123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137 |
- /*************************************************************************/
- /* geometry.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "geometry.h"
- #include "print_string.h"
- void Geometry::MeshData::optimize_vertices() {
- Map<int,int> vtx_remap;
- for(int i=0;i<faces.size();i++) {
- for(int j=0;j<faces[i].indices.size();j++) {
- int idx = faces[i].indices[j];
- if (!vtx_remap.has(idx)) {
- int ni = vtx_remap.size();
- vtx_remap[idx]=ni;
- }
- faces[i].indices[j]=vtx_remap[idx];
- }
- }
- for(int i=0;i<edges.size();i++) {
- int a = edges[i].a;
- int b = edges[i].b;
- if (!vtx_remap.has(a)) {
- int ni = vtx_remap.size();
- vtx_remap[a]=ni;
- }
- if (!vtx_remap.has(b)) {
- int ni = vtx_remap.size();
- vtx_remap[b]=ni;
- }
- edges[i].a=vtx_remap[a];
- edges[i].b=vtx_remap[b];
- }
- Vector<Vector3> new_vertices;
- new_vertices.resize(vtx_remap.size());
- for(int i=0;i<vertices.size();i++) {
- if (vtx_remap.has(i))
- new_vertices[vtx_remap[i]]=vertices[i];
- }
- vertices=new_vertices;
- }
- Vector< Vector<Vector2> > (*Geometry::_decompose_func)(const Vector<Vector2>& p_polygon)=NULL;
- struct _FaceClassify {
- struct _Link {
- int face;
- int edge;
- void clear() { face=-1; edge=-1; }
- _Link() { face=-1; edge=-1; }
- };
- bool valid;
- int group;
- _Link links[3];
- Face3 face;
- _FaceClassify() {
- group=-1;
- valid=false;
- };
- };
- static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
- /* connect faces, error will occur if an edge is shared between more than 2 faces */
- /* clear connections */
- bool error=false;
- for (int i=0;i<len;i++) {
- for (int j=0;j<3;j++) {
- p_faces[i].links[j].clear();
- }
- }
- for (int i=0;i<len;i++) {
- if (p_faces[i].group!=p_group)
- continue;
- for (int j=i+1;j<len;j++) {
- if (p_faces[j].group!=p_group)
- continue;
- for (int k=0;k<3;k++) {
- Vector3 vi1=p_faces[i].face.vertex[k];
- Vector3 vi2=p_faces[i].face.vertex[(k+1)%3];
- for (int l=0;l<3;l++) {
- Vector3 vj2=p_faces[j].face.vertex[l];
- Vector3 vj1=p_faces[j].face.vertex[(l+1)%3];
- if (vi1.distance_to(vj1)<0.00001 &&
- vi2.distance_to(vj2)<0.00001
- ) {
- if (p_faces[i].links[k].face!=-1) {
- ERR_PRINT("already linked\n");
- error=true;
- break;
- }
- if (p_faces[j].links[l].face!=-1) {
- ERR_PRINT("already linked\n");
- error=true;
- break;
- }
- p_faces[i].links[k].face=j;
- p_faces[i].links[k].edge=l;
- p_faces[j].links[l].face=i;
- p_faces[j].links[l].edge=k;
- }
- }
- if (error)
- break;
- }
- if (error)
- break;
- }
- if (error)
- break;
- }
- for (int i=0;i<len;i++) {
- p_faces[i].valid=true;
- for (int j=0;j<3;j++) {
- if (p_faces[i].links[j].face==-1)
- p_faces[i].valid=false;
- }
- /*printf("face %i is valid: %i, group %i. connected to %i:%i,%i:%i,%i:%i\n",i,p_faces[i].valid,p_faces[i].group,
- p_faces[i].links[0].face,
- p_faces[i].links[0].edge,
- p_faces[i].links[1].face,
- p_faces[i].links[1].edge,
- p_faces[i].links[2].face,
- p_faces[i].links[2].edge);*/
- }
- return error;
- }
- static bool _group_face(_FaceClassify *p_faces, int len, int p_index,int p_group) {
