openxr_metal_extension.mm 13 KB

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  1. /**************************************************************************/
  2. /* openxr_metal_extension.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #import "openxr_metal_extension.h"
  31. #include "../../openxr_util.h"
  32. #import "drivers/metal/rendering_device_driver_metal.h"
  33. #include "servers/rendering/rendering_server_globals.h"
  34. HashMap<String, bool *> OpenXRMetalExtension::get_requested_extensions() {
  35. HashMap<String, bool *> request_extensions;
  36. request_extensions[XR_KHR_METAL_ENABLE_EXTENSION_NAME] = nullptr;
  37. return request_extensions;
  38. }
  39. void OpenXRMetalExtension::on_instance_created(const XrInstance p_instance) {
  40. // Obtain pointers to functions we're accessing here.
  41. ERR_FAIL_NULL(OpenXRAPI::get_singleton());
  42. EXT_INIT_XR_FUNC(xrGetMetalGraphicsRequirementsKHR);
  43. EXT_INIT_XR_FUNC(xrEnumerateSwapchainImages);
  44. }
  45. bool OpenXRMetalExtension::check_graphics_api_support() {
  46. ERR_FAIL_NULL_V(OpenXRAPI::get_singleton(), false);
  47. // TODO We may need to do a callback like we do in Vulkan where we run this first
  48. // and provide the obtained metalDevice to our Metal driver to use.
  49. // But according to Stuart Macs only have 1 device so it should always be the
  50. // same one and we should be able to get away with not doing this just yet.
  51. // If we do go forward with this, this means that just like with Vulkan,
  52. // we have to start with OpenXR before Metal can be setup, and we thus
  53. // can't support applications that want to add XR as an optional/temporary
  54. // feature that users enable when needed.
  55. XrSystemId system_id = OpenXRAPI::get_singleton()->get_system_id();
  56. XrInstance instance = OpenXRAPI::get_singleton()->get_instance();
  57. XrGraphicsRequirementsMetalKHR metal_requirements;
  58. metal_requirements.type = XR_TYPE_GRAPHICS_REQUIREMENTS_METAL_KHR;
  59. metal_requirements.next = nullptr;
  60. metal_requirements.metalDevice = nullptr;
  61. XrResult result = xrGetMetalGraphicsRequirementsKHR(instance, system_id, &metal_requirements);
  62. if (!OpenXRAPI::get_singleton()->xr_result(result, "Failed to get Metal graphics requirements!")) {
  63. return false;
  64. }
  65. // See what metal device we are using...
  66. RenderingServer *rendering_server = RenderingServer::get_singleton();
  67. ERR_FAIL_NULL_V(rendering_server, false);
  68. RenderingDevice *rendering_device = rendering_server->get_rendering_device();
  69. ERR_FAIL_NULL_V(rendering_device, false);
  70. void *our_metal_device = (void *)rendering_device->get_driver_resource(RD::DRIVER_RESOURCE_LOGICAL_DEVICE);
  71. // Make sure we're using the same one.
  72. ERR_FAIL_COND_V(metal_requirements.metalDevice != our_metal_device, false);
  73. return true;
  74. }
  75. XrGraphicsBindingMetalKHR OpenXRMetalExtension::graphics_binding_metal;
  76. void *OpenXRMetalExtension::set_session_create_and_get_next_pointer(void *p_next_pointer) {
  77. if (!check_graphics_api_support()) {
  78. return p_next_pointer;
  79. }
  80. RenderingServer *rendering_server = RenderingServer::get_singleton();
  81. ERR_FAIL_NULL_V(rendering_server, p_next_pointer);
  82. RenderingDevice *rendering_device = rendering_server->get_rendering_device();
  83. ERR_FAIL_NULL_V(rendering_device, p_next_pointer);
  84. graphics_binding_metal.type = XR_TYPE_GRAPHICS_BINDING_METAL_KHR;
  85. graphics_binding_metal.next = p_next_pointer;
  86. graphics_binding_metal.commandQueue = (void *)rendering_device->get_driver_resource(RD::DRIVER_RESOURCE_COMMAND_QUEUE);
  87. return &graphics_binding_metal;
  88. }
  89. void OpenXRMetalExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) {
  90. p_usable_swap_chains.push_back(MTLPixelFormatRGBA8Unorm_sRGB);
  91. p_usable_swap_chains.push_back(MTLPixelFormatBGRA8Unorm_sRGB);
  92. p_usable_swap_chains.push_back(MTLPixelFormatRGBA8Uint);
  93. }
  94. void OpenXRMetalExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) {
  95. p_usable_swap_chains.push_back(MTLPixelFormatDepth24Unorm_Stencil8);
  96. p_usable_swap_chains.push_back(MTLPixelFormatDepth32Float_Stencil8);
  97. p_usable_swap_chains.push_back(MTLPixelFormatDepth32Float);
  98. }
  99. #define ENUM_TO_STRING_CASE(m_e) \
  100. case m_e: { \
  101. return String(#m_e); \
  102. } break;
  103. String OpenXRMetalExtension::get_swapchain_format_name(int64_t p_swapchain_format) const {
  104. // This really should be in vulkan_context...
