gdscript.h 23 KB

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  1. /**************************************************************************/
  2. /* gdscript.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GDSCRIPT_H
  31. #define GDSCRIPT_H
  32. #include "core/debugger/engine_debugger.h"
  33. #include "core/debugger/script_debugger.h"
  34. #include "core/doc_data.h"
  35. #include "core/io/resource_loader.h"
  36. #include "core/io/resource_saver.h"
  37. #include "core/object/script_language.h"
  38. #include "core/templates/rb_set.h"
  39. #include "gdscript_function.h"
  40. class GDScriptNativeClass : public RefCounted {
  41. GDCLASS(GDScriptNativeClass, RefCounted);
  42. StringName name;
  43. protected:
  44. bool _get(const StringName &p_name, Variant &r_ret) const;
  45. static void _bind_methods();
  46. public:
  47. _FORCE_INLINE_ const StringName &get_name() const { return name; }
  48. Variant _new();
  49. Object *instantiate();
  50. virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
  51. GDScriptNativeClass(const StringName &p_name);
  52. };
  53. class GDScript : public Script {
  54. GDCLASS(GDScript, Script);
  55. bool tool = false;
  56. bool valid = false;
  57. bool reloading = false;
  58. struct MemberInfo {
  59. int index = 0;
  60. StringName setter;
  61. StringName getter;
  62. GDScriptDataType data_type;
  63. };
  64. struct ClearData {
  65. RBSet<GDScriptFunction *> functions;
  66. RBSet<Ref<Script>> scripts;
  67. void clear() {
  68. functions.clear();
  69. scripts.clear();
  70. }
  71. };
  72. friend class GDScriptInstance;
  73. friend class GDScriptFunction;
  74. friend class GDScriptAnalyzer;
  75. friend class GDScriptCompiler;
  76. friend class GDScriptDocGen;
  77. friend class GDScriptLanguage;
  78. friend struct GDScriptUtilityFunctionsDefinitions;
  79. Ref<GDScriptNativeClass> native;
  80. Ref<GDScript> base;
  81. GDScript *_base = nullptr; //fast pointer access
  82. GDScript *_owner = nullptr; //for subclasses
  83. HashSet<StringName> members; //members are just indices to the instantiated script.
  84. HashMap<StringName, Variant> constants;
  85. HashMap<StringName, GDScriptFunction *> member_functions;
  86. HashMap<StringName, MemberInfo> member_indices; //members are just indices to the instantiated script.
  87. HashMap<StringName, Ref<GDScript>> subclasses;
  88. HashMap<StringName, Vector<StringName>> _signals;
  89. Dictionary rpc_config;
  90. #ifdef TOOLS_ENABLED
  91. HashMap<StringName, int> member_lines;
  92. HashMap<StringName, Variant> member_default_values;
  93. List<PropertyInfo> members_cache;
  94. HashMap<StringName, Variant> member_default_values_cache;
  95. Ref<GDScript> base_cache;
  96. HashSet<ObjectID> inheriters_cache;
  97. bool source_changed_cache = false;
  98. bool placeholder_fallback_enabled = false;
  99. void _update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames);
  100. DocData::ClassDoc doc;
  101. Vector<DocData::ClassDoc> docs;
  102. void _clear_doc();
  103. void _add_doc(const DocData::ClassDoc &p_inner_class);
  104. #endif
  105. HashMap<StringName, PropertyInfo> member_info;
  106. GDScriptFunction *implicit_initializer = nullptr;
  107. GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate
  108. GDScriptFunction *implicit_ready = nullptr;
  109. int subclass_count = 0;
  110. RBSet<Object *> instances;
  111. bool destructing = false;
  112. bool clearing = false;
  113. //exported members
  114. String source;
  115. String path;
  116. String name;
  117. String fully_qualified_name;
  118. SelfList<GDScript> script_list;
  119. SelfList<GDScriptFunctionState>::List pending_func_states;
  120. GDScriptFunction *_super_constructor(GDScript *p_script);
  121. void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error);
  122. GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
  123. String _get_debug_path() const;
  124. #ifdef TOOLS_ENABLED
  125. HashSet<PlaceHolderScriptInstance *> placeholders;
  126. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  127. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
  128. #endif
  129. #ifdef DEBUG_ENABLED
  130. HashMap<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state;
  131. #endif
  132. bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr);
  133. void _save_orphaned_subclasses(GDScript::ClearData *p_clear_data);
  134. void _init_rpc_methods_properties();
  135. void _get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const;
  136. void _get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const;
  137. void _get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const;
  138. // This method will map the class name from "RefCounted" to "MyClass.InnerClass".