- if (p_faces[p_index].group>=0)
- return false;
- p_faces[p_index].group=p_group;
- for (int i=0;i<3;i++) {
- ERR_FAIL_INDEX_V(p_faces[p_index].links[i].face,len,true);
- _group_face(p_faces,len,p_faces[p_index].links[i].face,p_group);
- }
- return true;
- }
- PoolVector< PoolVector< Face3 > > Geometry::separate_objects( PoolVector< Face3 > p_array ) {
- PoolVector< PoolVector< Face3 > > objects;
- int len = p_array.size();
- PoolVector<Face3>::Read r=p_array.read();
- const Face3* arrayptr = r.ptr();
- PoolVector< _FaceClassify> fc;
- fc.resize( len );
- PoolVector< _FaceClassify >::Write fcw=fc.write();
- _FaceClassify * _fcptr = fcw.ptr();
- for (int i=0;i<len;i++) {
- _fcptr[i].face=arrayptr[i];
- }
- bool error=_connect_faces(_fcptr,len,-1);
- if (error) {
- ERR_FAIL_COND_V(error, PoolVector< PoolVector< Face3 > >() ); // invalid geometry
- }
- /* group connected faces in separate objects */
- int group=0;
- for (int i=0;i<len;i++) {
- if (!_fcptr[i].valid)
- continue;
- if (_group_face(_fcptr,len,i,group)) {
- group++;
- }
- }
- /* group connected faces in separate objects */
- for (int i=0;i<len;i++) {
- _fcptr[i].face=arrayptr[i];
- }
- if (group>=0) {
- objects.resize(group);
- PoolVector< PoolVector<Face3> >::Write obw=objects.write();
- PoolVector< Face3 > *group_faces = obw.ptr();
- for (int i=0;i<len;i++) {
- if (!_fcptr[i].valid)
- continue;
- if (_fcptr[i].group>=0 && _fcptr[i].group<group) {
- group_faces[_fcptr[i].group].push_back( _fcptr[i].face );
- }
- }
- }
- return objects;
- }
- /*** GEOMETRY WRAPPER ***/
- enum _CellFlags {
- _CELL_SOLID=1,
- _CELL_EXTERIOR=2,
- _CELL_STEP_MASK=0x1C,
- _CELL_STEP_NONE=0<<2,
- _CELL_STEP_Y_POS=1<<2,
- _CELL_STEP_Y_NEG=2<<2,
- _CELL_STEP_X_POS=3<<2,
- _CELL_STEP_X_NEG=4<<2,
- _CELL_STEP_Z_POS=5<<2,
- _CELL_STEP_Z_NEG=6<<2,
- _CELL_STEP_DONE=7<<2,
- _CELL_PREV_MASK=0xE0,
- _CELL_PREV_NONE=0<<5,
- _CELL_PREV_Y_POS=1<<5,
- _CELL_PREV_Y_NEG=2<<5,
- _CELL_PREV_X_POS=3<<5,
- _CELL_PREV_X_NEG=4<<5,
- _CELL_PREV_Z_POS=5<<5,
- _CELL_PREV_Z_NEG=6<<5,
- _CELL_PREV_FIRST=7<<5,
- };
- static inline void _plot_face(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,const Vector3& voxelsize,const Face3& p_face) {
- Rect3 aabb( Vector3(x,y,z),Vector3(len_x,len_y,len_z));
- aabb.pos=aabb.pos*voxelsize;
- aabb.size=aabb.size*voxelsize;
- if (!p_face.intersects_aabb(aabb))
- return;
- if (len_x==1 && len_y==1 && len_z==1) {
- p_cell_status[x][y][z]=_CELL_SOLID;
- return;
- }
- int div_x=len_x>1?2:1;
- int div_y=len_y>1?2:1;
- int div_z=len_z>1?2:1;
- #define _SPLIT(m_i,m_div,m_v,m_len_v,m_new_v,m_new_len_v)\
- if (m_div==1) {\
- m_new_v=m_v;\
- m_new_len_v=1; \
- } else if (m_i==0) {\
- m_new_v=m_v;\
- m_new_len_v=m_len_v/2;\
- } else {\
- m_new_v=m_v+m_len_v/2;\
- m_new_len_v=m_len_v-m_len_v/2; \
- }
- int new_x;
- int new_len_x;
- int new_y;
- int new_len_y;
- int new_z;
- int new_len_z;
- for (int i=0;i<div_x;i++) {
- _SPLIT(i,div_x,x,len_x,new_x,new_len_x);
- for (int j=0;j<div_y;j++) {
- _SPLIT(j,div_y,y,len_y,new_y,new_len_y);
