emscripten_helpers.py 4.5 KB

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  1. import json
  2. import os
  3. from SCons.Util import WhereIs
  4. from platform_methods import get_build_version
  5. def run_closure_compiler(target, source, env, for_signature):
  6. closure_bin = os.path.join(
  7. os.path.dirname(WhereIs("emcc")),
  8. "node_modules",
  9. ".bin",
  10. "google-closure-compiler",
  11. )
  12. cmd = [WhereIs("node"), closure_bin]
  13. cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"])
  14. for f in env["JSEXTERNS"]:
  15. cmd.extend(["--externs", f.get_abspath()])
  16. for f in source:
  17. cmd.extend(["--js", f.get_abspath()])
  18. cmd.extend(["--js_output_file", target[0].get_abspath()])
  19. return " ".join(cmd)
  20. def create_engine_file(env, target, source, externs, threads_enabled):
  21. if env["use_closure_compiler"]:
  22. return env.BuildJS(target, source, JSEXTERNS=externs)
  23. subst_dict = {"___GODOT_THREADS_ENABLED": "true" if threads_enabled else "false"}
  24. return env.Substfile(target=target, source=[env.File(s) for s in source], SUBST_DICT=subst_dict)
  25. def create_template_zip(env, js, wasm, worker, side):
  26. binary_name = "godot.editor" if env.editor_build else "godot"
  27. zip_dir = env.Dir(env.GetTemplateZipPath())
  28. in_files = [
  29. js,
  30. wasm,
  31. "#platform/web/js/libs/audio.worklet.js",
  32. "#platform/web/js/libs/audio.position.worklet.js",
  33. ]
  34. out_files = [
  35. zip_dir.File(binary_name + ".js"),
  36. zip_dir.File(binary_name + ".wasm"),
  37. zip_dir.File(binary_name + ".audio.worklet.js"),
  38. zip_dir.File(binary_name + ".audio.position.worklet.js"),
  39. ]
  40. if env["threads"]:
  41. in_files.append(worker)
  42. out_files.append(zip_dir.File(binary_name + ".worker.js"))
  43. # Dynamic linking (extensions) specific.
  44. if env["dlink_enabled"]:
  45. in_files.append(side) # Side wasm (contains the actual Godot code).
  46. out_files.append(zip_dir.File(binary_name + ".side.wasm"))
  47. service_worker = "#misc/dist/html/service-worker.js"
  48. if env.editor_build:
  49. # HTML
  50. html = "#misc/dist/html/editor.html"
  51. cache = [
  52. "godot.editor.html",
  53. "offline.html",
  54. "godot.editor.js",
  55. "godot.editor.audio.worklet.js",
  56. "godot.editor.audio.position.worklet.js",
  57. "logo.svg",
  58. "favicon.png",
  59. ]
  60. if env["threads"]:
  61. cache.append("godot.editor.worker.js")
  62. opt_cache = ["godot.editor.wasm"]
  63. subst_dict = {
  64. "___GODOT_VERSION___": get_build_version(False),
  65. "___GODOT_NAME___": "GodotEngine",
  66. "___GODOT_CACHE___": json.dumps(cache),
  67. "___GODOT_OPT_CACHE___": json.dumps(opt_cache),
  68. "___GODOT_OFFLINE_PAGE___": "offline.html",
  69. "___GODOT_THREADS_ENABLED___": "true" if env["threads"] else "false",
  70. }
  71. html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
  72. in_files.append(html)
  73. out_files.append(zip_dir.File(binary_name + ".html"))
  74. # And logo/favicon
  75. in_files.append("#misc/dist/html/logo.svg")
  76. out_files.append(zip_dir.File("logo.svg"))
  77. in_files.append("#icon.png")
  78. out_files.append(zip_dir.File("favicon.png"))
  79. # PWA
  80. service_worker = env.Substfile(
  81. target="#bin/godot${PROGSUFFIX}.service.worker.js",
  82. source=service_worker,
  83. SUBST_DICT=subst_dict,
  84. )
  85. in_files.append(service_worker)
  86. out_files.append(zip_dir.File("service.worker.js"))
  87. in_files.append("#misc/dist/html/manifest.json")
  88. out_files.append(zip_dir.File("manifest.json"))
  89. in_files.append("#misc/dist/html/offline.html")
  90. out_files.append(zip_dir.File("offline.html"))
  91. else:
  92. # HTML
  93. in_files.append("#misc/dist/html/full-size.html")
  94. out_files.append(zip_dir.File(binary_name + ".html"))
  95. in_files.append(service_worker)
  96. out_files.append(zip_dir.File(binary_name + ".service.worker.js"))
  97. in_files.append("#misc/dist/html/offline-export.html")
  98. out_files.append(zip_dir.File("godot.offline.html"))
  99. zip_files = env.InstallAs(out_files, in_files)
  100. env.Zip(
  101. "#bin/godot",
  102. zip_files,
  103. ZIPROOT=zip_dir,
  104. ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
  105. )
  106. def get_template_zip_path(env):
  107. return "#bin/.web_zip"
  108. def add_js_libraries(env, libraries):
  109. env.Append(JS_LIBS=env.File(libraries))
  110. def add_js_pre(env, js_pre):
  111. env.Append(JS_PRE=env.File(js_pre))
  112. def add_js_externs(env, externs):
  113. env.Append(JS_EXTERNS=env.File(externs))