nativescript.h 15 KB

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  1. /*************************************************************************/
  2. /* nativescript.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NATIVE_SCRIPT_H
  31. #define NATIVE_SCRIPT_H
  32. #include "core/io/resource_loader.h"
  33. #include "core/io/resource_saver.h"
  34. #include "core/oa_hash_map.h"
  35. #include "core/ordered_hash_map.h"
  36. #include "core/os/thread_safe.h"
  37. #include "core/resource.h"
  38. #include "core/safe_refcount.h"
  39. #include "core/script_language.h"
  40. #include "core/self_list.h"
  41. #include "scene/main/node.h"
  42. #include "modules/gdnative/gdnative.h"
  43. #include <nativescript/godot_nativescript.h>
  44. #ifndef NO_THREADS
  45. #include "core/os/mutex.h"
  46. #endif
  47. struct NativeScriptDesc {
  48. struct Method {
  49. godot_instance_method method;
  50. MethodInfo info;
  51. int rpc_mode;
  52. String documentation;
  53. };
  54. struct Property {
  55. godot_property_set_func setter;
  56. godot_property_get_func getter;
  57. PropertyInfo info;
  58. Variant default_value;
  59. int rset_mode;
  60. String documentation;
  61. };
  62. struct Signal {
  63. MethodInfo signal;
  64. String documentation;
  65. };
  66. Map<StringName, Method> methods;
  67. OrderedHashMap<StringName, Property> properties;
  68. Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
  69. StringName base;
  70. StringName base_native_type;
  71. NativeScriptDesc *base_data;
  72. godot_instance_create_func create_func;
  73. godot_instance_destroy_func destroy_func;
  74. String documentation;
  75. const void *type_tag;
  76. bool is_tool;
  77. inline NativeScriptDesc() :
  78. methods(),
  79. properties(),
  80. signals_(),
  81. base(),
  82. base_native_type(),
  83. documentation(),
  84. type_tag(NULL) {
  85. memset(&create_func, 0, sizeof(godot_instance_create_func));
  86. memset(&destroy_func, 0, sizeof(godot_instance_destroy_func));
  87. }
  88. };
  89. class NativeScript : public Script {
  90. GDCLASS(NativeScript, Script);
  91. #ifdef TOOLS_ENABLED
  92. Set<PlaceHolderScriptInstance *> placeholders;
  93. void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  94. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  95. #endif
  96. friend class NativeScriptInstance;
  97. friend class NativeScriptLanguage;
  98. friend class NativeReloadNode;
  99. friend class GDNativeLibrary;
  100. Ref<GDNativeLibrary> library;
  101. String lib_path;
  102. String class_name;
  103. String script_class_name;
  104. String script_class_icon_path;
  105. Mutex owners_lock;
  106. Set<Object *> instance_owners;
  107. protected:
  108. static void _bind_methods();
  109. public:
  110. inline NativeScriptDesc *get_script_desc() const;
  111. void set_class_name(String p_class_name);
  112. String get_class_name() const;
  113. void set_library(Ref<GDNativeLibrary> p_library);
  114. Ref<GDNativeLibrary> get_library() const;
  115. void set_script_class_name(String p_type);
  116. String get_script_class_name() const;
  117. void set_script_class_icon_path(String p_icon_path);
  118. String get_script_class_icon_path() const;
  119. virtual bool can_instance() const;
  120. virtual Ref<Script> get_base_script() const; //for script inheritance
  121. virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
  122. virtual ScriptInstance *instance_create(Object *p_this);
  123. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
  124. virtual bool instance_has(const Object *p_this) const;
  125. virtual bool has_source_code() const;
  126. virtual String get_source_code() const;
  127. virtual void set_source_code(const String &p_code);
  128. virtual Error reload(bool p_keep_state = false);
  129. virtual bool has_method(const StringName &p_method) const;
  130. virtual MethodInfo get_method_info(const StringName &p_method) const;
  131. virtual bool is_tool() const;
  132. virtual bool is_valid() const;
  133. virtual ScriptLanguage *get_language() const;
  134. virtual bool has_script_signal(const StringName &p_signal) const;
  135. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  136. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  137. virtual void update_exports(); //editor tool
  138. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  139. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  140. String get_class_documentation() const;
  141. String get_method_documentation(const StringName &p_method) const;
  142. String get_signal_documentation(const StringName &p_signal_name) const;
  143. String get_property_documentation(const StringName &p_path) const;
  144. Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  145. NativeScript();
  146. ~NativeScript();
  147. };
  148. class NativeScriptInstance : public ScriptInstance {
  149. friend class NativeScript;
  150. Object *owner;
  151. Ref<NativeScript> script;
  152. #ifdef DEBUG_ENABLED
  153. StringName current_method_call;
  154. #endif
  155. void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
  156. public:
  157. void *userdata;
  158. virtual bool set(const StringName &p_name, const Variant &p_value);
  159. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  160. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  161. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
  162. virtual void get_method_list(List<MethodInfo> *p_list) const;
  163. virtual bool has_method(const StringName &p_method) const;
  164. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  165. virtual void notification(int p_notification);
  166. String to_string(bool *r_valid);
  167. virtual Ref<Script> get_script() const;
  168. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  169. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  170. virtual ScriptLanguage *get_language();
  171. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  172. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  173. virtual void refcount_incremented();
  174. virtual bool refcount_decremented();
  175. ~NativeScriptInstance();
  176. };
  177. class NativeReloadNode;
  178. class NativeScriptLanguage : public ScriptLanguage {
  179. friend class NativeScript;
