uint32_t size_y = screen_get_height(p_screen);
  5622. VkViewport viewport;
  5623. viewport.x = 0;
  5624. viewport.y = 0;
  5625. viewport.width = size_x;
  5626. viewport.height = size_y;
  5627. viewport.minDepth = 0;
  5628. viewport.maxDepth = 1.0;
  5629. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5630. VkRect2D scissor;
  5631. scissor.offset.x = 0;
  5632. scissor.offset.y = 0;
  5633. scissor.extent.width = size_x;
  5634. scissor.extent.height = size_y;
  5635. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5636. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  5637. }
  5638. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count) {
  5639. Framebuffer::VersionKey vk;
  5640. vk.initial_color_action = p_initial_color_action;
  5641. vk.final_color_action = p_final_color_action;
  5642. vk.initial_depth_action = p_initial_depth_action;
  5643. vk.final_depth_action = p_final_depth_action;
  5644. vk.view_count = p_framebuffer->view_count;
  5645. if (!p_framebuffer->framebuffers.has(vk)) {
  5646. // Need to create this version.
  5647. Framebuffer::Version version;
  5648. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, framebuffer_formats[p_framebuffer->format_id].E->key().passes, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_framebuffer->view_count);
  5649. VkFramebufferCreateInfo framebuffer_create_info;
  5650. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  5651. framebuffer_create_info.pNext = nullptr;
  5652. framebuffer_create_info.flags = 0;
  5653. framebuffer_create_info.renderPass = version.render_pass;
  5654. Vector<VkImageView> attachments;
  5655. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  5656. Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
  5657. if (texture) {
  5658. attachments.push_back(texture->view);
  5659. if (!(texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) { // VRS attachment will be a different size.
  5660. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  5661. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  5662. }
  5663. }
  5664. }
  5665. framebuffer_create_info.attachmentCount = attachments.size();
  5666. framebuffer_create_info.pAttachments = attachments.ptr();
  5667. framebuffer_create_info.width = p_framebuffer->size.width;
  5668. framebuffer_create_info.height = p_framebuffer->size.height;
  5669. framebuffer_create_info.layers = 1;
  5670. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
  5671. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
  5672. version.subpass_count = framebuffer_formats[p_framebuffer->format_id].E->key().passes.size();
  5673. p_framebuffer->framebuffers.insert(vk, version);
  5674. }
  5675. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  5676. *r_framebuffer = version.framebuffer;
  5677. *r_render_pass = version.render_pass;
  5678. *r_subpass_count = version.subpass_count;
  5679. return OK;
  5680. }
  5681. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
  5682. VkRenderPassBeginInfo render_pass_begin;
  5683. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5684. render_pass_begin.pNext = nullptr;
  5685. render_pass_begin.renderPass = render_pass;
  5686. render_pass_begin.framebuffer = vkframebuffer;
  5687. /*
  5688. * Given how API works, it makes sense to always fully operate on the whole framebuffer.
  5689. * This allows better continue operations for operations like shadowmapping.
  5690. render_pass_begin.renderArea.extent.width = viewport_size.width;
  5691. render_pass_begin.renderArea.extent.height = viewport_size.height;
  5692. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  5693. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  5694. */
  5695. render_pass_begin.renderArea.extent.width = framebuffer->size.width;
  5696. render_pass_begin.renderArea.extent.height = framebuffer->size.height;
  5697. render_pass_begin.renderArea.offset.x = 0;
  5698. render_pass_begin.renderArea.offset.y = 0;
  5699. Vector<VkClearValue> clear_values;
  5700. clear_values.resize(framebuffer->texture_ids.size());
  5701. int clear_values_count = 0;
  5702. {
  5703. int color_index = 0;
  5704. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5705. VkClearValue clear_value;
  5706. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5707. if (!texture) {
  5708. color_index++;
  5709. continue;
  5710. }
  5711. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5712. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); // A bug.
  5713. Color clear_color = p_clear_colors[color_index];
  5714. clear_value.color.float32[0] = clear_color.r;
  5715. clear_value.color.float32[1] = clear_color.g;
  5716. clear_value.color.float32[2] = clear_color.b;
  5717. clear_value.color.float32[3] = clear_color.a;
  5718. color_index++;
  5719. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  5720. clear_value.depthStencil.depth = p_clear_depth;
  5721. clear_value.depthStencil.stencil = p_clear_stencil;
  5722. } else {
  5723. clear_value.color.float32[0] = 0;
  5724. clear_value.color.float32[1] = 0;
  5725. clear_value.color.float32[2] = 0;
  5726. clear_value.color.float32[3] = 0;
  5727. }
  5728. clear_values.write[clear_values_count++] = clear_value;
  5729. }
  5730. }
  5731. render_pass_begin.clearValueCount = clear_values_count;
  5732. render_pass_begin.pClearValues = clear_values.ptr();
  5733. for (int i = 0; i < p_storage_textures.size(); i++) {
  5734. Texture *texture = texture_owner.get_or_null(p_storage_textures[i]);
  5735. if (!texture) {
  5736. continue;
  5737. }
  5738. ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
  5739. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  5740. // Must change layout to general.
  5741. VkImageMemoryBarrier image_memory_barrier;
  5742. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5743. image_memory_barrier.pNext = nullptr;
  5744. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5745. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5746. image_memory_barrier.oldLayout = texture->layout;
  5747. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5748. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5749. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5750. image_memory_barrier.image = texture->image;
  5751. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  5752. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  5753. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  5754. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  5755. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  5756. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5757. texture->layout = VK_IMAGE_LAYOUT_GENERAL;
  5758. draw_list_storage_textures.push_back(p_storage_textures[i]);
  5759. }
  5760. }
  5761. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  5762. // Mark textures as bound.
  5763. draw_list_bound_textures.clear();
  5764. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  5765. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  5766. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5767. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5768. if (!texture) {
  5769. continue;
  5770. }
  5771. texture->bound = true;
  5772. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  5773. }
  5774. return OK;
  5775. }
  5776. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *p_draw_list, Framebuffer *p_framebuffer, Point2i p_viewport_offset, Point2i p_viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  5777. Vector<VkClearAttachment> clear_attachments;
  5778. int color_index = 0;
  5779. int texture_index = 0;
  5780. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  5781. Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
  5782. if (!texture) {
  5783. texture_index++;
  5784. continue;
  5785. }
  5786. VkClearAttachment clear_at = {};
  5787. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5788. Color clear_color = p_clear_colors[texture_index++];
  5789. clear_at.clearValue.color.float32[0] = clear_color.r;
  5790. clear_at.clearValue.color.float32[1] = clear_color.g;
  5791. clear_at.clearValue.color.float32[2] = clear_color.b;
  5792. clear_at.clearValue.color.float32[3] = clear_color.a;
  5793. clear_at.colorAttachment = color_index++;
  5794. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  5795. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  5796. clear_at.clearValue.depthStencil.depth = p_depth;
  5797. clear_at.clearValue.depthStencil.stencil = p_stencil;
  5798. clear_at.colorAttachment = 0;
  5799. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  5800. if (format_has_stencil(texture->format)) {
  5801. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  5802. }
  5803. } else {
  5804. ERR_CONTINUE(true);
  5805. }
  5806. clear_attachments.push_back(clear_at);
  5807. }
  5808. VkClearRect cr;
  5809. cr.baseArrayLayer = 0;
  5810. cr.layerCount = 1;
  5811. cr.rect.offset.x = p_viewport_offset.x;
  5812. cr.rect.offset.y = p_viewport_offset.y;
  5813. cr.rect.extent.width = p_viewport_size.width;
  5814. cr.rect.extent.height = p_viewport_size.height;
  5815. vkCmdClearAttachments(p_draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  5816. }
  5817. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  5818. _THREAD_SAFE_METHOD_
  5819. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5820. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5821. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  5822. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  5823. Point2i viewport_offset;
  5824. Point2i viewport_size = framebuffer->size;
  5825. bool needs_clear_color = false;
  5826. bool needs_clear_depth = false;
  5827. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { // Check custom region.
  5828. Rect2i viewport(viewport_offset, viewport_size);
  5829. Rect2i regioni = p_region;
  5830. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  5831. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  5832. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  5833. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  5834. }
  5835. viewport_offset = regioni.position;
  5836. viewport_size = regioni.size;
  5837. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  5838. needs_clear_color = true;
  5839. p_initial_color_action = INITIAL_ACTION_CONTINUE;
  5840. }
  5841. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  5842. needs_clear_depth = true;
  5843. p_initial_depth_action = INITIAL_ACTION_CONTINUE;
  5844. }
  5845. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  5846. needs_clear_color = true;
  5847. p_initial_color_action = INITIAL_ACTION_KEEP;
  5848. }
  5849. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  5850. needs_clear_depth = true;
  5851. p_initial_depth_action = INITIAL_ACTION_KEEP;
  5852. }
  5853. }
  5854. if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { // Check clear values.
  5855. int color_count = 0;
  5856. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5857. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5858. // We only check for our VRS usage bit if this is not the first texture id.
  5859. // If it is the first we're likely populating our VRS texture.
  5860. // Bit dirty but...
  5861. if (!texture || (!(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(i != 0 && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT))) {
  5862. if (!texture || !texture->is_resolve_buffer) {
  5863. color_count++;
  5864. }
  5865. }
  5866. }
  5867. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID, "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
  5868. }
  5869. VkFramebuffer vkframebuffer;
  5870. VkRenderPass render_pass;
  5871. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  5872. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  5873. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5874. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
  5875. if (err != OK) {
  5876. return INVALID_ID;
  5877. }
  5878. draw_list_render_pass = render_pass;
  5879. draw_list_vkframebuffer = vkframebuffer;
  5880. _draw_list_allocate(Rect2i(viewport_offset, viewport_size), 0, 0);
  5881. #ifdef DEBUG_ENABLED
  5882. draw_list_framebuffer_format = framebuffer->format_id;
  5883. #endif
  5884. draw_list_current_subpass = 0;
  5885. if (needs_clear_color || needs_clear_depth) {
  5886. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  5887. }
  5888. VkViewport viewport;
  5889. viewport.x = viewport_offset.x;
  5890. viewport.y = viewport_offset.y;
  5891. viewport.width = viewport_size.width;
  5892. viewport.height = viewport_size.height;
  5893. viewport.minDepth = 0;
  5894. viewport.maxDepth = 1.0;
  5895. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5896. VkRect2D scissor;
  5897. scissor.offset.x = viewport_offset.x;
  5898. scissor.offset.y = viewport_offset.y;
  5899. scissor.extent.width = viewport_size.width;
  5900. scissor.extent.height = viewport_size.height;
  5901. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5902. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  5903. }
  5904. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  5905. _THREAD_SAFE_METHOD_
  5906. ERR_FAIL_COND_V_MSG(draw_list != nullptr, ERR_BUSY, "Only one draw list can be active at the same time.");
  5907. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, ERR_BUSY, "Only one draw/compute list can be active at the same time.");
  5908. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  5909. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  5910. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  5911. Point2i viewport_offset;
  5912. Point2i viewport_size = framebuffer->size;
  5913. bool needs_clear_color = false;
  5914. bool needs_clear_depth = false;
  5915. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { // Check custom region.
