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- /**************************************************************************/
- /* godot_instance.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "godot_instance.h"
- #include "core/extension/gdextension_manager.h"
- #include "core/os/main_loop.h"
- #include "main/main.h"
- #include "servers/display/display_server.h"
- void GodotInstance::_bind_methods() {
- ClassDB::bind_method(D_METHOD("start"), &GodotInstance::start);
- ClassDB::bind_method(D_METHOD("is_started"), &GodotInstance::is_started);
- ClassDB::bind_method(D_METHOD("iteration"), &GodotInstance::iteration);
- ClassDB::bind_method(D_METHOD("focus_in"), &GodotInstance::focus_in);
- ClassDB::bind_method(D_METHOD("focus_out"), &GodotInstance::focus_out);
- ClassDB::bind_method(D_METHOD("pause"), &GodotInstance::pause);
- ClassDB::bind_method(D_METHOD("resume"), &GodotInstance::resume);
- }
- GodotInstance::GodotInstance() {
- }
- GodotInstance::~GodotInstance() {
- }
- bool GodotInstance::initialize(GDExtensionInitializationFunction p_init_func) {
- print_verbose("Godot Instance initialization");
- GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton();
- GDExtensionConstPtr<const GDExtensionInitializationFunction> ptr((const GDExtensionInitializationFunction *)&p_init_func);
- GDExtensionManager::LoadStatus status = gdextension_manager->load_extension_from_function("libgodot://main", ptr);
- return status == GDExtensionManager::LoadStatus::LOAD_STATUS_OK;
- }
- bool GodotInstance::start() {
- print_verbose("GodotInstance::start()");
- Error err = Main::setup2();
- if (err != OK) {
- return false;
- }
- started = Main::start() == EXIT_SUCCESS;
- if (started) {
- OS::get_singleton()->get_main_loop()->initialize();
- }
- return started;
- }
- bool GodotInstance::is_started() {
- return started;
- }
- bool GodotInstance::iteration() {
- DisplayServer::get_singleton()->process_events();
- return Main::iteration();
- }
- void GodotInstance::stop() {
- print_verbose("GodotInstance::stop()");
- if (started) {
- OS::get_singleton()->get_main_loop()->finalize();
- }
- started = false;
- }
- void GodotInstance::focus_out() {
- print_verbose("GodotInstance::focus_out()");
- if (started) {
- if (OS::get_singleton()->get_main_loop()) {
- OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
- }
- }
- }
- void GodotInstance::focus_in() {
- print_verbose("GodotInstance::focus_in()");
- if (started) {
- if (OS::get_singleton()->get_main_loop()) {
- OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
- }
- }
- }
- void GodotInstance::pause() {
- print_verbose("GodotInstance::pause()");
- if (started) {
- if (OS::get_singleton()->get_main_loop()) {
- OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
- }
- }
- }
- void GodotInstance::resume() {
- print_verbose("GodotInstance::resume()");
- if (started) {
- if (OS::get_singleton()->get_main_loop()) {
- OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
- }
- }
- }
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