  105. MTLPixelFormat format = MTLPixelFormat(p_swapchain_format);
  106. switch (format) {
  107. ENUM_TO_STRING_CASE(MTLPixelFormatRGBA8Unorm)
  108. ENUM_TO_STRING_CASE(MTLPixelFormatRGBA8Unorm_sRGB)
  109. ENUM_TO_STRING_CASE(MTLPixelFormatBGRA8Unorm)
  110. ENUM_TO_STRING_CASE(MTLPixelFormatBGRA8Unorm_sRGB)
  111. ENUM_TO_STRING_CASE(MTLPixelFormatRGBA8Uint)
  112. ENUM_TO_STRING_CASE(MTLPixelFormatDepth24Unorm_Stencil8)
  113. ENUM_TO_STRING_CASE(MTLPixelFormatDepth32Float_Stencil8)
  114. ENUM_TO_STRING_CASE(MTLPixelFormatDepth32Float)
  115. default: {
  116. return String("Swapchain format ") + String::num_int64(int64_t(p_swapchain_format));
  117. } break;
  118. }
  119. }
  120. bool OpenXRMetalExtension::get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) {
  121. LocalVector<XrSwapchainImageMetalKHR, uint32_t, false, true> images;
  122. RenderingServer *rendering_server = RenderingServer::get_singleton();
  123. ERR_FAIL_NULL_V(rendering_server, false);
  124. RenderingDevice *rendering_device = rendering_server->get_rendering_device();
  125. ERR_FAIL_NULL_V(rendering_device, false);
  126. uint32_t swapchain_length;
  127. XrResult result = xrEnumerateSwapchainImages(p_swapchain, 0, &swapchain_length, nullptr);
  128. if (XR_FAILED(result)) {
  129. print_line("OpenXR: Failed to get swapchaim image count [", OpenXRAPI::get_singleton()->get_error_string(result), "]");
  130. return false;
  131. }
  132. images.resize(swapchain_length);
  133. for (XrSwapchainImageMetalKHR &image : images) {
  134. image.type = XR_TYPE_SWAPCHAIN_IMAGE_METAL_KHR;
  135. image.next = nullptr;
  136. image.texture = nullptr;
  137. }
  138. result = xrEnumerateSwapchainImages(p_swapchain, swapchain_length, &swapchain_length, (XrSwapchainImageBaseHeader *)images.ptr());
  139. if (XR_FAILED(result)) {
  140. print_line("OpenXR: Failed to get swapchaim images [", OpenXRAPI::get_singleton()->get_error_string(result), "]");
  141. return false;
  142. }
  143. SwapchainGraphicsData *data = memnew(SwapchainGraphicsData);
  144. if (data == nullptr) {
  145. print_line("OpenXR: Failed to allocate memory for swapchain data");
  146. return false;
  147. }
  148. *r_swapchain_graphics_data = data;
  149. data->is_multiview = (p_array_size > 1);
  150. RenderingDevice::DataFormat format = RenderingDevice::DATA_FORMAT_R8G8B8A8_SRGB;
  151. RenderingDevice::TextureSamples samples = RenderingDevice::TEXTURE_SAMPLES_1;
  152. uint64_t usage_flags = RenderingDevice::TEXTURE_USAGE_SAMPLING_BIT;
  153. switch (p_swapchain_format) {
  154. case MTLPixelFormatRGBA8Unorm_sRGB:
  155. // Even though this is an sRGB framebuffer format we're using UNORM here.
  156. // The reason here is because Godot does a linear to sRGB conversion while
  157. // with the sRGB format, this conversion would be doubled by the hardware.
  158. // This also means we're reading the values as is for our preview on screen.
  159. // The OpenXR runtime however is still treating this as an sRGB format and
  160. // will thus do an sRGB -> Linear conversion as expected.
