renderer_canvas_cull.cpp 74 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163
  1. /**************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "renderer_viewport.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. #include "servers/rendering/storage/texture_storage.h"
  36. static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
  37. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask) {
  38. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  39. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  41. for (int i = 0; i < p_child_item_count; i++) {
  42. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, canvas_cull_mask);
  43. }
  44. if (p_canvas_item) {
  45. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, canvas_cull_mask);
  46. }
  47. RendererCanvasRender::Item *list = nullptr;
  48. RendererCanvasRender::Item *list_end = nullptr;
  49. for (int i = 0; i < z_range; i++) {
  50. if (!z_list[i]) {
  51. continue;
  52. }
  53. if (!list) {
  54. list = z_list[i];
  55. list_end = z_last_list[i];
  56. } else {
  57. list_end->next = z_list[i];
  58. list_end = z_last_list[i];
  59. }
  60. }
  61. RENDER_TIMESTAMP("Render CanvasItems");
  62. bool sdf_flag;
  63. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
  64. if (sdf_flag) {
  65. sdf_used = true;
  66. }
  67. }
  68. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
  69. int child_item_count = p_canvas_item->child_items.size();
  70. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  71. for (int i = 0; i < child_item_count; i++) {
  72. int abs_z = 0;
  73. if (child_items[i]->visible) {
  74. if (r_items) {
  75. r_items[r_index] = child_items[i];
  76. child_items[i]->ysort_xform = p_transform;
  77. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.columns[2]);
  78. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  79. child_items[i]->ysort_index = r_index;
  80. child_items[i]->ysort_parent_abs_z_index = p_z;
  81. // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
  82. if (child_items[i]->z_relative) {
  83. abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  84. } else {
  85. abs_z = child_items[i]->z_index;
  86. }
  87. }
  88. r_index++;
  89. if (child_items[i]->sort_y) {
  90. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index, abs_z);
  91. }
  92. }
  93. }
  94. }
  95. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  96. do {
  97. ysort_owner->ysort_children_count = -1;
  98. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  99. } while (ysort_owner && ysort_owner->sort_y);
  100. }
  101. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
  102. if (ci->copy_back_buffer) {
  103. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  104. }
  105. if (p_use_canvas_group) {
  106. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  107. if (canvas_group_from == nullptr) {
  108. // no list before processing this item, means must put stuff in group from the beginning of list.
  109. canvas_group_from = r_z_list[zidx];
  110. } else {
  111. // there was a list before processing, so begin group from this one.
  112. canvas_group_from = canvas_group_from->next;
  113. }
  114. if (canvas_group_from) {
  115. // Has a place to begin the group from!
  116. //compute a global rect (in global coords) for children in the same z layer
  117. Rect2 rect_accum;
  118. RendererCanvasRender::Item *c = canvas_group_from;
  119. while (c) {
  120. if (c == canvas_group_from) {
  121. rect_accum = c->global_rect_cache;
  122. } else {
  123. rect_accum = rect_accum.merge(c->global_rect_cache);
  124. }
  125. c = c->next;
  126. }
  127. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  128. // If nothing has been drawn, we just take it over and draw it ourselves.
  129. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  130. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  131. ci->clear();
  132. if (rect_accum == Rect2()) {
  133. rect_accum.size = Size2(1, 1);
  134. }
  135. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  136. //draw it?
  137. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  138. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  139. crect->rect = xform.affine_inverse().xform(rect_accum);
  140. crect->modulate = Color(1, 1, 1, 1);
  141. //the global rect is used to do the copying, so update it
  142. global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  143. global_rect.position += p_clip_rect.position;
  144. } else {
  145. global_rect.position -= p_clip_rect.position;
  146. global_rect = global_rect.merge(rect_accum); //must use both rects for this
  147. global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  148. global_rect.position += p_clip_rect.position;
  149. }
  150. // Very important that this is cleared after used in RendererCanvasRender to avoid
  151. // potential crashes.
  152. canvas_group_from->canvas_group_owner = ci;
  153. }
  154. }
  155. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  156. //something to draw?
  157. if (ci->update_when_visible) {
  158. RenderingServerDefault::redraw_request();
  159. }
  160. if (ci->commands != nullptr || ci->copy_back_buffer) {
  161. ci->final_transform = xform;
  162. ci->final_modulate = modulate * ci->self_modulate;
  163. ci->global_rect_cache = global_rect;
  164. ci->global_rect_cache.position -= p_clip_rect.position;
  165. ci->light_masked = false;
  166. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  167. if (r_z_last_list[zidx]) {
  168. r_z_last_list[zidx]->next = ci;
  169. r_z_last_list[zidx] = ci;
  170. } else {
  171. r_z_list[zidx] = ci;
  172. r_z_last_list[zidx] = ci;
  173. }
  174. ci->z_final = p_z;
  175. ci->next = nullptr;
  176. }
  177. if (ci->visibility_notifier) {
  178. if (!ci->visibility_notifier->visible_element.in_list()) {
  179. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  180. ci->visibility_notifier->just_visible = true;
  181. }
  182. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  183. }
  184. }
  185. }
  186. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort, uint32_t canvas_cull_mask) {
  187. Item *ci = p_canvas_item;
  188. if (!ci->visible) {
  189. return;
  190. }
  191. if (!(ci->visibility_layer & canvas_cull_mask)) {
  192. return;
  193. }
  194. if (ci->children_order_dirty) {
  195. ci->child_items.sort_custom<ItemIndexSort>();
  196. ci->children_order_dirty = false;
  197. }
  198. Rect2 rect = ci->get_rect();
  199. if (ci->visibility_notifier) {
  200. if (ci->visibility_notifier->area.size != Vector2()) {
  201. rect = rect.merge(ci->visibility_notifier->area);
  202. }
  203. }
  204. Transform2D xform = ci->xform;
  205. if (snapping_2d_transforms_to_pixel) {
  206. xform.columns[2] = xform.columns[2].floor();
  207. }
  208. xform = p_transform * xform;
  209. Rect2 global_rect = xform.xform(rect);
  210. global_rect.position += p_clip_rect.position;
  211. if (ci->use_parent_material && p_material_owner) {
  212. ci->material_owner = p_material_owner;
  213. } else {
  214. p_material_owner = ci;
  215. ci->material_owner = nullptr;
  216. }
  217. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  218. if (modulate.a < 0.007) {
  219. return;
  220. }
  221. int child_item_count = ci->child_items.size();
  222. Item **child_items = ci->child_items.ptrw();
  223. if (ci->clip) {
  224. if (p_canvas_clip != nullptr) {
  225. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  226. } else {
  227. ci->final_clip_rect = p_clip_rect.intersection(global_rect);
  228. }
  229. if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {
  230. // The clip rect area is 0, so don't draw the item.
