rendering_server_viewport.cpp 33 KB

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  1. /*************************************************************************/
  2. /* rendering_server_viewport.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_server_viewport.h"
  31. #include "core/project_settings.h"
  32. #include "rendering_server_canvas.h"
  33. #include "rendering_server_globals.h"
  34. #include "rendering_server_scene.h"
  35. static Transform2D _canvas_get_transform(RenderingServerViewport::Viewport *p_viewport, RenderingServerCanvas::Canvas *p_canvas, RenderingServerViewport::Viewport::CanvasData *p_canvas_data, const Vector2 &p_vp_size) {
  36. Transform2D xf = p_viewport->global_transform;
  37. float scale = 1.0;
  38. if (p_viewport->canvas_map.has(p_canvas->parent)) {
  39. Transform2D c_xform = p_viewport->canvas_map[p_canvas->parent].transform;
  40. if (p_viewport->snap_2d_transforms_to_pixel) {
  41. c_xform.elements[2] = c_xform.elements[2].floor();
  42. }
  43. xf = xf * c_xform;
  44. scale = p_canvas->parent_scale;
  45. }
  46. Transform2D c_xform = p_canvas_data->transform;
  47. if (p_viewport->snap_2d_transforms_to_pixel) {
  48. c_xform.elements[2] = c_xform.elements[2].floor();
  49. }
  50. xf = xf * c_xform;
  51. if (scale != 1.0 && !RSG::canvas->disable_scale) {
  52. Vector2 pivot = p_vp_size * 0.5;
  53. Transform2D xfpivot;
  54. xfpivot.set_origin(pivot);
  55. Transform2D xfscale;
  56. xfscale.scale(Vector2(scale, scale));
  57. xf = xfpivot.affine_inverse() * xf;
  58. xf = xfscale * xf;
  59. xf = xfpivot * xf;
  60. }
  61. return xf;
  62. }
  63. void RenderingServerViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye) {
  64. RENDER_TIMESTAMP(">Begin Rendering 3D Scene");
  65. Ref<XRInterface> xr_interface;
  66. if (XRServer::get_singleton() != nullptr) {
  67. xr_interface = XRServer::get_singleton()->get_primary_interface();
  68. }
  69. if (p_viewport->use_xr && xr_interface.is_valid()) {
  70. RSG::scene->render_camera(p_viewport->render_buffers, xr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
  71. } else {
  72. RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
  73. }
  74. RENDER_TIMESTAMP("<End Rendering 3D Scene");
  75. }
  76. void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye) {
  77. if (p_viewport->measure_render_time) {
  78. String rt_id = "vp_begin_" + itos(p_viewport->self.get_id());
  79. RSG::storage->capture_timestamp(rt_id);
  80. timestamp_vp_map[rt_id] = p_viewport->self;
  81. }
  82. /* Camera should always be BEFORE any other 3D */
  83. bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front
  84. int scenario_canvas_max_layer = 0;
  85. Color bgcolor = RSG::storage->get_default_clear_color();
  86. if (!p_viewport->hide_canvas && !p_viewport->disable_environment && RSG::scene->scenario_owner.owns(p_viewport->scenario)) {
  87. RenderingServerScene::Scenario *scenario = RSG::scene->scenario_owner.getornull(p_viewport->scenario);
  88. ERR_FAIL_COND(!scenario);
  89. if (RSG::scene_render->is_environment(scenario->environment)) {
  90. scenario_draw_canvas_bg = RSG::scene_render->environment_get_background(scenario->environment) == RS::ENV_BG_CANVAS;
  91. scenario_canvas_max_layer = RSG::scene_render->environment_get_canvas_max_layer(scenario->environment);
  92. }
  93. }
  94. bool can_draw_3d = RSG::scene->camera_owner.owns(p_viewport->camera);
  95. if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) {
  96. if (p_viewport->transparent_bg) {
  97. bgcolor = Color(0, 0, 0, 0);
  98. }
  99. if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
  100. p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER;
  101. }
  102. }
  103. if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
  104. //wants to draw 3D but there is no render buffer, create
  105. p_viewport->render_buffers = RSG::scene_render->render_buffers_create();
  106. RSG::scene_render->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding);
  107. }
  108. RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor);
  109. if (!scenario_draw_canvas_bg && can_draw_3d) {
  110. _draw_3d(p_viewport, p_eye);
  111. }
  112. if (!p_viewport->hide_canvas) {
  113. int i = 0;
  114. Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
  115. Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
  116. RasterizerCanvas::Light *lights = nullptr;
  117. RasterizerCanvas::Light *lights_with_shadow = nullptr;
  118. RasterizerCanvas::Light *lights_with_mask = nullptr;
  119. Rect2 shadow_rect;
  120. int light_count = 0;
  121. int shadow_count = 0;
  122. RENDER_TIMESTAMP("Cull Canvas Lights");
  123. for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
  124. RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas);
  125. Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
  126. //find lights in canvas
  127. for (Set<RasterizerCanvas::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
  128. RasterizerCanvas::Light *cl = F->get();
  129. if (cl->enabled && cl->texture.is_valid()) {
  130. //not super efficient..
