visual_server_canvas.cpp 44 KB

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  1. /*************************************************************************/
  2. /* visual_server_canvas.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "visual_server_canvas.h"
  31. #include "visual_server_global.h"
  32. #include "visual_server_raster.h"
  33. #include "visual_server_viewport.h"
  34. void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
  35. static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
  36. RasterizerCanvas::Item *z_list[z_range];
  37. RasterizerCanvas::Item *z_last_list[z_range];
  38. memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  39. memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  40. _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
  41. for (int i = 0; i < z_range; i++) {
  42. if (!z_list[i])
  43. continue;
  44. VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights, p_transform);
  45. }
  46. }
  47. void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item **r_items, Transform2D *r_extra_transforms, int &r_index) {
  48. int child_item_count = p_canvas_item->child_items.size();
  49. VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw();
  50. for (int i = 0; i < child_item_count; i++) {
  51. if (r_items) {
  52. r_items[r_index] = child_items[i];
  53. child_items[i]->ysort_xform = p_transform;
  54. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
  55. }
  56. r_index++;
  57. if (child_items[i]->sort_y)
  58. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, r_items, r_extra_transforms, r_index);
  59. }
  60. }
  61. void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
  62. Item *ci = p_canvas_item;
  63. if (!ci->visible)
  64. return;
  65. if (ci->children_order_dirty) {
  66. ci->child_items.sort_custom<ItemIndexSort>();
  67. ci->children_order_dirty = false;
  68. }
  69. Rect2 rect = ci->get_rect();
  70. Transform2D xform = p_transform * ci->xform;
  71. Rect2 global_rect = xform.xform(rect);
  72. global_rect.position += p_clip_rect.position;
  73. if (ci->use_parent_material && p_material_owner)
  74. ci->material_owner = p_material_owner;
  75. else {
  76. p_material_owner = ci;
  77. ci->material_owner = NULL;
  78. }
  79. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  80. if (modulate.a < 0.007)
  81. return;
  82. int child_item_count = ci->child_items.size();
  83. Item **child_items = ci->child_items.ptrw();
  84. Transform2D *child_extra_transforms = NULL;
  85. if (ci->clip) {
  86. if (p_canvas_clip != NULL) {
  87. ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
  88. } else {
  89. ci->final_clip_rect = global_rect;
  90. }
  91. ci->final_clip_owner = ci;
  92. } else {
  93. ci->final_clip_owner = p_canvas_clip;
  94. }
  95. if (ci->sort_y) {
  96. if (ci->ysort_children_count == -1) {
  97. ci->ysort_children_count = 0;
  98. _collect_ysort_children(ci, Transform2D(), NULL, NULL, ci->ysort_children_count);
  99. }
  100. child_item_count = ci->ysort_children_count;
  101. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  102. int i = 0;
  103. _collect_ysort_children(ci, Transform2D(), child_items, child_extra_transforms, i);
  104. SortArray<Item *, ItemPtrSort> sorter;
  105. sorter.sort(child_items, child_item_count);
  106. }
  107. if (ci->z_relative)
  108. p_z = CLAMP(p_z + ci->z_index, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
  109. else
  110. p_z = ci->z_index;
  111. for (int i = 0; i < child_item_count; i++) {
  112. if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
  113. continue;
  114. if (ci->sort_y) {
  115. _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  116. } else {
  117. _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  118. }
  119. }
  120. if (ci->copy_back_buffer) {
  121. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
  122. }
  123. if (ci->update_when_visible) {
  124. VisualServerRaster::redraw_request();
  125. }
  126. if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
  127. //something to draw?