  5916. Rect2i viewport(viewport_offset, viewport_size);
  5917. Rect2i regioni = p_region;
  5918. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  5919. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  5920. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  5921. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  5922. }
  5923. viewport_offset = regioni.position;
  5924. viewport_size = regioni.size;
  5925. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  5926. needs_clear_color = true;
  5927. p_initial_color_action = INITIAL_ACTION_KEEP;
  5928. }
  5929. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  5930. needs_clear_depth = true;
  5931. p_initial_depth_action = INITIAL_ACTION_KEEP;
  5932. }
  5933. }
  5934. if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { // Check clear values.
  5935. int color_count = 0;
  5936. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5937. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5938. if (!texture || !(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  5939. color_count++;
  5940. }
  5941. }
  5942. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, ERR_INVALID_PARAMETER,
  5943. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_count) + ").");
  5944. }
  5945. VkFramebuffer vkframebuffer;
  5946. VkRenderPass render_pass;
  5947. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  5948. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  5949. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  5950. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
  5951. if (err != OK) {
  5952. return ERR_CANT_CREATE;
  5953. }
  5954. draw_list_current_subpass = 0;
  5955. #ifdef DEBUG_ENABLED
  5956. draw_list_framebuffer_format = framebuffer->format_id;
  5957. #endif
  5958. draw_list_render_pass = render_pass;
  5959. draw_list_vkframebuffer = vkframebuffer;
  5960. err = _draw_list_allocate(Rect2i(viewport_offset, viewport_size), p_splits, 0);
  5961. if (err != OK) {
  5962. return err;
  5963. }
  5964. if (needs_clear_color || needs_clear_depth) {
  5965. _draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  5966. }
  5967. for (uint32_t i = 0; i < p_splits; i++) {
  5968. VkViewport viewport;
  5969. viewport.x = viewport_offset.x;
  5970. viewport.y = viewport_offset.y;
  5971. viewport.width = viewport_size.width;
  5972. viewport.height = viewport_size.height;
  5973. viewport.minDepth = 0;
  5974. viewport.maxDepth = 1.0;
  5975. vkCmdSetViewport(draw_list[i].command_buffer, 0, 1, &viewport);
  5976. VkRect2D scissor;
  5977. scissor.offset.x = viewport_offset.x;
  5978. scissor.offset.y = viewport_offset.y;
  5979. scissor.extent.width = viewport_size.width;
  5980. scissor.extent.height = viewport_size.height;
  5981. vkCmdSetScissor(draw_list[i].command_buffer, 0, 1, &scissor);
  5982. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  5983. }
  5984. return OK;
  5985. }
  5986. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  5987. if (p_id < 0) {
  5988. return nullptr;
  5989. }
  5990. if (!draw_list) {
  5991. return nullptr;
  5992. } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
  5993. if (draw_list_split) {
  5994. return nullptr;
  5995. }
  5996. return draw_list;
  5997. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  5998. if (!draw_list_split) {
  5999. return nullptr;
  6000. }
  6001. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); // Mask.
  6002. if (index >= draw_list_count) {
  6003. return nullptr;
  6004. }
  6005. return &draw_list[index];
  6006. } else {
  6007. return nullptr;
  6008. }
  6009. }
  6010. void RenderingDeviceVulkan::draw_list_set_blend_constants(DrawListID p_list, const Color &p_color) {
  6011. DrawList *dl = _get_draw_list_ptr(p_list);
  6012. ERR_FAIL_COND(!dl);
  6013. #ifdef DEBUG_ENABLED
  6014. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6015. #endif
  6016. vkCmdSetBlendConstants(dl->command_buffer, p_color.components);
  6017. }
  6018. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  6019. DrawList *dl = _get_draw_list_ptr(p_list);
  6020. ERR_FAIL_COND(!dl);
  6021. #ifdef DEBUG_ENABLED
  6022. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6023. #endif
  6024. const RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_render_pipeline);
  6025. ERR_FAIL_COND(!pipeline);
  6026. #ifdef DEBUG_ENABLED
  6027. ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass);
  6028. #endif
  6029. if (p_render_pipeline == dl->state.pipeline) {
  6030. return; // Redundant state, return.
  6031. }
  6032. dl->state.pipeline = p_render_pipeline;
  6033. dl->state.pipeline_layout = pipeline->pipeline_layout;
  6034. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  6035. if (dl->state.pipeline_shader != pipeline->shader) {
  6036. // Shader changed, so descriptor sets may become incompatible.
  6037. // Go through ALL sets, and unbind them (and all those above) if the format is different.
  6038. uint32_t pcount = pipeline->set_formats.size(); // Formats count in this pipeline.
  6039. dl->state.set_count = MAX(dl->state.set_count, pcount);
  6040. const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
  6041. bool sets_valid = true; // Once invalid, all above become invalid.
  6042. for (uint32_t i = 0; i < pcount; i++) {
  6043. // If a part of the format is different, invalidate it (and the rest).
  6044. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6045. dl->state.sets[i].bound = false;
  6046. dl->state.sets[i].pipeline_expected_format = pformats[i];
  6047. sets_valid = false;
  6048. }
  6049. }
  6050. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  6051. // Unbind the ones above (not used) if exist.
  6052. dl->state.sets[i].bound = false;
  6053. }
  6054. dl->state.set_count = pcount; // Update set count.
  6055. if (pipeline->push_constant_size) {
  6056. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages_mask;
  6057. #ifdef DEBUG_ENABLED
  6058. dl->validation.pipeline_push_constant_supplied = false;
  6059. #endif
  6060. }
  6061. dl->state.pipeline_shader = pipeline->shader;
  6062. }
  6063. #ifdef DEBUG_ENABLED
  6064. // Update render pass pipeline info.
  6065. dl->validation.pipeline_active = true;
  6066. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  6067. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  6068. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  6069. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  6070. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  6071. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6072. #endif
  6073. }
  6074. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  6075. #ifdef DEBUG_ENABLED
  6076. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6077. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6078. #endif
  6079. DrawList *dl = _get_draw_list_ptr(p_list);
  6080. ERR_FAIL_COND(!dl);
  6081. #ifdef DEBUG_ENABLED
  6082. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6083. #endif
  6084. const UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6085. ERR_FAIL_COND(!uniform_set);
  6086. if (p_index > dl->state.set_count) {
  6087. dl->state.set_count = p_index;
  6088. }
  6089. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; // Update set pointer.
  6090. dl->state.sets[p_index].bound = false; // Needs rebind.
  6091. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6092. dl->state.sets[p_index].uniform_set = p_uniform_set;
  6093. uint32_t mst_count = uniform_set->mutable_storage_textures.size();
  6094. if (mst_count) {
  6095. Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw();
  6096. for (uint32_t i = 0; i < mst_count; i++) {
  6097. if (mst_textures[i]->used_in_frame != frames_drawn) {
  6098. mst_textures[i]->used_in_frame = frames_drawn;
  6099. mst_textures[i]->used_in_transfer = false;
  6100. mst_textures[i]->used_in_compute = false;
  6101. }
  6102. mst_textures[i]->used_in_raster = true;
  6103. }
  6104. }
  6105. #ifdef DEBUG_ENABLED
  6106. { // Validate that textures bound are not attached as framebuffer bindings.
  6107. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6108. const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
  6109. uint32_t bound_count = draw_list_bound_textures.size();
  6110. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6111. for (uint32_t i = 0; i < attachable_count; i++) {
  6112. for (uint32_t j = 0; j < bound_count; j++) {
  6113. ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
  6114. "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
  6115. }
  6116. }
  6117. }
  6118. #endif
  6119. }
  6120. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  6121. DrawList *dl = _get_draw_list_ptr(p_list);
  6122. ERR_FAIL_COND(!dl);
  6123. #ifdef DEBUG_ENABLED
  6124. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6125. #endif
  6126. const VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array);
  6127. ERR_FAIL_COND(!vertex_array);
  6128. if (dl->state.vertex_array == p_vertex_array) {
  6129. return; // Already set.
  6130. }
  6131. dl->state.vertex_array = p_vertex_array;
  6132. #ifdef DEBUG_ENABLED
  6133. dl->validation.vertex_format = vertex_array->description;
  6134. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  6135. #endif
  6136. dl->validation.vertex_array_size = vertex_array->vertex_count;
  6137. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  6138. }
  6139. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  6140. DrawList *dl = _get_draw_list_ptr(p_list);
  6141. ERR_FAIL_COND(!dl);
  6142. #ifdef DEBUG_ENABLED
  6143. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6144. #endif
  6145. const IndexArray *index_array = index_array_owner.get_or_null(p_index_array);
  6146. ERR_FAIL_COND(!index_array);
  6147. if (dl->state.index_array == p_index_array) {
  6148. return; // Already set.
  6149. }
  6150. dl->state.index_array = p_index_array;
  6151. #ifdef DEBUG_ENABLED
  6152. dl->validation.index_array_max_index = index_array->max_index;
  6153. #endif
  6154. dl->validation.index_array_size = index_array->indices;
  6155. dl->validation.index_array_offset = index_array->offset;
  6156. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, 0, index_array->index_type);
  6157. }
  6158. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  6159. DrawList *dl = _get_draw_list_ptr(p_list);
  6160. ERR_FAIL_COND(!dl);
  6161. #ifdef DEBUG_ENABLED
  6162. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6163. #endif
  6164. vkCmdSetLineWidth(dl->command_buffer, p_width);
  6165. }
  6166. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
  6167. DrawList *dl = _get_draw_list_ptr(p_list);
  6168. ERR_FAIL_COND(!dl);
  6169. #ifdef DEBUG_ENABLED
  6170. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6171. #endif
  6172. #ifdef DEBUG_ENABLED
  6173. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  6174. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  6175. #endif
  6176. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  6177. #ifdef DEBUG_ENABLED
  6178. dl->validation.pipeline_push_constant_supplied = true;
  6179. #endif
  6180. }
  6181. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  6182. DrawList *dl = _get_draw_list_ptr(p_list);
  6183. ERR_FAIL_COND(!dl);
  6184. #ifdef DEBUG_ENABLED
  6185. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6186. #endif
  6187. #ifdef DEBUG_ENABLED
  6188. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  6189. "No render pipeline was set before attempting to draw.");
  6190. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6191. // Pipeline uses vertices, validate format.
