gd_mono_class.cpp 12 KB

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  1. /*************************************************************************/
  2. /* gd_mono_class.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gd_mono_class.h"
  31. #include <mono/metadata/attrdefs.h>
  32. #include "gd_mono_assembly.h"
  33. MonoType *GDMonoClass::get_raw_type(GDMonoClass *p_class) {
  34. return mono_class_get_type(p_class->get_raw());
  35. }
  36. bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const {
  37. return mono_class_is_assignable_from(mono_class, p_from->mono_class);
  38. }
  39. String GDMonoClass::get_full_name() const {
  40. String res = namespace_name;
  41. if (res.length())
  42. res += ".";
  43. return res + class_name;
  44. }
  45. GDMonoClass *GDMonoClass::get_parent_class() {
  46. if (assembly) {
  47. MonoClass *parent_mono_class = mono_class_get_parent(mono_class);
  48. if (parent_mono_class) {
  49. return GDMono::get_singleton()->get_class(parent_mono_class);
  50. }
  51. }
  52. return NULL;
  53. }
  54. #ifdef TOOLS_ENABLED
  55. Vector<MonoClassField *> GDMonoClass::get_enum_fields() {
  56. bool class_is_enum = mono_class_is_enum(mono_class);
  57. ERR_FAIL_COND_V(!class_is_enum, Vector<MonoClassField *>());
  58. Vector<MonoClassField *> enum_fields;
  59. void *iter = NULL;
  60. MonoClassField *raw_field = NULL;
  61. while ((raw_field = mono_class_get_fields(get_raw(), &iter)) != NULL) {
  62. uint32_t field_flags = mono_field_get_flags(raw_field);
  63. // Enums have an instance field named value__ which holds the value of the enum.
  64. // Enum constants are static, so we will use this to ignore the value__ field.
  65. if (field_flags & MONO_FIELD_ATTR_PUBLIC && field_flags & MONO_FIELD_ATTR_STATIC) {
  66. enum_fields.push_back(raw_field);
  67. }
  68. }
  69. return enum_fields;
  70. }
  71. #endif
  72. bool GDMonoClass::has_method(const StringName &p_name) {
  73. return get_method(p_name) != NULL;
  74. }
  75. bool GDMonoClass::has_attribute(GDMonoClass *p_attr_class) {
  76. #ifdef DEBUG_ENABLED
  77. ERR_FAIL_NULL_V(p_attr_class, false);
  78. #endif
  79. if (!attrs_fetched)
  80. fetch_attributes();
  81. if (!attributes)
  82. return false;
  83. return mono_custom_attrs_has_attr(attributes, p_attr_class->get_raw());
  84. }
  85. MonoObject *GDMonoClass::get_attribute(GDMonoClass *p_attr_class) {
  86. #ifdef DEBUG_ENABLED
  87. ERR_FAIL_NULL_V(p_attr_class, NULL);
  88. #endif
  89. if (!attrs_fetched)
  90. fetch_attributes();
  91. if (!attributes)
  92. return NULL;
  93. return mono_custom_attrs_get_attr(attributes, p_attr_class->get_raw());
  94. }
  95. void GDMonoClass::fetch_attributes() {
  96. ERR_FAIL_COND(attributes != NULL);
  97. attributes = mono_custom_attrs_from_class(get_raw());
  98. attrs_fetched = true;
  99. }
  100. void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base) {
  101. CRASH_COND(!CACHED_CLASS(GodotObject)->is_assignable_from(this));
  102. if (methods_fetched)
  103. return;
  104. void *iter = NULL;
  105. MonoMethod *raw_method = NULL;
  106. while ((raw_method = mono_class_get_methods(get_raw(), &iter)) != NULL) {
  107. StringName name = mono_method_get_name(raw_method);
  108. GDMonoMethod *method = get_method(raw_method, name);
  109. ERR_CONTINUE(!method);
  110. if (method->get_name() != name) {
  111. #ifdef DEBUG_ENABLED
  112. String fullname = method->get_ret_type_full_name() + " " + name + "(" + method->get_signature_desc(true) + ")";
  113. WARN_PRINTS("Method `" + fullname + "` is hidden by Godot API method. Should be `" +
  114. method->get_full_name_no_class() + "`. In class `" + namespace_name + "." + class_name + "`.");
  115. #endif
  116. continue;
  117. }
  118. #ifdef DEBUG_ENABLED
  119. // For debug builds, we also fetched from native base classes as well before if this is not a native base class.
