os_javascript.cpp 34 KB

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  1. /*************************************************************************/
  2. /* os_javascript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os_javascript.h"
  31. #include "core/io/json.h"
  32. #include "drivers/gles2/rasterizer_gles2.h"
  33. #include "drivers/gles3/rasterizer_gles3.h"
  34. #include "drivers/unix/dir_access_unix.h"
  35. #include "drivers/unix/file_access_unix.h"
  36. #include "main/main.h"
  37. #include "servers/visual/visual_server_raster.h"
  38. #ifndef NO_THREADS
  39. #include "servers/visual/visual_server_wrap_mt.h"
  40. #endif
  41. #include <dlfcn.h>
  42. #include <emscripten.h>
  43. #include <png.h>
  44. #include <stdlib.h>
  45. #include "api/javascript_singleton.h"
  46. #include "dom_keys.inc"
  47. #include "godot_js.h"
  48. #define DOM_BUTTON_LEFT 0
  49. #define DOM_BUTTON_MIDDLE 1
  50. #define DOM_BUTTON_RIGHT 2
  51. #define DOM_BUTTON_XBUTTON1 3
  52. #define DOM_BUTTON_XBUTTON2 4
  53. // Quit
  54. void OS_JavaScript::request_quit_callback() {
  55. OS_JavaScript *os = get_singleton();
  56. if (os && os->get_main_loop()) {
  57. os->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
  58. }
  59. }
  60. bool OS_JavaScript::tts_is_speaking() const {
  61. return godot_js_tts_is_speaking();
  62. }
  63. bool OS_JavaScript::tts_is_paused() const {
  64. return godot_js_tts_is_paused();
  65. }
  66. void OS_JavaScript::update_voices_callback(int p_size, const char **p_voice) {
  67. get_singleton()->voices.clear();
  68. for (int i = 0; i < p_size; i++) {
  69. Vector<String> tokens = String::utf8(p_voice[i]).split(";", true, 2);
  70. if (tokens.size() == 2) {
  71. Dictionary voice_d;
  72. voice_d["name"] = tokens[1];
  73. voice_d["id"] = tokens[1];
  74. voice_d["language"] = tokens[0];
  75. get_singleton()->voices.push_back(voice_d);
  76. }
  77. }
  78. }
  79. Array OS_JavaScript::tts_get_voices() const {
  80. godot_js_tts_get_voices(update_voices_callback);
  81. return voices;
  82. }
  83. void OS_JavaScript::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  84. if (p_interrupt) {
  85. tts_stop();
  86. }
  87. if (p_text.empty()) {
  88. tts_post_utterance_event(OS::TTS_UTTERANCE_CANCELED, p_utterance_id);
  89. return;
  90. }
  91. CharString string = p_text.utf8();
  92. utterance_ids[p_utterance_id] = string;
  93. godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, OS_JavaScript::_js_utterance_callback);
  94. }
  95. void OS_JavaScript::tts_pause() {
  96. godot_js_tts_pause();
  97. }
  98. void OS_JavaScript::tts_resume() {
  99. godot_js_tts_resume();
  100. }
  101. void OS_JavaScript::tts_stop() {
  102. for (Map<int, CharString>::Element *E = utterance_ids.front(); E; E = E->next()) {
  103. tts_post_utterance_event(OS::TTS_UTTERANCE_CANCELED, E->key());
  104. }
  105. utterance_ids.clear();
  106. godot_js_tts_stop();
  107. }
  108. void OS_JavaScript::_js_utterance_callback(int p_event, int p_id, int p_pos) {
  109. OS_JavaScript *ds = (OS_JavaScript *)OS::get_singleton();
  110. if (ds->utterance_ids.has(p_id)) {
  111. int pos = 0;
  112. if ((TTSUtteranceEvent)p_event == OS::TTS_UTTERANCE_BOUNDARY) {
  113. // Convert position from UTF-8 to UTF-32.
  114. const CharString &string = ds->utterance_ids[p_id];
  115. for (int i = 0; i < MIN(p_pos, string.length()); i++) {
  116. uint8_t c = string[i];
  117. if ((c & 0xe0) == 0xc0) {
  118. i += 1;
  119. } else if ((c & 0xf0) == 0xe0) {
  120. i += 2;
  121. } else if ((c & 0xf8) == 0xf0) {
  122. i += 3;
  123. }
  124. pos++;
  125. }
  126. } else if ((TTSUtteranceEvent)p_event != OS::TTS_UTTERANCE_STARTED) {
  127. ds->utterance_ids.erase(p_id);
  128. }
  129. ds->tts_post_utterance_event((TTSUtteranceEvent)p_event, p_id, pos);
  130. }
  131. }
  132. // Files drop (implemented in JS for now).