  131. Size2 tsize = RSG::storage->texture_size_with_proxy(cl->texture);
  132. tsize *= cl->scale;
  133. Vector2 offset = tsize / 2.0;
  134. cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize);
  135. cl->xform_cache = xf * cl->xform;
  136. if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
  137. cl->filter_next_ptr = lights;
  138. lights = cl;
  139. // cl->texture_cache = nullptr;
  140. Transform2D scale;
  141. scale.scale(cl->rect_cache.size);
  142. scale.elements[2] = cl->rect_cache.position;
  143. cl->light_shader_xform = cl->xform * scale;
  144. //cl->light_shader_pos = cl->xform_cache[2];
  145. if (cl->use_shadow) {
  146. cl->shadows_next_ptr = lights_with_shadow;
  147. if (lights_with_shadow == nullptr) {
  148. shadow_rect = cl->xform_cache.xform(cl->rect_cache);
  149. } else {
  150. shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache));
  151. }
  152. lights_with_shadow = cl;
  153. cl->radius_cache = cl->rect_cache.size.length();
  154. }
  155. if (cl->mode == RS::CANVAS_LIGHT_MODE_MASK) {
  156. cl->mask_next_ptr = lights_with_mask;
  157. lights_with_mask = cl;
  158. }
  159. light_count++;
  160. }
  161. //guess this is not needed, but keeping because it may be
  162. //RSG::canvas_render->light_internal_update(cl->light_internal, cl);
  163. }
  164. }
  165. canvas_map[Viewport::CanvasKey(E->key(), E->get().layer, E->get().sublayer)] = &E->get();
  166. }
  167. if (lights_with_shadow) {
  168. //update shadows if any
  169. RasterizerCanvas::LightOccluderInstance *occluders = nullptr;
  170. RENDER_TIMESTAMP(">Render 2D Shadows");
  171. RENDER_TIMESTAMP("Cull Occluders");
  172. //make list of occluders
  173. for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
  174. RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas);
  175. Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
  176. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
  177. if (!F->get()->enabled) {
  178. continue;
  179. }
  180. F->get()->xform_cache = xf * F->get()->xform;
  181. if (shadow_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) {
  182. F->get()->next = occluders;
  183. occluders = F->get();
  184. }
  185. }
  186. }
  187. //update the light shadowmaps with them
  188. RasterizerCanvas::Light *light = lights_with_shadow;
  189. while (light) {
  190. RENDER_TIMESTAMP("Render Shadow");
  191. RSG::canvas_render->light_update_shadow(light->light_internal, shadow_count++, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders);
  192. light = light->shadows_next_ptr;
  193. }
  194. //RSG::canvas_render->reset_canvas();
  195. RENDER_TIMESTAMP("<End rendering 2D Shadows");
  196. }
  197. if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) {
  198. if (!can_draw_3d) {
  199. RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
  200. } else {
  201. _draw_3d(p_viewport, p_eye);
  202. }
  203. scenario_draw_canvas_bg = false;
  204. }
  205. for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) {
  206. RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get()->canvas);
  207. Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size);
  208. RasterizerCanvas::Light *canvas_lights = nullptr;
  209. RasterizerCanvas::Light *ptr = lights;
  210. while (ptr) {
  211. if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
  212. ptr->next_ptr = canvas_lights;
  213. canvas_lights = ptr;
  214. }
  215. ptr = ptr->filter_next_ptr;
  216. }
  217. RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, lights_with_mask, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat, p_viewport->snap_2d_transforms_to_pixel, p_viewport->snap_2d_vertices_to_pixel);
  218. i++;
  219. if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) {
  220. if (!can_draw_3d) {
  221. RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
  222. } else {
  223. _draw_3d(p_viewport, p_eye);
  224. }
  225. scenario_draw_canvas_bg = false;
  226. }
  227. }
  228. if (scenario_draw_canvas_bg) {
  229. if (!can_draw_3d) {
  230. RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
  231. } else {
  232. _draw_3d(p_viewport, p_eye);
  233. }
  234. }
  235. //RSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