  231. return;
  232. }
  233. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  234. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  235. ci->final_clip_owner = ci;
  236. } else {
  237. ci->final_clip_owner = p_canvas_clip;
  238. }
  239. int parent_z = p_z;
  240. if (ci->z_relative) {
  241. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  242. } else {
  243. p_z = ci->z_index;
  244. }
  245. if (ci->sort_y) {
  246. if (allow_y_sort) {
  247. if (ci->ysort_children_count == -1) {
  248. ci->ysort_children_count = 0;
  249. _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count, p_z);
  250. }
  251. child_item_count = ci->ysort_children_count + 1;
  252. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  253. ci->ysort_parent_abs_z_index = parent_z;
  254. child_items[0] = ci;
  255. int i = 1;
  256. _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i, p_z);
  257. ci->ysort_xform = ci->xform.affine_inverse();
  258. SortArray<Item *, ItemPtrSort> sorter;
  259. sorter.sort(child_items, child_item_count);
  260. for (i = 0; i < child_item_count; i++) {
  261. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, canvas_cull_mask);
  262. }
  263. } else {
  264. RendererCanvasRender::Item *canvas_group_from = nullptr;
  265. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  266. if (use_canvas_group) {
  267. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  268. canvas_group_from = r_z_last_list[zidx];
  269. }
  270. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  271. }
  272. } else {
  273. RendererCanvasRender::Item *canvas_group_from = nullptr;
  274. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  275. if (use_canvas_group) {
  276. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  277. canvas_group_from = r_z_last_list[zidx];
  278. }
  279. for (int i = 0; i < child_item_count; i++) {
  280. if (!child_items[i]->behind && !use_canvas_group) {
  281. continue;
  282. }
  283. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, canvas_cull_mask);
  284. }
  285. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  286. for (int i = 0; i < child_item_count; i++) {
  287. if (child_items[i]->behind || use_canvas_group) {
  288. continue;
  289. }
  290. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, canvas_cull_mask);
  291. }
  292. }
  293. }
  294. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask) {
  295. RENDER_TIMESTAMP("> Render Canvas");
  296. sdf_used = false;
  297. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  298. if (p_canvas->children_order_dirty) {
  299. p_canvas->child_items.sort();
  300. p_canvas->children_order_dirty = false;
  301. }
  302. int l = p_canvas->child_items.size();
  303. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  304. bool has_mirror = false;
  305. for (int i = 0; i < l; i++) {
  306. if (ci[i].mirror.x || ci[i].mirror.y) {
  307. has_mirror = true;
  308. break;
  309. }
  310. }
  311. if (!has_mirror) {
  312. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  313. } else {
  314. //used for parallaxlayer mirroring
  315. for (int i = 0; i < l; i++) {
  316. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  317. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  318. //mirroring (useful for scrolling backgrounds)
  319. if (ci2.mirror.x != 0) {
  320. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  321. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  322. }
  323. if (ci2.mirror.y != 0) {
  324. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  325. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  326. }
  327. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  328. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  329. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  330. }
  331. }
  332. }
  333. RENDER_TIMESTAMP("< Render Canvas");
  334. }
  335. bool RendererCanvasCull::was_sdf_used() {
  336. return sdf_used;
  337. }
  338. RID RendererCanvasCull::canvas_allocate() {
  339. return canvas_owner.allocate_rid();
  340. }
  341. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  342. canvas_owner.initialize_rid(p_rid);
  343. }
  344. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  345. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  346. ERR_FAIL_COND(!canvas);
  347. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  348. ERR_FAIL_COND(!canvas_item);
  349. int idx = canvas->find_item(canvas_item);
  350. ERR_FAIL_COND(idx == -1);
  351. canvas->child_items.write[idx].mirror = p_mirroring;
  352. }
  353. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  354. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  355. ERR_FAIL_COND(!canvas);
  356. canvas->modulate = p_color;
  357. }
  358. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  359. disable_scale = p_disable;
  360. }
  361. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  362. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  363. ERR_FAIL_COND(!canvas);
  364. canvas->parent = p_parent;
  365. canvas->parent_scale = p_scale;
  366. }
  367. RID RendererCanvasCull::canvas_item_allocate() {
  368. return canvas_item_owner.allocate_rid();
  369. }
  370. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  371. canvas_item_owner.initialize_rid(p_rid);
  372. }
  373. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  374. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  375. ERR_FAIL_COND(!canvas_item);
  376. if (canvas_item->parent.is_valid()) {
  377. if (canvas_owner.owns(canvas_item->parent)) {
  378. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  379. canvas->erase_item(canvas_item);
  380. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  381. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  382. item_owner->child_items.erase(canvas_item);
  383. if (item_owner->sort_y) {
  384. _mark_ysort_dirty(item_owner, canvas_item_owner);
  385. }
  386. }
  387. canvas_item->parent = RID();
  388. }
  389. if (p_parent.is_valid()) {
  390. if (canvas_owner.owns(p_parent)) {
  391. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  392. Canvas::ChildItem ci;
  393. ci.item = canvas_item;
  394. canvas->child_items.push_back(ci);
  395. canvas->children_order_dirty = true;
  396. } else if (canvas_item_owner.owns(p_parent)) {
  397. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  398. item_owner->child_items.push_back(canvas_item);
  399. item_owner->children_order_dirty = true;
  400. if (item_owner->sort_y) {
  401. _mark_ysort_dirty(item_owner, canvas_item_owner);
  402. }
  403. } else {
  404. ERR_FAIL_MSG("Invalid parent.");
  405. }
  406. }
  407. canvas_item->parent = p_parent;
  408. }
  409. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  410. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  411. ERR_FAIL_COND(!canvas_item);
  412. canvas_item->visible = p_visible;
  413. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  414. }
  415. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  416. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  417. ERR_FAIL_COND(!canvas_item);
  418. canvas_item->light_mask = p_mask;
  419. }
  420. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  421. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  422. ERR_FAIL_COND(!canvas_item);
  423. canvas_item->xform = p_transform;
  424. }
  425. void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {
  426. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  427. ERR_FAIL_COND(!canvas_item);
  428. canvas_item->visibility_layer = p_visibility_layer;
  429. }
  430. uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) {
  431. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  432. if (!canvas_item)
  433. return 0;
  434. return canvas_item->visibility_layer;
  435. }
  436. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  437. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  438. ERR_FAIL_COND(!canvas_item);
  439. canvas_item->clip = p_clip;
  440. }
  441. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  442. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  443. ERR_FAIL_COND(!canvas_item);
  444. canvas_item->distance_field = p_enable;
  445. }
  446. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  447. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  448. ERR_FAIL_COND(!canvas_item);
  449. canvas_item->custom_rect = p_custom_rect;
  450. canvas_item->rect = p_rect;
  451. }
  452. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  453. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  454. ERR_FAIL_COND(!canvas_item);
  455. canvas_item->modulate = p_color;
  456. }
  457. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  458. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  459. ERR_FAIL_COND(!canvas_item);
  460. canvas_item->self_modulate = p_color;
  461. }
  462. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  463. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  464. ERR_FAIL_COND(!canvas_item);
  465. canvas_item->behind = p_enable;
  466. }
  467. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  468. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  469. ERR_FAIL_COND(!canvas_item);
  470. canvas_item->update_when_visible = p_update;
  471. }
  472. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  473. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  474. ERR_FAIL_COND(!canvas_item);
  475. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  476. ERR_FAIL_COND(!line);
  477. Vector2 diff = (p_from - p_to);
  478. Vector2 dir = diff.orthogonal().normalized();
  479. Vector2 t = dir * p_width * 0.5;
  480. Vector2 begin_left;
  481. Vector2 begin_right;
  482. Vector2 end_left;
  483. Vector2 end_right;
  484. if (p_width >= 0.0) {
  485. begin_left = p_from + t;
  486. begin_right = p_from - t;
  487. end_left = p_to + t;
  488. end_right = p_to - t;
  489. line->points[0] = begin_left;
  490. line->points[1] = begin_right;
  491. line->points[2] = end_right;
  492. line->points[3] = end_left;
  493. line->point_count = 4;
  494. } else {
  495. begin_left = p_from;
  496. begin_right = p_from;
  497. end_left = p_to;
  498. end_right = p_to;
  499. line->points[0] = p_from;
  500. line->points[1] = p_to;
  501. line->point_count = 2;
  502. }
  503. for (uint32_t i = 0; i < line->point_count; i++) {
  504. line->colors[i] = p_color;
  505. }
  506. if (p_antialiased) {
  507. // Use the same antialiasing feather size as StyleBoxFlat's default
  508. // (but doubled, as it's specified for both sides here).