  128. ci->final_transform = xform;
  129. ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
  130. ci->global_rect_cache = global_rect;
  131. ci->global_rect_cache.position -= p_clip_rect.position;
  132. ci->light_masked = false;
  133. int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
  134. if (z_last_list[zidx]) {
  135. z_last_list[zidx]->next = ci;
  136. z_last_list[zidx] = ci;
  137. } else {
  138. z_list[zidx] = ci;
  139. z_last_list[zidx] = ci;
  140. }
  141. ci->next = NULL;
  142. }
  143. for (int i = 0; i < child_item_count; i++) {
  144. if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
  145. continue;
  146. if (ci->sort_y) {
  147. _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  148. } else {
  149. _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  150. }
  151. }
  152. }
  153. void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights) {
  154. if (!p_masked_lights)
  155. return;
  156. RasterizerCanvas::Item *ci = p_canvas_item;
  157. while (ci) {
  158. RasterizerCanvas::Light *light = p_masked_lights;
  159. while (light) {
  160. if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
  161. ci->light_masked = true;
  162. }
  163. light = light->mask_next_ptr;
  164. }
  165. ci = ci->next;
  166. }
  167. }
  168. void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) {
  169. VSG::canvas_render->canvas_begin();
  170. if (p_canvas->children_order_dirty) {
  171. p_canvas->child_items.sort();
  172. p_canvas->children_order_dirty = false;
  173. }
  174. int l = p_canvas->child_items.size();
  175. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  176. bool has_mirror = false;
  177. for (int i = 0; i < l; i++) {
  178. if (ci[i].mirror.x || ci[i].mirror.y) {
  179. has_mirror = true;
  180. break;
  181. }
  182. }
  183. if (!has_mirror) {
  184. static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
  185. RasterizerCanvas::Item *z_list[z_range];
  186. RasterizerCanvas::Item *z_last_list[z_range];
  187. memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  188. memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  189. for (int i = 0; i < l; i++) {
  190. _render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
  191. }
  192. for (int i = 0; i < z_range; i++) {
  193. if (!z_list[i])
  194. continue;
  195. if (p_masked_lights) {
  196. _light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights);
  197. }
  198. VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights, p_transform);
  199. }
  200. } else {
  201. for (int i = 0; i < l; i++) {
  202. const Canvas::ChildItem &ci = p_canvas->child_items[i];
  203. _render_canvas_item_tree(ci.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
  204. //mirroring (useful for scrolling backgrounds)
  205. if (ci.mirror.x != 0) {
  206. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci.mirror.x, 0));
  207. _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  208. }
  209. if (ci.mirror.y != 0) {
  210. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci.mirror.y));
  211. _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  212. }
  213. if (ci.mirror.y != 0 && ci.mirror.x != 0) {
  214. Transform2D xform2 = p_transform * Transform2D(0, ci.mirror);
  215. _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  216. }
  217. }
  218. }
  219. VSG::canvas_render->canvas_end();
  220. }
  221. RID VisualServerCanvas::canvas_create() {
  222. Canvas *canvas = memnew(Canvas);
  223. ERR_FAIL_COND_V(!canvas, RID());
  224. RID rid = canvas_owner.make_rid(canvas);
  225. return rid;
  226. }
  227. void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  228. Canvas *canvas = canvas_owner.getornull(p_canvas);
  229. ERR_FAIL_COND(!canvas);
  230. Item *canvas_item = canvas_item_owner.getornull(p_item);
  231. ERR_FAIL_COND(!canvas_item);
  232. int idx = canvas->find_item(canvas_item);
  233. ERR_FAIL_COND(idx == -1);
  234. canvas->child_items.write[idx].mirror = p_mirroring;
  235. }
  236. void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  237. Canvas *canvas = canvas_owner.get(p_canvas);
  238. ERR_FAIL_COND(!canvas);
  239. canvas->modulate = p_color;
  240. }
  241. RID VisualServerCanvas::canvas_item_create() {
  242. Item *canvas_item = memnew(Item);
  243. ERR_FAIL_COND_V(!canvas_item, RID());
  244. return canvas_item_owner.make_rid(canvas_item);
  245. }
  246. void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
  247. Item *canvas_item = canvas_item_owner.getornull(p_item);
  248. ERR_FAIL_COND(!canvas_item);
  249. if (canvas_item->parent.is_valid()) {
  250. if (canvas_owner.owns(canvas_item->parent)) {
  251. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  252. canvas->erase_item(canvas_item);
  253. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  254. Item *item_owner = canvas_item_owner.get(canvas_item->parent);
  255. item_owner->child_items.erase(canvas_item);
  256. item_owner->ysort_children_count = -1;
  257. }
  258. canvas_item->parent = RID();
  259. }
  260. if (p_parent.is_valid()) {
  261. if (canvas_owner.owns(p_parent)) {
  262. Canvas *canvas = canvas_owner.get(p_parent);
  263. Canvas::ChildItem ci;
  264. ci.item = canvas_item;
  265. canvas->child_items.push_back(ci);
  266. canvas->children_order_dirty = true;
  267. } else if (canvas_item_owner.owns(p_parent)) {
