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- /**************************************************************************/
- /* tile_map_layer.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "tile_map_layer.h"
- #include "core/io/marshalls.h"
- #include "scene/2d/tile_map.h"
- #include "scene/gui/control.h"
- #include "scene/resources/world_2d.h"
- #include "servers/navigation_server_2d.h"
- #ifdef DEBUG_ENABLED
- /////////////////////////////// Debug //////////////////////////////////////////
- constexpr int TILE_MAP_DEBUG_QUADRANT_SIZE = 16;
- Vector2i TileMapLayer::_coords_to_debug_quadrant_coords(const Vector2i &p_coords) const {
- return Vector2i(
- p_coords.x > 0 ? p_coords.x / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.x - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE,
- p_coords.y > 0 ? p_coords.y / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.y - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE);
- }
- void TileMapLayer::_debug_update(bool p_force_cleanup) {
- RenderingServer *rs = RenderingServer::get_singleton();
- // Check if we should cleanup everything.
- bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree();
- if (forced_cleanup) {
- for (KeyValue<Vector2i, Ref<DebugQuadrant>> &kv : debug_quadrant_map) {
- // Free the quadrant.
- Ref<DebugQuadrant> &debug_quadrant = kv.value;
- if (debug_quadrant->canvas_item.is_valid()) {
- rs->free(debug_quadrant->canvas_item);
- }
- }
- debug_quadrant_map.clear();
- _debug_was_cleaned_up = true;
- return;
- }
- // Check if anything is dirty, in such a case, redraw debug.
- bool anything_changed = false;
- for (int i = 0; i < DIRTY_FLAGS_MAX; i++) {
- if (dirty.flags[i]) {
- anything_changed = true;
- break;
- }
- }
- // List all debug quadrants to update, creating new ones if needed.
- SelfList<DebugQuadrant>::List dirty_debug_quadrant_list;
- if (_debug_was_cleaned_up || anything_changed) {
- // Update all cells.
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- CellData &cell_data = kv.value;
- _debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list);
- }
- } else {
- // Update dirty cells.
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list);
- }
- }
- // Update those quadrants.
- bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
- for (SelfList<DebugQuadrant> *quadrant_list_element = dirty_debug_quadrant_list.first(); quadrant_list_element;) {
- SelfList<DebugQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
- DebugQuadrant &debug_quadrant = *quadrant_list_element->self();
- // Check if the quadrant has a tile.
- bool has_a_tile = false;
- RID &ci = debug_quadrant.canvas_item;
- for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
- has_a_tile = true;
- break;
- }
- }
- if (has_a_tile) {
- // Update the quadrant.
- if (ci.is_valid()) {
- rs->canvas_item_clear(ci);
- } else {
- ci = rs->canvas_item_create();
- if (needs_set_not_interpolated) {
- rs->canvas_item_set_interpolated(ci, false);
- }
- rs->canvas_item_set_z_index(ci, RS::CANVAS_ITEM_Z_MAX - 1);
- rs->canvas_item_set_parent(ci, get_canvas_item());
- }
- const Vector2 quadrant_pos = tile_set->map_to_local(debug_quadrant.quadrant_coords * TILE_MAP_DEBUG_QUADRANT_SIZE);
- Transform2D xform(0, quadrant_pos);
- rs->canvas_item_set_transform(ci, xform);
- for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
- _rendering_draw_cell_debug(ci, quadrant_pos, cell_data);
- _physics_draw_cell_debug(ci, quadrant_pos, cell_data);
- _navigation_draw_cell_debug(ci, quadrant_pos, cell_data);
- _scenes_draw_cell_debug(ci, quadrant_pos, cell_data);
- }
- }
- } else {
- // Free the quadrant.
- if (ci.is_valid()) {
- rs->free(ci);
- }
- quadrant_list_element->remove_from_list();
- debug_quadrant_map.erase(debug_quadrant.quadrant_coords);
- }
- quadrant_list_element = next_quadrant_list_element;
- }
- dirty_debug_quadrant_list.clear();
- _debug_was_cleaned_up = false;
- }
- void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list) {
- Vector2i quadrant_coords = _coords_to_debug_quadrant_coords(r_cell_data.coords);
- if (!debug_quadrant_map.has(quadrant_coords)) {
- // Create a new quadrant and add it to the quadrant map.
- Ref<DebugQuadrant> new_quadrant;
- new_quadrant.instantiate();
- new_quadrant->quadrant_coords = quadrant_coords;
- debug_quadrant_map[quadrant_coords] = new_quadrant;
- }
- // Add the cell to its quadrant, if it is not already in there.
- Ref<DebugQuadrant> &debug_quadrant = debug_quadrant_map[quadrant_coords];
- if (!r_cell_data.debug_quadrant_list_element.in_list()) {
- debug_quadrant->cells.add(&r_cell_data.debug_quadrant_list_element);
- }
- // Mark the quadrant as dirty.
- if (!debug_quadrant->dirty_quadrant_list_element.in_list()) {
- r_dirty_debug_quadrant_list.add(&debug_quadrant->dirty_quadrant_list_element);
- }
- }
- #endif // DEBUG_ENABLED
- /////////////////////////////// Rendering //////////////////////////////////////
- void TileMapLayer::_rendering_update(bool p_force_cleanup) {
- RenderingServer *rs = RenderingServer::get_singleton();
- // Check if we should cleanup everything.
- bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree();
- // ----------- Layer level processing -----------
- if (!forced_cleanup) {
- // Modulate the layer.
- Color layer_modulate = get_modulate();
- #ifdef TOOLS_ENABLED
- if (highlight_mode == HIGHLIGHT_MODE_BELOW) {
- layer_modulate = layer_modulate.darkened(0.5);
- } else if (highlight_mode == HIGHLIGHT_MODE_ABOVE) {
- layer_modulate = layer_modulate.darkened(0.5);
- layer_modulate.a *= 0.3;
- }
- #endif // TOOLS_ENABLED
- rs->canvas_item_set_modulate(get_canvas_item(), layer_modulate);
- }
- // ----------- Quadrants processing -----------
- // List all rendering quadrants to update, creating new ones if needed.
- SelfList<RenderingQuadrant>::List dirty_rendering_quadrant_list;
- // Check if anything changed that might change the quadrant shape.
- // If so, recreate everything.
- bool quadrant_shape_changed = dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_TILE_SET] ||
- (is_y_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_LAYER_X_DRAW_ORDER_REVERSED] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM])) ||
- (!is_y_sort_enabled() && dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE]);
- // Free all quadrants.
- if (forced_cleanup || quadrant_shape_changed) {
- for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
- for (const RID &ci : kv.value->canvas_items) {
- if (ci.is_valid()) {
- rs->free(ci);
- }
- }
- kv.value->cells.clear();
- }
- rendering_quadrant_map.clear();
- _rendering_was_cleaned_up = true;
- }
- if (!forced_cleanup) {
- // List all quadrants to update, recreating them if needed.
- if (dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] || _rendering_was_cleaned_up) {
- // Update all cells.
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- CellData &cell_data = kv.value;
- _rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
- }
- } else {
- // Update dirty cells.
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
- }
- }
- // Update all dirty quadrants.
- bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
- for (SelfList<RenderingQuadrant> *quadrant_list_element = dirty_rendering_quadrant_list.first(); quadrant_list_element;) {
- SelfList<RenderingQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
- const Ref<RenderingQuadrant> &rendering_quadrant = quadrant_list_element->self();
- // Check if the quadrant has a tile.
- bool has_a_tile = false;
- for (SelfList<CellData> *cell_data_list_element = rendering_quadrant->cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
- has_a_tile = true;
- break;
- }
- }
- if (has_a_tile) {
- // Process the quadrant.
- // First, clear the quadrant's canvas items.
- for (RID &ci : rendering_quadrant->canvas_items) {
- rs->free(ci);
- }
- rendering_quadrant->canvas_items.clear();
- // Sort the quadrant cells.
- if (is_y_sort_enabled() && x_draw_order_reversed) {
- rendering_quadrant->cells.sort_custom<CellDataYSortedXReversedComparator>();
- } else {
- rendering_quadrant->cells.sort();
- }
- // Those allow to group cell per material or z-index.
- Ref<Material> prev_material;
- int prev_z_index = 0;
- RID prev_ci;
- for (SelfList<CellData> *cell_data_quadrant_list_element = rendering_quadrant->cells.first(); cell_data_quadrant_list_element; cell_data_quadrant_list_element = cell_data_quadrant_list_element->next()) {
- CellData &cell_data = *cell_data_quadrant_list_element->self();
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(cell_data.cell.source_id));
- // Get the tile data.
- const TileData *tile_data;
- if (cell_data.runtime_tile_data_cache) {
- tile_data = cell_data.runtime_tile_data_cache;
- } else {
- tile_data = atlas_source->get_tile_data(cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile);
- }
- Ref<Material> mat = tile_data->get_material();
- int tile_z_index = tile_data->get_z_index();
- // Quandrant pos.
- // --- CanvasItems ---
- RID ci;
- // Check if the material or the z_index changed.
- if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) {
- // If so, create a new CanvasItem.
- ci = rs->canvas_item_create();
- if (needs_set_not_interpolated) {
- rs->canvas_item_set_interpolated(ci, false);
- }
- if (mat.is_valid()) {
- rs->canvas_item_set_material(ci, mat->get_rid());
- }
- rs->canvas_item_set_parent(ci, get_canvas_item());
- rs->canvas_item_set_use_parent_material(ci, !mat.is_valid());
- Transform2D xform(0, rendering_quadrant->canvas_items_position);
- rs->canvas_item_set_transform(ci, xform);
- rs->canvas_item_set_light_mask(ci, get_light_mask());
- rs->canvas_item_set_z_as_relative_to_parent(ci, true);
- rs->canvas_item_set_z_index(ci, tile_z_index);
- rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
- rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
- rendering_quadrant->canvas_items.push_back(ci);
- prev_ci = ci;
- prev_material = mat;
- prev_z_index = tile_z_index;
- } else {
- // Keep the same canvas_item to draw on.
- ci = prev_ci;
- }
- const Vector2 local_tile_pos = tile_set->map_to_local(cell_data.coords);
- // Random animation offset.
- real_t random_animation_offset = 0.0;
- if (atlas_source->get_tile_animation_mode(cell_data.cell.get_atlas_coords()) != TileSetAtlasSource::TILE_ANIMATION_MODE_DEFAULT) {
- Array to_hash;
- to_hash.push_back(local_tile_pos);
- to_hash.push_back(get_instance_id()); // Use instance id as a random hash
- random_animation_offset = RandomPCG(to_hash.hash()).randf();
- }
- // Drawing the tile in the canvas item.
- draw_tile(ci, local_tile_pos - rendering_quadrant->canvas_items_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, get_self_modulate(), tile_data, random_animation_offset);
- }
- // Reset physics interpolation for any recreated canvas items.
- if (is_physics_interpolated_and_enabled() && is_visible_in_tree()) {
- for (const RID &ci : rendering_quadrant->canvas_items) {
- rs->canvas_item_reset_physics_interpolation(ci);
- }
- }
- } else {
- // Free the quadrant.
- for (const RID &ci : rendering_quadrant->canvas_items) {
- if (ci.is_valid()) {
- rs->free(ci);
- }
- }
- rendering_quadrant->cells.clear();
- rendering_quadrant_map.erase(rendering_quadrant->quadrant_coords);
- }
- quadrant_list_element = next_quadrant_list_element;
- }
- dirty_rendering_quadrant_list.clear();
- // Reset the drawing indices.
- {
- int index = -(int64_t)0x80000000; // Always must be drawn below children.