  120. // This allows us to warn the user here if he is using snake_case by mistake.
  121. if (p_native_base != this) {
  122. GDMonoClass *native_top = p_native_base;
  123. while (native_top) {
  124. GDMonoMethod *m = native_top->get_method(name, method->get_parameters_count());
  125. if (m && m->get_name() != name) {
  126. // found
  127. String fullname = m->get_ret_type_full_name() + " " + name + "(" + m->get_signature_desc(true) + ")";
  128. WARN_PRINTS("Method `" + fullname + "` should be `" + m->get_full_name_no_class() +
  129. "`. In class `" + namespace_name + "." + class_name + "`.");
  130. break;
  131. }
  132. if (native_top == CACHED_CLASS(GodotObject))
  133. break;
  134. native_top = native_top->get_parent_class();
  135. }
  136. }
  137. #endif
  138. uint32_t flags = mono_method_get_flags(method->mono_method, NULL);
  139. if (!(flags & MONO_METHOD_ATTR_VIRTUAL))
  140. continue;
  141. // Virtual method of Godot Object derived type, let's try to find GodotMethod attribute
  142. GDMonoClass *top = p_native_base;
  143. while (top) {
  144. GDMonoMethod *base_method = top->get_method(name, method->get_parameters_count());
  145. if (base_method && base_method->has_attribute(CACHED_CLASS(GodotMethodAttribute))) {
  146. // Found base method with GodotMethod attribute.
  147. // We get the original API method name from this attribute.
  148. // This name must point to the virtual method.
  149. MonoObject *attr = base_method->get_attribute(CACHED_CLASS(GodotMethodAttribute));
  150. StringName godot_method_name = CACHED_FIELD(GodotMethodAttribute, methodName)->get_string_value(attr);
  151. #ifdef DEBUG_ENABLED
  152. CRASH_COND(godot_method_name == StringName());
  153. #endif
  154. MethodKey key = MethodKey(godot_method_name, method->get_parameters_count());
  155. GDMonoMethod **existing_method = methods.getptr(key);
  156. if (existing_method)
  157. memdelete(*existing_method); // Must delete old one
  158. methods.set(key, method);
  159. break;
  160. }
  161. if (top == CACHED_CLASS(GodotObject))
  162. break;
  163. top = top->get_parent_class();
  164. }
  165. }
  166. methods_fetched = true;
  167. }
  168. GDMonoMethod *GDMonoClass::get_method(const StringName &p_name) {
  169. ERR_FAIL_COND_V(!methods_fetched, NULL);
  170. const MethodKey *k = NULL;
  171. while ((k = methods.next(k))) {
  172. if (k->name == p_name)
  173. return methods.get(*k);
  174. }
  175. return NULL;
  176. }
  177. GDMonoMethod *GDMonoClass::get_method(const StringName &p_name, int p_params_count) {
  178. MethodKey key = MethodKey(p_name, p_params_count);
  179. GDMonoMethod **match = methods.getptr(key);
  180. if (match)
  181. return *match;
  182. if (methods_fetched)
  183. return NULL;
  184. MonoMethod *raw_method = mono_class_get_method_from_name(mono_class, String(p_name).utf8().get_data(), p_params_count);
  185. if (raw_method) {
  186. GDMonoMethod *method = memnew(GDMonoMethod(p_name, raw_method));
  187. methods.set(key, method);
  188. return method;
  189. }
  190. return NULL;
  191. }
  192. GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method) {
  193. MonoMethodSignature *sig = mono_method_signature(p_raw_method);
  194. int params_count = mono_signature_get_param_count(sig);
  195. StringName method_name = mono_method_get_name(p_raw_method);
  196. return get_method(p_raw_method, method_name, params_count);
  197. }
  198. GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name) {
  199. MonoMethodSignature *sig = mono_method_signature(p_raw_method);
  200. int params_count = mono_signature_get_param_count(sig);