  268. Item *item_owner = canvas_item_owner.get(p_parent);
  269. item_owner->child_items.push_back(canvas_item);
  270. item_owner->children_order_dirty = true;
  271. Item *ysort_owner = item_owner;
  272. while (ysort_owner && ysort_owner->sort_y) {
  273. item_owner->ysort_children_count = -1;
  274. ysort_owner = canvas_item_owner.getornull(ysort_owner->parent);
  275. }
  276. } else {
  277. ERR_EXPLAIN("Invalid parent");
  278. ERR_FAIL();
  279. }
  280. }
  281. canvas_item->parent = p_parent;
  282. }
  283. void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
  284. Item *canvas_item = canvas_item_owner.getornull(p_item);
  285. ERR_FAIL_COND(!canvas_item);
  286. canvas_item->visible = p_visible;
  287. }
  288. void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
  289. Item *canvas_item = canvas_item_owner.getornull(p_item);
  290. ERR_FAIL_COND(!canvas_item);
  291. canvas_item->light_mask = p_mask;
  292. }
  293. void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  294. Item *canvas_item = canvas_item_owner.getornull(p_item);
  295. ERR_FAIL_COND(!canvas_item);
  296. canvas_item->xform = p_transform;
  297. }
  298. void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
  299. Item *canvas_item = canvas_item_owner.getornull(p_item);
  300. ERR_FAIL_COND(!canvas_item);
  301. canvas_item->clip = p_clip;
  302. }
  303. void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  304. Item *canvas_item = canvas_item_owner.getornull(p_item);
  305. ERR_FAIL_COND(!canvas_item);
  306. canvas_item->distance_field = p_enable;
  307. }
  308. void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  309. Item *canvas_item = canvas_item_owner.getornull(p_item);
  310. ERR_FAIL_COND(!canvas_item);
  311. canvas_item->custom_rect = p_custom_rect;
  312. canvas_item->rect = p_rect;
  313. }
  314. void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  315. Item *canvas_item = canvas_item_owner.getornull(p_item);
  316. ERR_FAIL_COND(!canvas_item);
  317. canvas_item->modulate = p_color;
  318. }
  319. void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  320. Item *canvas_item = canvas_item_owner.getornull(p_item);
  321. ERR_FAIL_COND(!canvas_item);
  322. canvas_item->self_modulate = p_color;
  323. }
  324. void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  325. Item *canvas_item = canvas_item_owner.getornull(p_item);
  326. ERR_FAIL_COND(!canvas_item);
  327. canvas_item->behind = p_enable;
  328. }
  329. void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  330. Item *canvas_item = canvas_item_owner.getornull(p_item);
  331. ERR_FAIL_COND(!canvas_item);
  332. canvas_item->update_when_visible = p_update;
  333. }
  334. void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  335. Item *canvas_item = canvas_item_owner.getornull(p_item);
  336. ERR_FAIL_COND(!canvas_item);
  337. Item::CommandLine *line = memnew(Item::CommandLine);
  338. ERR_FAIL_COND(!line);
  339. line->color = p_color;
  340. line->from = p_from;
  341. line->to = p_to;
  342. line->width = p_width;
  343. line->antialiased = p_antialiased;
  344. canvas_item->rect_dirty = true;
  345. canvas_item->commands.push_back(line);
  346. }
  347. void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  348. ERR_FAIL_COND(p_points.size() < 2);
  349. Item *canvas_item = canvas_item_owner.getornull(p_item);
  350. ERR_FAIL_COND(!canvas_item);
  351. Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
  352. ERR_FAIL_COND(!pline);
  353. pline->antialiased = p_antialiased;
  354. pline->multiline = false;
  355. if (p_width <= 1) {
  356. pline->lines = p_points;
  357. pline->line_colors = p_colors;
  358. if (pline->line_colors.size() == 0) {
  359. pline->line_colors.push_back(Color(1, 1, 1, 1));
  360. } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
  361. pline->line_colors.resize(1);
  362. }
  363. } else {
  364. //make a trianglestrip for drawing the line...
  365. Vector2 prev_t;
  366. pline->triangles.resize(p_points.size() * 2);
  367. if (p_antialiased) {
  368. pline->lines.resize(p_points.size() * 2);
  369. }
  370. if (p_colors.size() == 0) {
  371. pline->triangle_colors.push_back(Color(1, 1, 1, 1));
  372. if (p_antialiased) {
  373. pline->line_colors.push_back(Color(1, 1, 1, 1));
  374. }
  375. } else if (p_colors.size() == 1) {
  376. pline->triangle_colors = p_colors;
  377. pline->line_colors = p_colors;
  378. } else {
  379. if (p_colors.size() != p_points.size()) {
  380. pline->triangle_colors.push_back(p_colors[0]);
  381. pline->line_colors.push_back(p_colors[0]);
  382. } else {
  383. pline->triangle_colors.resize(pline->triangles.size());
  384. pline->line_colors.resize(pline->lines.size());
  385. }
  386. }
  387. for (int i = 0; i < p_points.size(); i++) {
  388. Vector2 t;
  389. if (i == p_points.size() - 1) {
  390. t = prev_t;
  391. } else {
  392. t = (p_points[i + 1] - p_points[i]).normalized().tangent();
  393. if (i == 0) {
  394. prev_t = t;
  395. }
  396. }
  397. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  398. if (p_antialiased) {
  399. pline->lines.write[i] = p_points[i] + tangent;
  400. pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
  401. if (pline->line_colors.size() > 1) {
  402. pline->line_colors.write[i] = p_colors[i];
  403. pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i];
  404. }
  405. }