  236. }
  237. if (RSG::storage->render_target_is_clear_requested(p_viewport->render_target)) {
  238. //was never cleared in the end, force clear it
  239. RSG::storage->render_target_do_clear_request(p_viewport->render_target);
  240. }
  241. if (p_viewport->measure_render_time) {
  242. String rt_id = "vp_end_" + itos(p_viewport->self.get_id());
  243. RSG::storage->capture_timestamp(rt_id);
  244. timestamp_vp_map[rt_id] = p_viewport->self;
  245. }
  246. }
  247. void RenderingServerViewport::draw_viewports() {
  248. timestamp_vp_map.clear();
  249. // get our xr interface in case we need it
  250. Ref<XRInterface> xr_interface;
  251. if (XRServer::get_singleton() != nullptr) {
  252. xr_interface = XRServer::get_singleton()->get_primary_interface();
  253. // process all our active interfaces
  254. XRServer::get_singleton()->_process();
  255. }
  256. if (Engine::get_singleton()->is_editor_hint()) {
  257. set_default_clear_color(GLOBAL_GET("rendering/environment/default_clear_color"));
  258. }
  259. //sort viewports
  260. active_viewports.sort_custom<ViewportSort>();
  261. Map<DisplayServer::WindowID, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list;
  262. //draw viewports
  263. RENDER_TIMESTAMP(">Render Viewports");
  264. //determine what is visible
  265. draw_viewports_pass++;
  266. for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
  267. Viewport *vp = active_viewports[i];
  268. if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) {
  269. continue;
  270. }
  271. if (!vp->render_target.is_valid()) {
  272. continue;
  273. }
  274. //ERR_CONTINUE(!vp->render_target.is_valid());
  275. bool visible = vp->viewport_to_screen_rect != Rect2();
  276. if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
  277. visible = true;
  278. }
  279. if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::storage->render_target_was_used(vp->render_target)) {
  280. visible = true;
  281. }
  282. if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) {
  283. Viewport *parent = viewport_owner.getornull(vp->parent);
  284. if (parent && parent->last_pass == draw_viewports_pass) {
  285. visible = true;
  286. }
  287. }
  288. visible = visible && vp->size.x > 1 && vp->size.y > 1;
  289. if (visible) {
  290. vp->last_pass = draw_viewports_pass;
  291. }
  292. }
  293. for (int i = 0; i < active_viewports.size(); i++) {
  294. Viewport *vp = active_viewports[i];
  295. if (vp->last_pass != draw_viewports_pass) {
  296. continue; //should not draw
  297. }
  298. RENDER_TIMESTAMP(">Rendering Viewport " + itos(i));
  299. RSG::storage->render_target_set_as_unused(vp->render_target);
  300. #if 0
  301. // TODO fix up this code after we change our commit_for_eye to accept our new render targets
  302. if (vp->use_xr && xr_interface.is_valid()) {
  303. // override our size, make sure it matches our required size
  304. vp->size = xr_interface->get_render_targetsize();
  305. RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y);
  306. // render mono or left eye first
  307. XRInterface::Eyes leftOrMono = xr_interface->is_stereo() ? XRInterface::EYE_LEFT : XRInterface::EYE_MONO;
  308. // check for an external texture destination for our left eye/mono
  309. // TODO investigate how we're going to make external textures work
  310. RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
  311. // set our render target as current
  312. RSG::rasterizer->set_current_render_target(vp->render_target);
  313. // and draw left eye/mono
  314. _draw_viewport(vp, leftOrMono);
  315. xr_interface->commit_for_eye(leftOrMono, vp->render_target, vp->viewport_to_screen_rect);
  316. // render right eye
  317. if (leftOrMono == XRInterface::EYE_LEFT) {
  318. // check for an external texture destination for our right eye
  319. RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(XRInterface::EYE_RIGHT));
  320. // commit for eye may have changed the render target
  321. RSG::rasterizer->set_current_render_target(vp->render_target);
  322. _draw_viewport(vp, XRInterface::EYE_RIGHT);
  323. xr_interface->commit_for_eye(XRInterface::EYE_RIGHT, vp->render_target, vp->viewport_to_screen_rect);
  324. }