  6192. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  6193. "No vertex array was bound, and render pipeline expects vertices.");
  6194. // Make sure format is right.
  6195. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  6196. "The vertex format used to create the pipeline does not match the vertex format bound.");
  6197. // Make sure number of instances is valid.
  6198. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  6199. "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  6200. }
  6201. if (dl->validation.pipeline_push_constant_size > 0) {
  6202. // Using push constants, check that they were supplied.
  6203. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
  6204. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6205. }
  6206. #endif
  6207. // Bind descriptor sets.
  6208. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  6209. if (dl->state.sets[i].pipeline_expected_format == 0) {
  6210. continue; // Nothing expected by this pipeline.
  6211. }
  6212. #ifdef DEBUG_ENABLED
  6213. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  6214. if (dl->state.sets[i].uniform_set_format == 0) {
  6215. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6216. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  6217. UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
  6218. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6219. } else {
  6220. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6221. }
  6222. }
  6223. #endif
  6224. if (!dl->state.sets[i].bound) {
  6225. // All good, see if this requires re-binding.
  6226. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
  6227. dl->state.sets[i].bound = true;
  6228. }
  6229. }
  6230. if (p_use_indices) {
  6231. #ifdef DEBUG_ENABLED
  6232. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  6233. "Procedural vertices can't be used together with indices.");
  6234. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  6235. "Draw command requested indices, but no index buffer was set.");
  6236. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  6237. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  6238. #endif
  6239. uint32_t to_draw = dl->validation.index_array_size;
  6240. #ifdef DEBUG_ENABLED
  6241. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6242. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6243. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6244. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6245. #endif
  6246. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  6247. } else {
  6248. uint32_t to_draw;
  6249. if (p_procedural_vertices > 0) {
  6250. #ifdef DEBUG_ENABLED
  6251. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
  6252. "Procedural vertices requested, but pipeline expects a vertex array.");
  6253. #endif
  6254. to_draw = p_procedural_vertices;
  6255. } else {
  6256. #ifdef DEBUG_ENABLED
  6257. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  6258. "Draw command lacks indices, but pipeline format does not use vertices.");
  6259. #endif
  6260. to_draw = dl->validation.vertex_array_size;
  6261. }
  6262. #ifdef DEBUG_ENABLED
  6263. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6264. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6265. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6266. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6267. #endif
  6268. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  6269. }
  6270. }
  6271. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  6272. DrawList *dl = _get_draw_list_ptr(p_list);
  6273. ERR_FAIL_COND(!dl);
  6274. #ifdef DEBUG_ENABLED
  6275. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6276. #endif
  6277. Rect2i rect = p_rect;
  6278. rect.position += dl->viewport.position;
  6279. rect = dl->viewport.intersection(rect);
  6280. if (rect.get_area() == 0) {
  6281. return;
  6282. }
  6283. VkRect2D scissor;
  6284. scissor.offset.x = rect.position.x;
  6285. scissor.offset.y = rect.position.y;
  6286. scissor.extent.width = rect.size.width;
  6287. scissor.extent.height = rect.size.height;
  6288. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6289. }
  6290. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  6291. DrawList *dl = _get_draw_list_ptr(p_list);
  6292. ERR_FAIL_COND(!dl);
  6293. #ifdef DEBUG_ENABLED
  6294. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6295. #endif
  6296. VkRect2D scissor;
  6297. scissor.offset.x = dl->viewport.position.x;
  6298. scissor.offset.y = dl->viewport.position.y;
  6299. scissor.extent.width = dl->viewport.size.width;
  6300. scissor.extent.height = dl->viewport.size.height;
  6301. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6302. }
  6303. uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
  6304. return draw_list_current_subpass;
  6305. }
  6306. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
  6307. ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID);
  6308. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
  6309. draw_list_current_subpass++;
  6310. Rect2i viewport;
  6311. _draw_list_free(&viewport);
  6312. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6313. _draw_list_allocate(viewport, 0, draw_list_current_subpass);
  6314. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6315. }
  6316. Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
  6317. ERR_FAIL_COND_V(draw_list == nullptr, ERR_INVALID_PARAMETER);
  6318. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
  6319. draw_list_current_subpass++;
  6320. Rect2i viewport;
  6321. _draw_list_free(&viewport);
  6322. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6323. _draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
  6324. for (uint32_t i = 0; i < p_splits; i++) {
  6325. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6326. }
  6327. return OK;
  6328. }
  6329. Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {
  6330. // Lock while draw_list is active.
  6331. _THREAD_SAFE_LOCK_
  6332. if (p_splits == 0) {
  6333. draw_list = memnew(DrawList);
  6334. draw_list->command_buffer = frames[frame].draw_command_buffer;
  6335. draw_list->viewport = p_viewport;
  6336. draw_list_count = 0;
  6337. draw_list_split = false;
  6338. } else {
  6339. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  6340. uint32_t from = split_draw_list_allocators.size();
  6341. split_draw_list_allocators.resize(p_splits);
  6342. for (uint32_t i = from; i < p_splits; i++) {
  6343. VkCommandPoolCreateInfo cmd_pool_info;
  6344. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  6345. cmd_pool_info.pNext = nullptr;
  6346. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
  6347. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  6348. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
  6349. ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
  6350. for (int j = 0; j < frame_count; j++) {
  6351. VkCommandBuffer command_buffer;
  6352. VkCommandBufferAllocateInfo cmdbuf;
  6353. // No command buffer exists, create it.
  6354. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  6355. cmdbuf.pNext = nullptr;
  6356. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  6357. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  6358. cmdbuf.commandBufferCount = 1;
  6359. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  6360. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6361. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  6362. }
  6363. }
  6364. }
  6365. draw_list = memnew_arr(DrawList, p_splits);
  6366. draw_list_count = p_splits;
  6367. draw_list_split = true;
  6368. for (uint32_t i = 0; i < p_splits; i++) {
  6369. // Take a command buffer and initialize it.
  6370. VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
  6371. VkCommandBufferInheritanceInfo inheritance_info;
  6372. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  6373. inheritance_info.pNext = nullptr;
  6374. inheritance_info.renderPass = draw_list_render_pass;
  6375. inheritance_info.subpass = p_subpass;
  6376. inheritance_info.framebuffer = draw_list_vkframebuffer;
  6377. inheritance_info.occlusionQueryEnable = false;
  6378. inheritance_info.queryFlags = 0; // ?
  6379. inheritance_info.pipelineStatistics = 0;
  6380. VkCommandBufferBeginInfo cmdbuf_begin;
  6381. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6382. cmdbuf_begin.pNext = nullptr;
  6383. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  6384. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  6385. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  6386. if (res) {
  6387. memdelete_arr(draw_list);
  6388. draw_list = nullptr;
  6389. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
  6390. }
  6391. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  6392. if (res) {
  6393. memdelete_arr(draw_list);
  6394. draw_list = nullptr;
  6395. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
  6396. }
  6397. draw_list[i].command_buffer = command_buffer;
  6398. draw_list[i].viewport = p_viewport;
  6399. }
  6400. }
  6401. return OK;
  6402. }
  6403. void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
  6404. if (draw_list_split) {
  6405. // Send all command buffers.
  6406. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  6407. for (uint32_t i = 0; i < draw_list_count; i++) {
  6408. vkEndCommandBuffer(draw_list[i].command_buffer);
  6409. command_buffers[i] = draw_list[i].command_buffer;
  6410. if (r_last_viewport) {
  6411. if (i == 0 || draw_list[i].viewport_set) {
  6412. *r_last_viewport = draw_list[i].viewport;
  6413. }
  6414. }
  6415. }
  6416. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  6417. memdelete_arr(draw_list);
  6418. draw_list = nullptr;
  6419. } else {
  6420. if (r_last_viewport) {
  6421. *r_last_viewport = draw_list->viewport;
  6422. }
  6423. // Just end the list.
  6424. memdelete(draw_list);
  6425. draw_list = nullptr;
  6426. }
  6427. // Draw_list is no longer active.
  6428. _THREAD_SAFE_UNLOCK_
  6429. }
  6430. void RenderingDeviceVulkan::draw_list_end(BitField<BarrierMask> p_post_barrier) {
  6431. _THREAD_SAFE_METHOD_
  6432. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  6433. _draw_list_free();
  6434. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  6435. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  6436. Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]);
  6437. ERR_CONTINUE(!texture); // Wtf.
  6438. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  6439. texture->bound = false;
  6440. }
  6441. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6442. texture->bound = false;
  6443. }
  6444. }
  6445. uint32_t barrier_flags = 0;
  6446. uint32_t access_flags = 0;
  6447. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  6448. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6449. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6450. }
  6451. if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
  6452. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
  6453. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
  6454. }
  6455. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  6456. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6457. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6458. }
  6459. if (barrier_flags == 0) {
  6460. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  6461. }
  6462. draw_list_bound_textures.clear();
  6463. VkImageMemoryBarrier *image_barriers = nullptr;
  6464. uint32_t image_barrier_count = draw_list_storage_textures.size();
  6465. if (image_barrier_count) {
  6466. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * draw_list_storage_textures.size());
  6467. }
  6468. uint32_t src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  6469. uint32_t src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  6470. if (image_barrier_count) {
  6471. src_stage |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  6472. src_access |= VK_ACCESS_SHADER_WRITE_BIT;
  6473. }
  6474. for (uint32_t i = 0; i < image_barrier_count; i++) {
  6475. Texture *texture = texture_owner.get_or_null(draw_list_storage_textures[i]);
  6476. VkImageMemoryBarrier &image_memory_barrier = image_barriers[i];
  6477. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6478. image_memory_barrier.pNext = nullptr;
  6479. image_memory_barrier.srcAccessMask = src_access;
  6480. image_memory_barrier.dstAccessMask = access_flags;
  6481. image_memory_barrier.oldLayout = texture->layout;
  6482. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6483. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6484. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6485. image_memory_barrier.image = texture->image;
  6486. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  6487. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  6488. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  6489. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  6490. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  6491. texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6492. }
  6493. draw_list_storage_textures.clear();
  6494. // To ensure proper synchronization, we must make sure rendering is done before:
  6495. // * Some buffer is copied.
