godotsharp_dirs.cpp 9.5 KB

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  1. /*************************************************************************/
  2. /* godotsharp_dirs.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "godotsharp_dirs.h"
  31. #include "core/os/dir_access.h"
  32. #include "core/os/os.h"
  33. #include "core/project_settings.h"
  34. #ifdef TOOLS_ENABLED
  35. #include "core/version.h"
  36. #include "editor/editor_settings.h"
  37. #endif
  38. #ifdef __ANDROID__
  39. #include "utils/android_utils.h"
  40. #endif
  41. namespace GodotSharpDirs {
  42. String _get_expected_build_config() {
  43. #ifdef TOOLS_ENABLED
  44. return "Tools";
  45. #else
  46. #ifdef DEBUG_ENABLED
  47. return "Debug";
  48. #else
  49. return "Release";
  50. #endif
  51. #endif
  52. }
  53. String _get_expected_api_build_config() {
  54. #ifdef TOOLS_ENABLED
  55. return "Debug";
  56. #else
  57. #ifdef DEBUG_ENABLED
  58. return "Debug";
  59. #else
  60. return "Release";
  61. #endif
  62. #endif
  63. }
  64. String _get_mono_user_dir() {
  65. #ifdef TOOLS_ENABLED
  66. if (EditorSettings::get_singleton()) {
  67. return EditorSettings::get_singleton()->get_data_dir().plus_file("mono");
  68. } else {
  69. String settings_path;
  70. String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
  71. DirAccessRef d = DirAccess::create_for_path(exe_dir);
  72. if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
  73. // contain yourself
  74. settings_path = exe_dir.plus_file("editor_data");
  75. } else {
  76. settings_path = OS::get_singleton()->get_data_path().plus_file(OS::get_singleton()->get_godot_dir_name());
  77. }
  78. return settings_path.plus_file("mono");
  79. }
  80. #else
  81. return OS::get_singleton()->get_user_data_dir().plus_file("mono");
  82. #endif
  83. }
  84. class _GodotSharpDirs {
  85. public:
  86. String res_data_dir;
  87. String res_metadata_dir;
  88. String res_assemblies_base_dir;
  89. String res_assemblies_dir;
  90. String res_config_dir;
  91. String res_temp_dir;
  92. String res_temp_assemblies_base_dir;
  93. String res_temp_assemblies_dir;
  94. String mono_user_dir;
  95. String mono_logs_dir;
  96. #ifdef TOOLS_ENABLED
  97. String mono_solutions_dir;
  98. String build_logs_dir;
  99. String sln_filepath;
  100. String csproj_filepath;
  101. String data_editor_tools_dir;
  102. String data_editor_prebuilt_api_dir;
  103. #endif
  104. String data_mono_etc_dir;
  105. String data_mono_lib_dir;
  106. #ifdef WINDOWS_ENABLED
  107. String data_mono_bin_dir;
  108. #endif
  109. private:
  110. _GodotSharpDirs() {
  111. res_data_dir = "res://.mono";
  112. res_metadata_dir = res_data_dir.plus_file("metadata");
  113. res_assemblies_base_dir = res_data_dir.plus_file("assemblies");
  114. res_assemblies_dir = res_assemblies_base_dir.plus_file(_get_expected_api_build_config());
  115. res_config_dir = res_data_dir.plus_file("etc").plus_file("mono");
  116. // TODO use paths from csproj
  117. res_temp_dir = res_data_dir.plus_file("temp");
  118. res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin");
  119. res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config());
  120. mono_user_dir = _get_mono_user_dir();
  121. mono_logs_dir = mono_user_dir.plus_file("mono_logs");
  122. #ifdef TOOLS_ENABLED
  123. mono_solutions_dir = mono_user_dir.plus_file("solutions");
  124. build_logs_dir = mono_user_dir.plus_file("build_logs");
  125. String appname = ProjectSettings::get_singleton()->get("application/config/name");
  126. String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
  127. if (appname_safe.empty()) {
  128. appname_safe = "UnnamedProject";
  129. }
  130. String base_path = ProjectSettings::get_singleton()->globalize_path("res://");
  131. sln_filepath = base_path.plus_file(appname_safe + ".sln");
  132. csproj_filepath = base_path.plus_file(appname_safe + ".csproj");
  133. #endif
  134. String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
  135. #ifdef TOOLS_ENABLED
  136. String data_dir_root = exe_dir.plus_file("GodotSharp");
  137. data_editor_tools_dir = data_dir_root.plus_file("Tools");
  138. data_editor_prebuilt_api_dir = data_dir_root.plus_file("Api");
  139. String data_mono_root_dir = data_dir_root.plus_file("Mono");
  140. data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
  141. #if __ANDROID__