- for (int k=0;k<div_z;k++) {
- _SPLIT(k,div_z,z,len_z,new_z,new_len_z);
- _plot_face(p_cell_status,new_x,new_y,new_z,new_len_x,new_len_y,new_len_z,voxelsize,p_face);
- }
- }
- }
- }
- static inline void _mark_outside(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z) {
- if (p_cell_status[x][y][z]&3)
- return; // nothing to do, already used and/or visited
- p_cell_status[x][y][z]=_CELL_PREV_FIRST;
- while(true) {
- uint8_t &c = p_cell_status[x][y][z];
- //printf("at %i,%i,%i\n",x,y,z);
- if ( (c&_CELL_STEP_MASK)==_CELL_STEP_NONE) {
- /* Haven't been in here, mark as outside */
- p_cell_status[x][y][z]|=_CELL_EXTERIOR;
- //printf("not marked as anything, marking exterior\n");
- }
- //printf("cell step is %i\n",(c&_CELL_STEP_MASK));
- if ( (c&_CELL_STEP_MASK)!=_CELL_STEP_DONE) {
- /* if not done, increase step */
- c+=1<<2;
- //printf("incrementing cell step\n");
- }
- if ( (c&_CELL_STEP_MASK)==_CELL_STEP_DONE) {
- /* Go back */
- //printf("done, going back a cell\n");
- switch(c&_CELL_PREV_MASK) {
- case _CELL_PREV_FIRST: {
- //printf("at end, finished marking\n");
- return;
- } break;
- case _CELL_PREV_Y_POS: {
- y++;
- ERR_FAIL_COND(y>=len_y);
- } break;
- case _CELL_PREV_Y_NEG: {
- y--;
- ERR_FAIL_COND(y<0);
- } break;
- case _CELL_PREV_X_POS: {
- x++;
- ERR_FAIL_COND(x>=len_x);
- } break;
- case _CELL_PREV_X_NEG: {
- x--;
- ERR_FAIL_COND(x<0);
- } break;
- case _CELL_PREV_Z_POS: {
- z++;
- ERR_FAIL_COND(z>=len_z);
- } break;
- case _CELL_PREV_Z_NEG: {
- z--;
- ERR_FAIL_COND(z<0);
- } break;
- default: {
- ERR_FAIL();
- }
- }
- continue;
- }
- //printf("attempting new cell!\n");
- int next_x=x,next_y=y,next_z=z;
- uint8_t prev=0;
- switch(c&_CELL_STEP_MASK) {
- case _CELL_STEP_Y_POS: {
- next_y++;
- prev=_CELL_PREV_Y_NEG;
- } break;
- case _CELL_STEP_Y_NEG: {
- next_y--;
- prev=_CELL_PREV_Y_POS;
- } break;
- case _CELL_STEP_X_POS: {
- next_x++;
- prev=_CELL_PREV_X_NEG;
- } break;
- case _CELL_STEP_X_NEG: {
- next_x--;
- prev=_CELL_PREV_X_POS;
- } break;
- case _CELL_STEP_Z_POS: {
- next_z++;
- prev=_CELL_PREV_Z_NEG;
- } break;
- case _CELL_STEP_Z_NEG: {
- next_z--;
- prev=_CELL_PREV_Z_POS;
- } break;
- default: ERR_FAIL();
- }
- //printf("testing if new cell will be ok...!\n");
- if (next_x<0 || next_x>=len_x)
- continue;
- if (next_y<0 || next_y>=len_y)
- continue;
- if (next_z<0 || next_z>=len_z)
- continue;
- //printf("testing if new cell is traversable\n");
- if (p_cell_status[next_x][next_y][next_z]&3)
- continue;
- //printf("move to it\n");
- x=next_x;
- y=next_y;
- z=next_z;
- p_cell_status[x][y][z]|=prev;
- }
- }
- static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,PoolVector<Face3>& p_faces) {
- ERR_FAIL_INDEX(x,len_x);
- ERR_FAIL_INDEX(y,len_y);
- ERR_FAIL_INDEX(z,len_z);
- if (p_cell_status[x][y][z]&_CELL_EXTERIOR)
- return;
- /* static const Vector3 vertices[8]={
- Vector3(0,0,0),
- Vector3(0,0,1),
- Vector3(0,1,0),
- Vector3(0,1,1),
- Vector3(1,0,0),
- Vector3(1,0,1),
- Vector3(1,1,0),
- Vector3(1,1,1),
- };
- */
- #define vert(m_idx) Vector3( (m_idx&4)>>2, (m_idx&2)>>1, m_idx&1 )
- static const uint8_t indices[6][4]={