- // Sort the quadrants coords per local coordinates.
- RBMap<Vector2, Ref<RenderingQuadrant>, RenderingQuadrant::CoordsWorldComparator> local_to_map;
- for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
- Ref<RenderingQuadrant> &rendering_quadrant = kv.value;
- local_to_map[tile_set->map_to_local(rendering_quadrant->quadrant_coords)] = rendering_quadrant;
- }
- // Sort the quadrants.
- for (const KeyValue<Vector2, Ref<RenderingQuadrant>> &E : local_to_map) {
- for (const RID &ci : E.value->canvas_items) {
- RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
- }
- }
- }
- // Updates on rendering changes.
- if (dirty.flags[DIRTY_FLAGS_LAYER_LIGHT_MASK] ||
- dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_FILTER] ||
- dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_REPEAT] ||
- dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE]) {
- for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
- Ref<RenderingQuadrant> &rendering_quadrant = kv.value;
- for (const RID &ci : rendering_quadrant->canvas_items) {
- rs->canvas_item_set_light_mask(ci, get_light_mask());
- rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
- rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
- rs->canvas_item_set_self_modulate(ci, get_self_modulate());
- }
- }
- }
- }
- // ----------- Occluders processing -----------
- if (forced_cleanup || !occlusion_enabled) {
- // Clean everything.
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- _rendering_occluders_clear_cell(kv.value);
- }
- } else {
- if (_rendering_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET]) {
- // Update all cells.
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- _rendering_occluders_update_cell(kv.value);
- }
- } else {
- // Update dirty cells.
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _rendering_occluders_update_cell(cell_data);
- }
- }
- }
- // -----------
- // Mark the rendering state as up to date.
- _rendering_was_cleaned_up = forced_cleanup || !occlusion_enabled;
- }
- void TileMapLayer::_rendering_notification(int p_what) {
- RenderingServer *rs = RenderingServer::get_singleton();
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED || p_what == NOTIFICATION_ENTER_CANVAS || p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (tile_set.is_valid()) {
- Transform2D tilemap_xform = get_global_transform();
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- const CellData &cell_data = kv.value;
- for (const LocalVector<RID> &polygons : cell_data.occluders) {
- for (const RID &rid : polygons) {
- if (rid.is_null()) {
- continue;
- }
- Transform2D xform(0, tile_set->map_to_local(kv.key));
- rs->canvas_light_occluder_attach_to_canvas(rid, get_canvas());
- rs->canvas_light_occluder_set_transform(rid, tilemap_xform * xform);
- }
- }
- }
- }
- } else if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) {
- if (is_physics_interpolated_and_enabled() && is_visible_in_tree()) {
- for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
- for (const RID &ci : kv.value->canvas_items) {
- if (ci.is_valid()) {
- rs->canvas_item_reset_physics_interpolation(ci);
- }
- }
- }
- }
- }
- }
- void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list) {
- // Check if the cell is valid and retrieve its y_sort_origin.
- bool is_valid = false;
- int tile_y_sort_origin = 0;
- TileSetSource *source;
- if (tile_set->has_source(r_cell_data.cell.source_id)) {
- source = *tile_set->get_source(r_cell_data.cell.source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source && atlas_source->has_tile(r_cell_data.cell.get_atlas_coords()) && atlas_source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) {
- is_valid = true;
- const TileData *tile_data;
- if (r_cell_data.runtime_tile_data_cache) {
- tile_data = r_cell_data.runtime_tile_data_cache;
- } else {
- tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile);
- }
- tile_y_sort_origin = tile_data->get_y_sort_origin();
- }
- }
- if (is_valid) {
- // Get the quadrant coords.
- Vector2 canvas_items_position;
- Vector2i quadrant_coords;
- if (is_y_sort_enabled()) {
- canvas_items_position = Vector2(0, tile_set->map_to_local(r_cell_data.coords).y + tile_y_sort_origin + y_sort_origin);
- quadrant_coords = canvas_items_position * 100;
- } else {
- const Vector2i &coords = r_cell_data.coords;
- // Rounding down, instead of simply rounding towards zero (truncating).
- quadrant_coords = Vector2i(
- coords.x > 0 ? coords.x / rendering_quadrant_size : (coords.x - (rendering_quadrant_size - 1)) / rendering_quadrant_size,
- coords.y > 0 ? coords.y / rendering_quadrant_size : (coords.y - (rendering_quadrant_size - 1)) / rendering_quadrant_size);
- canvas_items_position = tile_set->map_to_local(rendering_quadrant_size * quadrant_coords);
- }
- Ref<RenderingQuadrant> rendering_quadrant;
- if (rendering_quadrant_map.has(quadrant_coords)) {
- // Reuse existing rendering quadrant.
- rendering_quadrant = rendering_quadrant_map[quadrant_coords];
- } else {
- // Create a new rendering quadrant.
- rendering_quadrant.instantiate();
- rendering_quadrant->quadrant_coords = quadrant_coords;
- rendering_quadrant->canvas_items_position = canvas_items_position;
- rendering_quadrant_map[quadrant_coords] = rendering_quadrant;
- }
- // Mark the old quadrant as dirty (if it exists).
- if (r_cell_data.rendering_quadrant.is_valid()) {
- if (!r_cell_data.rendering_quadrant->dirty_quadrant_list_element.in_list()) {
- r_dirty_rendering_quadrant_list.add(&r_cell_data.rendering_quadrant->dirty_quadrant_list_element);
- }
- }
- // Remove the cell from that quadrant.
- if (r_cell_data.rendering_quadrant_list_element.in_list()) {
- r_cell_data.rendering_quadrant_list_element.remove_from_list();
- }
- // Add the cell to its new quadrant.
- r_cell_data.rendering_quadrant = rendering_quadrant;
- r_cell_data.rendering_quadrant->cells.add(&r_cell_data.rendering_quadrant_list_element);
- // Add the new quadrant to the dirty quadrant list.
- if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
- r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
- }
- } else {
- Ref<RenderingQuadrant> rendering_quadrant = r_cell_data.rendering_quadrant;
- // Remove the cell from its quadrant.
- r_cell_data.rendering_quadrant = Ref<RenderingQuadrant>();
- if (r_cell_data.rendering_quadrant_list_element.in_list()) {
- rendering_quadrant->cells.remove(&r_cell_data.rendering_quadrant_list_element);
- }
- if (rendering_quadrant.is_valid()) {
- // Add the quadrant to the dirty quadrant list.
- if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
- r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
- }
- }
- }
- }
- void TileMapLayer::_rendering_occluders_clear_cell(CellData &r_cell_data) {
- RenderingServer *rs = RenderingServer::get_singleton();
- // Free the occluders.
- for (const LocalVector<RID> &polygons : r_cell_data.occluders) {
- for (const RID &rid : polygons) {
- rs->free(rid);
- }
- }
- r_cell_data.occluders.clear();
- }
- void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
- RenderingServer *rs = RenderingServer::get_singleton();
- // Free unused occluders then resize the occluder array.
- for (uint32_t i = tile_set->get_occlusion_layers_count(); i < r_cell_data.occluders.size(); i++) {
- for (const RID &occluder_id : r_cell_data.occluders[i]) {
- if (occluder_id.is_valid()) {
- rs->free(occluder_id);
- }
- }
- }
- r_cell_data.occluders.resize(tile_set->get_occlusion_layers_count());
- TileSetSource *source;
- if (tile_set->has_source(r_cell_data.cell.source_id)) {
- source = *tile_set->get_source(r_cell_data.cell.source_id);
- if (source->has_tile(r_cell_data.cell.get_atlas_coords()) && source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) {
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get the tile data.
- const TileData *tile_data;
- if (r_cell_data.runtime_tile_data_cache) {
- tile_data = r_cell_data.runtime_tile_data_cache;
- } else {
- tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile);
- }
- // Transform flags.
- bool flip_h = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
- bool flip_v = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
- bool transpose = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
- // Create, update or clear occluders.
- bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
- for (uint32_t occlusion_layer_index = 0; occlusion_layer_index < r_cell_data.occluders.size(); occlusion_layer_index++) {
- LocalVector<RID> &occluders = r_cell_data.occluders[occlusion_layer_index];
- // Free unused occluders then resize the occluders array.
- for (uint32_t i = tile_data->get_occluder_polygons_count(occlusion_layer_index); i < r_cell_data.occluders[occlusion_layer_index].size(); i++) {
- RID occluder_id = occluders[i];
- if (occluder_id.is_valid()) {
- rs->free(occluder_id);
- }
- }
- occluders.resize(tile_data->get_occluder_polygons_count(occlusion_layer_index));
- for (uint32_t occlusion_polygon_index = 0; occlusion_polygon_index < occluders.size(); occlusion_polygon_index++) {
- RID &occluder = occluders[occlusion_polygon_index];
- Ref<OccluderPolygon2D> occluder_polygon = tile_data->get_occluder_polygon(occlusion_layer_index, occlusion_polygon_index);
- if (occluder_polygon.is_valid()) {
- // Create or update occluder.
- Transform2D xform;
- xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
- if (!occluder.is_valid()) {
- occluder = rs->canvas_light_occluder_create();
- if (needs_set_not_interpolated) {
- rs->canvas_light_occluder_set_interpolated(occluder, false);
- }
- }
- rs->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
- rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder_polygon(occlusion_layer_index, occlusion_polygon_index, flip_h, flip_v, transpose)->get_rid());
- rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
- rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index));
- rs->canvas_light_occluder_set_as_sdf_collision(occluder, tile_set->get_occlusion_layer_sdf_collision(occlusion_layer_index));
- } else {
- // Clear occluder.
- if (occluder.is_valid()) {
- rs->free(occluder);
- occluder = RID();
- }
- }
- }
- }
- return;
- }
- }
- }
- // If we did not return earlier, clear the cell.
- _rendering_occluders_clear_cell(r_cell_data);
- }
- #ifdef DEBUG_ENABLED
- void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
- ERR_FAIL_COND(tile_set.is_null());
- if (!Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- // Draw a placeholder for tiles needing one.
- RenderingServer *rs = RenderingServer::get_singleton();
- const TileMapCell &c = r_cell_data.cell;
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
- // Generate a random color from the hashed values of the tiles.
- Array to_hash;
- to_hash.push_back(c.source_id);
- to_hash.push_back(c.get_atlas_coords());
- to_hash.push_back(c.alternative_tile);
- uint32_t hash = RandomPCG(to_hash.hash()).rand();
- Color color;
- color = color.from_hsv(
- (float)((hash >> 24) & 0xFF) / 256.0,
- Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
- Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
- 0.8);
- // Draw a placeholder tile.
- Transform2D cell_to_quadrant;
- cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos);
- rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
- rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
- }
- }
- }
- }
- }
- #endif // DEBUG_ENABLED
- /////////////////////////////// Physics //////////////////////////////////////
- void TileMapLayer::_physics_update(bool p_force_cleanup) {
- // Check if we should cleanup everything.
- bool forced_cleanup = p_force_cleanup || !enabled || !collision_enabled || !is_inside_tree() || tile_set.is_null();
- if (forced_cleanup) {
- // Clean everything.
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- _physics_clear_cell(kv.value);
- }
- } else {
- if (_physics_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) {
- // Update all cells.
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- _physics_update_cell(kv.value);
- }
- } else {
- // Update dirty cells.
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _physics_update_cell(cell_data);
- }
- }
- }
- // -----------
- // Mark the physics state as up to date.
- _physics_was_cleaned_up = forced_cleanup;
- }
- void TileMapLayer::_physics_notification(int p_what) {
- Transform2D gl_transform = get_global_transform();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- switch (p_what) {
- case NOTIFICATION_TRANSFORM_CHANGED:
- // Move the collisison shapes along with the TileMap.