  142. data_mono_lib_dir = GDMonoUtils::Android::get_app_native_lib_dir();
  143. #else
  144. data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
  145. #endif
  146. #ifdef WINDOWS_ENABLED
  147. data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
  148. #endif
  149. #ifdef OSX_ENABLED
  150. if (!DirAccess::exists(data_editor_tools_dir)) {
  151. data_editor_tools_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Tools");
  152. }
  153. if (!DirAccess::exists(data_editor_prebuilt_api_dir)) {
  154. data_editor_prebuilt_api_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Api");
  155. }
  156. if (!DirAccess::exists(data_mono_root_dir)) {
  157. data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
  158. data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
  159. }
  160. #endif
  161. #else
  162. String appname = ProjectSettings::get_singleton()->get("application/config/name");
  163. String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
  164. String data_dir_root = exe_dir.plus_file("data_" + appname_safe);
  165. if (!DirAccess::exists(data_dir_root)) {
  166. data_dir_root = exe_dir.plus_file("data_Godot");
  167. }
  168. String data_mono_root_dir = data_dir_root.plus_file("Mono");
  169. data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
  170. #if __ANDROID__
  171. data_mono_lib_dir = GDMonoUtils::Android::get_app_native_lib_dir();
  172. #else
  173. data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
  174. #endif
  175. #ifdef WINDOWS_ENABLED
  176. data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
  177. #endif
  178. #ifdef OSX_ENABLED
  179. if (!DirAccess::exists(data_mono_root_dir)) {
  180. data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
  181. data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
  182. }
  183. #endif
  184. #endif
  185. }
  186. _GodotSharpDirs(const _GodotSharpDirs &);
  187. _GodotSharpDirs &operator=(const _GodotSharpDirs &);
  188. public:
  189. static _GodotSharpDirs &get_singleton() {
  190. static _GodotSharpDirs singleton;
  191. return singleton;
  192. }
  193. };
  194. String get_res_data_dir() {
  195. return _GodotSharpDirs::get_singleton().res_data_dir;
  196. }
  197. String get_res_metadata_dir() {
  198. return _GodotSharpDirs::get_singleton().res_metadata_dir;
  199. }
  200. String get_res_assemblies_base_dir() {
  201. return _GodotSharpDirs::get_singleton().res_assemblies_base_dir;
  202. }
  203. String get_res_assemblies_dir() {
  204. return _GodotSharpDirs::get_singleton().res_assemblies_dir;
  205. }
  206. String get_res_config_dir() {
  207. return _GodotSharpDirs::get_singleton().res_config_dir;
  208. }
  209. String get_res_temp_dir() {
  210. return _GodotSharpDirs::get_singleton().res_temp_dir;
  211. }
  212. String get_res_temp_assemblies_base_dir() {
  213. return _GodotSharpDirs::get_singleton().res_temp_assemblies_base_dir;
  214. }
  215. String get_res_temp_assemblies_dir() {
  216. return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
  217. }
  218. String get_mono_user_dir() {
  219. return _GodotSharpDirs::get_singleton().mono_user_dir;
  220. }
  221. String get_mono_logs_dir() {
  222. return _GodotSharpDirs::get_singleton().mono_logs_dir;
  223. }
  224. #ifdef TOOLS_ENABLED
  225. String get_mono_solutions_dir() {
  226. return _GodotSharpDirs::get_singleton().mono_solutions_dir;
  227. }
  228. String get_build_logs_dir() {
  229. return _GodotSharpDirs::get_singleton().build_logs_dir;
  230. }
  231. String get_project_sln_path() {
  232. return _GodotSharpDirs::get_singleton().sln_filepath;
  233. }
  234. String get_project_csproj_path() {
  235. return _GodotSharpDirs::get_singleton().csproj_filepath;
  236. }
  237. String get_data_editor_tools_dir() {
  238. return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
  239. }
  240. String get_data_editor_prebuilt_api_dir() {
  241. return _GodotSharpDirs::get_singleton().data_editor_prebuilt_api_dir;
  242. }
  243. #endif
  244. String get_data_mono_etc_dir() {
  245. return _GodotSharpDirs::get_singleton().data_mono_etc_dir;
  246. }
  247. String get_data_mono_lib_dir() {
  248. return _GodotSharpDirs::get_singleton().data_mono_lib_dir;
  249. }
  250. #ifdef WINDOWS_ENABLED
  251. String get_data_mono_bin_dir() {
  252. return _GodotSharpDirs::get_singleton().data_mono_bin_dir;
  253. }
  254. #endif
  255. } // namespace GodotSharpDirs