rendering_device_vulkan.cpp 250 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/hashfuncs.h"
  32. #include "core/os/file_access.h"
  33. #include "core/project_settings.h"
  34. #include "drivers/vulkan/vulkan_context.h"
  35. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  36. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  37. if (!dependency_map.has(p_depends_on)) {
  38. dependency_map[p_depends_on] = Set<RID>();
  39. }
  40. dependency_map[p_depends_on].insert(p_id);
  41. if (!reverse_dependency_map.has(p_id)) {
  42. reverse_dependency_map[p_id] = Set<RID>();
  43. }
  44. reverse_dependency_map[p_id].insert(p_depends_on);
  45. }
  46. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  47. //direct dependencies must be freed
  48. Map<RID, Set<RID> >::Element *E = dependency_map.find(p_id);
  49. if (E) {
  50. while (E->get().size()) {
  51. free(E->get().front()->get());
  52. }
  53. dependency_map.erase(E);
  54. }
  55. //reverse depenencies must be unreferenced
  56. E = reverse_dependency_map.find(p_id);
  57. if (E) {
  58. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  59. Map<RID, Set<RID> >::Element *G = dependency_map.find(F->get());
  60. ERR_CONTINUE(!G);
  61. ERR_CONTINUE(!G->get().has(p_id));
  62. G->get().erase(p_id);
  63. }
  64. reverse_dependency_map.erase(E);
  65. }
  66. }
  67. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  68. VK_FORMAT_R4G4_UNORM_PACK8,
  69. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  70. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  71. VK_FORMAT_R5G6B5_UNORM_PACK16,
  72. VK_FORMAT_B5G6R5_UNORM_PACK16,
  73. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  74. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  75. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  76. VK_FORMAT_R8_UNORM,
  77. VK_FORMAT_R8_SNORM,
  78. VK_FORMAT_R8_USCALED,
  79. VK_FORMAT_R8_SSCALED,
  80. VK_FORMAT_R8_UINT,
  81. VK_FORMAT_R8_SINT,
  82. VK_FORMAT_R8_SRGB,
  83. VK_FORMAT_R8G8_UNORM,
  84. VK_FORMAT_R8G8_SNORM,
  85. VK_FORMAT_R8G8_USCALED,
  86. VK_FORMAT_R8G8_SSCALED,
  87. VK_FORMAT_R8G8_UINT,
  88. VK_FORMAT_R8G8_SINT,
  89. VK_FORMAT_R8G8_SRGB,
  90. VK_FORMAT_R8G8B8_UNORM,
  91. VK_FORMAT_R8G8B8_SNORM,
  92. VK_FORMAT_R8G8B8_USCALED,
  93. VK_FORMAT_R8G8B8_SSCALED,
  94. VK_FORMAT_R8G8B8_UINT,
  95. VK_FORMAT_R8G8B8_SINT,
  96. VK_FORMAT_R8G8B8_SRGB,
  97. VK_FORMAT_B8G8R8_UNORM,
  98. VK_FORMAT_B8G8R8_SNORM,
  99. VK_FORMAT_B8G8R8_USCALED,
  100. VK_FORMAT_B8G8R8_SSCALED,
  101. VK_FORMAT_B8G8R8_UINT,
  102. VK_FORMAT_B8G8R8_SINT,
  103. VK_FORMAT_B8G8R8_SRGB,
  104. VK_FORMAT_R8G8B8A8_UNORM,
  105. VK_FORMAT_R8G8B8A8_SNORM,
  106. VK_FORMAT_R8G8B8A8_USCALED,
  107. VK_FORMAT_R8G8B8A8_SSCALED,
  108. VK_FORMAT_R8G8B8A8_UINT,
  109. VK_FORMAT_R8G8B8A8_SINT,
  110. VK_FORMAT_R8G8B8A8_SRGB,
  111. VK_FORMAT_B8G8R8A8_UNORM,
  112. VK_FORMAT_B8G8R8A8_SNORM,
  113. VK_FORMAT_B8G8R8A8_USCALED,
  114. VK_FORMAT_B8G8R8A8_SSCALED,
  115. VK_FORMAT_B8G8R8A8_UINT,
  116. VK_FORMAT_B8G8R8A8_SINT,
  117. VK_FORMAT_B8G8R8A8_SRGB,
  118. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  119. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  120. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  121. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  122. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  123. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  124. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  125. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  126. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  127. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  128. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  129. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  130. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  131. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  132. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  133. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  134. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  135. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  136. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  137. VK_FORMAT_R16_UNORM,
  138. VK_FORMAT_R16_SNORM,
  139. VK_FORMAT_R16_USCALED,
  140. VK_FORMAT_R16_SSCALED,
  141. VK_FORMAT_R16_UINT,
  142. VK_FORMAT_R16_SINT,
  143. VK_FORMAT_R16_SFLOAT,
  144. VK_FORMAT_R16G16_UNORM,
  145. VK_FORMAT_R16G16_SNORM,
  146. VK_FORMAT_R16G16_USCALED,
  147. VK_FORMAT_R16G16_SSCALED,
  148. VK_FORMAT_R16G16_UINT,
  149. VK_FORMAT_R16G16_SINT,
  150. VK_FORMAT_R16G16_SFLOAT,
  151. VK_FORMAT_R16G16B16_UNORM,
  152. VK_FORMAT_R16G16B16_SNORM,
  153. VK_FORMAT_R16G16B16_USCALED,
  154. VK_FORMAT_R16G16B16_SSCALED,
  155. VK_FORMAT_R16G16B16_UINT,
  156. VK_FORMAT_R16G16B16_SINT,
  157. VK_FORMAT_R16G16B16_SFLOAT,
  158. VK_FORMAT_R16G16B16A16_UNORM,
  159. VK_FORMAT_R16G16B16A16_SNORM,
  160. VK_FORMAT_R16G16B16A16_USCALED,
  161. VK_FORMAT_R16G16B16A16_SSCALED,
  162. VK_FORMAT_R16G16B16A16_UINT,
  163. VK_FORMAT_R16G16B16A16_SINT,
  164. VK_FORMAT_R16G16B16A16_SFLOAT,
  165. VK_FORMAT_R32_UINT,
  166. VK_FORMAT_R32_SINT,
  167. VK_FORMAT_R32_SFLOAT,
  168. VK_FORMAT_R32G32_UINT,
  169. VK_FORMAT_R32G32_SINT,
  170. VK_FORMAT_R32G32_SFLOAT,
  171. VK_FORMAT_R32G32B32_UINT,
  172. VK_FORMAT_R32G32B32_SINT,
  173. VK_FORMAT_R32G32B32_SFLOAT,
  174. VK_FORMAT_R32G32B32A32_UINT,
  175. VK_FORMAT_R32G32B32A32_SINT,
  176. VK_FORMAT_R32G32B32A32_SFLOAT,
  177. VK_FORMAT_R64_UINT,
  178. VK_FORMAT_R64_SINT,
  179. VK_FORMAT_R64_SFLOAT,
  180. VK_FORMAT_R64G64_UINT,
  181. VK_FORMAT_R64G64_SINT,
  182. VK_FORMAT_R64G64_SFLOAT,
  183. VK_FORMAT_R64G64B64_UINT,
  184. VK_FORMAT_R64G64B64_SINT,
  185. VK_FORMAT_R64G64B64_SFLOAT,
  186. VK_FORMAT_R64G64B64A64_UINT,
  187. VK_FORMAT_R64G64B64A64_SINT,
  188. VK_FORMAT_R64G64B64A64_SFLOAT,
  189. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  190. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  191. VK_FORMAT_D16_UNORM,
  192. VK_FORMAT_X8_D24_UNORM_PACK32,
  193. VK_FORMAT_D32_SFLOAT,
  194. VK_FORMAT_S8_UINT,
  195. VK_FORMAT_D16_UNORM_S8_UINT,
  196. VK_FORMAT_D24_UNORM_S8_UINT,
  197. VK_FORMAT_D32_SFLOAT_S8_UINT,
  198. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  199. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  200. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  201. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  202. VK_FORMAT_BC2_UNORM_BLOCK,
  203. VK_FORMAT_BC2_SRGB_BLOCK,
  204. VK_FORMAT_BC3_UNORM_BLOCK,
  205. VK_FORMAT_BC3_SRGB_BLOCK,
  206. VK_FORMAT_BC4_UNORM_BLOCK,
  207. VK_FORMAT_BC4_SNORM_BLOCK,
  208. VK_FORMAT_BC5_UNORM_BLOCK,
  209. VK_FORMAT_BC5_SNORM_BLOCK,
  210. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  211. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  212. VK_FORMAT_BC7_UNORM_BLOCK,
  213. VK_FORMAT_BC7_SRGB_BLOCK,
  214. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  215. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  216. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  217. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  218. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  219. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  220. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  221. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  222. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  223. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  224. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  225. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  226. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  227. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  228. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  229. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  230. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  231. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  232. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  233. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  234. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  235. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  236. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  237. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  238. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  239. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  240. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  241. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  242. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  243. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  244. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  245. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  246. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  247. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  248. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  249. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  250. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  251. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  252. VK_FORMAT_G8B8G8R8_422_UNORM,
  253. VK_FORMAT_B8G8R8G8_422_UNORM,
  254. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  255. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  256. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  257. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  258. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  259. VK_FORMAT_R10X6_UNORM_PACK16,
  260. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  261. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  262. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  263. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  264. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  265. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  266. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  267. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  268. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  269. VK_FORMAT_R12X4_UNORM_PACK16,
  270. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  271. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  272. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  273. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  274. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  275. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  276. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  277. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  278. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  279. VK_FORMAT_G16B16G16R16_422_UNORM,
  280. VK_FORMAT_B16G16R16G16_422_UNORM,
  281. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  282. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  283. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  284. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  285. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  286. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  287. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  288. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  289. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  290. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  291. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  292. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  293. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  294. };
  295. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  296. "R4G4_Unorm_Pack8",
  297. "R4G4B4A4_Unorm_Pack16",
  298. "B4G4R4A4_Unorm_Pack16",
  299. "R5G6B5_Unorm_Pack16",
  300. "B5G6R5_Unorm_Pack16",
  301. "R5G5B5A1_Unorm_Pack16",
  302. "B5G5R5A1_Unorm_Pack16",
  303. "A1R5G5B5_Unorm_Pack16",
  304. "R8_Unorm",
  305. "R8_Snorm",
  306. "R8_Uscaled",
  307. "R8_Sscaled",
  308. "R8_Uint",
  309. "R8_Sint",
  310. "R8_Srgb",
  311. "R8G8_Unorm",
  312. "R8G8_Snorm",
  313. "R8G8_Uscaled",
  314. "R8G8_Sscaled",
  315. "R8G8_Uint",
  316. "R8G8_Sint",
  317. "R8G8_Srgb",
  318. "R8G8B8_Unorm",
  319. "R8G8B8_Snorm",
  320. "R8G8B8_Uscaled",
  321. "R8G8B8_Sscaled",
  322. "R8G8B8_Uint",
  323. "R8G8B8_Sint",
  324. "R8G8B8_Srgb",
  325. "B8G8R8_Unorm",
  326. "B8G8R8_Snorm",
  327. "B8G8R8_Uscaled",
  328. "B8G8R8_Sscaled",
  329. "B8G8R8_Uint",
  330. "B8G8R8_Sint",
  331. "B8G8R8_Srgb",
  332. "R8G8B8A8_Unorm",
  333. "R8G8B8A8_Snorm",
  334. "R8G8B8A8_Uscaled",
  335. "R8G8B8A8_Sscaled",
  336. "R8G8B8A8_Uint",
  337. "R8G8B8A8_Sint",
  338. "R8G8B8A8_Srgb",
  339. "B8G8R8A8_Unorm",
  340. "B8G8R8A8_Snorm",
  341. "B8G8R8A8_Uscaled",
  342. "B8G8R8A8_Sscaled",
  343. "B8G8R8A8_Uint",
  344. "B8G8R8A8_Sint",
  345. "B8G8R8A8_Srgb",
  346. "A8B8G8R8_Unorm_Pack32",
  347. "A8B8G8R8_Snorm_Pack32",
  348. "A8B8G8R8_Uscaled_Pack32",
  349. "A8B8G8R8_Sscaled_Pack32",
  350. "A8B8G8R8_Uint_Pack32",
  351. "A8B8G8R8_Sint_Pack32",
  352. "A8B8G8R8_Srgb_Pack32",
  353. "A2R10G10B10_Unorm_Pack32",
  354. "A2R10G10B10_Snorm_Pack32",
  355. "A2R10G10B10_Uscaled_Pack32",
  356. "A2R10G10B10_Sscaled_Pack32",
  357. "A2R10G10B10_Uint_Pack32",
  358. "A2R10G10B10_Sint_Pack32",
  359. "A2B10G10R10_Unorm_Pack32",
  360. "A2B10G10R10_Snorm_Pack32",
  361. "A2B10G10R10_Uscaled_Pack32",
  362. "A2B10G10R10_Sscaled_Pack32",
  363. "A2B10G10R10_Uint_Pack32",
  364. "A2B10G10R10_Sint_Pack32",
  365. "R16_Unorm",
  366. "R16_Snorm",
  367. "R16_Uscaled",
  368. "R16_Sscaled",
  369. "R16_Uint",
  370. "R16_Sint",
  371. "R16_Sfloat",
  372. "R16G16_Unorm",
  373. "R16G16_Snorm",
  374. "R16G16_Uscaled",
  375. "R16G16_Sscaled",
  376. "R16G16_Uint",
  377. "R16G16_Sint",
  378. "R16G16_Sfloat",
  379. "R16G16B16_Unorm",
  380. "R16G16B16_Snorm",
  381. "R16G16B16_Uscaled",
  382. "R16G16B16_Sscaled",
  383. "R16G16B16_Uint",
  384. "R16G16B16_Sint",
  385. "R16G16B16_Sfloat",
  386. "R16G16B16A16_Unorm",
  387. "R16G16B16A16_Snorm",
  388. "R16G16B16A16_Uscaled",
  389. "R16G16B16A16_Sscaled",
  390. "R16G16B16A16_Uint",
  391. "R16G16B16A16_Sint",
  392. "R16G16B16A16_Sfloat",
  393. "R32_Uint",
  394. "R32_Sint",
  395. "R32_Sfloat",
  396. "R32G32_Uint",
  397. "R32G32_Sint",
  398. "R32G32_Sfloat",
  399. "R32G32B32_Uint",
  400. "R32G32B32_Sint",
  401. "R32G32B32_Sfloat",
  402. "R32G32B32A32_Uint",
  403. "R32G32B32A32_Sint",
  404. "R32G32B32A32_Sfloat",
  405. "R64_Uint",
  406. "R64_Sint",
  407. "R64_Sfloat",
  408. "R64G64_Uint",
  409. "R64G64_Sint",
  410. "R64G64_Sfloat",
  411. "R64G64B64_Uint",
  412. "R64G64B64_Sint",
  413. "R64G64B64_Sfloat",
  414. "R64G64B64A64_Uint",
  415. "R64G64B64A64_Sint",
  416. "R64G64B64A64_Sfloat",
  417. "B10G11R11_Ufloat_Pack32",
  418. "E5B9G9R9_Ufloat_Pack32",
  419. "D16_Unorm",
  420. "X8_D24_Unorm_Pack32",
  421. "D32_Sfloat",
  422. "S8_Uint",
  423. "D16_Unorm_S8_Uint",
  424. "D24_Unorm_S8_Uint",
  425. "D32_Sfloat_S8_Uint",
  426. "Bc1_Rgb_Unorm_Block",
  427. "Bc1_Rgb_Srgb_Block",
  428. "Bc1_Rgba_Unorm_Block",
  429. "Bc1_Rgba_Srgb_Block",
  430. "Bc2_Unorm_Block",
  431. "Bc2_Srgb_Block",
  432. "Bc3_Unorm_Block",
  433. "Bc3_Srgb_Block",
  434. "Bc4_Unorm_Block",
  435. "Bc4_Snorm_Block",
  436. "Bc5_Unorm_Block",
  437. "Bc5_Snorm_Block",
  438. "Bc6H_Ufloat_Block",
  439. "Bc6H_Sfloat_Block",
  440. "Bc7_Unorm_Block",
  441. "Bc7_Srgb_Block",
  442. "Etc2_R8G8B8_Unorm_Block",
  443. "Etc2_R8G8B8_Srgb_Block",
  444. "Etc2_R8G8B8A1_Unorm_Block",
  445. "Etc2_R8G8B8A1_Srgb_Block",
  446. "Etc2_R8G8B8A8_Unorm_Block",
  447. "Etc2_R8G8B8A8_Srgb_Block",
  448. "Eac_R11_Unorm_Block",
  449. "Eac_R11_Snorm_Block",
  450. "Eac_R11G11_Unorm_Block",
  451. "Eac_R11G11_Snorm_Block",
  452. "Astc_4X4_Unorm_Block",
  453. "Astc_4X4_Srgb_Block",
  454. "Astc_5X4_Unorm_Block",
  455. "Astc_5X4_Srgb_Block",
  456. "Astc_5X5_Unorm_Block",
  457. "Astc_5X5_Srgb_Block",
  458. "Astc_6X5_Unorm_Block",
  459. "Astc_6X5_Srgb_Block",
  460. "Astc_6X6_Unorm_Block",
  461. "Astc_6X6_Srgb_Block",
  462. "Astc_8X5_Unorm_Block",
  463. "Astc_8X5_Srgb_Block",
  464. "Astc_8X6_Unorm_Block",
  465. "Astc_8X6_Srgb_Block",
  466. "Astc_8X8_Unorm_Block",
  467. "Astc_8X8_Srgb_Block",
  468. "Astc_10X5_Unorm_Block",
  469. "Astc_10X5_Srgb_Block",
  470. "Astc_10X6_Unorm_Block",
  471. "Astc_10X6_Srgb_Block",
  472. "Astc_10X8_Unorm_Block",
  473. "Astc_10X8_Srgb_Block",
  474. "Astc_10X10_Unorm_Block",
  475. "Astc_10X10_Srgb_Block",
  476. "Astc_12X10_Unorm_Block",
  477. "Astc_12X10_Srgb_Block",
  478. "Astc_12X12_Unorm_Block",
  479. "Astc_12X12_Srgb_Block",
  480. "G8B8G8R8_422_Unorm",
  481. "B8G8R8G8_422_Unorm",
  482. "G8_B8_R8_3Plane_420_Unorm",
  483. "G8_B8R8_2Plane_420_Unorm",
  484. "G8_B8_R8_3Plane_422_Unorm",
  485. "G8_B8R8_2Plane_422_Unorm",
  486. "G8_B8_R8_3Plane_444_Unorm",
  487. "R10X6_Unorm_Pack16",
  488. "R10X6G10X6_Unorm_2Pack16",
  489. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  490. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  491. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  492. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  493. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  494. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  495. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  496. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  497. "R12X4_Unorm_Pack16",
  498. "R12X4G12X4_Unorm_2Pack16",
  499. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  500. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  501. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  502. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  503. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  504. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  505. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  506. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  507. "G16B16G16R16_422_Unorm",
  508. "B16G16R16G16_422_Unorm",
  509. "G16_B16_R16_3Plane_420_Unorm",
  510. "G16_B16R16_2Plane_420_Unorm",
  511. "G16_B16_R16_3Plane_422_Unorm",
  512. "G16_B16R16_2Plane_422_Unorm",
  513. "G16_B16_R16_3Plane_444_Unorm",
  514. "Pvrtc1_2Bpp_Unorm_Block_Img",
  515. "Pvrtc1_4Bpp_Unorm_Block_Img",
  516. "Pvrtc2_2Bpp_Unorm_Block_Img",
  517. "Pvrtc2_4Bpp_Unorm_Block_Img",
  518. "Pvrtc1_2Bpp_Srgb_Block_Img",
  519. "Pvrtc1_4Bpp_Srgb_Block_Img",
  520. "Pvrtc2_2Bpp_Srgb_Block_Img",
  521. "Pvrtc2_4Bpp_Srgb_Block_Img"
  522. };
  523. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  524. switch (p_format) {
  525. case DATA_FORMAT_R8_UNORM:
  526. case DATA_FORMAT_R8_SNORM:
  527. case DATA_FORMAT_R8_UINT:
  528. case DATA_FORMAT_R8_SINT:
  529. case DATA_FORMAT_R8G8_UNORM:
  530. case DATA_FORMAT_R8G8_SNORM:
  531. case DATA_FORMAT_R8G8_UINT:
  532. case DATA_FORMAT_R8G8_SINT:
  533. case DATA_FORMAT_R8G8B8_UNORM:
  534. case DATA_FORMAT_R8G8B8_SNORM:
  535. case DATA_FORMAT_R8G8B8_UINT:
  536. case DATA_FORMAT_R8G8B8_SINT:
  537. case DATA_FORMAT_B8G8R8_UNORM:
  538. case DATA_FORMAT_B8G8R8_SNORM:
  539. case DATA_FORMAT_B8G8R8_UINT:
  540. case DATA_FORMAT_B8G8R8_SINT:
  541. case DATA_FORMAT_R8G8B8A8_UNORM:
  542. case DATA_FORMAT_R8G8B8A8_SNORM:
  543. case DATA_FORMAT_R8G8B8A8_UINT:
  544. case DATA_FORMAT_R8G8B8A8_SINT:
  545. case DATA_FORMAT_B8G8R8A8_UNORM:
  546. case DATA_FORMAT_B8G8R8A8_SNORM:
  547. case DATA_FORMAT_B8G8R8A8_UINT:
  548. case DATA_FORMAT_B8G8R8A8_SINT: return 4;
  549. case DATA_FORMAT_R16_UNORM:
  550. case DATA_FORMAT_R16_SNORM:
  551. case DATA_FORMAT_R16_UINT:
  552. case DATA_FORMAT_R16_SINT:
  553. case DATA_FORMAT_R16_SFLOAT: return 4;
  554. case DATA_FORMAT_R16G16_UNORM:
  555. case DATA_FORMAT_R16G16_SNORM:
  556. case DATA_FORMAT_R16G16_UINT:
  557. case DATA_FORMAT_R16G16_SINT:
  558. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  559. case DATA_FORMAT_R16G16B16_UNORM:
  560. case DATA_FORMAT_R16G16B16_SNORM:
  561. case DATA_FORMAT_R16G16B16_UINT:
  562. case DATA_FORMAT_R16G16B16_SINT:
  563. case DATA_FORMAT_R16G16B16_SFLOAT: return 8;
  564. case DATA_FORMAT_R16G16B16A16_UNORM:
  565. case DATA_FORMAT_R16G16B16A16_SNORM:
  566. case DATA_FORMAT_R16G16B16A16_UINT:
  567. case DATA_FORMAT_R16G16B16A16_SINT:
  568. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  569. case DATA_FORMAT_R32_UINT:
  570. case DATA_FORMAT_R32_SINT:
  571. case DATA_FORMAT_R32_SFLOAT: return 4;
  572. case DATA_FORMAT_R32G32_UINT:
  573. case DATA_FORMAT_R32G32_SINT:
  574. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  575. case DATA_FORMAT_R32G32B32_UINT:
  576. case DATA_FORMAT_R32G32B32_SINT:
  577. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  578. case DATA_FORMAT_R32G32B32A32_UINT:
  579. case DATA_FORMAT_R32G32B32A32_SINT:
  580. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  581. case DATA_FORMAT_R64_UINT:
  582. case DATA_FORMAT_R64_SINT:
  583. case DATA_FORMAT_R64_SFLOAT: return 8;
  584. case DATA_FORMAT_R64G64_UINT:
  585. case DATA_FORMAT_R64G64_SINT:
  586. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  587. case DATA_FORMAT_R64G64B64_UINT:
  588. case DATA_FORMAT_R64G64B64_SINT:
  589. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  590. case DATA_FORMAT_R64G64B64A64_UINT:
  591. case DATA_FORMAT_R64G64B64A64_SINT:
  592. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  593. default: return 0;
  594. }
  595. }
  596. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  597. switch (p_format) {
  598. case DATA_FORMAT_R4G4_UNORM_PACK8: return 1;
  599. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  600. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  601. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  602. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  603. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  604. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  605. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16: return 2;
  606. case DATA_FORMAT_R8_UNORM:
  607. case DATA_FORMAT_R8_SNORM:
  608. case DATA_FORMAT_R8_USCALED:
  609. case DATA_FORMAT_R8_SSCALED:
  610. case DATA_FORMAT_R8_UINT:
  611. case DATA_FORMAT_R8_SINT:
  612. case DATA_FORMAT_R8_SRGB: return 1;
  613. case DATA_FORMAT_R8G8_UNORM:
  614. case DATA_FORMAT_R8G8_SNORM:
  615. case DATA_FORMAT_R8G8_USCALED:
  616. case DATA_FORMAT_R8G8_SSCALED:
  617. case DATA_FORMAT_R8G8_UINT:
  618. case DATA_FORMAT_R8G8_SINT:
  619. case DATA_FORMAT_R8G8_SRGB: return 2;
  620. case DATA_FORMAT_R8G8B8_UNORM:
  621. case DATA_FORMAT_R8G8B8_SNORM:
  622. case DATA_FORMAT_R8G8B8_USCALED:
  623. case DATA_FORMAT_R8G8B8_SSCALED:
  624. case DATA_FORMAT_R8G8B8_UINT:
  625. case DATA_FORMAT_R8G8B8_SINT:
  626. case DATA_FORMAT_R8G8B8_SRGB:
  627. case DATA_FORMAT_B8G8R8_UNORM:
  628. case DATA_FORMAT_B8G8R8_SNORM:
  629. case DATA_FORMAT_B8G8R8_USCALED:
  630. case DATA_FORMAT_B8G8R8_SSCALED:
  631. case DATA_FORMAT_B8G8R8_UINT:
  632. case DATA_FORMAT_B8G8R8_SINT:
  633. case DATA_FORMAT_B8G8R8_SRGB: return 3;
  634. case DATA_FORMAT_R8G8B8A8_UNORM:
  635. case DATA_FORMAT_R8G8B8A8_SNORM:
  636. case DATA_FORMAT_R8G8B8A8_USCALED:
  637. case DATA_FORMAT_R8G8B8A8_SSCALED:
  638. case DATA_FORMAT_R8G8B8A8_UINT:
  639. case DATA_FORMAT_R8G8B8A8_SINT:
  640. case DATA_FORMAT_R8G8B8A8_SRGB:
  641. case DATA_FORMAT_B8G8R8A8_UNORM:
  642. case DATA_FORMAT_B8G8R8A8_SNORM:
  643. case DATA_FORMAT_B8G8R8A8_USCALED:
  644. case DATA_FORMAT_B8G8R8A8_SSCALED:
  645. case DATA_FORMAT_B8G8R8A8_UINT:
  646. case DATA_FORMAT_B8G8R8A8_SINT:
  647. case DATA_FORMAT_B8G8R8A8_SRGB: return 4;
  648. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  649. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  650. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  651. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  652. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  653. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  654. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  655. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  656. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  657. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  658. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  659. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  660. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  661. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  662. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  663. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  664. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  665. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  666. case DATA_FORMAT_A2B10G10R10_SINT_PACK32: return 4;
  667. case DATA_FORMAT_R16_UNORM:
  668. case DATA_FORMAT_R16_SNORM:
  669. case DATA_FORMAT_R16_USCALED:
  670. case DATA_FORMAT_R16_SSCALED:
  671. case DATA_FORMAT_R16_UINT:
  672. case DATA_FORMAT_R16_SINT:
  673. case DATA_FORMAT_R16_SFLOAT: return 2;
  674. case DATA_FORMAT_R16G16_UNORM:
  675. case DATA_FORMAT_R16G16_SNORM:
  676. case DATA_FORMAT_R16G16_USCALED:
  677. case DATA_FORMAT_R16G16_SSCALED:
  678. case DATA_FORMAT_R16G16_UINT:
  679. case DATA_FORMAT_R16G16_SINT:
  680. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  681. case DATA_FORMAT_R16G16B16_UNORM:
  682. case DATA_FORMAT_R16G16B16_SNORM:
  683. case DATA_FORMAT_R16G16B16_USCALED:
  684. case DATA_FORMAT_R16G16B16_SSCALED:
  685. case DATA_FORMAT_R16G16B16_UINT:
  686. case DATA_FORMAT_R16G16B16_SINT:
  687. case DATA_FORMAT_R16G16B16_SFLOAT: return 6;
  688. case DATA_FORMAT_R16G16B16A16_UNORM:
  689. case DATA_FORMAT_R16G16B16A16_SNORM:
  690. case DATA_FORMAT_R16G16B16A16_USCALED:
  691. case DATA_FORMAT_R16G16B16A16_SSCALED:
  692. case DATA_FORMAT_R16G16B16A16_UINT:
  693. case DATA_FORMAT_R16G16B16A16_SINT:
  694. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  695. case DATA_FORMAT_R32_UINT:
  696. case DATA_FORMAT_R32_SINT:
  697. case DATA_FORMAT_R32_SFLOAT: return 4;
  698. case DATA_FORMAT_R32G32_UINT:
  699. case DATA_FORMAT_R32G32_SINT:
  700. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  701. case DATA_FORMAT_R32G32B32_UINT:
  702. case DATA_FORMAT_R32G32B32_SINT:
  703. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  704. case DATA_FORMAT_R32G32B32A32_UINT:
  705. case DATA_FORMAT_R32G32B32A32_SINT:
  706. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  707. case DATA_FORMAT_R64_UINT:
  708. case DATA_FORMAT_R64_SINT:
  709. case DATA_FORMAT_R64_SFLOAT: return 8;
  710. case DATA_FORMAT_R64G64_UINT:
  711. case DATA_FORMAT_R64G64_SINT:
  712. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  713. case DATA_FORMAT_R64G64B64_UINT:
  714. case DATA_FORMAT_R64G64B64_SINT:
  715. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  716. case DATA_FORMAT_R64G64B64A64_UINT:
  717. case DATA_FORMAT_R64G64B64A64_SINT:
  718. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  719. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  720. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: return 4;
  721. case DATA_FORMAT_D16_UNORM: return 2;
  722. case DATA_FORMAT_X8_D24_UNORM_PACK32: return 4;
  723. case DATA_FORMAT_D32_SFLOAT: return 4;
  724. case DATA_FORMAT_S8_UINT: return 1;
  725. case DATA_FORMAT_D16_UNORM_S8_UINT: return 4;
  726. case DATA_FORMAT_D24_UNORM_S8_UINT: return 4;
  727. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  728. return 5; //?
  729. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  730. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  731. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  732. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  733. case DATA_FORMAT_BC2_UNORM_BLOCK:
  734. case DATA_FORMAT_BC2_SRGB_BLOCK:
  735. case DATA_FORMAT_BC3_UNORM_BLOCK:
  736. case DATA_FORMAT_BC3_SRGB_BLOCK:
  737. case DATA_FORMAT_BC4_UNORM_BLOCK:
  738. case DATA_FORMAT_BC4_SNORM_BLOCK:
  739. case DATA_FORMAT_BC5_UNORM_BLOCK:
  740. case DATA_FORMAT_BC5_SNORM_BLOCK:
  741. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  742. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  743. case DATA_FORMAT_BC7_UNORM_BLOCK:
  744. case DATA_FORMAT_BC7_SRGB_BLOCK: return 1;
  745. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  746. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  747. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  748. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  749. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  750. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 1;
  751. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  752. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  753. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  754. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 1;
  755. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  756. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  757. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  758. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  759. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  760. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  761. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  762. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  763. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  764. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  765. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  766. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  767. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  768. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  769. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  770. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  771. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  772. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  773. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  774. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  775. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  776. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  777. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  778. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  779. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  780. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  781. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  782. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK: return 1;
  783. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  784. case DATA_FORMAT_B8G8R8G8_422_UNORM: return 4;
  785. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  786. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  787. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  788. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  789. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM: return 4;
  790. case DATA_FORMAT_R10X6_UNORM_PACK16:
  791. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  792. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  793. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  794. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  795. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  796. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  797. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  798. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  799. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  800. case DATA_FORMAT_R12X4_UNORM_PACK16:
  801. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  802. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  803. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  804. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  805. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  806. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  807. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  808. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  809. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16: return 2;
  810. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  811. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  812. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  813. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  814. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  815. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  816. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM: return 8;
  817. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  818. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  819. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  820. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  821. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  822. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  823. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  824. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  825. default: {
  826. ERR_PRINT("Format not handled, bug");
  827. }
  828. }
  829. return 1;
  830. }
  831. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  832. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  833. switch (p_format) {
  834. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  835. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  836. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  837. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  838. case DATA_FORMAT_BC2_UNORM_BLOCK:
  839. case DATA_FORMAT_BC2_SRGB_BLOCK:
  840. case DATA_FORMAT_BC3_UNORM_BLOCK:
  841. case DATA_FORMAT_BC3_SRGB_BLOCK:
  842. case DATA_FORMAT_BC4_UNORM_BLOCK:
  843. case DATA_FORMAT_BC4_SNORM_BLOCK:
  844. case DATA_FORMAT_BC5_UNORM_BLOCK:
  845. case DATA_FORMAT_BC5_SNORM_BLOCK:
  846. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  847. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  848. case DATA_FORMAT_BC7_UNORM_BLOCK:
  849. case DATA_FORMAT_BC7_SRGB_BLOCK:
  850. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  851. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  852. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  853. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  854. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  855. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  856. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  857. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  858. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  859. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  860. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  861. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  862. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  863. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  864. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  865. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  866. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  867. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  868. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  869. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  870. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  871. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  872. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  873. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  874. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  875. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  876. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  877. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  878. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  879. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  880. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  881. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  882. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  883. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  884. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  885. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  886. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  887. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  888. r_w = 4;
  889. r_h = 4;
  890. return;
  891. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  892. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  893. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  894. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  895. r_w = 4;
  896. r_h = 4;
  897. return;
  898. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  899. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  900. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  901. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  902. r_w = 8;
  903. r_h = 4;
  904. return;
  905. default: {
  906. r_w = 1;
  907. r_h = 1;
  908. }
  909. }
  910. }
  911. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  912. switch (p_format) {
  913. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  914. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  915. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  916. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK: return 8;
  917. case DATA_FORMAT_BC2_UNORM_BLOCK:
  918. case DATA_FORMAT_BC2_SRGB_BLOCK: return 16;
  919. case DATA_FORMAT_BC3_UNORM_BLOCK:
  920. case DATA_FORMAT_BC3_SRGB_BLOCK: return 16;
  921. case DATA_FORMAT_BC4_UNORM_BLOCK:
  922. case DATA_FORMAT_BC4_SNORM_BLOCK: return 8;
  923. case DATA_FORMAT_BC5_UNORM_BLOCK:
  924. case DATA_FORMAT_BC5_SNORM_BLOCK: return 16;
  925. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  926. case DATA_FORMAT_BC6H_SFLOAT_BLOCK: return 16;
  927. case DATA_FORMAT_BC7_UNORM_BLOCK:
  928. case DATA_FORMAT_BC7_SRGB_BLOCK: return 16;
  929. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  930. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: return 8;
  931. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  932. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: return 8;
  933. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  934. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 16;
  935. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  936. case DATA_FORMAT_EAC_R11_SNORM_BLOCK: return 8;
  937. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  938. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 16;
  939. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  940. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  941. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  942. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  943. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  944. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  945. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  946. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  947. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  948. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  949. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  950. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  951. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  952. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  953. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  954. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  955. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  956. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  957. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  958. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  959. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  960. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  961. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  962. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  963. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  964. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  965. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  966. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  967. return 8; //wrong
  968. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  969. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  970. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  971. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  972. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  973. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  974. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  975. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  976. return 8; //what varies is resolution
  977. default: {
  978. }
  979. }
  980. return 1;
  981. }
  982. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  983. switch (p_format) {
  984. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  985. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  986. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  987. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  988. case DATA_FORMAT_BC4_UNORM_BLOCK:
  989. case DATA_FORMAT_BC4_SNORM_BLOCK:
  990. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  991. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  992. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  993. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  994. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  995. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  996. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  997. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  998. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  999. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  1000. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  1001. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1002. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1003. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: return 2;
  1004. default: {
  1005. }
  1006. }
  1007. return 0;
  1008. }
  1009. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1010. switch (p_format) {
  1011. case DATA_FORMAT_S8_UINT:
  1012. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1013. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1014. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1015. return true;
  1016. }
  1017. default: {
  1018. }
  1019. }
  1020. return false;
  1021. }
  1022. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1023. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1024. uint32_t w = p_width;
  1025. uint32_t h = p_height;
  1026. uint32_t d = p_depth;
  1027. uint32_t size = 0;
  1028. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1029. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1030. uint32_t blockw, blockh;
  1031. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1032. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1033. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1034. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1035. uint32_t s = bw * bh;
  1036. s *= pixel_size;
  1037. s >>= pixel_rshift;
  1038. size += s * d;
  1039. if (r_blockw) {
  1040. *r_blockw = bw;
  1041. }
  1042. if (r_blockh) {
  1043. *r_blockh = bh;
  1044. }
  1045. if (r_depth) {
  1046. *r_depth = d;
  1047. }
  1048. w = MAX(blockw, w >> 1);
  1049. h = MAX(blockh, h >> 1);
  1050. d = MAX(1, d >> 1);
  1051. }
  1052. return size;
  1053. }
  1054. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1055. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1056. int w = p_width;
  1057. int h = p_height;
  1058. int d = p_depth;
  1059. int mipmaps = 1;
  1060. while (true) {
  1061. if (w == 1 && h == 1 && d == 1) {
  1062. break;
  1063. }
  1064. w = MAX(1, w >> 1);
  1065. h = MAX(1, h >> 1);
  1066. d = MAX(1, d >> 1);
  1067. mipmaps++;
  1068. };
  1069. return mipmaps;
  1070. }
  1071. ///////////////////////
  1072. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1073. VK_COMPARE_OP_NEVER,
  1074. VK_COMPARE_OP_LESS,
  1075. VK_COMPARE_OP_EQUAL,
  1076. VK_COMPARE_OP_LESS_OR_EQUAL,
  1077. VK_COMPARE_OP_GREATER,
  1078. VK_COMPARE_OP_NOT_EQUAL,
  1079. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1080. VK_COMPARE_OP_ALWAYS
  1081. };
  1082. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1083. VK_STENCIL_OP_KEEP,
  1084. VK_STENCIL_OP_ZERO,
  1085. VK_STENCIL_OP_REPLACE,
  1086. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1087. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1088. VK_STENCIL_OP_INVERT,
  1089. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1090. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1091. };
  1092. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1093. VK_SAMPLE_COUNT_1_BIT,
  1094. VK_SAMPLE_COUNT_2_BIT,
  1095. VK_SAMPLE_COUNT_4_BIT,
  1096. VK_SAMPLE_COUNT_8_BIT,
  1097. VK_SAMPLE_COUNT_16_BIT,
  1098. VK_SAMPLE_COUNT_32_BIT,
  1099. VK_SAMPLE_COUNT_64_BIT,
  1100. };
  1101. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1102. VK_LOGIC_OP_CLEAR,
  1103. VK_LOGIC_OP_AND,
  1104. VK_LOGIC_OP_AND_REVERSE,
  1105. VK_LOGIC_OP_COPY,
  1106. VK_LOGIC_OP_AND_INVERTED,
  1107. VK_LOGIC_OP_NO_OP,
  1108. VK_LOGIC_OP_XOR,
  1109. VK_LOGIC_OP_OR,
  1110. VK_LOGIC_OP_NOR,
  1111. VK_LOGIC_OP_EQUIVALENT,
  1112. VK_LOGIC_OP_INVERT,
  1113. VK_LOGIC_OP_OR_REVERSE,
  1114. VK_LOGIC_OP_COPY_INVERTED,
  1115. VK_LOGIC_OP_OR_INVERTED,
  1116. VK_LOGIC_OP_NAND,
  1117. VK_LOGIC_OP_SET
  1118. };
  1119. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1120. VK_BLEND_FACTOR_ZERO,
  1121. VK_BLEND_FACTOR_ONE,
  1122. VK_BLEND_FACTOR_SRC_COLOR,
  1123. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1124. VK_BLEND_FACTOR_DST_COLOR,
  1125. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1126. VK_BLEND_FACTOR_SRC_ALPHA,
  1127. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1128. VK_BLEND_FACTOR_DST_ALPHA,
  1129. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1130. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1131. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1132. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1133. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1134. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1135. VK_BLEND_FACTOR_SRC1_COLOR,
  1136. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1137. VK_BLEND_FACTOR_SRC1_ALPHA,
  1138. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1139. };
  1140. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1141. VK_BLEND_OP_ADD,
  1142. VK_BLEND_OP_SUBTRACT,
  1143. VK_BLEND_OP_REVERSE_SUBTRACT,
  1144. VK_BLEND_OP_MIN,
  1145. VK_BLEND_OP_MAX
  1146. };
  1147. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1148. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1149. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1150. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1151. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1152. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1153. };
  1154. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1155. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1156. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1157. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1158. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1159. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1160. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1161. };
  1162. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1163. VK_IMAGE_TYPE_1D,
  1164. VK_IMAGE_TYPE_2D,
  1165. VK_IMAGE_TYPE_3D,
  1166. VK_IMAGE_TYPE_2D,
  1167. VK_IMAGE_TYPE_1D,
  1168. VK_IMAGE_TYPE_2D,
  1169. VK_IMAGE_TYPE_2D
  1170. };
  1171. /***************************/
  1172. /**** BUFFER MANAGEMENT ****/
  1173. /***************************/
  1174. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1175. VkBufferCreateInfo bufferInfo;
  1176. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1177. bufferInfo.pNext = NULL;
  1178. bufferInfo.flags = 0;
  1179. bufferInfo.size = p_size;
  1180. bufferInfo.usage = p_usage;
  1181. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1182. bufferInfo.queueFamilyIndexCount = 0;
  1183. bufferInfo.pQueueFamilyIndices = 0;
  1184. VmaAllocationCreateInfo allocInfo;
  1185. allocInfo.flags = 0;
  1186. allocInfo.usage = p_mapping;
  1187. allocInfo.requiredFlags = 0;
  1188. allocInfo.preferredFlags = 0;
  1189. allocInfo.memoryTypeBits = 0;
  1190. allocInfo.pool = NULL;
  1191. allocInfo.pUserData = NULL;
  1192. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, NULL);
  1193. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1194. p_buffer->size = p_size;
  1195. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1196. p_buffer->buffer_info.offset = 0;
  1197. p_buffer->buffer_info.range = p_size;
  1198. return OK;
  1199. }
  1200. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1201. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1202. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1203. p_buffer->buffer = NULL;
  1204. p_buffer->allocation = NULL;
  1205. p_buffer->size = 0;
  1206. return OK;
  1207. }
  1208. Error RenderingDeviceVulkan::_insert_staging_block() {
  1209. VkBufferCreateInfo bufferInfo;
  1210. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1211. bufferInfo.pNext = NULL;
  1212. bufferInfo.flags = 0;
  1213. bufferInfo.size = staging_buffer_block_size;
  1214. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1215. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1216. bufferInfo.queueFamilyIndexCount = 0;
  1217. bufferInfo.pQueueFamilyIndices = 0;
  1218. VmaAllocationCreateInfo allocInfo;
  1219. allocInfo.flags = 0;
  1220. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1221. allocInfo.requiredFlags = 0;
  1222. allocInfo.preferredFlags = 0;
  1223. allocInfo.memoryTypeBits = 0;
  1224. allocInfo.pool = NULL;
  1225. allocInfo.pUserData = NULL;
  1226. StagingBufferBlock block;
  1227. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, NULL);
  1228. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1229. block.frame_used = 0;
  1230. block.fill_amount = 0;
  1231. staging_buffer_blocks.insert(staging_buffer_current, block);
  1232. return OK;
  1233. }
  1234. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1235. //determine a block to use
  1236. r_alloc_size = p_amount;
  1237. while (true) {
  1238. r_alloc_offset = 0;
  1239. //see if we can use current block
  1240. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1241. //we used this block this frame, let's see if there is still room
  1242. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1243. {
  1244. uint32_t align_remainder = write_from % p_required_align;
  1245. if (align_remainder != 0) {
  1246. write_from += p_required_align - align_remainder;
  1247. }
  1248. }
  1249. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1250. if ((int32_t)p_amount < available_bytes) {
  1251. //all is good, we should be ok, all will fit
  1252. r_alloc_offset = write_from;
  1253. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1254. //ok all won't fit but at least we can fit a chunkie
  1255. //all is good, update what needs to be written to
  1256. r_alloc_offset = write_from;
  1257. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1258. } else {
  1259. //can't fit it into this buffer.
  1260. //will need to try next buffer
  1261. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1262. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1263. // possible in a single frame
  1264. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1265. //guess we did.. ok, let's see if we can insert a new block..
  1266. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1267. //we can, so we are safe
  1268. Error err = _insert_staging_block();
  1269. if (err) {
  1270. return err;
  1271. }
  1272. //claim for this frame
  1273. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1274. } else {
  1275. // Ok, worst case scenario, all the staging buffers belong to this frame
  1276. // and this frame is not even done.
  1277. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1278. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1279. if (false) { //separate thread from render
  1280. //block_until_next_frame()
  1281. continue;
  1282. } else {
  1283. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1284. _flush(true);
  1285. //clear the whole staging buffer
  1286. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1287. staging_buffer_blocks.write[i].frame_used = 0;
  1288. staging_buffer_blocks.write[i].fill_amount = 0;
  1289. }
  1290. //claim current
  1291. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1292. }
  1293. }
  1294. } else {
  1295. //not from current frame, so continue and try again
  1296. continue;
  1297. }
  1298. }
  1299. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1300. //this is an old block, which was already processed, let's reuse
  1301. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1302. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1303. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1304. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1305. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1306. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1307. Error err = _insert_staging_block();
  1308. if (err) {
  1309. return err;
  1310. }
  1311. //claim for this frame
  1312. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1313. } else {
  1314. // oops, we are out of room and we can't create more.