- if (is_inside_tree() && tile_set.is_valid()) {
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- const CellData &cell_data = kv.value;
- for (RID body : cell_data.bodies) {
- if (body.is_valid()) {
- Transform2D xform(0, tile_set->map_to_local(kv.key));
- xform = gl_transform * xform;
- ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
- }
- }
- }
- break;
- case NOTIFICATION_ENTER_TREE:
- // Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport).
- if (is_inside_tree()) {
- RID space = get_world_2d()->get_space();
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- const CellData &cell_data = kv.value;
- for (RID body : cell_data.bodies) {
- if (body.is_valid()) {
- ps->body_set_space(body, space);
- }
- }
- }
- }
- }
- }
- void TileMapLayer::_physics_clear_cell(CellData &r_cell_data) {
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- // Clear bodies.
- for (RID body : r_cell_data.bodies) {
- if (body.is_valid()) {
- bodies_coords.erase(body);
- ps->free(body);
- }
- }
- r_cell_data.bodies.clear();
- }
- void TileMapLayer::_physics_update_cell(CellData &r_cell_data) {
- Transform2D gl_transform = get_global_transform();
- RID space = get_world_2d()->get_space();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- // Recreate bodies and shapes.
- TileMapCell &c = r_cell_data.cell;
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- const TileData *tile_data;
- if (r_cell_data.runtime_tile_data_cache) {
- tile_data = r_cell_data.runtime_tile_data_cache;
- } else {
- tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- }
- // Transform flags.
- bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
- bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
- bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
- // Free unused bodies then resize the bodies array.
- for (uint32_t i = tile_set->get_physics_layers_count(); i < r_cell_data.bodies.size(); i++) {
- RID &body = r_cell_data.bodies[i];
- if (body.is_valid()) {
- bodies_coords.erase(body);
- ps->free(body);
- body = RID();
- }
- }
- r_cell_data.bodies.resize(tile_set->get_physics_layers_count());
- for (uint32_t tile_set_physics_layer = 0; tile_set_physics_layer < (uint32_t)tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
- Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
- uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
- uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
- real_t physics_priority = tile_set->get_physics_layer_collision_priority(tile_set_physics_layer);
- RID body = r_cell_data.bodies[tile_set_physics_layer];
- if (tile_data->get_collision_polygons_count(tile_set_physics_layer) == 0) {
- // No body needed, free it if it exists.
- if (body.is_valid()) {
- bodies_coords.erase(body);
- ps->free(body);
- }
- body = RID();
- } else {
- // Create or update the body.
- if (!body.is_valid()) {
- body = ps->body_create();
- }
- bodies_coords[body] = r_cell_data.coords;
- ps->body_set_mode(body, use_kinematic_bodies ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
- ps->body_set_space(body, space);
- Transform2D xform;
- xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
- xform = gl_transform * xform;
- ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- ps->body_attach_object_instance_id(body, tile_map_node ? tile_map_node->get_instance_id() : get_instance_id());
- ps->body_set_collision_layer(body, physics_layer);
- ps->body_set_collision_mask(body, physics_mask);
- ps->body_set_collision_priority(body, physics_priority);
- ps->body_set_pickable(body, false);
- ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
- ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
- if (!physics_material.is_valid()) {
- ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
- ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
- } else {
- ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
- ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
- }
- // Clear body's shape if needed.
- ps->body_clear_shapes(body);
- // Add the shapes to the body.
- int body_shape_index = 0;
- for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) {
- // Iterate over the polygons.
- bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index);
- float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index);
- int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index);
- for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
- // Add decomposed convex shapes.
- Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index, flip_h, flip_v, transpose);
- ps->body_add_shape(body, shape->get_rid());
- ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin);
- body_shape_index++;
- }
- }
- }
- // Set the body again.
- r_cell_data.bodies[tile_set_physics_layer] = body;
- }
- return;
- }
- }
- }
- // If we did not return earlier, clear the cell.
- _physics_clear_cell(r_cell_data);
- }
- #ifdef DEBUG_ENABLED
- void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
- // Draw the debug collision shapes.
- ERR_FAIL_COND(tile_set.is_null());
- if (!get_tree()) {
- return;
- }
- bool show_collision = false;
- switch (collision_visibility_mode) {
- case TileMapLayer::DEBUG_VISIBILITY_MODE_DEFAULT:
- show_collision = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_collisions_hint();
- break;
- case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_HIDE:
- show_collision = false;
- break;
- case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_SHOW:
- show_collision = true;
- break;
- }
- if (!show_collision) {
- return;
- }
- RenderingServer *rs = RenderingServer::get_singleton();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- Color debug_collision_color = get_tree()->get_debug_collisions_color();
- Vector<Color> color;
- color.push_back(debug_collision_color);
- Transform2D quadrant_to_local(0, p_quadrant_pos);
- Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse();
- for (RID body : r_cell_data.bodies) {
- if (body.is_valid()) {
- Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM));
- rs->canvas_item_add_set_transform(p_canvas_item, body_to_quadrant);
- for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
- const RID &shape = ps->body_get_shape(body, shape_index);
- const PhysicsServer2D::ShapeType &type = ps->shape_get_type(shape);
- if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
- rs->canvas_item_add_polygon(p_canvas_item, ps->shape_get_data(shape), color);
- } else {
- WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
- }
- }
- rs->canvas_item_add_set_transform(p_canvas_item, Transform2D());
- }
- }
- }
- #endif // DEBUG_ENABLED
- /////////////////////////////// Navigation //////////////////////////////////////
- void TileMapLayer::_navigation_update(bool p_force_cleanup) {
- ERR_FAIL_NULL(NavigationServer2D::get_singleton());
- NavigationServer2D *ns = NavigationServer2D::get_singleton();
- // Check if we should cleanup everything.
- bool forced_cleanup = p_force_cleanup || !enabled || !navigation_enabled || !is_inside_tree() || tile_set.is_null();
- // ----------- Layer level processing -----------
- // All this processing is kept for compatibility with the TileMap node.
- // Otherwise, layers shall use the World2D navigation map or define a custom one with set_navigation_map(...).
- if (tile_map_node) {
- if (forced_cleanup) {
- if (navigation_map_override.is_valid()) {
- ns->free(navigation_map_override);
- navigation_map_override = RID();
- }
- } else {
- // Update navigation maps.
- if (!navigation_map_override.is_valid()) {
- if (layer_index_in_tile_map_node > 0) {
- // Create a dedicated map for each layer.
- RID new_layer_map = ns->map_create();
- // Set the default NavigationPolygon cell_size on the new map as a mismatch causes an error.
- ns->map_set_cell_size(new_layer_map, NavigationDefaults2D::navmesh_cell_size);
- ns->map_set_active(new_layer_map, true);
- navigation_map_override = new_layer_map;
- }
- }
- }
- }
- // ----------- Navigation regions processing -----------
- if (forced_cleanup) {
- // Clean everything.
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- _navigation_clear_cell(kv.value);
- }
- } else {
- if (_navigation_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] || dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_MAP]) {
- // Update all cells.
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- _navigation_update_cell(kv.value);
- }
- } else {
- // Update dirty cells.
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _navigation_update_cell(cell_data);
- }
- }
- }
- // -----------
- // Mark the navigation state as up to date.
- _navigation_was_cleaned_up = forced_cleanup;
- }
- void TileMapLayer::_navigation_notification(int p_what) {
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- if (tile_set.is_valid()) {
- Transform2D tilemap_xform = get_global_transform();
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- const CellData &cell_data = kv.value;
- // Update navigation regions transform.
- for (const RID ®ion : cell_data.navigation_regions) {
- if (!region.is_valid()) {
- continue;
- }
- Transform2D tile_transform;
- tile_transform.set_origin(tile_set->map_to_local(kv.key));
- NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
- }
- }
- }
- }
- }
- void TileMapLayer::_navigation_clear_cell(CellData &r_cell_data) {
- NavigationServer2D *ns = NavigationServer2D::get_singleton();
- // Clear navigation shapes.
- for (uint32_t i = 0; i < r_cell_data.navigation_regions.size(); i++) {
- const RID ®ion = r_cell_data.navigation_regions[i];
- if (region.is_valid()) {
- ns->region_set_map(region, RID());
- ns->free(region);
- }
- }
- r_cell_data.navigation_regions.clear();
- }
- void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) {
- NavigationServer2D *ns = NavigationServer2D::get_singleton();
- Transform2D gl_xform = get_global_transform();
- RID navigation_map = navigation_map_override.is_valid() ? navigation_map_override : get_world_2d()->get_navigation_map();
- ERR_FAIL_COND(navigation_map.is_null());
- // Get the navigation polygons and create regions.
- TileMapCell &c = r_cell_data.cell;
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- const TileData *tile_data;
- if (r_cell_data.runtime_tile_data_cache) {
- tile_data = r_cell_data.runtime_tile_data_cache;
- } else {
- tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- }
- // Transform flags.
- bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
- bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
- bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
- // Free unused regions then resize the regions array.
- for (uint32_t i = tile_set->get_navigation_layers_count(); i < r_cell_data.navigation_regions.size(); i++) {
- RID ®ion = r_cell_data.navigation_regions[i];
- if (region.is_valid()) {
- ns->region_set_map(region, RID());
- ns->free(region);
- region = RID();
- }
- }
- r_cell_data.navigation_regions.resize(tile_set->get_navigation_layers_count());
- // Create, update or clear regions.
- for (uint32_t navigation_layer_index = 0; navigation_layer_index < r_cell_data.navigation_regions.size(); navigation_layer_index++) {
- Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(navigation_layer_index, flip_h, flip_v, transpose);
- RID ®ion = r_cell_data.navigation_regions[navigation_layer_index];
- if (navigation_polygon.is_valid() && (navigation_polygon->get_polygon_count() > 0 || navigation_polygon->get_outline_count() > 0)) {
- // Create or update regions.
- Transform2D tile_transform;
- tile_transform.set_origin(tile_set->map_to_local(r_cell_data.coords));
- if (!region.is_valid()) {
- region = ns->region_create();
- }
- ns->region_set_owner_id(region, tile_map_node ? tile_map_node->get_instance_id() : get_instance_id());
- ns->region_set_map(region, navigation_map);
- ns->region_set_transform(region, gl_xform * tile_transform);
- ns->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(navigation_layer_index));
- ns->region_set_navigation_polygon(region, navigation_polygon);
- } else {
- // Clear region.
- if (region.is_valid()) {
- ns->region_set_map(region, RID());
- ns->free(region);
- region = RID();
- }
- }
- }
- return;
- }
- }
- }
- // If we did not return earlier, clear the cell.
- _navigation_clear_cell(r_cell_data);
- }
- #ifdef DEBUG_ENABLED
- void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
- // Draw the debug collision shapes.
- bool show_navigation = false;
- switch (navigation_visibility_mode) {
- case TileMapLayer::DEBUG_VISIBILITY_MODE_DEFAULT:
- show_navigation = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_navigation_hint();
- break;
- case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_HIDE:
- show_navigation = false;
- break;
- case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_SHOW:
- show_navigation = true;
- break;
- }
- if (!show_navigation) {
- return;
- }
- // Check if the navigation is used.
- if (r_cell_data.navigation_regions.is_empty()) {
- return;
- }
- RenderingServer *rs = RenderingServer::get_singleton();
- const NavigationServer2D *ns2d = NavigationServer2D::get_singleton();
- bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color();
- bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines();
- Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color();
- Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color();
- RandomPCG rand;
- const TileMapCell &c = r_cell_data.cell;
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- const TileData *tile_data;
- if (r_cell_data.runtime_tile_data_cache) {
- tile_data = r_cell_data.runtime_tile_data_cache;
- } else {
- tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- }
- Transform2D cell_to_quadrant;
- cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos);
- rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
- for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
- bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
- bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
- bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
- Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(layer_index, flip_h, flip_v, transpose);
- if (navigation_polygon.is_valid()) {
- Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices();
- if (navigation_polygon_vertices.size() < 3) {
- continue;
- }
- for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
- // An array of vertices for this polygon.
