os_javascript.cpp 37 KB

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  1. /*************************************************************************/
  2. /* os_javascript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os_javascript.h"
  31. #include "core/io/json.h"
  32. #include "drivers/gles2/rasterizer_gles2.h"
  33. #include "drivers/gles3/rasterizer_gles3.h"
  34. #include "drivers/unix/dir_access_unix.h"
  35. #include "drivers/unix/file_access_unix.h"
  36. #include "main/main.h"
  37. #include "servers/visual/visual_server_raster.h"
  38. #ifndef NO_THREADS
  39. #include "servers/visual/visual_server_wrap_mt.h"
  40. #endif
  41. #include <dlfcn.h>
  42. #include <emscripten.h>
  43. #include <png.h>
  44. #include <stdlib.h>
  45. #include "dom_keys.inc"
  46. #include "godot_js.h"
  47. #define DOM_BUTTON_LEFT 0
  48. #define DOM_BUTTON_MIDDLE 1
  49. #define DOM_BUTTON_RIGHT 2
  50. #define DOM_BUTTON_XBUTTON1 3
  51. #define DOM_BUTTON_XBUTTON2 4
  52. // Quit
  53. void OS_JavaScript::request_quit_callback() {
  54. OS_JavaScript *os = get_singleton();
  55. if (os && os->get_main_loop()) {
  56. os->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
  57. }
  58. }
  59. // Files drop (implemented in JS for now).
  60. void OS_JavaScript::drop_files_callback(char **p_filev, int p_filec) {
  61. OS_JavaScript *os = get_singleton();
  62. if (!os || !os->get_main_loop()) {
  63. return;
  64. }
  65. Vector<String> files;
  66. for (int i = 0; i < p_filec; i++) {
  67. files.push_back(String::utf8(p_filev[i]));
  68. }
  69. os->get_main_loop()->drop_files(files);
  70. }
  71. void OS_JavaScript::send_notification_callback(int p_notification) {
  72. OS_JavaScript *os = get_singleton();
  73. if (!os) {
  74. return;
  75. }
  76. if (p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || p_notification == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
  77. os->cursor_inside_canvas = p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
  78. }
  79. MainLoop *loop = os->get_main_loop();
  80. if (loop) {
  81. loop->notification(p_notification);
  82. }
  83. }
  84. // Window (canvas)
  85. Point2 OS_JavaScript::compute_position_in_canvas(int p_x, int p_y) {
  86. int point[2];
  87. godot_js_display_compute_position(p_x, p_y, point, point + 1);
  88. return Point2(point[0], point[1]);
  89. }
  90. bool OS_JavaScript::check_size_force_redraw() {
  91. return godot_js_display_size_update() != 0;
  92. }
  93. EM_BOOL OS_JavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
  94. OS_JavaScript *os = get_singleton();
  95. // Empty ID is canvas.
  96. String target_id = String::utf8(p_event->id);
  97. if (target_id.empty() || target_id == String::utf8(&(os->canvas_id[1]))) {
  98. // This event property is the only reliable data on
  99. // browser fullscreen state.
  100. os->video_mode.fullscreen = p_event->isFullscreen;
  101. if (os->video_mode.fullscreen) {
  102. os->entering_fullscreen = false;
  103. } else {
  104. // Restoring maximized window now will cause issues,
  105. // so delay until main_loop_iterate.
  106. os->just_exited_fullscreen = true;
  107. }
  108. }
  109. return false;
  110. }
  111. void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  112. video_mode = p_video_mode;
  113. }
  114. OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
  115. return video_mode;
  116. }
  117. Size2 OS_JavaScript::get_screen_size(int p_screen) const {
  118. int size[2];
  119. godot_js_display_screen_size_get(size, size + 1);
  120. return Size2(size[0], size[1]);
  121. }
  122. void OS_JavaScript::set_window_size(const Size2 p_size) {
  123. if (video_mode.fullscreen) {
  124. window_maximized = false;
  125. set_window_fullscreen(false);
  126. } else {
  127. if (window_maximized) {
  128. emscripten_exit_soft_fullscreen();
  129. window_maximized = false;
  130. }
  131. godot_js_display_desired_size_set(p_size.x, p_size.y);
  132. }
  133. }
  134. Size2 OS_JavaScript::get_window_size() const {
  135. int size[2];
  136. godot_js_display_window_size_get(size, size + 1);
  137. return Size2(size[0], size[1]);
  138. }
  139. void OS_JavaScript::set_window_maximized(bool p_enabled) {
  140. #ifndef TOOLS_ENABLED
  141. if (video_mode.fullscreen) {
  142. window_maximized = p_enabled;
  143. set_window_fullscreen(false);
  144. } else if (!p_enabled) {
  145. emscripten_exit_soft_fullscreen();
  146. window_maximized = false;
  147. } else if (!window_maximized) {
  148. // Prevent calling emscripten_enter_soft_fullscreen mutltiple times,
  149. // this would hide page elements permanently.