  1315. // let's flush older frames.
  1316. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1317. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1318. if (false) {
  1319. //separate thread from render
  1320. //block_until_next_frame()
  1321. continue; //and try again
  1322. } else {
  1323. _flush(false);
  1324. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1325. //clear all blocks but the ones from this frame
  1326. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1327. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1328. break; //ok, we reached something from this frame, abort
  1329. }
  1330. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1331. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1332. }
  1333. //claim for current frame
  1334. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1335. }
  1336. }
  1337. }
  1338. //all was good, break
  1339. break;
  1340. }
  1341. staging_buffer_used = true;
  1342. return OK;
  1343. }
  1344. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1345. //submitting may get chunked for various reasons, so convert this to a task
  1346. size_t to_submit = p_data_size;
  1347. size_t submit_from = 0;
  1348. while (to_submit > 0) {
  1349. uint32_t block_write_offset;
  1350. uint32_t block_write_amount;
  1351. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1352. if (err) {
  1353. return err;
  1354. }
  1355. //map staging buffer (It's CPU and coherent)
  1356. void *data_ptr = NULL;
  1357. {
  1358. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1359. if (vkerr) {
  1360. ERR_FAIL_V(ERR_CANT_CREATE);
  1361. }
  1362. }
  1363. //copy to staging buffer
  1364. copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1365. //unmap
  1366. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1367. //insert a command to copy this
  1368. VkBufferCopy region;
  1369. region.srcOffset = block_write_offset;
  1370. region.dstOffset = submit_from + p_offset;
  1371. region.size = block_write_amount;
  1372. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1373. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1374. to_submit -= block_write_amount;
  1375. submit_from += block_write_amount;
  1376. }
  1377. return OK;
  1378. }
  1379. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1380. VkMemoryBarrier mem_barrier;
  1381. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1382. mem_barrier.pNext = NULL;
  1383. mem_barrier.srcAccessMask = p_src_access;
  1384. mem_barrier.dstAccessMask = p_dst_sccess;
  1385. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, NULL, 0, NULL);
  1386. }
  1387. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1388. VkBufferMemoryBarrier buffer_mem_barrier;
  1389. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1390. buffer_mem_barrier.pNext = NULL;
  1391. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1392. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1393. buffer_mem_barrier.srcAccessMask = p_src_access;
  1394. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1395. buffer_mem_barrier.buffer = buffer;
  1396. buffer_mem_barrier.offset = p_from;
  1397. buffer_mem_barrier.size = p_size;
  1398. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, NULL, 1, &buffer_mem_barrier, 0, NULL);
  1399. }
  1400. /*****************/
  1401. /**** TEXTURE ****/
  1402. /*****************/
  1403. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<PoolVector<uint8_t> > &p_data) {
  1404. _THREAD_SAFE_METHOD_
  1405. VkImageCreateInfo image_create_info;
  1406. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1407. image_create_info.pNext = NULL;
  1408. image_create_info.flags = 0;
  1409. VkImageFormatListCreateInfoKHR format_list_create_info;
  1410. Vector<VkFormat> allowed_formats;
  1411. if (p_format.shareable_formats.size()) {
  1412. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1413. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1414. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1415. }
  1416. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1417. format_list_create_info.pNext = NULL;
  1418. format_list_create_info.viewFormatCount = allowed_formats.size();
  1419. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1420. image_create_info.pNext = &format_list_create_info;
  1421. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1422. "If supplied a list of shareable formats, the current format must be present in the list");
  1423. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1424. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1425. }
  1426. if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
  1427. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1428. }
  1429. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1430. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1431. }*/
  1432. ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, RID());
  1433. image_create_info.imageType = vulkan_image_type[p_format.type];
  1434. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1435. image_create_info.format = vulkan_formats[p_format.format];
  1436. image_create_info.extent.width = p_format.width;
  1437. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1438. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1439. image_create_info.extent.height = p_format.height;
  1440. } else {
  1441. image_create_info.extent.height = 1;
  1442. }
  1443. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1444. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1445. image_create_info.extent.depth = p_format.depth;
  1446. } else {
  1447. image_create_info.extent.depth = 1;
  1448. }
  1449. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1450. image_create_info.mipLevels = p_format.mipmaps;
  1451. if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1452. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1453. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1454. ERR_FAIL_COND_V_MSG((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1455. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1456. image_create_info.arrayLayers = p_format.array_layers;
  1457. } else {
  1458. image_create_info.arrayLayers = 1;
  1459. }
  1460. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1461. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1462. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1463. //usage
  1464. image_create_info.usage = 0;
  1465. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1466. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1467. }
  1468. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1469. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1470. }
  1471. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1472. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1473. }
  1474. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1475. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1476. }
  1477. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1478. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1479. }
  1480. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1481. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1482. }
  1483. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1484. image_create_info.queueFamilyIndexCount = 0;
  1485. image_create_info.pQueueFamilyIndices = NULL;
  1486. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1487. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1488. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1489. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1490. if (p_data.size()) {
  1491. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1492. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1493. int expected_images = image_create_info.arrayLayers;
  1494. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1495. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1496. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1497. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1498. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1499. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1500. }
  1501. }
  1502. {
  1503. //validate that this image is supported for the intended use
  1504. VkFormatProperties properties;
  1505. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1506. VkFormatFeatureFlags flags;
  1507. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1508. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1509. flags = properties.linearTilingFeatures;
  1510. format_text += " (with CPU read bit)";
  1511. } else {
  1512. flags = properties.optimalTilingFeatures;
  1513. }
  1514. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1515. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1516. }
  1517. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1518. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1519. }
  1520. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1521. printf("vkformat: %x\n", image_create_info.format);
  1522. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1523. }
  1524. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1525. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1526. }
  1527. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1528. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1529. }
  1530. }
  1531. //some view validation
  1532. if (p_view.format_override != DATA_FORMAT_MAX) {
  1533. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1534. }
  1535. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1536. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1537. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1538. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1539. //allocate memory
  1540. VmaAllocationCreateInfo allocInfo;
  1541. allocInfo.flags = 0;
  1542. allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
  1543. allocInfo.requiredFlags = 0;
  1544. allocInfo.preferredFlags = 0;
  1545. allocInfo.memoryTypeBits = 0;
  1546. allocInfo.pool = NULL;
  1547. allocInfo.pUserData = NULL;
  1548. Texture texture;
  1549. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1550. ERR_FAIL_COND_V(err, RID());
  1551. texture.type = p_format.type;
  1552. texture.format = p_format.format;
  1553. texture.width = image_create_info.extent.width;
  1554. texture.height = image_create_info.extent.height;
  1555. texture.depth = image_create_info.extent.depth;
  1556. texture.layers = image_create_info.arrayLayers;
  1557. texture.mipmaps = image_create_info.mipLevels;
  1558. texture.usage_flags = p_format.usage_bits;
  1559. texture.samples = p_format.samples;
  1560. texture.allowed_shared_formats = p_format.shareable_formats;
  1561. //set bound and unbound layouts
  1562. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1563. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1564. texture.barrier_aspect_mask = texture.read_aspect_mask;
  1565. if (format_has_stencil(p_format.format)) {
  1566. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1567. }
  1568. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1569. texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1570. } else {
  1571. texture.unbound_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1572. }
  1573. texture.bound_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1574. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1575. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1576. texture.barrier_aspect_mask = texture.read_aspect_mask;
  1577. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1578. texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1579. } else {
  1580. texture.unbound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1581. }
  1582. texture.bound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1583. } else {
  1584. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1585. texture.barrier_aspect_mask = texture.read_aspect_mask;
  1586. texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1587. texture.bound_layout = VK_IMAGE_LAYOUT_UNDEFINED; //will never be bound
  1588. }
  1589. texture.bound = false;
  1590. //create view
  1591. VkImageViewCreateInfo image_view_create_info;
  1592. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1593. image_view_create_info.pNext = NULL;
  1594. image_view_create_info.flags = 0;
  1595. image_view_create_info.image = texture.image;
  1596. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1597. VK_IMAGE_VIEW_TYPE_1D,
  1598. VK_IMAGE_VIEW_TYPE_2D,
  1599. VK_IMAGE_VIEW_TYPE_3D,
  1600. VK_IMAGE_VIEW_TYPE_CUBE,
  1601. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1602. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1603. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1604. };
  1605. image_view_create_info.viewType = view_types[p_format.type];
  1606. if (p_view.format_override == DATA_FORMAT_MAX) {
  1607. image_view_create_info.format = image_create_info.format;
  1608. } else {
  1609. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1610. }
  1611. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1612. VK_COMPONENT_SWIZZLE_IDENTITY,
  1613. VK_COMPONENT_SWIZZLE_ZERO,
  1614. VK_COMPONENT_SWIZZLE_ONE,
  1615. VK_COMPONENT_SWIZZLE_R,
  1616. VK_COMPONENT_SWIZZLE_G,
  1617. VK_COMPONENT_SWIZZLE_B,
  1618. VK_COMPONENT_SWIZZLE_A
  1619. };
  1620. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1621. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1622. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1623. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1624. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1625. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1626. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1627. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1628. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1629. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1630. } else {
  1631. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1632. }
  1633. err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1634. if (err) {
  1635. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1636. ERR_FAIL_V(RID());
  1637. }
  1638. //barrier to set layout
  1639. {
  1640. VkImageMemoryBarrier image_memory_barrier;
  1641. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1642. image_memory_barrier.pNext = NULL;
  1643. image_memory_barrier.srcAccessMask = 0;
  1644. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1645. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1646. image_memory_barrier.newLayout = texture.unbound_layout;
  1647. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1648. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1649. image_memory_barrier.image = texture.image;
  1650. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1651. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1652. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1653. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1654. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1655. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1656. }
  1657. RID id = texture_owner.make_rid(texture);
  1658. if (p_data.size()) {
  1659. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1660. texture_update(id, i, p_data[i]);
  1661. }
  1662. }
  1663. return id;
  1664. }
  1665. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1666. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1667. ERR_FAIL_COND_V(!src_texture, RID());
  1668. if (src_texture->owner.is_valid()) { //ahh this is a share
  1669. p_with_texture = src_texture->owner;
  1670. src_texture = texture_owner.getornull(src_texture->owner);
  1671. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1672. }
  1673. //create view
  1674. Texture texture = *src_texture;
  1675. VkImageViewCreateInfo image_view_create_info;
  1676. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1677. image_view_create_info.pNext = NULL;
  1678. image_view_create_info.flags = 0;
  1679. image_view_create_info.image = texture.image;
  1680. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1681. VK_IMAGE_VIEW_TYPE_1D,
  1682. VK_IMAGE_VIEW_TYPE_2D,
  1683. VK_IMAGE_VIEW_TYPE_3D,
  1684. VK_IMAGE_VIEW_TYPE_CUBE,
  1685. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1686. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1687. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1688. };
  1689. image_view_create_info.viewType = view_types[texture.type];
  1690. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1691. image_view_create_info.format = vulkan_formats[texture.format];
  1692. } else {
  1693. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1694. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1695. "Format override is not in the list of allowed shareable formats for original texture.");
  1696. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1697. }
  1698. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1699. VK_COMPONENT_SWIZZLE_IDENTITY,
  1700. VK_COMPONENT_SWIZZLE_ZERO,
  1701. VK_COMPONENT_SWIZZLE_ONE,
  1702. VK_COMPONENT_SWIZZLE_R,
  1703. VK_COMPONENT_SWIZZLE_G,
  1704. VK_COMPONENT_SWIZZLE_B,
  1705. VK_COMPONENT_SWIZZLE_A
  1706. };
  1707. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1708. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1709. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1710. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1711. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1712. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1713. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1714. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1715. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1716. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1717. } else {
  1718. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1719. }
  1720. VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1721. if (err) {
  1722. ERR_FAIL_V(RID());
  1723. }
  1724. texture.owner = p_with_texture;
  1725. RID id = texture_owner.make_rid(texture);
  1726. _add_dependency(id, p_with_texture);
  1727. return id;
  1728. }
  1729. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
  1730. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1731. ERR_FAIL_COND_V(!src_texture, RID());
  1732. if (src_texture->owner.is_valid()) { //ahh this is a share
  1733. p_with_texture = src_texture->owner;
  1734. src_texture = texture_owner.getornull(src_texture->owner);
  1735. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1736. }
  1737. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  1738. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  1739. //create view
  1740. ERR_FAIL_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  1741. ERR_FAIL_INDEX_V(p_layer, src_texture->layers, RID());
  1742. Texture texture = *src_texture;
  1743. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  1744. texture.mipmaps = 1;
  1745. texture.layers = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1746. VkImageViewCreateInfo image_view_create_info;
  1747. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1748. image_view_create_info.pNext = NULL;
  1749. image_view_create_info.flags = 0;
  1750. image_view_create_info.image = texture.image;
  1751. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1752. VK_IMAGE_VIEW_TYPE_1D,
  1753. VK_IMAGE_VIEW_TYPE_2D,
  1754. VK_IMAGE_VIEW_TYPE_2D,
  1755. VK_IMAGE_VIEW_TYPE_2D,
  1756. VK_IMAGE_VIEW_TYPE_1D,
  1757. VK_IMAGE_VIEW_TYPE_2D,
  1758. VK_IMAGE_VIEW_TYPE_2D,
  1759. };
  1760. image_view_create_info.viewType = p_slice_type == TEXTURE_SLICE_CUBEMAP ? VK_IMAGE_VIEW_TYPE_CUBE : view_types[texture.type];
  1761. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1762. image_view_create_info.format = vulkan_formats[texture.format];
  1763. } else {
  1764. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1765. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1766. "Format override is not in the list of allowed shareable formats for original texture.");
  1767. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1768. }
  1769. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1770. VK_COMPONENT_SWIZZLE_IDENTITY,
  1771. VK_COMPONENT_SWIZZLE_ZERO,
  1772. VK_COMPONENT_SWIZZLE_ONE,
  1773. VK_COMPONENT_SWIZZLE_R,
  1774. VK_COMPONENT_SWIZZLE_G,
  1775. VK_COMPONENT_SWIZZLE_B,
  1776. VK_COMPONENT_SWIZZLE_A
  1777. };
  1778. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1779. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1780. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1781. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1782. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1783. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  1784. "Specified layer is invalid for cubemap");
  1785. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  1786. "Specified layer must be a multiple of 6.");
  1787. }
  1788. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  1789. image_view_create_info.subresourceRange.levelCount = 1;
  1790. image_view_create_info.subresourceRange.layerCount = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1791. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  1792. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1793. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1794. } else {
  1795. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1796. }
  1797. VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1798. if (err) {
  1799. ERR_FAIL_V(RID());
  1800. }
  1801. texture.owner = p_with_texture;
  1802. RID id = texture_owner.make_rid(texture);
  1803. _add_dependency(id, p_with_texture);
  1804. return id;
  1805. }
  1806. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const PoolVector<uint8_t> &p_data, bool p_sync_with_draw) {
  1807. _THREAD_SAFE_METHOD_
  1808. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  1809. "Updating textures in 'sync to draw' mode is forbidden during creation of a draw list");
  1810. Texture *texture = texture_owner.getornull(p_texture);
  1811. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  1812. if (texture->owner != RID()) {
  1813. p_texture = texture->owner;
  1814. texture = texture_owner.getornull(texture->owner);
  1815. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  1816. }
  1817. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  1818. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1819. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  1820. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  1821. uint32_t layer_count = texture->layers;
  1822. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1823. layer_count *= 6;
  1824. }
  1825. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  1826. uint32_t width, height;
  1827. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  1828. uint32_t required_size = image_size;
  1829. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  1830. if (required_align == 1) {
  1831. required_align = get_image_format_pixel_size(texture->format);
  1832. }
  1833. if ((required_align % 4) != 0) { //alignment rules are really strange
  1834. required_align *= 4;
  1835. }
  1836. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  1837. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  1838. uint32_t region_size = texture_upload_region_size_px;
  1839. PoolVector<uint8_t>::Read r = p_data.read();
  1840. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  1841. //barrier to transfer
  1842. {
  1843. VkImageMemoryBarrier image_memory_barrier;
  1844. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1845. image_memory_barrier.pNext = NULL;
  1846. image_memory_barrier.srcAccessMask = 0;
  1847. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1848. image_memory_barrier.oldLayout = texture->unbound_layout;
  1849. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1850. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1851. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1852. image_memory_barrier.image = texture->image;
  1853. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  1854. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1855. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1856. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1857. image_memory_barrier.subresourceRange.layerCount = 1;
  1858. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1859. }
  1860. uint32_t mipmap_offset = 0;
  1861. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  1862. uint32_t depth;
  1863. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  1864. const uint8_t *read_ptr_mipmap = r.ptr() + mipmap_offset;
  1865. image_size = image_total - mipmap_offset;
  1866. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  1867. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  1868. for (uint32_t x = 0; x < width; x += region_size) {
  1869. for (uint32_t y = 0; y < height; y += region_size) {
  1870. uint32_t region_w = MIN(region_size, width - x);
  1871. uint32_t region_h = MIN(region_size, height - y);
  1872. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  1873. uint32_t to_allocate = region_w * region_h * pixel_size;
  1874. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  1875. uint32_t alloc_offset, alloc_size;
  1876. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw);
  1877. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1878. uint8_t *write_ptr;
  1879. { //map
  1880. void *data_ptr = NULL;
  1881. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1882. if (vkerr) {
  1883. ERR_FAIL_V(ERR_CANT_CREATE);
  1884. }
  1885. write_ptr = (uint8_t *)data_ptr;
  1886. write_ptr += alloc_offset;
  1887. }
  1888. uint32_t block_w, block_h;
  1889. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  1890. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  1891. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  1892. if (block_w != 1 || block_h != 1) {
  1893. //compressed image (blocks)
  1894. //must copy a block region
  1895. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  1896. //re-create current variables in blocky format
  1897. uint32_t xb = x / block_w;
  1898. uint32_t yb = y / block_h;
  1899. uint32_t wb = width / block_w;
  1900. //uint32_t hb = height / block_h;
  1901. uint32_t region_wb = region_w / block_w;
  1902. uint32_t region_hb = region_h / block_h;
  1903. for (uint32_t xr = 0; xr < region_wb; xr++) {
  1904. for (uint32_t yr = 0; yr < region_hb; yr++) {
  1905. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  1906. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  1907. //copy block
  1908. for (uint32_t i = 0; i < block_size; i++) {
  1909. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1910. }
  1911. }
  1912. }
  1913. } else {
  1914. //regular image (pixels)
  1915. //must copy a pixel region
  1916. for (uint32_t xr = 0; xr < region_w; xr++) {
  1917. for (uint32_t yr = 0; yr < region_h; yr++) {
  1918. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  1919. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  1920. //copy block
  1921. for (uint32_t i = 0; i < pixel_size; i++) {
  1922. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1923. }
  1924. }
  1925. }
  1926. }
  1927. { //unmap
  1928. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1929. }
  1930. VkBufferImageCopy buffer_image_copy;
  1931. buffer_image_copy.bufferOffset = alloc_offset;
  1932. buffer_image_copy.bufferRowLength = 0; //tigthly packed
  1933. buffer_image_copy.bufferImageHeight = 0; //tigthly packed
  1934. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  1935. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  1936. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  1937. buffer_image_copy.imageSubresource.layerCount = 1;
  1938. buffer_image_copy.imageOffset.x = x;
  1939. buffer_image_copy.imageOffset.y = y;
  1940. buffer_image_copy.imageOffset.z = z;
  1941. buffer_image_copy.imageExtent.width = region_w;
  1942. buffer_image_copy.imageExtent.height = region_h;
  1943. buffer_image_copy.imageExtent.depth = 1;
  1944. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  1945. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  1946. }
  1947. }
  1948. }
  1949. mipmap_offset = image_total;
  1950. }
  1951. //barrier to restore layout
  1952. {
  1953. VkImageMemoryBarrier image_memory_barrier;
  1954. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1955. image_memory_barrier.pNext = NULL;
  1956. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1957. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1958. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1959. image_memory_barrier.newLayout = texture->unbound_layout;
  1960. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1961. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1962. image_memory_barrier.image = texture->image;
  1963. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  1964. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1965. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1966. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1967. image_memory_barrier.subresourceRange.layerCount = 1;
  1968. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1969. }
  1970. return OK;
  1971. }
  1972. PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer) {
  1973. uint32_t width, height, depth;
  1974. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  1975. PoolVector<uint8_t> image_data;
  1976. image_data.resize(image_size);
  1977. void *img_mem;
  1978. vmaMapMemory(allocator, p_allocation, &img_mem);
  1979. uint32_t blockw, blockh;
  1980. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  1981. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  1982. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  1983. {
  1984. PoolVector<uint8_t>::Write w = image_data.write();
  1985. uint32_t mipmap_offset = 0;
  1986. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  1987. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, mm_i + 1, &width, &height, &depth);
  1988. uint8_t *write_ptr_mipmap = w.ptr() + mipmap_offset;
  1989. image_size = image_total - mipmap_offset;
  1990. VkImageSubresource image_sub_resorce;
  1991. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1992. image_sub_resorce.arrayLayer = p_layer;
  1993. image_sub_resorce.mipLevel = mm_i;
  1994. VkSubresourceLayout layout;
  1995. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  1996. for (uint32_t z = 0; z < depth; z++) {
  1997. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  1998. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  1999. if (block_size > 1) {
  2000. //compressed
  2001. uint32_t line_width = (block_size * (width / blockw));
  2002. for (uint32_t y = 0; y < height / blockh; y++) {
  2003. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2004. uint8_t *wptr = write_ptr + y * line_width;
  2005. copymem(wptr, rptr, line_width);
  2006. }
  2007. } else {
  2008. //uncompressed
  2009. for (uint32_t y = 0; y < height; y++) {
  2010. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2011. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2012. copymem(wptr, rptr, pixel_size * width);
  2013. }
  2014. }
  2015. }
  2016. mipmap_offset = image_total;
  2017. }
  2018. }
  2019. vmaUnmapMemory(allocator, p_allocation);
  2020. return image_data;
  2021. }
  2022. PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2023. Texture *tex = texture_owner.getornull(p_texture);
  2024. ERR_FAIL_COND_V(!tex, PoolVector<uint8_t>());
  2025. ERR_FAIL_COND_V_MSG(tex->bound, PoolVector<uint8_t>(),
  2026. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2027. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), PoolVector<uint8_t>(),
  2028. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2029. uint32_t layer_count = tex->layers;
  2030. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2031. layer_count *= 6;
  2032. }
  2033. ERR_FAIL_COND_V(p_layer >= layer_count, PoolVector<uint8_t>());
  2034. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2035. //does not need anything fancy, map and read.