- Vector<int> polygon = navigation_polygon->get_polygon(i);
- Vector<Vector2> debug_polygon_vertices;
- debug_polygon_vertices.resize(polygon.size());
- for (int j = 0; j < polygon.size(); j++) {
- ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
- debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]];
- }
- // Generate the polygon color, slightly randomly modified from the settings one.
- Color random_variation_color = debug_face_color;
- if (enabled_geometry_face_random_color) {
- random_variation_color.set_hsv(
- debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1,
- debug_face_color.get_s(),
- debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
- }
- random_variation_color.a = debug_face_color.a;
- Vector<Color> debug_face_colors;
- debug_face_colors.push_back(random_variation_color);
- rs->canvas_item_add_polygon(p_canvas_item, debug_polygon_vertices, debug_face_colors);
- if (enabled_edge_lines) {
- Vector<Color> debug_edge_colors;
- debug_edge_colors.push_back(debug_edge_color);
- debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline.
- rs->canvas_item_add_polyline(p_canvas_item, debug_polygon_vertices, debug_edge_colors);
- }
- }
- }
- }
- }
- }
- }
- }
- #endif // DEBUG_ENABLED
- /////////////////////////////// Scenes //////////////////////////////////////
- void TileMapLayer::_scenes_update(bool p_force_cleanup) {
- // Check if we should cleanup everything.
- bool forced_cleanup = p_force_cleanup || !enabled || !is_inside_tree() || tile_set.is_null();
- if (forced_cleanup) {
- // Clean everything.
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- _scenes_clear_cell(kv.value);
- }
- } else {
- if (_scenes_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) {
- // Update all cells.
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- _scenes_update_cell(kv.value);
- }
- } else {
- // Update dirty cells.
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _scenes_update_cell(cell_data);
- }
- }
- }
- // -----------
- // Mark the scenes state as up to date.
- _scenes_was_cleaned_up = forced_cleanup;
- }
- void TileMapLayer::_scenes_clear_cell(CellData &r_cell_data) {
- // Cleanup existing scene.
- Node *node = nullptr;
- if (tile_map_node) {
- // Compatibility with TileMap.
- node = tile_map_node->get_node_or_null(r_cell_data.scene);
- } else {
- node = get_node_or_null(r_cell_data.scene);
- }
- if (node) {
- node->queue_free();
- }
- r_cell_data.scene = "";
- }
- void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) {
- // Clear the scene in any case.
- _scenes_clear_cell(r_cell_data);
- // Create the scene.
- const TileMapCell &c = r_cell_data.cell;
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
- if (scenes_collection_source) {
- Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
- if (packed_scene.is_valid()) {
- Node *scene = packed_scene->instantiate();
- Control *scene_as_control = Object::cast_to<Control>(scene);
- Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
- if (scene_as_control) {
- scene_as_control->set_position(tile_set->map_to_local(r_cell_data.coords) + scene_as_control->get_position());
- } else if (scene_as_node2d) {
- Transform2D xform;
- xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
- scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
- }
- if (tile_map_node) {
- // Compatibility with TileMap.
- tile_map_node->add_child(scene);
- } else {
- add_child(scene);
- }
- r_cell_data.scene = scene->get_name();
- }
- }
- }
- }
- }
- #ifdef DEBUG_ENABLED
- void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
- ERR_FAIL_COND(tile_set.is_null());
- if (!Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- // Draw a placeholder for scenes needing one.
- RenderingServer *rs = RenderingServer::get_singleton();
- const TileMapCell &c = r_cell_data.cell;
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- return;
- }
- TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
- if (scenes_collection_source) {
- if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
- // Generate a random color from the hashed values of the tiles.
- Array to_hash;
- to_hash.push_back(c.source_id);
- to_hash.push_back(c.alternative_tile);
- uint32_t hash = RandomPCG(to_hash.hash()).rand();
- Color color;
- color = color.from_hsv(
- (float)((hash >> 24) & 0xFF) / 256.0,
- Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
- Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
- 0.8);
- // Draw a placeholder tile.
- Transform2D cell_to_quadrant;
- cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos);
- rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
- rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
- }
- }
- }
- }
- #endif // DEBUG_ENABLED
- /////////////////////////////////////////////////////////////////////
- void TileMapLayer::_build_runtime_update_tile_data(bool p_force_cleanup) {
- // Check if we should cleanup everything.
- bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree();
- if (!forced_cleanup) {
- bool valid_runtime_update = GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update);
- bool valid_runtime_update_for_tilemap = tile_map_node && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update); // For keeping compatibility.
- if (valid_runtime_update || valid_runtime_update_for_tilemap) {
- bool use_tilemap_for_runtime = valid_runtime_update_for_tilemap && !valid_runtime_update;
- if (_runtime_update_tile_data_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET]) {
- _runtime_update_needs_all_cells_cleaned_up = true;
- for (KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
- _build_runtime_update_tile_data_for_cell(E.value, use_tilemap_for_runtime);
- }
- } else if (dirty.flags[DIRTY_FLAGS_LAYER_RUNTIME_UPDATE]) {
- for (KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
- _build_runtime_update_tile_data_for_cell(E.value, use_tilemap_for_runtime, true);
- }
- } else {
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _build_runtime_update_tile_data_for_cell(cell_data, use_tilemap_for_runtime);
- }
- }
- }
- }
- // -----------
- // Mark the navigation state as up to date.
- _runtime_update_tile_data_was_cleaned_up = forced_cleanup;
- }
- void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_use_tilemap_for_runtime, bool p_auto_add_to_dirty_list) {
- TileMapCell &c = r_cell_data.cell;
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- bool ret = false;
- if (p_use_tilemap_for_runtime) {
- // Compatibility with TileMap.
- if (tile_map_node->GDVIRTUAL_CALL(_use_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, ret) && ret) {
- TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- // Create the runtime TileData.
- TileData *tile_data_runtime_use = tile_data->duplicate();
- tile_data_runtime_use->set_allow_transform(true);
- r_cell_data.runtime_tile_data_cache = tile_data_runtime_use;
- tile_map_node->GDVIRTUAL_CALL(_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, tile_data_runtime_use);
- if (p_auto_add_to_dirty_list) {
- dirty.cell_list.add(&r_cell_data.dirty_list_element);
- }
- }
- } else {
- if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, r_cell_data.coords, ret) && ret) {
- TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- // Create the runtime TileData.
- TileData *tile_data_runtime_use = tile_data->duplicate();
- tile_data_runtime_use->set_allow_transform(true);
- r_cell_data.runtime_tile_data_cache = tile_data_runtime_use;
- GDVIRTUAL_CALL(_tile_data_runtime_update, r_cell_data.coords, tile_data_runtime_use);
- if (p_auto_add_to_dirty_list) {
- dirty.cell_list.add(&r_cell_data.dirty_list_element);
- }
- }
- }
- }
- }
- }
- }
- void TileMapLayer::_clear_runtime_update_tile_data() {
- if (_runtime_update_needs_all_cells_cleaned_up) {
- for (KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
- _clear_runtime_update_tile_data_for_cell(E.value);
- }
- _runtime_update_needs_all_cells_cleaned_up = false;
- } else {
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &r_cell_data = *cell_data_list_element->self();
- _clear_runtime_update_tile_data_for_cell(r_cell_data);
- }
- }
- }
- void TileMapLayer::_clear_runtime_update_tile_data_for_cell(CellData &r_cell_data) {
- // Clear the runtime tile data.
- if (r_cell_data.runtime_tile_data_cache) {
- memdelete(r_cell_data.runtime_tile_data_cache);
- r_cell_data.runtime_tile_data_cache = nullptr;
- }
- }
- void TileMapLayer::_update_cells_callback(bool p_force_cleanup) {
- if (!GDVIRTUAL_IS_OVERRIDDEN(_update_cells)) {
- return;
- }
- // Check if we should cleanup everything.
- bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree();
- // List all the dirty cell's positions to notify script of cell updates.
- TypedArray<Vector2i> dirty_cell_positions;
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- dirty_cell_positions.push_back(cell_data.coords);
- }
- GDVIRTUAL_CALL(_update_cells, dirty_cell_positions, forced_cleanup);
- }
- TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) const {
- if (tile_set.is_null()) {
- return TileSet::TerrainsPattern();
- }
- // Returns all tiles compatible with the given constraints.
- RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
- RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
- ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern());
- for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) {
- int score = 0;
- // Check the center bit constraint.
- TerrainConstraint terrain_constraint = TerrainConstraint(tile_set, p_position, terrain_pattern.get_terrain());
- const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
- if (in_set_constraint_element) {
- if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
- score += in_set_constraint_element->get().get_priority();
- }
- } else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) {
- continue; // Ignore a pattern that cannot keep bits without constraints unmodified.
- }
- // Check the surrounding bits
- bool invalid_pattern = false;
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- // Check if the bit is compatible with the constraints.
- TerrainConstraint terrain_bit_constraint = TerrainConstraint(tile_set, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
- in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
- if (in_set_constraint_element) {
- if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
- score += in_set_constraint_element->get().get_priority();
- }
- } else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) {
- invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified.
- break;
- }
- }
- }
- if (invalid_pattern) {
- continue;
- }
- terrain_pattern_score[terrain_pattern] = score;
- }
- // Compute the minimum score.
- TileSet::TerrainsPattern min_score_pattern = p_current_pattern;
- int min_score = INT32_MAX;
- for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
- if (E.value < min_score) {
- min_score_pattern = E.key;
- min_score = E.value;
- }
- }
- return min_score_pattern;
- }
- RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
- if (tile_set.is_null()) {
- return RBSet<TerrainConstraint>();
- }
- // Compute the constraints needed from the surrounding tiles.
- RBSet<TerrainConstraint> output;
- output.insert(TerrainConstraint(tile_set, p_position, p_terrains_pattern.get_terrain()));
- for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) {
- TerrainConstraint c = TerrainConstraint(tile_set, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
- output.insert(c);
- }
- }
- return output;
- }
- RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
- if (tile_set.is_null()) {
- return RBSet<TerrainConstraint>();
- }
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
- // Build a set of dummy constraints to get the constrained points.
- RBSet<TerrainConstraint> dummy_constraints;
- for (const Vector2i &E : p_painted) {
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits.
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- dummy_constraints.insert(TerrainConstraint(tile_set, E, bit, -1));
- }
- }
- }
- // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
- RBSet<TerrainConstraint> constraints;
- for (const TerrainConstraint &E_constraint : dummy_constraints) {
- HashMap<int, int> terrain_count;
- // Count the number of occurrences per terrain.
- HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits();
- for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
- TileData *neighbor_tile_data = nullptr;
- TileMapCell neighbor_cell = get_cell(E_overlapping.key);
- if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
- Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
- Ref<TileSetAtlasSource> atlas_source = source;
- if (atlas_source.is_valid()) {
- TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- neighbor_tile_data = tile_data;
- }
- }
- }
- int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1;
- if (!p_ignore_empty_terrains || terrain >= 0) {
- if (!terrain_count.has(terrain)) {
- terrain_count[terrain] = 0;
- }
- terrain_count[terrain] += 1;
- }
- }
- // Get the terrain with the max number of occurrences.