  201. return get_method(p_raw_method, p_name, params_count);
  202. }
  203. GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count) {
  204. ERR_FAIL_NULL_V(p_raw_method, NULL);
  205. MethodKey key = MethodKey(p_name, p_params_count);
  206. GDMonoMethod **match = methods.getptr(key);
  207. if (match)
  208. return *match;
  209. GDMonoMethod *method = memnew(GDMonoMethod(p_name, p_raw_method));
  210. methods.set(key, method);
  211. return method;
  212. }
  213. GDMonoMethod *GDMonoClass::get_method_with_desc(const String &p_description, bool p_include_namespace) {
  214. MonoMethodDesc *desc = mono_method_desc_new(p_description.utf8().get_data(), p_include_namespace);
  215. MonoMethod *method = mono_method_desc_search_in_class(desc, mono_class);
  216. mono_method_desc_free(desc);
  217. return get_method(method);
  218. }
  219. GDMonoField *GDMonoClass::get_field(const StringName &p_name) {
  220. Map<StringName, GDMonoField *>::Element *result = fields.find(p_name);
  221. if (result)
  222. return result->value();
  223. if (fields_fetched)
  224. return NULL;
  225. MonoClassField *raw_field = mono_class_get_field_from_name(mono_class, String(p_name).utf8().get_data());
  226. if (raw_field) {
  227. GDMonoField *field = memnew(GDMonoField(raw_field, this));
  228. fields.insert(p_name, field);
  229. return field;
  230. }
  231. return NULL;
  232. }
  233. const Vector<GDMonoField *> &GDMonoClass::get_all_fields() {
  234. if (fields_fetched)
  235. return fields_list;
  236. void *iter = NULL;
  237. MonoClassField *raw_field = NULL;
  238. while ((raw_field = mono_class_get_fields(get_raw(), &iter)) != NULL) {
  239. StringName name = mono_field_get_name(raw_field);
  240. Map<StringName, GDMonoField *>::Element *match = fields.find(name);
  241. if (match) {
  242. fields_list.push_back(match->get());
  243. } else {
  244. GDMonoField *field = memnew(GDMonoField(raw_field, this));
  245. fields.insert(name, field);
  246. fields_list.push_back(field);
  247. }
  248. }
  249. fields_fetched = true;
  250. return fields_list;
  251. }
  252. GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly) {
  253. namespace_name = p_namespace;
  254. class_name = p_name;
  255. mono_class = p_class;
  256. assembly = p_assembly;
  257. attrs_fetched = false;
  258. attributes = NULL;
  259. methods_fetched = false;
  260. fields_fetched = false;
  261. }
  262. GDMonoClass::~GDMonoClass() {
  263. if (attributes) {
  264. mono_custom_attrs_free(attributes);
  265. }
  266. for (Map<StringName, GDMonoField *>::Element *E = fields.front(); E; E = E->next()) {
  267. memdelete(E->value());
  268. }
  269. {
  270. // Ugly workaround...
  271. // We may have duplicated values, because we redirect snake_case methods to PascalCasel (only Godot API methods).
  272. // This way, we end with both the snake_case name and the PascalCasel name paired with the same method.
  273. // Therefore, we must avoid deleting the same pointer twice.
  274. int offset = 0;
  275. Vector<GDMonoMethod *> deleted_methods;
  276. deleted_methods.resize(methods.size());
  277. const MethodKey *k = NULL;
  278. while ((k = methods.next(k))) {
  279. GDMonoMethod *method = methods.get(*k);
  280. if (method) {
  281. for (int i = 0; i < offset; i++) {
  282. if (deleted_methods[i] == method) {
  283. // Already deleted
  284. goto already_deleted;
  285. }
  286. }
  287. deleted_methods[offset] = method;
  288. ++offset;
  289. memdelete(method);
  290. }
  291. already_deleted:;
  292. }
  293. methods.clear();
  294. }
  295. }