  2036. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2037. } else {
  2038. VkImageCreateInfo image_create_info;
  2039. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  2040. image_create_info.pNext = NULL;
  2041. image_create_info.flags = 0;
  2042. image_create_info.imageType = vulkan_image_type[tex->type];
  2043. image_create_info.format = vulkan_formats[tex->format];
  2044. image_create_info.extent.width = tex->width;
  2045. image_create_info.extent.height = tex->height;
  2046. image_create_info.extent.depth = tex->depth;
  2047. image_create_info.mipLevels = tex->mipmaps;
  2048. image_create_info.arrayLayers = 1; //for retrieving, only one layer
  2049. image_create_info.samples = rasterization_sample_count[tex->samples];
  2050. image_create_info.tiling = VK_IMAGE_TILING_LINEAR; // for retrieving, linear is recommended
  2051. image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  2052. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2053. image_create_info.queueFamilyIndexCount = 0;
  2054. image_create_info.pQueueFamilyIndices = NULL;
  2055. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2056. VmaAllocationCreateInfo allocInfo;
  2057. allocInfo.flags = 0;
  2058. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  2059. allocInfo.requiredFlags = 0;
  2060. allocInfo.preferredFlags = 0;
  2061. allocInfo.memoryTypeBits = 0;
  2062. allocInfo.pool = NULL;
  2063. allocInfo.pUserData = NULL;
  2064. VkImage image;
  2065. VmaAllocation allocation;
  2066. VmaAllocationInfo allocation_info;
  2067. //Allocate the image
  2068. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &image, &allocation, &allocation_info);
  2069. ERR_FAIL_COND_V(err, PoolVector<uint8_t>());
  2070. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  2071. //PRE Copy the image
  2072. { //Source
  2073. VkImageMemoryBarrier image_memory_barrier;
  2074. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2075. image_memory_barrier.pNext = NULL;
  2076. image_memory_barrier.srcAccessMask = 0;
  2077. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2078. image_memory_barrier.oldLayout = tex->unbound_layout;
  2079. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2080. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2081. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2082. image_memory_barrier.image = tex->image;
  2083. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2084. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2085. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2086. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2087. image_memory_barrier.subresourceRange.layerCount = 1;
  2088. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2089. }
  2090. { //Dest
  2091. VkImageMemoryBarrier image_memory_barrier;
  2092. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2093. image_memory_barrier.pNext = NULL;
  2094. image_memory_barrier.srcAccessMask = 0;
  2095. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2096. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2097. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2098. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2099. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2100. image_memory_barrier.image = image;
  2101. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2102. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2103. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2104. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2105. image_memory_barrier.subresourceRange.layerCount = 1;
  2106. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2107. }
  2108. //COPY
  2109. {
  2110. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2111. uint32_t mm_width, mm_height, mm_depth;
  2112. get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1, &mm_width, &mm_height, &mm_depth);
  2113. VkImageCopy image_copy_region;
  2114. image_copy_region.srcSubresource.aspectMask = tex->read_aspect_mask;
  2115. image_copy_region.srcSubresource.baseArrayLayer = p_layer;
  2116. image_copy_region.srcSubresource.layerCount = 1;
  2117. image_copy_region.srcSubresource.mipLevel = i;
  2118. image_copy_region.srcOffset.x = 0;
  2119. image_copy_region.srcOffset.y = 0;
  2120. image_copy_region.srcOffset.z = 0;
  2121. image_copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2122. image_copy_region.dstSubresource.baseArrayLayer = p_layer;
  2123. image_copy_region.dstSubresource.layerCount = 1;
  2124. image_copy_region.dstSubresource.mipLevel = i;
  2125. image_copy_region.dstOffset.x = 0;
  2126. image_copy_region.dstOffset.y = 0;
  2127. image_copy_region.dstOffset.z = 0;
  2128. image_copy_region.extent.width = mm_width;
  2129. image_copy_region.extent.height = mm_height;
  2130. image_copy_region.extent.depth = mm_depth;
  2131. vkCmdCopyImage(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2132. }
  2133. }
  2134. // RESTORE LAYOUT for SRC and DST
  2135. { //restore src
  2136. VkImageMemoryBarrier image_memory_barrier;
  2137. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2138. image_memory_barrier.pNext = NULL;
  2139. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2140. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2141. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2142. image_memory_barrier.newLayout = tex->unbound_layout;
  2143. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2144. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2145. image_memory_barrier.image = tex->image;
  2146. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2147. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2148. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2149. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2150. image_memory_barrier.subresourceRange.layerCount = 1;
  2151. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2152. }
  2153. { //make dst readable
  2154. VkImageMemoryBarrier image_memory_barrier;
  2155. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2156. image_memory_barrier.pNext = NULL;
  2157. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2158. image_memory_barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
  2159. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2160. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  2161. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2162. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2163. image_memory_barrier.image = image;
  2164. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2165. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2166. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2167. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2168. image_memory_barrier.subresourceRange.layerCount = 1;
  2169. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2170. }
  2171. //flush everything so memory can be safely mapped
  2172. _flush(true);
  2173. PoolVector<uint8_t> ret = _texture_get_data_from_image(tex, image, allocation, p_layer);
  2174. vmaDestroyImage(allocator, image, allocation);
  2175. return ret;
  2176. }
  2177. }
  2178. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2179. Texture *tex = texture_owner.getornull(p_texture);
  2180. ERR_FAIL_COND_V(!tex, false);
  2181. return tex->owner.is_valid();
  2182. }
  2183. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2184. return texture_owner.owns(p_texture);
  2185. }
  2186. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) {
  2187. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2188. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2189. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2190. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2191. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2192. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2193. uint32_t src_layer_count = src_tex->layers;
  2194. uint32_t src_width, src_height, src_depth;
  2195. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2196. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2197. src_layer_count *= 6;
  2198. }
  2199. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2200. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2201. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2202. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2203. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2204. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2205. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2206. ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
  2207. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2208. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2209. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2210. uint32_t dst_layer_count = dst_tex->layers;
  2211. uint32_t dst_width, dst_height, dst_depth;
  2212. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2213. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2214. dst_layer_count *= 6;
  2215. }
  2216. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2217. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2218. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2219. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2220. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2221. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2222. "Source and destination texture must be of the same type (color or depth).");
  2223. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2224. {
  2225. //PRE Copy the image
  2226. { //Source
  2227. VkImageMemoryBarrier image_memory_barrier;
  2228. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2229. image_memory_barrier.pNext = NULL;
  2230. image_memory_barrier.srcAccessMask = 0;
  2231. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2232. image_memory_barrier.oldLayout = src_tex->unbound_layout;
  2233. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2234. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2235. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2236. image_memory_barrier.image = src_tex->image;
  2237. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2238. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2239. image_memory_barrier.subresourceRange.levelCount = 1;
  2240. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2241. image_memory_barrier.subresourceRange.layerCount = 1;
  2242. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2243. }
  2244. { //Dest
  2245. VkImageMemoryBarrier image_memory_barrier;
  2246. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2247. image_memory_barrier.pNext = NULL;
  2248. image_memory_barrier.srcAccessMask = 0;
  2249. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2250. image_memory_barrier.oldLayout = dst_tex->unbound_layout;
  2251. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2252. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2253. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2254. image_memory_barrier.image = dst_tex->image;
  2255. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2256. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2257. image_memory_barrier.subresourceRange.levelCount = 1;
  2258. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2259. image_memory_barrier.subresourceRange.layerCount = 1;
  2260. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2261. }
  2262. //COPY
  2263. {
  2264. VkImageCopy image_copy_region;
  2265. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2266. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2267. image_copy_region.srcSubresource.layerCount = 1;
  2268. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2269. image_copy_region.srcOffset.x = p_from.x;
  2270. image_copy_region.srcOffset.y = p_from.y;
  2271. image_copy_region.srcOffset.z = p_from.z;
  2272. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2273. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2274. image_copy_region.dstSubresource.layerCount = 1;
  2275. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2276. image_copy_region.dstOffset.x = p_to.x;
  2277. image_copy_region.dstOffset.y = p_to.y;
  2278. image_copy_region.dstOffset.z = p_to.z;
  2279. image_copy_region.extent.width = p_size.x;
  2280. image_copy_region.extent.height = p_size.y;
  2281. image_copy_region.extent.depth = p_size.z;
  2282. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2283. }
  2284. // RESTORE LAYOUT for SRC and DST
  2285. { //restore src
  2286. VkImageMemoryBarrier image_memory_barrier;
  2287. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2288. image_memory_barrier.pNext = NULL;
  2289. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2290. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2291. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2292. image_memory_barrier.newLayout = src_tex->unbound_layout;
  2293. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2294. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2295. image_memory_barrier.image = src_tex->image;
  2296. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2297. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2298. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2299. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2300. image_memory_barrier.subresourceRange.layerCount = 1;
  2301. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2302. }
  2303. { //make dst readable
  2304. VkImageMemoryBarrier image_memory_barrier;
  2305. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2306. image_memory_barrier.pNext = NULL;
  2307. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2308. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2309. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2310. image_memory_barrier.newLayout = dst_tex->unbound_layout;
  2311. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2312. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2313. image_memory_barrier.image = dst_tex->image;
  2314. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2315. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2316. image_memory_barrier.subresourceRange.levelCount = 1;
  2317. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2318. image_memory_barrier.subresourceRange.layerCount = 1;
  2319. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2320. }
  2321. }
  2322. return OK;
  2323. }
  2324. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2325. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2326. _THREAD_SAFE_METHOD_
  2327. //validate that this image is supported for the intended use
  2328. VkFormatProperties properties;
  2329. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2330. VkFormatFeatureFlags flags;
  2331. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2332. flags = properties.linearTilingFeatures;
  2333. } else {
  2334. flags = properties.optimalTilingFeatures;
  2335. }
  2336. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2337. return false;
  2338. }
  2339. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2340. return false;
  2341. }
  2342. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2343. return false;
  2344. }
  2345. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2346. return false;
  2347. }
  2348. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2349. return false;
  2350. }
  2351. return true;
  2352. }
  2353. /********************/
  2354. /**** ATTACHMENT ****/
  2355. /********************/
  2356. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, int *r_color_attachment_count) {
  2357. Vector<VkAttachmentDescription> attachments;
  2358. Vector<VkAttachmentReference> color_references;
  2359. Vector<VkAttachmentReference> depth_stencil_references;
  2360. Vector<VkAttachmentReference> resolve_references;
  2361. for (int i = 0; i < p_format.size(); i++) {
  2362. VkAttachmentDescription description;
  2363. description.flags = 0;
  2364. ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2365. description.format = vulkan_formats[p_format[i].format];
  2366. ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2367. description.samples = rasterization_sample_count[p_format[i].samples];
  2368. //anything below does not really matter, as vulkan just ignores it when creating a pipeline
  2369. ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), VK_NULL_HANDLE,
  2370. "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
  2371. bool can_be_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2372. switch (p_initial_action) {
  2373. case INITIAL_ACTION_CLEAR: {
  2374. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2375. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2376. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2377. } break;
  2378. case INITIAL_ACTION_KEEP_COLOR: {
  2379. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2380. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2381. description.initialLayout = can_be_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2382. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2383. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2384. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2385. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2386. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2387. } else {
  2388. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2389. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2390. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2391. }
  2392. } break;
  2393. case INITIAL_ACTION_KEEP_COLOR_AND_DEPTH: {
  2394. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2395. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2396. description.initialLayout = can_be_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2397. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2398. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2399. description.initialLayout = can_be_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2400. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2401. } else {
  2402. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2403. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2404. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2405. }
  2406. } break;
  2407. case INITIAL_ACTION_CONTINUE: {
  2408. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2409. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2410. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2411. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2412. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2413. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2414. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2415. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2416. } else {
  2417. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2418. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2419. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2420. }
  2421. } break;
  2422. default: {
  2423. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2424. }
  2425. }
  2426. switch (p_final_action) {
  2427. case FINAL_ACTION_READ_COLOR_AND_DEPTH: {
  2428. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2429. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2430. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2431. description.finalLayout = can_be_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2432. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2433. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2434. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2435. description.finalLayout = can_be_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2436. } else {
  2437. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2438. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2439. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2440. }
  2441. break;
  2442. case FINAL_ACTION_READ_COLOR_DISCARD_DEPTH: {
  2443. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2444. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2445. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2446. description.finalLayout = can_be_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2447. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2448. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2449. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2450. description.finalLayout = can_be_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2451. } else {
  2452. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2453. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2454. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2455. }
  2456. } break;
  2457. case FINAL_ACTION_DISCARD: {
  2458. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2459. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2460. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2461. description.finalLayout = can_be_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2462. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2463. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2464. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2465. description.finalLayout = can_be_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2466. } else {
  2467. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2468. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2469. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2470. }
  2471. } break;
  2472. case FINAL_ACTION_CONTINUE: {
  2473. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2474. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2475. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2476. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2477. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2478. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2479. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2480. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2481. } else {
  2482. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2483. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2484. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2485. }
  2486. } break;
  2487. default: {
  2488. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2489. }
  2490. }
  2491. }
  2492. attachments.push_back(description);
  2493. VkAttachmentReference reference;
  2494. reference.attachment = i;
  2495. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2496. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2497. color_references.push_back(reference);
  2498. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2499. reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2500. depth_stencil_references.push_back(reference);
  2501. } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
  2502. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2503. resolve_references.push_back(reference);
  2504. } else {
  2505. ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
  2506. }
  2507. }
  2508. ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
  2509. "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
  2510. ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
  2511. "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
  2512. VkSubpassDescription subpass;
  2513. subpass.flags = 0;
  2514. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2515. subpass.inputAttachmentCount = 0; //unsupported for now
  2516. subpass.pInputAttachments = NULL;
  2517. subpass.colorAttachmentCount = color_references.size();
  2518. subpass.pColorAttachments = color_references.ptr();
  2519. subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
  2520. subpass.pResolveAttachments = resolve_references.ptr();
  2521. subpass.preserveAttachmentCount = 0;
  2522. subpass.pPreserveAttachments = NULL;
  2523. VkRenderPassCreateInfo render_pass_create_info;
  2524. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2525. render_pass_create_info.pNext = NULL;
  2526. render_pass_create_info.flags = 0;
  2527. render_pass_create_info.attachmentCount = attachments.size();
  2528. render_pass_create_info.pAttachments = attachments.ptr();
  2529. render_pass_create_info.subpassCount = 1;
  2530. render_pass_create_info.pSubpasses = &subpass;
  2531. render_pass_create_info.dependencyCount = 0;
  2532. render_pass_create_info.pDependencies = NULL;
  2533. VkRenderPass render_pass;
  2534. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, NULL, &render_pass);
  2535. ERR_FAIL_COND_V(res, VK_NULL_HANDLE);
  2536. if (r_color_attachment_count) {
  2537. *r_color_attachment_count = color_references.size();
  2538. }
  2539. return render_pass;
  2540. }
  2541. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
  2542. _THREAD_SAFE_METHOD_
  2543. FramebufferFormatKey key;
  2544. key.attachments = p_format;
  2545. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2546. if (E) {
  2547. //exists, return
  2548. return E->get();
  2549. }
  2550. int color_references;
  2551. VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
  2552. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2553. return INVALID_ID;
  2554. }
  2555. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2556. E = framebuffer_format_cache.insert(key, id);
  2557. FramebufferFormat fb_format;
  2558. fb_format.E = E;
  2559. fb_format.color_attachments = color_references;
  2560. fb_format.render_pass = render_pass;
  2561. fb_format.samples = p_format[0].samples;
  2562. framebuffer_formats[id] = fb_format;
  2563. return id;
  2564. }
  2565. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format) {
  2566. Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
  2567. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  2568. return E->get().samples;
  2569. }
  2570. /***********************/
  2571. /**** RENDER TARGET ****/
  2572. /***********************/
  2573. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
  2574. _THREAD_SAFE_METHOD_
  2575. Vector<AttachmentFormat> attachments;
  2576. Size2i size;
  2577. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2578. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  2579. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  2580. if (i == 0) {
  2581. size.width = texture->width;
  2582. size.height = texture->height;
  2583. } else {
  2584. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  2585. "All textures in a framebuffer should be the same size.");
  2586. }
  2587. AttachmentFormat af;
  2588. af.format = texture->format;
  2589. af.samples = texture->samples;
  2590. af.usage_flags = texture->usage_flags;
  2591. attachments.push_back(af);
  2592. }
  2593. FramebufferFormatID format_id = framebuffer_format_create(attachments);
  2594. if (format_id == INVALID_ID) {
  2595. return RID();
  2596. }
  2597. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  2598. "The format used to check this framebuffer differs from the intended framebuffer format.");
  2599. Framebuffer framebuffer;
  2600. framebuffer.format_id = format_id;
  2601. framebuffer.texture_ids = p_texture_attachments;
  2602. framebuffer.size = size;
  2603. RID id = framebuffer_owner.make_rid(framebuffer);
  2604. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2605. _add_dependency(id, p_texture_attachments[i]);
  2606. }
  2607. return id;
  2608. }
  2609. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  2610. _THREAD_SAFE_METHOD_
  2611. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  2612. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  2613. return framebuffer->format_id;
  2614. }
  2615. /*****************/
  2616. /**** SAMPLER ****/
  2617. /*****************/
  2618. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  2619. _THREAD_SAFE_METHOD_
  2620. VkSamplerCreateInfo sampler_create_info;
  2621. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  2622. sampler_create_info.pNext = NULL;
  2623. sampler_create_info.flags = 0;
  2624. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2625. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2626. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  2627. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  2628. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  2629. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  2630. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  2631. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  2632. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  2633. sampler_create_info.mipLodBias = p_state.lod_bias;
  2634. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  2635. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  2636. sampler_create_info.compareEnable = p_state.enable_compare;
  2637. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  2638. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  2639. sampler_create_info.minLod = p_state.min_lod;
  2640. sampler_create_info.maxLod = p_state.max_lod;
  2641. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  2642. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  2643. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  2644. VkSampler sampler;
  2645. VkResult res = vkCreateSampler(device, &sampler_create_info, NULL, &sampler);
  2646. ERR_FAIL_COND_V(res, RID());
  2647. return sampler_owner.make_rid(sampler);
  2648. }
  2649. /**********************/
  2650. /**** VERTEX ARRAY ****/
  2651. /**********************/
  2652. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  2653. _THREAD_SAFE_METHOD_
  2654. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  2655. Buffer buffer;
  2656. _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2657. if (p_data.size()) {
  2658. uint64_t data_size = p_data.size();
  2659. PoolVector<uint8_t>::Read r = p_data.read();
  2660. _buffer_update(&buffer, 0, r.ptr(), data_size);
  2661. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  2662. }
  2663. return vertex_buffer_owner.make_rid(buffer);
  2664. }
  2665. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  2666. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexDescription> &p_vertex_formats) {
  2667. _THREAD_SAFE_METHOD_
  2668. VertexDescriptionKey key;
  2669. key.vertex_formats = p_vertex_formats;
  2670. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  2671. if (idptr) {
  2672. return *idptr;
  2673. }
  2674. //does not exist, create one and cache it
  2675. VertexDescriptionCache vdcache;
  2676. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  2677. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  2678. Set<int> used_locations;
  2679. for (int i = 0; i < p_vertex_formats.size(); i++) {
  2680. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  2681. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  2682. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  2683. "Data format for attachment (" + itos(i) + ") is not valid for a vertex array.");
  2684. vdcache.bindings[i].binding = i;
  2685. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  2686. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  2687. vdcache.attributes[i].binding = i;
  2688. vdcache.attributes[i].location = p_vertex_formats[i].location;
  2689. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  2690. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  2691. used_locations.insert(p_vertex_formats[i].location);
  2692. }
  2693. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2694. vdcache.create_info.pNext = NULL;
  2695. vdcache.create_info.flags = 0;
  2696. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  2697. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  2698. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  2699. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  2700. vdcache.vertex_formats = p_vertex_formats;
  2701. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  2702. vertex_format_cache[key] = id;
  2703. vertex_formats[id] = vdcache;
  2704. return id;
  2705. }
  2706. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  2707. _THREAD_SAFE_METHOD_
  2708. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  2709. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  2710. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  2711. for (int i = 0; i < p_src_buffers.size(); i++) {
  2712. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  2713. }
  2714. VertexArray vertex_array;
  2715. vertex_array.vertex_count = p_vertex_count;
  2716. vertex_array.description = p_vertex_format;
  2717. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  2718. for (int i = 0; i < p_src_buffers.size(); i++) {
  2719. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  2720. //validate with buffer
  2721. {
  2722. const VertexDescription &atf = vd.vertex_formats[i];
  2723. uint32_t element_size = get_format_vertex_size(atf.format);
  2724. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  2725. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  2726. //validate size for regular drawing
  2727. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  2728. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  2729. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  2730. } else {
  2731. //validate size for instances drawing
  2732. uint64_t available = buffer->size - atf.offset;
  2733. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  2734. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  2735. uint32_t instances_allowed = available / atf.stride;
  2736. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  2737. }
  2738. }
  2739. vertex_array.buffers.push_back(buffer->buffer);
  2740. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  2741. }
  2742. RID id = vertex_array_owner.make_rid(vertex_array);
  2743. for (int i = 0; i < p_src_buffers.size(); i++) {
  2744. _add_dependency(id, p_src_buffers[i]);
  2745. }
  2746. return id;
  2747. }
  2748. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const PoolVector<uint8_t> &p_data, bool p_use_restart_indices) {
  2749. _THREAD_SAFE_METHOD_
  2750. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2751. IndexBuffer index_buffer;
  2752. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  2753. index_buffer.supports_restart_indices = p_use_restart_indices;
  2754. index_buffer.index_count = p_index_count;
  2755. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  2756. #ifdef DEBUG_ENABLED
  2757. if (p_data.size()) {
  2758. index_buffer.max_index = 0;
  2759. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  2760. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  2761. PoolVector<uint8_t>::Read r = p_data.read();
  2762. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  2763. const uint16_t *index16 = (const uint16_t *)r.ptr();
  2764. for (uint32_t i = 0; i < p_index_count; i++) {
  2765. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  2766. continue; //restart index, ingnore
  2767. }
  2768. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  2769. }
  2770. } else {
  2771. const uint32_t *index32 = (const uint32_t *)r.ptr();
  2772. for (uint32_t i = 0; i < p_index_count; i++) {
  2773. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  2774. continue; //restart index, ingnore
  2775. }
  2776. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  2777. }
  2778. }
  2779. } else {
  2780. index_buffer.max_index = 0xFFFFFFFF;
  2781. }
  2782. #else
  2783. index_buffer.max_index = 0xFFFFFFFF;
  2784. #endif
  2785. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2786. if (p_data.size()) {
  2787. uint64_t data_size = p_data.size();
  2788. PoolVector<uint8_t>::Read r = p_data.read();
  2789. _buffer_update(&index_buffer, 0, r.ptr(), data_size);
  2790. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  2791. }
  2792. return index_buffer_owner.make_rid(index_buffer);
  2793. }
  2794. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  2795. _THREAD_SAFE_METHOD_
  2796. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  2797. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  2798. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2799. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  2800. IndexArray index_array;
  2801. index_array.max_index = index_buffer->max_index;
  2802. index_array.buffer = index_buffer->buffer;
  2803. index_array.offset = p_index_offset;
  2804. index_array.indices = p_index_count;
  2805. index_array.index_type = index_buffer->index_type;
  2806. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  2807. RID id = index_array_owner.make_rid(index_array);
  2808. _add_dependency(id, p_index_buffer);
  2809. return id;
  2810. }
  2811. /****************/
  2812. /**** SHADER ****/
  2813. /****************/
  2814. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  2815. "Vertex",
  2816. "Fragment",
  2817. "TesselationControl",
  2818. "TesselationEvaluation",
  2819. "Compute"
  2820. };
  2821. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  2822. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  2823. };
  2824. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  2825. VK_SHADER_STAGE_VERTEX_BIT,
  2826. VK_SHADER_STAGE_FRAGMENT_BIT,
  2827. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  2828. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  2829. VK_SHADER_STAGE_COMPUTE_BIT,
  2830. };
  2831. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  2832. String ret;
  2833. const Shader *shader = shader_owner.getornull(p_shader);
  2834. ERR_FAIL_COND_V(!shader, String());
  2835. for (int i = 0; i < shader->sets.size(); i++) {
  2836. if (p_set >= 0 && i != p_set) {
  2837. continue;
  2838. }
  2839. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  2840. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  2841. if (ret != String()) {
  2842. ret += "\n";
  2843. }
  2844. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
  2845. }
  2846. }
  2847. return ret;
  2848. }
  2849. #if 0
  2850. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  2851. VkDescriptorSetLayoutBinding layout_binding;
  2852. UniformInfo info;
  2853. switch (reflection.getType()->getBasicType()) {
  2854. case glslang::EbtSampler: {
  2855. //print_line("DEBUG: IsSampler");
  2856. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  2857. //texture buffers
  2858. if (reflection.getType()->getSampler().isCombined()) {
  2859. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2860. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  2861. //print_line("DEBUG: SAMPLER: texel combined");
  2862. } else if (reflection.getType()->getSampler().isTexture()) {
  2863. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2864. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  2865. //print_line("DEBUG: SAMPLER: texel alone");
  2866. } else if (reflection.getType()->getSampler().isImage()) {
  2867. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  2868. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  2869. //print_line("DEBUG: SAMPLER: texel buffer");
  2870. } else {
  2871. if (r_error) {
  2872. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type.";
  2873. }
  2874. return false;
  2875. }
  2876. } else if (reflection.getType()->getSampler().isCombined()) {
  2877. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  2878. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  2879. //print_line("DEBUG: SAMPLER: combined");
  2880. } else if (reflection.getType()->getSampler().isPureSampler()) {
  2881. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  2882. info.type = UNIFORM_TYPE_SAMPLER;
  2883. //print_line("DEBUG: SAMPLER: sampler");
  2884. } else if (reflection.getType()->getSampler().isTexture()) {
  2885. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2886. info.type = UNIFORM_TYPE_TEXTURE;
  2887. //print_line("DEBUG: SAMPLER: image");
  2888. } else if (reflection.getType()->getSampler().isImage()) {
  2889. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  2890. info.type = UNIFORM_TYPE_IMAGE;
  2891. //print_line("DEBUG: SAMPLER: storage image");
  2892. } else {
  2893. //print_line("DEBUG: sampler unknown");
  2894. if (r_error) {
  2895. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type.";
  2896. }
  2897. return false;
  2898. }
  2899. if (reflection.getType()->isArray()) {
  2900. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2901. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2902. } else {
  2903. layout_binding.descriptorCount = 1;
  2904. }
  2905. info.length = layout_binding.descriptorCount;
  2906. } break;
  2907. /*case glslang::EbtStruct: {
  2908. print_line("DEBUG: Struct");
  2909. } break;*/
  2910. case glslang::EbtBlock: {
  2911. //print_line("DEBUG: Block");
  2912. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  2913. if (reflection.getType()->getQualifier().layoutPushConstant) {
  2914. uint32_t len = reflection.size;
  2915. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  2916. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' push constants for different stages should all be the same size.";
  2917. return false;
  2918. }
  2919. push_constant.push_constant_size = len;
  2920. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  2921. return true;
  2922. }
  2923. //print_line("DEBUG: Uniform buffer");
  2924. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2925. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  2926. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  2927. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  2928. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  2929. //print_line("DEBUG: Storage buffer");
  2930. } else {
  2931. if (r_error) {
  2932. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  2933. }
  2934. return false;
  2935. }
  2936. if (reflection.getType()->isArray()) {
  2937. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2938. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2939. } else {
  2940. layout_binding.descriptorCount = 1;
  2941. }
  2942. info.length = reflection.size;
  2943. } break;
  2944. /*case glslang::EbtReference: {
  2945. } break;*/
  2946. /*case glslang::EbtAtomicUint: {
  2947. } break;*/
  2948. default: {
  2949. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  2950. //member of uniform block?