- int max = 0;
- int max_terrain = -1;
- for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
- if (E_terrain_count.value > max) {
- max = E_terrain_count.value;
- max_terrain = E_terrain_count.key;
- }
- }
- // Set the adequate terrain.
- if (max > 0) {
- TerrainConstraint c = E_constraint;
- c.set_terrain(max_terrain);
- constraints.insert(c);
- }
- }
- // Add the centers as constraints.
- for (Vector2i E_coords : p_painted) {
- TileData *tile_data = nullptr;
- TileMapCell cell = get_cell(E_coords);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
- Ref<TileSetAtlasSource> atlas_source = source;
- if (atlas_source.is_valid()) {
- tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- }
- }
- int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1;
- if (!p_ignore_empty_terrains || terrain >= 0) {
- constraints.insert(TerrainConstraint(tile_set, E_coords, terrain));
- }
- }
- return constraints;
- }
- void TileMapLayer::_tile_set_changed() {
- dirty.flags[DIRTY_FLAGS_TILE_SET] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- void TileMapLayer::_renamed() {
- emit_signal(CoreStringName(changed));
- }
- void TileMapLayer::_update_notify_local_transform() {
- bool notify = is_using_kinematic_bodies() || is_y_sort_enabled();
- if (!notify) {
- if (is_y_sort_enabled()) {
- notify = true;
- }
- }
- set_notify_local_transform(notify);
- }
- void TileMapLayer::_queue_internal_update() {
- if (pending_update) {
- return;
- }
- // Don't update when outside the tree, it doesn't do anything useful, and causes threading problems.
- if (is_inside_tree()) {
- pending_update = true;
- callable_mp(this, &TileMapLayer::_deferred_internal_update).call_deferred();
- }
- }
- void TileMapLayer::_deferred_internal_update() {
- // Other updates.
- if (!pending_update) {
- return;
- }
- // Update dirty quadrants on layers.
- _internal_update(false);
- }
- void TileMapLayer::_internal_update(bool p_force_cleanup) {
- // Find TileData that need a runtime modification.
- // This may add cells to the dirty list if a runtime modification has been notified.
- _build_runtime_update_tile_data(p_force_cleanup);
- // Callback for implementing custom subsystems.
- // This may add to the dirty list if some cells are changed inside _update_cells.
- _update_cells_callback(p_force_cleanup);
- // Update all subsystems.
- _rendering_update(p_force_cleanup);
- _physics_update(p_force_cleanup);
- _navigation_update(p_force_cleanup);
- _scenes_update(p_force_cleanup);
- #ifdef DEBUG_ENABLED
- _debug_update(p_force_cleanup);
- #endif // DEBUG_ENABLED
- _clear_runtime_update_tile_data();
- // Clear the "what is dirty" flags.
- for (int i = 0; i < DIRTY_FLAGS_MAX; i++) {
- dirty.flags[i] = false;
- }
- // List the cells to delete definitely.
- Vector<Vector2i> to_delete;
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- // Select the cell from tile_map if it is invalid.
- if (cell_data.cell.source_id == TileSet::INVALID_SOURCE) {
- to_delete.push_back(cell_data.coords);
- }
- }
- // Remove cells that are empty after the cleanup.
- for (const Vector2i &coords : to_delete) {
- tile_map_layer_data.erase(coords);
- }
- // Clear the dirty cells list.
- dirty.cell_list.clear();
- pending_update = false;
- }
- void TileMapLayer::_physics_interpolated_changed() {
- RenderingServer *rs = RenderingServer::get_singleton();
- bool interpolated = is_physics_interpolated();
- bool needs_reset = interpolated && is_visible_in_tree();
- for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
- for (const RID &ci : kv.value->canvas_items) {
- if (ci.is_valid()) {
- rs->canvas_item_set_interpolated(ci, interpolated);
- if (needs_reset) {
- rs->canvas_item_reset_physics_interpolation(ci);
- }
- }
- }
- }
- for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
- for (const LocalVector<RID> &polygons : E.value.occluders) {
- for (const RID &occluder_id : polygons) {
- if (occluder_id.is_valid()) {
- rs->canvas_light_occluder_set_interpolated(occluder_id, interpolated);
- if (needs_reset) {
- rs->canvas_light_occluder_reset_physics_interpolation(occluder_id);
- }
- }
- }
- }
- }
- }
- void TileMapLayer::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_POSTINITIALIZE: {
- connect(SNAME("renamed"), callable_mp(this, &TileMapLayer::_renamed));
- break;
- }
- case NOTIFICATION_ENTER_TREE: {
- _update_notify_local_transform();
- dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true;
- _queue_internal_update();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true;
- // Update immediately on exiting, and force cleanup.
- _internal_update(true);
- } break;
- case NOTIFICATION_ENTER_CANVAS: {
- dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true;
- _queue_internal_update();
- } break;
- case NOTIFICATION_EXIT_CANVAS: {
- dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true;
- // Update immediately on exiting, and force cleanup.
- _internal_update(true);
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- dirty.flags[DIRTY_FLAGS_LAYER_VISIBILITY] = true;
- _queue_internal_update();
- } break;
- }
- _rendering_notification(p_what);
- _physics_notification(p_what);
- _navigation_notification(p_what);
- }
- void TileMapLayer::_bind_methods() {
- // --- Cells manipulation ---
- // Generic cells manipulations and access.
- ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapLayer::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("erase_cell", "coords"), &TileMapLayer::erase_cell);
- ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMapLayer::fix_invalid_tiles);
- ClassDB::bind_method(D_METHOD("clear"), &TileMapLayer::clear);
- ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapLayer::get_cell_source_id);
- ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapLayer::get_cell_atlas_coords);
- ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapLayer::get_cell_alternative_tile);
- ClassDB::bind_method(D_METHOD("get_cell_tile_data", "coords"), &TileMapLayer::get_cell_tile_data);
- ClassDB::bind_method(D_METHOD("is_cell_flipped_h", "coords"), &TileMapLayer::is_cell_flipped_h);
- ClassDB::bind_method(D_METHOD("is_cell_flipped_v", "coords"), &TileMapLayer::is_cell_flipped_v);
- ClassDB::bind_method(D_METHOD("is_cell_transposed", "coords"), &TileMapLayer::is_cell_transposed);
- ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapLayer::get_used_cells);
- ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "source_id", "atlas_coords", "alternative_tile"), &TileMapLayer::get_used_cells_by_id, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
- ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMapLayer::get_used_rect);
- // Patterns.
- ClassDB::bind_method(D_METHOD("get_pattern", "coords_array"), &TileMapLayer::get_pattern);
- ClassDB::bind_method(D_METHOD("set_pattern", "position", "pattern"), &TileMapLayer::set_pattern);
- // Terrains.
- ClassDB::bind_method(D_METHOD("set_cells_terrain_connect", "cells", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMapLayer::set_cells_terrain_connect, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("set_cells_terrain_path", "path", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMapLayer::set_cells_terrain_path, DEFVAL(true));
- // --- Physics helpers ---
- ClassDB::bind_method(D_METHOD("has_body_rid", "body"), &TileMapLayer::has_body_rid);
- ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMapLayer::get_coords_for_body_rid);
- // --- Runtime ---
- ClassDB::bind_method(D_METHOD("update_internals"), &TileMapLayer::update_internals);
- ClassDB::bind_method(D_METHOD("notify_runtime_tile_data_update"), &TileMapLayer::notify_runtime_tile_data_update, DEFVAL(-1));
- // --- Shortcuts to methods defined in TileSet ---
- ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMapLayer::map_pattern);
- ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMapLayer::get_surrounding_cells);
- ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMapLayer::get_neighbor_cell);
- ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMapLayer::map_to_local);
- ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMapLayer::local_to_map);
- // --- Accessors ---
- ClassDB::bind_method(D_METHOD("set_tile_map_data_from_array", "tile_map_layer_data"), &TileMapLayer::set_tile_map_data_from_array);
- ClassDB::bind_method(D_METHOD("get_tile_map_data_as_array"), &TileMapLayer::get_tile_map_data_as_array);
- ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &TileMapLayer::set_enabled);
- ClassDB::bind_method(D_METHOD("is_enabled"), &TileMapLayer::is_enabled);
- ClassDB::bind_method(D_METHOD("set_tile_set", "tile_set"), &TileMapLayer::set_tile_set);
- ClassDB::bind_method(D_METHOD("get_tile_set"), &TileMapLayer::get_tile_set);
- ClassDB::bind_method(D_METHOD("set_y_sort_origin", "y_sort_origin"), &TileMapLayer::set_y_sort_origin);
- ClassDB::bind_method(D_METHOD("get_y_sort_origin"), &TileMapLayer::get_y_sort_origin);
- ClassDB::bind_method(D_METHOD("set_x_draw_order_reversed", "x_draw_order_reversed"), &TileMapLayer::set_x_draw_order_reversed);
- ClassDB::bind_method(D_METHOD("is_x_draw_order_reversed"), &TileMapLayer::is_x_draw_order_reversed);
- ClassDB::bind_method(D_METHOD("set_rendering_quadrant_size", "size"), &TileMapLayer::set_rendering_quadrant_size);
- ClassDB::bind_method(D_METHOD("get_rendering_quadrant_size"), &TileMapLayer::get_rendering_quadrant_size);
- ClassDB::bind_method(D_METHOD("set_collision_enabled", "enabled"), &TileMapLayer::set_collision_enabled);
- ClassDB::bind_method(D_METHOD("is_collision_enabled"), &TileMapLayer::is_collision_enabled);
- ClassDB::bind_method(D_METHOD("set_use_kinematic_bodies", "use_kinematic_bodies"), &TileMapLayer::set_use_kinematic_bodies);
- ClassDB::bind_method(D_METHOD("is_using_kinematic_bodies"), &TileMapLayer::is_using_kinematic_bodies);
- ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "visibility_mode"), &TileMapLayer::set_collision_visibility_mode);
- ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMapLayer::get_collision_visibility_mode);
- ClassDB::bind_method(D_METHOD("set_occlusion_enabled", "enabled"), &TileMapLayer::set_occlusion_enabled);
- ClassDB::bind_method(D_METHOD("is_occlusion_enabled"), &TileMapLayer::is_occlusion_enabled);
- ClassDB::bind_method(D_METHOD("set_navigation_enabled", "enabled"), &TileMapLayer::set_navigation_enabled);
- ClassDB::bind_method(D_METHOD("is_navigation_enabled"), &TileMapLayer::is_navigation_enabled);
- ClassDB::bind_method(D_METHOD("set_navigation_map", "map"), &TileMapLayer::set_navigation_map);
- ClassDB::bind_method(D_METHOD("get_navigation_map"), &TileMapLayer::get_navigation_map);
- ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "show_navigation"), &TileMapLayer::set_navigation_visibility_mode);
- ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMapLayer::get_navigation_visibility_mode);
- GDVIRTUAL_BIND(_use_tile_data_runtime_update, "coords");
- GDVIRTUAL_BIND(_tile_data_runtime_update, "coords", "tile_data");
- GDVIRTUAL_BIND(_update_cells, "coords", "forced_cleanup");
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "tile_map_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_tile_map_data_from_array", "get_tile_map_data_as_array");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tile_set", "get_tile_set");
- ADD_GROUP("Rendering", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "occlusion_enabled"), "set_occlusion_enabled", "is_occlusion_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "x_draw_order_reversed"), "set_x_draw_order_reversed", "is_x_draw_order_reversed");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "rendering_quadrant_size"), "set_rendering_quadrant_size", "get_rendering_quadrant_size");
- ADD_GROUP("Physics", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_enabled"), "set_collision_enabled", "is_collision_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_kinematic_bodies"), "set_use_kinematic_bodies", "is_using_kinematic_bodies");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
- ADD_GROUP("Navigation", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "navigation_enabled"), "set_navigation_enabled", "is_navigation_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
- ADD_SIGNAL(MethodInfo(CoreStringName(changed)));
- ADD_PROPERTY_DEFAULT("tile_map_data_format", TileMapDataFormat::TILE_MAP_DATA_FORMAT_1);
- BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_DEFAULT);
- BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_FORCE_HIDE);
- BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_FORCE_SHOW);
- }
- void TileMapLayer::_validate_property(PropertyInfo &p_property) const {
- if (is_y_sort_enabled()) {
- if (p_property.name == "rendering_quadrant_size") {
- p_property.usage |= PROPERTY_USAGE_READ_ONLY;
- }
- } else {
- if (p_property.name == "x_draw_order_reversed") {
- p_property.usage |= PROPERTY_USAGE_READ_ONLY;
- }
- }
- }
- void TileMapLayer::_update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter) {
- // Set a default texture filter for the whole tilemap.
