api.cpp 4.4 KB

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  1. /*************************************************************************/
  2. /* api.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "api.h"
  31. #include "core/engine.h"
  32. #include "javascript_singleton.h"
  33. #include "javascript_tools_editor_plugin.h"
  34. static JavaScript *javascript_eval;
  35. void register_javascript_api() {
  36. JavaScriptToolsEditorPlugin::initialize();
  37. ClassDB::register_virtual_class<JavaScriptObject>();
  38. ClassDB::register_virtual_class<JavaScript>();
  39. javascript_eval = memnew(JavaScript);
  40. Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
  41. }
  42. void unregister_javascript_api() {
  43. memdelete(javascript_eval);
  44. }
  45. JavaScript *JavaScript::singleton = nullptr;
  46. JavaScript *JavaScript::get_singleton() {
  47. return singleton;
  48. }
  49. JavaScript::JavaScript() {
  50. ERR_FAIL_COND_MSG(singleton != nullptr, "JavaScript singleton already exist.");
  51. singleton = this;
  52. }
  53. JavaScript::~JavaScript() {}
  54. void JavaScript::_bind_methods() {
  55. ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, DEFVAL(false));
  56. ClassDB::bind_method(D_METHOD("get_interface", "interface"), &JavaScript::get_interface);
  57. ClassDB::bind_method(D_METHOD("create_callback", "object", "method"), &JavaScript::create_callback);
  58. {
  59. MethodInfo mi;
  60. mi.name = "create_object";
  61. mi.arguments.push_back(PropertyInfo(Variant::STRING, "object"));
  62. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "create_object", &JavaScript::_create_object_bind, mi);
  63. }
  64. }
  65. #if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
  66. Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
  67. return Variant();
  68. }
  69. Ref<JavaScriptObject> JavaScript::get_interface(const String &p_interface) {
  70. return Ref<JavaScriptObject>();
  71. }
  72. Ref<JavaScriptObject> JavaScript::create_callback(Object *p_ref, const StringName &p_method) {
  73. return Ref<JavaScriptObject>();
  74. }
  75. Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
  76. if (p_argcount < 1) {
  77. r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
  78. r_error.argument = 0;
  79. return Ref<JavaScriptObject>();
  80. }
  81. if (p_args[0]->get_type() != Variant::STRING) {
  82. r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
  83. r_error.argument = 0;
  84. r_error.expected = Variant::STRING;
  85. return Ref<JavaScriptObject>();
  86. }
  87. return Ref<JavaScriptObject>();
  88. }
  89. #endif