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Paulb23 64751e0a75 Shader editor now uses text editor settings 9 年之前
bin 4a4f247914 remove trailing whitespace 9 年之前
core 6ad226ac38 fix - HTTPClient connection keep-alive duplicate Headers #4208 9 年之前
demos fa3240a8e9 Specify the demos license 9 年之前
doc a0dce1e66f Merge pull request #4482 from Geequlim/master 9 年之前
drivers e5c1a2c3f7 Implements get_executable_path for OS X should proc_pidpath in os_osx.mm doesn't succeed. Silences the warning for javascript as the function currently appears superfluous. 9 年之前
main 0ee8b74101 Always set default clear color 9 年之前
modules c0ec7e933a Merge pull request #4302 from Anarchid/gridmap-navmesh 9 年之前
platform ab4caa7953 Move export GUI debug toggle to export settings window 9 年之前
scene a0dce1e66f Merge pull request #4482 from Geequlim/master 9 年之前
servers a7b4127481 RigidBody2D (add_force, set_inertia): new methods. 9 年之前
tools 64751e0a75 Shader editor now uses text editor settings 9 年之前
.editorconfig 956e0a8564 Add .editorconfig 10 年之前
.gitattributes 3e6aaec193 Add SpriteRegionEditor and update Polygon2DUVEditor 10 年之前
.gitignore d3811b490d Remove last NACL references 9 年之前
.travis.yml 1db2759f5e Add openssl=builtin to build command in .travis.yml 9 年之前
CONTRIBUTING.md c7ca6f31f7 Enhance instructions for contributors 9 年之前
ISSUE_TEMPLATE 6a25a647b7 Remove some extraneous newlines 9 年之前
LICENSE.md 1d04d55ac0 Fix license markdown formatting 9 年之前
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 年之前
README.md 1756d2ddb1 Update README.md 9 年之前
SConstruct 0a5472e697 Remove trailing spaces 9 年之前
icon.png eb5f9ed89b Remove grey capsule on official logo 9 年之前
icon.svg eb5f9ed89b Remove grey capsule on official logo 9 年之前
logo.png 03fd40149f logo.png 11 年之前
logo.svg eb5f9ed89b Remove grey capsule on official logo 9 年之前
methods.py 0a5472e697 Remove trailing spaces 9 年之前
version.py 440ef4b756 Enter the 2.1 alpha phase 9 年之前

README.md

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status