  133. void OS_JavaScript::drop_files_callback(char **p_filev, int p_filec) {
  134. OS_JavaScript *os = get_singleton();
  135. if (!os || !os->get_main_loop()) {
  136. return;
  137. }
  138. Vector<String> files;
  139. for (int i = 0; i < p_filec; i++) {
  140. files.push_back(String::utf8(p_filev[i]));
  141. }
  142. os->get_main_loop()->drop_files(files);
  143. }
  144. void OS_JavaScript::send_notification_callback(int p_notification) {
  145. OS_JavaScript *os = get_singleton();
  146. if (!os) {
  147. return;
  148. }
  149. if (p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || p_notification == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
  150. os->cursor_inside_canvas = p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
  151. }
  152. MainLoop *loop = os->get_main_loop();
  153. if (loop) {
  154. loop->notification(p_notification);
  155. }
  156. }
  157. // Window (canvas)
  158. bool OS_JavaScript::check_size_force_redraw() {
  159. return godot_js_display_size_update() != 0;
  160. }
  161. void OS_JavaScript::fullscreen_change_callback(int p_fullscreen) {
  162. OS_JavaScript *os = get_singleton();
  163. os->video_mode.fullscreen = p_fullscreen;
  164. }
  165. void OS_JavaScript::window_blur_callback() {
  166. get_singleton()->input->release_pressed_events();
  167. }
  168. void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  169. video_mode = p_video_mode;
  170. }
  171. OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
  172. return video_mode;
  173. }
  174. Size2 OS_JavaScript::get_screen_size(int p_screen) const {
  175. int size[2];
  176. godot_js_display_screen_size_get(size, size + 1);
  177. return Size2(size[0], size[1]);
  178. }
  179. void OS_JavaScript::set_window_size(const Size2 p_size) {
  180. if (video_mode.fullscreen) {
  181. set_window_fullscreen(false);
  182. }
  183. godot_js_display_desired_size_set(p_size.x, p_size.y);
  184. }
  185. Size2 OS_JavaScript::get_window_size() const {
  186. int size[2];
  187. godot_js_display_window_size_get(size, size + 1);
  188. return Size2(size[0], size[1]);
  189. }
  190. void OS_JavaScript::set_window_maximized(bool p_enabled) {
  191. }
  192. bool OS_JavaScript::is_window_maximized() const {
  193. return false;
  194. }
  195. void OS_JavaScript::set_window_fullscreen(bool p_enabled) {
  196. if (p_enabled == video_mode.fullscreen) {
  197. return;
  198. }
  199. // Just request changes here, if successful, logic continues in
  200. // fullscreen_change_callback.
  201. if (p_enabled) {
  202. int result = godot_js_display_fullscreen_request();
  203. ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
  204. } else {
  205. // No logic allowed here, since exiting w/ ESC key won't use this function.
  206. ERR_FAIL_COND(godot_js_display_fullscreen_exit());
  207. }
  208. }
  209. bool OS_JavaScript::is_window_fullscreen() const {
  210. return video_mode.fullscreen;
  211. }
  212. void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  213. Size2 screen = get_screen_size();
  214. p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
  215. }
  216. bool OS_JavaScript::get_window_per_pixel_transparency_enabled() const {
  217. if (!is_layered_allowed()) {
  218. return false;
  219. }
  220. return transparency_enabled;
  221. }
  222. void OS_JavaScript::set_window_per_pixel_transparency_enabled(bool p_enabled) {
  223. if (!is_layered_allowed()) {
  224. return;
  225. }
  226. transparency_enabled = p_enabled;
  227. }
  228. // Keys
  229. static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) {
  230. ev->set_shift(p_mod & 1);
  231. ev->set_alt(p_mod & 2);
  232. ev->set_control(p_mod & 4);
  233. ev->set_metakey(p_mod & 8);
  234. }
  235. void OS_JavaScript::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
  236. OS_JavaScript *os = get_singleton();
  237. JSKeyEvent &key_event = os->key_event;
  238. // Resume audio context after input in case autoplay was denied.
  239. os->resume_audio();
  240. Ref<InputEventKey> ev;
  241. ev.instance();
  242. ev->set_echo(p_repeat);
  243. ev->set_scancode(dom_code2godot_scancode(key_event.code, key_event.key, false));
  244. ev->set_physical_scancode(dom_code2godot_scancode(key_event.code, key_event.key, true));
  245. ev->set_pressed(p_pressed);
  246. dom2godot_mod(ev, p_modifiers);
  247. String unicode = String::utf8(key_event.key);
  248. if (unicode.length() == 1) {
  249. ev->set_unicode(unicode[0]);
  250. }
  251. os->input->parse_input_event(ev);
  252. // Make sure to flush all events so we can call restricted APIs inside the event.