- {7,6,4,5},
- {7,3,2,6},
- {7,5,1,3},
- {0,2,3,1},
- {0,1,5,4},
- {0,4,6,2},
- };
- /*
- {0,1,2,3},
- {0,1,4,5},
- {0,2,4,6},
- {4,5,6,7},
- {2,3,7,6},
- {1,3,5,7},
- {0,2,3,1},
- {0,1,5,4},
- {0,4,6,2},
- {7,6,4,5},
- {7,3,2,6},
- {7,5,1,3},
- */
- for (int i=0;i<6;i++) {
- Vector3 face_points[4];
- int disp_x=x+((i%3)==0?((i<3)?1:-1):0);
- int disp_y=y+(((i-1)%3)==0?((i<3)?1:-1):0);
- int disp_z=z+(((i-2)%3)==0?((i<3)?1:-1):0);
- bool plot=false;
- if (disp_x<0 || disp_x>=len_x)
- plot=true;
- if (disp_y<0 || disp_y>=len_y)
- plot=true;
- if (disp_z<0 || disp_z>=len_z)
- plot=true;
- if (!plot && (p_cell_status[disp_x][disp_y][disp_z]&_CELL_EXTERIOR))
- plot=true;
- if (!plot)
- continue;
- for (int j=0;j<4;j++)
- face_points[j]=vert( indices[i][j] ) + Vector3(x,y,z);
- p_faces.push_back(
- Face3(
- face_points[0],
- face_points[1],
- face_points[2]
- )
- );
- p_faces.push_back(
- Face3(
- face_points[2],
- face_points[3],
- face_points[0]
- )
- );
- }
- }
- PoolVector< Face3 > Geometry::wrap_geometry( PoolVector< Face3 > p_array,real_t *p_error ) {
- #define _MIN_SIZE 1.0
- #define _MAX_LENGTH 20
- int face_count=p_array.size();
- PoolVector<Face3>::Read facesr=p_array.read();
- const Face3 *faces = facesr.ptr();
- Rect3 global_aabb;
- for(int i=0;i<face_count;i++) {
- if (i==0) {
- global_aabb=faces[i].get_aabb();
- } else {
- global_aabb.merge_with( faces[i].get_aabb() );
- }
- }
- global_aabb.grow_by(0.01); // avoid numerical error
- // determine amount of cells in grid axis
- int div_x,div_y,div_z;
- if (global_aabb.size.x/_MIN_SIZE<_MAX_LENGTH)
- div_x=(int)(global_aabb.size.x/_MIN_SIZE)+1;
- else
- div_x=_MAX_LENGTH;
- if (global_aabb.size.y/_MIN_SIZE<_MAX_LENGTH)
- div_y=(int)(global_aabb.size.y/_MIN_SIZE)+1;
- else
- div_y=_MAX_LENGTH;
- if (global_aabb.size.z/_MIN_SIZE<_MAX_LENGTH)
- div_z=(int)(global_aabb.size.z/_MIN_SIZE)+1;
- else
- div_z=_MAX_LENGTH;
- Vector3 voxelsize=global_aabb.size;
- voxelsize.x/=div_x;
- voxelsize.y/=div_y;
- voxelsize.z/=div_z;
- // create and initialize cells to zero
- //print_line("Wrapper: Initializing Cells");
- uint8_t ***cell_status=memnew_arr(uint8_t**,div_x);
- for(int i=0;i<div_x;i++) {
- cell_status[i]=memnew_arr(uint8_t*,div_y);
- for(int j=0;j<div_y;j++) {
- cell_status[i][j]=memnew_arr(uint8_t,div_z);
- for(int k=0;k<div_z;k++) {
- cell_status[i][j][k]=0;
- }
- }
- }
- // plot faces into cells
- //print_line("Wrapper (1/6): Plotting Faces");
- for (int i=0;i<face_count;i++) {
- Face3 f=faces[i];
- for (int j=0;j<3;j++) {
- f.vertex[j]-=global_aabb.pos;
- }
- _plot_face(cell_status,0,0,0,div_x,div_y,div_z,voxelsize,f);
- }
- // determine which cells connect to the outside by traversing the outside and recursively flood-fill marking
- //print_line("Wrapper (2/6): Flood Filling");
- for (int i=0;i<div_x;i++) {
- for (int j=0;j<div_y;j++) {
- _mark_outside(cell_status,i,j,0,div_x,div_y,div_z);
- _mark_outside(cell_status,i,j,div_z-1,div_x,div_y,div_z);
- }
- }
- for (int i=0;i<div_z;i++) {
- for (int j=0;j<div_y;j++) {
- _mark_outside(cell_status,0,j,i,div_x,div_y,div_z);
