visual_script_yield_nodes.cpp 17 KB

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  1. /*************************************************************************/
  2. /* visual_script_yield_nodes.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "visual_script_yield_nodes.h"
  31. #include "core/os/os.h"
  32. #include "scene/main/node.h"
  33. #include "scene/main/scene_tree.h"
  34. #include "visual_script_nodes.h"
  35. //////////////////////////////////////////
  36. ////////////////YIELD///////////
  37. //////////////////////////////////////////
  38. int VisualScriptYield::get_output_sequence_port_count() const {
  39. return 1;
  40. }
  41. bool VisualScriptYield::has_input_sequence_port() const {
  42. return true;
  43. }
  44. int VisualScriptYield::get_input_value_port_count() const {
  45. return 0;
  46. }
  47. int VisualScriptYield::get_output_value_port_count() const {
  48. return 0;
  49. }
  50. String VisualScriptYield::get_output_sequence_port_text(int p_port) const {
  51. return String();
  52. }
  53. PropertyInfo VisualScriptYield::get_input_value_port_info(int p_idx) const {
  54. return PropertyInfo();
  55. }
  56. PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const {
  57. return PropertyInfo();
  58. }
  59. String VisualScriptYield::get_caption() const {
  60. return yield_mode == YIELD_RETURN ? "Yield" : "Wait";
  61. }
  62. String VisualScriptYield::get_text() const {
  63. switch (yield_mode) {
  64. case YIELD_RETURN:
  65. return "";
  66. break;
  67. case YIELD_FRAME:
  68. return "Next Frame";
  69. break;
  70. case YIELD_PHYSICS_FRAME:
  71. return "Next Physics Frame";
  72. break;
  73. case YIELD_WAIT:
  74. return rtos(wait_time) + " sec(s)";
  75. break;
  76. }
  77. return String();
  78. }
  79. class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {
  80. public:
  81. VisualScriptYield::YieldMode mode;
  82. float wait_time;
  83. virtual int get_working_memory_size() const { return 1; } //yield needs at least 1
  84. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  85. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }
  86. virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
  87. if (p_start_mode == START_MODE_RESUME_YIELD) {
  88. return 0; //resuming yield
  89. } else {
  90. //yield
  91. SceneTree *tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
  92. if (!tree) {
  93. r_error_str = "Main Loop is not SceneTree";
  94. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  95. return 0;
  96. }
  97. Ref<VisualScriptFunctionState> state;
  98. state.instance();
  99. int ret = STEP_YIELD_BIT;
  100. switch (mode) {
  101. case VisualScriptYield::YIELD_RETURN:
  102. ret = STEP_EXIT_FUNCTION_BIT;
  103. break; //return the yield
  104. case VisualScriptYield::YIELD_FRAME:
  105. state->connect_to_signal(tree, "idle_frame", Array());
  106. break;
  107. case VisualScriptYield::YIELD_PHYSICS_FRAME:
  108. state->connect_to_signal(tree, "physics_frame", Array());
  109. break;
  110. case VisualScriptYield::YIELD_WAIT:
  111. state->connect_to_signal(tree->create_timer(wait_time).ptr(), "timeout", Array());
  112. break;
  113. }
  114. *p_working_mem = state;
  115. return ret;
  116. }
  117. }
  118. };
  119. VisualScriptNodeInstance *VisualScriptYield::instance(VisualScriptInstance *p_instance) {
  120. VisualScriptNodeInstanceYield *instance = memnew(VisualScriptNodeInstanceYield);
  121. //instance->instance=p_instance;
  122. instance->mode = yield_mode;
  123. instance->wait_time = wait_time;
  124. return instance;
  125. }
  126. void VisualScriptYield::set_yield_mode(YieldMode p_mode) {
  127. if (yield_mode == p_mode)
  128. return;
  129. yield_mode = p_mode;
  130. ports_changed_notify();
  131. _change_notify();
  132. }
  133. VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() {
  134. return yield_mode;
  135. }
  136. void VisualScriptYield::set_wait_time(float p_time) {
  137. if (wait_time == p_time)
  138. return;
  139. wait_time = p_time;
  140. ports_changed_notify();
  141. }
  142. float VisualScriptYield::get_wait_time() {
  143. return wait_time;
  144. }
