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- /*************************************************************************/
- /* test_gdscript.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "test_gdscript.h"
- #include "core/config/project_settings.h"
- #include "core/io/file_access_pack.h"
- #include "core/os/file_access.h"
- #include "core/os/main_loop.h"
- #include "core/os/os.h"
- #include "core/string/string_builder.h"
- #include "scene/resources/packed_scene.h"
- #include "modules/gdscript/gdscript_analyzer.h"
- #include "modules/gdscript/gdscript_compiler.h"
- #include "modules/gdscript/gdscript_parser.h"
- #include "modules/gdscript/gdscript_tokenizer.h"
- #ifdef TOOLS_ENABLED
- #include "editor/editor_settings.h"
- #endif
- namespace TestGDScript {
- static void test_tokenizer(const String &p_code, const Vector<String> &p_lines) {
- GDScriptTokenizer tokenizer;
- tokenizer.set_source_code(p_code);
- int tab_size = 4;
- #ifdef TOOLS_ENABLED
- if (EditorSettings::get_singleton()) {
- tab_size = EditorSettings::get_singleton()->get_setting("text_editor/indent/size");
- }
- #endif // TOOLS_ENABLED
- String tab = String(" ").repeat(tab_size);
- GDScriptTokenizer::Token current = tokenizer.scan();
- while (current.type != GDScriptTokenizer::Token::TK_EOF) {
- StringBuilder token;
- token += " --> "; // Padding for line number.
- for (int l = current.start_line; l <= current.end_line; l++) {
- print_line(vformat("%04d %s", l, p_lines[l - 1]).replace("\t", tab));
- }
- {
- // Print carets to point at the token.
- StringBuilder pointer;
- pointer += " "; // Padding for line number.
- int rightmost_column = current.rightmost_column;
- if (current.end_line > current.start_line) {
- rightmost_column--; // Don't point to the newline as a column.
- }
- for (int col = 1; col < rightmost_column; col++) {
- if (col < current.leftmost_column) {
- pointer += " ";
- } else {
- pointer += "^";
- }
- }
- print_line(pointer.as_string());
- }
- token += current.get_name();
- if (current.type == GDScriptTokenizer::Token::ERROR || current.type == GDScriptTokenizer::Token::LITERAL || current.type == GDScriptTokenizer::Token::IDENTIFIER || current.type == GDScriptTokenizer::Token::ANNOTATION) {
- token += "(";
- token += Variant::get_type_name(current.literal.get_type());
- token += ") ";
- token += current.literal;
- }
- print_line(token.as_string());
- print_line("-------------------------------------------------------");
- current = tokenizer.scan();
- }
- print_line(current.get_name()); // Should be EOF
- }
- static void test_parser(const String &p_code, const String &p_script_path, const Vector<String> &p_lines) {
- GDScriptParser parser;
- Error err = parser.parse(p_code, p_script_path, false);
- if (err != OK) {
- const List<GDScriptParser::ParserError> &errors = parser.get_errors();
- for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E != nullptr; E = E->next()) {
- const GDScriptParser::ParserError &error = E->get();
- print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message));
- }
- }
- #ifdef TOOLS_ENABLED
- GDScriptParser::TreePrinter printer;
- printer.print_tree(parser);
- #endif
- }
- static void test_compiler(const String &p_code, const String &p_script_path, const Vector<String> &p_lines) {
- GDScriptParser parser;
- Error err = parser.parse(p_code, p_script_path, false);
- if (err != OK) {
- print_line("Error in parser:");
- const List<GDScriptParser::ParserError> &errors = parser.get_errors();
- for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E != nullptr; E = E->next()) {
- const GDScriptParser::ParserError &error = E->get();
- print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message));
- }
- return;
- }
- GDScriptAnalyzer analyzer(&parser);
- err = analyzer.analyze();
- if (err != OK) {
- print_line("Error in analyzer:");
- const List<GDScriptParser::ParserError> &errors = parser.get_errors();
- for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E != nullptr; E = E->next()) {
- const GDScriptParser::ParserError &error = E->get();
- print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message));
- }
- return;
- }
- GDScriptCompiler compiler;
- Ref<GDScript> script;
- script.instance();
- script->set_path(p_script_path);
- err = compiler.compile(&parser, script.ptr(), false);
- if (err) {
- print_line("Error in compiler:");
- print_line(vformat("%02d:%02d: %s", compiler.get_error_line(), compiler.get_error_column(), compiler.get_error()));
- return;
- }
- for (const Map<StringName, GDScriptFunction *>::Element *E = script->get_member_functions().front(); E; E = E->next()) {
- const GDScriptFunction *func = E->value();
- String signature = "Disassembling " + func->get_name().operator String() + "(";
- for (int i = 0; i < func->get_argument_count(); i++) {
- if (i > 0) {
- signature += ", ";
- }
- signature += func->get_argument_name(i);
- }
- print_line(signature + ")");
- #ifdef TOOLS_ENABLED
- func->disassemble(p_lines);
- #endif
- print_line("");
- print_line("");
- }
- }
- void init_autoloads() {
- Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
- // First pass, add the constants so they exist before any script is loaded.
