ScriptSerializationGenerator.cs 10 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Text;
  4. using Microsoft.CodeAnalysis;
  5. using Microsoft.CodeAnalysis.CSharp.Syntax;
  6. using Microsoft.CodeAnalysis.Text;
  7. namespace Godot.SourceGenerators
  8. {
  9. [Generator]
  10. public class ScriptSerializationGenerator : ISourceGenerator
  11. {
  12. public void Initialize(GeneratorInitializationContext context)
  13. {
  14. }
  15. public void Execute(GeneratorExecutionContext context)
  16. {
  17. if (context.AreGodotSourceGeneratorsDisabled())
  18. return;
  19. INamedTypeSymbol[] godotClasses = context
  20. .Compilation.SyntaxTrees
  21. .SelectMany(tree =>
  22. tree.GetRoot().DescendantNodes()
  23. .OfType<ClassDeclarationSyntax>()
  24. .SelectGodotScriptClasses(context.Compilation)
  25. // Report and skip non-partial classes
  26. .Where(x =>
  27. {
  28. if (x.cds.IsPartial())
  29. {
  30. if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
  31. {
  32. Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
  33. return false;
  34. }
  35. return true;
  36. }
  37. Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
  38. return false;
  39. })
  40. .Select(x => x.symbol)
  41. )
  42. .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
  43. .ToArray();
  44. if (godotClasses.Length > 0)
  45. {
  46. var typeCache = new MarshalUtils.TypeCache(context.Compilation);
  47. foreach (var godotClass in godotClasses)
  48. {
  49. VisitGodotScriptClass(context, typeCache, godotClass);
  50. }
  51. }
  52. }
  53. private static void VisitGodotScriptClass(
  54. GeneratorExecutionContext context,
  55. MarshalUtils.TypeCache typeCache,
  56. INamedTypeSymbol symbol
  57. )
  58. {
  59. INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
  60. string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
  61. namespaceSymbol.FullQualifiedName() :
  62. string.Empty;
  63. bool hasNamespace = classNs.Length != 0;
  64. bool isInnerClass = symbol.ContainingType != null;
  65. string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
  66. + "_ScriptSerialization.generated";
  67. var source = new StringBuilder();
  68. source.Append("using Godot;\n");
  69. source.Append("using Godot.NativeInterop;\n");
  70. source.Append("\n");
  71. if (hasNamespace)
  72. {
  73. source.Append("namespace ");
  74. source.Append(classNs);
  75. source.Append(" {\n\n");
  76. }
  77. if (isInnerClass)
  78. {
  79. var containingType = symbol.ContainingType;
  80. while (containingType != null)
  81. {
  82. source.Append("partial ");
  83. source.Append(containingType.GetDeclarationKeyword());
  84. source.Append(" ");
  85. source.Append(containingType.NameWithTypeParameters());
  86. source.Append("\n{\n");
  87. containingType = containingType.ContainingType;
  88. }
  89. }
  90. source.Append("partial class ");
  91. source.Append(symbol.NameWithTypeParameters());
  92. source.Append("\n{\n");
  93. var members = symbol.GetMembers();
  94. var propertySymbols = members
  95. .Where(s => !s.IsStatic && s.Kind == SymbolKind.Property)
  96. .Cast<IPropertySymbol>()
  97. .Where(s => !s.IsIndexer);
  98. var fieldSymbols = members
  99. .Where(s => !s.IsStatic && s.Kind == SymbolKind.Field && !s.IsImplicitlyDeclared)
  100. .Cast<IFieldSymbol>();
  101. var godotClassProperties = propertySymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
  102. var godotClassFields = fieldSymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
  103. var signalDelegateSymbols = members
  104. .Where(s => s.Kind == SymbolKind.NamedType)
  105. .Cast<INamedTypeSymbol>()
  106. .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
  107. .Where(s => s.GetAttributes()
  108. .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
  109. List<GodotSignalDelegateData> godotSignalDelegates = new();
  110. foreach (var signalDelegateSymbol in signalDelegateSymbols)
  111. {
  112. if (!signalDelegateSymbol.Name.EndsWith(ScriptSignalsGenerator.SignalDelegateSuffix))
  113. continue;
  114. string signalName = signalDelegateSymbol.Name;
  115. signalName = signalName.Substring(0,
  116. signalName.Length - ScriptSignalsGenerator.SignalDelegateSuffix.Length);
  117. var invokeMethodData = signalDelegateSymbol
  118. .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
  119. if (invokeMethodData == null)
  120. continue;
  121. godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
  122. }
  123. source.Append(
  124. " protected override void SaveGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
  125. source.Append(" base.SaveGodotObjectData(info);\n");
  126. // Save properties
  127. foreach (var property in godotClassProperties)
  128. {
  129. string propertyName = property.PropertySymbol.Name;
  130. source.Append(" info.AddProperty(PropertyName.")