  145. void VisualScriptYield::_validate_property(PropertyInfo &property) const {
  146. if (property.name == "wait_time") {
  147. if (yield_mode != YIELD_WAIT) {
  148. property.usage = 0;
  149. }
  150. }
  151. }
  152. void VisualScriptYield::_bind_methods() {
  153. ClassDB::bind_method(D_METHOD("set_yield_mode", "mode"), &VisualScriptYield::set_yield_mode);
  154. ClassDB::bind_method(D_METHOD("get_yield_mode"), &VisualScriptYield::get_yield_mode);
  155. ClassDB::bind_method(D_METHOD("set_wait_time", "sec"), &VisualScriptYield::set_wait_time);
  156. ClassDB::bind_method(D_METHOD("get_wait_time"), &VisualScriptYield::get_wait_time);
  157. ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Frame,Physics Frame,Time", PROPERTY_USAGE_NOEDITOR), "set_yield_mode", "get_yield_mode");
  158. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time"), "set_wait_time", "get_wait_time");
  159. BIND_ENUM_CONSTANT(YIELD_FRAME);
  160. BIND_ENUM_CONSTANT(YIELD_PHYSICS_FRAME);
  161. BIND_ENUM_CONSTANT(YIELD_WAIT);
  162. }
  163. VisualScriptYield::VisualScriptYield() {
  164. yield_mode = YIELD_FRAME;
  165. wait_time = 1;
  166. }
  167. template <VisualScriptYield::YieldMode MODE>
  168. static Ref<VisualScriptNode> create_yield_node(const String &p_name) {
  169. Ref<VisualScriptYield> node;
  170. node.instance();
  171. node->set_yield_mode(MODE);
  172. return node;
  173. }
  174. ///////////////////////////////////////////////////
  175. ////////////////YIELD SIGNAL//////////////////////
  176. //////////////////////////////////////////////////
  177. int VisualScriptYieldSignal::get_output_sequence_port_count() const {
  178. return 1;
  179. }
  180. bool VisualScriptYieldSignal::has_input_sequence_port() const {
  181. return true;
  182. }
  183. #ifdef TOOLS_ENABLED
  184. static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) {
  185. if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene)
  186. return nullptr;
  187. Ref<Script> scr = p_current_node->get_script();
  188. if (scr.is_valid() && scr == script)
  189. return p_current_node;
  190. for (int i = 0; i < p_current_node->get_child_count(); i++) {
  191. Node *n = _find_script_node(p_edited_scene, p_current_node->get_child(i), script);
  192. if (n)
  193. return n;
  194. }
  195. return nullptr;
  196. }
  197. #endif
  198. Node *VisualScriptYieldSignal::_get_base_node() const {
  199. #ifdef TOOLS_ENABLED
  200. Ref<Script> script = get_visual_script();
  201. if (!script.is_valid())
  202. return nullptr;
  203. MainLoop *main_loop = OS::get_singleton()->get_main_loop();
  204. SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
  205. if (!scene_tree)
  206. return nullptr;
  207. Node *edited_scene = scene_tree->get_edited_scene_root();
  208. if (!edited_scene)
  209. return nullptr;
  210. Node *script_node = _find_script_node(edited_scene, edited_scene, script);
  211. if (!script_node)
  212. return nullptr;
  213. if (!script_node->has_node(base_path))
  214. return nullptr;
  215. Node *path_to = script_node->get_node(base_path);
  216. return path_to;
  217. #else
  218. return nullptr;
  219. #endif
  220. }
  221. StringName VisualScriptYieldSignal::_get_base_type() const {
  222. if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid())
  223. return get_visual_script()->get_instance_base_type();
  224. else if (call_mode == CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {
  225. Node *path = _get_base_node();
  226. if (path)
  227. return path->get_class();
  228. }
  229. return base_type;
  230. }
  231. int VisualScriptYieldSignal::get_input_value_port_count() const {
  232. if (call_mode == CALL_MODE_INSTANCE)
  233. return 1;
  234. else
  235. return 0;
  236. }
  237. int VisualScriptYieldSignal::get_output_value_port_count() const {
  238. MethodInfo sr;
  239. if (!ClassDB::get_signal(_get_base_type(), signal, &sr))
  240. return 0;
  241. return sr.arguments.size();
  242. }
  243. String VisualScriptYieldSignal::get_output_sequence_port_text(int p_port) const {
  244. return String();
  245. }
  246. PropertyInfo VisualScriptYieldSignal::get_input_value_port_info(int p_idx) const {