  509. // This value is empirically determined to provide good antialiasing quality
  510. // while not making lines appear too soft.
  511. float border_size = 1.25f;
  512. if (0.0f <= p_width && p_width < 1.0f) {
  513. border_size *= p_width;
  514. }
  515. Vector2 dir2 = diff.normalized();
  516. Vector2 border = dir * border_size;
  517. Vector2 border2 = dir2 * border_size;
  518. Color transparent = Color(p_color.r, p_color.g, p_color.b, 0.0);
  519. {
  520. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  521. ERR_FAIL_COND(!left_border);
  522. left_border->points[0] = begin_left;
  523. left_border->points[1] = begin_left + border;
  524. left_border->points[2] = end_left + border;
  525. left_border->points[3] = end_left;
  526. left_border->colors[0] = p_color;
  527. left_border->colors[1] = transparent;
  528. left_border->colors[2] = transparent;
  529. left_border->colors[3] = p_color;
  530. left_border->point_count = 4;
  531. }
  532. {
  533. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  534. ERR_FAIL_COND(!right_border);
  535. right_border->points[0] = begin_right;
  536. right_border->points[1] = begin_right - border;
  537. right_border->points[2] = end_right - border;
  538. right_border->points[3] = end_right;
  539. right_border->colors[0] = p_color;
  540. right_border->colors[1] = transparent;
  541. right_border->colors[2] = transparent;
  542. right_border->colors[3] = p_color;
  543. right_border->point_count = 4;
  544. }
  545. {
  546. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  547. ERR_FAIL_COND(!top_border);
  548. top_border->points[0] = begin_left;
  549. top_border->points[1] = begin_left + border2;
  550. top_border->points[2] = begin_right + border2;
  551. top_border->points[3] = begin_right;
  552. top_border->colors[0] = p_color;
  553. top_border->colors[1] = transparent;
  554. top_border->colors[2] = transparent;
  555. top_border->colors[3] = p_color;
  556. top_border->point_count = 4;
  557. }
  558. {
  559. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  560. ERR_FAIL_COND(!bottom_border);
  561. bottom_border->points[0] = end_left;
  562. bottom_border->points[1] = end_left - border2;
  563. bottom_border->points[2] = end_right - border2;
  564. bottom_border->points[3] = end_right;
  565. bottom_border->colors[0] = p_color;
  566. bottom_border->colors[1] = transparent;
  567. bottom_border->colors[2] = transparent;
  568. bottom_border->colors[3] = p_color;
  569. bottom_border->point_count = 4;
  570. }
  571. {
  572. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  573. ERR_FAIL_COND(!top_left_corner);
  574. top_left_corner->points[0] = begin_left;
  575. top_left_corner->points[1] = begin_left + border2;
  576. top_left_corner->points[2] = begin_left + border + border2;
  577. top_left_corner->points[3] = begin_left + border;
  578. top_left_corner->colors[0] = p_color;
  579. top_left_corner->colors[1] = transparent;
  580. top_left_corner->colors[2] = transparent;
  581. top_left_corner->colors[3] = transparent;
  582. top_left_corner->point_count = 4;
  583. }
  584. {
  585. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  586. ERR_FAIL_COND(!top_right_corner);
  587. top_right_corner->points[0] = begin_right;
  588. top_right_corner->points[1] = begin_right + border2;
  589. top_right_corner->points[2] = begin_right - border + border2;
  590. top_right_corner->points[3] = begin_right - border;
  591. top_right_corner->colors[0] = p_color;
  592. top_right_corner->colors[1] = transparent;
  593. top_right_corner->colors[2] = transparent;
  594. top_right_corner->colors[3] = transparent;
  595. top_right_corner->point_count = 4;
  596. }
  597. {
  598. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  599. ERR_FAIL_COND(!bottom_left_corner);
  600. bottom_left_corner->points[0] = end_left;
  601. bottom_left_corner->points[1] = end_left - border2;
  602. bottom_left_corner->points[2] = end_left + border - border2;
  603. bottom_left_corner->points[3] = end_left + border;
  604. bottom_left_corner->colors[0] = p_color;
  605. bottom_left_corner->colors[1] = transparent;
  606. bottom_left_corner->colors[2] = transparent;
  607. bottom_left_corner->colors[3] = transparent;
  608. bottom_left_corner->point_count = 4;
  609. }
  610. {
  611. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  612. ERR_FAIL_COND(!bottom_right_corner);
  613. bottom_right_corner->points[0] = end_right;
  614. bottom_right_corner->points[1] = end_right - border2;
  615. bottom_right_corner->points[2] = end_right - border - border2;
  616. bottom_right_corner->points[3] = end_right - border;
  617. bottom_right_corner->colors[0] = p_color;
  618. bottom_right_corner->colors[1] = transparent;
  619. bottom_right_corner->colors[2] = transparent;
  620. bottom_right_corner->colors[3] = transparent;
  621. bottom_right_corner->point_count = 4;
  622. }
  623. }
  624. }
  625. static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
  626. int point_count = p_points.size();
  627. bool is_last_point = (p_index == point_count - 1);
  628. Vector2 segment_dir;
  629. if (is_last_point) {
  630. segment_dir = p_prev_segment_dir;
  631. } else {
  632. segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
  633. if (segment_dir.is_zero_approx()) {
  634. segment_dir = p_prev_segment_dir;
  635. }
  636. }
  637. return segment_dir;
  638. }
  639. static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
  640. Vector2 bisector;
  641. float length = 1.0f;
  642. bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
  643. float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
  644. float sin_angle = sinf(angle);
  645. if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
  646. length = 1.0f / sin_angle;
  647. length = CLAMP(length, -3.0f, 3.0f);
  648. } else {
  649. bisector = p_segment_dir.orthogonal();
  650. }
  651. if (bisector.is_zero_approx()) {
  652. bisector = p_segment_dir.orthogonal();
  653. }
  654. return bisector * length;
  655. }
  656. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  657. ERR_FAIL_COND(p_points.size() < 2);
  658. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  659. ERR_FAIL_COND(!canvas_item);
  660. Color color = Color(1, 1, 1, 1);
  661. Vector<int> indices;
  662. int point_count = p_points.size();
  663. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  664. ERR_FAIL_COND(!pline);
  665. if (p_width < 0) {
  666. if (p_antialiased) {
  667. WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`).");
  668. }
  669. pline->primitive = RS::PRIMITIVE_LINE_STRIP;
  670. if (p_colors.size() == 1 || p_colors.size() == point_count) {
  671. pline->polygon.create(indices, p_points, p_colors);
  672. } else {
  673. Vector<Color> colors;
  674. if (p_colors.is_empty()) {
  675. colors.push_back(color);
  676. } else {
  677. colors.resize(point_count);
  678. Color *colors_ptr = colors.ptrw();
  679. for (int i = 0; i < point_count; i++) {
  680. if (i < p_colors.size()) {
  681. color = p_colors[i];
  682. }
  683. colors_ptr[i] = color;
  684. }
  685. }
  686. pline->polygon.create(indices, p_points, colors);
  687. }
  688. return;
  689. }
  690. int polyline_point_count = point_count * 2;
  691. bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
  692. Vector2 first_segment_dir;
  693. Vector2 last_segment_dir;
  694. // Search for first non-zero vector between two segments.