  6496. // * Another render pass happens (since we may be done).
  6497. VkMemoryBarrier mem_barrier;
  6498. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6499. mem_barrier.pNext = nullptr;
  6500. mem_barrier.srcAccessMask = src_access;
  6501. mem_barrier.dstAccessMask = access_flags;
  6502. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  6503. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  6504. }
  6505. #ifdef FORCE_FULL_BARRIER
  6506. _full_barrier(true);
  6507. #endif
  6508. }
  6509. /***********************/
  6510. /**** COMPUTE LISTS ****/
  6511. /***********************/
  6512. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
  6513. ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  6514. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  6515. // Lock while compute_list is active.
  6516. _THREAD_SAFE_LOCK_
  6517. compute_list = memnew(ComputeList);
  6518. compute_list->command_buffer = frames[frame].draw_command_buffer;
  6519. compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
  6520. return ID_TYPE_COMPUTE_LIST;
  6521. }
  6522. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  6523. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6524. ERR_FAIL_COND(!compute_list);
  6525. ComputeList *cl = compute_list;
  6526. const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline);
  6527. ERR_FAIL_COND(!pipeline);
  6528. if (p_compute_pipeline == cl->state.pipeline) {
  6529. return; // Redundant state, return.
  6530. }
  6531. cl->state.pipeline = p_compute_pipeline;
  6532. cl->state.pipeline_layout = pipeline->pipeline_layout;
  6533. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  6534. if (cl->state.pipeline_shader != pipeline->shader) {
  6535. // Shader changed, so descriptor sets may become incompatible.
  6536. // Go through ALL sets, and unbind them (and all those above) if the format is different.
  6537. uint32_t pcount = pipeline->set_formats.size(); // Formats count in this pipeline.
  6538. cl->state.set_count = MAX(cl->state.set_count, pcount);
  6539. const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
  6540. bool sets_valid = true; // Once invalid, all above become invalid.
  6541. for (uint32_t i = 0; i < pcount; i++) {
  6542. // If a part of the format is different, invalidate it (and the rest).
  6543. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6544. cl->state.sets[i].bound = false;
  6545. cl->state.sets[i].pipeline_expected_format = pformats[i];
  6546. sets_valid = false;
  6547. }
  6548. }
  6549. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  6550. // Unbind the ones above (not used) if exist.
  6551. cl->state.sets[i].bound = false;
  6552. }
  6553. cl->state.set_count = pcount; // Update set count.
  6554. if (pipeline->push_constant_size) {
  6555. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages_mask;
  6556. #ifdef DEBUG_ENABLED
  6557. cl->validation.pipeline_push_constant_supplied = false;
  6558. #endif
  6559. }
  6560. cl->state.pipeline_shader = pipeline->shader;
  6561. cl->state.local_group_size[0] = pipeline->local_group_size[0];
  6562. cl->state.local_group_size[1] = pipeline->local_group_size[1];
  6563. cl->state.local_group_size[2] = pipeline->local_group_size[2];
  6564. }
  6565. #ifdef DEBUG_ENABLED
  6566. // Update compute pass pipeline info.
  6567. cl->validation.pipeline_active = true;
  6568. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6569. #endif
  6570. }
  6571. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  6572. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6573. ERR_FAIL_COND(!compute_list);
  6574. ComputeList *cl = compute_list;
  6575. #ifdef DEBUG_ENABLED
  6576. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6577. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6578. #endif
  6579. #ifdef DEBUG_ENABLED
  6580. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6581. #endif
  6582. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6583. ERR_FAIL_COND(!uniform_set);
  6584. if (p_index > cl->state.set_count) {
  6585. cl->state.set_count = p_index;
  6586. }
  6587. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; // Update set pointer.
  6588. cl->state.sets[p_index].bound = false; // Needs rebind.
  6589. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6590. cl->state.sets[p_index].uniform_set = p_uniform_set;
  6591. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  6592. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  6593. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  6594. VkImageMemoryBarrier *texture_barriers = nullptr;
  6595. if (textures_to_sampled_count + textures_to_storage_count) {
  6596. texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count));
  6597. }
  6598. uint32_t texture_barrier_count = 0;
  6599. uint32_t src_stage_flags = 0;
  6600. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  6601. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  6602. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6603. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  6604. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6605. image_memory_barrier.pNext = nullptr;
  6606. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6607. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6608. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  6609. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6610. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6611. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6612. image_memory_barrier.image = textures_to_sampled[i]->image;
  6613. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  6614. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
  6615. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  6616. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
  6617. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  6618. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6619. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  6620. }
  6621. if (textures_to_sampled[i]->used_in_frame != frames_drawn) {
  6622. textures_to_sampled[i]->used_in_frame = frames_drawn;
  6623. textures_to_sampled[i]->used_in_transfer = false;
  6624. textures_to_sampled[i]->used_in_raster = false;
  6625. }
  6626. textures_to_sampled[i]->used_in_compute = true;
  6627. }
  6628. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  6629. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  6630. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  6631. uint32_t src_access_flags = 0;
  6632. if (textures_to_storage[i]->used_in_frame == frames_drawn) {
  6633. if (textures_to_storage[i]->used_in_compute) {
  6634. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6635. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6636. }
  6637. if (textures_to_storage[i]->used_in_raster) {
  6638. src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  6639. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6640. }
  6641. if (textures_to_storage[i]->used_in_transfer) {
  6642. src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6643. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6644. }
  6645. textures_to_storage[i]->used_in_compute = false;
  6646. textures_to_storage[i]->used_in_raster = false;
  6647. textures_to_storage[i]->used_in_transfer = false;
  6648. } else {
  6649. src_access_flags = 0;
  6650. textures_to_storage[i]->used_in_compute = false;
  6651. textures_to_storage[i]->used_in_raster = false;
  6652. textures_to_storage[i]->used_in_transfer = false;
  6653. textures_to_storage[i]->used_in_frame = frames_drawn;
  6654. }
  6655. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  6656. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6657. image_memory_barrier.pNext = nullptr;
  6658. image_memory_barrier.srcAccessMask = src_access_flags;
  6659. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6660. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  6661. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  6662. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6663. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6664. image_memory_barrier.image = textures_to_storage[i]->image;
  6665. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  6666. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
  6667. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  6668. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
  6669. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  6670. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  6671. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); // Needs to go back to sampled layout afterwards.
  6672. }
  6673. }
  6674. if (texture_barrier_count) {
  6675. if (src_stage_flags == 0) {
  6676. src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  6677. }
  6678. vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers);
  6679. }
  6680. #if 0
  6681. { // Validate that textures bound are not attached as framebuffer bindings.
  6682. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6683. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  6684. uint32_t bound_count = draw_list_bound_textures.size();
  6685. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6686. for (uint32_t i = 0; i < attachable_count; i++) {
  6687. for (uint32_t j = 0; j < bound_count; j++) {
  6688. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  6689. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  6690. }
  6691. }
  6692. }
  6693. #endif
  6694. }
  6695. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
  6696. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6697. ERR_FAIL_COND(!compute_list);
  6698. ComputeList *cl = compute_list;
  6699. #ifdef DEBUG_ENABLED
  6700. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6701. #endif
  6702. #ifdef DEBUG_ENABLED
  6703. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  6704. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  6705. #endif
  6706. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  6707. #ifdef DEBUG_ENABLED
  6708. cl->validation.pipeline_push_constant_supplied = true;
  6709. #endif
  6710. }
  6711. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  6712. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6713. ERR_FAIL_COND(!compute_list);
  6714. ComputeList *cl = compute_list;
  6715. #ifdef DEBUG_ENABLED
  6716. ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
  6717. ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
  6718. ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
  6719. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  6720. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  6721. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  6722. "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[1]) + ")");
  6723. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  6724. "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[2]) + ")");
  6725. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6726. #endif
  6727. #ifdef DEBUG_ENABLED
  6728. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6729. if (cl->validation.pipeline_push_constant_size > 0) {
  6730. // Using push constants, check that they were supplied.
  6731. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6732. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6733. }
  6734. #endif
  6735. // Bind descriptor sets.
  6736. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  6737. if (cl->state.sets[i].pipeline_expected_format == 0) {
  6738. continue; // Nothing expected by this pipeline.
  6739. }
  6740. #ifdef DEBUG_ENABLED
  6741. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  6742. if (cl->state.sets[i].uniform_set_format == 0) {
  6743. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6744. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  6745. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  6746. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6747. } else {
  6748. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6749. }
  6750. }
  6751. #endif
  6752. if (!cl->state.sets[i].bound) {
  6753. // All good, see if this requires re-binding.
  6754. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  6755. cl->state.sets[i].bound = true;
  6756. }
  6757. }
  6758. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  6759. }
  6760. void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
  6761. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6762. ERR_FAIL_COND(!compute_list);
  6763. #ifdef DEBUG_ENABLED
  6764. ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
  6765. ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
  6766. ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
  6767. #endif
  6768. ComputeList *cl = compute_list;
  6769. #ifdef DEBUG_ENABLED
  6770. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6771. if (cl->validation.pipeline_push_constant_size > 0) {
  6772. // Using push constants, check that they were supplied.
  6773. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6774. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6775. }
  6776. #endif
  6777. compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1);
  6778. }
  6779. void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
  6780. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6781. ERR_FAIL_COND(!compute_list);
  6782. ComputeList *cl = compute_list;
  6783. Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
  6784. ERR_FAIL_COND(!buffer);
  6785. ERR_FAIL_COND_MSG(!(buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT), "Buffer provided was not created to do indirect dispatch.");
  6786. ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
  6787. #ifdef DEBUG_ENABLED
  6788. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6789. #endif
  6790. #ifdef DEBUG_ENABLED
  6791. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6792. if (cl->validation.pipeline_push_constant_size > 0) {
  6793. // Using push constants, check that they were supplied.
  6794. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6795. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6796. }
  6797. #endif
  6798. // Bind descriptor sets.
  6799. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  6800. if (cl->state.sets[i].pipeline_expected_format == 0) {
  6801. continue; // Nothing expected by this pipeline.
  6802. }
  6803. #ifdef DEBUG_ENABLED
  6804. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  6805. if (cl->state.sets[i].uniform_set_format == 0) {
  6806. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6807. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  6808. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  6809. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6810. } else {
  6811. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6812. }
  6813. }
  6814. #endif
  6815. if (!cl->state.sets[i].bound) {
  6816. // All good, see if this requires re-binding.