  139. static String _get_gdscript_reference_class_name(const GDScript *p_gdscript);
  140. GDScript *_get_gdscript_from_variant(const Variant &p_variant);
  141. void _get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except);
  142. protected:
  143. bool _get(const StringName &p_name, Variant &r_ret) const;
  144. bool _set(const StringName &p_name, const Variant &p_value);
  145. void _get_property_list(List<PropertyInfo> *p_properties) const;
  146. Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
  147. static void _bind_methods();
  148. public:
  149. void clear(GDScript::ClearData *p_clear_data = nullptr);
  150. virtual bool is_valid() const override { return valid; }
  151. bool inherits_script(const Ref<Script> &p_script) const override;
  152. GDScript *find_class(const String &p_qualified_name);
  153. bool has_class(const GDScript *p_script);
  154. GDScript *get_root_script();
  155. bool is_root_script() const { return _owner == nullptr; }
  156. String get_fully_qualified_name() const { return fully_qualified_name; }
  157. const HashMap<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
  158. const HashMap<StringName, Variant> &get_constants() const { return constants; }
  159. const HashSet<StringName> &get_members() const { return members; }
  160. const GDScriptDataType &get_member_type(const StringName &p_member) const {
  161. CRASH_COND(!member_indices.has(p_member));
  162. return member_indices[p_member].data_type;
  163. }
  164. const HashMap<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
  165. const Ref<GDScriptNativeClass> &get_native() const { return native; }
  166. const String &get_script_class_name() const { return name; }
  167. RBSet<GDScript *> get_dependencies();
  168. RBSet<GDScript *> get_inverted_dependencies();
  169. RBSet<GDScript *> get_must_clear_dependencies();
  170. virtual bool has_script_signal(const StringName &p_signal) const override;
  171. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
  172. bool is_tool() const override { return tool; }
  173. Ref<GDScript> get_base() const;
  174. const HashMap<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
  175. const HashMap<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
  176. StringName debug_get_member_by_index(int p_idx) const;
  177. Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  178. virtual bool can_instantiate() const override;
  179. virtual Ref<Script> get_base_script() const override;
  180. virtual StringName get_global_name() const override;
  181. virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
  182. virtual ScriptInstance *instance_create(Object *p_this) override;
  183. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override;
  184. virtual bool instance_has(const Object *p_this) const override;
  185. virtual bool has_source_code() const override;
  186. virtual String get_source_code() const override;
  187. virtual void set_source_code(const String &p_code) override;
  188. virtual void update_exports() override;
  189. #ifdef TOOLS_ENABLED
  190. virtual Vector<DocData::ClassDoc> get_documentation() const override {
  191. return docs;
  192. }
  193. #endif // TOOLS_ENABLED
  194. virtual Error reload(bool p_keep_state = false) override;
  195. virtual void set_path(const String &p_path, bool p_take_over = false) override;
  196. String get_script_path() const;
  197. Error load_source_code(const String &p_path);
  198. bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
  199. virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
  200. virtual bool has_method(const StringName &p_method) const override;
  201. virtual MethodInfo get_method_info(const StringName &p_method) const override;
  202. virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
  203. virtual ScriptLanguage *get_language() const override;
  204. virtual int get_member_line(const StringName &p_member) const override {
  205. #ifdef TOOLS_ENABLED
  206. if (member_lines.has(p_member)) {
  207. return member_lines[p_member];
  208. }
  209. #endif
  210. return -1;
  211. }
  212. virtual void get_constants(HashMap<StringName, Variant> *p_constants) override;
  213. virtual void get_members(HashSet<StringName> *p_members) override;
  214. virtual const Variant get_rpc_config() const override;
  215. #ifdef TOOLS_ENABLED
  216. virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
  217. #endif
  218. GDScript();
  219. ~GDScript();
  220. };
  221. class GDScriptInstance : public ScriptInstance {
  222. friend class GDScript;
  223. friend class GDScriptFunction;
  224. friend class GDScriptLambdaCallable;
  225. friend class GDScriptLambdaSelfCallable;
  226. friend class GDScriptCompiler;
  227. friend class GDScriptCache;
  228. friend struct GDScriptUtilityFunctionsDefinitions;
  229. ObjectID owner_id;
  230. Object *owner = nullptr;
  231. Ref<GDScript> script;
  232. #ifdef DEBUG_ENABLED
  233. HashMap<StringName, int> member_indices_cache; //used only for hot script reloading
  234. #endif
  235. Vector<Variant> members;
  236. bool base_ref_counted;