  161. //format = RenderingDevice::DATA_FORMAT_R8G8B8A8_SRGB;
  162. format = RenderingDevice::DATA_FORMAT_R8G8B8A8_UNORM;
  163. usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  164. break;
  165. case MTLPixelFormatBGRA8Unorm_sRGB:
  166. format = RenderingDevice::DATA_FORMAT_B8G8R8A8_UNORM;
  167. usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  168. break;
  169. case MTLPixelFormatRGBA8Uint:
  170. format = RenderingDevice::DATA_FORMAT_R8G8B8A8_UINT;
  171. usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  172. break;
  173. case MTLPixelFormatDepth32Float:
  174. format = RenderingDevice::DATA_FORMAT_D32_SFLOAT;
  175. usage_flags |= RenderingDevice::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  176. break;
  177. case MTLPixelFormatDepth24Unorm_Stencil8:
  178. format = RenderingDevice::DATA_FORMAT_D24_UNORM_S8_UINT;
  179. usage_flags |= RenderingDevice::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  180. break;
  181. case MTLPixelFormatDepth32Float_Stencil8:
  182. format = RenderingDevice::DATA_FORMAT_D32_SFLOAT_S8_UINT;
  183. usage_flags |= RenderingDevice::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  184. break;
  185. default:
  186. // Continue with our default value.
  187. print_line("OpenXR: Unsupported swapchain format", p_swapchain_format);
  188. break;
  189. }
  190. switch (p_sample_count) {
  191. case 1:
  192. samples = RenderingDevice::TEXTURE_SAMPLES_1;
  193. break;
  194. case 2:
  195. samples = RenderingDevice::TEXTURE_SAMPLES_2;
  196. break;
  197. case 4:
  198. samples = RenderingDevice::TEXTURE_SAMPLES_4;
  199. break;
  200. case 8:
  201. samples = RenderingDevice::TEXTURE_SAMPLES_8;
  202. break;
  203. case 16:
  204. samples = RenderingDevice::TEXTURE_SAMPLES_16;
  205. break;
  206. case 32:
  207. samples = RenderingDevice::TEXTURE_SAMPLES_32;
  208. break;
  209. case 64:
  210. samples = RenderingDevice::TEXTURE_SAMPLES_64;
  211. break;
  212. default:
  213. // Continue with our default value.
  214. print_line("OpenXR: Unsupported sample count", p_sample_count);
  215. break;
  216. }
  217. Vector<RID> texture_rids;
  218. // Create Godot texture objects for each entry in our swapchain.
  219. for (uint64_t i = 0; i < swapchain_length; i++) {
  220. // Note, the formats we sent to render_device are ignored on metal.
  221. RID image_rid = rendering_device->texture_create_from_extension(
  222. p_array_size == 1 ? RenderingDevice::TEXTURE_TYPE_2D : RenderingDevice::TEXTURE_TYPE_2D_ARRAY,
  223. format,
  224. samples,
  225. usage_flags,
  226. (uint64_t)images[i].texture,
  227. p_width,
  228. p_height,
  229. 1,
  230. p_array_size);
  231. texture_rids.push_back(image_rid);
  232. }
  233. data->texture_rids = texture_rids;
  234. return true;
  235. }
  236. void OpenXRMetalExtension::cleanup_swapchain_graphics_data(void **p_swapchain_graphics_data) {
  237. if (*p_swapchain_graphics_data == nullptr) {
  238. return;
  239. }
  240. SwapchainGraphicsData *data = (SwapchainGraphicsData *)*p_swapchain_graphics_data;
  241. RenderingServer *rendering_server = RenderingServer::get_singleton();
  242. ERR_FAIL_NULL(rendering_server);
  243. RenderingDevice *rendering_device = rendering_server->get_rendering_device();
  244. ERR_FAIL_NULL(rendering_device);
  245. for (const RID &texture_rid : data->texture_rids) {
  246. rendering_device->free(texture_rid);
  247. }
  248. data->texture_rids.clear();
  249. memdelete(data);
  250. *p_swapchain_graphics_data = nullptr;
  251. }
  252. bool OpenXRMetalExtension::create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) {
  253. // Even though this is a Metal renderer we're using OpenGL coordinate systems.
  254. OpenXRUtil::XrMatrix4x4f matrix;
  255. OpenXRUtil::XrMatrix4x4f_CreateProjectionFov(&matrix, OpenXRUtil::GRAPHICS_OPENGL, p_fov, (float)p_z_near, (float)p_z_far);
  256. for (int j = 0; j < 4; j++) {
  257. for (int i = 0; i < 4; i++) {
  258. r_camera_matrix.columns[j][i] = matrix.m[j * 4 + i];
  259. }
  260. }
  261. return true;
  262. }
  263. RID OpenXRMetalExtension::get_texture(void *p_swapchain_graphics_data, int p_image_index) {
  264. SwapchainGraphicsData *data = (SwapchainGraphicsData *)p_swapchain_graphics_data;
  265. ERR_FAIL_NULL_V(data, RID());
  266. ERR_FAIL_INDEX_V(p_image_index, data->texture_rids.size(), RID());
  267. return data->texture_rids[p_image_index];
  268. }