  150. EmscriptenFullscreenStrategy strategy;
  151. strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
  152. strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
  153. strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
  154. strategy.canvasResizedCallback = NULL;
  155. emscripten_enter_soft_fullscreen(canvas_id, &strategy);
  156. window_maximized = p_enabled;
  157. }
  158. #endif
  159. }
  160. bool OS_JavaScript::is_window_maximized() const {
  161. return window_maximized;
  162. }
  163. void OS_JavaScript::set_window_fullscreen(bool p_enabled) {
  164. if (p_enabled == video_mode.fullscreen) {
  165. return;
  166. }
  167. // Just request changes here, if successful, logic continues in
  168. // fullscreen_change_callback.
  169. if (p_enabled) {
  170. if (window_maximized) {
  171. // Soft fullsreen during real fullscreen can cause issues, so exit.
  172. // This must be called before requesting full screen.
  173. emscripten_exit_soft_fullscreen();
  174. }
  175. int result = godot_js_display_fullscreen_request();
  176. ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
  177. entering_fullscreen = true;
  178. } else {
  179. // No logic allowed here, since exiting w/ ESC key won't use this function.
  180. ERR_FAIL_COND(godot_js_display_fullscreen_exit());
  181. }
  182. }
  183. bool OS_JavaScript::is_window_fullscreen() const {
  184. return video_mode.fullscreen;
  185. }
  186. void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  187. Size2 screen = get_screen_size();
  188. p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
  189. }
  190. bool OS_JavaScript::get_window_per_pixel_transparency_enabled() const {
  191. if (!is_layered_allowed()) {
  192. return false;
  193. }
  194. return transparency_enabled;
  195. }
  196. void OS_JavaScript::set_window_per_pixel_transparency_enabled(bool p_enabled) {
  197. if (!is_layered_allowed()) {
  198. return;
  199. }
  200. transparency_enabled = p_enabled;
  201. }
  202. // Keys
  203. template <typename T>
  204. static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
  205. godot_event->set_shift(emscripten_event_ptr->shiftKey);
  206. godot_event->set_alt(emscripten_event_ptr->altKey);
  207. godot_event->set_control(emscripten_event_ptr->ctrlKey);
  208. godot_event->set_metakey(emscripten_event_ptr->metaKey);
  209. }
  210. static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
  211. Ref<InputEventKey> ev;
  212. ev.instance();
  213. ev->set_echo(emscripten_event->repeat);
  214. dom2godot_mod(emscripten_event, ev);
  215. ev->set_scancode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, false));
  216. ev->set_physical_scancode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, true));
  217. String unicode = String::utf8(emscripten_event->key);
  218. // Check if empty or multi-character (e.g. `CapsLock`).
  219. if (unicode.length() != 1) {
  220. // Might be empty as well, but better than nonsense.
  221. unicode = String::utf8(emscripten_event->charValue);
  222. }
  223. if (unicode.length() == 1) {
  224. ev->set_unicode(unicode[0]);
  225. }
  226. return ev;
  227. }
  228. EM_BOOL OS_JavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
  229. OS_JavaScript *os = get_singleton();
  230. Ref<InputEventKey> ev = setup_key_event(p_event);
  231. ev->set_pressed(true);
  232. if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_scancode())) {
  233. // Defer to keypress event for legacy unicode retrieval.
  234. os->deferred_key_event = ev;
  235. // Do not suppress keypress event.
  236. return false;
  237. }
  238. os->input->parse_input_event(ev);
  239. // Resume audio context after input in case autoplay was denied.
  240. os->resume_audio();
  241. return true;
  242. }
  243. EM_BOOL OS_JavaScript::keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
  244. OS_JavaScript *os = get_singleton();
  245. os->deferred_key_event->set_unicode(p_event->charCode);
  246. os->input->parse_input_event(os->deferred_key_event);
  247. return true;
  248. }
  249. EM_BOOL OS_JavaScript::keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
  250. Ref<InputEventKey> ev = setup_key_event(p_event);
  251. ev->set_pressed(false);
  252. get_singleton()->input->parse_input_event(ev);
  253. return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0;
  254. }
  255. // Mouse
  256. Point2 OS_JavaScript::get_mouse_position() const {
  257. return input->get_mouse_position();
  258. }
  259. int OS_JavaScript::get_mouse_button_state() const {
  260. return input->get_mouse_button_mask();
  261. }
  262. EM_BOOL OS_JavaScript::mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
  263. OS_JavaScript *os = get_singleton();
  264. Ref<InputEventMouseButton> ev;
  265. ev.instance();
  266. ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
  267. ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY));
  268. ev->set_global_position(ev->get_position());
  269. dom2godot_mod(p_event, ev);
  270. switch (p_event->button) {
  271. case DOM_BUTTON_LEFT:
  272. ev->set_button_index(BUTTON_LEFT);
  273. break;
  274. case DOM_BUTTON_MIDDLE:
  275. ev->set_button_index(BUTTON_MIDDLE);
  276. break;
  277. case DOM_BUTTON_RIGHT:
  278. ev->set_button_index(BUTTON_RIGHT);
  279. break;
  280. case DOM_BUTTON_XBUTTON1:
  281. ev->set_button_index(BUTTON_XBUTTON1);
  282. break;
  283. case DOM_BUTTON_XBUTTON2:
  284. ev->set_button_index(BUTTON_XBUTTON2);
  285. break;
  286. default:
  287. return false;
  288. }
  289. if (ev->is_pressed()) {
  290. double diff = emscripten_get_now() - os->last_click_ms;
  291. if (ev->get_button_index() == os->last_click_button_index) {
  292. if (diff < 400 && Point2(os->last_click_pos).distance_to(ev->get_position()) < 5) {
  293. os->last_click_ms = 0;
  294. os->last_click_pos = Point2(-100, -100);
  295. os->last_click_button_index = -1;
  296. ev->set_doubleclick(true);
  297. }
  298. } else {
  299. os->last_click_button_index = ev->get_button_index();
  300. }
  301. if (!ev->is_doubleclick()) {
  302. os->last_click_ms += diff;
  303. os->last_click_pos = ev->get_position();
  304. }
  305. }
  306. int mask = os->input->get_mouse_button_mask();
  307. int button_flag = 1 << (ev->get_button_index() - 1);
  308. if (ev->is_pressed()) {
  309. // Since the event is consumed, focus manually. The containing iframe,
  310. // if exists, may not have focus yet, so focus even if already focused.
