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- /**************************************************************************/
- /* rendering_shader_container.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "core/object/ref_counted.h"
- #include "servers/rendering/rendering_device_commons.h"
- struct SpvReflectShaderModule;
- class RenderingShaderContainer : public RefCounted {
- GDSOFTCLASS(RenderingShaderContainer, RefCounted);
- public:
- static const uint32_t CONTAINER_MAGIC_NUMBER = 0x43535247;
- static const uint32_t CONTAINER_VERSION = 2;
- protected:
- struct ContainerHeader {
- uint32_t magic_number = 0;
- uint32_t version = 0;
- uint32_t format = 0;
- uint32_t format_version = 0;
- uint32_t shader_count = 0;
- };
- struct ReflectionData {
- uint64_t vertex_input_mask = 0;
- uint32_t fragment_output_mask = 0;
- uint32_t specialization_constants_count = 0;
- uint32_t is_compute = 0;
- uint32_t has_multiview = 0;
- uint32_t compute_local_size[3] = {};
- uint32_t set_count = 0;
- uint32_t push_constant_size = 0;
- uint32_t push_constant_stages_mask = 0;
- uint32_t stage_count = 0;
- uint32_t shader_name_len = 0;
- };
- struct ReflectionBindingData {
- uint32_t type = 0;
- uint32_t binding = 0;
- uint32_t stages = 0;
- uint32_t length = 0; // Size of arrays (in total elements), or UBOs (in bytes * total elements).
- uint32_t writable = 0;
- bool operator<(const ReflectionBindingData &p_other) const {
- return binding < p_other.binding;
- }
- };
- struct ReflectionSpecializationData {
- uint32_t type = 0;
- uint32_t constant_id = 0;
- uint32_t int_value = 0;
- uint32_t stage_flags = 0;
- };
- struct ShaderHeader {
- uint32_t shader_stage = 0;
- uint32_t code_compressed_size = 0;
- uint32_t code_compression_flags = 0;
- uint32_t code_decompressed_size = 0;
- };
- ReflectionData reflection_data;
- Vector<uint32_t> reflection_binding_set_uniforms_count;
- Vector<ReflectionBindingData> reflection_binding_set_uniforms_data;
- Vector<ReflectionSpecializationData> reflection_specialization_data;
- Vector<RenderingDeviceCommons::ShaderStage> reflection_shader_stages;
- virtual uint32_t _format() const = 0;
- virtual uint32_t _format_version() const = 0;
- // These methods will always be called with a valid pointer.
- virtual uint32_t _from_bytes_header_extra_data(const uint8_t *p_bytes);
- virtual uint32_t _from_bytes_reflection_extra_data(const uint8_t *p_bytes);
- virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data_start(const uint8_t *p_bytes);
- virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data(const uint8_t *p_bytes, uint32_t p_index);
- virtual uint32_t _from_bytes_reflection_specialization_extra_data_start(const uint8_t *p_bytes);
- virtual uint32_t _from_bytes_reflection_specialization_extra_data(const uint8_t *p_bytes, uint32_t p_index);
- virtual uint32_t _from_bytes_shader_extra_data_start(const uint8_t *p_bytes);
- virtual uint32_t _from_bytes_shader_extra_data(const uint8_t *p_bytes, uint32_t p_index);
- virtual uint32_t _from_bytes_footer_extra_data(const uint8_t *p_bytes);
- // These methods will be called with a nullptr to retrieve the size of the data.
- virtual uint32_t _to_bytes_header_extra_data(uint8_t *p_bytes) const;
- virtual uint32_t _to_bytes_reflection_extra_data(uint8_t *p_bytes) const;
- virtual uint32_t _to_bytes_reflection_binding_uniform_extra_data(uint8_t *p_bytes, uint32_t p_index) const;
- virtual uint32_t _to_bytes_reflection_specialization_extra_data(uint8_t *p_bytes, uint32_t p_index) const;
- virtual uint32_t _to_bytes_shader_extra_data(uint8_t *p_bytes, uint32_t p_index) const;
- virtual uint32_t _to_bytes_footer_extra_data(uint8_t *p_bytes) const;
- // This method will be called when set_from_shader_reflection() is finished. Used to update internal structures to match the reflection if necessary.
- virtual void _set_from_shader_reflection_post(const RenderingDeviceCommons::ShaderReflection &p_reflection);
- class ReflectedShaderStage {
- friend class RenderingShaderContainer;
- Vector<uint8_t> _spirv_data;
- SpvReflectShaderModule *_module = nullptr;
- public:
- RenderingDeviceCommons::ShaderStage shader_stage = RenderingDeviceCommons::SHADER_STAGE_MAX;
- const SpvReflectShaderModule &module() const;
- const Span<uint32_t> spirv() const;
- const Vector<uint8_t> spirv_data() const { return _spirv_data; }
- ReflectedShaderStage();
- ~ReflectedShaderStage();
- };
- // This method will be called when set_code_from_spirv() is called.
- virtual bool _set_code_from_spirv(Span<ReflectedShaderStage> p_spirv) = 0;
- void set_from_shader_reflection(const RenderingDeviceCommons::ShaderReflection &p_reflection);
- Error reflect_spirv(const String &p_shader_name, Span<RenderingDeviceCommons::ShaderStageSPIRVData> p_spirv, LocalVector<ReflectedShaderStage> &r_refl);
- public:
- enum CompressionFlags {
- COMPRESSION_FLAG_ZSTD = 0x1,
- };
- struct Shader {
- RenderingDeviceCommons::ShaderStage shader_stage = RenderingDeviceCommons::SHADER_STAGE_MAX;
- PackedByteArray code_compressed_bytes;
- uint32_t code_compression_flags = 0;
- uint32_t code_decompressed_size = 0;
- };
- CharString shader_name;
- Vector<Shader> shaders;
- bool set_code_from_spirv(const String &p_shader_name, Span<RenderingDeviceCommons::ShaderStageSPIRVData> p_spirv);
- RenderingDeviceCommons::ShaderReflection get_shader_reflection() const;
- bool from_bytes(const PackedByteArray &p_bytes);
- PackedByteArray to_bytes() const;
- bool compress_code(const uint8_t *p_decompressed_bytes, uint32_t p_decompressed_size, uint8_t *p_compressed_bytes, uint32_t *r_compressed_size, uint32_t *r_compressed_flags) const;
- bool decompress_code(const uint8_t *p_compressed_bytes, uint32_t p_compressed_size, uint32_t p_compressed_flags, uint8_t *p_decompressed_bytes, uint32_t p_decompressed_size) const;
- RenderingShaderContainer();
- virtual ~RenderingShaderContainer();
- };
- class RenderingShaderContainerFormat : public RenderingDeviceCommons {
- GDSOFTCLASS(RenderingShaderContainerFormat, RenderingDeviceCommons);
- public:
- virtual Ref<RenderingShaderContainer> create_container() const = 0;
- virtual ShaderLanguageVersion get_shader_language_version() const = 0;
- virtual ShaderSpirvVersion get_shader_spirv_version() const = 0;
- };
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