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- using GodotTools.Core;
- using System;
- using DotNet.Globbing;
- using Microsoft.Build.Construction;
- namespace GodotTools.ProjectEditor
- {
- public static class ProjectExtensions
- {
- public static bool HasItem(this ProjectRootElement root, string itemType, string include)
- {
- GlobOptions globOptions = new GlobOptions();
- globOptions.Evaluation.CaseInsensitive = false;
- string normalizedInclude = include.NormalizePath();
- foreach (var itemGroup in root.ItemGroups)
- {
- if (itemGroup.Condition.Length != 0)
- continue;
- foreach (var item in itemGroup.Items)
- {
- if (item.ItemType != itemType)
- continue;
- var glob = Glob.Parse(item.Include.NormalizePath(), globOptions);
- if (glob.IsMatch(normalizedInclude))
- {
- return true;
- }
- }
- }
- return false;
- }
- public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
- {
- if (!root.HasItem(itemType, include))
- {
- root.AddItem(itemType, include);
- return true;
- }
- return false;
- }
- public static Guid GetGuid(this ProjectRootElement root)
- {
- foreach (var property in root.Properties)
- {
- if (property.Name == "ProjectGuid")
- return Guid.Parse(property.Value);
- }
- return Guid.Empty;
- }
- }
- }
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