  311. godot_js_display_canvas_focus();
  312. mask |= button_flag;
  313. } else if (mask & button_flag) {
  314. mask &= ~button_flag;
  315. } else {
  316. // Received release event, but press was outside the canvas, so ignore.
  317. return false;
  318. }
  319. ev->set_button_mask(mask);
  320. os->input->parse_input_event(ev);
  321. // Resume audio context after input in case autoplay was denied.
  322. os->resume_audio();
  323. // Prevent multi-click text selection and wheel-click scrolling anchor.
  324. // Context menu is prevented through contextmenu event.
  325. return true;
  326. }
  327. EM_BOOL OS_JavaScript::mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
  328. OS_JavaScript *os = get_singleton();
  329. int input_mask = os->input->get_mouse_button_mask();
  330. Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY);
  331. // For motion outside the canvas, only read mouse movement if dragging
  332. // started inside the canvas; imitating desktop app behaviour.
  333. if (!os->cursor_inside_canvas && !input_mask)
  334. return false;
  335. Ref<InputEventMouseMotion> ev;
  336. ev.instance();
  337. dom2godot_mod(p_event, ev);
  338. ev->set_button_mask(input_mask);
  339. ev->set_position(pos);
  340. ev->set_global_position(ev->get_position());
  341. ev->set_relative(Vector2(p_event->movementX, p_event->movementY));
  342. os->input->set_mouse_position(ev->get_position());
  343. ev->set_speed(os->input->get_last_mouse_speed());
  344. os->input->parse_input_event(ev);
  345. // Don't suppress mouseover/-leave events.
  346. return false;
  347. }
  348. static const char *godot2dom_cursor(OS::CursorShape p_shape) {
  349. switch (p_shape) {
  350. case OS::CURSOR_ARROW:
  351. default:
  352. return "auto";
  353. case OS::CURSOR_IBEAM:
  354. return "text";
  355. case OS::CURSOR_POINTING_HAND:
  356. return "pointer";
  357. case OS::CURSOR_CROSS:
  358. return "crosshair";
  359. case OS::CURSOR_WAIT:
  360. return "progress";
  361. case OS::CURSOR_BUSY:
  362. return "wait";
  363. case OS::CURSOR_DRAG:
  364. return "grab";
  365. case OS::CURSOR_CAN_DROP:
  366. return "grabbing";
  367. case OS::CURSOR_FORBIDDEN:
  368. return "no-drop";
  369. case OS::CURSOR_VSIZE:
  370. return "ns-resize";
  371. case OS::CURSOR_HSIZE:
  372. return "ew-resize";
  373. case OS::CURSOR_BDIAGSIZE:
  374. return "nesw-resize";
  375. case OS::CURSOR_FDIAGSIZE:
  376. return "nwse-resize";
  377. case OS::CURSOR_MOVE:
  378. return "move";
  379. case OS::CURSOR_VSPLIT:
  380. return "row-resize";
  381. case OS::CURSOR_HSPLIT:
  382. return "col-resize";
  383. case OS::CURSOR_HELP:
  384. return "help";
  385. }
  386. }
  387. void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
  388. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  389. if (cursor_shape == p_shape) {
  390. return;
  391. }
  392. cursor_shape = p_shape;
  393. godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
  394. }
  395. void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  396. if (p_cursor.is_valid()) {
  397. Ref<Texture> texture = p_cursor;
  398. Ref<AtlasTexture> atlas_texture = p_cursor;
  399. Ref<Image> image;
  400. Size2 texture_size;
  401. Rect2 atlas_rect;
  402. if (texture.is_valid()) {
  403. image = texture->get_data();
  404. if (image.is_valid()) {
  405. image->duplicate();
  406. }
  407. }
  408. if (!image.is_valid() && atlas_texture.is_valid()) {
  409. texture = atlas_texture->get_atlas();
  410. atlas_rect.size.width = texture->get_width();
  411. atlas_rect.size.height = texture->get_height();
  412. atlas_rect.position.x = atlas_texture->get_region().position.x;
  413. atlas_rect.position.y = atlas_texture->get_region().position.y;
  414. texture_size.width = atlas_texture->get_region().size.x;
  415. texture_size.height = atlas_texture->get_region().size.y;
  416. } else if (image.is_valid()) {
  417. texture_size.width = texture->get_width();
  418. texture_size.height = texture->get_height();