- CanvasItem::_update_self_texture_filter(p_texture_filter);
- dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_FILTER] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- void TileMapLayer::_update_self_texture_repeat(RS::CanvasItemTextureRepeat p_texture_repeat) {
- // Set a default texture repeat for the whole tilemap.
- CanvasItem::_update_self_texture_repeat(p_texture_repeat);
- dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_REPEAT] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- #ifdef TOOLS_ENABLED
- bool TileMapLayer::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return tile_set.is_valid() && get_cell_source_id(local_to_map(p_point)) != TileSet::INVALID_SOURCE;
- }
- #endif
- void TileMapLayer::set_as_tile_map_internal_node(int p_index) {
- // Compatibility with TileMap.
- ERR_FAIL_NULL(get_parent());
- tile_map_node = Object::cast_to<TileMap>(get_parent());
- set_use_parent_material(true);
- force_parent_owned();
- if (layer_index_in_tile_map_node != p_index) {
- layer_index_in_tile_map_node = p_index;
- dirty.flags[DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE] = true;
- _queue_internal_update();
- }
- }
- Rect2 TileMapLayer::get_rect(bool &r_changed) const {
- if (tile_set.is_null()) {
- r_changed = rect_cache != Rect2();
- return Rect2();
- }
- // Compute the displayed area of the tilemap.
- r_changed = false;
- #ifdef DEBUG_ENABLED
- if (rect_cache_dirty) {
- Rect2 r_total;
- bool first = true;
- for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
- Rect2 r;
- r.position = tile_set->map_to_local(E.key);
- r.size = Size2();
- if (first) {
- r_total = r;
- first = false;
- } else {
- r_total = r_total.merge(r);
- }
- }
- r_changed = rect_cache != r_total;
- rect_cache = r_total;
- rect_cache_dirty = false;
- }
- #endif
- return rect_cache;
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) const {
- if (tile_set.is_null()) {
- return HashMap<Vector2i, TileSet::TerrainsPattern>();
- }
- // Copy the constraints set.
- RBSet<TerrainConstraint> constraints = p_constraints;
- // Output map.
- HashMap<Vector2i, TileSet::TerrainsPattern> output;
- // Add all positions to a set.
- for (int i = 0; i < p_to_replace.size(); i++) {
- const Vector2i &coords = p_to_replace[i];
- // Select the best pattern for the given constraints.
- TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
- TileMapCell cell = get_cell(coords);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- TileSetSource *source = *tile_set->get_source(cell.source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get tile data.
- TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- current_pattern = tile_data->get_terrains_pattern();
- }
- }
- }
- TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern);
- // Update the constraint set with the new ones.
- RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
- for (const TerrainConstraint &E_constraint : new_constraints) {
- if (constraints.has(E_constraint)) {
- constraints.erase(E_constraint);
- }
- TerrainConstraint c = E_constraint;
- c.set_priority(5);
- constraints.insert(c);
- }
- output[coords] = pattern;
- }
- return output;
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) const {
- HashMap<Vector2i, TileSet::TerrainsPattern> output;
- ERR_FAIL_COND_V(tile_set.is_null(), output);
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
- // Build list and set of tiles that can be modified (painted and their surroundings).
- Vector<Vector2i> can_modify_list;
- RBSet<Vector2i> can_modify_set;
- RBSet<Vector2i> painted_set;
- for (int i = p_coords_array.size() - 1; i >= 0; i--) {
- const Vector2i &coords = p_coords_array[i];
- can_modify_list.push_back(coords);
- can_modify_set.insert(coords);
- painted_set.insert(coords);
- }
- for (Vector2i coords : p_coords_array) {
- // Find the adequate neighbor.
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_set->is_existing_neighbor(bit)) {
- Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
- if (!can_modify_set.has(neighbor)) {
- can_modify_list.push_back(neighbor);
- can_modify_set.insert(neighbor);
- }
- }
- }
- }
- // Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain.
- RBSet<Vector2i> cells_with_terrain_center_bit;
- for (Vector2i coords : can_modify_set) {
- bool connect = false;
- if (painted_set.has(coords)) {
- connect = true;
- } else {
- // Get the center bit of the cell.
- TileData *tile_data = nullptr;
- TileMapCell cell = get_cell(coords);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
- Ref<TileSetAtlasSource> atlas_source = source;
- if (atlas_source.is_valid()) {
- tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- }
- }
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) {
- connect = true;
- }
- }
- if (connect) {
- cells_with_terrain_center_bit.insert(coords);
- }
- }
- RBSet<TerrainConstraint> constraints;
- // Add new constraints from the path drawn.
- for (Vector2i coords : p_coords_array) {
- // Constraints on the center bit.
- TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain);
- c.set_priority(10);
- constraints.insert(c);
- // Constraints on the connecting bits.
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- c = TerrainConstraint(tile_set, coords, bit, p_terrain);
- c.set_priority(10);
- if ((int(bit) % 2) == 0) {
- // Side peering bits: add the constraint if the center is of the same terrain.
- Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
- if (cells_with_terrain_center_bit.has(neighbor)) {
- constraints.insert(c);
- }
- } else {
- // Corner peering bits: add the constraint if all tiles on the constraint has the same center bit.
- HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
- bool valid = true;
- for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) {
- if (!cells_with_terrain_center_bit.has(kv.key)) {
- valid = false;
- break;
- }
- }
- if (valid) {
- constraints.insert(c);
- }
- }
- }
- }
- }
- // Fills in the constraint list from existing tiles.
- for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
- constraints.insert(c);
- }
- // Fill the terrains.
- output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
- return output;
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) const {
- HashMap<Vector2i, TileSet::TerrainsPattern> output;
- ERR_FAIL_COND_V(tile_set.is_null(), output);
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
- // Make sure the path is correct and build the peering bit list while doing it.
- Vector<TileSet::CellNeighbor> neighbor_list;
- for (int i = 0; i < p_coords_array.size() - 1; i++) {
- // Find the adequate neighbor.
- TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_set->is_existing_neighbor(bit)) {
- if (tile_set->get_neighbor_cell(p_coords_array[i], bit) == p_coords_array[i + 1]) {
- found_bit = bit;
- break;
- }
- }
- }
- ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighboring tile of %s", p_coords_array[i + 1], p_coords_array[i]));
- neighbor_list.push_back(found_bit);
- }
- // Build list and set of tiles that can be modified (painted and their surroundings).
- Vector<Vector2i> can_modify_list;
- RBSet<Vector2i> can_modify_set;
- RBSet<Vector2i> painted_set;
- for (int i = p_coords_array.size() - 1; i >= 0; i--) {
- const Vector2i &coords = p_coords_array[i];
- can_modify_list.push_back(coords);
- can_modify_set.insert(coords);
- painted_set.insert(coords);
- }
- for (Vector2i coords : p_coords_array) {
- // Find the adequate neighbor.
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
- if (!can_modify_set.has(neighbor)) {
- can_modify_list.push_back(neighbor);
- can_modify_set.insert(neighbor);
- }
- }
- }
- }
- RBSet<TerrainConstraint> constraints;
- // Add new constraints from the path drawn.
- for (Vector2i coords : p_coords_array) {
- // Constraints on the center bit.
- TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain);
- c.set_priority(10);
- constraints.insert(c);
- }
- for (int i = 0; i < p_coords_array.size() - 1; i++) {
- // Constraints on the peering bits.
- TerrainConstraint c = TerrainConstraint(tile_set, p_coords_array[i], neighbor_list[i], p_terrain);
- c.set_priority(10);
- constraints.insert(c);
- }
- // Fills in the constraint list from existing tiles.
- for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
- constraints.insert(c);
- }
- // Fill the terrains.
- output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
- return output;
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) const {
- HashMap<Vector2i, TileSet::TerrainsPattern> output;
- ERR_FAIL_COND_V(tile_set.is_null(), output);
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
- // Build list and set of tiles that can be modified (painted and their surroundings).
- Vector<Vector2i> can_modify_list;
- RBSet<Vector2i> can_modify_set;
- RBSet<Vector2i> painted_set;
- for (int i = p_coords_array.size() - 1; i >= 0; i--) {
- const Vector2i &coords = p_coords_array[i];
- can_modify_list.push_back(coords);
- can_modify_set.insert(coords);
- painted_set.insert(coords);
- }
- for (Vector2i coords : p_coords_array) {
- // Find the adequate neighbor.
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
- if (!can_modify_set.has(neighbor)) {
- can_modify_list.push_back(neighbor);
- can_modify_set.insert(neighbor);
- }
- }
- }
- }
- // Add constraint by the new ones.
- RBSet<TerrainConstraint> constraints;
- // Add new constraints from the path drawn.
- for (Vector2i coords : p_coords_array) {
- // Constraints on the center bit.
- RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern);
- for (TerrainConstraint c : added_constraints) {
- c.set_priority(10);
- constraints.insert(c);
- }
- }
- // Fills in the constraint list from modified tiles border.
- for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
- constraints.insert(c);
- }
- // Fill the terrains.
- output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
- return output;
- }
- TileMapCell TileMapLayer::get_cell(const Vector2i &p_coords) const {
- if (!tile_map_layer_data.has(p_coords)) {
- return TileMapCell();
- } else {
- return tile_map_layer_data.find(p_coords)->value.cell;
- }
- }
- void TileMapLayer::draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override, real_t p_normalized_animation_offset) {
- ERR_FAIL_COND(p_tile_set.is_null());
- ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
- ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
- ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
- TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Check for the frame.
- if (p_frame >= 0) {
- ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
- }
- // Get the texture.
- Ref<Texture2D> tex = atlas_source->get_runtime_texture();
- if (tex.is_null()) {
- return;
- }
- // Check if we are in the texture, return otherwise.
- Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
- return;
- }
- // Get tile data.
- const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile);
- // Get the tile modulation.
- Color modulate = tile_data->get_modulate() * p_modulation;
- // Compute the offset.
- Vector2 tile_offset = tile_data->get_texture_origin();
- // Get destination rect.
- Rect2 dest_rect;
- dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
- dest_rect.size.x += FP_ADJUST;
- dest_rect.size.y += FP_ADJUST;
- bool transpose = tile_data->get_transpose() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
- if (transpose) {
- dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
- } else {
- dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
- }
- if (tile_data->get_flip_h() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H)) {
- dest_rect.size.x = -dest_rect.size.x;
- }
- if (tile_data->get_flip_v() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V)) {
- dest_rect.size.y = -dest_rect.size.y;
- }
- // Draw the tile.
- if (p_frame >= 0) {
- Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
- } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
- Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
- } else {
- real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
- real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
- real_t animation_offset = p_normalized_animation_offset * animation_duration;
- // Accumulate durations unaffected by the speed to avoid accumulating floating point division errors.