  406. pline->triangles.write[i * 2 + 0] = p_points[i] + tangent;
  407. pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
  408. if (pline->triangle_colors.size() > 1) {
  409. pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
  410. pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
  411. }
  412. prev_t = t;
  413. }
  414. }
  415. canvas_item->rect_dirty = true;
  416. canvas_item->commands.push_back(pline);
  417. }
  418. void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  419. ERR_FAIL_COND(p_points.size() < 2);
  420. Item *canvas_item = canvas_item_owner.getornull(p_item);
  421. ERR_FAIL_COND(!canvas_item);
  422. Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
  423. ERR_FAIL_COND(!pline);
  424. pline->antialiased = false; //todo
  425. pline->multiline = true;
  426. pline->lines = p_points;
  427. pline->line_colors = p_colors;
  428. if (pline->line_colors.size() == 0) {
  429. pline->line_colors.push_back(Color(1, 1, 1, 1));
  430. } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
  431. pline->line_colors.resize(1);
  432. }
  433. canvas_item->rect_dirty = true;
  434. canvas_item->commands.push_back(pline);
  435. }
  436. void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  437. Item *canvas_item = canvas_item_owner.getornull(p_item);
  438. ERR_FAIL_COND(!canvas_item);
  439. Item::CommandRect *rect = memnew(Item::CommandRect);
  440. ERR_FAIL_COND(!rect);
  441. rect->modulate = p_color;
  442. rect->rect = p_rect;
  443. canvas_item->rect_dirty = true;
  444. canvas_item->commands.push_back(rect);
  445. }
  446. void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  447. Item *canvas_item = canvas_item_owner.getornull(p_item);
  448. ERR_FAIL_COND(!canvas_item);
  449. Item::CommandCircle *circle = memnew(Item::CommandCircle);
  450. ERR_FAIL_COND(!circle);
  451. circle->color = p_color;
  452. circle->pos = p_pos;
  453. circle->radius = p_radius;
  454. canvas_item->commands.push_back(circle);
  455. }
  456. void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
  457. Item *canvas_item = canvas_item_owner.getornull(p_item);
  458. ERR_FAIL_COND(!canvas_item);
  459. Item::CommandRect *rect = memnew(Item::CommandRect);
  460. ERR_FAIL_COND(!rect);
  461. rect->modulate = p_modulate;
  462. rect->rect = p_rect;
  463. rect->flags = 0;
  464. if (p_tile) {
  465. rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE;
  466. rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION;
  467. rect->source = Rect2(0, 0, p_rect.size.width, p_rect.size.height);
  468. }
  469. if (p_rect.size.x < 0) {
  470. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  471. rect->rect.size.x = -rect->rect.size.x;
  472. }
  473. if (p_rect.size.y < 0) {
  474. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  475. rect->rect.size.y = -rect->rect.size.y;
  476. }
  477. if (p_transpose) {
  478. rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
  479. SWAP(rect->rect.size.x, rect->rect.size.y);
  480. }
  481. rect->texture = p_texture;
  482. rect->normal_map = p_normal_map;
  483. canvas_item->rect_dirty = true;
  484. canvas_item->commands.push_back(rect);
  485. }
  486. void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
  487. Item *canvas_item = canvas_item_owner.getornull(p_item);
  488. ERR_FAIL_COND(!canvas_item);
  489. Item::CommandRect *rect = memnew(Item::CommandRect);
  490. ERR_FAIL_COND(!rect);
  491. rect->modulate = p_modulate;
  492. rect->rect = p_rect;
  493. rect->texture = p_texture;
  494. rect->normal_map = p_normal_map;
  495. rect->source = p_src_rect;
  496. rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
  497. if (p_rect.size.x < 0) {
  498. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  499. rect->rect.size.x = -rect->rect.size.x;
  500. }
  501. if (p_rect.size.y < 0) {
  502. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  503. rect->rect.size.y = -rect->rect.size.y;
  504. }
  505. if (p_transpose) {
  506. rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
  507. SWAP(rect->rect.size.x, rect->rect.size.y);
  508. }
  509. if (p_clip_uv) {
  510. rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
  511. }
  512. canvas_item->rect_dirty = true;
  513. canvas_item->commands.push_back(rect);
  514. }
  515. void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
  516. Item *canvas_item = canvas_item_owner.getornull(p_item);
  517. ERR_FAIL_COND(!canvas_item);
  518. Item::CommandNinePatch *style = memnew(Item::CommandNinePatch);
  519. ERR_FAIL_COND(!style);
  520. style->texture = p_texture;
  521. style->normal_map = p_normal_map;
  522. style->rect = p_rect;
  523. style->source = p_source;
  524. style->draw_center = p_draw_center;
  525. style->color = p_modulate;
  526. style->margin[MARGIN_LEFT] = p_topleft.x;
  527. style->margin[MARGIN_TOP] = p_topleft.y;
  528. style->margin[MARGIN_RIGHT] = p_bottomright.x;
  529. style->margin[MARGIN_BOTTOM] = p_bottomright.y;
  530. style->axis_x = p_x_axis_mode;
  531. style->axis_y = p_y_axis_mode;
  532. canvas_item->rect_dirty = true;
  533. canvas_item->commands.push_back(style);
  534. }
  535. void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
  536. Item *canvas_item = canvas_item_owner.getornull(p_item);
  537. ERR_FAIL_COND(!canvas_item);
  538. Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive);
