gd_glue.cpp 10 KB

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  1. /*************************************************************************/
  2. /* gd_glue.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gd_glue.h"
  31. #ifdef MONO_GLUE_ENABLED
  32. #include "core/array.h"
  33. #include "core/io/marshalls.h"
  34. #include "core/os/os.h"
  35. #include "core/ustring.h"
  36. #include "core/variant.h"
  37. #include "core/variant_parser.h"
  38. #include "../mono_gd/gd_mono_cache.h"
  39. #include "../mono_gd/gd_mono_utils.h"
  40. MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects) {
  41. Variant ret;
  42. PackedByteArray varr = GDMonoMarshal::mono_array_to_PackedByteArray(p_bytes);
  43. Error err = decode_variant(ret, varr.ptr(), varr.size(), NULL, p_allow_objects);
  44. if (err != OK) {
  45. ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
  46. }
  47. return GDMonoMarshal::variant_to_mono_object(ret);
  48. }
  49. MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) {
  50. Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
  51. const Variant *args[1] = { &what };
  52. Variant::CallError ce;
  53. Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
  54. ERR_FAIL_COND_V(ce.error != Variant::CallError::CALL_OK, NULL);
  55. return GDMonoMarshal::variant_to_mono_object(ret);
  56. }
  57. int godot_icall_GD_hash(MonoObject *p_var) {
  58. return GDMonoMarshal::mono_object_to_variant(p_var).hash();
  59. }
  60. MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) {
  61. return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(ObjectID(p_instance_id)));
  62. }
  63. void godot_icall_GD_print(MonoArray *p_what) {
  64. String str;
  65. int length = mono_array_length(p_what);
  66. for (int i = 0; i < length; i++) {
  67. MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
  68. MonoException *exc = NULL;
  69. String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
  70. if (exc) {
  71. GDMonoUtils::set_pending_exception(exc);
  72. return;
  73. }
  74. str += elem_str;
  75. }
  76. print_line(str);
  77. }
  78. void godot_icall_GD_printerr(MonoArray *p_what) {
  79. String str;
  80. int length = mono_array_length(p_what);
  81. for (int i = 0; i < length; i++) {
  82. MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
  83. MonoException *exc = NULL;
  84. String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
  85. if (exc) {
  86. GDMonoUtils::set_pending_exception(exc);
  87. return;
  88. }
  89. str += elem_str;
  90. }
  91. print_error(str);
  92. }
  93. void godot_icall_GD_printraw(MonoArray *p_what) {
  94. String str;
  95. int length = mono_array_length(p_what);
  96. for (int i = 0; i < length; i++) {
  97. MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
  98. MonoException *exc = NULL;
  99. String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
  100. if (exc) {
  101. GDMonoUtils::set_pending_exception(exc);
  102. return;
  103. }
  104. str += elem_str;
  105. }
  106. OS::get_singleton()->print("%s", str.utf8().get_data());
  107. }
  108. void godot_icall_GD_prints(MonoArray *p_what) {
  109. String str;
  110. int length = mono_array_length(p_what);
  111. for (int i = 0; i < length; i++) {
  112. MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
  113. MonoException *exc = NULL;
  114. String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
  115. if (exc) {
  116. GDMonoUtils::set_pending_exception(exc);
  117. return;
  118. }
  119. if (i)
  120. str += " ";
  121. str += elem_str;
  122. }
  123. print_line(str);
  124. }
  125. void godot_icall_GD_printt(MonoArray *p_what) {
  126. String str;
  127. int length = mono_array_length(p_what);
  128. for (int i = 0; i < length; i++) {
  129. MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
  130. MonoException *exc = NULL;
  131. String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
  132. if (exc) {
  133. GDMonoUtils::set_pending_exception(exc);
  134. return;
  135. }
  136. if (i)
  137. str += "\t";
  138. str += elem_str;
  139. }
  140. print_line(str);
  141. }
  142. float godot_icall_GD_randf() {
  143. return Math::randf();
  144. }
  145. uint32_t godot_icall_GD_randi() {
  146. return Math::rand();
  147. }
  148. void godot_icall_GD_randomize() {