  419. }
  420. ERR_FAIL_COND(!texture.is_valid());
  421. ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
  422. ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
  423. ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
  424. image = texture->get_data();
  425. ERR_FAIL_COND(!image.is_valid());
  426. image = image->duplicate();
  427. if (atlas_texture.is_valid())
  428. image->crop_from_point(
  429. atlas_rect.position.x,
  430. atlas_rect.position.y,
  431. texture_size.width,
  432. texture_size.height);
  433. if (image->get_format() != Image::FORMAT_RGBA8) {
  434. image->convert(Image::FORMAT_RGBA8);
  435. }
  436. png_image png_meta;
  437. memset(&png_meta, 0, sizeof png_meta);
  438. png_meta.version = PNG_IMAGE_VERSION;
  439. png_meta.width = texture_size.width;
  440. png_meta.height = texture_size.height;
  441. png_meta.format = PNG_FORMAT_RGBA;
  442. PoolByteArray png;
  443. size_t len;
  444. PoolByteArray::Read r = image->get_data().read();
  445. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
  446. png.resize(len);
  447. PoolByteArray::Write w = png.write();
  448. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
  449. w = PoolByteArray::Write();
  450. r = png.read();
  451. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), r.ptr(), len, p_hotspot.x, p_hotspot.y);
  452. r = PoolByteArray::Read();
  453. } else {
  454. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0);
  455. }
  456. }
  457. void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
  458. ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
  459. if (p_mode == get_mouse_mode())
  460. return;
  461. if (p_mode == MOUSE_MODE_VISIBLE) {
  462. godot_js_display_cursor_set_visible(1);
  463. emscripten_exit_pointerlock();
  464. } else if (p_mode == MOUSE_MODE_HIDDEN) {
  465. godot_js_display_cursor_set_visible(0);
  466. emscripten_exit_pointerlock();
  467. } else if (p_mode == MOUSE_MODE_CAPTURED) {
  468. godot_js_display_cursor_set_visible(1);
  469. EMSCRIPTEN_RESULT result = emscripten_request_pointerlock(canvas_id, false);
  470. ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
  471. ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
  472. }
  473. }
  474. OS::MouseMode OS_JavaScript::get_mouse_mode() const {
  475. if (godot_js_display_cursor_is_hidden())
  476. return MOUSE_MODE_HIDDEN;
  477. EmscriptenPointerlockChangeEvent ev;
  478. emscripten_get_pointerlock_status(&ev);
  479. return (ev.isActive && String::utf8(ev.id) == String::utf8(&canvas_id[1])) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
  480. }
  481. // Wheel
  482. EM_BOOL OS_JavaScript::wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data) {
  483. ERR_FAIL_COND_V(p_event_type != EMSCRIPTEN_EVENT_WHEEL, false);
  484. OS_JavaScript *os = get_singleton();
  485. if (!godot_js_display_canvas_is_focused()) {
  486. if (os->cursor_inside_canvas) {
  487. godot_js_display_canvas_focus();
  488. } else {
  489. return false;
  490. }
  491. }
  492. InputDefault *input = os->input;
  493. Ref<InputEventMouseButton> ev;
  494. ev.instance();
  495. ev->set_position(input->get_mouse_position());
  496. ev->set_global_position(ev->get_position());
  497. ev->set_shift(input->is_key_pressed(KEY_SHIFT));
  498. ev->set_alt(input->is_key_pressed(KEY_ALT));
  499. ev->set_control(input->is_key_pressed(KEY_CONTROL));
  500. ev->set_metakey(input->is_key_pressed(KEY_META));
  501. if (p_event->deltaY < 0)
  502. ev->set_button_index(BUTTON_WHEEL_UP);
  503. else if (p_event->deltaY > 0)
  504. ev->set_button_index(BUTTON_WHEEL_DOWN);
  505. else if (p_event->deltaX > 0)
  506. ev->set_button_index(BUTTON_WHEEL_LEFT);
  507. else if (p_event->deltaX < 0)
  508. ev->set_button_index(BUTTON_WHEEL_RIGHT);
  509. else
  510. return false;
  511. // Different browsers give wildly different delta values, and we can't
  512. // interpret deltaMode, so use default value for wheel events' factor.