  539. ERR_FAIL_COND(!prim);
  540. prim->texture = p_texture;
  541. prim->normal_map = p_normal_map;
  542. prim->points = p_points;
  543. prim->uvs = p_uvs;
  544. prim->colors = p_colors;
  545. prim->width = p_width;
  546. canvas_item->rect_dirty = true;
  547. canvas_item->commands.push_back(prim);
  548. }
  549. void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) {
  550. Item *canvas_item = canvas_item_owner.getornull(p_item);
  551. ERR_FAIL_COND(!canvas_item);
  552. #ifdef DEBUG_ENABLED
  553. int pointcount = p_points.size();
  554. ERR_FAIL_COND(pointcount < 3);
  555. int color_size = p_colors.size();
  556. int uv_size = p_uvs.size();
  557. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  558. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  559. #endif
  560. Vector<int> indices = Geometry::triangulate_polygon(p_points);
  561. if (indices.empty()) {
  562. ERR_EXPLAIN("Bad Polygon!");
  563. ERR_FAIL();
  564. }
  565. Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
  566. ERR_FAIL_COND(!polygon);
  567. polygon->texture = p_texture;
  568. polygon->normal_map = p_normal_map;
  569. polygon->points = p_points;
  570. polygon->uvs = p_uvs;
  571. polygon->colors = p_colors;
  572. polygon->indices = indices;
  573. polygon->count = indices.size();
  574. polygon->antialiased = p_antialiased;
  575. canvas_item->rect_dirty = true;
  576. canvas_item->commands.push_back(polygon);
  577. }
  578. void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map) {
  579. Item *canvas_item = canvas_item_owner.getornull(p_item);
  580. ERR_FAIL_COND(!canvas_item);
  581. int ps = p_points.size();
  582. ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != ps && p_colors.size() != 1);
  583. ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != ps);
  584. ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != ps * 4);
  585. ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != ps * 4);
  586. Vector<int> indices = p_indices;
  587. int count = p_count * 3;
  588. if (indices.empty()) {
  589. ERR_FAIL_COND(ps % 3 != 0);
  590. if (p_count == -1)
  591. count = ps;
  592. } else {
  593. ERR_FAIL_COND(indices.size() % 3 != 0);
  594. if (p_count == -1)
  595. count = indices.size();
  596. }
  597. Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
  598. ERR_FAIL_COND(!polygon);
  599. polygon->texture = p_texture;
  600. polygon->normal_map = p_normal_map;
  601. polygon->points = p_points;
  602. polygon->uvs = p_uvs;
  603. polygon->colors = p_colors;
  604. polygon->bones = p_bones;
  605. polygon->weights = p_weights;
  606. polygon->indices = indices;
  607. polygon->count = count;
  608. polygon->antialiased = false;
  609. canvas_item->rect_dirty = true;
  610. canvas_item->commands.push_back(polygon);
  611. }
  612. void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  613. Item *canvas_item = canvas_item_owner.getornull(p_item);
  614. ERR_FAIL_COND(!canvas_item);
  615. Item::CommandTransform *tr = memnew(Item::CommandTransform);
  616. ERR_FAIL_COND(!tr);
  617. tr->xform = p_transform;
  618. canvas_item->commands.push_back(tr);
  619. }
  620. void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture, RID p_normal_map) {
  621. Item *canvas_item = canvas_item_owner.getornull(p_item);
  622. ERR_FAIL_COND(!canvas_item);
  623. Item::CommandMesh *m = memnew(Item::CommandMesh);
  624. ERR_FAIL_COND(!m);
  625. m->mesh = p_mesh;
  626. m->texture = p_texture;
  627. m->normal_map = p_normal_map;
  628. canvas_item->commands.push_back(m);
  629. }
  630. void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames) {
  631. Item *canvas_item = canvas_item_owner.getornull(p_item);
  632. ERR_FAIL_COND(!canvas_item);
  633. Item::CommandParticles *part = memnew(Item::CommandParticles);
  634. ERR_FAIL_COND(!part);
  635. part->particles = p_particles;
  636. part->texture = p_texture;
  637. part->normal_map = p_normal;
  638. part->h_frames = p_h_frames;
  639. part->v_frames = p_v_frames;
  640. //take the chance and request processing for them, at least once until they become visible again
  641. VSG::storage->particles_request_process(p_particles);
  642. canvas_item->rect_dirty = true;
  643. canvas_item->commands.push_back(part);
  644. }
  645. void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) {
  646. Item *canvas_item = canvas_item_owner.getornull(p_item);
  647. ERR_FAIL_COND(!canvas_item);
  648. Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh);
  649. ERR_FAIL_COND(!mm);
  650. mm->multimesh = p_mesh;
  651. mm->texture = p_texture;
  652. mm->normal_map = p_normal_map;
  653. canvas_item->rect_dirty = true;
  654. canvas_item->commands.push_back(mm);
  655. }
  656. void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  657. Item *canvas_item = canvas_item_owner.getornull(p_item);
  658. ERR_FAIL_COND(!canvas_item);
  659. Item::CommandClipIgnore *ci = memnew(Item::CommandClipIgnore);
  660. ERR_FAIL_COND(!ci);
  661. ci->ignore = p_ignore;
  662. canvas_item->commands.push_back(ci);
  663. }
  664. void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  665. Item *canvas_item = canvas_item_owner.getornull(p_item);
  666. ERR_FAIL_COND(!canvas_item);
  667. canvas_item->sort_y = p_enable;
  668. canvas_item->ysort_children_count = -1;
  669. }
  670. void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