  253. os->input->flush_buffered_events();
  254. }
  255. // Mouse
  256. Point2 OS_JavaScript::get_mouse_position() const {
  257. return input->get_mouse_position();
  258. }
  259. int OS_JavaScript::get_mouse_button_state() const {
  260. return input->get_mouse_button_mask();
  261. }
  262. int OS_JavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
  263. OS_JavaScript *os = get_singleton();
  264. Ref<InputEventMouseButton> ev;
  265. ev.instance();
  266. ev->set_pressed(p_pressed);
  267. ev->set_position(Point2(p_x, p_y));
  268. ev->set_global_position(ev->get_position());
  269. ev->set_pressed(p_pressed);
  270. dom2godot_mod(ev, p_modifiers);
  271. switch (p_button) {
  272. case DOM_BUTTON_LEFT:
  273. ev->set_button_index(BUTTON_LEFT);
  274. break;
  275. case DOM_BUTTON_MIDDLE:
  276. ev->set_button_index(BUTTON_MIDDLE);
  277. break;
  278. case DOM_BUTTON_RIGHT:
  279. ev->set_button_index(BUTTON_RIGHT);
  280. break;
  281. case DOM_BUTTON_XBUTTON1:
  282. ev->set_button_index(BUTTON_XBUTTON1);
  283. break;
  284. case DOM_BUTTON_XBUTTON2:
  285. ev->set_button_index(BUTTON_XBUTTON2);
  286. break;
  287. default:
  288. return false;
  289. }
  290. if (p_pressed) {
  291. uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - os->last_click_ms;
  292. if (ev->get_button_index() == os->last_click_button_index) {
  293. if (diff < 400 && Point2(os->last_click_pos).distance_to(ev->get_position()) < 5) {
  294. os->last_click_ms = 0;
  295. os->last_click_pos = Point2(-100, -100);
  296. os->last_click_button_index = -1;
  297. ev->set_doubleclick(true);
  298. }
  299. } else {
  300. os->last_click_button_index = ev->get_button_index();
  301. }
  302. if (!ev->is_doubleclick()) {
  303. os->last_click_ms += diff;
  304. os->last_click_pos = ev->get_position();
  305. }
  306. }
  307. int mask = os->input->get_mouse_button_mask();
  308. int button_flag = 1 << (ev->get_button_index() - 1);
  309. if (ev->is_pressed()) {
  310. mask |= button_flag;
  311. } else if (mask & button_flag) {
  312. mask &= ~button_flag;
  313. } else {
  314. // Received release event, but press was outside the canvas, so ignore.
  315. return false;
  316. }
  317. ev->set_button_mask(mask);
  318. os->input->parse_input_event(ev);
  319. // Resume audio context after input in case autoplay was denied.
  320. os->resume_audio();
  321. // Make sure to flush all events so we can call restricted APIs inside the event.
  322. os->input->flush_buffered_events();
  323. // Prevent multi-click text selection and wheel-click scrolling anchor.
  324. // Context menu is prevented through contextmenu event.
  325. return true;
  326. }
  327. void OS_JavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
  328. OS_JavaScript *os = get_singleton();
  329. int input_mask = os->input->get_mouse_button_mask();
  330. // For motion outside the canvas, only read mouse movement if dragging
  331. // started inside the canvas; imitating desktop app behaviour.
  332. if (!os->cursor_inside_canvas && !input_mask)
  333. return;
  334. Ref<InputEventMouseMotion> ev;
  335. ev.instance();
  336. dom2godot_mod(ev, p_modifiers);
  337. ev->set_button_mask(input_mask);
  338. ev->set_position(Point2(p_x, p_y));
  339. ev->set_global_position(ev->get_position());
  340. ev->set_relative(Vector2(p_rel_x, p_rel_y));
  341. ev->set_speed(os->input->get_last_mouse_speed());
  342. os->input->parse_input_event(ev);
  343. }
  344. static const char *godot2dom_cursor(OS::CursorShape p_shape) {
  345. switch (p_shape) {
  346. case OS::CURSOR_ARROW:
  347. default:
  348. return "auto";
  349. case OS::CURSOR_IBEAM:
  350. return "text";
  351. case OS::CURSOR_POINTING_HAND:
  352. return "pointer";
  353. case OS::CURSOR_CROSS:
  354. return "crosshair";
  355. case OS::CURSOR_WAIT:
  356. return "wait";
  357. case OS::CURSOR_BUSY:
  358. return "progress";
  359. case OS::CURSOR_DRAG:
  360. return "grab";
  361. case OS::CURSOR_CAN_DROP:
  362. return "grabbing";
  363. case OS::CURSOR_FORBIDDEN:
  364. return "no-drop";
  365. case OS::CURSOR_VSIZE:
  366. return "ns-resize";
  367. case OS::CURSOR_HSIZE:
  368. return "ew-resize";
  369. case OS::CURSOR_BDIAGSIZE:
  370. return "nesw-resize";
  371. case OS::CURSOR_FDIAGSIZE:
  372. return "nwse-resize";
  373. case OS::CURSOR_MOVE:
  374. return "move";
  375. case OS::CURSOR_VSPLIT:
  376. return "row-resize";
  377. case OS::CURSOR_HSPLIT:
  378. return "col-resize";
  379. case OS::CURSOR_HELP:
  380. return "help";
  381. }
  382. }
  383. void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
  384. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  385. if (cursor_shape == p_shape) {
  386. return;
  387. }
  388. cursor_shape = p_shape;