  2951. return true;
  2952. }
  2953. if (r_error) {
  2954. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type.";
  2955. }
  2956. return false;
  2957. }
  2958. }
  2959. if (!reflection.getType()->getQualifier().hasBinding()) {
  2960. if (r_error) {
  2961. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number.";
  2962. }
  2963. return false;
  2964. }
  2965. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  2966. if (set >= MAX_UNIFORM_SETS) {
  2967. if (r_error) {
  2968. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  2969. }
  2970. return false;
  2971. }
  2972. if (set >= limits.maxBoundDescriptorSets) {
  2973. if (r_error) {
  2974. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  2975. }
  2976. return false;
  2977. }
  2978. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  2979. if (set < (uint32_t)bindings.size()) {
  2980. //check if this already exists
  2981. for (int i = 0; i < bindings[set].size(); i++) {
  2982. if (bindings[set][i].binding == binding) {
  2983. //already exists, verify that it's the same type
  2984. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  2985. if (r_error) {
  2986. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  2987. }
  2988. return false;
  2989. }
  2990. //also, verify that it's the same size
  2991. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  2992. if (r_error) {
  2993. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  2994. }
  2995. return false;
  2996. }
  2997. //just append stage mask and return
  2998. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  2999. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  3000. return true;
  3001. }
  3002. }
  3003. }
  3004. layout_binding.binding = binding;
  3005. layout_binding.stageFlags = shader_stage_masks[p_stage];
  3006. layout_binding.pImmutableSamplers = NULL; //no support for this yet
  3007. info.stages = 1 << p_stage;
  3008. info.binding = binding;
  3009. if (set >= (uint32_t)bindings.size()) {
  3010. bindings.resize(set + 1);
  3011. uniform_infos.resize(set + 1);
  3012. }
  3013. #if 0
  3014. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  3015. #endif
  3016. bindings.write[set].push_back(layout_binding);
  3017. uniform_infos.write[set].push_back(info);
  3018. return true;
  3019. }
  3020. #endif
  3021. RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
  3022. //descriptor layouts
  3023. Vector<Vector<VkDescriptorSetLayoutBinding> > set_bindings;
  3024. Vector<Vector<UniformInfo> > uniform_info;
  3025. Shader::PushConstant push_constant;
  3026. push_constant.push_constant_size = 0;
  3027. push_constant.push_constants_vk_stage = 0;
  3028. uint32_t vertex_input_mask = 0;
  3029. uint32_t fragment_outputs = 0;
  3030. uint32_t stages_processed = 0;
  3031. for (int i = 0; i < p_stages.size(); i++) {
  3032. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_stages[i].shader_stage), RID(),
  3033. "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.");
  3034. {
  3035. SpvReflectShaderModule module;
  3036. PoolVector<uint8_t>::Read spirv = p_stages[i].spir_v.read();
  3037. SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv.ptr(), &module);
  3038. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3039. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader.");
  3040. uint32_t binding_count = 0;
  3041. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, NULL);
  3042. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3043. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  3044. uint32_t stage = p_stages[i].shader_stage;
  3045. if (binding_count > 0) {
  3046. //Parse bindings
  3047. Vector<SpvReflectDescriptorBinding *> bindings;
  3048. bindings.resize(binding_count);
  3049. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  3050. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3051. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed getting descriptor bindings.");
  3052. for (uint32_t j = 0; j < binding_count; j++) {
  3053. const SpvReflectDescriptorBinding &binding = *bindings[j];
  3054. VkDescriptorSetLayoutBinding layout_binding;
  3055. UniformInfo info;
  3056. bool need_array_dimensions = false;
  3057. bool need_block_size = false;
  3058. switch (binding.descriptor_type) {
  3059. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  3060. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3061. info.type = UNIFORM_TYPE_SAMPLER;
  3062. need_array_dimensions = true;
  3063. } break;
  3064. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  3065. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3066. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3067. need_array_dimensions = true;
  3068. } break;
  3069. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  3070. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3071. info.type = UNIFORM_TYPE_TEXTURE;
  3072. need_array_dimensions = true;
  3073. } break;
  3074. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  3075. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3076. info.type = UNIFORM_TYPE_IMAGE;
  3077. need_array_dimensions = true;
  3078. } break;
  3079. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  3080. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3081. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3082. need_array_dimensions = true;
  3083. } break;
  3084. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  3085. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3086. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3087. need_array_dimensions = true;
  3088. } break;
  3089. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  3090. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3091. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3092. need_block_size = true;
  3093. } break;
  3094. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  3095. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3096. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3097. need_block_size = true;
  3098. } break;
  3099. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  3100. ERR_PRINT("Dynamic uniform buffer not supported.");
  3101. continue;
  3102. } break;
  3103. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  3104. ERR_PRINT("Dynamic storage buffer not supported.");
  3105. continue;
  3106. } break;
  3107. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  3108. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3109. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  3110. } break;
  3111. }
  3112. if (need_array_dimensions) {
  3113. if (binding.array.dims_count == 0) {
  3114. info.length = 1;
  3115. } else {
  3116. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  3117. if (k == 0) {
  3118. info.length = binding.array.dims[0];
  3119. } else {
  3120. info.length *= binding.array.dims[k];
  3121. }
  3122. }
  3123. }
  3124. layout_binding.descriptorCount = info.length;
  3125. } else if (need_block_size) {
  3126. info.length = binding.block.size;
  3127. layout_binding.descriptorCount = 1;
  3128. } else {
  3129. info.length = 0;
  3130. layout_binding.descriptorCount = 1;
  3131. }
  3132. info.binding = binding.binding;
  3133. uint32_t set = binding.set;
  3134. //print_line("Stage: " + String(shader_stage_names[stage]) + " set=" + itos(set) + " binding=" + itos(info.binding) + " type=" + shader_uniform_names[info.type] + " length=" + itos(info.length));
  3135. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, RID(),
  3136. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  3137. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, RID(),
  3138. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  3139. if (set < (uint32_t)set_bindings.size()) {
  3140. //check if this already exists
  3141. bool exists = false;
  3142. for (int k = 0; k < set_bindings[set].size(); k++) {
  3143. if (set_bindings[set][k].binding == (uint32_t)info.binding) {
  3144. //already exists, verify that it's the same type
  3145. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorType != layout_binding.descriptorType, RID(),
  3146. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  3147. //also, verify that it's the same size
  3148. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorCount != layout_binding.descriptorCount || uniform_info[set][k].length != info.length, RID(),
  3149. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  3150. //just append stage mask and return
  3151. set_bindings.write[set].write[k].stageFlags |= shader_stage_masks[stage];
  3152. uniform_info.write[set].write[k].stages |= 1 << stage;
  3153. exists = true;
  3154. }
  3155. }
  3156. if (exists) {
  3157. continue; //merged
  3158. }
  3159. }
  3160. layout_binding.binding = info.binding;
  3161. layout_binding.stageFlags = shader_stage_masks[stage];
  3162. layout_binding.pImmutableSamplers = NULL; //no support for this yet
  3163. info.stages = 1 << stage;
  3164. info.binding = info.binding;
  3165. if (set >= (uint32_t)set_bindings.size()) {
  3166. set_bindings.resize(set + 1);
  3167. uniform_info.resize(set + 1);
  3168. }
  3169. set_bindings.write[set].push_back(layout_binding);
  3170. uniform_info.write[set].push_back(info);
  3171. }
  3172. }
  3173. if (stage == SHADER_STAGE_VERTEX) {
  3174. uint32_t iv_count = 0;
  3175. result = spvReflectEnumerateInputVariables(&module, &iv_count, NULL);
  3176. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3177. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating input variables.");
  3178. if (iv_count) {
  3179. Vector<SpvReflectInterfaceVariable *> input_vars;
  3180. input_vars.resize(iv_count);
  3181. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  3182. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3183. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining input variables.");
  3184. for (uint32_t j = 0; j < iv_count; j++) {
  3185. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  3186. vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  3187. }
  3188. }
  3189. }
  3190. }
  3191. if (stage == SHADER_STAGE_FRAGMENT) {
  3192. uint32_t ov_count = 0;
  3193. result = spvReflectEnumerateOutputVariables(&module, &ov_count, NULL);
  3194. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3195. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating output variables.");
  3196. if (ov_count) {
  3197. Vector<SpvReflectInterfaceVariable *> output_vars;
  3198. output_vars.resize(ov_count);
  3199. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  3200. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3201. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining output variables.");
  3202. for (uint32_t j = 0; j < ov_count; j++) {
  3203. if (output_vars[j]) {
  3204. fragment_outputs = MAX(fragment_outputs, output_vars[j]->location + 1);
  3205. }
  3206. }
  3207. }
  3208. }
  3209. uint32_t pc_count = 0;
  3210. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, NULL);
  3211. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3212. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating push constants.");
  3213. if (pc_count) {
  3214. ERR_FAIL_COND_V_MSG(pc_count > 1, RID(),
  3215. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  3216. Vector<SpvReflectBlockVariable *> pconstants;
  3217. pconstants.resize(pc_count);
  3218. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  3219. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3220. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining push constants.");
  3221. #if 0
  3222. if (pconstants[0] == NULL) {
  3223. FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  3224. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  3225. memdelete(f);
  3226. }
  3227. #endif
  3228. ERR_FAIL_COND_V_MSG(push_constant.push_constant_size && push_constant.push_constant_size != pconstants[0]->size, RID(),
  3229. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  3230. push_constant.push_constant_size = pconstants[0]->size;
  3231. push_constant.push_constants_vk_stage |= shader_stage_masks[stage];
  3232. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  3233. }
  3234. // Destroy the reflection data when no longer required.
  3235. spvReflectDestroyShaderModule(&module);
  3236. }
  3237. stages_processed |= (1 << p_stages[i].shader_stage);
  3238. }
  3239. //all good, let's create modules
  3240. _THREAD_SAFE_METHOD_
  3241. Shader shader;
  3242. shader.vertex_input_mask = vertex_input_mask;
  3243. shader.fragment_outputs = fragment_outputs;
  3244. shader.push_constant = push_constant;
  3245. String error_text;
  3246. bool success = true;
  3247. for (int i = 0; i < p_stages.size(); i++) {
  3248. VkShaderModuleCreateInfo shader_module_create_info;
  3249. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3250. shader_module_create_info.pNext = NULL;
  3251. shader_module_create_info.flags = 0;
  3252. shader_module_create_info.codeSize = p_stages[i].spir_v.size();
  3253. PoolVector<uint8_t>::Read r = p_stages[i].spir_v.read();
  3254. shader_module_create_info.pCode = (const uint32_t *)r.ptr();
  3255. VkShaderModule module;
  3256. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, NULL, &module);
  3257. if (res) {
  3258. success = false;
  3259. error_text = "Error creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]);
  3260. break;
  3261. }
  3262. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  3263. VK_SHADER_STAGE_VERTEX_BIT,
  3264. VK_SHADER_STAGE_FRAGMENT_BIT,
  3265. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3266. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3267. VK_SHADER_STAGE_COMPUTE_BIT,
  3268. };
  3269. VkPipelineShaderStageCreateInfo shader_stage;
  3270. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3271. shader_stage.pNext = NULL;
  3272. shader_stage.flags = 0;
  3273. shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
  3274. shader_stage.module = module;
  3275. shader_stage.pName = "main";
  3276. shader_stage.pSpecializationInfo = NULL;
  3277. shader.pipeline_stages.push_back(shader_stage);
  3278. }
  3279. //proceed to create descriptor sets
  3280. if (success) {
  3281. for (int i = 0; i < set_bindings.size(); i++) {
  3282. //empty ones are fine if they were not used according to spec (binding count will be 0)
  3283. VkDescriptorSetLayoutCreateInfo layout_create_info;
  3284. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  3285. layout_create_info.pNext = NULL;
  3286. layout_create_info.flags = 0;
  3287. layout_create_info.bindingCount = set_bindings[i].size();
  3288. layout_create_info.pBindings = set_bindings[i].ptr();
  3289. VkDescriptorSetLayout layout;
  3290. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, NULL, &layout);
  3291. if (res) {
  3292. error_text = "Error creating descriptor set layout for set " + itos(i);
  3293. success = false;
  3294. break;
  3295. }
  3296. Shader::Set set;
  3297. set.descriptor_set_layout = layout;
  3298. set.uniform_info = uniform_info[i];
  3299. //sort and hash
  3300. set.uniform_info.sort();
  3301. uint32_t format = 0; //no format, default
  3302. if (set.uniform_info.size()) {
  3303. //has data, needs an actual format;
  3304. UniformSetFormat usformat;
  3305. usformat.uniform_info = set.uniform_info;
  3306. Map<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  3307. if (E) {
  3308. format = E->get();
  3309. } else {
  3310. format = uniform_set_format_cache.size() + 1;
  3311. uniform_set_format_cache.insert(usformat, format);
  3312. }
  3313. }
  3314. shader.sets.push_back(set);
  3315. shader.set_formats.push_back(format);
  3316. }
  3317. }
  3318. if (success) {
  3319. //create pipeline layout
  3320. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  3321. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  3322. pipeline_layout_create_info.pNext = NULL;
  3323. pipeline_layout_create_info.flags = 0;
  3324. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  3325. Vector<VkDescriptorSetLayout> layouts;
  3326. layouts.resize(shader.sets.size());
  3327. for (int i = 0; i < layouts.size(); i++) {
  3328. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  3329. }
  3330. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  3331. if (push_constant.push_constant_size) {
  3332. VkPushConstantRange push_constant_range;
  3333. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  3334. push_constant_range.offset = 0;
  3335. push_constant_range.size = push_constant.push_constant_size;
  3336. pipeline_layout_create_info.pushConstantRangeCount = 1;
  3337. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  3338. } else {
  3339. pipeline_layout_create_info.pushConstantRangeCount = 0;
  3340. pipeline_layout_create_info.pPushConstantRanges = NULL;
  3341. }
  3342. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, NULL, &shader.pipeline_layout);
  3343. if (err) {
  3344. error_text = "Error creating pipeline layout.";
  3345. success = false;
  3346. }
  3347. }
  3348. if (!success) {
  3349. //clean up if failed
  3350. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  3351. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, NULL);
  3352. }
  3353. for (int i = 0; i < shader.sets.size(); i++) {
  3354. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, NULL);
  3355. }
  3356. ERR_FAIL_V_MSG(RID(), error_text);
  3357. }
  3358. return shader_owner.make_rid(shader);
  3359. }
  3360. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  3361. const Shader *shader = shader_owner.getornull(p_shader);
  3362. ERR_FAIL_COND_V(!shader, 0);
  3363. return shader->vertex_input_mask;
  3364. }
  3365. /******************/
  3366. /**** UNIFORMS ****/
  3367. /******************/
  3368. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  3369. _THREAD_SAFE_METHOD_
  3370. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3371. Buffer buffer;
  3372. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3373. ERR_FAIL_COND_V(err != OK, RID());
  3374. if (p_data.size()) {
  3375. uint64_t data_size = p_data.size();
  3376. PoolVector<uint8_t>::Read r = p_data.read();
  3377. _buffer_update(&buffer, 0, r.ptr(), data_size);
  3378. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  3379. }
  3380. return uniform_buffer_owner.make_rid(buffer);
  3381. }
  3382. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  3383. _THREAD_SAFE_METHOD_
  3384. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3385. Buffer buffer;
  3386. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3387. ERR_FAIL_COND_V(err != OK, RID());
  3388. if (p_data.size()) {
  3389. uint64_t data_size = p_data.size();
  3390. PoolVector<uint8_t>::Read r = p_data.read();
  3391. _buffer_update(&buffer, 0, r.ptr(), data_size);
  3392. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  3393. }
  3394. return storage_buffer_owner.make_rid(buffer);
  3395. }
  3396. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const PoolVector<uint8_t> &p_data) {
  3397. _THREAD_SAFE_METHOD_
  3398. uint32_t element_size = get_format_vertex_size(p_format);
  3399. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  3400. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  3401. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  3402. TextureBuffer texture_buffer;
  3403. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3404. ERR_FAIL_COND_V(err != OK, RID());
  3405. if (p_data.size()) {
  3406. uint64_t data_size = p_data.size();
  3407. PoolVector<uint8_t>::Read r = p_data.read();
  3408. _buffer_update(&texture_buffer.buffer, 0, r.ptr(), data_size);
  3409. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  3410. }
  3411. VkBufferViewCreateInfo view_create_info;
  3412. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  3413. view_create_info.pNext = NULL;
  3414. view_create_info.flags = 0;
  3415. view_create_info.buffer = texture_buffer.buffer.buffer;
  3416. view_create_info.format = vulkan_formats[p_format];
  3417. view_create_info.offset = 0;
  3418. view_create_info.range = size_bytes;
  3419. texture_buffer.view = VK_NULL_HANDLE;
  3420. VkResult res = vkCreateBufferView(device, &view_create_info, NULL, &texture_buffer.view);
  3421. if (res) {
  3422. _buffer_free(&texture_buffer.buffer);
  3423. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view");
  3424. }
  3425. //allocate the view
  3426. return texture_buffer_owner.make_rid(texture_buffer);
  3427. }
  3428. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  3429. if (!descriptor_pools.has(p_key)) {
  3430. descriptor_pools[p_key] = Set<DescriptorPool *>();
  3431. }
  3432. DescriptorPool *pool = NULL;
  3433. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  3434. if (E->get()->usage < max_descriptors_per_pool) {
  3435. pool = E->get();
  3436. break;
  3437. }
  3438. }
  3439. if (!pool) {
  3440. //create a new one
  3441. pool = memnew(DescriptorPool);
  3442. pool->usage = 0;
  3443. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  3444. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  3445. descriptor_pool_create_info.pNext = NULL;
  3446. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  3447. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  3448. Vector<VkDescriptorPoolSize> sizes;
  3449. //here comes more vulkan API strangeness
  3450. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  3451. VkDescriptorPoolSize s;
  3452. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  3453. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  3454. sizes.push_back(s);
  3455. }
  3456. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  3457. VkDescriptorPoolSize s;
  3458. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3459. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  3460. sizes.push_back(s);
  3461. }
  3462. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  3463. VkDescriptorPoolSize s;
  3464. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3465. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  3466. sizes.push_back(s);
  3467. }
  3468. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  3469. VkDescriptorPoolSize s;
  3470. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3471. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  3472. sizes.push_back(s);
  3473. }
  3474. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  3475. VkDescriptorPoolSize s;
  3476. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3477. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  3478. sizes.push_back(s);
  3479. }
  3480. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  3481. VkDescriptorPoolSize s;
  3482. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3483. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  3484. sizes.push_back(s);
  3485. }
  3486. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  3487. VkDescriptorPoolSize s;
  3488. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3489. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  3490. sizes.push_back(s);
  3491. }
  3492. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  3493. VkDescriptorPoolSize s;
  3494. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3495. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  3496. sizes.push_back(s);
  3497. }
  3498. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  3499. VkDescriptorPoolSize s;
  3500. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3501. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  3502. sizes.push_back(s);
  3503. }
  3504. descriptor_pool_create_info.poolSizeCount = sizes.size();
  3505. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  3506. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, NULL, &pool->pool);
  3507. ERR_FAIL_COND_V(res, NULL);
  3508. descriptor_pools[p_key].insert(pool);
  3509. }
  3510. pool->usage++;
  3511. return pool;
  3512. }
  3513. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  3514. #ifdef DEBUG_ENABLED
  3515. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  3516. #endif
  3517. ERR_FAIL_COND(p_pool->usage == 0);
  3518. p_pool->usage--;
  3519. if (p_pool->usage == 0) {
  3520. vkDestroyDescriptorPool(device, p_pool->pool, NULL);
  3521. descriptor_pools[p_key].erase(p_pool);
  3522. memdelete(p_pool);
  3523. if (descriptor_pools[p_key].empty()) {
  3524. descriptor_pools.erase(p_key);
  3525. }
  3526. }
  3527. }
  3528. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  3529. _THREAD_SAFE_METHOD_
  3530. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  3531. Shader *shader = shader_owner.getornull(p_shader);
  3532. ERR_FAIL_COND_V(!shader, RID());
  3533. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  3534. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  3535. //see that all sets in shader are satisfied
  3536. const Shader::Set &set = shader->sets[p_shader_set];
  3537. uint32_t uniform_count = p_uniforms.size();
  3538. const Uniform *uniforms = p_uniforms.ptr();
  3539. uint32_t set_uniform_count = set.uniform_info.size();
  3540. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  3541. Vector<VkWriteDescriptorSet> writes;
  3542. DescriptorPoolKey pool_key;
  3543. //to keep them alive until update call
  3544. List<Vector<VkDescriptorBufferInfo> > buffer_infos;
  3545. List<Vector<VkBufferView> > buffer_views;
  3546. List<Vector<VkDescriptorImageInfo> > image_infos;
  3547. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  3548. Vector<RID> attachable_textures;