- _mark_outside(cell_status,div_x-1,j,i,div_x,div_y,div_z);
- }
- }
- for (int i=0;i<div_x;i++) {
- for (int j=0;j<div_z;j++) {
- _mark_outside(cell_status,i,0,j,div_x,div_y,div_z);
- _mark_outside(cell_status,i,div_y-1,j,div_x,div_y,div_z);
- }
- }
- // build faces for the inside-outside cell divisors
- //print_line("Wrapper (3/6): Building Faces");
- PoolVector<Face3> wrapped_faces;
- for (int i=0;i<div_x;i++) {
- for (int j=0;j<div_y;j++) {
- for (int k=0;k<div_z;k++) {
- _build_faces(cell_status,i,j,k,div_x,div_y,div_z,wrapped_faces);
- }
- }
- }
- //print_line("Wrapper (4/6): Transforming Back Vertices");
- // transform face vertices to global coords
- int wrapped_faces_count=wrapped_faces.size();
- PoolVector<Face3>::Write wrapped_facesw=wrapped_faces.write();
- Face3* wrapped_faces_ptr=wrapped_facesw.ptr();
- for(int i=0;i<wrapped_faces_count;i++) {
- for(int j=0;j<3;j++) {
- Vector3& v = wrapped_faces_ptr[i].vertex[j];
- v=v*voxelsize;
- v+=global_aabb.pos;
- }
- }
- // clean up grid
- //print_line("Wrapper (5/6): Grid Cleanup");
- for(int i=0;i<div_x;i++) {
- for(int j=0;j<div_y;j++) {
- memdelete_arr( cell_status[i][j] );
- }
- memdelete_arr( cell_status[i] );
- }
- memdelete_arr(cell_status);
- if (p_error)
- *p_error=voxelsize.length();
- //print_line("Wrapper (6/6): Finished.");
- return wrapped_faces;
- }
- Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes) {
- MeshData mesh;
- #define SUBPLANE_SIZE 1024.0
- real_t subplane_size = 1024.0; // should compute this from the actual plane
- for (int i=0;i<p_planes.size();i++) {
- Plane p =p_planes[i];
- Vector3 ref=Vector3(0.0,1.0,0.0);
- if (ABS(p.normal.dot(ref))>0.95)
- ref=Vector3(0.0,0.0,1.0); // change axis
- Vector3 right = p.normal.cross(ref).normalized();
- Vector3 up = p.normal.cross( right ).normalized();
- Vector< Vector3 > vertices;
- Vector3 center = p.get_any_point();
- // make a quad clockwise
- vertices.push_back( center - up * subplane_size + right * subplane_size );
- vertices.push_back( center - up * subplane_size - right * subplane_size );
- vertices.push_back( center + up * subplane_size - right * subplane_size );
- vertices.push_back( center + up * subplane_size + right * subplane_size );
- for (int j=0;j<p_planes.size();j++) {
- if (j==i)
- continue;
- Vector< Vector3 > new_vertices;
- Plane clip=p_planes[j];
- if (clip.normal.dot(p.normal)>0.95)
- continue;
- if (vertices.size()<3)
- break;
- for(int k=0;k<vertices.size();k++) {
- int k_n=(k+1)%vertices.size();
- Vector3 edge0_A=vertices[k];
- Vector3 edge1_A=vertices[k_n];
- real_t dist0 = clip.distance_to(edge0_A);
- real_t dist1 = clip.distance_to(edge1_A);
- if ( dist0 <= 0 ) { // behind plane
- new_vertices.push_back(vertices[k]);
- }
- // check for different sides and non coplanar
- if ( (dist0*dist1) < 0) {
- // calculate intersection
- Vector3 rel = edge1_A - edge0_A;
- real_t den=clip.normal.dot( rel );
- if (Math::abs(den)<CMP_EPSILON)
- continue; // point too short
- real_t dist=-(clip.normal.dot( edge0_A )-clip.d)/den;
- Vector3 inters = edge0_A+rel*dist;