  695. for (int i = 1; i < point_count; i++) {
  696. first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  697. if (!first_segment_dir.is_zero_approx()) {
  698. break;
  699. }
  700. }
  701. // Search for last non-zero vector between two segments.
  702. for (int i = point_count - 1; i >= 1; i--) {
  703. last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  704. if (!last_segment_dir.is_zero_approx()) {
  705. break;
  706. }
  707. }
  708. PackedColorArray colors;
  709. PackedVector2Array points;
  710. // Additional 2+2 vertices to antialias begin+end of the middle triangle strip.
  711. colors.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  712. points.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  713. Vector2 *points_ptr = points.ptrw();
  714. Color *colors_ptr = colors.ptrw();
  715. if (p_antialiased) {
  716. // Use the same antialiasing feather size as StyleBoxFlat's default
  717. // (but doubled, as it's specified for both sides here).
  718. // This value is empirically determined to provide good antialiasing quality
  719. // while not making lines appear too soft.
  720. float border_size = 1.25f;
  721. if (p_width < 1.0f) {
  722. border_size *= p_width;
  723. }
  724. Color color2 = Color(1, 1, 1, 0);
  725. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  726. ERR_FAIL_COND(!pline_left);
  727. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  728. ERR_FAIL_COND(!pline_right);
  729. PackedColorArray colors_left;
  730. PackedVector2Array points_left;
  731. PackedColorArray colors_right;
  732. PackedVector2Array points_right;
  733. // 2+2 additional vertices for begin+end corners.
  734. // 1 additional vertex to swap the orientation of the triangles within the end corner's quad.
  735. colors_left.resize(polyline_point_count + (loop ? 0 : 5));
  736. points_left.resize(polyline_point_count + (loop ? 0 : 5));
  737. colors_right.resize(polyline_point_count + (loop ? 0 : 5));
  738. points_right.resize(polyline_point_count + (loop ? 0 : 5));
  739. Color *colors_left_ptr = colors_left.ptrw();
  740. Vector2 *points_left_ptr = points_left.ptrw();
  741. Vector2 *points_right_ptr = points_right.ptrw();
  742. Color *colors_right_ptr = colors_right.ptrw();
  743. Vector2 prev_segment_dir;
  744. for (int i = 0; i < point_count; i++) {
  745. bool is_first_point = (i == 0);
  746. bool is_last_point = (i == point_count - 1);
  747. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  748. if (is_first_point && loop) {
  749. prev_segment_dir = last_segment_dir;
  750. } else if (is_last_point && loop) {
  751. prev_segment_dir = first_segment_dir;
  752. }
  753. Vector2 base_edge_offset;
  754. if (is_first_point && !loop) {
  755. base_edge_offset = first_segment_dir.orthogonal();
  756. } else if (is_last_point && !loop) {
  757. base_edge_offset = last_segment_dir.orthogonal();
  758. } else {
  759. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  760. }
  761. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  762. Vector2 border = base_edge_offset * border_size;
  763. Vector2 pos = p_points[i];
  764. int j = i * 2 + (loop ? 0 : 2);
  765. points_ptr[j + 0] = pos + edge_offset;
  766. points_ptr[j + 1] = pos - edge_offset;
  767. points_left_ptr[j + 0] = pos + edge_offset;
  768. points_left_ptr[j + 1] = pos + edge_offset + border;
  769. points_right_ptr[j + 0] = pos - edge_offset;
  770. points_right_ptr[j + 1] = pos - edge_offset - border;
  771. if (i < p_colors.size()) {
  772. color = p_colors[i];
  773. color2 = Color(color.r, color.g, color.b, 0);
  774. }
  775. colors_ptr[j + 0] = color;
  776. colors_ptr[j + 1] = color;
  777. colors_left_ptr[j + 0] = color;
  778. colors_left_ptr[j + 1] = color2;
  779. colors_right_ptr[j + 0] = color;
  780. colors_right_ptr[j + 1] = color2;
  781. if (is_first_point && !loop) {
  782. Vector2 begin_border = -segment_dir * border_size;
  783. points_ptr[0] = pos + edge_offset + begin_border;
  784. points_ptr[1] = pos - edge_offset + begin_border;
  785. colors_ptr[0] = color2;
  786. colors_ptr[1] = color2;
  787. points_left_ptr[0] = pos + edge_offset + begin_border;
  788. points_left_ptr[1] = pos + edge_offset + begin_border + border;
  789. colors_left_ptr[0] = color2;
  790. colors_left_ptr[1] = color2;
  791. points_right_ptr[0] = pos - edge_offset + begin_border;
  792. points_right_ptr[1] = pos - edge_offset + begin_border - border;
  793. colors_right_ptr[0] = color2;
  794. colors_right_ptr[1] = color2;
  795. }
  796. if (is_last_point && !loop) {
  797. Vector2 end_border = prev_segment_dir * border_size;
  798. int end_index = polyline_point_count + 2;
  799. points_ptr[end_index + 0] = pos + edge_offset + end_border;
  800. points_ptr[end_index + 1] = pos - edge_offset + end_border;
  801. colors_ptr[end_index + 0] = color2;
  802. colors_ptr[end_index + 1] = color2;
  803. // Swap orientation of the triangles within both end corner quads so the visual seams
  804. // between triangles goes from the edge corner. Done by going back to the edge corner
  805. // (1 additional vertex / zero-area triangle per left/right corner).
  806. points_left_ptr[end_index + 0] = pos + edge_offset;
  807. points_left_ptr[end_index + 1] = pos + edge_offset + end_border + border;
  808. points_left_ptr[end_index + 2] = pos + edge_offset + end_border;
  809. colors_left_ptr[end_index + 0] = color;
  810. colors_left_ptr[end_index + 1] = color2;
  811. colors_left_ptr[end_index + 2] = color2;
  812. points_right_ptr[end_index + 0] = pos - edge_offset;
  813. points_right_ptr[end_index + 1] = pos - edge_offset + end_border - border;
  814. points_right_ptr[end_index + 2] = pos - edge_offset + end_border;
  815. colors_right_ptr[end_index + 0] = color;
  816. colors_right_ptr[end_index + 1] = color2;
  817. colors_right_ptr[end_index + 2] = color2;
  818. }
  819. prev_segment_dir = segment_dir;
  820. }
  821. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  822. pline_left->polygon.create(indices, points_left, colors_left);
  823. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  824. pline_right->polygon.create(indices, points_right, colors_right);
  825. } else {
  826. // Makes a single triangle strip for drawing the line.
