java_godot_lib_jni.cpp 19 KB

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  1. /*************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "android/asset_manager_jni.h"
  34. #include "android_input_handler.h"
  35. #include "api/java_class_wrapper.h"
  36. #include "api/jni_singleton.h"
  37. #include "core/engine.h"
  38. #include "core/project_settings.h"
  39. #include "dir_access_jandroid.h"
  40. #include "file_access_android.h"
  41. #include "file_access_filesystem_jandroid.h"
  42. #include "jni_utils.h"
  43. #include "main/input_default.h"
  44. #include "main/main.h"
  45. #include "net_socket_android.h"
  46. #include "os_android.h"
  47. #include "string_android.h"
  48. #include "thread_jandroid.h"
  49. #include "tts_android.h"
  50. #include <android/input.h>
  51. #include <unistd.h>
  52. static JavaClassWrapper *java_class_wrapper = nullptr;
  53. static OS_Android *os_android = nullptr;
  54. static AndroidInputHandler *input_handler = nullptr;
  55. static GodotJavaWrapper *godot_java = nullptr;
  56. static GodotIOJavaWrapper *godot_io_java = nullptr;
  57. static SafeNumeric<int> step; // Shared between UI and render threads
  58. static Size2 new_size;
  59. static Vector3 accelerometer;
  60. static Vector3 gravity;
  61. static Vector3 magnetometer;
  62. static Vector3 gyroscope;
  63. static void _initialize_java_modules() {
  64. if (!ProjectSettings::get_singleton()->has_setting("android/modules")) {
  65. return;
  66. }
  67. String modules = ProjectSettings::get_singleton()->get("android/modules");
  68. modules = modules.strip_edges();
  69. if (modules == String()) {
  70. return;
  71. }
  72. Vector<String> mods = modules.split(",", false);
  73. if (mods.size()) {
  74. jobject cls = godot_java->get_class_loader();
  75. // TODO create wrapper for class loader
  76. JNIEnv *env = get_jni_env();
  77. jclass classLoader = env->FindClass("java/lang/ClassLoader");
  78. jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
  79. for (int i = 0; i < mods.size(); i++) {
  80. String m = mods[i];
  81. // Deprecated in Godot 3.2.2, it's now a plugin to enable in export preset.
  82. if (m == "org/godotengine/godot/GodotPaymentV3") {
  83. WARN_PRINT("GodotPaymentV3 is deprecated and is replaced by the 'GodotPayment' plugin, which should be enabled in the Android export preset.");
  84. print_line("Skipping Android module: " + m);
  85. continue;
  86. }
  87. print_line("Loading Android module: " + m);
  88. jstring strClassName = env->NewStringUTF(m.utf8().get_data());
  89. jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName);
  90. ERR_CONTINUE_MSG(!singletonClass, "Couldn't find singleton for class: " + m + ".");
  91. jmethodID initialize = env->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
  92. ERR_CONTINUE_MSG(!initialize, "Couldn't find proper initialize function 'public static Godot.SingletonBase Class::initialize(Activity p_activity)' initializer for singleton class: " + m + ".");
  93. jobject obj = env->CallStaticObjectMethod(singletonClass, initialize, godot_java->get_activity());
  94. env->NewGlobalRef(obj);
  95. }
  96. }
  97. }
  98. extern "C" {
  99. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  100. if (godot_io_java) {
  101. godot_io_java->set_vk_height(p_height);
  102. }
  103. }
  104. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
  105. JavaVM *jvm;
  106. env->GetJavaVM(&jvm);
  107. // create our wrapper classes
  108. godot_java = new GodotJavaWrapper(env, p_activity, p_godot_instance);
  109. godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);
  110. init_thread_jandroid(jvm, env);
  111. jobject amgr = env->NewGlobalRef(p_asset_manager);
  112. FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
  113. DirAccessJAndroid::setup(p_directory_access_handler);
  114. FileAccessFilesystemJAndroid::setup(p_file_access_handler);
  115. NetSocketAndroid::setup(p_net_utils);
  116. TTS_Android::setup(godot_java->get_member_object("tts", "Lorg/godotengine/godot/tts/GodotTTS;", env));
  117. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  118. godot_java->on_video_init(env);
  119. }
  120. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  121. // lets cleanup
  122. if (java_class_wrapper) {
  123. memdelete(java_class_wrapper);
  124. }
  125. if (godot_io_java) {
  126. delete godot_io_java;
  127. }
  128. if (godot_java) {
  129. godot_java->destroy_offscreen_gl(env);
  130. delete godot_java;
  131. }
  132. if (input_handler) {
  133. delete input_handler;
  134. }
  135. if (os_android) {
  136. os_android->main_loop_end();
  137. delete os_android;
  138. }
  139. }
  140. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
  141. setup_android_thread();
  142. const char **cmdline = nullptr;
  143. jstring *j_cmdline = nullptr;
  144. int cmdlen = 0;
  145. if (p_cmdline) {
  146. cmdlen = env->GetArrayLength(p_cmdline);
  147. if (cmdlen) {
  148. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  149. ERR_FAIL_NULL_MSG(cmdline, "Out of memory.");
  150. cmdline[cmdlen] = nullptr;
  151. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  152. ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
