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- /**************************************************************************/
- /* rendering_shader_container_vulkan.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "servers/rendering/rendering_shader_container.h"
- class RenderingShaderContainerVulkan : public RenderingShaderContainer {
- GDSOFTCLASS(RenderingShaderContainerVulkan, RenderingShaderContainer);
- public:
- static const uint32_t FORMAT_VERSION;
- enum CompressionFlagsVulkan {
- COMPRESSION_FLAG_SMOLV = 0x10000,
- };
- bool debug_info_enabled = false;
- protected:
- virtual uint32_t _format() const override;
- virtual uint32_t _format_version() const override;
- virtual bool _set_code_from_spirv(Span<ReflectedShaderStage> p_spirv) override;
- public:
- RenderingShaderContainerVulkan(bool p_debug_info_enabled);
- };
- class RenderingShaderContainerFormatVulkan : public RenderingShaderContainerFormat {
- private:
- bool debug_info_enabled = false;
- public:
- virtual Ref<RenderingShaderContainer> create_container() const override;
- virtual ShaderLanguageVersion get_shader_language_version() const override;
- virtual ShaderSpirvVersion get_shader_spirv_version() const override;
- void set_debug_info_enabled(bool p_debug_info_enabled);
- RenderingShaderContainerFormatVulkan();
- virtual ~RenderingShaderContainerFormatVulkan();
- };
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