  513. int button_flag = 1 << (ev->get_button_index() - 1);
  514. ev->set_pressed(true);
  515. ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
  516. input->parse_input_event(ev);
  517. ev->set_pressed(false);
  518. ev->set_button_mask(input->get_mouse_button_mask() & ~button_flag);
  519. input->parse_input_event(ev);
  520. return true;
  521. }
  522. // Touch
  523. bool OS_JavaScript::has_touchscreen_ui_hint() const {
  524. return godot_js_display_touchscreen_is_available();
  525. }
  526. EM_BOOL OS_JavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
  527. OS_JavaScript *os = get_singleton();
  528. Ref<InputEventScreenTouch> ev;
  529. ev.instance();
  530. int lowest_id_index = -1;
  531. for (int i = 0; i < p_event->numTouches; ++i) {
  532. const EmscriptenTouchPoint &touch = p_event->touches[i];
  533. if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
  534. lowest_id_index = i;
  535. if (!touch.isChanged)
  536. continue;
  537. ev->set_index(touch.identifier);
  538. ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
  539. os->touches[i] = ev->get_position();
  540. ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
  541. os->input->parse_input_event(ev);
  542. }
  543. // Resume audio context after input in case autoplay was denied.
  544. os->resume_audio();
  545. return true;
  546. }
  547. EM_BOOL OS_JavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
  548. OS_JavaScript *os = get_singleton();
  549. Ref<InputEventScreenDrag> ev;
  550. ev.instance();
  551. int lowest_id_index = -1;
  552. for (int i = 0; i < p_event->numTouches; ++i) {
  553. const EmscriptenTouchPoint &touch = p_event->touches[i];
  554. if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
  555. lowest_id_index = i;
  556. if (!touch.isChanged)
  557. continue;
  558. ev->set_index(touch.identifier);
  559. ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
  560. Point2 &prev = os->touches[i];
  561. ev->set_relative(ev->get_position() - prev);
  562. prev = ev->get_position();
  563. os->input->parse_input_event(ev);
  564. }
  565. return true;
  566. }
  567. // Gamepad
  568. void OS_JavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
  569. InputDefault *input = get_singleton()->input;
  570. if (p_connected) {
  571. input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
  572. } else {
  573. input->joy_connection_changed(p_index, false, "");
  574. }
  575. }
  576. void OS_JavaScript::process_joypads() {
  577. int32_t pads = godot_js_display_gamepad_sample_count();
  578. int32_t s_btns_num = 0;
  579. int32_t s_axes_num = 0;
  580. int32_t s_standard = 0;
  581. float s_btns[16];
  582. float s_axes[10];
  583. for (int idx = 0; idx < pads; idx++) {
  584. int err = godot_js_display_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
  585. if (err) {
  586. continue;
  587. }
  588. for (int b = 0; b < s_btns_num; b++) {
  589. float value = s_btns[b];
  590. // Buttons 6 and 7 in the standard mapping need to be
  591. // axis to be handled as JOY_ANALOG by Godot.
  592. if (s_standard && (b == 6 || b == 7)) {
  593. InputDefault::JoyAxis joy_axis;
  594. joy_axis.min = 0;
  595. joy_axis.value = value;
  596. int a = b == 6 ? JOY_ANALOG_L2 : JOY_ANALOG_R2;
  597. input->joy_axis(idx, a, joy_axis);
  598. } else {
  599. input->joy_button(idx, b, value);
  600. }
  601. }
  602. for (int a = 0; a < s_axes_num; a++) {
  603. InputDefault::JoyAxis joy_axis;
  604. joy_axis.min = -1;
  605. joy_axis.value = s_axes[a];
  606. input->joy_axis(idx, a, joy_axis);
  607. }
  608. }
  609. }
  610. bool OS_JavaScript::is_joy_known(int p_device) {
  611. return input->is_joy_mapped(p_device);
  612. }
  613. String OS_JavaScript::get_joy_guid(int p_device) const {
  614. return input->get_joy_guid_remapped(p_device);
  615. }
  616. // Video
  617. int OS_JavaScript::get_video_driver_count() const {
  618. return VIDEO_DRIVER_MAX;
  619. }
  620. const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
  621. switch (p_driver) {
  622. case VIDEO_DRIVER_GLES3:
  623. return "GLES3";
  624. case VIDEO_DRIVER_GLES2:
  625. return "GLES2";
  626. }
  627. ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
  628. }
  629. // Audio
  630. int OS_JavaScript::get_audio_driver_count() const {
  631. return 1;
  632. }
  633. const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
  634. return "JavaScript";
  635. }
  636. // Clipboard
  637. void OS_JavaScript::update_clipboard_callback(const char *p_text) {
  638. // Only call set_clipboard from OS (sets local clipboard)
  639. get_singleton()->OS::set_clipboard(p_text);
  640. }
  641. void OS_JavaScript::set_clipboard(const String &p_text) {
  642. OS::set_clipboard(p_text);
  643. int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
  644. ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
  645. }
  646. String OS_JavaScript::get_clipboard() const {
  647. godot_js_display_clipboard_get(update_clipboard_callback);
  648. return this->OS::get_clipboard();
  649. }
  650. // Lifecycle
  651. int OS_JavaScript::get_current_video_driver() const {
  652. return video_driver_index;
  653. }
  654. void OS_JavaScript::initialize_core() {
  655. OS_Unix::initialize_core();
  656. }
  657. Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  658. video_mode = p_desired;
  659. // fullscreen_change_callback will correct this if the request is successful.