  671. ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
  672. Item *canvas_item = canvas_item_owner.getornull(p_item);
  673. ERR_FAIL_COND(!canvas_item);
  674. canvas_item->z_index = p_z;
  675. }
  676. void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  677. Item *canvas_item = canvas_item_owner.getornull(p_item);
  678. ERR_FAIL_COND(!canvas_item);
  679. canvas_item->z_relative = p_enable;
  680. }
  681. void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  682. Item *canvas_item = canvas_item_owner.getornull(p_item);
  683. ERR_FAIL_COND(!canvas_item);
  684. canvas_item->skeleton = p_skeleton;
  685. }
  686. void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  687. Item *canvas_item = canvas_item_owner.getornull(p_item);
  688. ERR_FAIL_COND(!canvas_item);
  689. if (bool(canvas_item->copy_back_buffer != NULL) != p_enable) {
  690. if (p_enable) {
  691. canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
  692. } else {
  693. memdelete(canvas_item->copy_back_buffer);
  694. canvas_item->copy_back_buffer = NULL;
  695. }
  696. }
  697. if (p_enable) {
  698. canvas_item->copy_back_buffer->rect = p_rect;
  699. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  700. }
  701. }
  702. void VisualServerCanvas::canvas_item_clear(RID p_item) {
  703. Item *canvas_item = canvas_item_owner.getornull(p_item);
  704. ERR_FAIL_COND(!canvas_item);
  705. canvas_item->clear();
  706. }
  707. void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
  708. Item *canvas_item = canvas_item_owner.getornull(p_item);
  709. ERR_FAIL_COND(!canvas_item);
  710. canvas_item->index = p_index;
  711. if (canvas_item_owner.owns(canvas_item->parent)) {
  712. Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
  713. canvas_item_parent->children_order_dirty = true;
  714. return;
  715. }
  716. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  717. if (canvas) {
  718. canvas->children_order_dirty = true;
  719. return;
  720. }
  721. }
  722. void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
  723. Item *canvas_item = canvas_item_owner.get(p_item);
  724. ERR_FAIL_COND(!canvas_item);
  725. canvas_item->material = p_material;
  726. }
  727. void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  728. Item *canvas_item = canvas_item_owner.get(p_item);
  729. ERR_FAIL_COND(!canvas_item);
  730. canvas_item->use_parent_material = p_enable;
  731. }
  732. RID VisualServerCanvas::canvas_light_create() {
  733. RasterizerCanvas::Light *clight = memnew(RasterizerCanvas::Light);
  734. clight->light_internal = VSG::canvas_render->light_internal_create();
  735. return canvas_light_owner.make_rid(clight);
  736. }
  737. void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  738. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  739. ERR_FAIL_COND(!clight);
  740. if (clight->canvas.is_valid()) {
  741. Canvas *canvas = canvas_owner.getornull(clight->canvas);
  742. canvas->lights.erase(clight);
  743. }
  744. if (!canvas_owner.owns(p_canvas))
  745. p_canvas = RID();
  746. clight->canvas = p_canvas;
  747. if (clight->canvas.is_valid()) {
  748. Canvas *canvas = canvas_owner.get(clight->canvas);
  749. canvas->lights.insert(clight);
  750. }
  751. }
  752. void VisualServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  753. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  754. ERR_FAIL_COND(!clight);
  755. clight->enabled = p_enabled;
  756. }
  757. void VisualServerCanvas::canvas_light_set_scale(RID p_light, float p_scale) {
  758. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  759. ERR_FAIL_COND(!clight);
  760. clight->scale = p_scale;
  761. }
  762. void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  763. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  764. ERR_FAIL_COND(!clight);
  765. clight->xform = p_transform;
  766. }
  767. void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) {
  768. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  769. ERR_FAIL_COND(!clight);
  770. clight->texture = p_texture;
  771. }
  772. void VisualServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  773. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  774. ERR_FAIL_COND(!clight);
  775. clight->texture_offset = p_offset;
  776. }
  777. void VisualServerCanvas::canvas_light_set_color(RID p_light, const Color &p_color) {
  778. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  779. ERR_FAIL_COND(!clight);
  780. clight->color = p_color;
  781. }
  782. void VisualServerCanvas::canvas_light_set_height(RID p_light, float p_height) {
  783. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  784. ERR_FAIL_COND(!clight);
  785. clight->height = p_height;
  786. }
  787. void VisualServerCanvas::canvas_light_set_energy(RID p_light, float p_energy) {
  788. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  789. ERR_FAIL_COND(!clight);
  790. clight->energy = p_energy;
  791. }
  792. void VisualServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  793. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  794. ERR_FAIL_COND(!clight);
  795. clight->z_min = p_min_z;
  796. clight->z_max = p_max_z;
  797. }
  798. void VisualServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  799. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  800. ERR_FAIL_COND(!clight);
  801. clight->layer_max = p_max_layer;