  247. if (call_mode == CALL_MODE_INSTANCE)
  248. return PropertyInfo(Variant::OBJECT, "instance");
  249. else
  250. return PropertyInfo();
  251. }
  252. PropertyInfo VisualScriptYieldSignal::get_output_value_port_info(int p_idx) const {
  253. MethodInfo sr;
  254. if (!ClassDB::get_signal(_get_base_type(), signal, &sr))
  255. return PropertyInfo(); //no signal
  256. ERR_FAIL_INDEX_V(p_idx, sr.arguments.size(), PropertyInfo());
  257. return sr.arguments[p_idx];
  258. }
  259. String VisualScriptYieldSignal::get_caption() const {
  260. static const char *cname[3] = {
  261. "WaitSignal",
  262. "WaitNodeSignal",
  263. "WaitInstanceSigna;",
  264. };
  265. return cname[call_mode];
  266. }
  267. String VisualScriptYieldSignal::get_text() const {
  268. if (call_mode == CALL_MODE_SELF)
  269. return " " + String(signal) + "()";
  270. else
  271. return " " + _get_base_type() + "." + String(signal) + "()";
  272. }
  273. void VisualScriptYieldSignal::set_base_type(const StringName &p_type) {
  274. if (base_type == p_type)
  275. return;
  276. base_type = p_type;
  277. _change_notify();
  278. ports_changed_notify();
  279. }
  280. StringName VisualScriptYieldSignal::get_base_type() const {
  281. return base_type;
  282. }
  283. void VisualScriptYieldSignal::set_signal(const StringName &p_type) {
  284. if (signal == p_type)
  285. return;
  286. signal = p_type;
  287. _change_notify();
  288. ports_changed_notify();
  289. }
  290. StringName VisualScriptYieldSignal::get_signal() const {
  291. return signal;
  292. }
  293. void VisualScriptYieldSignal::set_base_path(const NodePath &p_type) {
  294. if (base_path == p_type)
  295. return;
  296. base_path = p_type;
  297. _change_notify();
  298. ports_changed_notify();
  299. }
  300. NodePath VisualScriptYieldSignal::get_base_path() const {
  301. return base_path;
  302. }
  303. void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) {
  304. if (call_mode == p_mode)
  305. return;
  306. call_mode = p_mode;
  307. _change_notify();
  308. ports_changed_notify();
  309. }
  310. VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const {
  311. return call_mode;
  312. }
  313. void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
  314. if (property.name == "base_type") {
  315. if (call_mode != CALL_MODE_INSTANCE) {
  316. property.usage = PROPERTY_USAGE_NOEDITOR;
  317. }
  318. }
  319. if (property.name == "node_path") {
  320. if (call_mode != CALL_MODE_NODE_PATH) {
  321. property.usage = 0;
  322. } else {
  323. Node *bnode = _get_base_node();
  324. if (bnode) {
  325. property.hint_string = bnode->get_path(); //convert to loong string
  326. }
  327. }
  328. }
  329. if (property.name == "signal") {
  330. property.hint = PROPERTY_HINT_ENUM;
  331. List<MethodInfo> methods;
  332. ClassDB::get_signal_list(_get_base_type(), &methods);
  333. List<String> mstring;
  334. for (List<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
  335. if (E->get().name.begins_with("_"))
  336. continue;
  337. mstring.push_back(E->get().name.get_slice(":", 0));
  338. }
  339. mstring.sort();
  340. String ml;
  341. for (List<String>::Element *E = mstring.front(); E; E = E->next()) {
  342. if (ml != String())
  343. ml += ",";
  344. ml += E->get();
  345. }
  346. property.hint_string = ml;
  347. }
  348. }
  349. void VisualScriptYieldSignal::_bind_methods() {
  350. ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &VisualScriptYieldSignal::set_base_type);
  351. ClassDB::bind_method(D_METHOD("get_base_type"), &VisualScriptYieldSignal::get_base_type);
  352. ClassDB::bind_method(D_METHOD("set_signal", "signal"), &VisualScriptYieldSignal::set_signal);
  353. ClassDB::bind_method(D_METHOD("get_signal"), &VisualScriptYieldSignal::get_signal);
  354. ClassDB::bind_method(D_METHOD("set_call_mode", "mode"), &VisualScriptYieldSignal::set_call_mode);
  355. ClassDB::bind_method(D_METHOD("get_call_mode"), &VisualScriptYieldSignal::get_call_mode);
  356. ClassDB::bind_method(D_METHOD("set_base_path", "base_path"), &VisualScriptYieldSignal::set_base_path);
  357. ClassDB::bind_method(D_METHOD("get_base_path"), &VisualScriptYieldSignal::get_base_path);