  389. godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
  390. }
  391. void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  392. if (p_cursor.is_valid()) {
  393. Ref<Texture> texture = p_cursor;
  394. Ref<AtlasTexture> atlas_texture = p_cursor;
  395. Ref<Image> image;
  396. Size2 texture_size;
  397. Rect2 atlas_rect;
  398. if (texture.is_valid()) {
  399. image = texture->get_data();
  400. if (image.is_valid()) {
  401. image->duplicate();
  402. }
  403. }
  404. if (!image.is_valid() && atlas_texture.is_valid()) {
  405. texture = atlas_texture->get_atlas();
  406. atlas_rect.size.width = texture->get_width();
  407. atlas_rect.size.height = texture->get_height();
  408. atlas_rect.position.x = atlas_texture->get_region().position.x;
  409. atlas_rect.position.y = atlas_texture->get_region().position.y;
  410. texture_size.width = atlas_texture->get_region().size.x;
  411. texture_size.height = atlas_texture->get_region().size.y;
  412. } else if (image.is_valid()) {
  413. texture_size.width = texture->get_width();
  414. texture_size.height = texture->get_height();
  415. }
  416. ERR_FAIL_COND(!texture.is_valid());
  417. ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
  418. ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
  419. ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
  420. image = texture->get_data();
  421. ERR_FAIL_COND(!image.is_valid());
  422. image = image->duplicate();
  423. if (atlas_texture.is_valid())
  424. image->crop_from_point(
  425. atlas_rect.position.x,
  426. atlas_rect.position.y,
  427. texture_size.width,
  428. texture_size.height);
  429. if (image->get_format() != Image::FORMAT_RGBA8) {
  430. image->convert(Image::FORMAT_RGBA8);
  431. }
  432. png_image png_meta;
  433. memset(&png_meta, 0, sizeof png_meta);
  434. png_meta.version = PNG_IMAGE_VERSION;
  435. png_meta.width = texture_size.width;
  436. png_meta.height = texture_size.height;
  437. png_meta.format = PNG_FORMAT_RGBA;
  438. PoolByteArray png;
  439. size_t len;
  440. PoolByteArray::Read r = image->get_data().read();
  441. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
  442. png.resize(len);
  443. PoolByteArray::Write w = png.write();
  444. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
  445. w = PoolByteArray::Write();
  446. r = png.read();
  447. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), r.ptr(), len, p_hotspot.x, p_hotspot.y);
  448. r = PoolByteArray::Read();
  449. } else {
  450. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0);
  451. }
  452. }
  453. void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
  454. ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
  455. if (p_mode == get_mouse_mode())
  456. return;
  457. if (p_mode == MOUSE_MODE_VISIBLE) {
  458. godot_js_display_cursor_set_visible(1);
  459. godot_js_display_cursor_lock_set(false);
  460. } else if (p_mode == MOUSE_MODE_HIDDEN) {
  461. godot_js_display_cursor_set_visible(0);
  462. godot_js_display_cursor_lock_set(false);
  463. } else if (p_mode == MOUSE_MODE_CAPTURED) {
  464. godot_js_display_cursor_set_visible(1);
  465. godot_js_display_cursor_lock_set(true);
  466. }
  467. }
  468. OS::MouseMode OS_JavaScript::get_mouse_mode() const {
  469. if (godot_js_display_cursor_is_hidden()) {
  470. return MOUSE_MODE_HIDDEN;
  471. }
  472. if (godot_js_display_cursor_is_locked()) {
  473. return MOUSE_MODE_CAPTURED;
  474. }
  475. return MOUSE_MODE_VISIBLE;
  476. }
  477. // Wheel
  478. int OS_JavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
  479. OS_JavaScript *os = get_singleton();
  480. if (!godot_js_display_canvas_is_focused()) {
  481. if (os->cursor_inside_canvas) {
  482. godot_js_display_canvas_focus();
  483. } else {
  484. return false;
  485. }
  486. }
  487. InputDefault *input = os->input;
  488. Ref<InputEventMouseButton> ev;
  489. ev.instance();
  490. ev->set_position(input->get_mouse_position());
  491. ev->set_global_position(ev->get_position());
  492. ev->set_shift(input->is_key_pressed(KEY_SHIFT));
  493. ev->set_alt(input->is_key_pressed(KEY_ALT));
  494. ev->set_control(input->is_key_pressed(KEY_CONTROL));
  495. ev->set_metakey(input->is_key_pressed(KEY_META));
  496. if (p_delta_y < 0) {
  497. ev->set_button_index(BUTTON_WHEEL_UP);
  498. } else if (p_delta_y > 0) {
  499. ev->set_button_index(BUTTON_WHEEL_DOWN);
  500. } else if (p_delta_x > 0) {
  501. ev->set_button_index(BUTTON_WHEEL_LEFT);
  502. } else if (p_delta_x < 0) {
  503. ev->set_button_index(BUTTON_WHEEL_RIGHT);
  504. } else {
  505. return false;
  506. }
  507. // Different browsers give wildly different delta values, and we can't
  508. // interpret deltaMode, so use default value for wheel events' factor.
