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- /*************************************************************************/
- /* register_types.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "register_types.h"
- #include "core/config/project_settings.h"
- #include "core/error/error_macros.h"
- #include "websocket_multiplayer_peer.h"
- #include "websocket_peer.h"
- #ifdef WEB_ENABLED
- #include "emws_peer.h"
- #else
- #include "wsl_peer.h"
- #endif
- #ifdef TOOLS_ENABLED
- #include "editor/debugger/editor_debugger_server.h"
- #include "editor/editor_debugger_server_websocket.h"
- #include "editor/editor_node.h"
- #endif
- #ifdef TOOLS_ENABLED
- static void _editor_init_callback() {
- EditorDebuggerServer::register_protocol_handler("ws://", EditorDebuggerServerWebSocket::create);
- }
- #endif
- void initialize_websocket_module(ModuleInitializationLevel p_level) {
- if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
- #ifdef WEB_ENABLED
- EMWSPeer::initialize();
- #else
- WSLPeer::initialize();
- #endif
- GDREGISTER_CLASS(WebSocketMultiplayerPeer);
- ClassDB::register_custom_instance_class<WebSocketPeer>();
- }
- #ifdef TOOLS_ENABLED
- if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
- EditorNode::add_init_callback(&_editor_init_callback);
- }
- #endif
- }
- void uninitialize_websocket_module(ModuleInitializationLevel p_level) {
- if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
- return;
- }
- #ifndef WEB_ENABLED
- WSLPeer::deinitialize();
- #endif
- }
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