  802. clight->layer_min = p_min_layer;
  803. }
  804. void VisualServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  805. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  806. ERR_FAIL_COND(!clight);
  807. clight->item_mask = p_mask;
  808. }
  809. void VisualServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  810. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  811. ERR_FAIL_COND(!clight);
  812. clight->item_shadow_mask = p_mask;
  813. }
  814. void VisualServerCanvas::canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode) {
  815. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  816. ERR_FAIL_COND(!clight);
  817. clight->mode = p_mode;
  818. }
  819. void VisualServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  820. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  821. ERR_FAIL_COND(!clight);
  822. if (clight->shadow_buffer.is_valid() == p_enabled)
  823. return;
  824. if (p_enabled) {
  825. clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
  826. } else {
  827. VSG::storage->free(clight->shadow_buffer);
  828. clight->shadow_buffer = RID();
  829. }
  830. }
  831. void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
  832. ERR_FAIL_COND(p_size < 32 || p_size > 16384);
  833. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  834. ERR_FAIL_COND(!clight);
  835. int new_size = next_power_of_2(p_size);
  836. if (new_size == clight->shadow_buffer_size)
  837. return;
  838. clight->shadow_buffer_size = next_power_of_2(p_size);
  839. if (clight->shadow_buffer.is_valid()) {
  840. VSG::storage->free(clight->shadow_buffer);
  841. clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
  842. }
  843. }
  844. void VisualServerCanvas::canvas_light_set_shadow_gradient_length(RID p_light, float p_length) {
  845. ERR_FAIL_COND(p_length < 0);
  846. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  847. ERR_FAIL_COND(!clight);
  848. clight->shadow_gradient_length = p_length;
  849. }
  850. void VisualServerCanvas::canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter) {
  851. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  852. ERR_FAIL_COND(!clight);
  853. clight->shadow_filter = p_filter;
  854. }
  855. void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  856. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  857. ERR_FAIL_COND(!clight);
  858. clight->shadow_color = p_color;
  859. }
  860. void VisualServerCanvas::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  861. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  862. ERR_FAIL_COND(!clight);
  863. clight->shadow_smooth = p_smooth;
  864. }
  865. RID VisualServerCanvas::canvas_light_occluder_create() {
  866. RasterizerCanvas::LightOccluderInstance *occluder = memnew(RasterizerCanvas::LightOccluderInstance);
  867. return canvas_light_occluder_owner.make_rid(occluder);
  868. }
  869. void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  870. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  871. ERR_FAIL_COND(!occluder);
  872. if (occluder->canvas.is_valid()) {
  873. Canvas *canvas = canvas_owner.get(occluder->canvas);
  874. canvas->occluders.erase(occluder);
  875. }
  876. if (!canvas_owner.owns(p_canvas))
  877. p_canvas = RID();
  878. occluder->canvas = p_canvas;
  879. if (occluder->canvas.is_valid()) {
  880. Canvas *canvas = canvas_owner.get(occluder->canvas);
  881. canvas->occluders.insert(occluder);
  882. }
  883. }
  884. void VisualServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  885. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  886. ERR_FAIL_COND(!occluder);
  887. occluder->enabled = p_enabled;
  888. }
  889. void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  890. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  891. ERR_FAIL_COND(!occluder);
  892. if (occluder->polygon.is_valid()) {
  893. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
  894. if (occluder_poly) {
  895. occluder_poly->owners.erase(occluder);
  896. }
  897. }
  898. occluder->polygon = p_polygon;
  899. occluder->polygon_buffer = RID();
  900. if (occluder->polygon.is_valid()) {
  901. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
  902. if (!occluder_poly) {
  903. occluder->polygon = RID();
  904. ERR_FAIL_COND(!occluder_poly);
  905. } else {
  906. occluder_poly->owners.insert(occluder);
  907. occluder->polygon_buffer = occluder_poly->occluder;
  908. occluder->aabb_cache = occluder_poly->aabb;
  909. occluder->cull_cache = occluder_poly->cull_mode;
  910. }
  911. }
  912. }
  913. void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  914. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  915. ERR_FAIL_COND(!occluder);
  916. occluder->xform = p_xform;
  917. }
  918. void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  919. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  920. ERR_FAIL_COND(!occluder);
  921. occluder->light_mask = p_mask;
  922. }
  923. RID VisualServerCanvas::canvas_occluder_polygon_create() {
  924. LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
  925. occluder_poly->occluder = VSG::storage->canvas_light_occluder_create();
  926. return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
  927. }
  928. void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) {
  929. if (p_shape.size() < 3) {
  930. canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