  6817. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  6818. cl->state.sets[i].bound = true;
  6819. }
  6820. }
  6821. vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
  6822. }
  6823. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  6824. uint32_t barrier_flags = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6825. uint32_t access_flags = VK_ACCESS_SHADER_READ_BIT;
  6826. _compute_list_add_barrier(BARRIER_MASK_COMPUTE, barrier_flags, access_flags);
  6827. }
  6828. void RenderingDeviceVulkan::_compute_list_add_barrier(BitField<BarrierMask> p_post_barrier, uint32_t p_barrier_flags, uint32_t p_access_flags) {
  6829. ERR_FAIL_COND(!compute_list);
  6830. VkImageMemoryBarrier *image_barriers = nullptr;
  6831. uint32_t image_barrier_count = compute_list->state.textures_to_sampled_layout.size();
  6832. if (image_barrier_count) {
  6833. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * image_barrier_count);
  6834. }
  6835. image_barrier_count = 0; // We'll count how many we end up issuing.
  6836. for (Texture *E : compute_list->state.textures_to_sampled_layout) {
  6837. if (E->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  6838. VkImageMemoryBarrier &image_memory_barrier = image_barriers[image_barrier_count++];
  6839. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6840. image_memory_barrier.pNext = nullptr;
  6841. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6842. image_memory_barrier.dstAccessMask = p_access_flags;
  6843. image_memory_barrier.oldLayout = E->layout;
  6844. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6845. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6846. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6847. image_memory_barrier.image = E->image;
  6848. image_memory_barrier.subresourceRange.aspectMask = E->read_aspect_mask;
  6849. image_memory_barrier.subresourceRange.baseMipLevel = E->base_mipmap;
  6850. image_memory_barrier.subresourceRange.levelCount = E->mipmaps;
  6851. image_memory_barrier.subresourceRange.baseArrayLayer = E->base_layer;
  6852. image_memory_barrier.subresourceRange.layerCount = E->layers;
  6853. E->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6854. }
  6855. if (E->used_in_frame != frames_drawn) {
  6856. E->used_in_transfer = false;
  6857. E->used_in_raster = false;
  6858. E->used_in_compute = false;
  6859. E->used_in_frame = frames_drawn;
  6860. }
  6861. }
  6862. if (p_barrier_flags) {
  6863. VkMemoryBarrier mem_barrier;
  6864. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6865. mem_barrier.pNext = nullptr;
  6866. mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
  6867. mem_barrier.dstAccessMask = p_access_flags;
  6868. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, p_barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  6869. } else if (image_barrier_count) {
  6870. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, image_barrier_count, image_barriers);
  6871. }
  6872. #ifdef FORCE_FULL_BARRIER
  6873. _full_barrier(true);
  6874. #endif
  6875. }
  6876. void RenderingDeviceVulkan::compute_list_end(BitField<BarrierMask> p_post_barrier) {
  6877. ERR_FAIL_COND(!compute_list);
  6878. uint32_t barrier_flags = 0;
  6879. uint32_t access_flags = 0;
  6880. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  6881. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6882. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6883. }
  6884. if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
  6885. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  6886. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  6887. }
  6888. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  6889. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6890. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6891. }
  6892. _compute_list_add_barrier(p_post_barrier, barrier_flags, access_flags);
  6893. memdelete(compute_list);
  6894. compute_list = nullptr;
  6895. // Compute_list is no longer active.
  6896. _THREAD_SAFE_UNLOCK_
  6897. }
  6898. void RenderingDeviceVulkan::barrier(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) {
  6899. uint32_t src_barrier_flags = 0;
  6900. uint32_t src_access_flags = 0;
  6901. if (p_from == 0) {
  6902. src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  6903. } else {
  6904. if (p_from.has_flag(BARRIER_MASK_COMPUTE)) {
  6905. src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6906. src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
  6907. }
  6908. if (p_from.has_flag(BARRIER_MASK_RASTER)) {
  6909. src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  6910. src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  6911. }
  6912. if (p_from.has_flag(BARRIER_MASK_TRANSFER)) {
  6913. src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6914. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  6915. }
  6916. }
  6917. uint32_t dst_barrier_flags = 0;
  6918. uint32_t dst_access_flags = 0;
  6919. if (p_to == 0) {
  6920. dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  6921. } else {
  6922. if (p_to.has_flag(BARRIER_MASK_COMPUTE)) {
  6923. dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6924. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6925. }
  6926. if (p_to.has_flag(BARRIER_MASK_RASTER)) {
  6927. dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  6928. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  6929. }
  6930. if (p_to.has_flag(BARRIER_MASK_TRANSFER)) {
  6931. dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6932. dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6933. }
  6934. }
  6935. _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
  6936. }
  6937. void RenderingDeviceVulkan::full_barrier() {
  6938. #ifndef DEBUG_ENABLED
  6939. ERR_PRINT("Full barrier is debug-only, should not be used in production");
  6940. #endif
  6941. _full_barrier(true);
  6942. }
  6943. #if 0
  6944. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  6945. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  6946. ERR_FAIL_COND(!frame_cmdbuf);
  6947. VkRenderPassBeginInfo render_pass_begin;
  6948. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  6949. render_pass_begin.pNext = nullptr;
  6950. render_pass_begin.renderPass = context->get_render_pass();
  6951. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  6952. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  6953. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  6954. render_pass_begin.renderArea.offset.x = 0;
  6955. render_pass_begin.renderArea.offset.y = 0;
  6956. render_pass_begin.clearValueCount = 1;
  6957. VkClearValue clear_value;
  6958. clear_value.color.float32[0] = p_clear_color.r;
  6959. clear_value.color.float32[1] = p_clear_color.g;
  6960. clear_value.color.float32[2] = p_clear_color.b;
  6961. clear_value.color.float32[3] = p_clear_color.a;
  6962. render_pass_begin.pClearValues = &clear_value;
  6963. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  6964. ID screen_format = screen_get_framebuffer_format();
  6965. {
  6966. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  6967. uint32_t command_buffer_count = 0;
  6968. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  6969. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  6970. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  6971. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  6972. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  6973. if (dl->validation.active) {
  6974. // Needs to be closed, so close it.
  6975. vkEndCommandBuffer(dl->command_buffer);
  6976. dl->validation.active = false;
  6977. }
  6978. command_buffers[command_buffer_count++] = dl->command_buffer;
  6979. }
  6980. print_line("to draw: " + itos(command_buffer_count));
  6981. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  6982. }
  6983. vkCmdEndRenderPass(frame_cmdbuf);
  6984. }
  6985. #endif
  6986. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  6987. #ifdef DEV_ENABLED
  6988. String resource_name;
  6989. if (resource_names.has(p_id)) {
  6990. resource_name = resource_names[p_id];
  6991. resource_names.erase(p_id);
  6992. }
  6993. #endif
  6994. // Push everything so it's disposed of next time this frame index is processed (means, it's safe to do it).
  6995. if (texture_owner.owns(p_id)) {
  6996. Texture *texture = texture_owner.get_or_null(p_id);
  6997. frames[frame].textures_to_dispose_of.push_back(*texture);
  6998. texture_owner.free(p_id);
  6999. } else if (framebuffer_owner.owns(p_id)) {
  7000. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7001. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  7002. if (framebuffer->invalidated_callback != nullptr) {
  7003. framebuffer->invalidated_callback(framebuffer->invalidated_callback_userdata);
  7004. }
  7005. framebuffer_owner.free(p_id);
  7006. } else if (sampler_owner.owns(p_id)) {
  7007. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7008. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  7009. sampler_owner.free(p_id);
  7010. } else if (vertex_buffer_owner.owns(p_id)) {
  7011. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7012. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  7013. vertex_buffer_owner.free(p_id);
  7014. } else if (vertex_array_owner.owns(p_id)) {
  7015. vertex_array_owner.free(p_id);
  7016. } else if (index_buffer_owner.owns(p_id)) {
  7017. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7018. Buffer b;
  7019. b.allocation = index_buffer->allocation;
  7020. b.buffer = index_buffer->buffer;
  7021. b.size = index_buffer->size;
  7022. b.buffer_info = {};
  7023. frames[frame].buffers_to_dispose_of.push_back(b);
  7024. index_buffer_owner.free(p_id);
  7025. } else if (index_array_owner.owns(p_id)) {
  7026. index_array_owner.free(p_id);
  7027. } else if (shader_owner.owns(p_id)) {
  7028. Shader *shader = shader_owner.get_or_null(p_id);
  7029. frames[frame].shaders_to_dispose_of.push_back(*shader);
  7030. shader_owner.free(p_id);
  7031. } else if (uniform_buffer_owner.owns(p_id)) {
  7032. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7033. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  7034. uniform_buffer_owner.free(p_id);
  7035. } else if (texture_buffer_owner.owns(p_id)) {
  7036. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7037. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  7038. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  7039. texture_buffer_owner.free(p_id);
  7040. } else if (storage_buffer_owner.owns(p_id)) {
  7041. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7042. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  7043. storage_buffer_owner.free(p_id);
  7044. } else if (uniform_set_owner.owns(p_id)) {
  7045. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7046. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  7047. uniform_set_owner.free(p_id);
  7048. if (uniform_set->invalidated_callback != nullptr) {
  7049. uniform_set->invalidated_callback(uniform_set->invalidated_callback_userdata);
  7050. }
  7051. } else if (render_pipeline_owner.owns(p_id)) {
  7052. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7053. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  7054. render_pipeline_owner.free(p_id);
  7055. } else if (compute_pipeline_owner.owns(p_id)) {
  7056. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7057. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  7058. compute_pipeline_owner.free(p_id);
  7059. } else {
  7060. #ifdef DEV_ENABLED
  7061. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()) + " " + resource_name);
  7062. #else
  7063. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  7064. #endif
  7065. }
  7066. }
  7067. void RenderingDeviceVulkan::free(RID p_id) {
  7068. _THREAD_SAFE_METHOD_
  7069. _free_dependencies(p_id); // Recursively erase dependencies first, to avoid potential API problems.
  7070. _free_internal(p_id);
  7071. }
  7072. // The full list of resources that can be named is in the VkObjectType enum.
  7073. // We just expose the resources that are owned and can be accessed easily.
  7074. void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
  7075. if (texture_owner.owns(p_id)) {
  7076. Texture *texture = texture_owner.get_or_null(p_id);
  7077. if (texture->owner.is_null()) {
  7078. // Don't set the source texture's name when calling on a texture view.
  7079. context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
  7080. }
  7081. context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
  7082. } else if (framebuffer_owner.owns(p_id)) {
  7083. //Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7084. // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex.