  660. video_mode.fullscreen = false;
  661. // Handle contextmenu, webglcontextlost, initial canvas setup.
  662. godot_js_display_setup_canvas(video_mode.width, video_mode.height, video_mode.fullscreen, is_hidpi_allowed() ? 1 : 0);
  663. swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1;
  664. EmscriptenWebGLContextAttributes attributes;
  665. emscripten_webgl_init_context_attributes(&attributes);
  666. attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
  667. attributes.antialias = false;
  668. attributes.explicitSwapControl = true;
  669. ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
  670. if (p_desired.layered) {
  671. set_window_per_pixel_transparency_enabled(true);
  672. }
  673. #ifdef TOOLS_ENABLED
  674. bool gles3 = false;
  675. #else
  676. bool gles3 = true;
  677. if (p_video_driver == VIDEO_DRIVER_GLES2) {
  678. gles3 = false;
  679. }
  680. #endif
  681. bool gl_initialization_error = false;
  682. while (true) {
  683. if (gles3) {
  684. if (godot_js_display_has_webgl(2) && RasterizerGLES3::is_viable() == OK) {
  685. attributes.majorVersion = 2;
  686. RasterizerGLES3::register_config();
  687. RasterizerGLES3::make_current();
  688. break;
  689. } else {
  690. if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
  691. p_video_driver = VIDEO_DRIVER_GLES2;
  692. gles3 = false;
  693. continue;
  694. } else {
  695. gl_initialization_error = true;
  696. break;
  697. }
  698. }
  699. } else {
  700. if (godot_js_display_has_webgl(1) && RasterizerGLES2::is_viable() == OK) {
  701. attributes.majorVersion = 1;
  702. RasterizerGLES2::register_config();
  703. RasterizerGLES2::make_current();
  704. break;
  705. } else {
  706. gl_initialization_error = true;
  707. break;
  708. }
  709. }
  710. }
  711. webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
  712. if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
  713. gl_initialization_error = true;
  714. }
  715. if (gl_initialization_error) {
  716. OS::get_singleton()->alert("Your browser does not support any of the supported WebGL versions.\n"
  717. "Please update your browser version.",
  718. "Unable to initialize Video driver");
  719. return ERR_UNAVAILABLE;
  720. }
  721. video_driver_index = p_video_driver;
  722. AudioDriverManager::initialize(p_audio_driver);
  723. visual_server = memnew(VisualServerRaster());
  724. #ifndef NO_THREADS
  725. visual_server = memnew(VisualServerWrapMT(visual_server, false));
  726. #endif
  727. input = memnew(InputDefault);
  728. EMSCRIPTEN_RESULT result;
  729. #define EM_CHECK(ev) \
  730. if (result != EMSCRIPTEN_RESULT_SUCCESS) \
  731. ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result));
  732. #define SET_EM_CALLBACK(target, ev, cb) \
  733. result = emscripten_set_##ev##_callback(target, NULL, true, &cb); \
  734. EM_CHECK(ev)
  735. #define SET_EM_WINDOW_CALLBACK(ev, cb) \
  736. result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, false, &cb); \
  737. EM_CHECK(ev)
  738. // These callbacks from Emscripten's html5.h suffice to access most
  739. // JavaScript APIs.
  740. SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
  741. SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
  742. SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
  743. SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
  744. SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
  745. SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
  746. SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback)
  747. SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback)
  748. SET_EM_CALLBACK(canvas_id, keydown, keydown_callback)
  749. SET_EM_CALLBACK(canvas_id, keypress, keypress_callback)
  750. SET_EM_CALLBACK(canvas_id, keyup, keyup_callback)
  751. SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
  752. #undef SET_EM_CALLBACK
  753. #undef EM_CHECK
  754. // For APIs that are not (sufficiently) exposed, a
  755. // library is used below (implemented in library_godot_display.js).