  931. return;
  932. }
  933. PoolVector<Vector2> lines;
  934. int lc = p_shape.size() * 2;
  935. lines.resize(lc - (p_closed ? 0 : 2));
  936. {
  937. PoolVector<Vector2>::Write w = lines.write();
  938. PoolVector<Vector2>::Read r = p_shape.read();
  939. int max = lc / 2;
  940. if (!p_closed) {
  941. max--;
  942. }
  943. for (int i = 0; i < max; i++) {
  944. Vector2 a = r[i];
  945. Vector2 b = r[(i + 1) % (lc / 2)];
  946. w[i * 2 + 0] = a;
  947. w[i * 2 + 1] = b;
  948. }
  949. }
  950. canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
  951. }
  952. void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) {
  953. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
  954. ERR_FAIL_COND(!occluder_poly);
  955. ERR_FAIL_COND(p_shape.size() & 1);
  956. int lc = p_shape.size();
  957. occluder_poly->aabb = Rect2();
  958. {
  959. PoolVector<Vector2>::Read r = p_shape.read();
  960. for (int i = 0; i < lc; i++) {
  961. if (i == 0)
  962. occluder_poly->aabb.position = r[i];
  963. else
  964. occluder_poly->aabb.expand_to(r[i]);
  965. }
  966. }
  967. VSG::storage->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape);
  968. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  969. E->get()->aabb_cache = occluder_poly->aabb;
  970. }
  971. }
  972. void VisualServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode) {
  973. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
  974. ERR_FAIL_COND(!occluder_poly);
  975. occluder_poly->cull_mode = p_mode;
  976. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  977. E->get()->cull_cache = p_mode;
  978. }
  979. }
  980. bool VisualServerCanvas::free(RID p_rid) {
  981. if (canvas_owner.owns(p_rid)) {
  982. Canvas *canvas = canvas_owner.get(p_rid);
  983. ERR_FAIL_COND_V(!canvas, false);
  984. while (canvas->viewports.size()) {
  985. VisualServerViewport::Viewport *vp = VSG::viewport->viewport_owner.get(canvas->viewports.front()->get());
  986. ERR_FAIL_COND_V(!vp, true);
  987. Map<RID, VisualServerViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  988. ERR_FAIL_COND_V(!E, true);
  989. vp->canvas_map.erase(p_rid);
  990. canvas->viewports.erase(canvas->viewports.front());
  991. }
  992. for (int i = 0; i < canvas->child_items.size(); i++) {
  993. canvas->child_items[i].item->parent = RID();
  994. }
  995. for (Set<RasterizerCanvas::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  996. E->get()->canvas = RID();
  997. }
  998. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  999. E->get()->canvas = RID();
  1000. }
  1001. canvas_owner.free(p_rid);
  1002. memdelete(canvas);
  1003. } else if (canvas_item_owner.owns(p_rid)) {
  1004. Item *canvas_item = canvas_item_owner.get(p_rid);
  1005. ERR_FAIL_COND_V(!canvas_item, true);
  1006. if (canvas_item->parent.is_valid()) {
  1007. if (canvas_owner.owns(canvas_item->parent)) {
  1008. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  1009. canvas->erase_item(canvas_item);
  1010. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1011. Item *item_owner = canvas_item_owner.get(canvas_item->parent);
  1012. item_owner->child_items.erase(canvas_item);
  1013. }
  1014. }
  1015. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1016. canvas_item->child_items[i]->parent = RID();
  1017. }
  1018. /*
  1019. if (canvas_item->material) {
  1020. canvas_item->material->owners.erase(canvas_item);
  1021. }
  1022. */
  1023. canvas_item_owner.free(p_rid);
  1024. memdelete(canvas_item);
  1025. } else if (canvas_light_owner.owns(p_rid)) {
  1026. RasterizerCanvas::Light *canvas_light = canvas_light_owner.get(p_rid);
  1027. ERR_FAIL_COND_V(!canvas_light, true);
  1028. if (canvas_light->canvas.is_valid()) {
  1029. Canvas *canvas = canvas_owner.get(canvas_light->canvas);
  1030. if (canvas)
  1031. canvas->lights.erase(canvas_light);
  1032. }
  1033. if (canvas_light->shadow_buffer.is_valid())
  1034. VSG::storage->free(canvas_light->shadow_buffer);
  1035. VSG::canvas_render->light_internal_free(canvas_light->light_internal);
  1036. canvas_light_owner.free(p_rid);
  1037. memdelete(canvas_light);
  1038. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1039. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
  1040. ERR_FAIL_COND_V(!occluder, true);
  1041. if (occluder->polygon.is_valid()) {
  1042. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
  1043. if (occluder_poly) {
  1044. occluder_poly->owners.erase(occluder);
  1045. }
  1046. }
  1047. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1048. Canvas *canvas = canvas_owner.get(occluder->canvas);
  1049. canvas->occluders.erase(occluder);
  1050. }
  1051. canvas_light_occluder_owner.free(p_rid);
  1052. memdelete(occluder);
  1053. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1054. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
  1055. ERR_FAIL_COND_V(!occluder_poly, true);
  1056. VSG::storage->free(occluder_poly->occluder);
  1057. while (occluder_poly->owners.size()) {
  1058. occluder_poly->owners.front()->get()->polygon = RID();
  1059. occluder_poly->owners.erase(occluder_poly->owners.front());
  1060. }
  1061. canvas_light_occluder_polygon_owner.free(p_rid);
  1062. memdelete(occluder_poly);
  1063. } else {
  1064. return false;
  1065. }
  1066. return true;
  1067. }
  1068. VisualServerCanvas::VisualServerCanvas() {
  1069. }