  509. int button_flag = 1 << (ev->get_button_index() - 1);
  510. ev->set_pressed(true);
  511. ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
  512. input->parse_input_event(ev);
  513. Ref<InputEventMouseButton> release = ev->duplicate();
  514. release->set_pressed(false);
  515. release->set_button_mask(input->get_mouse_button_mask() & ~button_flag);
  516. input->parse_input_event(release);
  517. return true;
  518. }
  519. // Touch
  520. bool OS_JavaScript::has_touchscreen_ui_hint() const {
  521. return godot_js_display_touchscreen_is_available();
  522. }
  523. void OS_JavaScript::touch_callback(int p_type, int p_count) {
  524. OS_JavaScript *os = get_singleton();
  525. // Resume audio context after input in case autoplay was denied.
  526. os->resume_audio();
  527. const JSTouchEvent &touch_event = os->touch_event;
  528. for (int i = 0; i < p_count; i++) {
  529. Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
  530. if (p_type == 2) {
  531. // touchmove
  532. Ref<InputEventScreenDrag> ev;
  533. ev.instance();
  534. ev->set_index(touch_event.identifier[i]);
  535. ev->set_position(point);
  536. Point2 &prev = os->touches[i];
  537. ev->set_relative(ev->get_position() - prev);
  538. prev = ev->get_position();
  539. os->input->parse_input_event(ev);
  540. } else {
  541. // touchstart/touchend
  542. Ref<InputEventScreenTouch> ev;
  543. ev.instance();
  544. ev->set_index(touch_event.identifier[i]);
  545. ev->set_position(point);
  546. ev->set_pressed(p_type == 0);
  547. os->touches[i] = point;
  548. os->input->parse_input_event(ev);
  549. // Make sure to flush all events so we can call restricted APIs inside the event.
  550. os->input->flush_buffered_events();
  551. }
  552. }
  553. }
  554. // Gamepad
  555. void OS_JavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
  556. InputDefault *input = get_singleton()->input;
  557. if (p_connected) {
  558. input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
  559. } else {
  560. input->joy_connection_changed(p_index, false, "");
  561. }
  562. }
  563. void OS_JavaScript::process_joypads() {
  564. int32_t pads = godot_js_input_gamepad_sample_count();
  565. int32_t s_btns_num = 0;
  566. int32_t s_axes_num = 0;
  567. int32_t s_standard = 0;
  568. float s_btns[16];
  569. float s_axes[10];
  570. for (int idx = 0; idx < pads; idx++) {
  571. int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
  572. if (err) {
  573. continue;
  574. }
  575. for (int b = 0; b < s_btns_num; b++) {
  576. // Buttons 6 and 7 in the standard mapping need to be
  577. // axis to be handled as JOY_ANALOG by Godot.
  578. if (s_standard && (b == 6 || b == 7)) {
  579. input->joy_axis(idx, b, s_btns[b]);
  580. } else {
  581. input->joy_button(idx, b, s_btns[b]);
  582. }
  583. }
  584. for (int a = 0; a < s_axes_num; a++) {
  585. input->joy_axis(idx, a, s_axes[a]);
  586. }
  587. }
  588. }
  589. bool OS_JavaScript::is_joy_known(int p_device) {
  590. return input->is_joy_mapped(p_device);
  591. }
  592. String OS_JavaScript::get_joy_guid(int p_device) const {
  593. return input->get_joy_guid_remapped(p_device);
  594. }
  595. // Video
  596. int OS_JavaScript::get_video_driver_count() const {
  597. return VIDEO_DRIVER_MAX;
  598. }
  599. const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
  600. switch (p_driver) {
  601. case VIDEO_DRIVER_GLES3:
  602. return "GLES3";
  603. case VIDEO_DRIVER_GLES2:
  604. return "GLES2";
  605. }
  606. ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
  607. }
  608. // Audio
  609. int OS_JavaScript::get_audio_driver_count() const {
  610. return audio_drivers.size();
  611. }
  612. const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
  613. if (audio_drivers.size() <= p_driver) {
  614. return "Unknown";
  615. }
  616. return audio_drivers[p_driver]->get_name();
  617. }
  618. // Clipboard
  619. void OS_JavaScript::update_clipboard_callback(const char *p_text) {
  620. // Only call set_clipboard from OS (sets local clipboard)
  621. get_singleton()->OS::set_clipboard(String::utf8(p_text));
  622. }
  623. void OS_JavaScript::set_clipboard(const String &p_text) {
  624. OS::set_clipboard(p_text);
  625. int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
  626. ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
  627. }
  628. String OS_JavaScript::get_clipboard() const {
  629. godot_js_display_clipboard_get(update_clipboard_callback);
  630. return this->OS::get_clipboard();
  631. }
  632. // Lifecycle
  633. int OS_JavaScript::get_current_video_driver() const {
  634. return video_driver_index;
  635. }
  636. void OS_JavaScript::initialize_core() {
  637. OS_Unix::initialize_core();
  638. }
  639. Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  640. video_mode = p_desired;
  641. // fullscreen_change_callback will correct this if the request is successful.