  180. friend class NativeScriptInstance;
  181. friend class NativeReloadNode;
  182. private:
  183. static NativeScriptLanguage *singleton;
  184. int lang_idx;
  185. void _unload_stuff(bool p_reload = false);
  186. #ifndef NO_THREADS
  187. Mutex mutex;
  188. Set<Ref<GDNativeLibrary> > libs_to_init;
  189. Set<NativeScript *> scripts_to_register;
  190. SafeFlag has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
  191. void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
  192. #endif
  193. void init_library(const Ref<GDNativeLibrary> &lib);
  194. void register_script(NativeScript *script);
  195. void unregister_script(NativeScript *script);
  196. void call_libraries_cb(const StringName &name);
  197. Vector<Pair<bool, godot_instance_binding_functions> > binding_functions;
  198. Set<Vector<void *> *> binding_instances;
  199. Map<int, HashMap<StringName, const void *> > global_type_tags;
  200. struct ProfileData {
  201. StringName signature;
  202. uint64_t call_count;
  203. uint64_t self_time;
  204. uint64_t total_time;
  205. uint64_t frame_call_count;
  206. uint64_t frame_self_time;
  207. uint64_t frame_total_time;
  208. uint64_t last_frame_call_count;
  209. uint64_t last_frame_self_time;
  210. uint64_t last_frame_total_time;
  211. };
  212. Map<StringName, ProfileData> profile_data;
  213. bool profiling;
  214. public:
  215. // These two maps must only be touched on the main thread
  216. Map<String, Map<StringName, NativeScriptDesc> > library_classes;
  217. Map<String, Ref<GDNative> > library_gdnatives;
  218. Map<String, Set<NativeScript *> > library_script_users;
  219. StringName _init_call_type;
  220. StringName _init_call_name;
  221. StringName _terminate_call_name;
  222. StringName _noarg_call_type;
  223. StringName _frame_call_name;
  224. #ifndef NO_THREADS
  225. StringName _thread_enter_call_name;
  226. StringName _thread_exit_call_name;
  227. #endif
  228. NativeScriptLanguage();
  229. ~NativeScriptLanguage();
  230. inline static NativeScriptLanguage *get_singleton() {
  231. return singleton;
  232. }
  233. void _hacky_api_anchor();
  234. _FORCE_INLINE_ void set_language_index(int p_idx) { lang_idx = p_idx; }
  235. #ifndef NO_THREADS
  236. virtual void thread_enter();
  237. virtual void thread_exit();
  238. #endif
  239. virtual void frame();
  240. virtual String get_name() const;
  241. virtual void init();
  242. virtual String get_type() const;
  243. virtual String get_extension() const;
  244. virtual Error execute_file(const String &p_path);
  245. virtual void finish();
  246. virtual void get_reserved_words(List<String> *p_words) const;
  247. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  248. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  249. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  250. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const;
  251. virtual Script *create_script() const;
  252. virtual bool has_named_classes() const;
  253. virtual bool supports_builtin_mode() const;
  254. virtual int find_function(const String &p_function, const String &p_code) const;
  255. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
  256. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  257. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  258. virtual String debug_get_error() const;
  259. virtual int debug_get_stack_level_count() const;
  260. virtual int debug_get_stack_level_line(int p_level) const;
  261. virtual String debug_get_stack_level_function(int p_level) const;
  262. virtual String debug_get_stack_level_source(int p_level) const;
  263. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  264. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  265. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  266. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
  267. virtual void reload_all_scripts();
  268. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  269. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  270. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  271. virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
  272. virtual void profiling_start();
  273. virtual void profiling_stop();
  274. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  275. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  276. int register_binding_functions(godot_instance_binding_functions p_binding_functions);
  277. void unregister_binding_functions(int p_idx);
  278. void *get_instance_binding_data(int p_idx, Object *p_object);
  279. virtual void *alloc_instance_binding_data(Object *p_object);
  280. virtual void free_instance_binding_data(void *p_data);
  281. virtual void refcount_incremented_instance_binding(Object *p_object);
  282. virtual bool refcount_decremented_instance_binding(Object *p_object);
  283. void set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag);
  284. const void *get_global_type_tag(int p_idx, StringName p_class_name) const;
  285. virtual bool handles_global_class_type(const String &p_type) const;
  286. virtual String get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const;
  287. void profiling_add_data(StringName p_signature, uint64_t p_time);
  288. };
  289. inline NativeScriptDesc *NativeScript::get_script_desc() const {
  290. Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
  291. return E ? &E->get() : NULL;
  292. }
  293. class NativeReloadNode : public Node {
  294. GDCLASS(NativeReloadNode, Node);
  295. bool unloaded;
  296. public:
  297. static void _bind_methods();
  298. void _notification(int p_what);
  299. NativeReloadNode() :
  300. unloaded(false) {}
  301. };
  302. class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
  303. public:
  304. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  305. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  306. virtual bool handles_type(const String &p_type) const;
  307. virtual String get_resource_type(const String &p_path) const;
  308. };
  309. class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
  310. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  311. virtual bool recognize(const RES &p_resource) const;
  312. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  313. };
  314. #endif // GDNATIVE_H