register_types.cpp 3.4 KB

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  1. /*************************************************************************/
  2. /* register_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "register_types.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/error/error_macros.h"
  33. #include "websocket_multiplayer_peer.h"
  34. #include "websocket_peer.h"
  35. #ifdef WEB_ENABLED
  36. #include "emws_peer.h"
  37. #else
  38. #include "wsl_peer.h"
  39. #endif
  40. #ifdef TOOLS_ENABLED
  41. #include "editor/debugger/editor_debugger_server.h"
  42. #include "editor/editor_debugger_server_websocket.h"
  43. #include "editor/editor_node.h"
  44. #endif
  45. #ifdef TOOLS_ENABLED
  46. static void _editor_init_callback() {
  47. EditorDebuggerServer::register_protocol_handler("ws://", EditorDebuggerServerWebSocket::create);
  48. }
  49. #endif
  50. void initialize_websocket_module(ModuleInitializationLevel p_level) {
  51. if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
  52. #ifdef WEB_ENABLED
  53. EMWSPeer::initialize();
  54. #else
  55. WSLPeer::initialize();
  56. #endif
  57. GDREGISTER_CLASS(WebSocketMultiplayerPeer);
  58. ClassDB::register_custom_instance_class<WebSocketPeer>();
  59. }
  60. #ifdef TOOLS_ENABLED
  61. if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
  62. EditorNode::add_init_callback(&_editor_init_callback);
  63. }
  64. #endif
  65. }
  66. void uninitialize_websocket_module(ModuleInitializationLevel p_level) {
  67. if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
  68. return;
  69. }
  70. #ifndef WEB_ENABLED
  71. WSLPeer::deinitialize();
  72. #endif
  73. }