  827. Vector2 prev_segment_dir;
  828. for (int i = 0; i < point_count; i++) {
  829. bool is_first_point = (i == 0);
  830. bool is_last_point = (i == point_count - 1);
  831. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  832. if (is_first_point && loop) {
  833. prev_segment_dir = last_segment_dir;
  834. } else if (is_last_point && loop) {
  835. prev_segment_dir = first_segment_dir;
  836. }
  837. Vector2 base_edge_offset;
  838. if (is_first_point && !loop) {
  839. base_edge_offset = first_segment_dir.orthogonal();
  840. } else if (is_last_point && !loop) {
  841. base_edge_offset = last_segment_dir.orthogonal();
  842. } else {
  843. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  844. }
  845. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  846. Vector2 pos = p_points[i];
  847. points_ptr[i * 2 + 0] = pos + edge_offset;
  848. points_ptr[i * 2 + 1] = pos - edge_offset;
  849. if (i < p_colors.size()) {
  850. color = p_colors[i];
  851. }
  852. colors_ptr[i * 2 + 0] = color;
  853. colors_ptr[i * 2 + 1] = color;
  854. prev_segment_dir = segment_dir;
  855. }
  856. }
  857. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  858. pline->polygon.create(indices, points, colors);
  859. }
  860. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  861. ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
  862. ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
  863. // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
  864. if (p_width < 0) {
  865. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  866. ERR_FAIL_COND(!canvas_item);
  867. Vector<Color> colors;
  868. if (p_colors.size() == 1) {
  869. colors = p_colors;
  870. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  871. colors.resize(p_points.size());
  872. Color *colors_ptr = colors.ptrw();
  873. for (int i = 0; i < p_colors.size(); i++) {
  874. Color color = p_colors[i];
  875. colors_ptr[i * 2 + 0] = color;
  876. colors_ptr[i * 2 + 1] = color;
  877. }
  878. }
  879. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  880. ERR_FAIL_COND(!pline);
  881. pline->primitive = RS::PRIMITIVE_LINES;
  882. pline->polygon.create(Vector<int>(), p_points, colors);
  883. } else {
  884. if (p_colors.size() == 1) {
  885. Color color = p_colors[0];
  886. for (int i = 0; i < p_points.size() >> 1; i++) {
  887. Vector2 from = p_points[i * 2 + 0];
  888. Vector2 to = p_points[i * 2 + 1];
  889. canvas_item_add_line(p_item, from, to, color, p_width);
  890. }
  891. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  892. for (int i = 0; i < p_colors.size(); i++) {
  893. Color color = p_colors[i];
  894. Vector2 from = p_points[i * 2 + 0];
  895. Vector2 to = p_points[i * 2 + 1];
  896. canvas_item_add_line(p_item, from, to, color, p_width);
  897. }
  898. }
  899. }
  900. }
  901. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  902. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  903. ERR_FAIL_COND(!canvas_item);
  904. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  905. ERR_FAIL_COND(!rect);
  906. rect->modulate = p_color;
  907. rect->rect = p_rect;
  908. }
  909. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  910. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  911. ERR_FAIL_COND(!canvas_item);
  912. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  913. ERR_FAIL_COND(!circle);
  914. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  915. Vector<int> indices;
  916. Vector<Vector2> points;
  917. static const int circle_points = 64;
  918. points.resize(circle_points);
  919. Vector2 *points_ptr = points.ptrw();
  920. const real_t circle_point_step = Math_TAU / circle_points;
  921. for (int i = 0; i < circle_points; i++) {
  922. float angle = i * circle_point_step;
  923. points_ptr[i].x = Math::cos(angle) * p_radius;
  924. points_ptr[i].y = Math::sin(angle) * p_radius;
  925. points_ptr[i] += p_pos;
  926. }
  927. indices.resize((circle_points - 2) * 3);
  928. int *indices_ptr = indices.ptrw();
  929. for (int i = 0; i < circle_points - 2; i++) {
  930. indices_ptr[i * 3 + 0] = 0;
  931. indices_ptr[i * 3 + 1] = i + 1;
  932. indices_ptr[i * 3 + 2] = i + 2;
  933. }
  934. Vector<Color> color;
  935. color.push_back(p_color);
  936. circle->polygon.create(indices, points, color);
  937. }
  938. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  939. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  940. ERR_FAIL_COND(!canvas_item);
  941. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  942. ERR_FAIL_COND(!rect);
  943. rect->modulate = p_modulate;
  944. rect->rect = p_rect;
  945. rect->flags = 0;
  946. if (p_tile) {
  947. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  948. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  949. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  950. }
  951. if (p_rect.size.x < 0) {
  952. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  953. rect->rect.size.x = -rect->rect.size.x;
  954. }
  955. if (p_rect.size.y < 0) {
  956. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  957. rect->rect.size.y = -rect->rect.size.y;
  958. }
  959. if (p_transpose) {
  960. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  961. SWAP(rect->rect.size.x, rect->rect.size.y);
  962. }
  963. rect->texture = p_texture;
  964. }
  965. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {
  966. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  967. ERR_FAIL_COND(!canvas_item);
  968. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  969. ERR_FAIL_COND(!rect);
  970. rect->modulate = p_modulate;
  971. rect->rect = p_rect;
  972. rect->texture = p_texture;
  973. rect->source = p_src_rect;
  974. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  975. if (p_rect.size.x < 0) {
  976. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  977. rect->rect.size.x = -rect->rect.size.x;
  978. }
  979. if (p_src_rect.size.x < 0) {
  980. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  981. rect->source.size.x = -rect->source.size.x;
  982. }
  983. if (p_rect.size.y < 0) {
  984. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  985. rect->rect.size.y = -rect->rect.size.y;
  986. }
  987. if (p_src_rect.size.y < 0) {
  988. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  989. rect->source.size.y = -rect->source.size.y;
  990. }
  991. rect->outline = (float)p_outline_size / p_scale / 4.0;
  992. rect->px_range = p_px_range;
  993. }
  994. void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) {
  995. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  996. ERR_FAIL_COND(!canvas_item);
  997. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  998. ERR_FAIL_COND(!rect);
  999. rect->modulate = p_modulate;
  1000. rect->rect = p_rect;
  1001. rect->texture = p_texture;
  1002. rect->source = p_src_rect;
  1003. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD;
  1004. if (p_rect.size.x < 0) {
  1005. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1006. rect->rect.size.x = -rect->rect.size.x;
  1007. }
  1008. if (p_src_rect.size.x < 0) {
  1009. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1010. rect->source.size.x = -rect->source.size.x;
  1011. }
  1012. if (p_rect.size.y < 0) {
  1013. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1014. rect->rect.size.y = -rect->rect.size.y;
  1015. }
  1016. if (p_src_rect.size.y < 0) {
  1017. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1018. rect->source.size.y = -rect->source.size.y;
  1019. }
  1020. }
  1021. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  1022. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1023. ERR_FAIL_COND(!canvas_item);
  1024. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1025. ERR_FAIL_COND(!rect);
  1026. rect->modulate = p_modulate;
  1027. rect->rect = p_rect;
  1028. rect->texture = p_texture;
  1029. rect->source = p_src_rect;
  1030. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  1031. if (p_rect.size.x < 0) {
  1032. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1033. rect->rect.size.x = -rect->rect.size.x;
  1034. }
  1035. if (p_src_rect.size.x < 0) {
  1036. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1037. rect->source.size.x = -rect->source.size.x;
  1038. }
  1039. if (p_rect.size.y < 0) {
  1040. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1041. rect->rect.size.y = -rect->rect.size.y;
  1042. }
  1043. if (p_src_rect.size.y < 0) {
  1044. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1045. rect->source.size.y = -rect->source.size.y;
  1046. }
  1047. if (p_transpose) {
  1048. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1049. SWAP(rect->rect.size.x, rect->rect.size.y);
  1050. }
  1051. if (p_clip_uv) {