  642. video_mode.fullscreen = false;
  643. // Handle contextmenu, webglcontextlost, initial canvas setup.
  644. godot_js_display_setup_canvas(video_mode.width, video_mode.height, video_mode.fullscreen, is_hidpi_allowed() ? 1 : 0);
  645. swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1;
  646. EmscriptenWebGLContextAttributes attributes;
  647. emscripten_webgl_init_context_attributes(&attributes);
  648. attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
  649. attributes.antialias = false;
  650. attributes.explicitSwapControl = true;
  651. ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
  652. if (p_desired.layered) {
  653. set_window_per_pixel_transparency_enabled(true);
  654. }
  655. bool gles3 = true;
  656. if (p_video_driver == VIDEO_DRIVER_GLES2) {
  657. gles3 = false;
  658. }
  659. bool gl_initialization_error = false;
  660. while (true) {
  661. if (gles3) {
  662. if (godot_js_display_has_webgl(2) && RasterizerGLES3::is_viable() == OK) {
  663. attributes.majorVersion = 2;
  664. RasterizerGLES3::register_config();
  665. RasterizerGLES3::make_current();
  666. break;
  667. } else {
  668. if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
  669. p_video_driver = VIDEO_DRIVER_GLES2;
  670. gles3 = false;
  671. continue;
  672. } else {
  673. gl_initialization_error = true;
  674. break;
  675. }
  676. }
  677. } else {
  678. if (godot_js_display_has_webgl(1) && RasterizerGLES2::is_viable() == OK) {
  679. attributes.majorVersion = 1;
  680. RasterizerGLES2::register_config();
  681. RasterizerGLES2::make_current();
  682. break;
  683. } else {
  684. gl_initialization_error = true;
  685. break;
  686. }
  687. }
  688. }
  689. webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
  690. if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
  691. gl_initialization_error = true;
  692. }
  693. if (gl_initialization_error) {
  694. OS::get_singleton()->alert("Your browser does not support any of the supported WebGL versions.\n"
  695. "Please update your browser version.",
  696. "Unable to initialize Video driver");
  697. return ERR_UNAVAILABLE;
  698. }
  699. video_driver_index = p_video_driver;
  700. AudioDriverManager::initialize(p_audio_driver);
  701. visual_server = memnew(VisualServerRaster());
  702. #ifndef NO_THREADS
  703. visual_server = memnew(VisualServerWrapMT(visual_server, false));
  704. #endif
  705. input = memnew(InputDefault);
  706. // JS Input interface (js/libs/library_godot_input.js)
  707. godot_js_input_mouse_button_cb(&OS_JavaScript::mouse_button_callback);
  708. godot_js_input_mouse_move_cb(&OS_JavaScript::mouse_move_callback);
  709. godot_js_input_mouse_wheel_cb(&OS_JavaScript::mouse_wheel_callback);
  710. godot_js_input_touch_cb(&OS_JavaScript::touch_callback, touch_event.identifier, touch_event.coords);
  711. godot_js_input_key_cb(&OS_JavaScript::key_callback, key_event.code, key_event.key);
  712. godot_js_input_gamepad_cb(&OS_JavaScript::gamepad_callback);
  713. godot_js_input_paste_cb(&OS_JavaScript::update_clipboard_callback);
  714. godot_js_input_drop_files_cb(&OS_JavaScript::drop_files_callback);
  715. // JS Display interface (js/libs/library_godot_display.js)
  716. godot_js_display_fullscreen_cb(&OS_JavaScript::fullscreen_change_callback);
  717. godot_js_display_window_blur_cb(&window_blur_callback);
  718. godot_js_display_notification_cb(&OS_JavaScript::send_notification_callback,
  719. MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
  720. MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
  721. MainLoop::NOTIFICATION_WM_FOCUS_IN,
  722. MainLoop::NOTIFICATION_WM_FOCUS_OUT);
  723. godot_js_display_vk_cb(&input_text_callback);
  724. visual_server->init();
  725. return OK;
  726. }
  727. void OS_JavaScript::input_text_callback(const char *p_text, int p_cursor) {
  728. OS_JavaScript *os = OS_JavaScript::get_singleton();
  729. if (!os || !os->get_main_loop()) {
  730. return;
  731. }
  732. os->get_main_loop()->input_text(String::utf8(p_text));
  733. Ref<InputEventKey> k;
  734. for (int i = 0; i < p_cursor; i++) {
  735. k.instance();
  736. k->set_pressed(true);
  737. k->set_echo(false);
  738. k->set_scancode(KEY_RIGHT);
  739. os->input->parse_input_event(k);
  740. k.instance();
  741. k->set_pressed(false);
  742. k->set_echo(false);
  743. k->set_scancode(KEY_RIGHT);
  744. os->input->parse_input_event(k);
  745. }
  746. }
  747. bool OS_JavaScript::has_virtual_keyboard() const {
  748. return godot_js_display_vk_available() != 0;
  749. }
  750. void OS_JavaScript::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  751. godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end);
  752. }
  753. void OS_JavaScript::hide_virtual_keyboard() {
  754. godot_js_display_vk_hide();
  755. }
  756. bool OS_JavaScript::get_swap_ok_cancel() {
