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- supported_platforms = ['windows', 'osx', 'x11', 'server', 'android', 'haiku', 'javascript', 'iphone']
- def can_build(env, platform):
- return True
- def configure(env):
- platform = env['platform']
- if platform not in supported_platforms:
- raise RuntimeError('This module does not currently support building for this platform')
- env.use_ptrcall = True
- env.add_module_version_string('mono')
- from SCons.Script import BoolVariable, PathVariable, Variables, Help
- default_mono_static = platform in ['iphone', 'javascript']
- default_mono_bundles_zlib = platform in ['javascript']
- envvars = Variables()
- envvars.Add(
- PathVariable(
- "mono_prefix",
- "Path to the mono installation directory for the target platform and architecture",
- "",
- PathVariable.PathAccept,
- )
- )
- envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static))
- envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True))
- envvars.Add(
- BoolVariable(
- "copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False
- )
- )
- # TODO: It would be great if this could be detected automatically instead
- envvars.Add(BoolVariable('mono_bundles_zlib', 'Specify if the Mono runtime was built with bundled zlib', default_mono_bundles_zlib))
- envvars.Update(env)
- Help(envvars.GenerateHelpText(env))
- if env['mono_bundles_zlib']:
- # Mono may come with zlib bundled for WASM or on newer version when built with MinGW.
- print('This Mono runtime comes with zlib bundled. Disabling \'builtin_zlib\'...')
- env['builtin_zlib'] = False
- thirdparty_zlib_dir = "#thirdparty/zlib/"
- env.Prepend(CPPPATH=[thirdparty_zlib_dir])
- def get_doc_classes():
- return [
- '@C#',
- 'CSharpScript',
- 'GodotSharp',
- ]
- def get_doc_path():
- return 'doc_classes'
- def is_enabled():
- # The module is disabled by default. Use module_mono_enabled=yes to enable it.
- return False
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