- // Aka do `sum(duration[i]) / speed` instead of `sum(duration[i] / speed)`.
- real_t time_unscaled = 0.0;
- for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
- real_t frame_duration_unscaled = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame);
- real_t slice_start = time_unscaled / speed;
- real_t slice_end = (time_unscaled + frame_duration_unscaled) / speed;
- RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, slice_start, slice_end, animation_offset);
- Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
- time_unscaled += frame_duration_unscaled;
- }
- RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
- }
- }
- }
- void TileMapLayer::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile) {
- // Set the current cell tile (using integer position).
- Vector2i pk(p_coords);
- HashMap<Vector2i, CellData>::Iterator E = tile_map_layer_data.find(pk);
- int source_id = p_source_id;
- Vector2i atlas_coords = p_atlas_coords;
- int alternative_tile = p_alternative_tile;
- if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
- (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
- source_id = TileSet::INVALID_SOURCE;
- atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
- alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
- }
- if (!E) {
- if (source_id == TileSet::INVALID_SOURCE) {
- return; // Nothing to do, the tile is already empty.
- }
- // Insert a new cell in the tile map.
- CellData new_cell_data;
- new_cell_data.coords = pk;
- E = tile_map_layer_data.insert(pk, new_cell_data);
- } else {
- if (E->value.cell.source_id == source_id && E->value.cell.get_atlas_coords() == atlas_coords && E->value.cell.alternative_tile == alternative_tile) {
- return; // Nothing changed.
- }
- }
- TileMapCell &c = E->value.cell;
- c.source_id = source_id;
- c.set_atlas_coords(atlas_coords);
- c.alternative_tile = alternative_tile;
- // Make the given cell dirty.
- if (!E->value.dirty_list_element.in_list()) {
- dirty.cell_list.add(&(E->value.dirty_list_element));
- }
- _queue_internal_update();
- used_rect_cache_dirty = true;
- }
- void TileMapLayer::erase_cell(const Vector2i &p_coords) {
- set_cell(p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
- }
- void TileMapLayer::fix_invalid_tiles() {
- ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot call fix_invalid_tiles() on a TileMapLayer without a valid TileSet.");
- RBSet<Vector2i> coords;
- for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
- TileSetSource *source = *tile_set->get_source(E.value.cell.source_id);
- if (!source || !source->has_tile(E.value.cell.get_atlas_coords()) || !source->has_alternative_tile(E.value.cell.get_atlas_coords(), E.value.cell.alternative_tile)) {
- coords.insert(E.key);
- }
- }
- for (const Vector2i &E : coords) {
- set_cell(E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
- }
- }
- void TileMapLayer::clear() {
- // Remove all tiles.
- for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
- erase_cell(kv.key);
- }
- used_rect_cache_dirty = true;
- }
- int TileMapLayer::get_cell_source_id(const Vector2i &p_coords) const {
- // Get a cell source id from position.
- HashMap<Vector2i, CellData>::ConstIterator E = tile_map_layer_data.find(p_coords);
- if (!E) {
- return TileSet::INVALID_SOURCE;
- }
- return E->value.cell.source_id;
- }
- Vector2i TileMapLayer::get_cell_atlas_coords(const Vector2i &p_coords) const {
- // Get a cell source id from position.
- HashMap<Vector2i, CellData>::ConstIterator E = tile_map_layer_data.find(p_coords);
- if (!E) {
- return TileSetSource::INVALID_ATLAS_COORDS;
- }
- return E->value.cell.get_atlas_coords();
- }
- int TileMapLayer::get_cell_alternative_tile(const Vector2i &p_coords) const {
- // Get a cell source id from position.
- HashMap<Vector2i, CellData>::ConstIterator E = tile_map_layer_data.find(p_coords);
- if (!E) {
- return TileSetSource::INVALID_TILE_ALTERNATIVE;
- }
- return E->value.cell.alternative_tile;
- }
- TileData *TileMapLayer::get_cell_tile_data(const Vector2i &p_coords) const {
- int source_id = get_cell_source_id(p_coords);
- if (source_id == TileSet::INVALID_SOURCE) {
- return nullptr;
- }
- Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
- if (source.is_valid()) {
- return source->get_tile_data(get_cell_atlas_coords(p_coords), get_cell_alternative_tile(p_coords));
- }
- return nullptr;
- }
- TypedArray<Vector2i> TileMapLayer::get_used_cells() const {
- // Returns the cells used in the tilemap.
- TypedArray<Vector2i> a;
- for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
- const TileMapCell &c = E.value.cell;
- if (c.source_id == TileSet::INVALID_SOURCE) {
- continue;
- }
- a.push_back(E.key);
- }
- return a;
- }
- TypedArray<Vector2i> TileMapLayer::get_used_cells_by_id(int p_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile) const {
- // Returns the cells used in the tilemap.
- TypedArray<Vector2i> a;
- for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
- const TileMapCell &c = E.value.cell;
- if (c.source_id == TileSet::INVALID_SOURCE) {
- continue;
- }
- if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == c.source_id) &&
- (p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == c.get_atlas_coords()) &&
- (p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == c.alternative_tile)) {
- a.push_back(E.key);
- }
- }
- return a;
- }
- Rect2i TileMapLayer::get_used_rect() const {
- // Return the rect of the currently used area.
- if (used_rect_cache_dirty) {
- used_rect_cache = Rect2i();
- bool first = true;
- for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
- const TileMapCell &c = E.value.cell;
- if (c.source_id == TileSet::INVALID_SOURCE) {
- continue;
- }
- if (first) {
- used_rect_cache = Rect2i(E.key, Size2i());
- first = false;
- } else {
- used_rect_cache.expand_to(E.key);
- }
- }
- if (!first) {
- // Only if we have at least one cell.
- // The cache expands to top-left coordinate, so we add one full tile.
- used_rect_cache.size += Vector2i(1, 1);
- }
- used_rect_cache_dirty = false;
- }
- return used_rect_cache;
- }
- bool TileMapLayer::is_cell_flipped_h(const Vector2i &p_coords) const {
- return get_cell_alternative_tile(p_coords) & TileSetAtlasSource::TRANSFORM_FLIP_H;
- }
- bool TileMapLayer::is_cell_flipped_v(const Vector2i &p_coords) const {
- return get_cell_alternative_tile(p_coords) & TileSetAtlasSource::TRANSFORM_FLIP_V;
- }
- bool TileMapLayer::is_cell_transposed(const Vector2i &p_coords) const {
- return get_cell_alternative_tile(p_coords) & TileSetAtlasSource::TRANSFORM_TRANSPOSE;
- }
- Ref<TileMapPattern> TileMapLayer::get_pattern(TypedArray<Vector2i> p_coords_array) {
- ERR_FAIL_COND_V(tile_set.is_null(), nullptr);
- Ref<TileMapPattern> output;
- output.instantiate();
- if (p_coords_array.is_empty()) {
- return output;
- }
- Vector2i min = Vector2i(p_coords_array[0]);
- for (int i = 1; i < p_coords_array.size(); i++) {
- min = min.min(p_coords_array[i]);
- }
- Vector<Vector2i> coords_in_pattern_array;
- coords_in_pattern_array.resize(p_coords_array.size());
- Vector2i ensure_positive_offset;
- for (int i = 0; i < p_coords_array.size(); i++) {
- Vector2i coords = p_coords_array[i];
- Vector2i coords_in_pattern = coords - min;
- if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
- if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
- coords_in_pattern.x -= 1;
- if (coords_in_pattern.x < 0) {
- ensure_positive_offset.x = 1;
- }
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
- coords_in_pattern.y -= 1;
- if (coords_in_pattern.y < 0) {
- ensure_positive_offset.y = 1;
- }
- }
- } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
- coords_in_pattern.x += 1;
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
- coords_in_pattern.y += 1;
- }
- }
- }
- coords_in_pattern_array.write[i] = coords_in_pattern;
- }
- for (int i = 0; i < coords_in_pattern_array.size(); i++) {
- Vector2i coords = p_coords_array[i];
- Vector2i coords_in_pattern = coords_in_pattern_array[i];
- output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords));
- }
- return output;
- }
- void TileMapLayer::set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
- ERR_FAIL_COND(tile_set.is_null());
- ERR_FAIL_COND(p_pattern.is_null());
- TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
- for (int i = 0; i < used_cells.size(); i++) {
- Vector2i coords = tile_set->map_pattern(p_position, used_cells[i], p_pattern);
- set_cell(coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
- }
- }
- void TileMapLayer::set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
- ERR_FAIL_COND(tile_set.is_null());
- ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
- Vector<Vector2i> cells_vector;
- HashSet<Vector2i> painted_set;
- for (int i = 0; i < p_cells.size(); i++) {
- cells_vector.push_back(p_cells[i]);
- painted_set.insert(p_cells[i]);
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
- if (painted_set.has(kv.key)) {
- // Paint a random tile with the correct terrain for the painted path.
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
- } else {
- // Avoids updating the painted path from the output if the new pattern is the same as before.
- TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
- TileMapCell cell = get_cell(kv.key);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- TileSetSource *source = *tile_set->get_source(cell.source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get tile data.
- TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- in_map_terrain_pattern = tile_data->get_terrains_pattern();
- }
- }
- }
- if (in_map_terrain_pattern != kv.value) {
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
- }
- }
- }
- }
- void TileMapLayer::set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
- ERR_FAIL_COND(tile_set.is_null());
- ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
- Vector<Vector2i> vector_path;
- HashSet<Vector2i> painted_set;
- for (int i = 0; i < p_path.size(); i++) {
- vector_path.push_back(p_path[i]);
- painted_set.insert(p_path[i]);
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
- if (painted_set.has(kv.key)) {
- // Paint a random tile with the correct terrain for the painted path.
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
- } else {
- // Avoids updating the painted path from the output if the new pattern is the same as before.
- TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
- TileMapCell cell = get_cell(kv.key);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- TileSetSource *source = *tile_set->get_source(cell.source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get tile data.
- TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- in_map_terrain_pattern = tile_data->get_terrains_pattern();
- }
- }
- }
- if (in_map_terrain_pattern != kv.value) {
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
- }
- }
- }
- }
- bool TileMapLayer::has_body_rid(RID p_physics_body) const {
- return bodies_coords.has(p_physics_body);
- }
- Vector2i TileMapLayer::get_coords_for_body_rid(RID p_physics_body) const {
- const Vector2i *found = bodies_coords.getptr(p_physics_body);
- ERR_FAIL_NULL_V(found, Vector2i());
- return *found;
- }
- void TileMapLayer::update_internals() {
- _internal_update(false);
- }
- void TileMapLayer::notify_runtime_tile_data_update() {
- dirty.flags[TileMapLayer::DIRTY_FLAGS_LAYER_RUNTIME_UPDATE] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- Vector2i TileMapLayer::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
- ERR_FAIL_COND_V(tile_set.is_null(), Vector2i());
- return tile_set->map_pattern(p_position_in_tilemap, p_coords_in_pattern, p_pattern);
- }
- TypedArray<Vector2i> TileMapLayer::get_surrounding_cells(const Vector2i &p_coords) {
- ERR_FAIL_COND_V(tile_set.is_null(), TypedArray<Vector2i>());
- return tile_set->get_surrounding_cells(p_coords);
- }
- Vector2i TileMapLayer::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
- ERR_FAIL_COND_V(tile_set.is_null(), Vector2i());
- return tile_set->get_neighbor_cell(p_coords, p_cell_neighbor);
- }
- Vector2 TileMapLayer::map_to_local(const Vector2i &p_pos) const {
- ERR_FAIL_COND_V(tile_set.is_null(), Vector2());
- return tile_set->map_to_local(p_pos);
- }
- Vector2i TileMapLayer::local_to_map(const Vector2 &p_pos) const {
- ERR_FAIL_COND_V(tile_set.is_null(), Vector2i());
- return tile_set->local_to_map(p_pos);
- }
- void TileMapLayer::set_enabled(bool p_enabled) {
- if (enabled == p_enabled) {
- return;
- }
- enabled = p_enabled;
- dirty.flags[DIRTY_FLAGS_LAYER_ENABLED] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- bool TileMapLayer::is_enabled() const {
- return enabled;
- }
- void TileMapLayer::set_tile_set(const Ref<TileSet> &p_tile_set) {
- if (p_tile_set == tile_set) {
- return;
- }
- dirty.flags[DIRTY_FLAGS_TILE_SET] = true;
- _queue_internal_update();
- // Set the TileSet, registering to its changes.