  325. // and for our frame timing, mark when we've finished committing our eyes
  326. XRServer::get_singleton()->_mark_commit();
  327. } else {
  328. #endif
  329. {
  330. RSG::storage->render_target_set_external_texture(vp->render_target, 0);
  331. RSG::scene_render->set_debug_draw_mode(vp->debug_draw);
  332. RSG::storage->render_info_begin_capture();
  333. // render standard mono camera
  334. _draw_viewport(vp);
  335. RSG::storage->render_info_end_capture();
  336. vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
  337. vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME);
  338. vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
  339. vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
  340. vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
  341. vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
  342. if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) {
  343. //copy to screen if set as such
  344. Rasterizer::BlitToScreen blit;
  345. blit.render_target = vp->render_target;
  346. if (vp->viewport_to_screen_rect != Rect2()) {
  347. blit.rect = vp->viewport_to_screen_rect;
  348. } else {
  349. blit.rect.position = Vector2();
  350. blit.rect.size = vp->size;
  351. }
  352. if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
  353. blit_to_screen_list[vp->viewport_to_screen] = Vector<Rasterizer::BlitToScreen>();
  354. }
  355. blit_to_screen_list[vp->viewport_to_screen].push_back(blit);
  356. }
  357. }
  358. if (vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
  359. vp->update_mode = RS::VIEWPORT_UPDATE_DISABLED;
  360. }
  361. RENDER_TIMESTAMP("<Rendering Viewport " + itos(i));
  362. }
  363. RSG::scene_render->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED);
  364. RENDER_TIMESTAMP("<Render Viewports");
  365. //this needs to be called to make screen swapping more efficient
  366. RSG::rasterizer->prepare_for_blitting_render_targets();
  367. for (Map<int, Vector<Rasterizer::BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
  368. RSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size());
  369. }
  370. }
  371. RID RenderingServerViewport::viewport_create() {
  372. Viewport *viewport = memnew(Viewport);
  373. RID rid = viewport_owner.make_rid(viewport);
  374. viewport->self = rid;
  375. viewport->hide_scenario = false;
  376. viewport->hide_canvas = false;
  377. viewport->render_target = RSG::storage->render_target_create();
  378. viewport->shadow_atlas = RSG::scene_render->shadow_atlas_create();
  379. viewport->viewport_render_direct_to_screen = false;
  380. return rid;
  381. }
  382. void RenderingServerViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
  383. Viewport *viewport = viewport_owner.getornull(p_viewport);
  384. ERR_FAIL_COND(!viewport);
  385. viewport->use_xr = p_use_xr;
  386. }
  387. void RenderingServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
  388. ERR_FAIL_COND(p_width < 0 && p_height < 0);
  389. Viewport *viewport = viewport_owner.getornull(p_viewport);
  390. ERR_FAIL_COND(!viewport);
  391. viewport->size = Size2(p_width, p_height);
  392. RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height);
  393. if (viewport->render_buffers.is_valid()) {
  394. if (p_width == 0 || p_height == 0) {
  395. RSG::scene_render->free(viewport->render_buffers);
  396. viewport->render_buffers = RID();
  397. } else {
  398. RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding);
  399. }
  400. }
  401. }
  402. void RenderingServerViewport::viewport_set_active(RID p_viewport, bool p_active) {
  403. Viewport *viewport = viewport_owner.getornull(p_viewport);
  404. ERR_FAIL_COND(!viewport);
  405. if (p_active) {
  406. ERR_FAIL_COND(active_viewports.find(viewport) != -1); //already active
  407. active_viewports.push_back(viewport);
  408. } else {
  409. active_viewports.erase(viewport);
  410. }
  411. }
  412. void RenderingServerViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) {
  413. Viewport *viewport = viewport_owner.getornull(p_viewport);
  414. ERR_FAIL_COND(!viewport);
  415. viewport->parent = p_parent_viewport;
  416. }
  417. void RenderingServerViewport::viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode) {