- new_vertices.push_back(inters);
- }
- }
- vertices=new_vertices;
- }
- if (vertices.size()<3)
- continue;
- //result is a clockwise face
- MeshData::Face face;
- // add face indices
- for (int j=0;j<vertices.size();j++) {
- int idx=-1;
- for (int k=0;k<mesh.vertices.size();k++) {
- if (mesh.vertices[k].distance_to(vertices[j])<0.001) {
- idx=k;
- break;
- }
- }
- if (idx==-1) {
- idx=mesh.vertices.size();
- mesh.vertices.push_back(vertices[j]);
- }
- face.indices.push_back(idx);
- }
- face.plane=p;
- mesh.faces.push_back(face);
- //add edge
- for(int j=0;j<face.indices.size();j++) {
- int a=face.indices[j];
- int b=face.indices[(j+1)%face.indices.size()];
- bool found=false;
- for(int k=0;k<mesh.edges.size();k++) {
- if (mesh.edges[k].a==a && mesh.edges[k].b==b) {
- found=true;
- break;
- }
- if (mesh.edges[k].b==a && mesh.edges[k].a==b) {
- found=true;
- break;
- }
- }
- if (found)
- continue;
- MeshData::Edge edge;
- edge.a=a;
- edge.b=b;
- mesh.edges.push_back(edge);
- }
- }
- return mesh;
- }
- PoolVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) {
- PoolVector<Plane> planes;
- planes.push_back( Plane( Vector3(1,0,0), p_extents.x ) );
- planes.push_back( Plane( Vector3(-1,0,0), p_extents.x ) );
- planes.push_back( Plane( Vector3(0,1,0), p_extents.y ) );
- planes.push_back( Plane( Vector3(0,-1,0), p_extents.y ) );
- planes.push_back( Plane( Vector3(0,0,1), p_extents.z ) );
- planes.push_back( Plane( Vector3(0,0,-1), p_extents.z ) );
- return planes;
- }
- PoolVector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) {
- PoolVector<Plane> planes;
- for (int i=0;i<p_sides;i++) {
- Vector3 normal;
- normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_sides);
- normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_sides);
- planes.push_back( Plane( normal, p_radius ) );
- }
- Vector3 axis;
- axis[p_axis]=1.0;
- planes.push_back( Plane( axis, p_height*0.5 ) );
- planes.push_back( Plane( -axis, p_height*0.5 ) );
- return planes;
- }
- PoolVector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) {
- PoolVector<Plane> planes;
- Vector3 axis;
- axis[p_axis]=1.0;
- Vector3 axis_neg;
- axis_neg[(p_axis+1)%3]=1.0;
- axis_neg[(p_axis+2)%3]=1.0;
- axis_neg[p_axis]=-1.0;
- for (int i=0;i<p_lons;i++) {
- Vector3 normal;
- normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_lons);
- normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_lons);
- planes.push_back( Plane( normal, p_radius ) );
- for (int j=1;j<=p_lats;j++) {
- //todo this is stupid, fix
- Vector3 angle = normal.linear_interpolate(axis,j/(real_t)p_lats).normalized();
- Vector3 pos = angle*p_radius;
- planes.push_back( Plane( pos, angle ) );
- planes.push_back( Plane( pos * axis_neg, angle * axis_neg) );
- }
- }
- return planes;
- }
- PoolVector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
- PoolVector<Plane> planes;
- Vector3 axis;
- axis[p_axis]=1.0;
- Vector3 axis_neg;
- axis_neg[(p_axis+1)%3]=1.0;
- axis_neg[(p_axis+2)%3]=1.0;
- axis_neg[p_axis]=-1.0;
- for (int i=0;i<p_sides;i++) {
- Vector3 normal;
- normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_sides);
- normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_sides);
- planes.push_back( Plane( normal, p_radius ) );
- for (int j=1;j<=p_lats;j++) {
- Vector3 angle = normal.linear_interpolate(axis,j/(real_t)p_lats).normalized();
- Vector3 pos = axis*p_height*0.5 + angle*p_radius;
- planes.push_back( Plane( pos, angle ) );
- planes.push_back( Plane( pos * axis_neg, angle * axis_neg) );
- }
- }
- return planes;
- }
- struct _AtlasWorkRect {
- Size2i s;
- Point2i p;
- int idx;
- _FORCE_INLINE_ bool operator<(const _AtlasWorkRect& p_r) const { return s.width > p_r.s.width; };
- };
- struct _AtlasWorkRectResult {
- Vector<_AtlasWorkRect> result;
- int max_w;
- int max_h;
- };
- void Geometry::make_atlas(const Vector<Size2i>& p_rects,Vector<Point2i>& r_result, Size2i& r_size) {
- //super simple, almost brute force scanline stacking fitter
- //it's pretty basic for now, but it tries to make sure that the aspect ratio of the
- //resulting atlas is somehow square. This is necesary because video cards have limits
- //on texture size (usually 2048 or 4096), so the more square a texture, the more chances
- //it will work in every hardware.
- // for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a
- // 256x8192 atlas (won't work anywhere).
- ERR_FAIL_COND(p_rects.size()==0);
- Vector<_AtlasWorkRect> wrects;
- wrects.resize(p_rects.size());
- for(int i=0;i<p_rects.size();i++) {
- wrects[i].s=p_rects[i];
- wrects[i].idx=i;
- }
- wrects.sort();
- int widest = wrects[0].s.width;
- Vector<_AtlasWorkRectResult> results;
- for(int i=0;i<=12;i++) {
- int w = 1<<i;
- int max_h=0;
- int max_w=0;
- if ( w < widest )
- continue;
- Vector<int> hmax;
- hmax.resize(w);
- for(int j=0;j<w;j++)
- hmax[j]=0;
- //place them
- int ofs=0;
- int limit_h=0;
- for(int j=0;j<wrects.size();j++) {
- if (ofs+wrects[j].s.width > w) {
- ofs=0;
- }
- int from_y=0;
- for(int k=0;k<wrects[j].s.width;k++) {
- if (hmax[ofs+k] > from_y)
- from_y=hmax[ofs+k];
- }
- wrects[j].p.x=ofs;
- wrects[j].p.y=from_y;
- int end_h = from_y+wrects[j].s.height;
- int end_w = ofs+wrects[j].s.width;
- if (ofs==0)
- limit_h=end_h;
- for(int k=0;k<wrects[j].s.width;k++) {
- hmax[ofs+k]=end_h;
- }
- if (end_h > max_h)
- max_h=end_h;
- if (end_w > max_w)
- max_w=end_w;
- if (ofs==0 || end_h>limit_h ) //while h limit not reched, keep stacking
- ofs+=wrects[j].s.width;
- }
- _AtlasWorkRectResult result;
- result.result=wrects;
- result.max_h=max_h;
- result.max_w=max_w;
- results.push_back(result);
- }
- //find the result with the best aspect ratio
- int best=-1;
- real_t best_aspect=1e20;
- for(int i=0;i<results.size();i++) {
- real_t h = nearest_power_of_2(results[i].max_h);
- real_t w = nearest_power_of_2(results[i].max_w);
- real_t aspect = h>w ? h/w : w/h;
- if (aspect < best_aspect) {
- best=i;
- best_aspect=aspect;
- }
- }
- r_result.resize(p_rects.size());
- for(int i=0;i<p_rects.size();i++) {
- r_result[ results[best].result[i].idx ]=results[best].result[i].p;
- }
- r_size=Size2(results[best].max_w,results[best].max_h );
- }
|