- if (tile_set.is_valid()) {
- tile_set->disconnect_changed(callable_mp(this, &TileMapLayer::_tile_set_changed));
- }
- tile_set = p_tile_set;
- if (tile_set.is_valid()) {
- tile_set->connect_changed(callable_mp(this, &TileMapLayer::_tile_set_changed));
- }
- emit_signal(CoreStringName(changed));
- // Trigger updates for TileSet's read-only status.
- notify_property_list_changed();
- }
- Ref<TileSet> TileMapLayer::get_tile_set() const {
- return tile_set;
- }
- void TileMapLayer::set_highlight_mode(HighlightMode p_highlight_mode) {
- if (p_highlight_mode == highlight_mode) {
- return;
- }
- highlight_mode = p_highlight_mode;
- _queue_internal_update();
- }
- TileMapLayer::HighlightMode TileMapLayer::get_highlight_mode() const {
- return highlight_mode;
- }
- void TileMapLayer::set_tile_map_data_from_array(const Vector<uint8_t> &p_data) {
- if (p_data.is_empty()) {
- clear();
- return;
- }
- const int cell_data_struct_size = 12;
- int size = p_data.size();
- const uint8_t *ptr = p_data.ptr();
- // Index in the array.
- int index = 0;
- // First extract the data version.
- ERR_FAIL_COND_MSG(size < 2, "Corrupted tile map data: not enough bytes.");
- uint16_t format = decode_uint16(&ptr[index]);
- index += 2;
- ERR_FAIL_COND_MSG(format >= TileMapLayerDataFormat::TILE_MAP_LAYER_DATA_FORMAT_MAX, vformat("Unsupported tile map data format: %s. Expected format ID lower or equal to: %s", format, TileMapLayerDataFormat::TILE_MAP_LAYER_DATA_FORMAT_MAX - 1));
- // Clear the TileMap.
- clear();
- while (index < size) {
- ERR_FAIL_COND_MSG(index + cell_data_struct_size > size, vformat("Corrupted tile map data: tiles might be missing."));
- // Get a pointer at the start of the cell data.
- const uint8_t *cell_data_ptr = &ptr[index];
- // Extracts position in TileMap.
- int16_t x = decode_uint16(&cell_data_ptr[0]);
- int16_t y = decode_uint16(&cell_data_ptr[2]);
- // Extracts the tile identifiers.
- uint16_t source_id = decode_uint16(&cell_data_ptr[4]);
- uint16_t atlas_coords_x = decode_uint16(&cell_data_ptr[6]);
- uint16_t atlas_coords_y = decode_uint16(&cell_data_ptr[8]);
- uint16_t alternative_tile = decode_uint16(&cell_data_ptr[10]);
- set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
- index += cell_data_struct_size;
- }
- }
- Vector<uint8_t> TileMapLayer::get_tile_map_data_as_array() const {
- const int cell_data_struct_size = 12;
- Vector<uint8_t> tile_map_data_array;
- if (tile_map_layer_data.is_empty()) {
- return tile_map_data_array;
- }
- tile_map_data_array.resize(2 + tile_map_layer_data.size() * cell_data_struct_size);
- uint8_t *ptr = tile_map_data_array.ptrw();
- // Index in the array.
- int index = 0;
- // Save the version.
- encode_uint16(TileMapLayerDataFormat::TILE_MAP_LAYER_DATA_FORMAT_MAX - 1, &ptr[index]);
- index += 2;
- // Save in highest format.
- for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
- // Get a pointer at the start of the cell data.
- uint8_t *cell_data_ptr = (uint8_t *)&ptr[index];
- // Store position in TileMap.
- encode_uint16((int16_t)(E.key.x), &cell_data_ptr[0]);
- encode_uint16((int16_t)(E.key.y), &cell_data_ptr[2]);
- // Store the tile identifiers.
- encode_uint16(E.value.cell.source_id, &cell_data_ptr[4]);
- encode_uint16(E.value.cell.coord_x, &cell_data_ptr[6]);
- encode_uint16(E.value.cell.coord_y, &cell_data_ptr[8]);
- encode_uint16(E.value.cell.alternative_tile, &cell_data_ptr[10]);
- index += cell_data_struct_size;
- }
- return tile_map_data_array;
- }
- void TileMapLayer::set_self_modulate(const Color &p_self_modulate) {
- if (get_self_modulate() == p_self_modulate) {
- return;
- }
- CanvasItem::set_self_modulate(p_self_modulate);
- dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- void TileMapLayer::set_y_sort_enabled(bool p_y_sort_enabled) {
- if (is_y_sort_enabled() == p_y_sort_enabled) {
- return;
- }
- CanvasItem::set_y_sort_enabled(p_y_sort_enabled);
- dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- notify_property_list_changed();
- _update_notify_local_transform();
- }
- void TileMapLayer::set_y_sort_origin(int p_y_sort_origin) {
- if (y_sort_origin == p_y_sort_origin) {
- return;
- }
- y_sort_origin = p_y_sort_origin;
- dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- int TileMapLayer::get_y_sort_origin() const {
- return y_sort_origin;
- }
- void TileMapLayer::set_x_draw_order_reversed(bool p_x_draw_order_reversed) {
- if (x_draw_order_reversed == p_x_draw_order_reversed) {
- return;
- }
- x_draw_order_reversed = p_x_draw_order_reversed;
- dirty.flags[DIRTY_FLAGS_LAYER_X_DRAW_ORDER_REVERSED] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- bool TileMapLayer::is_x_draw_order_reversed() const {
- return x_draw_order_reversed;
- }
- void TileMapLayer::set_z_index(int p_z_index) {
- if (get_z_index() == p_z_index) {
- return;
- }
- CanvasItem::set_z_index(p_z_index);
- dirty.flags[DIRTY_FLAGS_LAYER_Z_INDEX] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- void TileMapLayer::set_light_mask(int p_light_mask) {
- if (get_light_mask() == p_light_mask) {
- return;
- }
- CanvasItem::set_light_mask(p_light_mask);
- dirty.flags[DIRTY_FLAGS_LAYER_LIGHT_MASK] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- void TileMapLayer::set_rendering_quadrant_size(int p_size) {
- if (rendering_quadrant_size == p_size) {
- return;
- }
- ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
- rendering_quadrant_size = p_size;
- dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- int TileMapLayer::get_rendering_quadrant_size() const {
- return rendering_quadrant_size;
- }
- void TileMapLayer::set_collision_enabled(bool p_enabled) {
- if (collision_enabled == p_enabled) {
- return;
- }
- collision_enabled = p_enabled;
- dirty.flags[DIRTY_FLAGS_LAYER_COLLISION_ENABLED] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- bool TileMapLayer::is_collision_enabled() const {
- return collision_enabled;
- }
- void TileMapLayer::set_use_kinematic_bodies(bool p_use_kinematic_bodies) {
- if (use_kinematic_bodies == p_use_kinematic_bodies) {
- return;
- }
- use_kinematic_bodies = p_use_kinematic_bodies;
- dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] = p_use_kinematic_bodies;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- bool TileMapLayer::is_using_kinematic_bodies() const {
- return use_kinematic_bodies;
- }
- void TileMapLayer::set_collision_visibility_mode(TileMapLayer::DebugVisibilityMode p_show_collision) {
- if (collision_visibility_mode == p_show_collision) {
- return;
- }
- collision_visibility_mode = p_show_collision;
- dirty.flags[DIRTY_FLAGS_LAYER_COLLISION_VISIBILITY_MODE] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- TileMapLayer::DebugVisibilityMode TileMapLayer::get_collision_visibility_mode() const {
- return collision_visibility_mode;
- }
- void TileMapLayer::set_occlusion_enabled(bool p_enabled) {
- if (occlusion_enabled == p_enabled) {
- return;
- }
- occlusion_enabled = p_enabled;
- dirty.flags[DIRTY_FLAGS_LAYER_OCCLUSION_ENABLED] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- bool TileMapLayer::is_occlusion_enabled() const {
- return occlusion_enabled;
- }
- void TileMapLayer::set_navigation_enabled(bool p_enabled) {
- if (navigation_enabled == p_enabled) {
- return;
- }
- navigation_enabled = p_enabled;
- dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- bool TileMapLayer::is_navigation_enabled() const {
- return navigation_enabled;
- }
- void TileMapLayer::set_navigation_map(RID p_map) {
- if (navigation_map_override == p_map) {
- return;
- }
- navigation_map_override = p_map;
- dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_MAP] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- RID TileMapLayer::get_navigation_map() const {
- if (navigation_map_override.is_valid()) {
- return navigation_map_override;
- } else if (is_inside_tree()) {
- return get_world_2d()->get_navigation_map();
- }
- return RID();
- }
- void TileMapLayer::set_navigation_visibility_mode(TileMapLayer::DebugVisibilityMode p_show_navigation) {
- if (navigation_visibility_mode == p_show_navigation) {
- return;
- }
- navigation_visibility_mode = p_show_navigation;
- dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_VISIBILITY_MODE] = true;
- _queue_internal_update();
- emit_signal(CoreStringName(changed));
- }
- TileMapLayer::DebugVisibilityMode TileMapLayer::get_navigation_visibility_mode() const {
- return navigation_visibility_mode;
- }
- TileMapLayer::TileMapLayer() {
- set_notify_transform(true);
- }
- TileMapLayer::~TileMapLayer() {
- clear();
- _internal_update(true);
- }
- HashMap<Vector2i, TileSet::CellNeighbor> TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
- HashMap<Vector2i, TileSet::CellNeighbor> output;
- ERR_FAIL_COND_V(is_center_bit(), output);
- ERR_FAIL_COND_V(!tile_set.is_valid(), output);
- TileSet::TileShape shape = tile_set->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else {
- // Half offset shapes.
- TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 4:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- break;
- case 5:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- break;
- case 4:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
- break;
- case 5:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- }
- }
- return output;
- }
- TerrainConstraint::TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, int p_terrain) {
- ERR_FAIL_COND(!p_tile_set.is_valid());
- tile_set = p_tile_set;
- bit = 0;
- base_cell_coords = p_position;
- terrain = p_terrain;
- }
- TerrainConstraint::TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
- // The way we build the constraint make it easy to detect conflicting constraints.
- ERR_FAIL_COND(!p_tile_set.is_valid());
- tile_set = p_tile_set;
- TileSet::TileShape shape = tile_set->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 2;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit = 1;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 2;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit = 3;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 2;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 1;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 2;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 3;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else {
- // Half-offset shapes.
- TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 4;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 5;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 2;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit = 1;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 4;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 3;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 2;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 5;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 4;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit = 4;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 1;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 5;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 3;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 2;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 1;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit = 4;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 3;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 5;
- base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- }
- }
- terrain = p_terrain;
- }
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