  418. Viewport *viewport = viewport_owner.getornull(p_viewport);
  419. ERR_FAIL_COND(!viewport);
  420. viewport->clear_mode = p_clear_mode;
  421. }
  422. void RenderingServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) {
  423. Viewport *viewport = viewport_owner.getornull(p_viewport);
  424. ERR_FAIL_COND(!viewport);
  425. if (p_screen != DisplayServer::INVALID_WINDOW_ID) {
  426. // If using GLES2 we can optimize this operation by rendering directly to system_fbo
  427. // instead of rendering to fbo and copying to system_fbo after
  428. if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
  429. RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
  430. RSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
  431. }
  432. viewport->viewport_to_screen_rect = p_rect;
  433. viewport->viewport_to_screen = p_screen;
  434. } else {
  435. // if render_direct_to_screen was used, reset size and position
  436. if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
  437. RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
  438. RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
  439. }
  440. viewport->viewport_to_screen_rect = Rect2();
  441. viewport->viewport_to_screen = DisplayServer::INVALID_WINDOW_ID;
  442. }
  443. }
  444. void RenderingServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) {
  445. Viewport *viewport = viewport_owner.getornull(p_viewport);
  446. ERR_FAIL_COND(!viewport);
  447. if (p_enable == viewport->viewport_render_direct_to_screen) {
  448. return;
  449. }
  450. // if disabled, reset render_target size and position
  451. if (!p_enable) {
  452. RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
  453. RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
  454. }
  455. RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
  456. viewport->viewport_render_direct_to_screen = p_enable;
  457. // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation
  458. if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
  459. RSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y);
  460. RSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
  461. }
  462. }
  463. void RenderingServerViewport::viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode) {
  464. Viewport *viewport = viewport_owner.getornull(p_viewport);
  465. ERR_FAIL_COND(!viewport);
  466. viewport->update_mode = p_mode;
  467. }
  468. RID RenderingServerViewport::viewport_get_texture(RID p_viewport) const {
  469. const Viewport *viewport = viewport_owner.getornull(p_viewport);
  470. ERR_FAIL_COND_V(!viewport, RID());
  471. return RSG::storage->render_target_get_texture(viewport->render_target);
  472. }
  473. void RenderingServerViewport::viewport_set_hide_scenario(RID p_viewport, bool p_hide) {
  474. Viewport *viewport = viewport_owner.getornull(p_viewport);
  475. ERR_FAIL_COND(!viewport);
  476. viewport->hide_scenario = p_hide;
  477. }
  478. void RenderingServerViewport::viewport_set_hide_canvas(RID p_viewport, bool p_hide) {
  479. Viewport *viewport = viewport_owner.getornull(p_viewport);
  480. ERR_FAIL_COND(!viewport);
  481. viewport->hide_canvas = p_hide;
  482. }
  483. void RenderingServerViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
  484. Viewport *viewport = viewport_owner.getornull(p_viewport);
  485. ERR_FAIL_COND(!viewport);
  486. viewport->disable_environment = p_disable;
  487. }
  488. void RenderingServerViewport::viewport_attach_camera(RID p_viewport, RID p_camera) {
  489. Viewport *viewport = viewport_owner.getornull(p_viewport);
  490. ERR_FAIL_COND(!viewport);
  491. viewport->camera = p_camera;
  492. }
  493. void RenderingServerViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
  494. Viewport *viewport = viewport_owner.getornull(p_viewport);
  495. ERR_FAIL_COND(!viewport);
  496. viewport->scenario = p_scenario;
  497. }
  498. void RenderingServerViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
  499. Viewport *viewport = viewport_owner.getornull(p_viewport);
  500. ERR_FAIL_COND(!viewport);
  501. ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
  502. RenderingServerCanvas::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