  3549. for (uint32_t i = 0; i < set_uniform_count; i++) {
  3550. const UniformInfo &set_uniform = set_uniforms[i];
  3551. int uniform_idx = -1;
  3552. for (int j = 0; j < (int)uniform_count; j++) {
  3553. if (uniforms[j].binding == set_uniform.binding) {
  3554. uniform_idx = j;
  3555. }
  3556. }
  3557. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  3558. "All the shader bindings for the given set must be covered by the uniforms provided.");
  3559. const Uniform &uniform = uniforms[uniform_idx];
  3560. ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
  3561. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
  3562. VkWriteDescriptorSet write; //common header
  3563. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3564. write.pNext = NULL;
  3565. write.dstSet = NULL; //will assign afterwards when everything is valid
  3566. write.dstBinding = set_uniform.binding;
  3567. uint32_t type_size = 1;
  3568. switch (uniform.type) {
  3569. case UNIFORM_TYPE_SAMPLER: {
  3570. if (uniform.ids.size() != set_uniform.length) {
  3571. if (set_uniform.length > 1) {
  3572. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3573. } else {
  3574. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  3575. }
  3576. }
  3577. Vector<VkDescriptorImageInfo> image_info;
  3578. for (int j = 0; j < uniform.ids.size(); j++) {
  3579. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  3580. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  3581. VkDescriptorImageInfo img_info;
  3582. img_info.sampler = *sampler;
  3583. img_info.imageView = VK_NULL_HANDLE;
  3584. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3585. image_info.push_back(img_info);
  3586. }
  3587. write.dstArrayElement = 0;
  3588. write.descriptorCount = uniform.ids.size();
  3589. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3590. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3591. write.pBufferInfo = NULL;
  3592. write.pTexelBufferView = NULL;
  3593. type_size = uniform.ids.size();
  3594. } break;
  3595. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  3596. if (uniform.ids.size() != set_uniform.length * 2) {
  3597. if (set_uniform.length > 1) {
  3598. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3599. } else {
  3600. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3601. }
  3602. }
  3603. Vector<VkDescriptorImageInfo> image_info;
  3604. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3605. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3606. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3607. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  3608. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3609. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3610. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3611. VkDescriptorImageInfo img_info;
  3612. img_info.sampler = *sampler;
  3613. img_info.imageView = texture->view;
  3614. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3615. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
  3616. }
  3617. if (texture->owner.is_valid()) {
  3618. texture = texture_owner.getornull(texture->owner);
  3619. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3620. }
  3621. img_info.imageLayout = texture->unbound_layout;
  3622. image_info.push_back(img_info);
  3623. }
  3624. write.dstArrayElement = 0;
  3625. write.descriptorCount = uniform.ids.size() / 2;
  3626. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3627. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3628. write.pBufferInfo = NULL;
  3629. write.pTexelBufferView = NULL;
  3630. type_size = uniform.ids.size() / 2;
  3631. } break;
  3632. case UNIFORM_TYPE_TEXTURE: {
  3633. if (uniform.ids.size() != set_uniform.length) {
  3634. if (set_uniform.length > 1) {
  3635. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3636. } else {
  3637. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3638. }
  3639. }
  3640. Vector<VkDescriptorImageInfo> image_info;
  3641. for (int j = 0; j < uniform.ids.size(); j++) {
  3642. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  3643. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3644. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3645. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3646. VkDescriptorImageInfo img_info;
  3647. img_info.sampler = NULL;
  3648. img_info.imageView = texture->view;
  3649. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3650. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
  3651. }
  3652. if (texture->owner.is_valid()) {
  3653. texture = texture_owner.getornull(texture->owner);
  3654. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3655. }
  3656. img_info.imageLayout = texture->unbound_layout;
  3657. image_info.push_back(img_info);
  3658. }
  3659. write.dstArrayElement = 0;
  3660. write.descriptorCount = uniform.ids.size();
  3661. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3662. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3663. write.pBufferInfo = NULL;
  3664. write.pTexelBufferView = NULL;
  3665. type_size = uniform.ids.size();
  3666. } break;
  3667. case UNIFORM_TYPE_IMAGE: {
  3668. //todo
  3669. } break;
  3670. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  3671. if (uniform.ids.size() != set_uniform.length) {
  3672. if (set_uniform.length > 1) {
  3673. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3674. } else {
  3675. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3676. }
  3677. }
  3678. Vector<VkDescriptorBufferInfo> buffer_info;
  3679. Vector<VkBufferView> buffer_view;
  3680. for (int j = 0; j < uniform.ids.size(); j++) {
  3681. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  3682. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  3683. buffer_info.push_back(buffer->buffer.buffer_info);
  3684. buffer_view.push_back(buffer->view);
  3685. }
  3686. write.dstArrayElement = 0;
  3687. write.descriptorCount = uniform.ids.size();
  3688. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3689. write.pImageInfo = NULL;
  3690. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3691. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3692. type_size = uniform.ids.size();
  3693. } break;
  3694. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  3695. if (uniform.ids.size() != set_uniform.length * 2) {
  3696. if (set_uniform.length > 1) {
  3697. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3698. } else {
  3699. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3700. }
  3701. }
  3702. Vector<VkDescriptorImageInfo> image_info;
  3703. Vector<VkDescriptorBufferInfo> buffer_info;
  3704. Vector<VkBufferView> buffer_view;
  3705. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3706. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3707. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3708. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  3709. VkDescriptorImageInfo img_info;
  3710. img_info.sampler = *sampler;
  3711. img_info.imageView = VK_NULL_HANDLE;
  3712. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3713. image_info.push_back(img_info);
  3714. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  3715. buffer_info.push_back(buffer->buffer.buffer_info);
  3716. buffer_view.push_back(buffer->view);
  3717. }
  3718. write.dstArrayElement = 0;
  3719. write.descriptorCount = uniform.ids.size() / 2;
  3720. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3721. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3722. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3723. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3724. type_size = uniform.ids.size() / 2;
  3725. } break;
  3726. case UNIFORM_TYPE_IMAGE_BUFFER: {
  3727. //todo
  3728. } break;
  3729. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  3730. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3731. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3732. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  3733. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  3734. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  3735. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3736. write.dstArrayElement = 0;
  3737. write.descriptorCount = 1;
  3738. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3739. write.pImageInfo = NULL;
  3740. write.pBufferInfo = &buffer->buffer_info;
  3741. write.pTexelBufferView = NULL;
  3742. } break;
  3743. case UNIFORM_TYPE_STORAGE_BUFFER: {
  3744. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3745. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3746. Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  3747. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  3748. //if 0, then its sized on link time
  3749. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  3750. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3751. write.dstArrayElement = 0;
  3752. write.descriptorCount = 1;
  3753. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3754. write.pImageInfo = NULL;
  3755. write.pBufferInfo = &buffer->buffer_info;
  3756. write.pTexelBufferView = NULL;
  3757. } break;
  3758. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  3759. } break;
  3760. default: {
  3761. }
  3762. }
  3763. writes.push_back(write);
  3764. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  3765. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  3766. pool_key.uniform_type[set_uniform.type] += type_size;
  3767. }
  3768. //need a descriptor pool
  3769. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  3770. ERR_FAIL_COND_V(!pool, RID());
  3771. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  3772. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  3773. descriptor_set_allocate_info.pNext = NULL;
  3774. descriptor_set_allocate_info.descriptorPool = pool->pool;
  3775. descriptor_set_allocate_info.descriptorSetCount = 1;
  3776. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  3777. VkDescriptorSet descriptor_set;
  3778. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  3779. if (res) {
  3780. _descriptor_pool_free(pool_key, pool); // meh
  3781. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets.");
  3782. }
  3783. UniformSet uniform_set;
  3784. uniform_set.pool = pool;
  3785. uniform_set.pool_key = pool_key;
  3786. uniform_set.descriptor_set = descriptor_set;
  3787. uniform_set.format = shader->set_formats[p_shader_set];
  3788. uniform_set.attachable_textures = attachable_textures;
  3789. uniform_set.shader_set = p_shader_set;
  3790. uniform_set.shader_id = p_shader;
  3791. RID id = uniform_set_owner.make_rid(uniform_set);
  3792. //add dependencies
  3793. _add_dependency(id, p_shader);
  3794. for (uint32_t i = 0; i < uniform_count; i++) {
  3795. const Uniform &uniform = uniforms[i];
  3796. int id_count = uniform.ids.size();
  3797. const RID *ids = uniform.ids.ptr();
  3798. for (int j = 0; j < id_count; j++) {
  3799. _add_dependency(id, ids[j]);
  3800. }
  3801. }
  3802. //write the contents
  3803. if (writes.size()) {
  3804. for (int i = 0; i < writes.size(); i++) {
  3805. writes.write[i].dstSet = descriptor_set;
  3806. }
  3807. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, NULL);
  3808. }
  3809. return id;
  3810. }
  3811. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  3812. return uniform_set_owner.owns(p_uniform_set);
  3813. }
  3814. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw) {
  3815. _THREAD_SAFE_METHOD_
  3816. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  3817. "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
  3818. VkPipelineStageFlags dst_stage_mask;
  3819. VkAccessFlags dst_access;
  3820. Buffer *buffer = NULL;
  3821. if (vertex_buffer_owner.owns(p_buffer)) {
  3822. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  3823. dst_access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  3824. buffer = vertex_buffer_owner.getornull(p_buffer);
  3825. } else if (index_buffer_owner.owns(p_buffer)) {
  3826. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  3827. dst_access = VK_ACCESS_INDEX_READ_BIT;
  3828. buffer = index_buffer_owner.getornull(p_buffer);
  3829. } else if (uniform_buffer_owner.owns(p_buffer)) {
  3830. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3831. dst_access = VK_ACCESS_UNIFORM_READ_BIT;
  3832. buffer = uniform_buffer_owner.getornull(p_buffer);
  3833. } else if (texture_buffer_owner.owns(p_buffer)) {
  3834. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3835. dst_access = VK_ACCESS_SHADER_READ_BIT;
  3836. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  3837. } else if (storage_buffer_owner.owns(p_buffer)) {
  3838. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3839. dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  3840. buffer = storage_buffer_owner.getornull(p_buffer);
  3841. } else {
  3842. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  3843. }
  3844. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  3845. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  3846. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
  3847. if (err) {
  3848. return err;
  3849. }
  3850. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
  3851. #if 0
  3852. if (p_sync_with_draw) {
  3853. VkMemoryBarrier memoryBarrier;
  3854. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  3855. memoryBarrier.pNext = NULL;
  3856. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  3857. VK_ACCESS_INDEX_READ_BIT |
  3858. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  3859. VK_ACCESS_UNIFORM_READ_BIT |
  3860. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  3861. VK_ACCESS_SHADER_READ_BIT |
  3862. VK_ACCESS_SHADER_WRITE_BIT |
  3863. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  3864. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  3865. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  3866. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  3867. VK_ACCESS_TRANSFER_READ_BIT |
  3868. VK_ACCESS_TRANSFER_WRITE_BIT |
  3869. VK_ACCESS_HOST_READ_BIT |
  3870. VK_ACCESS_HOST_WRITE_BIT;
  3871. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  3872. VK_ACCESS_INDEX_READ_BIT |
  3873. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  3874. VK_ACCESS_UNIFORM_READ_BIT |
  3875. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  3876. VK_ACCESS_SHADER_READ_BIT |
  3877. VK_ACCESS_SHADER_WRITE_BIT |
  3878. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  3879. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  3880. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  3881. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  3882. VK_ACCESS_TRANSFER_READ_BIT |
  3883. VK_ACCESS_TRANSFER_WRITE_BIT |
  3884. VK_ACCESS_HOST_READ_BIT |
  3885. VK_ACCESS_HOST_WRITE_BIT;
  3886. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, NULL, 0, NULL);
  3887. }
  3888. #endif
  3889. return err;
  3890. }
  3891. PoolVector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  3892. Buffer *buffer = NULL;
  3893. if (vertex_buffer_owner.owns(p_buffer)) {
  3894. buffer = vertex_buffer_owner.getornull(p_buffer);
  3895. } else if (index_buffer_owner.owns(p_buffer)) {
  3896. buffer = index_buffer_owner.getornull(p_buffer);
  3897. } else if (texture_buffer_owner.owns(p_buffer)) {
  3898. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  3899. } else if (storage_buffer_owner.owns(p_buffer)) {
  3900. buffer = storage_buffer_owner.getornull(p_buffer);
  3901. } else {
  3902. ERR_FAIL_V_MSG(PoolVector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  3903. }
  3904. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  3905. Buffer tmp_buffer;
  3906. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  3907. VkBufferCopy region;
  3908. region.srcOffset = 0;
  3909. region.dstOffset = 0;
  3910. region.size = buffer->size;
  3911. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  3912. //flush everything so memory can be safely mapped
  3913. _flush(true);
  3914. void *buffer_mem;
  3915. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  3916. if (vkerr) {
  3917. ERR_FAIL_V(PoolVector<uint8_t>());
  3918. }
  3919. PoolVector<uint8_t> buffer_data;
  3920. {
  3921. buffer_data.resize(buffer->size);
  3922. PoolVector<uint8_t>::Write w = buffer_data.write();
  3923. copymem(w.ptr(), buffer_mem, buffer->size);
  3924. }
  3925. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  3926. _buffer_free(&tmp_buffer);
  3927. return buffer_data;
  3928. }
  3929. /*************************/
  3930. /**** RENDER PIPELINE ****/
  3931. /*************************/
  3932. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
  3933. _THREAD_SAFE_METHOD_
  3934. //needs a shader
  3935. Shader *shader = shader_owner.getornull(p_shader);
  3936. ERR_FAIL_COND_V(!shader, RID());
  3937. if (p_framebuffer_format == INVALID_ID) {
  3938. //if nothing provided, use an empty one (no attachments)
  3939. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  3940. }
  3941. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  3942. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  3943. { //validate shader vs framebuffer
  3944. ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(),
  3945. "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
  3946. }
  3947. //vertex
  3948. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  3949. if (p_vertex_format != INVALID_ID) {
  3950. //uses vertices, else it does not
  3951. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3952. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3953. pipeline_vertex_input_state_create_info = vd.create_info;
  3954. //validate with inputs
  3955. for (uint32_t i = 0; i < 32; i++) {
  3956. if (!(shader->vertex_input_mask & (1 << i))) {
  3957. continue;
  3958. }
  3959. bool found = false;
  3960. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  3961. if (vd.vertex_formats[j].location == i) {
  3962. found = true;
  3963. }
  3964. }
  3965. ERR_FAIL_COND_V_MSG(!found, RID(),
  3966. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  3967. }
  3968. } else {
  3969. //does not use vertices
  3970. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3971. pipeline_vertex_input_state_create_info.pNext = NULL;
  3972. pipeline_vertex_input_state_create_info.flags = 0;
  3973. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  3974. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = NULL;
  3975. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  3976. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = NULL;
  3977. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  3978. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  3979. }
  3980. //input assembly
  3981. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  3982. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  3983. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  3984. input_assembly_create_info.pNext = NULL;
  3985. input_assembly_create_info.flags = 0;
  3986. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  3987. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  3988. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  3989. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  3990. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  3991. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  3992. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  3993. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  3994. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  3995. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  3996. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  3997. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  3998. };
  3999. input_assembly_create_info.topology = topology_list[p_render_primitive];
  4000. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  4001. //tesselation
  4002. VkPipelineTessellationStateCreateInfo tesselation_create_info;
  4003. tesselation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  4004. tesselation_create_info.pNext = NULL;
  4005. tesselation_create_info.flags = 0;
  4006. ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID());
  4007. tesselation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  4008. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  4009. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  4010. viewport_state_create_info.pNext = NULL;
  4011. viewport_state_create_info.flags = 0;
  4012. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  4013. viewport_state_create_info.pViewports = NULL;
  4014. viewport_state_create_info.scissorCount = 1;
  4015. viewport_state_create_info.pScissors = NULL;
  4016. //rasterization
  4017. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  4018. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  4019. rasterization_state_create_info.pNext = NULL;
  4020. rasterization_state_create_info.flags = 0;
  4021. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  4022. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  4023. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  4024. static VkCullModeFlags cull_mode[3] = {
  4025. VK_CULL_MODE_NONE,
  4026. VK_CULL_MODE_FRONT_BIT,
  4027. VK_CULL_MODE_BACK_BIT
  4028. };
  4029. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  4030. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  4031. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  4032. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  4033. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  4034. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  4035. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  4036. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  4037. //multisample
  4038. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  4039. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  4040. multisample_state_create_info.pNext = NULL;
  4041. multisample_state_create_info.flags = 0;
  4042. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  4043. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  4044. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  4045. Vector<VkSampleMask> sample_mask;
  4046. if (p_multisample_state.sample_mask.size()) {
  4047. //use sample mask
  4048. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  4049. 1, 2, 4, 8, 16, 32, 64
  4050. };
  4051. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  4052. sample_mask.resize(p_multisample_state.sample_mask.size());
  4053. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  4054. VkSampleMask mask = p_multisample_state.sample_mask[i];
  4055. sample_mask.push_back(mask);
  4056. }
  4057. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  4058. } else {
  4059. multisample_state_create_info.pSampleMask = NULL;
  4060. }
  4061. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  4062. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  4063. //depth stencil
  4064. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  4065. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  4066. depth_stencil_state_create_info.pNext = NULL;
  4067. depth_stencil_state_create_info.flags = 0;
  4068. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  4069. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  4070. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  4071. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  4072. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  4073. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  4074. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.fail, STENCIL_OP_MAX, RID());
  4075. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.fail];
  4076. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.pass, STENCIL_OP_MAX, RID());
  4077. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.pass];
  4078. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.depth_fail, STENCIL_OP_MAX, RID());
  4079. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.depth_fail];
  4080. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.compare, COMPARE_OP_MAX, RID());
  4081. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_front.compare];
  4082. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.stencil_operation_front.compare_mask;
  4083. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.stencil_operation_front.write_mask;
  4084. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.stencil_operation_front.reference;
  4085. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.fail, STENCIL_OP_MAX, RID());
  4086. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.fail];
  4087. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.pass, STENCIL_OP_MAX, RID());
  4088. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.pass];
  4089. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.depth_fail, STENCIL_OP_MAX, RID());
  4090. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.depth_fail];
  4091. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.compare, COMPARE_OP_MAX, RID());
  4092. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_back.compare];
  4093. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.stencil_operation_back.compare_mask;
  4094. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.stencil_operation_back.write_mask;
  4095. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.stencil_operation_back.reference;
  4096. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  4097. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  4098. //blend state