  7085. } else if (sampler_owner.owns(p_id)) {
  7086. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7087. context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
  7088. } else if (vertex_buffer_owner.owns(p_id)) {
  7089. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7090. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
  7091. } else if (index_buffer_owner.owns(p_id)) {
  7092. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7093. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
  7094. } else if (shader_owner.owns(p_id)) {
  7095. Shader *shader = shader_owner.get_or_null(p_id);
  7096. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
  7097. for (int i = 0; i < shader->sets.size(); i++) {
  7098. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
  7099. }
  7100. } else if (uniform_buffer_owner.owns(p_id)) {
  7101. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7102. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
  7103. } else if (texture_buffer_owner.owns(p_id)) {
  7104. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7105. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
  7106. context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
  7107. } else if (storage_buffer_owner.owns(p_id)) {
  7108. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7109. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
  7110. } else if (uniform_set_owner.owns(p_id)) {
  7111. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7112. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
  7113. } else if (render_pipeline_owner.owns(p_id)) {
  7114. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7115. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7116. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7117. } else if (compute_pipeline_owner.owns(p_id)) {
  7118. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7119. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7120. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7121. } else {
  7122. ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
  7123. return;
  7124. }
  7125. #ifdef DEV_ENABLED
  7126. resource_names[p_id] = p_name;
  7127. #endif
  7128. }
  7129. void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
  7130. _THREAD_SAFE_METHOD_
  7131. context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7132. }
  7133. void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
  7134. _THREAD_SAFE_METHOD_
  7135. context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7136. }
  7137. void RenderingDeviceVulkan::draw_command_end_label() {
  7138. _THREAD_SAFE_METHOD_
  7139. context->command_end_label(frames[frame].draw_command_buffer);
  7140. }
  7141. String RenderingDeviceVulkan::get_device_vendor_name() const {
  7142. return context->get_device_vendor_name();
  7143. }
  7144. String RenderingDeviceVulkan::get_device_name() const {
  7145. return context->get_device_name();
  7146. }
  7147. RenderingDevice::DeviceType RenderingDeviceVulkan::get_device_type() const {
  7148. return context->get_device_type();
  7149. }
  7150. String RenderingDeviceVulkan::get_device_api_version() const {
  7151. return context->get_device_api_version();
  7152. }
  7153. String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
  7154. return context->get_device_pipeline_cache_uuid();
  7155. }
  7156. void RenderingDeviceVulkan::_finalize_command_bufers() {
  7157. if (draw_list) {
  7158. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  7159. }
  7160. if (compute_list) {
  7161. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  7162. }
  7163. { // Complete the setup buffer (that needs to be processed before anything else).
  7164. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7165. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7166. }
  7167. }
  7168. void RenderingDeviceVulkan::_begin_frame() {
  7169. // Erase pending resources.
  7170. _free_pending_resources(frame);
  7171. // Create setup command buffer and set as the setup buffer.
  7172. {
  7173. VkCommandBufferBeginInfo cmdbuf_begin;
  7174. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7175. cmdbuf_begin.pNext = nullptr;
  7176. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7177. cmdbuf_begin.pInheritanceInfo = nullptr;
  7178. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  7179. ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
  7180. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7181. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7182. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7183. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7184. if (local_device.is_null()) {
  7185. context->append_command_buffer(frames[frame].draw_command_buffer);
  7186. context->set_setup_buffer(frames[frame].setup_command_buffer); // Append now so it's added before everything else.
  7187. }
  7188. }
  7189. // Advance current frame.
  7190. frames_drawn++;
  7191. // Advance staging buffer if used.
  7192. if (staging_buffer_used) {
  7193. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  7194. staging_buffer_used = false;
  7195. }
  7196. if (frames[frame].timestamp_count) {
  7197. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values.ptr(), sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  7198. vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count);
  7199. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  7200. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  7201. }
  7202. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  7203. frames[frame].timestamp_count = 0;
  7204. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  7205. }
  7206. VkSampleCountFlagBits RenderingDeviceVulkan::_ensure_supported_sample_count(TextureSamples p_requested_sample_count) const {
  7207. VkSampleCountFlags sample_count_flags = limits.framebufferColorSampleCounts & limits.framebufferDepthSampleCounts;
  7208. if (sample_count_flags & rasterization_sample_count[p_requested_sample_count]) {
  7209. // The requested sample count is supported.
  7210. return rasterization_sample_count[p_requested_sample_count];
  7211. } else {
  7212. // Find the closest lower supported sample count.
  7213. VkSampleCountFlagBits sample_count = rasterization_sample_count[p_requested_sample_count];
  7214. while (sample_count > VK_SAMPLE_COUNT_1_BIT) {
  7215. if (sample_count_flags & sample_count) {
  7216. return sample_count;
  7217. }
  7218. sample_count = (VkSampleCountFlagBits)(sample_count >> 1);
  7219. }
  7220. }
  7221. return VK_SAMPLE_COUNT_1_BIT;
  7222. }
  7223. void RenderingDeviceVulkan::swap_buffers() {
  7224. ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
  7225. _THREAD_SAFE_METHOD_
  7226. _finalize_command_bufers();
  7227. screen_prepared = false;
  7228. // Swap buffers.
  7229. context->swap_buffers();
  7230. frame = (frame + 1) % frame_count;
  7231. _begin_frame();
  7232. }
  7233. void RenderingDeviceVulkan::submit() {
  7234. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7235. ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
  7236. _finalize_command_bufers();
  7237. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7238. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7239. local_device_processing = true;
  7240. }
  7241. void RenderingDeviceVulkan::sync() {
  7242. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7243. ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
  7244. context->local_device_sync(local_device);
  7245. _begin_frame();
  7246. local_device_processing = false;
  7247. }
  7248. VmaPool RenderingDeviceVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
  7249. if (small_allocs_pools.has(p_mem_type_index)) {
  7250. return small_allocs_pools[p_mem_type_index];
  7251. }
  7252. print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
  7253. VmaPoolCreateInfo pci;
  7254. pci.memoryTypeIndex = p_mem_type_index;
  7255. pci.flags = 0;
  7256. pci.blockSize = 0;
  7257. pci.minBlockCount = 0;
  7258. pci.maxBlockCount = SIZE_MAX;
  7259. pci.priority = 0.5f;
  7260. pci.minAllocationAlignment = 0;
  7261. pci.pMemoryAllocateNext = nullptr;
  7262. VmaPool pool = VK_NULL_HANDLE;
  7263. VkResult res = vmaCreatePool(allocator, &pci, &pool);
  7264. small_allocs_pools[p_mem_type_index] = pool; // Don't try to create it again if failed the first time.
  7265. ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
  7266. return pool;
  7267. }
  7268. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  7269. // Free in dependency usage order, so nothing weird happens.
  7270. // Pipelines.
  7271. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  7272. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  7273. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7274. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  7275. }
  7276. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  7277. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  7278. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7279. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  7280. }
  7281. // Uniform sets.
  7282. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  7283. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  7284. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  7285. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  7286. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  7287. }
  7288. // Buffer views.
  7289. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  7290. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  7291. vkDestroyBufferView(device, buffer_view, nullptr);
  7292. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  7293. }
  7294. // Shaders.
  7295. while (frames[p_frame].shaders_to_dispose_of.front()) {
  7296. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  7297. // Descriptor set layout for each set.
  7298. for (int i = 0; i < shader->sets.size(); i++) {
  7299. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  7300. }
  7301. // Pipeline layout.
  7302. vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
  7303. // Shaders themselves.
  7304. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  7305. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  7306. }
  7307. frames[p_frame].shaders_to_dispose_of.pop_front();
  7308. }
  7309. // Samplers.
  7310. while (frames[p_frame].samplers_to_dispose_of.front()) {
  7311. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  7312. vkDestroySampler(device, sampler, nullptr);
  7313. frames[p_frame].samplers_to_dispose_of.pop_front();
  7314. }
  7315. // Framebuffers.
  7316. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  7317. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  7318. for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) {
  7319. // First framebuffer, then render pass because it depends on it.
  7320. vkDestroyFramebuffer(device, E.value.framebuffer, nullptr);
  7321. vkDestroyRenderPass(device, E.value.render_pass, nullptr);
  7322. }
  7323. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  7324. }
  7325. // Textures.
  7326. while (frames[p_frame].textures_to_dispose_of.front()) {
  7327. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  7328. if (texture->bound) {
  7329. WARN_PRINT("Deleted a texture while it was bound.");
  7330. }
  7331. vkDestroyImageView(device, texture->view, nullptr);
  7332. if (texture->owner.is_null()) {
  7333. // Actually owns the image and the allocation too.
  7334. image_memory -= texture->allocation_info.size;
  7335. vmaDestroyImage(allocator, texture->image, texture->allocation);
  7336. }
  7337. frames[p_frame].textures_to_dispose_of.pop_front();
  7338. }
  7339. // Buffers.
  7340. while (frames[p_frame].buffers_to_dispose_of.front()) {
  7341. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  7342. frames[p_frame].buffers_to_dispose_of.pop_front();
  7343. }
  7344. }
  7345. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  7346. _THREAD_SAFE_METHOD_
  7347. context->prepare_buffers();
  7348. screen_prepared = true;
  7349. }
  7350. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  7351. return frame_count;
  7352. }
  7353. uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
  7354. if (p_type == MEMORY_BUFFERS) {
  7355. return buffer_memory;
  7356. } else if (p_type == MEMORY_TEXTURES) {
  7357. return image_memory;
  7358. } else {
  7359. VmaTotalStatistics stats;
  7360. vmaCalculateStatistics(allocator, &stats);
  7361. return stats.total.statistics.allocationBytes;
  7362. }
  7363. }
  7364. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  7365. if (local_device.is_valid() && !p_current_frame) {
  7366. return; // Flushing previous frames has no effect with local device.
  7367. }
  7368. // Not doing this crashes RADV (undefined behavior).
  7369. if (p_current_frame) {
  7370. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7371. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7372. }
  7373. if (local_device.is_valid()) {
  7374. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7375. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7376. context->local_device_sync(local_device);
  7377. VkCommandBufferBeginInfo cmdbuf_begin;
  7378. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7379. cmdbuf_begin.pNext = nullptr;
  7380. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7381. cmdbuf_begin.pInheritanceInfo = nullptr;
  7382. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7383. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7384. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7385. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7386. } else {
  7387. context->flush(p_current_frame, p_current_frame);
  7388. // Re-create the setup command.
  7389. if (p_current_frame) {
  7390. VkCommandBufferBeginInfo cmdbuf_begin;
  7391. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7392. cmdbuf_begin.pNext = nullptr;
  7393. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7394. cmdbuf_begin.pInheritanceInfo = nullptr;
  7395. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7396. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7397. context->set_setup_buffer(frames[frame].setup_command_buffer); // Append now so it's added before everything else.