  503. ERR_FAIL_COND(!canvas);
  504. canvas->viewports.insert(p_viewport);
  505. viewport->canvas_map[p_canvas] = Viewport::CanvasData();
  506. viewport->canvas_map[p_canvas].layer = 0;
  507. viewport->canvas_map[p_canvas].sublayer = 0;
  508. viewport->canvas_map[p_canvas].canvas = canvas;
  509. }
  510. void RenderingServerViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) {
  511. Viewport *viewport = viewport_owner.getornull(p_viewport);
  512. ERR_FAIL_COND(!viewport);
  513. RenderingServerCanvas::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
  514. ERR_FAIL_COND(!canvas);
  515. viewport->canvas_map.erase(p_canvas);
  516. canvas->viewports.erase(p_viewport);
  517. }
  518. void RenderingServerViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) {
  519. Viewport *viewport = viewport_owner.getornull(p_viewport);
  520. ERR_FAIL_COND(!viewport);
  521. ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
  522. viewport->canvas_map[p_canvas].transform = p_offset;
  523. }
  524. void RenderingServerViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) {
  525. Viewport *viewport = viewport_owner.getornull(p_viewport);
  526. ERR_FAIL_COND(!viewport);
  527. RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
  528. viewport->transparent_bg = p_enabled;
  529. }
  530. void RenderingServerViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) {
  531. Viewport *viewport = viewport_owner.getornull(p_viewport);
  532. ERR_FAIL_COND(!viewport);
  533. viewport->global_transform = p_transform;
  534. }
  535. void RenderingServerViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) {
  536. Viewport *viewport = viewport_owner.getornull(p_viewport);
  537. ERR_FAIL_COND(!viewport);
  538. ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
  539. viewport->canvas_map[p_canvas].layer = p_layer;
  540. viewport->canvas_map[p_canvas].sublayer = p_sublayer;
  541. }
  542. void RenderingServerViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size) {
  543. Viewport *viewport = viewport_owner.getornull(p_viewport);
  544. ERR_FAIL_COND(!viewport);
  545. viewport->shadow_atlas_size = p_size;
  546. RSG::scene_render->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size);
  547. }
  548. void RenderingServerViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) {
  549. Viewport *viewport = viewport_owner.getornull(p_viewport);
  550. ERR_FAIL_COND(!viewport);
  551. RSG::scene_render->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv);
  552. }
  553. void RenderingServerViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa) {
  554. Viewport *viewport = viewport_owner.getornull(p_viewport);
  555. ERR_FAIL_COND(!viewport);
  556. if (viewport->msaa == p_msaa) {
  557. return;
  558. }
  559. viewport->msaa = p_msaa;
  560. if (viewport->render_buffers.is_valid()) {
  561. RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa, viewport->use_debanding);
  562. }
  563. }
  564. void RenderingServerViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) {
  565. Viewport *viewport = viewport_owner.getornull(p_viewport);
  566. ERR_FAIL_COND(!viewport);
  567. if (viewport->screen_space_aa == p_mode) {
  568. return;
  569. }
  570. viewport->screen_space_aa = p_mode;
  571. if (viewport->render_buffers.is_valid()) {
  572. RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode, viewport->use_debanding);
  573. }
  574. }
  575. void RenderingServerViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) {
  576. Viewport *viewport = viewport_owner.getornull(p_viewport);
  577. ERR_FAIL_COND(!viewport);
  578. if (viewport->use_debanding == p_use_debanding) {
  579. return;
  580. }
  581. viewport->use_debanding = p_use_debanding;
  582. if (viewport->render_buffers.is_valid()) {
  583. RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, p_use_debanding);
  584. }
  585. }
  586. int RenderingServerViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info) {
  587. ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1);
  588. Viewport *viewport = viewport_owner.getornull(p_viewport);
  589. if (!viewport) {
  590. return 0; //there should be a lock here..