  757. return swap_ok_cancel;
  758. }
  759. void OS_JavaScript::swap_buffers() {
  760. emscripten_webgl_commit_frame();
  761. }
  762. void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
  763. main_loop = p_main_loop;
  764. input->set_main_loop(p_main_loop);
  765. }
  766. MainLoop *OS_JavaScript::get_main_loop() const {
  767. return main_loop;
  768. }
  769. void OS_JavaScript::resume_audio() {
  770. AudioDriverJavaScript::resume();
  771. }
  772. void OS_JavaScript::fs_sync_callback() {
  773. get_singleton()->idb_is_syncing = false;
  774. }
  775. bool OS_JavaScript::main_loop_iterate() {
  776. if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
  777. idb_is_syncing = true;
  778. idb_needs_sync = false;
  779. godot_js_os_fs_sync(&OS_JavaScript::fs_sync_callback);
  780. }
  781. input->flush_buffered_events();
  782. if (godot_js_input_gamepad_sample() == OK) {
  783. process_joypads();
  784. }
  785. return Main::iteration();
  786. }
  787. int OS_JavaScript::get_screen_dpi(int p_screen) const {
  788. return godot_js_display_screen_dpi_get();
  789. }
  790. float OS_JavaScript::get_screen_scale(int p_screen) const {
  791. return godot_js_display_pixel_ratio_get();
  792. }
  793. float OS_JavaScript::get_screen_max_scale() const {
  794. return get_screen_scale();
  795. }
  796. void OS_JavaScript::delete_main_loop() {
  797. memdelete(main_loop);
  798. main_loop = NULL;
  799. }
  800. void OS_JavaScript::finalize() {
  801. memdelete(input);
  802. visual_server->finish();
  803. emscripten_webgl_commit_frame();
  804. memdelete(visual_server);
  805. emscripten_webgl_destroy_context(webgl_ctx);
  806. for (int i = 0; i < audio_drivers.size(); i++) {
  807. memdelete(audio_drivers[i]);
  808. }
  809. audio_drivers.clear();
  810. }
  811. // Miscellaneous
  812. Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
  813. Array args;
  814. for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
  815. args.push_back(E->get());
  816. }
  817. String json_args = JSON::print(args);
  818. int failed = godot_js_os_execute(json_args.utf8().get_data());
  819. ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in Javascript via 'engine.setOnExecute' if required.");
  820. return OK;
  821. }
  822. Error OS_JavaScript::kill(const ProcessID &p_pid) {
  823. ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the HTML5 platform.");
  824. }
  825. int OS_JavaScript::get_process_id() const {
  826. ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the HTML5 platform.");
  827. }
  828. bool OS_JavaScript::is_process_running(const ProcessID &p_pid) const {
  829. return false;
  830. }
  831. int OS_JavaScript::get_processor_count() const {
  832. return godot_js_os_hw_concurrency_get();
  833. }
  834. bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
  835. if (p_feature == "HTML5" || p_feature == "web") {
  836. return true;
  837. }
  838. #ifdef JAVASCRIPT_EVAL_ENABLED
  839. if (p_feature == "JavaScript") {
  840. return true;
  841. }
  842. #endif
  843. #ifndef NO_THREADS
  844. if (p_feature == "threads") {
  845. return true;
  846. }
  847. #endif
  848. #if WASM_GDNATIVE
  849. if (p_feature == "wasm32") {
  850. return true;
  851. }
  852. #endif
  853. return false;
  854. }
  855. void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
  856. godot_js_display_alert(p_alert.utf8().get_data());
  857. }
  858. void OS_JavaScript::set_window_title(const String &p_title) {
  859. godot_js_display_window_title_set(p_title.utf8().get_data());
  860. }
  861. void OS_JavaScript::set_icon(const Ref<Image> &p_icon) {
  862. ERR_FAIL_COND(p_icon.is_null());
  863. Ref<Image> icon = p_icon;
  864. if (icon->is_compressed()) {
  865. icon = icon->duplicate();
  866. ERR_FAIL_COND(icon->decompress() != OK);
  867. }
  868. if (icon->get_format() != Image::FORMAT_RGBA8) {
  869. if (icon == p_icon)
  870. icon = icon->duplicate();
  871. icon->convert(Image::FORMAT_RGBA8);
  872. }
  873. png_image png_meta;
  874. memset(&png_meta, 0, sizeof png_meta);
  875. png_meta.version = PNG_IMAGE_VERSION;
  876. png_meta.width = icon->get_width();
  877. png_meta.height = icon->get_height();
  878. png_meta.format = PNG_FORMAT_RGBA;
  879. PoolByteArray png;
  880. size_t len;
  881. PoolByteArray::Read r = icon->get_data().read();
  882. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
  883. png.resize(len);
  884. PoolByteArray::Write w = png.write();
  885. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
  886. w = PoolByteArray::Write();
  887. r = png.read();
  888. godot_js_display_window_icon_set(r.ptr(), len);
  889. }
  890. String OS_JavaScript::get_executable_path() const {
  891. return OS::get_executable_path();
  892. }
  893. Error OS_JavaScript::shell_open(String p_uri) {
  894. // Open URI in a new tab, browser will deal with it by protocol.