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->get();
- if (info.is_singleton) {
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
- }
- }
- }
- // Second pass, load into global constants.
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->get();
- if (!info.is_singleton) {
- // Skip non-singletons since we don't have a scene tree here anyway.
- continue;
- }
- RES res = ResourceLoader::load(info.path);
- ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
- Node *n = nullptr;
- if (res->is_class("PackedScene")) {
- Ref<PackedScene> ps = res;
- n = ps->instance();
- } else if (res->is_class("Script")) {
- Ref<Script> script_res = res;
- StringName ibt = script_res->get_instance_base_type();
- bool valid_type = ClassDB::is_parent_class(ibt, "Node");
- ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path);
- Object *obj = ClassDB::instance(ibt);
- ERR_CONTINUE_MSG(obj == nullptr,
- "Cannot instance script for autoload, expected 'Node' inheritance, got: " +
- String(ibt));
- n = Object::cast_to<Node>(obj);
- n->set_script(script_res);
- }
- ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path);
- n->set_name(info.name);
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- ScriptServer::get_language(i)->add_global_constant(info.name, n);
- }
- }
- }
- void test(TestType p_type) {
- List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
- if (cmdlargs.is_empty()) {
- return;
- }
- String test = cmdlargs.back()->get();
- if (!test.ends_with(".gd")) {
- print_line("This test expects a path to a GDScript file as its last parameter. Got: " + test);
- return;
- }
- FileAccessRef fa = FileAccess::open(test, FileAccess::READ);
- ERR_FAIL_COND_MSG(!fa, "Could not open file: " + test);
- // Init PackedData since it's used by ProjectSettings.
- PackedData *packed_data = memnew(PackedData);
- // Setup project settings since it's needed by the languages to get the global scripts.
- // This also sets up the base resource path.
- Error err = ProjectSettings::get_singleton()->setup(fa->get_path_absolute().get_base_dir(), String(), true);
- if (err) {
- print_line("Could not load project settings.");
- // Keep going since some scripts still work without this.
- }
- // Initialize the language for the test routine.
- ScriptServer::init_languages();
- init_autoloads();
- Vector<uint8_t> buf;
- int flen = fa->get_len();
- buf.resize(fa->get_len() + 1);
- fa->get_buffer(buf.ptrw(), flen);
- buf.write[flen] = 0;
- String code;
- code.parse_utf8((const char *)&buf[0]);
- Vector<String> lines;
- int last = 0;
- for (int i = 0; i <= code.length(); i++) {
- if (code[i] == '\n' || code[i] == 0) {
- lines.push_back(code.substr(last, i - last));
- last = i + 1;
- }
- }
- switch (p_type) {
- case TEST_TOKENIZER:
- test_tokenizer(code, lines);
- break;
- case TEST_PARSER:
- test_parser(code, test, lines);
- break;
- case TEST_COMPILER:
- test_compiler(code, test, lines);
- break;
- case TEST_BYTECODE:
- print_line("Not implemented.");
- }
- // Destroy stuff we set up earlier.
- ScriptServer::finish_languages();
- memdelete(packed_data);
- }
- } // namespace TestGDScript
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