  153. for (int i = 0; i < cmdlen; i++) {
  154. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  155. const char *rawString = env->GetStringUTFChars(string, nullptr);
  156. cmdline[i] = rawString;
  157. j_cmdline[i] = string;
  158. }
  159. }
  160. }
  161. Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
  162. if (cmdline) {
  163. if (j_cmdline) {
  164. for (int i = 0; i < cmdlen; ++i) {
  165. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  166. }
  167. memfree(j_cmdline);
  168. }
  169. memfree(cmdline);
  170. }
  171. if (err != OK) {
  172. return; // should exit instead and print the error
  173. }
  174. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  175. ClassDB::register_class<JNISingleton>();
  176. _initialize_java_modules();
  177. }
  178. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
  179. if (os_android) {
  180. os_android->set_display_size(Size2(width, height));
  181. }
  182. }
  183. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz) {
  184. if (os_android) {
  185. if (step.get() == 0) {
  186. // During startup
  187. os_android->set_offscreen_gl_available(godot_java->create_offscreen_gl(env));
  188. } else {
  189. // GL context recreated because it was lost; restart app to let it reload everything
  190. step.set(-1); // Ensure no further steps are attempted and no further events are sent
  191. os_android->main_loop_end();
  192. godot_java->restart(env);
  193. }
  194. }
  195. }
  196. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  197. if (step.get() == 0) {
  198. return;
  199. }
  200. if (os_android->get_main_loop()) {
  201. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST);
  202. }
  203. }
  204. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos) {
  205. TTS_Android::_java_utterance_callback(event, id, pos);
  206. }
  207. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  208. if (step.get() == -1) {
  209. return true;
  210. }
  211. if (step.get() == 0) {
  212. // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
  213. // but for Godot purposes, the main thread is the one running the game loop
  214. Main::setup2(Thread::get_caller_id());
  215. input_handler = new AndroidInputHandler();
  216. step.increment();
  217. return true;
  218. }
  219. if (step.get() == 1) {
  220. if (!Main::start()) {
  221. return true; // should exit instead and print the error
  222. }
  223. godot_java->on_godot_setup_completed(env);
  224. os_android->main_loop_begin();
  225. godot_java->on_godot_main_loop_started(env);
  226. step.increment();
  227. }
  228. os_android->process_accelerometer(accelerometer);
  229. os_android->process_gravity(gravity);
  230. os_android->process_magnetometer(magnetometer);
  231. os_android->process_gyroscope(gyroscope);
  232. bool should_swap_buffers = false;
  233. if (os_android->main_loop_iterate(&should_swap_buffers)) {
  234. godot_java->force_quit(env);
  235. }
  236. return should_swap_buffers;
  237. }
  238. void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  239. if (step.get() <= 0) {
  240. return;
  241. }
  242. Vector<AndroidInputHandler::TouchPos> points;
  243. for (int i = 0; i < pointer_count; i++) {
  244. jfloat p[3];
  245. env->GetFloatArrayRegion(positions, i * 3, 3, p);
  246. AndroidInputHandler::TouchPos tp;
  247. tp.pos = Point2(p[1], p[2]);
  248. tp.id = (int)p[0];
  249. points.push_back(tp);
  250. }
  251. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  252. input_handler->process_mouse_event(ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
  253. } else {
  254. input_handler->process_touch(ev, pointer, points);
  255. }
  256. }
  257. // Called on the UI thread
  258. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
  259. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
  260. }
  261. // Called on the UI thread
  262. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
  263. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
  264. }
  265. // Called on the UI thread
  266. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  267. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
  268. }
  269. // Called on the UI thread
  270. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
  271. if (step.get() <= 0) {
  272. return;
  273. }
  274. input_handler->process_hover(p_type, Point2(p_x, p_y));
  275. }
  276. // Called on the UI thread
  277. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
  278. if (step.get() <= 0) {
  279. return;
  280. }
  281. input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
  282. }
  283. // Called on the UI thread
  284. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  285. if (step.get() <= 0) {
  286. return;
  287. }
  288. AndroidInputHandler::JoypadEvent jevent;
  289. jevent.device = p_device;
  290. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  291. jevent.index = p_button;
  292. jevent.pressed = p_pressed;
  293. input_handler->process_joy_event(jevent);
  294. }
  295. // Called on the UI thread
  296. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  297. if (step.get() <= 0) {