  756. godot_js_display_notification_cb(&OS_JavaScript::send_notification_callback,
  757. MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
  758. MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
  759. MainLoop::NOTIFICATION_WM_FOCUS_IN,
  760. MainLoop::NOTIFICATION_WM_FOCUS_OUT);
  761. godot_js_display_paste_cb(&OS_JavaScript::update_clipboard_callback);
  762. godot_js_display_drop_files_cb(&OS_JavaScript::drop_files_callback);
  763. godot_js_display_gamepad_cb(&OS_JavaScript::gamepad_callback);
  764. godot_js_display_vk_cb(&input_text_callback);
  765. visual_server->init();
  766. return OK;
  767. }
  768. void OS_JavaScript::input_text_callback(const char *p_text, int p_cursor) {
  769. OS_JavaScript *os = OS_JavaScript::get_singleton();
  770. if (!os || !os->get_main_loop()) {
  771. return;
  772. }
  773. os->get_main_loop()->input_text(String::utf8(p_text));
  774. Ref<InputEventKey> k;
  775. for (int i = 0; i < p_cursor; i++) {
  776. k.instance();
  777. k->set_pressed(true);
  778. k->set_echo(false);
  779. k->set_scancode(KEY_RIGHT);
  780. os->input->parse_input_event(k);
  781. k.instance();
  782. k->set_pressed(false);
  783. k->set_echo(false);
  784. k->set_scancode(KEY_RIGHT);
  785. os->input->parse_input_event(k);
  786. }
  787. }
  788. bool OS_JavaScript::has_virtual_keyboard() const {
  789. return godot_js_display_vk_available() != 0;
  790. }
  791. void OS_JavaScript::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  792. godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end);
  793. }
  794. void OS_JavaScript::hide_virtual_keyboard() {
  795. godot_js_display_vk_hide();
  796. }
  797. bool OS_JavaScript::get_swap_ok_cancel() {
  798. return swap_ok_cancel;
  799. }
  800. void OS_JavaScript::swap_buffers() {
  801. emscripten_webgl_commit_frame();
  802. }
  803. void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
  804. main_loop = p_main_loop;
  805. input->set_main_loop(p_main_loop);
  806. }
  807. MainLoop *OS_JavaScript::get_main_loop() const {
  808. return main_loop;
  809. }
  810. void OS_JavaScript::resume_audio() {
  811. if (audio_driver_javascript) {
  812. audio_driver_javascript->resume();
  813. }
  814. }
  815. void OS_JavaScript::fs_sync_callback() {
  816. get_singleton()->idb_is_syncing = false;
  817. }
  818. bool OS_JavaScript::main_loop_iterate() {
  819. if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
  820. idb_is_syncing = true;
  821. idb_needs_sync = false;
  822. godot_js_os_fs_sync(&OS_JavaScript::fs_sync_callback);
  823. }
  824. if (godot_js_display_gamepad_sample() == OK)
  825. process_joypads();
  826. if (just_exited_fullscreen) {
  827. if (window_maximized) {
  828. EmscriptenFullscreenStrategy strategy;
  829. strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
  830. strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
  831. strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
  832. strategy.canvasResizedCallback = NULL;
  833. emscripten_enter_soft_fullscreen(canvas_id, &strategy);
  834. } else {
  835. godot_js_display_size_update();
  836. }
  837. just_exited_fullscreen = false;
  838. }
  839. return Main::iteration();
  840. }
  841. int OS_JavaScript::get_screen_dpi(int p_screen) const {
  842. return godot_js_display_screen_dpi_get();
  843. }
  844. float OS_JavaScript::get_screen_scale(int p_screen) const {
  845. return godot_js_display_pixel_ratio_get();
  846. }
  847. float OS_JavaScript::get_screen_max_scale() const {
  848. return get_screen_scale();
  849. }
  850. void OS_JavaScript::delete_main_loop() {
  851. memdelete(main_loop);
  852. main_loop = NULL;
  853. }
  854. void OS_JavaScript::finalize() {
  855. memdelete(input);
  856. visual_server->finish();
  857. emscripten_webgl_commit_frame();
  858. memdelete(visual_server);
  859. emscripten_webgl_destroy_context(webgl_ctx);
  860. if (audio_driver_javascript) {
  861. memdelete(audio_driver_javascript);
  862. }
  863. }
  864. // Miscellaneous
  865. Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
  866. Array args;
  867. for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
  868. args.push_back(E->get());
  869. }
  870. String json_args = JSON::print(args);
  871. int failed = godot_js_os_execute(json_args.utf8().get_data());
  872. ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in Javascript via 'engine.setOnExecute' if required.");
  873. return OK;
  874. }
  875. Error OS_JavaScript::kill(const ProcessID &p_pid) {
  876. ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the HTML5 platform.");
  877. }
  878. int OS_JavaScript::get_process_id() const {
  879. ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the HTML5 platform.");
  880. }
  881. int OS_JavaScript::get_processor_count() const {
  882. return godot_js_os_hw_concurrency_get();
  883. }
  884. bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
  885. if (p_feature == "HTML5" || p_feature == "web") {
  886. return true;
  887. }
  888. #ifdef JAVASCRIPT_EVAL_ENABLED
  889. if (p_feature == "JavaScript") {
  890. return true;
  891. }
  892. #endif
  893. #ifndef NO_THREADS
  894. if (p_feature == "threads") {
  895. return true;
  896. }
  897. #endif
  898. #if WASM_GDNATIVE
  899. if (p_feature == "wasm32") {
  900. return true;
  901. }
  902. #endif
  903. return false;
  904. }
  905. void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
  906. godot_js_display_alert(p_alert.utf8().get_data());
  907. }
  908. void OS_JavaScript::set_window_title(const String &p_title) {
  909. godot_js_display_window_title_set(p_title.utf8().get_data());
  910. }
  911. void OS_JavaScript::set_icon(const Ref<Image> &p_icon) {
  912. ERR_FAIL_COND(p_icon.is_null());
  913. Ref<Image> icon = p_icon;
  914. if (icon->is_compressed()) {
  915. icon = icon->duplicate();
  916. ERR_FAIL_COND(icon->decompress() != OK);
  917. }
  918. if (icon->get_format() != Image::FORMAT_RGBA8) {
  919. if (icon == p_icon)
  920. icon = icon->duplicate();
  921. icon->convert(Image::FORMAT_RGBA8);
  922. }
  923. png_image png_meta;
  924. memset(&png_meta, 0, sizeof png_meta);
  925. png_meta.version = PNG_IMAGE_VERSION;
  926. png_meta.width = icon->get_width();
  927. png_meta.height = icon->get_height();
  928. png_meta.format = PNG_FORMAT_RGBA;
  929. PoolByteArray png;
  930. size_t len;
  931. PoolByteArray::Read r = icon->get_data().read();
  932. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
  933. png.resize(len);
  934. PoolByteArray::Write w = png.write();
  935. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
  936. w = PoolByteArray::Write();
  937. r = png.read();
  938. godot_js_display_window_icon_set(r.ptr(), len);
  939. }
  940. String OS_JavaScript::get_executable_path() const {
  941. return OS::get_executable_path();
  942. }
  943. Error OS_JavaScript::shell_open(String p_uri) {
  944. // Open URI in a new tab, browser will deal with it by protocol.
