java_godot_io_wrapper.cpp 7.5 KB

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  1. /*************************************************************************/
  2. /* java_godot_io_wrapper.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_io_wrapper.h"
  31. #include "core/error_list.h"
  32. // JNIEnv is only valid within the thread it belongs to, in a multi threading environment
  33. // we can't cache it.
  34. // For GodotIO we call all access methods from our thread and we thus get a valid JNIEnv
  35. // from ThreadAndroid.
  36. GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance) {
  37. godot_io_instance = p_env->NewGlobalRef(p_godot_io_instance);
  38. if (godot_io_instance) {
  39. cls = p_env->GetObjectClass(godot_io_instance);
  40. if (cls) {
  41. cls = (jclass)p_env->NewGlobalRef(cls);
  42. } else {
  43. // this is a pretty serious fail.. bail... pointers will stay 0
  44. return;
  45. }
  46. _open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I");
  47. _get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;");
  48. _get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
  49. _get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
  50. _get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
  51. _get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
  52. _show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;)V");
  53. _hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V");
  54. _set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
  55. _get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(I)Ljava/lang/String;");
  56. _play_video = p_env->GetMethodID(cls, "playVideo", "(Ljava/lang/String;)V");
  57. _is_video_playing = p_env->GetMethodID(cls, "isVideoPlaying", "()Z");
  58. _pause_video = p_env->GetMethodID(cls, "pauseVideo", "()V");
  59. _stop_video = p_env->GetMethodID(cls, "stopVideo", "()V");
  60. }
  61. }
  62. GodotIOJavaWrapper::~GodotIOJavaWrapper() {
  63. // nothing to do here for now
  64. }
  65. jobject GodotIOJavaWrapper::get_instance() {
  66. return godot_io_instance;
  67. }
  68. Error GodotIOJavaWrapper::open_uri(const String &p_uri) {
  69. if (_open_URI) {
  70. JNIEnv *env = ThreadAndroid::get_env();
  71. jstring jStr = env->NewStringUTF(p_uri.utf8().get_data());
  72. return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK;
  73. } else {
  74. return ERR_UNAVAILABLE;
  75. }
  76. }
  77. String GodotIOJavaWrapper::get_user_data_dir() {
  78. if (_get_data_dir) {
  79. JNIEnv *env = ThreadAndroid::get_env();
  80. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir);
  81. return jstring_to_string(s, env);
  82. } else {
  83. return String();
  84. }
  85. }
  86. String GodotIOJavaWrapper::get_locale() {
  87. if (_get_locale) {
  88. JNIEnv *env = ThreadAndroid::get_env();
  89. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale);
  90. return jstring_to_string(s, env);
  91. } else {
  92. return String();
  93. }
  94. }
  95. String GodotIOJavaWrapper::get_model() {
  96. if (_get_model) {
  97. JNIEnv *env = ThreadAndroid::get_env();
  98. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model);
  99. return jstring_to_string(s, env);
  100. } else {
  101. return String();
  102. }
  103. }
  104. int GodotIOJavaWrapper::get_screen_dpi() {
  105. if (_get_screen_DPI) {
  106. JNIEnv *env = ThreadAndroid::get_env();
  107. return env->CallIntMethod(godot_io_instance, _get_screen_DPI);
  108. } else {
  109. return 160;
  110. }
  111. }
  112. String GodotIOJavaWrapper::get_unique_id() {
  113. if (_get_unique_id) {
  114. JNIEnv *env = ThreadAndroid::get_env();
  115. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_id);
  116. return jstring_to_string(s, env);
  117. } else {
  118. return String();
  119. }
  120. }
  121. bool GodotIOJavaWrapper::has_vk() {
  122. return (_show_keyboard != 0) && (_hide_keyboard != 0);
  123. }
  124. void GodotIOJavaWrapper::show_vk(const String &p_existing) {
  125. if (_show_keyboard) {
  126. JNIEnv *env = ThreadAndroid::get_env();
  127. jstring jStr = env->NewStringUTF(p_existing.utf8().get_data());
  128. env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr);
  129. }
  130. }
  131. void GodotIOJavaWrapper::hide_vk() {
  132. if (_hide_keyboard) {
  133. JNIEnv *env = ThreadAndroid::get_env();
  134. env->CallVoidMethod(godot_io_instance, _hide_keyboard);
  135. }
  136. }
  137. void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
  138. if (_set_screen_orientation) {
  139. JNIEnv *env = ThreadAndroid::get_env();
  140. env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
  141. }
  142. }
  143. String GodotIOJavaWrapper::get_system_dir(int p_dir) {
  144. if (_get_system_dir) {
  145. JNIEnv *env = ThreadAndroid::get_env();
  146. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir);
  147. return jstring_to_string(s, env);
  148. } else {
  149. return String(".");
  150. }
  151. }
  152. void GodotIOJavaWrapper::play_video(const String &p_path) {
  153. // Why is this not here?!?!
  154. }
  155. bool GodotIOJavaWrapper::is_video_playing() {
  156. if (_is_video_playing) {
  157. JNIEnv *env = ThreadAndroid::get_env();
  158. return env->CallBooleanMethod(godot_io_instance, _is_video_playing);
  159. } else {
  160. return false;
  161. }
  162. }
  163. void GodotIOJavaWrapper::pause_video() {
  164. if (_pause_video) {
  165. JNIEnv *env = ThreadAndroid::get_env();
  166. env->CallVoidMethod(godot_io_instance, _pause_video);
  167. }
  168. }
  169. void GodotIOJavaWrapper::stop_video() {
  170. if (_stop_video) {
  171. JNIEnv *env = ThreadAndroid::get_env();
  172. env->CallVoidMethod(godot_io_instance, _stop_video);
  173. }
  174. }
  175. // volatile because it can be changed from non-main thread and we need to
  176. // ensure the change is immediately visible to other threads.
  177. static volatile int virtual_keyboard_height;
  178. int GodotIOJavaWrapper::get_vk_height() {
  179. return virtual_keyboard_height;
  180. }
  181. void GodotIOJavaWrapper::set_vk_height(int p_height) {
  182. virtual_keyboard_height = p_height;
  183. }