  131. .Append(propertyName)
  132. .Append(", ")
  133. .AppendManagedToVariantExpr(string.Concat("this.", propertyName), property.Type)
  134. .Append(");\n");
  135. }
  136. // Save fields
  137. foreach (var field in godotClassFields)
  138. {
  139. string fieldName = field.FieldSymbol.Name;
  140. source.Append(" info.AddProperty(PropertyName.")
  141. .Append(fieldName)
  142. .Append(", ")
  143. .AppendManagedToVariantExpr(string.Concat("this.", fieldName), field.Type)
  144. .Append(");\n");
  145. }
  146. // Save signal events
  147. foreach (var signalDelegate in godotSignalDelegates)
  148. {
  149. string signalName = signalDelegate.Name;
  150. source.Append(" info.AddSignalEventDelegate(SignalName.")
  151. .Append(signalName)
  152. .Append(", this.backing_")
  153. .Append(signalName)
  154. .Append(");\n");
  155. }
  156. source.Append(" }\n");
  157. source.Append(
  158. " protected override void RestoreGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
  159. source.Append(" base.RestoreGodotObjectData(info);\n");
  160. // Restore properties
  161. foreach (var property in godotClassProperties)
  162. {
  163. string propertyName = property.PropertySymbol.Name;
  164. source.Append(" if (info.TryGetProperty(PropertyName.")
  165. .Append(propertyName)
  166. .Append(", out var _value_")
  167. .Append(propertyName)
  168. .Append("))\n")
  169. .Append(" this.")
  170. .Append(propertyName)
  171. .Append(" = ")
  172. .AppendVariantToManagedExpr(string.Concat("_value_", propertyName),
  173. property.PropertySymbol.Type, property.Type)
  174. .Append(";\n");
  175. }
  176. // Restore fields
  177. foreach (var field in godotClassFields)
  178. {
  179. string fieldName = field.FieldSymbol.Name;
  180. source.Append(" if (info.TryGetProperty(PropertyName.")
  181. .Append(fieldName)
  182. .Append(", out var _value_")
  183. .Append(fieldName)
  184. .Append("))\n")
  185. .Append(" this.")
  186. .Append(fieldName)
  187. .Append(" = ")
  188. .AppendVariantToManagedExpr(string.Concat("_value_", fieldName),
  189. field.FieldSymbol.Type, field.Type)
  190. .Append(";\n");
  191. }
  192. // Restore signal events
  193. foreach (var signalDelegate in godotSignalDelegates)
  194. {
  195. string signalName = signalDelegate.Name;
  196. string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedName();
  197. source.Append(" if (info.TryGetSignalEventDelegate<")
  198. .Append(signalDelegateQualifiedName)
  199. .Append(">(SignalName.")
  200. .Append(signalName)
  201. .Append(", out var _value_")
  202. .Append(signalName)
  203. .Append("))\n")
  204. .Append(" this.backing_")
  205. .Append(signalName)
  206. .Append(" = _value_")
  207. .Append(signalName)
  208. .Append(";\n");
  209. }
  210. source.Append(" }\n");
  211. source.Append("}\n"); // partial class
  212. if (isInnerClass)
  213. {
  214. var containingType = symbol.ContainingType;
  215. while (containingType != null)
  216. {
  217. source.Append("}\n"); // outer class
  218. containingType = containingType.ContainingType;
  219. }
  220. }
  221. if (hasNamespace)
  222. {
  223. source.Append("\n}\n");
  224. }
  225. context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
  226. }
  227. }
  228. }