  591. }
  592. return viewport->render_info[p_info];
  593. }
  594. void RenderingServerViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) {
  595. Viewport *viewport = viewport_owner.getornull(p_viewport);
  596. ERR_FAIL_COND(!viewport);
  597. viewport->debug_draw = p_draw;
  598. }
  599. void RenderingServerViewport::viewport_set_measure_render_time(RID p_viewport, bool p_enable) {
  600. Viewport *viewport = viewport_owner.getornull(p_viewport);
  601. ERR_FAIL_COND(!viewport);
  602. viewport->measure_render_time = p_enable;
  603. }
  604. float RenderingServerViewport::viewport_get_measured_render_time_cpu(RID p_viewport) const {
  605. Viewport *viewport = viewport_owner.getornull(p_viewport);
  606. ERR_FAIL_COND_V(!viewport, 0);
  607. return double(viewport->time_cpu_end - viewport->time_cpu_begin) / 1000.0;
  608. }
  609. float RenderingServerViewport::viewport_get_measured_render_time_gpu(RID p_viewport) const {
  610. Viewport *viewport = viewport_owner.getornull(p_viewport);
  611. ERR_FAIL_COND_V(!viewport, 0);
  612. return double((viewport->time_gpu_end - viewport->time_gpu_begin) / 1000) / 1000.0;
  613. }
  614. void RenderingServerViewport::viewport_set_snap_2d_transforms_to_pixel(RID p_viewport, bool p_enabled) {
  615. Viewport *viewport = viewport_owner.getornull(p_viewport);
  616. ERR_FAIL_COND(!viewport);
  617. viewport->snap_2d_transforms_to_pixel = p_enabled;
  618. }
  619. void RenderingServerViewport::viewport_set_snap_2d_vertices_to_pixel(RID p_viewport, bool p_enabled) {
  620. Viewport *viewport = viewport_owner.getornull(p_viewport);
  621. ERR_FAIL_COND(!viewport);
  622. viewport->snap_2d_vertices_to_pixel = p_enabled;
  623. }
  624. void RenderingServerViewport::viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter) {
  625. ERR_FAIL_COND_MSG(p_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, "Viewport does not accept DEFAULT as texture filter (it's the topmost choice already).)");
  626. Viewport *viewport = viewport_owner.getornull(p_viewport);
  627. ERR_FAIL_COND(!viewport);
  628. viewport->texture_filter = p_filter;
  629. }
  630. void RenderingServerViewport::viewport_set_default_canvas_item_texture_repeat(RID p_viewport, RS::CanvasItemTextureRepeat p_repeat) {
  631. ERR_FAIL_COND_MSG(p_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, "Viewport does not accept DEFAULT as texture repeat (it's the topmost choice already).)");
  632. Viewport *viewport = viewport_owner.getornull(p_viewport);
  633. ERR_FAIL_COND(!viewport);
  634. viewport->texture_repeat = p_repeat;
  635. }
  636. bool RenderingServerViewport::free(RID p_rid) {
  637. if (viewport_owner.owns(p_rid)) {
  638. Viewport *viewport = viewport_owner.getornull(p_rid);
  639. RSG::storage->free(viewport->render_target);
  640. RSG::scene_render->free(viewport->shadow_atlas);
  641. if (viewport->render_buffers.is_valid()) {
  642. RSG::scene_render->free(viewport->render_buffers);
  643. }
  644. while (viewport->canvas_map.front()) {
  645. viewport_remove_canvas(p_rid, viewport->canvas_map.front()->key());
  646. }
  647. viewport_set_scenario(p_rid, RID());
  648. active_viewports.erase(viewport);
  649. viewport_owner.free(p_rid);
  650. memdelete(viewport);
  651. return true;
  652. }
  653. return false;
  654. }
  655. void RenderingServerViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time) {
  656. RID *vp = timestamp_vp_map.getptr(p_timestamp);
  657. if (!vp) {
  658. return;
  659. }
  660. Viewport *viewport = viewport_owner.getornull(*vp);
  661. if (!viewport) {
  662. return;
  663. }
  664. if (p_timestamp.begins_with("vp_begin")) {
  665. viewport->time_cpu_begin = p_cpu_time;
  666. viewport->time_gpu_begin = p_gpu_time;
  667. }
  668. if (p_timestamp.begins_with("vp_end")) {
  669. viewport->time_cpu_end = p_cpu_time;
  670. viewport->time_gpu_end = p_gpu_time;
  671. }
  672. }
  673. void RenderingServerViewport::set_default_clear_color(const Color &p_color) {
  674. RSG::storage->set_default_clear_color(p_color);
  675. }
  676. RenderingServerViewport::RenderingServerViewport() {
  677. }