  1052. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  1053. }
  1054. }
  1055. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  1056. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1057. ERR_FAIL_COND(!canvas_item);
  1058. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  1059. ERR_FAIL_COND(!style);
  1060. style->texture = p_texture;
  1061. style->rect = p_rect;
  1062. style->source = p_source;
  1063. style->draw_center = p_draw_center;
  1064. style->color = p_modulate;
  1065. style->margin[SIDE_LEFT] = p_topleft.x;
  1066. style->margin[SIDE_TOP] = p_topleft.y;
  1067. style->margin[SIDE_RIGHT] = p_bottomright.x;
  1068. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  1069. style->axis_x = p_x_axis_mode;
  1070. style->axis_y = p_y_axis_mode;
  1071. }
  1072. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1073. uint32_t pc = p_points.size();
  1074. ERR_FAIL_COND(pc == 0 || pc > 4);
  1075. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1076. ERR_FAIL_COND(!canvas_item);
  1077. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  1078. ERR_FAIL_COND(!prim);
  1079. for (int i = 0; i < p_points.size(); i++) {
  1080. prim->points[i] = p_points[i];
  1081. if (i < p_uvs.size()) {
  1082. prim->uvs[i] = p_uvs[i];
  1083. }
  1084. if (i < p_colors.size()) {
  1085. prim->colors[i] = p_colors[i];
  1086. } else if (p_colors.size()) {
  1087. prim->colors[i] = p_colors[0];
  1088. } else {
  1089. prim->colors[i] = Color(1, 1, 1, 1);
  1090. }
  1091. }
  1092. prim->point_count = p_points.size();
  1093. prim->texture = p_texture;
  1094. }
  1095. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1096. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1097. ERR_FAIL_COND(!canvas_item);
  1098. #ifdef DEBUG_ENABLED
  1099. int pointcount = p_points.size();
  1100. ERR_FAIL_COND(pointcount < 3);
  1101. int color_size = p_colors.size();
  1102. int uv_size = p_uvs.size();
  1103. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  1104. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  1105. #endif
  1106. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  1107. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  1108. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1109. ERR_FAIL_COND(!polygon);
  1110. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1111. polygon->texture = p_texture;
  1112. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  1113. }
  1114. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  1115. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1116. ERR_FAIL_COND(!canvas_item);
  1117. int vertex_count = p_points.size();
  1118. ERR_FAIL_COND(vertex_count == 0);
  1119. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  1120. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  1121. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  1122. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  1123. Vector<int> indices = p_indices;
  1124. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1125. ERR_FAIL_COND(!polygon);
  1126. polygon->texture = p_texture;
  1127. polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  1128. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1129. }
  1130. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  1131. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1132. ERR_FAIL_COND(!canvas_item);
  1133. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  1134. ERR_FAIL_COND(!tr);
  1135. tr->xform = p_transform;
  1136. }
  1137. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  1138. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1139. ERR_FAIL_COND(!canvas_item);
  1140. ERR_FAIL_COND(!p_mesh.is_valid());
  1141. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  1142. ERR_FAIL_COND(!m);
  1143. m->mesh = p_mesh;
  1144. if (canvas_item->skeleton.is_valid()) {
  1145. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  1146. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  1147. }
  1148. m->texture = p_texture;
  1149. m->transform = p_transform;
  1150. m->modulate = p_modulate;
  1151. }
  1152. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  1153. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1154. ERR_FAIL_COND(!canvas_item);
  1155. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  1156. ERR_FAIL_COND(!part);
  1157. part->particles = p_particles;
  1158. part->texture = p_texture;
  1159. //take the chance and request processing for them, at least once until they become visible again
  1160. RSG::particles_storage->particles_request_process(p_particles);
  1161. }
  1162. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  1163. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1164. ERR_FAIL_COND(!canvas_item);
  1165. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  1166. ERR_FAIL_COND(!mm);
  1167. mm->multimesh = p_mesh;
  1168. mm->texture = p_texture;
  1169. }
  1170. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  1171. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1172. ERR_FAIL_COND(!canvas_item);
  1173. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  1174. ERR_FAIL_COND(!ci);
  1175. ci->ignore = p_ignore;
  1176. }
  1177. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  1178. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1179. ERR_FAIL_COND(!canvas_item);
  1180. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  1181. ERR_FAIL_COND(!as);
  1182. as->animation_length = p_animation_length;
  1183. as->slice_begin = p_slice_begin;
  1184. as->slice_end = p_slice_end;
  1185. as->offset = p_offset;
  1186. }
  1187. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  1188. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1189. ERR_FAIL_COND(!canvas_item);
  1190. canvas_item->sort_y = p_enable;
  1191. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  1192. }
  1193. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  1194. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  1195. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1196. ERR_FAIL_COND(!canvas_item);
  1197. canvas_item->z_index = p_z;
  1198. }
  1199. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  1200. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1201. ERR_FAIL_COND(!canvas_item);
  1202. canvas_item->z_relative = p_enable;
  1203. }
  1204. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  1205. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1206. ERR_FAIL_COND(!canvas_item);
  1207. if (canvas_item->skeleton == p_skeleton) {
  1208. return;
  1209. }
  1210. canvas_item->skeleton = p_skeleton;
  1211. Item::Command *c = canvas_item->commands;
  1212. while (c) {
  1213. if (c->type == Item::Command::TYPE_MESH) {
  1214. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  1215. if (canvas_item->skeleton.is_valid()) {
  1216. if (cm->mesh_instance.is_null()) {
  1217. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  1218. }
  1219. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  1220. } else {
  1221. if (cm->mesh_instance.is_valid()) {
  1222. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  1223. cm->mesh_instance = RID();
  1224. }
  1225. }
  1226. }
  1227. c = c->next;
  1228. }
  1229. }
  1230. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1231. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1232. ERR_FAIL_COND(!canvas_item);
  1233. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1234. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1235. }
  1236. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1237. memdelete(canvas_item->copy_back_buffer);
  1238. canvas_item->copy_back_buffer = nullptr;
  1239. }
  1240. if (p_enable) {
  1241. canvas_item->copy_back_buffer->rect = p_rect;
  1242. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1243. }
  1244. }
  1245. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1246. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1247. ERR_FAIL_COND(!canvas_item);
  1248. canvas_item->clear();
  1249. }
  1250. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1251. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1252. ERR_FAIL_COND(!canvas_item);
  1253. canvas_item->index = p_index;
  1254. if (canvas_item_owner.owns(canvas_item->parent)) {
  1255. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1256. canvas_item_parent->children_order_dirty = true;
  1257. return;
  1258. }
  1259. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1260. if (canvas) {
  1261. canvas->children_order_dirty = true;
  1262. return;
  1263. }
  1264. }
  1265. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1266. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1267. ERR_FAIL_COND(!canvas_item);
  1268. canvas_item->material = p_material;
  1269. }