  7398. }
  7399. if (p_current_frame) {
  7400. VkCommandBufferBeginInfo cmdbuf_begin;
  7401. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7402. cmdbuf_begin.pNext = nullptr;
  7403. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7404. cmdbuf_begin.pInheritanceInfo = nullptr;
  7405. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7406. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7407. context->append_command_buffer(frames[frame].draw_command_buffer);
  7408. }
  7409. }
  7410. }
  7411. void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
  7412. // Get our device capabilities.
  7413. {
  7414. device_capabilities.version_major = p_context->get_vulkan_major();
  7415. device_capabilities.version_minor = p_context->get_vulkan_minor();
  7416. }
  7417. context = p_context;
  7418. device = p_context->get_device();
  7419. if (p_local_device) {
  7420. frame_count = 1;
  7421. local_device = p_context->local_device_create();
  7422. device = p_context->local_device_get_vk_device(local_device);
  7423. } else {
  7424. frame_count = p_context->get_swapchain_image_count() + 1; // Always need one extra to ensure it's unused at any time, without having to use a fence for this.
  7425. }
  7426. limits = p_context->get_device_limits();
  7427. max_timestamp_query_elements = 256;
  7428. { // Initialize allocator.
  7429. VmaAllocatorCreateInfo allocatorInfo;
  7430. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  7431. allocatorInfo.physicalDevice = p_context->get_physical_device();
  7432. allocatorInfo.device = device;
  7433. allocatorInfo.instance = p_context->get_instance();
  7434. vmaCreateAllocator(&allocatorInfo, &allocator);
  7435. }
  7436. frames.resize(frame_count);
  7437. frame = 0;
  7438. // Create setup and frame buffers.
  7439. for (int i = 0; i < frame_count; i++) {
  7440. frames[i].index = 0;
  7441. { // Create command pool, one per frame is recommended.
  7442. VkCommandPoolCreateInfo cmd_pool_info;
  7443. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  7444. cmd_pool_info.pNext = nullptr;
  7445. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue_family_index();
  7446. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  7447. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
  7448. ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
  7449. }
  7450. { // Create command buffers.
  7451. VkCommandBufferAllocateInfo cmdbuf;
  7452. // No command buffer exists, create it.
  7453. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  7454. cmdbuf.pNext = nullptr;
  7455. cmdbuf.commandPool = frames[i].command_pool;
  7456. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  7457. cmdbuf.commandBufferCount = 1;
  7458. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  7459. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7460. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  7461. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7462. }
  7463. {
  7464. // Create query pool.
  7465. VkQueryPoolCreateInfo query_pool_create_info;
  7466. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  7467. query_pool_create_info.flags = 0;
  7468. query_pool_create_info.pNext = nullptr;
  7469. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  7470. query_pool_create_info.queryCount = max_timestamp_query_elements;
  7471. query_pool_create_info.pipelineStatistics = 0;
  7472. vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
  7473. frames[i].timestamp_names.resize(max_timestamp_query_elements);
  7474. frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements);
  7475. frames[i].timestamp_count = 0;
  7476. frames[i].timestamp_result_names.resize(max_timestamp_query_elements);
  7477. frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements);
  7478. frames[i].timestamp_result_values.resize(max_timestamp_query_elements);
  7479. frames[i].timestamp_result_count = 0;
  7480. }
  7481. }
  7482. {
  7483. // Begin the first command buffer for the first frame, so
  7484. // setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  7485. VkCommandBufferBeginInfo cmdbuf_begin;
  7486. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7487. cmdbuf_begin.pNext = nullptr;
  7488. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7489. cmdbuf_begin.pInheritanceInfo = nullptr;
  7490. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  7491. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7492. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  7493. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7494. if (local_device.is_null()) {
  7495. context->set_setup_buffer(frames[0].setup_command_buffer); // Append now so it's added before everything else.
  7496. context->append_command_buffer(frames[0].draw_command_buffer);
  7497. }
  7498. }
  7499. staging_buffer_block_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/block_size_kb");
  7500. staging_buffer_block_size = MAX(4u, staging_buffer_block_size);
  7501. staging_buffer_block_size *= 1024; // Kb -> bytes.
  7502. staging_buffer_max_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/max_size_mb");
  7503. staging_buffer_max_size = MAX(1u, staging_buffer_max_size);
  7504. staging_buffer_max_size *= 1024 * 1024;
  7505. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  7506. // Validate enough blocks.
  7507. staging_buffer_max_size = staging_buffer_block_size * 4;
  7508. }
  7509. texture_upload_region_size_px = GLOBAL_GET("rendering/rendering_device/staging_buffer/texture_upload_region_size_px");
  7510. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  7511. frames_drawn = frame_count; // Start from frame count, so everything else is immediately old.
  7512. // Ensure current staging block is valid and at least one per frame exists.
  7513. staging_buffer_current = 0;
  7514. staging_buffer_used = false;
  7515. for (int i = 0; i < frame_count; i++) {
  7516. // Staging was never used, create a block.
  7517. Error err = _insert_staging_block();
  7518. ERR_CONTINUE(err != OK);
  7519. }
  7520. max_descriptors_per_pool = GLOBAL_GET("rendering/rendering_device/vulkan/max_descriptors_per_pool");
  7521. // Check to make sure DescriptorPoolKey is good.
  7522. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
  7523. draw_list = nullptr;
  7524. draw_list_count = 0;
  7525. draw_list_split = false;
  7526. compute_list = nullptr;
  7527. }
  7528. template <class T>
  7529. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  7530. List<RID> owned;
  7531. p_owner.get_owned_list(&owned);
  7532. if (owned.size()) {
  7533. if (owned.size() == 1) {
  7534. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  7535. } else {
  7536. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  7537. }
  7538. for (const RID &E : owned) {
  7539. #ifdef DEV_ENABLED
  7540. if (resource_names.has(E)) {
  7541. print_line(String(" - ") + resource_names[E]);
  7542. }
  7543. #endif
  7544. free(E);
  7545. }
  7546. }
  7547. }
  7548. void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
  7549. ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
  7550. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  7551. // This should be optional for profiling, else it will slow things down.
  7552. {
  7553. VkMemoryBarrier memoryBarrier;
  7554. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  7555. memoryBarrier.pNext = nullptr;
  7556. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7557. VK_ACCESS_INDEX_READ_BIT |
  7558. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7559. VK_ACCESS_UNIFORM_READ_BIT |
  7560. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7561. VK_ACCESS_SHADER_READ_BIT |
  7562. VK_ACCESS_SHADER_WRITE_BIT |
  7563. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7564. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7565. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7566. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7567. VK_ACCESS_TRANSFER_READ_BIT |
  7568. VK_ACCESS_TRANSFER_WRITE_BIT |
  7569. VK_ACCESS_HOST_READ_BIT |
  7570. VK_ACCESS_HOST_WRITE_BIT;
  7571. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7572. VK_ACCESS_INDEX_READ_BIT |
  7573. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7574. VK_ACCESS_UNIFORM_READ_BIT |
  7575. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7576. VK_ACCESS_SHADER_READ_BIT |
  7577. VK_ACCESS_SHADER_WRITE_BIT |
  7578. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7579. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7580. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7581. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7582. VK_ACCESS_TRANSFER_READ_BIT |
  7583. VK_ACCESS_TRANSFER_WRITE_BIT |
  7584. VK_ACCESS_HOST_READ_BIT |
  7585. VK_ACCESS_HOST_WRITE_BIT;
  7586. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
  7587. }
  7588. vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  7589. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  7590. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  7591. frames[frame].timestamp_count++;
  7592. }
  7593. uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {
  7594. _THREAD_SAFE_METHOD_
  7595. switch (p_resource) {
  7596. case DRIVER_RESOURCE_VULKAN_DEVICE: {
  7597. return (uint64_t)context->get_device();
  7598. } break;
  7599. case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
  7600. return (uint64_t)context->get_physical_device();
  7601. } break;
  7602. case DRIVER_RESOURCE_VULKAN_INSTANCE: {
  7603. return (uint64_t)context->get_instance();
  7604. } break;
  7605. case DRIVER_RESOURCE_VULKAN_QUEUE: {
  7606. return (uint64_t)context->get_graphics_queue();
  7607. } break;
  7608. case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
  7609. return context->get_graphics_queue_family_index();
  7610. } break;
  7611. case DRIVER_RESOURCE_VULKAN_IMAGE: {
  7612. Texture *tex = texture_owner.get_or_null(p_rid);
  7613. ERR_FAIL_NULL_V(tex, 0);
  7614. return (uint64_t)tex->image;
  7615. } break;
  7616. case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
  7617. Texture *tex = texture_owner.get_or_null(p_rid);
  7618. ERR_FAIL_NULL_V(tex, 0);
  7619. return (uint64_t)tex->view;
  7620. } break;
  7621. case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
  7622. Texture *tex = texture_owner.get_or_null(p_rid);
  7623. ERR_FAIL_NULL_V(tex, 0);
  7624. return vulkan_formats[tex->format];
  7625. } break;
  7626. case DRIVER_RESOURCE_VULKAN_SAMPLER: {
  7627. VkSampler *sampler = sampler_owner.get_or_null(p_rid);
  7628. ERR_FAIL_NULL_V(sampler, 0);
  7629. return uint64_t(*sampler);
  7630. } break;
  7631. case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
  7632. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
  7633. ERR_FAIL_NULL_V(uniform_set, 0);
  7634. return uint64_t(uniform_set->descriptor_set);
  7635. } break;
  7636. case DRIVER_RESOURCE_VULKAN_BUFFER: {
  7637. Buffer *buffer = nullptr;
  7638. if (vertex_buffer_owner.owns(p_rid)) {
  7639. buffer = vertex_buffer_owner.get_or_null(p_rid);
  7640. } else if (index_buffer_owner.owns(p_rid)) {
  7641. buffer = index_buffer_owner.get_or_null(p_rid);
  7642. } else if (uniform_buffer_owner.owns(p_rid)) {
  7643. buffer = uniform_buffer_owner.get_or_null(p_rid);
  7644. } else if (texture_buffer_owner.owns(p_rid)) {
  7645. buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer;
  7646. } else if (storage_buffer_owner.owns(p_rid)) {
  7647. buffer = storage_buffer_owner.get_or_null(p_rid);
  7648. }
  7649. ERR_FAIL_NULL_V(buffer, 0);
  7650. return uint64_t(buffer->buffer);
  7651. } break;
  7652. case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
  7653. ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
  7654. ERR_FAIL_NULL_V(compute_pipeline, 0);
  7655. return uint64_t(compute_pipeline->pipeline);
  7656. } break;
  7657. case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
  7658. RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
  7659. ERR_FAIL_NULL_V(render_pipeline, 0);
  7660. return uint64_t(render_pipeline->pipeline);
  7661. } break;
  7662. default: {
  7663. // Not supported for this driver.