  358. String bt;
  359. for (int i = 0; i < Variant::VARIANT_MAX; i++) {
  360. if (i > 0)
  361. bt += ",";
  362. bt += Variant::get_type_name(Variant::Type(i));
  363. }
  364. ADD_PROPERTY(PropertyInfo(Variant::INT, "call_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance"), "set_call_mode", "get_call_mode");
  365. ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
  366. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
  367. ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal"), "set_signal", "get_signal");
  368. BIND_ENUM_CONSTANT(CALL_MODE_SELF);
  369. BIND_ENUM_CONSTANT(CALL_MODE_NODE_PATH);
  370. BIND_ENUM_CONSTANT(CALL_MODE_INSTANCE);
  371. }
  372. class VisualScriptNodeInstanceYieldSignal : public VisualScriptNodeInstance {
  373. public:
  374. VisualScriptYieldSignal::CallMode call_mode;
  375. NodePath node_path;
  376. int output_args;
  377. StringName signal;
  378. VisualScriptYieldSignal *node;
  379. VisualScriptInstance *instance;
  380. virtual int get_working_memory_size() const { return 1; }
  381. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  382. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
  383. virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
  384. if (p_start_mode == START_MODE_RESUME_YIELD) {
  385. return 0; //resuming yield
  386. } else {
  387. //yield
  388. Object *object = nullptr;
  389. switch (call_mode) {
  390. case VisualScriptYieldSignal::CALL_MODE_SELF: {
  391. object = instance->get_owner_ptr();
  392. } break;
  393. case VisualScriptYieldSignal::CALL_MODE_NODE_PATH: {
  394. Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
  395. if (!node) {
  396. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  397. r_error_str = "Base object is not a Node!";
  398. return 0;
  399. }
  400. Node *another = node->get_node(node_path);
  401. if (!another) {
  402. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  403. r_error_str = "Path does not lead Node!";
  404. return 0;
  405. }
  406. object = another;
  407. } break;
  408. case VisualScriptYieldSignal::CALL_MODE_INSTANCE: {
  409. object = *p_inputs[0];
  410. if (!object) {
  411. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  412. r_error_str = "Supplied instance input is null.";
  413. return 0;
  414. }
  415. } break;
  416. }
  417. Ref<VisualScriptFunctionState> state;
  418. state.instance();
  419. state->connect_to_signal(object, signal, Array());
  420. *p_working_mem = state;
  421. return STEP_YIELD_BIT;
  422. }
  423. }
  424. };
  425. VisualScriptNodeInstance *VisualScriptYieldSignal::instance(VisualScriptInstance *p_instance) {
  426. VisualScriptNodeInstanceYieldSignal *instance = memnew(VisualScriptNodeInstanceYieldSignal);
  427. instance->node = this;
  428. instance->instance = p_instance;
  429. instance->signal = signal;
  430. instance->call_mode = call_mode;
  431. instance->node_path = base_path;
  432. instance->output_args = get_output_value_port_count();
  433. return instance;
  434. }
  435. VisualScriptYieldSignal::VisualScriptYieldSignal() {
  436. call_mode = CALL_MODE_SELF;
  437. base_type = "Object";
  438. }
  439. template <VisualScriptYieldSignal::CallMode cmode>
  440. static Ref<VisualScriptNode> create_yield_signal_node(const String &p_name) {
  441. Ref<VisualScriptYieldSignal> node;
  442. node.instance();
  443. node->set_call_mode(cmode);
  444. return node;
  445. }
  446. void register_visual_script_yield_nodes() {
  447. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame", create_yield_node<VisualScriptYield::YIELD_FRAME>);
  448. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_physics_frame", create_yield_node<VisualScriptYield::YIELD_PHYSICS_FRAME>);
  449. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time", create_yield_node<VisualScriptYield::YIELD_WAIT>);
  450. VisualScriptLanguage::singleton->add_register_func("functions/yield", create_yield_node<VisualScriptYield::YIELD_RETURN>);
  451. VisualScriptLanguage::singleton->add_register_func("functions/yield_signal", create_node_generic<VisualScriptYieldSignal>);
  452. }