  1270. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1271. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1272. ERR_FAIL_COND(!canvas_item);
  1273. canvas_item->use_parent_material = p_enable;
  1274. }
  1275. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1276. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1277. ERR_FAIL_COND(!canvas_item);
  1278. if (p_enable) {
  1279. if (!canvas_item->visibility_notifier) {
  1280. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1281. }
  1282. canvas_item->visibility_notifier->area = p_area;
  1283. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1284. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1285. } else {
  1286. if (canvas_item->visibility_notifier) {
  1287. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1288. canvas_item->visibility_notifier = nullptr;
  1289. }
  1290. }
  1291. }
  1292. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1293. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1294. ERR_FAIL_COND(!canvas_item);
  1295. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1296. if (canvas_item->canvas_group != nullptr) {
  1297. memdelete(canvas_item->canvas_group);
  1298. canvas_item->canvas_group = nullptr;
  1299. }
  1300. } else {
  1301. if (canvas_item->canvas_group == nullptr) {
  1302. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1303. }
  1304. canvas_item->canvas_group->mode = p_mode;
  1305. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1306. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1307. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1308. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1309. }
  1310. }
  1311. RID RendererCanvasCull::canvas_light_allocate() {
  1312. return canvas_light_owner.allocate_rid();
  1313. }
  1314. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1315. canvas_light_owner.initialize_rid(p_rid);
  1316. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1317. clight->light_internal = RSG::canvas_render->light_create();
  1318. }
  1319. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1320. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1321. ERR_FAIL_COND(!clight);
  1322. if (clight->mode == p_mode) {
  1323. return;
  1324. }
  1325. RID canvas = clight->canvas;
  1326. if (canvas.is_valid()) {
  1327. canvas_light_attach_to_canvas(p_light, RID());
  1328. }
  1329. clight->mode = p_mode;
  1330. if (canvas.is_valid()) {
  1331. canvas_light_attach_to_canvas(p_light, canvas);
  1332. }
  1333. }
  1334. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1335. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1336. ERR_FAIL_COND(!clight);
  1337. if (clight->canvas.is_valid()) {
  1338. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1339. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1340. canvas->lights.erase(clight);
  1341. } else {
  1342. canvas->directional_lights.erase(clight);
  1343. }
  1344. }
  1345. if (!canvas_owner.owns(p_canvas)) {
  1346. p_canvas = RID();
  1347. }
  1348. clight->canvas = p_canvas;
  1349. if (clight->canvas.is_valid()) {
  1350. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1351. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1352. canvas->lights.insert(clight);
  1353. } else {
  1354. canvas->directional_lights.insert(clight);
  1355. }
  1356. }
  1357. }
  1358. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1359. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1360. ERR_FAIL_COND(!clight);
  1361. clight->enabled = p_enabled;
  1362. }
  1363. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1364. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1365. ERR_FAIL_COND(!clight);
  1366. clight->scale = p_scale;
  1367. }
  1368. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1369. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1370. ERR_FAIL_COND(!clight);
  1371. clight->xform = p_transform;
  1372. }
  1373. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1374. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1375. ERR_FAIL_COND(!clight);
  1376. if (clight->texture == p_texture) {
  1377. return;
  1378. }
  1379. clight->texture = p_texture;
  1380. clight->version++;
  1381. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1382. }
  1383. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1384. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1385. ERR_FAIL_COND(!clight);
  1386. clight->texture_offset = p_offset;
  1387. }
  1388. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1389. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1390. ERR_FAIL_COND(!clight);
  1391. clight->color = p_color;
  1392. }
  1393. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1394. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1395. ERR_FAIL_COND(!clight);
  1396. clight->height = p_height;
  1397. }
  1398. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1399. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1400. ERR_FAIL_COND(!clight);
  1401. clight->energy = p_energy;
  1402. }
  1403. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1404. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1405. ERR_FAIL_COND(!clight);
  1406. clight->z_min = p_min_z;
  1407. clight->z_max = p_max_z;
  1408. }
  1409. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1410. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1411. ERR_FAIL_COND(!clight);
  1412. clight->layer_max = p_max_layer;
  1413. clight->layer_min = p_min_layer;
  1414. }
  1415. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1416. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1417. ERR_FAIL_COND(!clight);
  1418. clight->item_mask = p_mask;
  1419. }
  1420. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1421. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1422. ERR_FAIL_COND(!clight);
  1423. clight->item_shadow_mask = p_mask;
  1424. }
  1425. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1426. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1427. ERR_FAIL_COND(!clight);
  1428. clight->directional_distance = p_distance;
  1429. }
  1430. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1431. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1432. ERR_FAIL_COND(!clight);
  1433. clight->blend_mode = p_mode;
  1434. }
  1435. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1436. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1437. ERR_FAIL_COND(!clight);
  1438. if (clight->use_shadow == p_enabled) {
  1439. return;
  1440. }
  1441. clight->use_shadow = p_enabled;
  1442. clight->version++;
  1443. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1444. }
  1445. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1446. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1447. ERR_FAIL_COND(!clight);
  1448. clight->shadow_filter = p_filter;
  1449. }
  1450. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1451. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1452. ERR_FAIL_COND(!clight);
  1453. clight->shadow_color = p_color;
  1454. }
  1455. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1456. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1457. ERR_FAIL_COND(!clight);
  1458. clight->shadow_smooth = p_smooth;
  1459. }
  1460. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1461. return canvas_light_occluder_owner.allocate_rid();
  1462. }
  1463. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1464. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1465. }
  1466. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1467. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1468. ERR_FAIL_COND(!occluder);
  1469. if (occluder->canvas.is_valid()) {
  1470. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1471. canvas->occluders.erase(occluder);
  1472. }
  1473. if (!canvas_owner.owns(p_canvas)) {
  1474. p_canvas = RID();
  1475. }
  1476. occluder->canvas = p_canvas;
  1477. if (occluder->canvas.is_valid()) {
  1478. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1479. canvas->occluders.insert(occluder);
  1480. }
  1481. }
  1482. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1483. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1484. ERR_FAIL_COND(!occluder);
  1485. occluder->enabled = p_enabled;
  1486. }
  1487. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1488. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1489. ERR_FAIL_COND(!occluder);
  1490. if (occluder->polygon.is_valid()) {
  1491. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1492. if (occluder_poly) {
  1493. occluder_poly->owners.erase(occluder);
  1494. }
  1495. }
  1496. occluder->polygon = p_polygon;
  1497. occluder->occluder = RID();
  1498. if (occluder->polygon.is_valid()) {