  149. Math::randomize();
  150. }
  151. double godot_icall_GD_rand_range(double from, double to) {
  152. return Math::random(from, to);
  153. }
  154. uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) {
  155. int ret = Math::rand_from_seed(&seed);
  156. *newSeed = seed;
  157. return ret;
  158. }
  159. void godot_icall_GD_seed(uint64_t p_seed) {
  160. Math::seed(p_seed);
  161. }
  162. MonoString *godot_icall_GD_str(MonoArray *p_what) {
  163. String str;
  164. Array what = GDMonoMarshal::mono_array_to_Array(p_what);
  165. for (int i = 0; i < what.size(); i++) {
  166. String os = what[i].operator String();
  167. if (i == 0)
  168. str = os;
  169. else
  170. str += os;
  171. }
  172. return GDMonoMarshal::mono_string_from_godot(str);
  173. }
  174. MonoObject *godot_icall_GD_str2var(MonoString *p_str) {
  175. Variant ret;
  176. VariantParser::StreamString ss;
  177. ss.s = GDMonoMarshal::mono_string_to_godot(p_str);
  178. String errs;
  179. int line;
  180. Error err = VariantParser::parse(&ss, ret, errs, line);
  181. if (err != OK) {
  182. String err_str = "Parse error at line " + itos(line) + ": " + errs + ".";
  183. ERR_PRINT(err_str);
  184. ret = err_str;
  185. }
  186. return GDMonoMarshal::variant_to_mono_object(ret);
  187. }
  188. MonoBoolean godot_icall_GD_type_exists(MonoString *p_type) {
  189. return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
  190. }
  191. void godot_icall_GD_pusherror(MonoString *p_str) {
  192. ERR_PRINT(GDMonoMarshal::mono_string_to_godot(p_str));
  193. }
  194. void godot_icall_GD_pushwarning(MonoString *p_str) {
  195. WARN_PRINT(GDMonoMarshal::mono_string_to_godot(p_str));
  196. }
  197. MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects) {
  198. Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
  199. PackedByteArray barr;
  200. int len;
  201. Error err = encode_variant(var, NULL, len, p_full_objects);
  202. ERR_FAIL_COND_V_MSG(err != OK, NULL, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
  203. barr.resize(len);
  204. encode_variant(var, barr.ptrw(), len, p_full_objects);
  205. return GDMonoMarshal::PackedByteArray_to_mono_array(barr);
  206. }
  207. MonoString *godot_icall_GD_var2str(MonoObject *p_var) {
  208. String vars;
  209. VariantWriter::write_to_string(GDMonoMarshal::mono_object_to_variant(p_var), vars);
  210. return GDMonoMarshal::mono_string_from_godot(vars);
  211. }
  212. MonoObject *godot_icall_DefaultGodotTaskScheduler() {
  213. return GDMonoCache::cached_data.task_scheduler_handle->get_target();
  214. }
  215. void godot_register_gd_icalls() {
  216. mono_add_internal_call("Godot.GD::godot_icall_GD_bytes2var", (void *)godot_icall_GD_bytes2var);
  217. mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert);
  218. mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash);
  219. mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id);
  220. mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror);
  221. mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning);
  222. mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print);
  223. mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr);
  224. mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw);
  225. mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints);
  226. mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt);
  227. mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf);
  228. mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi);
  229. mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize);
  230. mono_add_internal_call("Godot.GD::godot_icall_GD_rand_range", (void *)godot_icall_GD_rand_range);
  231. mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed);
  232. mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed);
  233. mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str);
  234. mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var);
  235. mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists);
  236. mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes);
  237. mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str);
  238. // Dispatcher
  239. mono_add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", (void *)godot_icall_DefaultGodotTaskScheduler);
  240. }
  241. #endif // MONO_GLUE_ENABLED