  237. SelfList<GDScriptFunctionState>::List pending_func_states;
  238. public:
  239. virtual Object *get_owner() { return owner; }
  240. virtual bool set(const StringName &p_name, const Variant &p_value);
  241. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  242. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  243. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
  244. virtual bool property_can_revert(const StringName &p_name) const;
  245. virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const;
  246. virtual void get_method_list(List<MethodInfo> *p_list) const;
  247. virtual bool has_method(const StringName &p_method) const;
  248. virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  249. Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
  250. virtual void notification(int p_notification);
  251. String to_string(bool *r_valid);
  252. virtual Ref<Script> get_script() const;
  253. virtual ScriptLanguage *get_language();
  254. void set_path(const String &p_path);
  255. void reload_members();
  256. virtual const Variant get_rpc_config() const;
  257. GDScriptInstance();
  258. ~GDScriptInstance();
  259. };
  260. class GDScriptLanguage : public ScriptLanguage {
  261. friend class GDScriptFunctionState;
  262. static GDScriptLanguage *singleton;
  263. Variant *_global_array = nullptr;
  264. Vector<Variant> global_array;
  265. HashMap<StringName, int> globals;
  266. HashMap<StringName, Variant> named_globals;
  267. struct CallLevel {
  268. Variant *stack = nullptr;
  269. GDScriptFunction *function = nullptr;
  270. GDScriptInstance *instance = nullptr;
  271. int *ip = nullptr;
  272. int *line = nullptr;
  273. };
  274. int _debug_parse_err_line;
  275. String _debug_parse_err_file;
  276. String _debug_error;
  277. int _debug_call_stack_pos;
  278. int _debug_max_call_stack;
  279. CallLevel *_call_stack = nullptr;
  280. void _add_global(const StringName &p_name, const Variant &p_value);
  281. friend class GDScriptInstance;
  282. Mutex mutex;
  283. friend class GDScript;
  284. SelfList<GDScript>::List script_list;
  285. friend class GDScriptFunction;
  286. SelfList<GDScriptFunction>::List function_list;
  287. bool profiling;
  288. uint64_t script_frame_time;
  289. HashMap<String, ObjectID> orphan_subclasses;
  290. public:
  291. int calls;
  292. bool debug_break(const String &p_error, bool p_allow_continue = true);
  293. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  294. _FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
  295. if (Thread::get_main_id() != Thread::get_caller_id()) {
  296. return; //no support for other threads than main for now
  297. }
  298. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
  299. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() + 1);
  300. }
  301. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  302. //stack overflow
  303. _debug_error = vformat("Stack overflow (stack size: %s). Check for infinite recursion in your script.", _debug_max_call_stack);
  304. EngineDebugger::get_script_debugger()->debug(this);
  305. return;
  306. }
  307. _call_stack[_debug_call_stack_pos].stack = p_stack;
  308. _call_stack[_debug_call_stack_pos].instance = p_instance;
  309. _call_stack[_debug_call_stack_pos].function = p_function;
  310. _call_stack[_debug_call_stack_pos].ip = p_ip;
  311. _call_stack[_debug_call_stack_pos].line = p_line;
  312. _debug_call_stack_pos++;
  313. }
  314. _FORCE_INLINE_ void exit_function() {
  315. if (Thread::get_main_id() != Thread::get_caller_id()) {
  316. return; //no support for other threads than main for now
  317. }
  318. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
  319. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() - 1);
  320. }
  321. if (_debug_call_stack_pos == 0) {
  322. _debug_error = "Stack Underflow (Engine Bug)";
  323. EngineDebugger::get_script_debugger()->debug(this);
  324. return;
  325. }
  326. _debug_call_stack_pos--;
  327. }
  328. virtual Vector<StackInfo> debug_get_current_stack_info() override {
  329. if (Thread::get_main_id() != Thread::get_caller_id()) {
  330. return Vector<StackInfo>();
  331. }
  332. Vector<StackInfo> csi;
  333. csi.resize(_debug_call_stack_pos);
  334. for (int i = 0; i < _debug_call_stack_pos; i++) {
  335. csi.write[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0;
  336. if (_call_stack[i].function) {
  337. csi.write[_debug_call_stack_pos - i - 1].func = _call_stack[i].function->get_name();
  338. csi.write[_debug_call_stack_pos - i - 1].file = _call_stack[i].function->get_script()->get_script_path();
  339. }
  340. }
  341. return csi;
  342. }
  343. struct {
  344. StringName _init;
  345. StringName _notification;
  346. StringName _set;
  347. StringName _get;
  348. StringName _get_property_list;
  349. StringName _property_can_revert;
  350. StringName _property_get_revert;
  351. StringName _script_source;
  352. } strings;
  353. _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
  354. _FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
  355. _FORCE_INLINE_ const HashMap<StringName, int> &get_global_map() const { return globals; }