  1499. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1500. if (!occluder_poly) {
  1501. occluder->polygon = RID();
  1502. ERR_FAIL_COND(!occluder_poly);
  1503. } else {
  1504. occluder_poly->owners.insert(occluder);
  1505. occluder->occluder = occluder_poly->occluder;
  1506. occluder->aabb_cache = occluder_poly->aabb;
  1507. occluder->cull_cache = occluder_poly->cull_mode;
  1508. }
  1509. }
  1510. }
  1511. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1512. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1513. ERR_FAIL_COND(!occluder);
  1514. }
  1515. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1516. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1517. ERR_FAIL_COND(!occluder);
  1518. occluder->xform = p_xform;
  1519. }
  1520. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1521. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1522. ERR_FAIL_COND(!occluder);
  1523. occluder->light_mask = p_mask;
  1524. }
  1525. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1526. return canvas_light_occluder_polygon_owner.allocate_rid();
  1527. }
  1528. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1529. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1530. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1531. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1532. }
  1533. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1534. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1535. ERR_FAIL_COND(!occluder_poly);
  1536. uint32_t pc = p_shape.size();
  1537. ERR_FAIL_COND(pc < 2);
  1538. occluder_poly->aabb = Rect2();
  1539. const Vector2 *r = p_shape.ptr();
  1540. for (uint32_t i = 0; i < pc; i++) {
  1541. if (i == 0) {
  1542. occluder_poly->aabb.position = r[i];
  1543. } else {
  1544. occluder_poly->aabb.expand_to(r[i]);
  1545. }
  1546. }
  1547. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1548. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1549. E->aabb_cache = occluder_poly->aabb;
  1550. }
  1551. }
  1552. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1553. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1554. ERR_FAIL_COND(!occluder_poly);
  1555. occluder_poly->cull_mode = p_mode;
  1556. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1557. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1558. E->cull_cache = p_mode;
  1559. }
  1560. }
  1561. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1562. RSG::canvas_render->set_shadow_texture_size(p_size);
  1563. }
  1564. RID RendererCanvasCull::canvas_texture_allocate() {
  1565. return RSG::texture_storage->canvas_texture_allocate();
  1566. }
  1567. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1568. RSG::texture_storage->canvas_texture_initialize(p_rid);
  1569. }
  1570. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1571. RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1572. }
  1573. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1574. RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1575. }
  1576. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1577. RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1578. }
  1579. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1580. RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1581. }
  1582. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1583. Item *ci = canvas_item_owner.get_or_null(p_item);
  1584. ERR_FAIL_COND(!ci);
  1585. ci->texture_filter = p_filter;
  1586. }
  1587. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1588. Item *ci = canvas_item_owner.get_or_null(p_item);
  1589. ERR_FAIL_COND(!ci);
  1590. ci->texture_repeat = p_repeat;
  1591. }
  1592. void RendererCanvasCull::update_visibility_notifiers() {
  1593. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1594. while (E) {
  1595. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1596. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1597. if (visibility_notifier->just_visible) {
  1598. visibility_notifier->just_visible = false;
  1599. if (!visibility_notifier->enter_callable.is_null()) {
  1600. if (RSG::threaded) {
  1601. visibility_notifier->enter_callable.call_deferred();
  1602. } else {
  1603. Callable::CallError ce;
  1604. Variant ret;
  1605. visibility_notifier->enter_callable.callp(nullptr, 0, ret, ce);
  1606. }
  1607. }
  1608. } else {
  1609. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1610. visibility_notifier_list.remove(E);
  1611. if (!visibility_notifier->exit_callable.is_null()) {
  1612. if (RSG::threaded) {
  1613. visibility_notifier->exit_callable.call_deferred();
  1614. } else {
  1615. Callable::CallError ce;
  1616. Variant ret;
  1617. visibility_notifier->exit_callable.callp(nullptr, 0, ret, ce);
  1618. }
  1619. }
  1620. }
  1621. }
  1622. E = N;
  1623. }
  1624. }
  1625. bool RendererCanvasCull::free(RID p_rid) {
  1626. if (canvas_owner.owns(p_rid)) {
  1627. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1628. ERR_FAIL_COND_V(!canvas, false);
  1629. while (canvas->viewports.size()) {
  1630. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
  1631. ERR_FAIL_COND_V(!vp, true);
  1632. HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
  1633. ERR_FAIL_COND_V(!E, true);
  1634. vp->canvas_map.erase(p_rid);
  1635. canvas->viewports.erase(*canvas->viewports.begin());
  1636. }
  1637. for (int i = 0; i < canvas->child_items.size(); i++) {
  1638. canvas->child_items[i].item->parent = RID();
  1639. }
  1640. for (RendererCanvasRender::Light *E : canvas->lights) {
  1641. E->canvas = RID();
  1642. }
  1643. for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
  1644. E->canvas = RID();
  1645. }
  1646. canvas_owner.free(p_rid);
  1647. } else if (canvas_item_owner.owns(p_rid)) {
  1648. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1649. ERR_FAIL_COND_V(!canvas_item, true);
  1650. if (canvas_item->parent.is_valid()) {
  1651. if (canvas_owner.owns(canvas_item->parent)) {
  1652. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1653. canvas->erase_item(canvas_item);
  1654. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1655. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1656. item_owner->child_items.erase(canvas_item);
  1657. if (item_owner->sort_y) {
  1658. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1659. }
  1660. }
  1661. }
  1662. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1663. canvas_item->child_items[i]->parent = RID();
  1664. }
  1665. if (canvas_item->visibility_notifier != nullptr) {
  1666. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1667. }
  1668. /*
  1669. if (canvas_item->material) {
  1670. canvas_item->material->owners.erase(canvas_item);
  1671. }
  1672. */
  1673. if (canvas_item->canvas_group != nullptr) {
  1674. memdelete(canvas_item->canvas_group);
  1675. canvas_item->canvas_group = nullptr;
  1676. }
  1677. canvas_item_owner.free(p_rid);
  1678. } else if (canvas_light_owner.owns(p_rid)) {
  1679. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1680. ERR_FAIL_COND_V(!canvas_light, true);
  1681. if (canvas_light->canvas.is_valid()) {
  1682. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1683. if (canvas) {
  1684. canvas->lights.erase(canvas_light);
  1685. }
  1686. }
  1687. RSG::canvas_render->free(canvas_light->light_internal);
  1688. canvas_light_owner.free(p_rid);
  1689. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1690. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1691. ERR_FAIL_COND_V(!occluder, true);
  1692. if (occluder->polygon.is_valid()) {
  1693. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1694. if (occluder_poly) {
  1695. occluder_poly->owners.erase(occluder);
  1696. }
  1697. }
  1698. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1699. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1700. canvas->occluders.erase(occluder);
  1701. }
  1702. canvas_light_occluder_owner.free(p_rid);
  1703. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1704. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1705. ERR_FAIL_COND_V(!occluder_poly, true);
  1706. RSG::canvas_render->free(occluder_poly->occluder);
  1707. while (occluder_poly->owners.size()) {
  1708. (*occluder_poly->owners.begin())->polygon = RID();
  1709. occluder_poly->owners.remove(occluder_poly->owners.begin());
  1710. }
  1711. canvas_light_occluder_polygon_owner.free(p_rid);
  1712. } else {
  1713. return false;
  1714. }
  1715. return true;
  1716. }
  1717. RendererCanvasCull::RendererCanvasCull() {
  1718. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1719. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1720. disable_scale = false;
  1721. }
  1722. RendererCanvasCull::~RendererCanvasCull() {
  1723. memfree(z_list);
  1724. memfree(z_last_list);
  1725. }