  7664. return 0;
  7665. } break;
  7666. }
  7667. }
  7668. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  7669. return frames[frame].timestamp_result_count;
  7670. }
  7671. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  7672. return frames[frame].index;
  7673. }
  7674. static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  7675. uint64_t u1 = (u & 0xffffffff);
  7676. uint64_t v1 = (v & 0xffffffff);
  7677. uint64_t t = (u1 * v1);
  7678. uint64_t w3 = (t & 0xffffffff);
  7679. uint64_t k = (t >> 32);
  7680. u >>= 32;
  7681. t = (u * v1) + k;
  7682. k = (t & 0xffffffff);
  7683. uint64_t w1 = (t >> 32);
  7684. v >>= 32;
  7685. t = (u1 * v) + k;
  7686. k = (t >> 32);
  7687. h = (u * v) + w1 + k;
  7688. l = (t << 32) + w3;
  7689. }
  7690. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7691. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  7692. // This sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  7693. // So, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible.
  7694. // Need to do 128 bits fixed point multiplication to get the right value.
  7695. uint64_t shift_bits = 16;
  7696. uint64_t h, l;
  7697. mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
  7698. l >>= shift_bits;
  7699. l |= h << (64 - shift_bits);
  7700. return l;
  7701. }
  7702. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  7703. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  7704. return frames[frame].timestamp_cpu_result_values[p_index];
  7705. }
  7706. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  7707. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  7708. return frames[frame].timestamp_result_names[p_index];
  7709. }
  7710. uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) const {
  7711. switch (p_limit) {
  7712. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  7713. return limits.maxBoundDescriptorSets;
  7714. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  7715. return limits.maxColorAttachments;
  7716. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  7717. return limits.maxDescriptorSetSampledImages;
  7718. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  7719. return limits.maxDescriptorSetSamplers;
  7720. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  7721. return limits.maxDescriptorSetStorageBuffers;
  7722. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  7723. return limits.maxDescriptorSetStorageImages;
  7724. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  7725. return limits.maxDescriptorSetUniformBuffers;
  7726. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  7727. return limits.maxDrawIndexedIndexValue;
  7728. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  7729. return limits.maxFramebufferHeight;
  7730. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  7731. return limits.maxFramebufferWidth;
  7732. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  7733. return limits.maxImageArrayLayers;
  7734. case LIMIT_MAX_TEXTURE_SIZE_1D:
  7735. return limits.maxImageDimension1D;
  7736. case LIMIT_MAX_TEXTURE_SIZE_2D:
  7737. return limits.maxImageDimension2D;
  7738. case LIMIT_MAX_TEXTURE_SIZE_3D:
  7739. return limits.maxImageDimension3D;
  7740. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  7741. return limits.maxImageDimensionCube;
  7742. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  7743. return limits.maxPerStageDescriptorSampledImages;
  7744. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  7745. return limits.maxPerStageDescriptorSamplers;
  7746. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  7747. return limits.maxPerStageDescriptorStorageBuffers;
  7748. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  7749. return limits.maxPerStageDescriptorStorageImages;
  7750. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  7751. return limits.maxPerStageDescriptorUniformBuffers;
  7752. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  7753. return limits.maxPushConstantsSize;
  7754. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  7755. return limits.maxUniformBufferRange;
  7756. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  7757. return limits.maxVertexInputAttributeOffset;
  7758. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  7759. return limits.maxVertexInputAttributes;
  7760. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  7761. return limits.maxVertexInputBindings;
  7762. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  7763. return limits.maxVertexInputBindingStride;
  7764. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  7765. return limits.minUniformBufferOffsetAlignment;
  7766. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  7767. return limits.maxComputeWorkGroupCount[0];
  7768. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  7769. return limits.maxComputeWorkGroupCount[1];
  7770. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  7771. return limits.maxComputeWorkGroupCount[2];
  7772. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  7773. return limits.maxComputeWorkGroupInvocations;
  7774. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  7775. return limits.maxComputeWorkGroupSize[0];
  7776. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  7777. return limits.maxComputeWorkGroupSize[1];
  7778. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  7779. return limits.maxComputeWorkGroupSize[2];
  7780. case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
  7781. return limits.maxViewportDimensions[0];
  7782. case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
  7783. return limits.maxViewportDimensions[1];
  7784. case LIMIT_SUBGROUP_SIZE: {
  7785. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  7786. return subgroup_capabilities.size;
  7787. }
  7788. case LIMIT_SUBGROUP_IN_SHADERS: {
  7789. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  7790. return subgroup_capabilities.supported_stages_flags_rd();
  7791. }
  7792. case LIMIT_SUBGROUP_OPERATIONS: {
  7793. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  7794. return subgroup_capabilities.supported_operations_flags_rd();
  7795. }
  7796. case LIMIT_VRS_TEXEL_WIDTH: {
  7797. return context->get_vrs_capabilities().texel_size.x;
  7798. }
  7799. case LIMIT_VRS_TEXEL_HEIGHT: {
  7800. return context->get_vrs_capabilities().texel_size.y;
  7801. }
  7802. default:
  7803. ERR_FAIL_V(0);
  7804. }
  7805. return 0;
  7806. }
  7807. void RenderingDeviceVulkan::finalize() {
  7808. // Free all resources.
  7809. _flush(false);
  7810. _free_rids(render_pipeline_owner, "Pipeline");
  7811. _free_rids(compute_pipeline_owner, "Compute");
  7812. _free_rids(uniform_set_owner, "UniformSet");
  7813. _free_rids(texture_buffer_owner, "TextureBuffer");
  7814. _free_rids(storage_buffer_owner, "StorageBuffer");
  7815. _free_rids(uniform_buffer_owner, "UniformBuffer");
  7816. _free_rids(shader_owner, "Shader");
  7817. _free_rids(index_array_owner, "IndexArray");
  7818. _free_rids(index_buffer_owner, "IndexBuffer");
  7819. _free_rids(vertex_array_owner, "VertexArray");
  7820. _free_rids(vertex_buffer_owner, "VertexBuffer");
  7821. _free_rids(framebuffer_owner, "Framebuffer");
  7822. _free_rids(sampler_owner, "Sampler");
  7823. {
  7824. // For textures it's a bit more difficult because they may be shared.
  7825. List<RID> owned;
  7826. texture_owner.get_owned_list(&owned);
  7827. if (owned.size()) {
  7828. if (owned.size() == 1) {
  7829. WARN_PRINT("1 RID of type \"Texture\" was leaked.");
  7830. } else {
  7831. WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
  7832. }
  7833. // Free shared first.
  7834. for (List<RID>::Element *E = owned.front(); E;) {
  7835. List<RID>::Element *N = E->next();
  7836. if (texture_is_shared(E->get())) {
  7837. #ifdef DEV_ENABLED
  7838. if (resource_names.has(E->get())) {
  7839. print_line(String(" - ") + resource_names[E->get()]);
  7840. }
  7841. #endif
  7842. free(E->get());
  7843. owned.erase(E);
  7844. }
  7845. E = N;
  7846. }
  7847. // Free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  7848. for (const RID &E : owned) {
  7849. #ifdef DEV_ENABLED
  7850. if (resource_names.has(E)) {
  7851. print_line(String(" - ") + resource_names[E]);
  7852. }
  7853. #endif
  7854. free(E);
  7855. }
  7856. }
  7857. }
  7858. // Free everything pending.
  7859. for (int i = 0; i < frame_count; i++) {
  7860. int f = (frame + i) % frame_count;
  7861. _free_pending_resources(f);
  7862. vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
  7863. vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
  7864. }
  7865. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  7866. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
  7867. }
  7868. frames.clear();
  7869. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  7870. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  7871. }
  7872. while (small_allocs_pools.size()) {
  7873. HashMap<uint32_t, VmaPool>::Iterator E = small_allocs_pools.begin();
  7874. vmaDestroyPool(allocator, E->value);
  7875. small_allocs_pools.remove(E);
  7876. }
  7877. vmaDestroyAllocator(allocator);
  7878. while (vertex_formats.size()) {
  7879. HashMap<VertexFormatID, VertexDescriptionCache>::Iterator temp = vertex_formats.begin();
  7880. memdelete_arr(temp->value.bindings);
  7881. memdelete_arr(temp->value.attributes);
  7882. vertex_formats.remove(temp);
  7883. }
  7884. for (KeyValue<FramebufferFormatID, FramebufferFormat> &E : framebuffer_formats) {
  7885. vkDestroyRenderPass(device, E.value.render_pass, nullptr);
  7886. }
  7887. framebuffer_formats.clear();
  7888. // All these should be clear at this point.
  7889. ERR_FAIL_COND(descriptor_pools.size());
  7890. ERR_FAIL_COND(dependency_map.size());
  7891. ERR_FAIL_COND(reverse_dependency_map.size());
  7892. }
  7893. RenderingDevice *RenderingDeviceVulkan::create_local_device() {
  7894. RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
  7895. rd->initialize(context, true);
  7896. return rd;
  7897. }
  7898. bool RenderingDeviceVulkan::has_feature(const Features p_feature) const {
  7899. switch (p_feature) {
  7900. case SUPPORTS_MULTIVIEW: {
  7901. VulkanContext::MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
  7902. return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
  7903. } break;
  7904. case SUPPORTS_FSR_HALF_FLOAT: {
  7905. return context->get_shader_capabilities().shader_float16_is_supported && context->get_physical_device_features().shaderInt16 && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
  7906. } break;
  7907. case SUPPORTS_ATTACHMENT_VRS: {
  7908. VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
  7909. return vrs_capabilities.attachment_vrs_supported && context->get_physical_device_features().shaderStorageImageExtendedFormats;
  7910. } break;
  7911. case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS: {
  7912. return true;
  7913. } break;
  7914. default: {
  7915. return false;
  7916. }
  7917. }
  7918. }
  7919. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  7920. device_capabilities.device_family = DEVICE_VULKAN;
  7921. }
  7922. RenderingDeviceVulkan::~RenderingDeviceVulkan() {
  7923. if (local_device.is_valid()) {
  7924. finalize();
  7925. context->local_device_free(local_device);
  7926. }
  7927. }