  298. return;
  299. }
  300. AndroidInputHandler::JoypadEvent jevent;
  301. jevent.device = p_device;
  302. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  303. jevent.index = p_axis;
  304. jevent.value = p_value;
  305. input_handler->process_joy_event(jevent);
  306. }
  307. // Called on the UI thread
  308. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  309. if (step.get() <= 0) {
  310. return;
  311. }
  312. AndroidInputHandler::JoypadEvent jevent;
  313. jevent.device = p_device;
  314. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  315. int hat = 0;
  316. if (p_hat_x != 0) {
  317. if (p_hat_x < 0) {
  318. hat |= InputDefault::HAT_MASK_LEFT;
  319. } else {
  320. hat |= InputDefault::HAT_MASK_RIGHT;
  321. }
  322. }
  323. if (p_hat_y != 0) {
  324. if (p_hat_y < 0) {
  325. hat |= InputDefault::HAT_MASK_UP;
  326. } else {
  327. hat |= InputDefault::HAT_MASK_DOWN;
  328. }
  329. }
  330. jevent.hat = hat;
  331. input_handler->process_joy_event(jevent);
  332. }
  333. // Called on the UI thread
  334. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  335. if (step.get() <= 0) {
  336. return;
  337. }
  338. String name = jstring_to_string(p_name, env);
  339. input_handler->joy_connection_changed(p_device, p_connected, name);
  340. }
  341. // Called on the UI thread
  342. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
  343. if (step.get() <= 0) {
  344. return;
  345. }
  346. input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
  347. }
  348. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  349. accelerometer = Vector3(x, y, z);
  350. }
  351. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  352. gravity = Vector3(x, y, z);
  353. }
  354. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  355. magnetometer = Vector3(x, y, z);
  356. }
  357. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  358. gyroscope = Vector3(x, y, z);
  359. }
  360. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  361. if (step.get() <= 0) {
  362. return;
  363. }
  364. os_android->main_loop_focusin();
  365. }
  366. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  367. if (step.get() <= 0) {
  368. return;
  369. }
  370. os_android->main_loop_focusout();
  371. }
  372. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  373. String js = jstring_to_string(path, env);
  374. return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
  375. }
  376. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  377. Object *obj = ObjectDB::get_instance(ID);
  378. ERR_FAIL_NULL(obj);
  379. int res = env->PushLocalFrame(16);
  380. ERR_FAIL_COND(res != 0);
  381. String str_method = jstring_to_string(method, env);
  382. int count = env->GetArrayLength(params);
  383. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  384. Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
  385. for (int i = 0; i < count; i++) {
  386. jobject jobj = env->GetObjectArrayElement(params, i);
  387. Variant v;
  388. if (jobj) {
  389. v = _jobject_to_variant(env, jobj);
  390. }
  391. memnew_placement(&vlist[i], Variant);
  392. vlist[i] = v;
  393. vptr[i] = &vlist[i];
  394. env->DeleteLocalRef(jobj);
  395. }
  396. Variant::CallError err;
  397. obj->call(str_method, (const Variant **)vptr, count, err);
  398. env->PopLocalFrame(nullptr);
  399. }
  400. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  401. Object *obj = ObjectDB::get_instance(ID);
  402. ERR_FAIL_NULL(obj);
  403. int res = env->PushLocalFrame(16);
  404. ERR_FAIL_COND(res != 0);
  405. String str_method = jstring_to_string(method, env);
  406. int count = env->GetArrayLength(params);
  407. Variant args[VARIANT_ARG_MAX];
  408. for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
  409. jobject jobj = env->GetObjectArrayElement(params, i);
  410. if (jobj) {
  411. args[i] = _jobject_to_variant(env, jobj);
  412. }
  413. env->DeleteLocalRef(jobj);
  414. }
  415. static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
  416. obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7]);
  417. env->PopLocalFrame(nullptr);
  418. }
  419. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  420. String permission = jstring_to_string(p_permission, env);
  421. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  422. AudioDriver::get_singleton()->capture_start();
  423. }
  424. if (os_android->get_main_loop()) {
  425. os_android->get_main_loop()->emit_signal("on_request_permissions_result", permission, p_result == JNI_TRUE);
  426. }
  427. }
  428. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  429. if (step.get() <= 0) {
  430. return;
  431. }
  432. // We force redraw to ensure we render at least once when resuming the app.
  433. Main::force_redraw();
  434. if (os_android->get_main_loop()) {
  435. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED);
  436. }
  437. }
  438. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  439. if (step.get() <= 0) {
  440. return;
  441. }
  442. if (os_android->get_main_loop()) {
  443. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED);
  444. }
  445. }
  446. }