  4099. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  4100. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  4101. color_blend_state_create_info.pNext = NULL;
  4102. color_blend_state_create_info.flags = 0;
  4103. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  4104. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  4105. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  4106. ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID());
  4107. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  4108. for (int i = 0; i < p_blend_state.attachments.size(); i++) {
  4109. VkPipelineColorBlendAttachmentState state;
  4110. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  4111. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4112. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  4113. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4114. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  4115. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  4116. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  4117. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4118. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  4119. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4120. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  4121. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  4122. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  4123. state.colorWriteMask = 0;
  4124. if (p_blend_state.attachments[i].write_r) {
  4125. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  4126. }
  4127. if (p_blend_state.attachments[i].write_g) {
  4128. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  4129. }
  4130. if (p_blend_state.attachments[i].write_b) {
  4131. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  4132. }
  4133. if (p_blend_state.attachments[i].write_a) {
  4134. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  4135. }
  4136. attachment_states.push_back(state);
  4137. };
  4138. color_blend_state_create_info.attachmentCount = attachment_states.size();
  4139. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  4140. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  4141. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  4142. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  4143. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  4144. //dynamic state
  4145. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  4146. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  4147. dynamic_state_create_info.pNext = NULL;
  4148. dynamic_state_create_info.flags = 0;
  4149. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  4150. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  4151. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  4152. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  4153. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  4154. }
  4155. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  4156. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  4157. }
  4158. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  4159. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  4160. }
  4161. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  4162. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  4163. }
  4164. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  4165. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  4166. }
  4167. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  4168. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  4169. }
  4170. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  4171. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  4172. }
  4173. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  4174. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  4175. //finally, pipeline create info
  4176. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  4177. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  4178. graphics_pipeline_create_info.pNext = NULL;
  4179. graphics_pipeline_create_info.flags = 0;
  4180. graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
  4181. graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
  4182. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  4183. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  4184. graphics_pipeline_create_info.pTessellationState = &tesselation_create_info;
  4185. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  4186. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  4187. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  4188. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  4189. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  4190. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  4191. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  4192. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  4193. graphics_pipeline_create_info.subpass = 0;
  4194. graphics_pipeline_create_info.basePipelineHandle = NULL;
  4195. graphics_pipeline_create_info.basePipelineIndex = 0;
  4196. RenderPipeline pipeline;
  4197. VkResult err = vkCreateGraphicsPipelines(device, NULL, 1, &graphics_pipeline_create_info, NULL, &pipeline.pipeline);
  4198. ERR_FAIL_COND_V(err, RID());
  4199. pipeline.set_formats = shader->set_formats;
  4200. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4201. pipeline.pipeline_layout = shader->pipeline_layout;
  4202. pipeline.shader = p_shader;
  4203. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4204. #ifdef DEBUG_ENABLED
  4205. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  4206. pipeline.validation.framebuffer_format = p_framebuffer_format;
  4207. pipeline.validation.vertex_format = p_vertex_format;
  4208. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  4209. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  4210. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  4211. };
  4212. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  4213. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  4214. 1,
  4215. 2,
  4216. 2,
  4217. 2,
  4218. 2,
  4219. 3,
  4220. 3,
  4221. 3,
  4222. 3,
  4223. 3,
  4224. 1,
  4225. };
  4226. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  4227. #endif
  4228. //create ID to associate with this pipeline
  4229. RID id = pipeline_owner.make_rid(pipeline);
  4230. //now add aall the dependencies
  4231. _add_dependency(id, p_shader);
  4232. return id;
  4233. }
  4234. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  4235. _THREAD_SAFE_METHOD_
  4236. return pipeline_owner.owns(p_pipeline);
  4237. }
  4238. /****************/
  4239. /**** SCREEN ****/
  4240. /****************/
  4241. int RenderingDeviceVulkan::screen_get_width(int p_screen) const {
  4242. _THREAD_SAFE_METHOD_
  4243. return context->window_get_width(p_screen);
  4244. }
  4245. int RenderingDeviceVulkan::screen_get_height(int p_screen) const {
  4246. _THREAD_SAFE_METHOD_
  4247. return context->window_get_height(p_screen);
  4248. }
  4249. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  4250. _THREAD_SAFE_METHOD_
  4251. //very hacky, but not used often per frame so I guess ok
  4252. VkFormat vkformat = context->get_screen_format();
  4253. DataFormat format = DATA_FORMAT_MAX;
  4254. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  4255. if (vkformat == vulkan_formats[i]) {
  4256. format = DataFormat(i);
  4257. break;
  4258. }
  4259. }
  4260. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  4261. AttachmentFormat attachment;
  4262. attachment.format = format;
  4263. attachment.samples = TEXTURE_SAMPLES_1;
  4264. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  4265. Vector<AttachmentFormat> screen_attachment;
  4266. screen_attachment.push_back(attachment);
  4267. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  4268. }
  4269. /*******************/
  4270. /**** DRAW LIST ****/
  4271. /*******************/
  4272. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(int p_screen, const Color &p_clear_color) {
  4273. _THREAD_SAFE_METHOD_
  4274. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  4275. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4276. draw_list = memnew(DrawList);
  4277. draw_list->command_buffer = command_buffer;
  4278. #ifdef DEBUG_ENABLED
  4279. draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
  4280. #endif
  4281. draw_list_count = 0;
  4282. draw_list_split = false;
  4283. VkRenderPassBeginInfo render_pass_begin;
  4284. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4285. render_pass_begin.pNext = NULL;
  4286. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  4287. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  4288. render_pass_begin.renderArea.extent.width = context->window_get_width(p_screen);
  4289. render_pass_begin.renderArea.extent.height = context->window_get_height(p_screen);
  4290. render_pass_begin.renderArea.offset.x = 0;
  4291. render_pass_begin.renderArea.offset.y = 0;
  4292. render_pass_begin.clearValueCount = 1;
  4293. VkClearValue clear_value;
  4294. clear_value.color.float32[0] = p_clear_color.r;
  4295. clear_value.color.float32[1] = p_clear_color.g;
  4296. clear_value.color.float32[2] = p_clear_color.b;
  4297. clear_value.color.float32[3] = p_clear_color.a;
  4298. render_pass_begin.pClearValues = &clear_value;
  4299. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  4300. uint32_t size_x = screen_get_width(p_screen);
  4301. uint32_t size_y = screen_get_height(p_screen);
  4302. VkViewport viewport;
  4303. viewport.x = 0;
  4304. viewport.y = 0;
  4305. viewport.width = size_x;
  4306. viewport.height = size_y;
  4307. viewport.minDepth = 0;
  4308. viewport.maxDepth = 1.0;
  4309. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4310. VkRect2D scissor;
  4311. scissor.offset.x = 0;
  4312. scissor.offset.y = 0;
  4313. scissor.extent.width = size_x;
  4314. scissor.extent.height = size_x;
  4315. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4316. return ID_TYPE_DRAW_LIST;
  4317. }
  4318. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
  4319. Framebuffer::VersionKey vk;
  4320. vk.initial_action = p_initial_action;
  4321. vk.final_action = p_final_action;
  4322. if (!p_framebuffer->framebuffers.has(vk)) {
  4323. //need to create this version
  4324. Framebuffer::Version version;
  4325. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_action, p_final_action);
  4326. VkFramebufferCreateInfo framebuffer_create_info;
  4327. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4328. framebuffer_create_info.pNext = NULL;
  4329. framebuffer_create_info.flags = 0;
  4330. framebuffer_create_info.renderPass = version.render_pass;
  4331. Vector<VkImageView> attachments;
  4332. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  4333. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  4334. ERR_FAIL_COND_V(!texture, ERR_BUG);
  4335. attachments.push_back(texture->view);
  4336. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  4337. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  4338. }
  4339. framebuffer_create_info.attachmentCount = attachments.size();
  4340. framebuffer_create_info.pAttachments = attachments.ptr();
  4341. framebuffer_create_info.width = p_framebuffer->size.width;
  4342. framebuffer_create_info.height = p_framebuffer->size.height;
  4343. framebuffer_create_info.layers = 1;
  4344. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, NULL, &version.framebuffer);
  4345. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  4346. p_framebuffer->framebuffers.insert(vk, version);
  4347. }
  4348. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  4349. *r_framebuffer = version.framebuffer;
  4350. *r_render_pass = version.render_pass;
  4351. return OK;
  4352. }
  4353. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents) {
  4354. VkRenderPassBeginInfo render_pass_begin;
  4355. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4356. render_pass_begin.pNext = NULL;
  4357. render_pass_begin.renderPass = render_pass;
  4358. render_pass_begin.framebuffer = vkframebuffer;
  4359. render_pass_begin.renderArea.extent.width = viewport_size.width;
  4360. render_pass_begin.renderArea.extent.height = viewport_size.height;
  4361. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  4362. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  4363. Vector<VkClearValue> clear_values;
  4364. if (p_initial_action == INITIAL_ACTION_CLEAR) {
  4365. int color_index = 0;
  4366. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4367. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4368. VkClearValue clear_value;
  4369. if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4370. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  4371. Color clear_color = p_clear_colors[color_index];
  4372. clear_value.color.float32[0] = clear_color.r;
  4373. clear_value.color.float32[1] = clear_color.g;
  4374. clear_value.color.float32[2] = clear_color.b;
  4375. clear_value.color.float32[3] = clear_color.a;
  4376. color_index++;
  4377. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4378. clear_value.depthStencil.depth = 1.0;
  4379. clear_value.depthStencil.stencil = 0;
  4380. } else {
  4381. clear_value.color.float32[0] = 0;
  4382. clear_value.color.float32[1] = 0;
  4383. clear_value.color.float32[2] = 0;
  4384. clear_value.color.float32[3] = 0;
  4385. }
  4386. clear_values.push_back(clear_value);
  4387. }
  4388. }
  4389. render_pass_begin.clearValueCount = clear_values.size();
  4390. render_pass_begin.pClearValues = clear_values.ptr();
  4391. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  4392. //mark textures as bound
  4393. draw_list_bound_textures.clear();
  4394. draw_list_unbind_textures = p_final_action != FINAL_ACTION_CONTINUE;
  4395. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4396. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4397. texture->bound = true;
  4398. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  4399. }
  4400. return OK;
  4401. }
  4402. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, const Vector<Color> &p_clear_colors) {
  4403. Vector<VkClearAttachment> clear_attachments;
  4404. int color_index = 0;
  4405. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4406. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4407. VkClearAttachment clear_at;
  4408. if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4409. ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug
  4410. Color clear_color = p_clear_colors[color_index];
  4411. clear_at.clearValue.color.float32[0] = clear_color.r;
  4412. clear_at.clearValue.color.float32[1] = clear_color.g;
  4413. clear_at.clearValue.color.float32[2] = clear_color.b;
  4414. clear_at.clearValue.color.float32[3] = clear_color.a;
  4415. clear_at.colorAttachment = color_index++;
  4416. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  4417. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4418. clear_at.clearValue.depthStencil.depth = 1.0;
  4419. clear_at.clearValue.depthStencil.stencil = 0;
  4420. clear_at.colorAttachment = 0;
  4421. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  4422. if (format_has_stencil(texture->format)) {
  4423. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  4424. }
  4425. } else {
  4426. ERR_CONTINUE(true);
  4427. }
  4428. clear_attachments.push_back(clear_at);
  4429. }
  4430. VkClearRect cr;
  4431. cr.baseArrayLayer = 0;
  4432. cr.layerCount = 1;
  4433. cr.rect.offset.x = viewport_offset.x;
  4434. cr.rect.offset.y = viewport_offset.y;
  4435. cr.rect.extent.width = viewport_size.width;
  4436. cr.rect.extent.height = viewport_size.height;
  4437. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  4438. }
  4439. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, const Rect2 &p_region) {
  4440. _THREAD_SAFE_METHOD_
  4441. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4442. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  4443. Point2i viewport_offset;
  4444. Point2i viewport_size = framebuffer->size;
  4445. bool needs_clear_region = false;
  4446. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4447. Rect2i viewport(viewport_offset, viewport_size);
  4448. Rect2i regioni = p_region;
  4449. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4450. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4451. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4452. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4453. }
  4454. viewport_offset = regioni.position;
  4455. viewport_size = regioni.size;
  4456. if (p_initial_action == INITIAL_ACTION_CLEAR) {
  4457. p_initial_action = INITIAL_ACTION_KEEP_COLOR_AND_DEPTH;
  4458. needs_clear_region = true;
  4459. }
  4460. }
  4461. if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values
  4462. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4463. ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, INVALID_ID,
  4464. "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4465. }
  4466. VkFramebuffer vkframebuffer;
  4467. VkRenderPass render_pass;
  4468. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass);
  4469. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  4470. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4471. err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  4472. if (err != OK) {
  4473. return INVALID_ID;
  4474. }
  4475. draw_list = memnew(DrawList);
  4476. draw_list->command_buffer = command_buffer;
  4477. #ifdef DEBUG_ENABLED
  4478. draw_list->validation.framebuffer_format = framebuffer->format_id;
  4479. #endif
  4480. draw_list_count = 0;
  4481. draw_list_split = false;
  4482. if (needs_clear_region) {
  4483. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, p_clear_colors);
  4484. }
  4485. VkViewport viewport;
  4486. viewport.x = viewport_offset.x;
  4487. viewport.y = viewport_offset.y;
  4488. viewport.width = viewport_size.width;
  4489. viewport.height = viewport_size.height;
  4490. viewport.minDepth = 0;
  4491. viewport.maxDepth = 1.0;
  4492. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4493. VkRect2D scissor;
  4494. scissor.offset.x = viewport_offset.x;
  4495. scissor.offset.y = viewport_offset.y;
  4496. scissor.extent.width = viewport_size.width;
  4497. scissor.extent.height = viewport_size.height;
  4498. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4499. draw_list->viewport = Rect2i(viewport_offset, viewport_size);
  4500. return ID_TYPE_DRAW_LIST;
  4501. }
  4502. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, const Rect2 &p_region) {
  4503. _THREAD_SAFE_METHOD_
  4504. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  4505. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4506. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  4507. Point2i viewport_offset;
  4508. Point2i viewport_size = framebuffer->size;
  4509. bool needs_clear_region = false;
  4510. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4511. Rect2i viewport(viewport_offset, viewport_size);
  4512. Rect2i regioni = p_region;
  4513. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4514. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4515. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4516. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4517. }
  4518. viewport_offset = regioni.position;
  4519. viewport_size = regioni.size;
  4520. if (p_initial_action == INITIAL_ACTION_CLEAR) {
  4521. p_initial_action = INITIAL_ACTION_KEEP_COLOR_AND_DEPTH;
  4522. needs_clear_region = true;
  4523. }
  4524. }
  4525. if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values
  4526. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4527. ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, ERR_INVALID_PARAMETER,
  4528. "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4529. }
  4530. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  4531. uint32_t from = split_draw_list_allocators.size();
  4532. split_draw_list_allocators.resize(p_splits);
  4533. for (uint32_t i = from; i < p_splits; i++) {
  4534. VkCommandPoolCreateInfo cmd_pool_info;
  4535. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  4536. cmd_pool_info.pNext = NULL;
  4537. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  4538. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  4539. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &split_draw_list_allocators.write[i].command_pool);
  4540. ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
  4541. for (int j = 0; j < frame_count; j++) {
  4542. VkCommandBuffer command_buffer;
  4543. VkCommandBufferAllocateInfo cmdbuf;
  4544. //no command buffer exists, create it.
  4545. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  4546. cmdbuf.pNext = NULL;
  4547. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  4548. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  4549. cmdbuf.commandBufferCount = 1;
  4550. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  4551. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  4552. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  4553. }
  4554. }
  4555. }
  4556. VkFramebuffer vkframebuffer;
  4557. VkRenderPass render_pass;
  4558. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass);
  4559. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  4560. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  4561. err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  4562. if (err != OK) {
  4563. return ERR_CANT_CREATE;
  4564. }
  4565. draw_list = memnew_arr(DrawList, p_splits);
  4566. draw_list_count = p_splits;
  4567. draw_list_split = true;
  4568. for (uint32_t i = 0; i < p_splits; i++) {
  4569. //take a command buffer and initialize it
  4570. VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame];
  4571. VkCommandBufferInheritanceInfo inheritance_info;
  4572. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  4573. inheritance_info.pNext = NULL;
  4574. inheritance_info.renderPass = render_pass;
  4575. inheritance_info.subpass = 0;
  4576. inheritance_info.framebuffer = vkframebuffer;
  4577. inheritance_info.occlusionQueryEnable = false;
  4578. inheritance_info.queryFlags = 0; //?
  4579. inheritance_info.pipelineStatistics = 0;
  4580. VkCommandBufferBeginInfo cmdbuf_begin;
  4581. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4582. cmdbuf_begin.pNext = NULL;
  4583. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  4584. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  4585. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  4586. if (res) {
  4587. memdelete_arr(draw_list);
  4588. draw_list = NULL;
  4589. ERR_FAIL_V(ERR_CANT_CREATE);
  4590. }
  4591. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  4592. if (res) {
  4593. memdelete_arr(draw_list);
  4594. draw_list = NULL;
  4595. ERR_FAIL_V(ERR_CANT_CREATE);
  4596. }
  4597. draw_list[i].command_buffer = command_buffer;
  4598. #ifdef DEBUG_ENABLED
  4599. draw_list[i].validation.framebuffer_format = framebuffer->format_id;
  4600. #endif
  4601. if (i == 0 && needs_clear_region) {
  4602. _draw_list_insert_clear_region(&draw_list[i], framebuffer, viewport_offset, viewport_size, p_clear_colors);
  4603. }
  4604. VkViewport viewport;
  4605. viewport.x = viewport_offset.x;
  4606. viewport.y = viewport_offset.y;
  4607. viewport.width = viewport_size.width;
  4608. viewport.height = viewport_size.height;
  4609. viewport.minDepth = 0;
  4610. viewport.maxDepth = 1.0;
  4611. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4612. VkRect2D scissor;
  4613. scissor.offset.x = viewport_offset.x;
  4614. scissor.offset.y = viewport_offset.y;
  4615. scissor.extent.width = viewport_size.width;
  4616. scissor.extent.height = viewport_size.height;
  4617. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4618. r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i;
  4619. draw_list[i].viewport = Rect2i(viewport_offset, viewport_size);
  4620. }
  4621. return OK;
  4622. }
  4623. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  4624. if (p_id < 0) {
  4625. return NULL;
  4626. }
  4627. if (!draw_list) {
  4628. return NULL;
  4629. } else if (p_id == ID_TYPE_DRAW_LIST) {
  4630. if (draw_list_split) {
  4631. return NULL;
  4632. }
  4633. return draw_list;
  4634. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  4635. if (!draw_list_split) {
  4636. return NULL;
  4637. }
  4638. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  4639. if (index >= draw_list_count) {
  4640. return NULL;
  4641. }
  4642. return &draw_list[index];
  4643. } else {
  4644. return NULL;
  4645. }
  4646. }
  4647. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  4648. DrawList *dl = _get_draw_list_ptr(p_list);
  4649. ERR_FAIL_COND(!dl);
  4650. #ifdef DEBUG_ENABLED
  4651. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4652. #endif
  4653. const RenderPipeline *pipeline = pipeline_owner.getornull(p_render_pipeline);
  4654. ERR_FAIL_COND(!pipeline);
  4655. #ifdef DEBUG_ENABLED
  4656. ERR_FAIL_COND(pipeline->validation.framebuffer_format != dl->validation.framebuffer_format);
  4657. #endif
  4658. if (p_render_pipeline == dl->state.pipeline) {
  4659. return; //redundant state, return.
  4660. }
  4661. dl->state.pipeline = p_render_pipeline;
  4662. dl->state.pipeline_layout = pipeline->pipeline_layout;
  4663. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  4664. if (dl->state.pipeline_shader != pipeline->shader) {
  4665. // shader changed, so descriptor sets may become incompatible.