  356. _FORCE_INLINE_ const HashMap<StringName, Variant> &get_named_globals_map() const { return named_globals; }
  357. // These two functions should be used when behavior needs to be consistent between in-editor and running the scene
  358. bool has_any_global_constant(const StringName &p_name) { return named_globals.has(p_name) || globals.has(p_name); }
  359. Variant get_any_global_constant(const StringName &p_name);
  360. _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
  361. virtual String get_name() const override;
  362. /* LANGUAGE FUNCTIONS */
  363. virtual void init() override;
  364. virtual String get_type() const override;
  365. virtual String get_extension() const override;
  366. virtual void finish() override;
  367. /* EDITOR FUNCTIONS */
  368. virtual void get_reserved_words(List<String> *p_words) const override;
  369. virtual bool is_control_flow_keyword(String p_keywords) const override;
  370. virtual void get_comment_delimiters(List<String> *p_delimiters) const override;
  371. virtual void get_string_delimiters(List<String> *p_delimiters) const override;
  372. virtual bool is_using_templates() override;
  373. virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
  374. virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override;
  375. virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const override;
  376. virtual Script *create_script() const override;
  377. virtual bool has_named_classes() const override;
  378. virtual bool supports_builtin_mode() const override;
  379. virtual bool supports_documentation() const override;
  380. virtual bool can_inherit_from_file() const override { return true; }
  381. virtual int find_function(const String &p_function, const String &p_code) const override;
  382. virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override;
  383. virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptLanguage::CodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) override;
  384. #ifdef TOOLS_ENABLED
  385. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) override;
  386. #endif
  387. virtual String _get_indentation() const;
  388. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override;
  389. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override;
  390. virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) override;
  391. virtual void remove_named_global_constant(const StringName &p_name) override;
  392. /* DEBUGGER FUNCTIONS */
  393. virtual String debug_get_error() const override;
  394. virtual int debug_get_stack_level_count() const override;
  395. virtual int debug_get_stack_level_line(int p_level) const override;
  396. virtual String debug_get_stack_level_function(int p_level) const override;
  397. virtual String debug_get_stack_level_source(int p_level) const override;
  398. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
  399. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
  400. virtual ScriptInstance *debug_get_stack_level_instance(int p_level) override;
  401. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
  402. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override;
  403. virtual void reload_all_scripts() override;
  404. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override;
  405. virtual void frame() override;
  406. virtual void get_public_functions(List<MethodInfo> *p_functions) const override;
  407. virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override;
  408. virtual void get_public_annotations(List<MethodInfo> *p_annotations) const override;
  409. virtual void profiling_start() override;
  410. virtual void profiling_stop() override;
  411. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override;
  412. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override;
  413. /* LOADER FUNCTIONS */
  414. virtual void get_recognized_extensions(List<String> *p_extensions) const override;
  415. /* GLOBAL CLASSES */
  416. virtual bool handles_global_class_type(const String &p_type) const override;
  417. virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const override;
  418. void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
  419. Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);
  420. Ref<GDScript> get_script_by_fully_qualified_name(const String &p_name);
  421. GDScriptLanguage();
  422. ~GDScriptLanguage();
  423. };
  424. class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
  425. public:
  426. virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
  427. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  428. virtual bool handles_type(const String &p_type) const;
  429. virtual String get_resource_type(const String &p_path) const;
  430. virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
  431. };
  432. class ResourceFormatSaverGDScript : public ResourceFormatSaver {
  433. public:
  434. virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
  435. virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
  436. virtual bool recognize(const Ref<Resource> &p_resource) const;
  437. };
  438. #endif // GDSCRIPT_H