  945. godot_js_os_shell_open(p_uri.utf8().get_data());
  946. return OK;
  947. }
  948. String OS_JavaScript::get_name() const {
  949. return "HTML5";
  950. }
  951. bool OS_JavaScript::can_draw() const {
  952. return true; // Always?
  953. }
  954. String OS_JavaScript::get_user_data_dir() const {
  955. return "/userfs";
  956. };
  957. String OS_JavaScript::get_cache_path() const {
  958. return "/home/web_user/.cache";
  959. }
  960. String OS_JavaScript::get_config_path() const {
  961. return "/home/web_user/.config";
  962. }
  963. String OS_JavaScript::get_data_path() const {
  964. return "/home/web_user/.local/share";
  965. }
  966. OS::PowerState OS_JavaScript::get_power_state() {
  967. WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to POWERSTATE_UNKNOWN");
  968. return OS::POWERSTATE_UNKNOWN;
  969. }
  970. int OS_JavaScript::get_power_seconds_left() {
  971. WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
  972. return -1;
  973. }
  974. int OS_JavaScript::get_power_percent_left() {
  975. WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
  976. return -1;
  977. }
  978. void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
  979. OS_JavaScript *os = get_singleton();
  980. if (!(os->is_userfs_persistent() && p_flags & FileAccess::WRITE)) {
  981. return; // FS persistence is not working or we are not writing.
  982. }
  983. bool is_file_persistent = p_file.begins_with("/userfs");
  984. #ifdef TOOLS_ENABLED
  985. // Hack for editor persistence (can we track).
  986. is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
  987. #endif
  988. if (is_file_persistent) {
  989. os->idb_needs_sync = true;
  990. }
  991. }
  992. bool OS_JavaScript::is_userfs_persistent() const {
  993. return idb_available;
  994. }
  995. Error OS_JavaScript::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
  996. String path = p_path.get_file();
  997. p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
  998. ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
  999. return OK;
  1000. }
  1001. OS_JavaScript *OS_JavaScript::get_singleton() {
  1002. return static_cast<OS_JavaScript *>(OS::get_singleton());
  1003. }
  1004. OS_JavaScript::OS_JavaScript() {
  1005. // Expose method for requesting quit.
  1006. godot_js_os_request_quit_cb(&request_quit_callback);
  1007. // Set canvas ID
  1008. godot_js_config_canvas_id_get(canvas_id, sizeof(canvas_id));
  1009. cursor_inside_canvas = true;
  1010. cursor_shape = OS::CURSOR_ARROW;
  1011. last_click_button_index = -1;
  1012. last_click_ms = 0;
  1013. last_click_pos = Point2(-100, -100);
  1014. window_maximized = false;
  1015. entering_fullscreen = false;
  1016. just_exited_fullscreen = false;
  1017. transparency_enabled = false;
  1018. main_loop = NULL;
  1019. visual_server = NULL;
  1020. audio_driver_javascript = NULL;
  1021. swap_ok_cancel = false;
  1022. idb_available = godot_js_os_fs_is_persistent() != 0;
  1023. idb_needs_sync = false;
  1024. idb_is_syncing = false;
  1025. if (AudioDriverJavaScript::is_available()) {
  1026. audio_driver_javascript = memnew(AudioDriverJavaScript);
  1027. AudioDriverManager::add_driver(audio_driver_javascript);
  1028. }
  1029. Vector<Logger *> loggers;
  1030. loggers.push_back(memnew(StdLogger));
  1031. _set_logger(memnew(CompositeLogger(loggers)));
  1032. FileAccessUnix::close_notification_func = file_access_close_callback;
  1033. }