visual_script_editor.h 4.3 KB

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  1. #ifndef VisualSCRIPT_EDITOR_H
  2. #define VisualSCRIPT_EDITOR_H
  3. #include "tools/editor/plugins/script_editor_plugin.h"
  4. #include "visual_script.h"
  5. #include "tools/editor/property_editor.h"
  6. #include "scene/gui/graph_edit.h"
  7. #include "tools/editor/create_dialog.h"
  8. class VisualScriptEditorSignalEdit;
  9. class VisualScriptEditorVariableEdit;
  10. class VisualScriptEditor : public ScriptEditorBase {
  11. OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
  12. enum {
  13. TYPE_SEQUENCE=1000,
  14. INDEX_BASE_SEQUENCE=1024
  15. };
  16. enum {
  17. EDIT_DELETE_NODES,
  18. EDIT_TOGGLE_BREAKPOINT,
  19. EDIT_FIND_NODE_TYPE,
  20. };
  21. MenuButton *edit_menu;
  22. Ref<VisualScript> script;
  23. Button *base_type_select;
  24. HSplitContainer *main_hsplit;
  25. VSplitContainer *left_vsplit;
  26. GraphEdit *graph;
  27. LineEdit *node_filter;
  28. TextureFrame *node_filter_icon;
  29. VisualScriptEditorSignalEdit *signal_editor;
  30. AcceptDialog *edit_signal_dialog;
  31. PropertyEditor *edit_signal_edit;
  32. VisualScriptEditorVariableEdit *variable_editor;
  33. AcceptDialog *edit_variable_dialog;
  34. PropertyEditor *edit_variable_edit;
  35. CustomPropertyEditor *default_value_edit;
  36. UndoRedo *undo_redo;
  37. Tree *members;
  38. Tree *nodes;
  39. Label *hint_text;
  40. Timer *hint_text_timer;
  41. Label *select_func_text;
  42. bool updating_graph;
  43. void _show_hint(const String& p_hint);
  44. void _hide_timer();
  45. CreateDialog *select_base_type;
  46. struct VirtualInMenu {
  47. String name;
  48. Variant::Type ret;
  49. bool ret_variant;
  50. Vector< Pair<Variant::Type,String> > args;
  51. };
  52. Map<int,VirtualInMenu> virtuals_in_menu;
  53. PopupMenu *new_function_menu;
  54. StringName edited_func;
  55. void _update_graph_connections();
  56. void _update_graph(int p_only_id=-1);
  57. bool updating_members;
  58. void _update_members();
  59. StringName selected;
  60. String _validate_name(const String& p_name) const;
  61. int error_line;
  62. void _node_selected(Node* p_node);
  63. void _center_on_node(int p_id);
  64. void _node_filter_changed(const String& p_text);
  65. void _change_base_type_callback();
  66. void _change_base_type();
  67. void _member_selected();
  68. void _member_edited();
  69. void _override_pressed(int p_id);
  70. void _begin_node_move();
  71. void _end_node_move();
  72. void _move_node(String func,int p_id,const Vector2& p_to);
  73. void _node_moved(Vector2 p_from,Vector2 p_to, int p_id);
  74. void _remove_node(int p_id);
  75. void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  76. void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  77. void _node_ports_changed(const String& p_func,int p_id);
  78. void _available_node_doubleclicked();
  79. void _update_available_nodes();
  80. void _member_button(Object *p_item, int p_column, int p_button);
  81. String revert_on_drag;
  82. void _input(const InputEvent& p_event);
  83. void _on_nodes_delete();
  84. void _on_nodes_duplicate();
  85. Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
  86. bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
  87. void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
  88. int editing_id;
  89. int editing_input;
  90. void _default_value_changed();
  91. void _default_value_edited(Node * p_button,int p_id,int p_input_port);
  92. void _menu_option(int p_what);
  93. void _graph_ofs_changed(const Vector2& p_ofs);
  94. protected:
  95. void _notification(int p_what);
  96. static void _bind_methods();
  97. public:
  98. virtual void apply_code();
  99. virtual Ref<Script> get_edited_script() const;
  100. virtual Vector<String> get_functions();
  101. virtual void set_edited_script(const Ref<Script>& p_script);
  102. virtual void reload_text();
  103. virtual String get_name();
  104. virtual Ref<Texture> get_icon();
  105. virtual bool is_unsaved();
  106. virtual Variant get_edit_state();
  107. virtual void set_edit_state(const Variant& p_state);
  108. virtual void goto_line(int p_line,bool p_with_error=false);
  109. virtual void trim_trailing_whitespace();
  110. virtual void ensure_focus();
  111. virtual void tag_saved_version();
  112. virtual void reload(bool p_soft);
  113. virtual void get_breakpoints(List<int> *p_breakpoints);
  114. virtual bool goto_method(const String& p_method);
  115. virtual void add_callback(const String& p_function,StringArray p_args);
  116. virtual void update_settings();
  117. virtual void set_debugger_active(bool p_active);
  118. virtual void set_tooltip_request_func(String p_method,Object* p_obj);
  119. virtual Control *get_edit_menu();
  120. static void register_editor();
  121. VisualScriptEditor();
  122. ~VisualScriptEditor();
  123. };
  124. #endif // VisualSCRIPT_EDITOR_H