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- /**************************************************************************/
- /* rendering_shader_container_vulkan.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "rendering_shader_container_vulkan.h"
- #include "thirdparty/misc/smolv.h"
- // RenderingShaderContainerVulkan
- const uint32_t RenderingShaderContainerVulkan::FORMAT_VERSION = 1;
- uint32_t RenderingShaderContainerVulkan::_format() const {
- return 0x43565053;
- }
- uint32_t RenderingShaderContainerVulkan::_format_version() const {
- return FORMAT_VERSION;
- }
- bool RenderingShaderContainerVulkan::_set_code_from_spirv(Span<ReflectedShaderStage> p_spirv) {
- PackedByteArray code_bytes;
- shaders.resize(p_spirv.size());
- for (uint64_t i = 0; i < p_spirv.size(); i++) {
- RenderingShaderContainer::Shader &shader = shaders.ptrw()[i];
- if (debug_info_enabled) {
- // Store SPIR-V as is when debug info is required.
- shader.code_compressed_bytes = p_spirv[i].spirv_data();
- shader.code_compression_flags = 0;
- shader.code_decompressed_size = 0;
- } else {
- // Encode into smolv.
- Span<uint8_t> spirv = p_spirv[i].spirv().reinterpret<uint8_t>();
- smolv::ByteArray smolv_bytes;
- bool smolv_encoded = smolv::Encode(spirv.ptr(), spirv.size(), smolv_bytes, smolv::kEncodeFlagStripDebugInfo);
- ERR_FAIL_COND_V_MSG(!smolv_encoded, false, "Failed to compress SPIR-V into smolv.");
- code_bytes.resize(smolv_bytes.size());
- memcpy(code_bytes.ptrw(), smolv_bytes.data(), code_bytes.size());
- // Compress.
- uint32_t compressed_size = 0;
- shader.code_decompressed_size = code_bytes.size();
- shader.code_compressed_bytes.resize(code_bytes.size());
- bool compressed = compress_code(code_bytes.ptr(), code_bytes.size(), shader.code_compressed_bytes.ptrw(), &compressed_size, &shader.code_compression_flags);
- ERR_FAIL_COND_V_MSG(!compressed, false, vformat("Failed to compress native code to native for SPIR-V #%d.", i));
- shader.code_compressed_bytes.resize(compressed_size);
- // Indicate it uses smolv for compression.
- shader.code_compression_flags |= COMPRESSION_FLAG_SMOLV;
- }
- shader.shader_stage = p_spirv[i].shader_stage;
- }
- return true;
- }
- RenderingShaderContainerVulkan::RenderingShaderContainerVulkan(bool p_debug_info_enabled) {
- debug_info_enabled = p_debug_info_enabled;
- }
- // RenderingShaderContainerFormatVulkan
- Ref<RenderingShaderContainer> RenderingShaderContainerFormatVulkan::create_container() const {
- return memnew(RenderingShaderContainerVulkan(debug_info_enabled));
- }
- RenderingDeviceCommons::ShaderLanguageVersion RenderingShaderContainerFormatVulkan::get_shader_language_version() const {
- return SHADER_LANGUAGE_VULKAN_VERSION_1_1;
- }
- RenderingDeviceCommons::ShaderSpirvVersion RenderingShaderContainerFormatVulkan::get_shader_spirv_version() const {
- return SHADER_SPIRV_VERSION_1_3;
- }
- void RenderingShaderContainerFormatVulkan::set_debug_info_enabled(bool p_debug_info_enabled) {
- debug_info_enabled = p_debug_info_enabled;
- }
- RenderingShaderContainerFormatVulkan::RenderingShaderContainerFormatVulkan() {}
- RenderingShaderContainerFormatVulkan::~RenderingShaderContainerFormatVulkan() {}
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