  4666. //go through ALL sets, and unbind them (and all those above) if the format is different
  4667. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  4668. dl->state.set_count = MAX(dl->state.set_count, pcount);
  4669. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  4670. bool sets_valid = true; //once invalid, all above become invalid
  4671. for (uint32_t i = 0; i < pcount; i++) {
  4672. //if a part of the format is different, invalidate it (and the rest)
  4673. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  4674. dl->state.sets[i].bound = false;
  4675. dl->state.sets[i].pipeline_expected_format = pformats[i];
  4676. sets_valid = false;
  4677. }
  4678. }
  4679. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  4680. //unbind the ones above (not used) if exist
  4681. dl->state.sets[i].bound = false;
  4682. }
  4683. dl->state.set_count = pcount; //update set count
  4684. if (pipeline->push_constant_size) {
  4685. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  4686. #ifdef DEBUG_ENABLED
  4687. dl->validation.pipeline_push_constant_suppplied = false;
  4688. #endif
  4689. }
  4690. }
  4691. #ifdef DEBUG_ENABLED
  4692. //update render pass pipeline info
  4693. dl->validation.pipeline_active = true;
  4694. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  4695. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  4696. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  4697. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  4698. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  4699. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  4700. #endif
  4701. }
  4702. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  4703. #ifdef DEBUG_ENABLED
  4704. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  4705. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  4706. #endif
  4707. DrawList *dl = _get_draw_list_ptr(p_list);
  4708. ERR_FAIL_COND(!dl);
  4709. #ifdef DEBUG_ENABLED
  4710. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4711. #endif
  4712. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  4713. ERR_FAIL_COND(!uniform_set);
  4714. if (p_index > dl->state.set_count) {
  4715. dl->state.set_count = p_index;
  4716. }
  4717. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  4718. dl->state.sets[p_index].bound = false; //needs rebind
  4719. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  4720. dl->state.sets[p_index].uniform_set = p_uniform_set;
  4721. #ifdef DEBUG_ENABLED
  4722. { //validate that textures bound are not attached as framebuffer bindings
  4723. uint32_t attachable_count = uniform_set->attachable_textures.size();
  4724. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  4725. uint32_t bound_count = draw_list_bound_textures.size();
  4726. const RID *bound_ptr = draw_list_bound_textures.ptr();
  4727. for (uint32_t i = 0; i < attachable_count; i++) {
  4728. for (uint32_t j = 0; j < bound_count; j++) {
  4729. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  4730. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  4731. }
  4732. }
  4733. }
  4734. #endif
  4735. }
  4736. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  4737. DrawList *dl = _get_draw_list_ptr(p_list);
  4738. ERR_FAIL_COND(!dl);
  4739. #ifdef DEBUG_ENABLED
  4740. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4741. #endif
  4742. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  4743. ERR_FAIL_COND(!vertex_array);
  4744. if (dl->state.vertex_array == p_vertex_array) {
  4745. return; //already set
  4746. }
  4747. dl->state.vertex_array = p_vertex_array;
  4748. #ifdef DEBUG_ENABLED
  4749. dl->validation.vertex_format = vertex_array->description;
  4750. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  4751. #endif
  4752. dl->validation.vertex_array_size = vertex_array->vertex_count;
  4753. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  4754. }
  4755. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  4756. DrawList *dl = _get_draw_list_ptr(p_list);
  4757. ERR_FAIL_COND(!dl);
  4758. #ifdef DEBUG_ENABLED
  4759. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4760. #endif
  4761. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  4762. ERR_FAIL_COND(!index_array);
  4763. if (dl->state.index_array == p_index_array) {
  4764. return; //already set
  4765. }
  4766. dl->state.index_array = p_index_array;
  4767. #ifdef DEBUG_ENABLED
  4768. dl->validation.index_array_max_index = index_array->max_index;
  4769. #endif
  4770. dl->validation.index_array_size = index_array->indices;
  4771. dl->validation.index_array_offset = index_array->offset;
  4772. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  4773. }
  4774. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  4775. DrawList *dl = _get_draw_list_ptr(p_list);
  4776. ERR_FAIL_COND(!dl);
  4777. #ifdef DEBUG_ENABLED
  4778. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4779. #endif
  4780. vkCmdSetLineWidth(dl->command_buffer, p_width);
  4781. }
  4782. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size) {
  4783. DrawList *dl = _get_draw_list_ptr(p_list);
  4784. ERR_FAIL_COND(!dl);
  4785. #ifdef DEBUG_ENABLED
  4786. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4787. #endif
  4788. #ifdef DEBUG_ENABLED
  4789. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  4790. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  4791. #endif
  4792. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  4793. #ifdef DEBUG_ENABLED
  4794. dl->validation.pipeline_push_constant_suppplied = true;
  4795. #endif
  4796. }
  4797. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances) {
  4798. DrawList *dl = _get_draw_list_ptr(p_list);
  4799. ERR_FAIL_COND(!dl);
  4800. #ifdef DEBUG_ENABLED
  4801. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4802. #endif
  4803. #ifdef DEBUG_ENABLED
  4804. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  4805. "No render pipeline was set before attempting to draw.");
  4806. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  4807. //pipeline uses vertices, validate format
  4808. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  4809. "No vertex array was bound, and render pipeline expects vertices.");
  4810. //make sure format is right
  4811. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  4812. "The vertex format used to create the pipeline does not match the vertex format bound.");
  4813. //make sure amount of instances is valid
  4814. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  4815. "Amount of instances requested (" + itos(p_instances) + " is larger than the maximum amount suported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  4816. }
  4817. if (dl->validation.pipeline_push_constant_size > 0) {
  4818. //using push constants, check that they were supplied
  4819. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_suppplied,
  4820. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  4821. }
  4822. #endif
  4823. //Bind descriptor sets
  4824. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  4825. if (dl->state.sets[i].pipeline_expected_format == 0) {
  4826. continue; //nothing expected by this pipeline
  4827. }
  4828. #ifdef DEBUG_ENABLED
  4829. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  4830. if (dl->state.sets[i].uniform_set_format == 0) {
  4831. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  4832. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  4833. UniformSet *us = uniform_set_owner.getornull(dl->state.sets[i].uniform_set);
  4834. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  4835. } else {
  4836. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  4837. }
  4838. }
  4839. #endif
  4840. if (!dl->state.sets[i].bound) {
  4841. //All good, see if this requires re-binding
  4842. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, NULL);
  4843. dl->state.sets[i].bound = true;
  4844. }
  4845. }
  4846. if (p_use_indices) {
  4847. #ifdef DEBUG_ENABLED
  4848. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  4849. "Draw command requested indices, but no index buffer was set.");
  4850. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  4851. //uses vertices, do some vertex validations
  4852. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  4853. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  4854. }
  4855. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  4856. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  4857. #endif
  4858. uint32_t to_draw = dl->validation.index_array_size;
  4859. #ifdef DEBUG_ENABLED
  4860. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  4861. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  4862. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  4863. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  4864. #endif
  4865. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  4866. } else {
  4867. #ifdef DEBUG_ENABLED
  4868. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  4869. "Draw command lacks indices, but pipeline format does not use vertices.");
  4870. #endif
  4871. uint32_t to_draw = dl->validation.vertex_array_size;
  4872. #ifdef DEBUG_ENABLED
  4873. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  4874. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  4875. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  4876. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  4877. #endif
  4878. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  4879. }
  4880. }
  4881. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  4882. DrawList *dl = _get_draw_list_ptr(p_list);
  4883. ERR_FAIL_COND(!dl);
  4884. #ifdef DEBUG_ENABLED
  4885. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4886. #endif
  4887. Rect2i rect = p_rect;
  4888. rect.position += dl->viewport.position;
  4889. rect = dl->viewport.clip(rect);
  4890. if (rect.get_area() == 0) {
  4891. return;
  4892. }
  4893. VkRect2D scissor;
  4894. scissor.offset.x = rect.position.x;
  4895. scissor.offset.y = rect.position.y;
  4896. scissor.extent.width = rect.size.width;
  4897. scissor.extent.height = rect.size.height;
  4898. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  4899. }
  4900. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  4901. DrawList *dl = _get_draw_list_ptr(p_list);
  4902. ERR_FAIL_COND(!dl);
  4903. #ifdef DEBUG_ENABLED
  4904. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4905. #endif
  4906. VkRect2D scissor;
  4907. scissor.offset.x = dl->viewport.position.x;
  4908. scissor.offset.y = dl->viewport.position.y;
  4909. scissor.extent.width = dl->viewport.size.width;
  4910. scissor.extent.height = dl->viewport.size.height;
  4911. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  4912. }
  4913. void RenderingDeviceVulkan::draw_list_end() {
  4914. _THREAD_SAFE_METHOD_
  4915. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  4916. if (draw_list_split) {
  4917. //send all command buffers
  4918. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  4919. for (uint32_t i = 0; i < draw_list_count; i++) {
  4920. vkEndCommandBuffer(draw_list->command_buffer);
  4921. command_buffers[i] = draw_list->command_buffer;
  4922. }
  4923. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  4924. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  4925. memdelete_arr(draw_list);
  4926. draw_list = NULL;
  4927. } else {
  4928. //just end the list
  4929. vkCmdEndRenderPass(draw_list->command_buffer);
  4930. memdelete(draw_list);
  4931. draw_list = NULL;
  4932. }
  4933. if (draw_list_unbind_textures) {
  4934. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  4935. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  4936. ERR_CONTINUE(!texture); //wtf
  4937. texture->bound = false;
  4938. }
  4939. }
  4940. draw_list_bound_textures.clear();
  4941. // To ensure proper synchronization, we must make sure rendering is done before:
  4942. // * Some buffer is copied
  4943. // * Another render pass happens (since we may be done
  4944. _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT, true);
  4945. }
  4946. #if 0
  4947. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  4948. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  4949. ERR_FAIL_COND(!frame_cmdbuf);
  4950. VkRenderPassBeginInfo render_pass_begin;
  4951. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4952. render_pass_begin.pNext = NULL;
  4953. render_pass_begin.renderPass = context->get_render_pass();
  4954. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  4955. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  4956. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  4957. render_pass_begin.renderArea.offset.x = 0;
  4958. render_pass_begin.renderArea.offset.y = 0;
  4959. render_pass_begin.clearValueCount = 1;
  4960. VkClearValue clear_value;
  4961. clear_value.color.float32[0] = p_clear_color.r;
  4962. clear_value.color.float32[1] = p_clear_color.g;
  4963. clear_value.color.float32[2] = p_clear_color.b;
  4964. clear_value.color.float32[3] = p_clear_color.a;
  4965. render_pass_begin.pClearValues = &clear_value;
  4966. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  4967. ID screen_format = screen_get_framebuffer_format();
  4968. {
  4969. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  4970. uint32_t command_buffer_count = 0;
  4971. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  4972. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  4973. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  4974. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  4975. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  4976. if (dl->validation.active) {
  4977. //needs to be closed, so close it.
  4978. vkEndCommandBuffer(dl->command_buffer);
  4979. dl->validation.active = false;
  4980. }
  4981. command_buffers[command_buffer_count++] = dl->command_buffer;
  4982. }
  4983. print_line("to draw: " + itos(command_buffer_count));
  4984. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  4985. }
  4986. vkCmdEndRenderPass(frame_cmdbuf);
  4987. }
  4988. #endif
  4989. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  4990. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  4991. if (texture_owner.owns(p_id)) {
  4992. Texture *texture = texture_owner.getornull(p_id);
  4993. frames[frame].textures_to_dispose_of.push_back(*texture);
  4994. texture_owner.free(p_id);
  4995. } else if (framebuffer_owner.owns(p_id)) {
  4996. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  4997. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  4998. framebuffer_owner.free(p_id);
  4999. } else if (sampler_owner.owns(p_id)) {
  5000. VkSampler *sampler = sampler_owner.getornull(p_id);
  5001. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  5002. sampler_owner.free(p_id);
  5003. } else if (vertex_buffer_owner.owns(p_id)) {
  5004. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  5005. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  5006. vertex_buffer_owner.free(p_id);
  5007. } else if (vertex_array_owner.owns(p_id)) {
  5008. vertex_array_owner.free(p_id);
  5009. } else if (index_buffer_owner.owns(p_id)) {
  5010. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  5011. Buffer b;
  5012. b.allocation = index_buffer->allocation;
  5013. b.buffer = index_buffer->buffer;
  5014. b.size = index_buffer->size;
  5015. frames[frame].buffers_to_dispose_of.push_back(b);
  5016. index_buffer_owner.free(p_id);
  5017. } else if (index_array_owner.owns(p_id)) {
  5018. index_array_owner.free(p_id);
  5019. } else if (shader_owner.owns(p_id)) {
  5020. Shader *shader = shader_owner.getornull(p_id);
  5021. frames[frame].shaders_to_dispose_of.push_back(*shader);
  5022. shader_owner.free(p_id);
  5023. } else if (uniform_buffer_owner.owns(p_id)) {
  5024. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  5025. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  5026. uniform_buffer_owner.free(p_id);
  5027. } else if (texture_buffer_owner.owns(p_id)) {
  5028. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  5029. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  5030. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  5031. texture_buffer_owner.free(p_id);
  5032. } else if (storage_buffer_owner.owns(p_id)) {
  5033. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  5034. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  5035. storage_buffer_owner.free(p_id);
  5036. } else if (uniform_set_owner.owns(p_id)) {
  5037. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  5038. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  5039. uniform_set_owner.free(p_id);
  5040. } else if (pipeline_owner.owns(p_id)) {
  5041. RenderPipeline *pipeline = pipeline_owner.getornull(p_id);
  5042. frames[frame].pipelines_to_dispose_of.push_back(*pipeline);
  5043. pipeline_owner.free(p_id);
  5044. } else {
  5045. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  5046. }
  5047. }
  5048. void RenderingDeviceVulkan::free(RID p_id) {
  5049. _THREAD_SAFE_METHOD_
  5050. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  5051. _free_internal(p_id);
  5052. }
  5053. void RenderingDeviceVulkan::finalize_frame() {
  5054. _THREAD_SAFE_METHOD_
  5055. if (draw_list) {
  5056. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  5057. }
  5058. { //complete the setup buffer (that needs to be processed before anything else)
  5059. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  5060. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  5061. }
  5062. screen_prepared = false;
  5063. }
  5064. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  5065. //free in dependency usage order, so nothing weird happens
  5066. //pipelines
  5067. while (frames[p_frame].pipelines_to_dispose_of.front()) {
  5068. RenderPipeline *pipeline = &frames[p_frame].pipelines_to_dispose_of.front()->get();
  5069. vkDestroyPipeline(device, pipeline->pipeline, NULL);
  5070. frames[p_frame].pipelines_to_dispose_of.pop_front();
  5071. }
  5072. //uniform sets
  5073. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  5074. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  5075. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  5076. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  5077. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  5078. }
  5079. //buffer views
  5080. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  5081. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  5082. vkDestroyBufferView(device, buffer_view, NULL);
  5083. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  5084. }
  5085. //shaders
  5086. while (frames[p_frame].shaders_to_dispose_of.front()) {
  5087. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  5088. //descriptor set layout for each set
  5089. for (int i = 0; i < shader->sets.size(); i++) {
  5090. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, NULL);
  5091. }
  5092. //pipeline layout
  5093. vkDestroyPipelineLayout(device, shader->pipeline_layout, NULL);
  5094. //shaders themselves
  5095. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  5096. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, NULL);
  5097. }
  5098. frames[p_frame].shaders_to_dispose_of.pop_front();
  5099. }
  5100. //samplers
  5101. while (frames[p_frame].samplers_to_dispose_of.front()) {
  5102. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  5103. vkDestroySampler(device, sampler, NULL);
  5104. frames[p_frame].samplers_to_dispose_of.pop_front();
  5105. }
  5106. //framebuffers
  5107. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  5108. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  5109. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  5110. //first framebuffer, then render pass because it depends on it
  5111. vkDestroyFramebuffer(device, E->get().framebuffer, NULL);
  5112. vkDestroyRenderPass(device, E->get().render_pass, NULL);
  5113. }
  5114. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  5115. }
  5116. //textures
  5117. while (frames[p_frame].textures_to_dispose_of.front()) {
  5118. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  5119. if (texture->bound) {
  5120. WARN_PRINT("Deleted a texture while it was bound..");
  5121. }
  5122. vkDestroyImageView(device, texture->view, NULL);
  5123. if (texture->owner.is_null()) {
  5124. //actually owns the image and the allocation too
  5125. vmaDestroyImage(allocator, texture->image, texture->allocation);
  5126. }
  5127. frames[p_frame].textures_to_dispose_of.pop_front();
  5128. }
  5129. //buffers
  5130. while (frames[p_frame].buffers_to_dispose_of.front()) {
  5131. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  5132. frames[p_frame].buffers_to_dispose_of.pop_front();
  5133. }
  5134. }
  5135. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  5136. _THREAD_SAFE_METHOD_
  5137. context->prepare_buffers();
  5138. screen_prepared = true;
  5139. }
  5140. void RenderingDeviceVulkan::advance_frame() {
  5141. _THREAD_SAFE_METHOD_
  5142. //advance the frame
  5143. frame = (frame + 1) % frame_count;
  5144. //erase pending resources
  5145. _free_pending_resources(frame);
  5146. //create setup command buffer and set as the setup buffer
  5147. {
  5148. VkCommandBufferBeginInfo cmdbuf_begin;
  5149. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5150. cmdbuf_begin.pNext = NULL;
  5151. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5152. cmdbuf_begin.pInheritanceInfo = NULL;
  5153. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  5154. ERR_FAIL_COND(err);
  5155. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5156. ERR_FAIL_COND(err);
  5157. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  5158. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  5159. ERR_FAIL_COND(err);
  5160. context->append_command_buffer(frames[frame].draw_command_buffer);
  5161. }
  5162. //advance current frame
  5163. frames_drawn++;
  5164. //advance staging buffer if used
  5165. if (staging_buffer_used) {
  5166. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  5167. staging_buffer_used = false;
  5168. }
  5169. }
  5170. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  5171. //not doing this crashes RADV (undefined behavior)
  5172. if (p_current_frame) {
  5173. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  5174. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  5175. }
  5176. context->flush(p_current_frame, p_current_frame);
  5177. //re-create the setup command
  5178. if (p_current_frame) {
  5179. VkCommandBufferBeginInfo cmdbuf_begin;
  5180. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5181. cmdbuf_begin.pNext = NULL;
  5182. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5183. cmdbuf_begin.pInheritanceInfo = NULL;
  5184. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5185. ERR_FAIL_COND(err);
  5186. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  5187. }
  5188. if (p_current_frame) {
  5189. VkCommandBufferBeginInfo cmdbuf_begin;
  5190. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5191. cmdbuf_begin.pNext = NULL;
  5192. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5193. cmdbuf_begin.pInheritanceInfo = NULL;
  5194. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  5195. ERR_FAIL_COND(err);
  5196. context->append_command_buffer(frames[frame].draw_command_buffer);
  5197. }
  5198. }
  5199. void RenderingDeviceVulkan::initialize(VulkanContext *p_context) {
  5200. context = p_context;
  5201. device = p_context->get_device();
  5202. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  5203. limits = p_context->get_device_limits();
  5204. { //initialize allocator
  5205. VmaAllocatorCreateInfo allocatorInfo;
  5206. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  5207. allocatorInfo.physicalDevice = p_context->get_physical_device();
  5208. allocatorInfo.device = device;
  5209. vmaCreateAllocator(&allocatorInfo, &allocator);
  5210. }
  5211. frames = memnew_arr(Frame, frame_count);
  5212. frame = 0;
  5213. //create setup and frame buffers
  5214. for (int i = 0; i < frame_count; i++) {
  5215. { //create command pool, one per frame is recommended
  5216. VkCommandPoolCreateInfo cmd_pool_info;
  5217. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  5218. cmd_pool_info.pNext = NULL;
  5219. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  5220. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  5221. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &frames[i].command_pool);
  5222. ERR_FAIL_COND(res);
  5223. }
  5224. { //create command buffers
  5225. VkCommandBufferAllocateInfo cmdbuf;
  5226. //no command buffer exists, create it.
  5227. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  5228. cmdbuf.pNext = NULL;
  5229. cmdbuf.commandPool = frames[i].command_pool;
  5230. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  5231. cmdbuf.commandBufferCount = 1;
  5232. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  5233. ERR_CONTINUE(err);
  5234. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  5235. ERR_CONTINUE(err);
  5236. }
  5237. }
  5238. {
  5239. //begin the first command buffer for the first frame, so
  5240. //setting up things can be done in the meantime until finalize_frame(), which is called before advance.
  5241. VkCommandBufferBeginInfo cmdbuf_begin;
  5242. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5243. cmdbuf_begin.pNext = NULL;
  5244. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5245. cmdbuf_begin.pInheritanceInfo = NULL;
  5246. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  5247. ERR_FAIL_COND(err);
  5248. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  5249. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  5250. ERR_FAIL_COND(err);
  5251. context->append_command_buffer(frames[0].draw_command_buffer);
  5252. }
  5253. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  5254. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  5255. staging_buffer_block_size *= 1024; //kb -> bytes
  5256. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  5257. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  5258. staging_buffer_max_size *= 1024 * 1024;
  5259. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  5260. //validate enough blocks
  5261. staging_buffer_max_size = staging_buffer_block_size * 4;
  5262. }
  5263. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  5264. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  5265. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  5266. //ensure current staging block is valid and at least one per frame exists
  5267. staging_buffer_current = 0;
  5268. staging_buffer_used = false;
  5269. for (int i = 0; i < frame_count; i++) {
  5270. //staging was never used, create a block
  5271. Error err = _insert_staging_block();
  5272. ERR_CONTINUE(err != OK);
  5273. }
  5274. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  5275. //check to make sure DescriptorPoolKey is good
  5276. ERR_FAIL_COND(sizeof(uint64_t) * 3 < UNIFORM_TYPE_MAX * sizeof(uint16_t));
  5277. draw_list = NULL;
  5278. draw_list_count = 0;
  5279. draw_list_split = false;
  5280. }
  5281. template <class T>
  5282. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  5283. List<RID> owned;
  5284. p_owner.get_owned_list(&owned);
  5285. if (owned.size()) {
  5286. WARN_PRINT(itos(owned.size()) + " RIDs of type '" + p_type + "' were leaked.");
  5287. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  5288. free(E->get());
  5289. }
  5290. }
  5291. }
  5292. int RenderingDeviceVulkan::limit_get(Limit p_limit) {
  5293. switch (p_limit) {
  5294. case LIMIT_MAX_BOUND_UNIFORM_SETS: return limits.maxBoundDescriptorSets;
  5295. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS: return limits.maxColorAttachments;
  5296. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET: return limits.maxDescriptorSetSampledImages;
  5297. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET: return limits.maxDescriptorSetSamplers;
  5298. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET: return limits.maxDescriptorSetStorageBuffers;
  5299. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET: return limits.maxDescriptorSetStorageImages;
  5300. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET: return limits.maxDescriptorSetUniformBuffers;
  5301. case LIMIT_MAX_DRAW_INDEXED_INDEX: return limits.maxDrawIndexedIndexValue;
  5302. case LIMIT_MAX_FRAMEBUFFER_HEIGHT: return limits.maxFramebufferHeight;
  5303. case LIMIT_MAX_FRAMEBUFFER_WIDTH: return limits.maxFramebufferWidth;
  5304. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS: return limits.maxImageArrayLayers;
  5305. case LIMIT_MAX_TEXTURE_SIZE_1D: return limits.maxImageDimension1D;
  5306. case LIMIT_MAX_TEXTURE_SIZE_2D: return limits.maxImageDimension2D;
  5307. case LIMIT_MAX_TEXTURE_SIZE_3D: return limits.maxImageDimension3D;
  5308. case LIMIT_MAX_TEXTURE_SIZE_CUBE: return limits.maxImageDimensionCube;
  5309. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE: return limits.maxPerStageDescriptorSampledImages;
  5310. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorSamplers;
  5311. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorStorageBuffers;
  5312. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE: return limits.maxPerStageDescriptorStorageImages;
  5313. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorUniformBuffers;
  5314. case LIMIT_MAX_PUSH_CONSTANT_SIZE: return limits.maxPushConstantsSize;
  5315. case LIMIT_MAX_UNIFORM_BUFFER_SIZE: return limits.maxUniformBufferRange;
  5316. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET: return limits.maxVertexInputAttributeOffset;
  5317. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES: return limits.maxVertexInputAttributes;
  5318. case LIMIT_MAX_VERTEX_INPUT_BINDINGS: return limits.maxVertexInputBindings;
  5319. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE: return limits.maxVertexInputBindingStride;
  5320. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT: return limits.minUniformBufferOffsetAlignment;
  5321. default: ERR_FAIL_V(0);
  5322. }
  5323. return 0;
  5324. }
  5325. void RenderingDeviceVulkan::finalize() {
  5326. //free all resources
  5327. _flush(false);
  5328. _free_rids(pipeline_owner, "Pipeline");
  5329. _free_rids(uniform_set_owner, "UniformSet");
  5330. _free_rids(texture_buffer_owner, "TextureBuffer");
  5331. _free_rids(storage_buffer_owner, "StorageBuffer");
  5332. _free_rids(uniform_buffer_owner, "UniformBuffer");
  5333. _free_rids(shader_owner, "Shader");
  5334. _free_rids(index_array_owner, "IndexArray");
  5335. _free_rids(index_buffer_owner, "IndexBuffer");
  5336. _free_rids(vertex_array_owner, "VertexArray");
  5337. _free_rids(vertex_buffer_owner, "VertexBuffer");
  5338. _free_rids(framebuffer_owner, "Framebuffer");
  5339. _free_rids(sampler_owner, "Sampler");
  5340. {
  5341. //for textures it's a bit more difficult because they may be shared
  5342. List<RID> owned;
  5343. texture_owner.get_owned_list(&owned);
  5344. if (owned.size()) {
  5345. WARN_PRINT(itos(owned.size()) + " RIDs of type 'Texture' were leaked.");
  5346. //free shared first
  5347. for (List<RID>::Element *E = owned.front(); E;) {
  5348. List<RID>::Element *N = E->next();
  5349. if (texture_is_shared(E->get())) {
  5350. free(E->get());
  5351. owned.erase(E->get());
  5352. }
  5353. E = N;
  5354. }
  5355. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  5356. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  5357. free(E->get());
  5358. }
  5359. }
  5360. }
  5361. //free everything pending
  5362. for (int i = 0; i < frame_count; i++) {
  5363. int f = (frame + i) % frame_count;
  5364. _free_pending_resources(f);
  5365. vkDestroyCommandPool(device, frames[i].command_pool, NULL);
  5366. }
  5367. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  5368. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, NULL);
  5369. }
  5370. memdelete_arr(frames);
  5371. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  5372. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  5373. }
  5374. //all these should be clear at this point
  5375. ERR_FAIL_COND(descriptor_pools.size());
  5376. ERR_FAIL_COND(dependency_map.size());
  5377. ERR_FAIL_COND(reverse_dependency_map.size());
  5378. }
  5379. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  5380. screen_prepared = false;
  5381. }