  895. godot_js_os_shell_open(p_uri.utf8().get_data());
  896. return OK;
  897. }
  898. String OS_JavaScript::get_name() const {
  899. return "HTML5";
  900. }
  901. bool OS_JavaScript::can_draw() const {
  902. return true; // Always?
  903. }
  904. String OS_JavaScript::get_user_data_dir() const {
  905. return "/userfs";
  906. };
  907. String OS_JavaScript::get_cache_path() const {
  908. return "/home/web_user/.cache";
  909. }
  910. String OS_JavaScript::get_config_path() const {
  911. return "/home/web_user/.config";
  912. }
  913. String OS_JavaScript::get_data_path() const {
  914. return "/home/web_user/.local/share";
  915. }
  916. OS::PowerState OS_JavaScript::get_power_state() {
  917. WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to POWERSTATE_UNKNOWN");
  918. return OS::POWERSTATE_UNKNOWN;
  919. }
  920. int OS_JavaScript::get_power_seconds_left() {
  921. WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
  922. return -1;
  923. }
  924. int OS_JavaScript::get_power_percent_left() {
  925. WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
  926. return -1;
  927. }
  928. void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
  929. OS_JavaScript *os = get_singleton();
  930. if (!(os->is_userfs_persistent() && p_flags & FileAccess::WRITE)) {
  931. return; // FS persistence is not working or we are not writing.
  932. }
  933. bool is_file_persistent = p_file.begins_with("/userfs");
  934. #ifdef TOOLS_ENABLED
  935. // Hack for editor persistence (can we track).
  936. is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
  937. #endif
  938. if (is_file_persistent) {
  939. os->idb_needs_sync = true;
  940. }
  941. }
  942. void OS_JavaScript::update_pwa_state_callback() {
  943. if (OS_JavaScript::get_singleton()) {
  944. OS_JavaScript::get_singleton()->pwa_is_waiting = true;
  945. }
  946. if (JavaScript::get_singleton()) {
  947. JavaScript::get_singleton()->emit_signal("pwa_update_available");
  948. }
  949. }
  950. Error OS_JavaScript::pwa_update() {
  951. return godot_js_pwa_update() ? FAILED : OK;
  952. }
  953. bool OS_JavaScript::is_userfs_persistent() const {
  954. return idb_available;
  955. }
  956. Error OS_JavaScript::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
  957. String path = p_path.get_file();
  958. p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
  959. ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
  960. return OK;
  961. }
  962. OS_JavaScript *OS_JavaScript::get_singleton() {
  963. return static_cast<OS_JavaScript *>(OS::get_singleton());
  964. }
  965. OS_JavaScript::OS_JavaScript() {
  966. // Expose method for requesting quit.
  967. godot_js_os_request_quit_cb(&request_quit_callback);
  968. // Set canvas ID
  969. godot_js_config_canvas_id_get(canvas_id, sizeof(canvas_id));
  970. cursor_inside_canvas = true;
  971. cursor_shape = OS::CURSOR_ARROW;
  972. last_click_button_index = -1;
  973. last_click_ms = 0;
  974. last_click_pos = Point2(-100, -100);
  975. transparency_enabled = false;
  976. main_loop = NULL;
  977. visual_server = NULL;
  978. swap_ok_cancel = false;
  979. idb_available = godot_js_os_fs_is_persistent() != 0;
  980. idb_needs_sync = false;
  981. idb_is_syncing = false;
  982. pwa_is_waiting = false;
  983. godot_js_pwa_cb(&OS_JavaScript::update_pwa_state_callback);
  984. if (AudioDriverJavaScript::is_available()) {
  985. #ifdef NO_THREADS
  986. audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
  987. #endif
  988. audio_drivers.push_back(memnew(AudioDriverWorklet));
  989. }
  990. for (int i = 0; i < audio_drivers.size(); i++) {
  991. AudioDriverManager::add_driver(audio_drivers[i]);
  992. }
  993. Vector<Logger *> loggers;
  994. loggers.push_back(memnew(StdLogger));
  995. _set_logger(memnew(CompositeLogger(loggers)));
  996. FileAccessUnix::close_notification_func = file_access_close_callback;
  997. }